Egocentric Video Understanding

Overview

The field studies how systems can understand activities and environments from a person’s moving, first-person viewpoint, where hands, objects, and relevant events may be briefly visible or occluded. Methods combine video-language models and temporal action models with structured scene graphs, long-term memory, 3D reconstruction, and cues such as gaze, audio, and motion sensors. Benchmarks test action recognition and anticipation, procedural step understanding, spatial reasoning, and streaming recall in settings such as kitchens, workplaces, and daily life. Models can describe visible scenes but still struggle to ground answers in precise temporal evidence, maintain consistent spatial memory, and predict intent reliably enough for assistance.

Latest papers

203 papers25 papers in the last four weeks, up 79% on the four weeks before. 0.1% of all new papers.

Mar 14, 2026

Towards Stable Self-Supervised Object Representations in Unconstrained Egocentric Video

Humans develop visual intelligence through perceiving and interacting with their environment - a self-supervised learning process grounded in egocentric experience. Inspired by this, we ask how can artificial systems learn stable object representations from continuous, uncurated first-person videos without relying on manual annotations. This setting poses challenges of separating, recognizing, and persistently tracking objects amid clutter, occlusion, and ego-motion. We propose EgoViT, a unified vision Transformer framework designed to learn stable object representations from unlabeled egocentric video. EgoViT bootstraps this learning process by jointly discovering and stabilizing "proto-objects" through three synergistic mechanisms: (1) Proto-object Learning, which uses intra-frame distillation to form discriminative representations; (2) Depth Regularization, which grounds these representations in geometric structure; and (3) Teacher-Filtered Temporal Consistency, which enforces identity over time. This creates a virtuous cycle where initial object hypotheses are progressively refined into stable, persistent representations. The framework is trained end-to-end on unlabeled first-person videos and exhibits robustness to geometric priors of varied origin and quality. On standard benchmarks, EgoViT achieves +8.0% CorLoc improvement in unsupervised object discovery and +4.8% mIoU improvement in semantic segmentation, demonstrating its potential to lay a foundation for robust visual abstraction in embodied intelligence.
Mar 14, 2026

Ego-1K -- A Large-Scale Multiview Video Dataset for Egocentric Vision

We present Ego-1K, a large-scale collection of time-synchronized egocentric multiview videos designed to advance neural 3D video synthesis and dynamic scene understanding. The dataset contains nearly 1,000 short egocentric videos captured with a custom rig with 12 synchronized cameras surrounding a 4-camera VR headset worn by the user. Scene content focuses on hand motions and hand-object interactions in different settings. We describe rig design, data processing, and calibration. Our dataset enables new ways to benchmark egocentric scene reconstruction methods, an important research area as smart glasses with multiple cameras become omnipresent. Our experiments demonstrate that our dataset presents unique challenges for existing 3D and 4D novel view synthesis methods due to large disparities and image motion caused by close dynamic objects and rig egomotion. Our dataset supports future research in this challenging domain. It is available at https://huggingface.co/datasets/facebook/ego-1k.
Mar 13, 2026

Reasoning over Video: Evaluating How MLLMs Extract, Integrate, and Reconstruct Spatiotemporal Evidence

The growing interest in embodied agents increases the demand for spatiotemporal video understanding, yet existing benchmarks largely emphasize extractive reasoning, where answers can be explicitly presented within spatiotemporal events. It remains unclear whether multimodal large language models can instead perform abstractive spatiotemporal reasoning, which requires integrating observations over time, combining dispersed cues, and inferring implicit spatial and contextual structure. To address this gap, we formalize abstractive spatiotemporal reasoning from videos by introducing a structured evaluation taxonomy that systematically targets its core dimensions and constructs a controllable, scenario-driven synthetic egocentric video dataset tailored to evaluate abstractive spatiotemporal reasoning capabilities, spanning object-, room-, and floor-plan-level scenarios. Based on this framework, we present VAEX-BENCH, a benchmark comprising five abstractive reasoning tasks together with their extractive counterparts. Our extensive experiments compare the performance of state-of-the-art MLLMs under extractive and abstractive settings, exposing their limitations on abstractive tasks and providing a fine-grained analysis of the underlying bottlenecks. The dataset will be released soon.
Mar 13, 2026

SAVA-X: Ego-to-Exo Imitation Error Detection via Scene-Adaptive View Alignment and Bidirectional Cross View Fusion

Error detection is crucial in industrial training, healthcare, and assembly quality control. Most existing work assumes a single-view setting and cannot handle the practical case where a third-person (exo) demonstration is used to assess a first-person (ego) imitation. We formalize Ego→\rightarrowExo Imitation Error Detection: given asynchronous, length-mismatched ego and exo videos, the model must localize procedural steps on the ego timeline and decide whether each is erroneous. This setting introduces cross-view domain shift, temporal misalignment, and heavy redundancy. Under a unified protocol, we adapt strong baselines from dense video captioning and temporal action detection and show that they struggle in this cross-view regime. We then propose SAVA-X, an Align-Fuse-Detect framework with (i) view-conditioned adaptive sampling, (ii) scene-adaptive view embeddings, and (iii) bidirectional cross-attention fusion. On the EgoMe benchmark, SAVA-X consistently improves AUPRC and mean tIoU over all baselines, and ablations confirm the complementary benefits of its components. Code is available at https://github.com/jack1ee/SAVAX.
Mar 12, 2026

EgoIntent: A Pre-Outcome Micro-Step Benchmark for Understanding What, Why, and Next

Egocentric video provides a natural modality for studying human behavior, but conventional visual understanding captures mainly observable scenes, objects, and actions rather than the latent goals that organize them. Existing intent benchmarks typically focus on coarse event-level goals and overlook how intent evolves across procedural steps. We introduce EgoIntent, a step-level intent-understanding benchmark comprising 3,014 pre-outcome micro-steps from 32 egocentric videos across 15 indoor and outdoor daily-life scenarios. Each step is manually annotated along three complementary dimensions: Local Intent (What), the immediate goal; Procedural Intent (Why), the role of the step in the broader procedure; and Next-Plan (Next), the action most likely to follow. Multiple rounds of human review refine temporal boundaries and annotation quality. We evaluate 15 multimodal large language models using reference-based scores and complementary reference-free diagnostics. Controlled studies on four representative models show that only one model gains significantly from correct temporal order, while a single boundary frame outperforms the full ordered clip for three models. Step-only input performs best for all four models, and adding 15 seconds of history significantly degrades three. Revealing the current outcome improves Local Intent by 7.81 points, while revealing the following step improves Next-Plan by 13.17 points. These findings indicate that current models can achieve strong intent-prediction scores through static boundary cues without robustly exploiting temporal order or procedural history.
Mar 10, 2026

ENIGMA-360: An Ego-Exo Dataset for Human Behavior Understanding in Industrial Scenarios

Understanding human behavior from complementary egocentric (ego) and exocentric (exo) points of view enables the development of systems that can support workers in industrial environments and enhance their safety. However, progress in this area is hindered by the lack of datasets capturing both views in realistic industrial scenarios. To address this gap, we propose ENIGMA-360, a new ego-exo dataset acquired in a real industrial scenario. The dataset is composed of 180 egocentric and 180 exocentric procedural videos temporally synchronized offering complementary information of the same scene. The 360 videos have been labeled with temporal and spatial annotations, enabling the study of different aspects of human behavior in industrial domain. We provide baseline experiments for 3 foundational tasks for human behavior understanding: 1) Temporal Action Segmentation, 2) Keystep Recognition and 3) Egocentric Human-Object Interaction Detection, showing the limits of state-of-the-art approaches on this challenging scenario. These results highlight the need for new models capable of robust ego-exo understanding in real-world environments. We publicly release the dataset and its annotations at https://fpv-iplab.github.io/ENIGMA-360/.
Mar 10, 2026

EXPLORE-Bench: Egocentric Scene Prediction with Long-Horizon Reasoning

Multimodal large language models (MLLMs) are increasingly considered as a foundation for embodied agents, yet it remains unclear whether they can reliably reason about the long-term physical consequences of actions from an egocentric viewpoint. We study this gap through a new task, Egocentric Scene Prediction with LOng-horizon REasoning: given an initial-scene image and a sequence of atomic action descriptions, a model is asked to predict the final scene after all actions are executed. To enable systematic evaluation, we introduce EXPLORE-Bench, a benchmark curated from real first-person videos spanning diverse scenarios. Each instance pairs long action sequences with structured final-scene annotations, including object categories, visual attributes, and inter-object relations, which supports fine-grained, quantitative assessment. Experiments on a range of proprietary and open-source MLLMs reveal a significant performance gap to humans, indicating that long-horizon egocentric reasoning remains a major challenge. We further analyze test-time scaling via stepwise reasoning and show that decomposing long action sequences can improve performance to some extent, while incurring non-trivial computational overhead. Overall, EXPLORE-Bench provides a principled testbed for measuring and advancing long-horizon reasoning for egocentric embodied perception.
Mar 9, 2026

Human-AI Divergence in Ego-centric Action Recognition under Spatial and Spatiotemporal Manipulations

Humans consistently outperform state-of-the-art AI models in action recognition, particularly in challenging real-world conditions involving low resolution, occlusion, and visual clutter. Understanding the sources of this performance gap is essential for developing more robust and human-aligned models. In this paper, we present a large-scale human-AI comparative study of egocentric action recognition using Minimal Identifiable Recognition Crops (MIRCs), defined as the smallest spatial or spatiotemporal regions sufficient for reliable human recognition. We used our previously introduced, Epic ReduAct, a systematically spatially reduced and temporally scrambled dataset derived from 36 EPIC KITCHENS videos, spanning multiple spatial reduction levels and temporal conditions. Recognition performance is evaluated using over 3,000 human participants and the Side4Video model. Our analysis combines quantitative metrics, Average Reduction Rate and Recognition Gap, with qualitative analyses of spatial (high-, mid-, and low-level visual features) and spatiotemporal factors, including a categorisation of actions into Low Temporal Actions (LTA) and High Temporal Actions (HTA). Results show that human performance exhibits sharp declines when transitioning from MIRCs to subMIRCs, reflecting a strong reliance on sparse, semantically critical cues such as hand-object interactions. In contrast, the model degrades more gradually and often relies on contextual and mid- to low-level features, sometimes even exhibiting increased confidence under spatial reduction. Temporally, humans remain robust to scrambling when key spatial cues are preserved, whereas the model often shows insensitivity to temporal disruption, revealing class-dependent temporal sensitivities.
Mar 9, 2026

Listening with the Eyes: Benchmarking Egocentric Co-Speech Grounding across Space and Time

In situated collaboration, speakers often use intentionally underspecified deictic commands (e.g., ``pass me that''), whose referent becomes identifiable only by aligning speech with a brief co-speech pointing stroke. However, many embodied benchmarks admit language-only shortcuts, allowing MLLMs to perform well without learning the audio--visual alignment required by deictic interaction. To bridge this gap, we introduce Egocentric Co-Speech Grounding (EcoG), where grounding is executable only if an agent jointly predicts What, Where, and When. To operationalize this, we present EcoG-Bench, an evaluation-only bilingual (EN/ZH) diagnostic benchmark of 811 egocentric clips with dense spatial annotations and millisecond-level stroke supervision. It is organized under a Progressive Cognitive Evaluation protocol. Benchmarking state-of-the-art MLLMs reveals a severe executability gap: while human subjects achieve near-ceiling performance on EcoG-Bench (96.9% strict Eco-Accuracy), the best native video-audio setting remains low (Gemini-3-Pro: 17.0%). Moreover, in a diagnostic ablation, replacing the native video--audio interface with timestamped frame samples and externally verified ASR (with word-level timing) substantially improves the same model (17.0%→\to42.9%). Overall, EcoG-Bench provides a strict, executable testbed for event-level speech--gesture binding, and suggests that multimodal interfaces may bottleneck the observability of temporal alignment cues, independently of model reasoning.
Mar 6, 2026

EgoReasoner: Learning Egocentric 4D Reasoning via Task-Adaptive Structured Thinking

Egocentric video understanding is inherently complex due to the dynamic 4D nature of the environment, where camera motion and object displacements necessitate a continuous re-evaluation of spatial relations. In this work, we target a suite of under-explored egocentric 4D reasoning tasks, including fixture interaction counting, viewpoint-relative fixture location, object movement itinerary tracking, and stationary object localization, that require fundamentally different cognitive operations: spatial anchoring, temporal tracking, and duration reasoning. We observe that these structural differences make task-agnostic approaches insufficient: generic Chain-of-Thought methods lack task-appropriate reasoning primitives, and uniform reinforcement learning actively destabilizes performance on spatial tasks. To address this, we propose EgoReasoner, a two-stage framework that aligns both the reasoning scaffold and the reward signal to each task's cognitive structure. In the first stage, Task-Adaptive Thinking Templates guide the synthesis of structured CoT traces that teach the model to reason adaptively across task types via supervised fine-tuning. In the second stage, task-aware reward functions verify entity grounding, temporal alignment, and task-adaptive logical consistency, selectively strengthening each reasoning pathway via reinforcement fine-tuning with GRPO. Our 3B-parameter model, trained on only 16K samples, achieves 37.5% average accuracy on the challenging HD-EPIC benchmark, surpassing Qwen2.5-VL-7B (25.7%) by over 10 points.
Mar 4, 2026

FocusGraph: Graph-Structured Frame Selection for Embodied Long Video Question Answering

Understanding long videos is crucial for embodied intelligent agents, as their performance depends on effectively accumulating and using long-horizon perceptual memories. Multimodal large language models (MLLMs) are increasingly used for long-video understanding, but their performance degrades and inference time increases as more frames are provided. Therefore, selecting informative keyframes is essential for efficient question answering over long videos. In this work, we develop FocusGraph, a framework for keyframe selection in egocentric long-video question answering. It includes a lightweight Scene-Graph LLM Selector that identifies query-relevant clips from compact graph-based captions, avoiding the need to process raw frame sequences at question time. From these clips, we extract keyframes using Patch-wise Sparse-Flow Retention (PSFR), an offline program-evolved method with no learned parameters at inference time, before passing them to an MLLM for answer generation. FocusGraph achieves state-of-the-art performance on FindingDory and HourVideo while reducing question-time inference cost compared with existing approaches.
Feb 28, 2026

LifeEval: A Multimodal Benchmark for Assistive AI in Egocentric Daily Life Tasks

The rapid progress of Multimodal Large Language Models (MLLMs) marks a significant step toward artificial general intelligence, offering great potential for augmenting human capabilities. However, their ability to provide effective assistance in dynamic, real-world environments remains largely underexplored. Existing video benchmarks predominantly assess passive understanding through retrospective analysis or isolated perception tasks, failing to capture the interactive and adaptive nature of real-time user assistance. To bridge this gap, we introduce LifeEval, a multimodal benchmark designed to evaluate real-time, task-oriented human-AI collaboration in daily life from an egocentric perspective. LifeEval emphasizes three key aspects: task-oriented holistic evaluation, egocentric real-time perception from continuous first-person streams, and human-assistant collaborative interaction through natural dialogues. Constructed via a rigorous annotation pipeline, the benchmark comprises 4,075 high-quality question-answer pairs across 6 core capability dimensions. Extensive evaluations of 26 state-of-the-art MLLMs on LifeEval reveal substantial challenges in achieving timely, effective and adaptive interaction, highlighting essential directions for advancing human-centered interactive intelligence.
Feb 27, 2026

EgoGraph: Temporal Knowledge Graph for Egocentric Video Understanding

Ultra-long egocentric videos spanning multiple days present significant challenges for video understanding. Existing approaches still rely on fragmented local processing and limited temporal modeling, restricting their ability to reason over such extended sequences. To address these limitations, we introduce EgoGraph, a training-free and dynamic knowledge-graph construction framework that explicitly encodes long-term, cross-entity dependencies in egocentric video streams. EgoGraph employs a novel egocentric schema that unifies the extraction and abstraction of core entities, such as people, objects, locations, and events, and structurally reasons about their attributes and interactions, yielding a significantly richer and more coherent semantic representation than traditional clip-based video models. Crucially, we develop a temporal relational modeling strategy that captures temporal dependencies across entities and accumulates stable long-term memory over multiple days, enabling complex temporal reasoning. Extensive experiments on the EgoLifeQA and EgoR1-bench benchmarks demonstrate that EgoGraph achieves state-of-the-art performance on long-term video question answering, validating its effectiveness as a new paradigm for ultra-long egocentric video understanding.
Feb 25, 2026

WHOLE: World-Grounded Hand-Object Lifted from Egocentric Videos

Egocentric manipulation videos are highly challenging due to severe occlusions during interactions and frequent object entries and exits from the camera view as the person moves. Current methods typically focus on recovering either hand or object pose in isolation, but both struggle during interactions and fail to handle out-of-sight cases. Moreover, their independent predictions often lead to inconsistent hand-object relations. We introduce WHOLE, a method that holistically reconstructs hand and object motion in world space from egocentric videos given object templates. Our key insight is to learn a generative prior over hand-object motion to jointly reason about their interactions. At test time, the pretrained prior is guided to generate trajectories that conform to the video observations. This joint generative reconstruction substantially outperforms approaches that process hands and objects separately followed by post-processing. WHOLE achieves state-of-the-art performance on hand motion estimation, 6D object pose estimation, and their relative interaction reconstruction. Project website: https://judyye.github.io/whole-www
Feb 24, 2026

Interaction-aware Representation Modeling with Co-occurrence Consistency for Egocentric Hand-Object Parsing

A fine-grained understanding of egocentric human-environment interactions is crucial for developing next-generation embodied agents. One fundamental challenge in this area involves accurately parsing hands and active objects. While transformer-based architectures have demonstrated considerable potential for such tasks, several key limitations remain unaddressed: 1) existing query initialization mechanisms rely primarily on semantic cues or learnable parameters, demonstrating limited adaptability to changing active objects across varying input scenes; 2) previous transformer-based methods utilize pixel-level semantic features to iteratively refine queries during mask generation, which may introduce interaction-irrelevant content into the final embeddings; and 3) prevailing models are susceptible to "interaction illusion", producing physically inconsistent predictions. To address these issues, we propose an end-to-end Interaction-aware Transformer (InterFormer), which integrates three key components, i.e., a Dynamic Query Generator (DQG), a Dual-context Feature Selector (DFS), and the Conditional Co-occurrence (CoCo) loss. The DQG explicitly grounds query initialization in the spatial dynamics of hand-object contact, enabling targeted generation of interaction-aware queries for hands and various active objects. The DFS fuses coarse interactive cues with semantic features, thereby suppressing interaction-irrelevant noise and emphasizing the learning of interactive relationships. The CoCo loss incorporates hand-object relationship constraints to enhance physical consistency in prediction. Our model achieves state-of-the-art performance on both the EgoHOS and the challenging out-of-distribution mini-HOI4D datasets, demonstrating its effectiveness and strong generalization ability. Code and models are publicly available at https://github.com/yuggiehk/InterFormer.
Feb 22, 2026

Learning Cross-View Object Correspondence via Cycle-Consistent Mask Prediction

We study the task of establishing object-level visual correspondence across different viewpoints in videos, focusing on the challenging egocentric-to-exocentric and exocentric-to-egocentric scenarios. We propose a simple yet effective framework based on conditional binary segmentation, where an object query mask is encoded into a latent representation to guide the localization of the corresponding object in a target video. To encourage robust, view-invariant representations, we introduce a cycle-consistency training objective: the predicted mask in the target view is projected back to the source view to reconstruct the original query mask. This bidirectional constraint provides a strong self-supervisory signal without requiring ground-truth annotations and enables test-time training (TTT) at inference. Experiments on the Ego-Exo4D and HANDAL-X benchmarks demonstrate the effectiveness of our optimization objective and TTT strategy, achieving state-of-the-art performance. The code is available at https://github.com/shannany0606/CCMP.
Feb 18, 2026

SAW-Bench: Learning Situated Awareness in the Real World

A core aspect of human perception is situated awareness, the ability to relate ourselves to the surrounding physical environment and reason over possible actions in context. However, most existing benchmarks for multimodal foundation models (MFMs) emphasize environment-centric spatial relations (relations among objects in a scene), while largely overlooking observer-centric relationships that require reasoning relative to agent's viewpoint, pose, and motion. To bridge this gap, we introduce SAW-Bench (Situated Awareness in the Real World), a novel benchmark for evaluating egocentric situated awareness using real-world videos. SAW-Bench comprises 786 self-recorded videos captured with Ray-Ban Meta (Gen 2) smart glasses spanning diverse indoor and outdoor environments, and over 2,071 human-annotated question-answer pairs. It probes a model's observer-centric understanding with six different awareness tasks. Our comprehensive evaluation reveals a human-model performance gap of 37.66%, even with the best-performing MFM, Gemini 3 Flash. Beyond this gap, our in-depth analysis uncovers several notable findings; for example, while models can exploit partial geometric cues in egocentric videos, they often fail to infer a coherent camera geometry, leading to systematic spatial reasoning errors. We position SAW-Bench as a benchmark for situated spatial intelligence, moving beyond passive observation to understanding physically grounded, observer-centric dynamics.
Feb 16, 2026

Integrating Affordances and Attention models for Short-Term Object Interaction Anticipation

Short Term object-interaction Anticipation consists in detecting the location of the next active objects, the noun and verb categories of the interaction, as well as the time to contact from the observation of egocentric video. This ability is fundamental for wearable assistants to understand user goals and provide timely assistance, or to enable human-robot interaction. In this work, we present a method to improve the performance of STA predictions. Our contributions are two-fold: 1 We propose STAformer and STAformer plus plus, two novel attention-based architectures integrating frame-guided temporal pooling, dual image-video attention, and multiscale feature fusion to support STA predictions from an image-input video pair; 2 We introduce two novel modules to ground STA predictions on human behavior by modeling affordances. First, we integrate an environment affordance model which acts as a persistent memory of interactions that can take place in a given physical scene. We explore how to integrate environment affordances via simple late fusion and with an approach which adaptively learns how to best fuse affordances with end-to-end predictions. Second, we predict interaction hotspots from the observation of hands and object trajectories, increasing confidence in STA predictions localized around the hotspot. Our results show significant improvements on Overall Top-5 mAP, with gain up to +23p.p on Ego4D and +31p.p on a novel set of curated EPIC-Kitchens STA labels. We released the code, annotations, and pre-extracted affordances on Ego4D and EPIC-Kitchens to encourage future research in this area.
Jan 26, 2026

Agentic Very Long Video Understanding

The advent of always-on personal AI assistants, enabled by all-day wearable devices such as smart glasses, demands a new level of contextual understanding, one that goes beyond short, isolated events to encompass the continuous, longitudinal stream of egocentric video. Achieving this vision requires advances in long-horizon video understanding, where systems must interpret and recall visual and audio information spanning days or even weeks. Existing methods, including large language models and retrieval-augmented generation, are constrained by limited context windows and lack the ability to perform compositional, multi-hop reasoning over very long video streams. In this work, we address these challenges through EGAgent, an enhanced agentic framework centered on entity scene graphs, which represent people, places, objects, and their relationships over time. Our system equips a planning agent with tools for structured search and reasoning over these graphs, as well as hybrid visual and audio search capabilities, enabling detailed, cross-modal, and temporally coherent reasoning. Experiments on the EgoLifeQA and Video-MME (Long) datasets show that our method achieves state-of-the-art performance on EgoLifeQA (57.5%) and competitive performance on Video-MME (Long) (74.1%) for complex longitudinal video understanding tasks. Code is available at https://github.com/facebookresearch/egagent.
Nov 23, 2025

EgoVITA: Learning to Plan and Verify for Egocentric Video Reasoning

Egocentric video understanding requires procedural reasoning under partial observability and continuously shifting viewpoints. Current multimodal large language models (MLLMs) struggle with this setting, often generating plausible but visually inconsistent or weakly grounded responses. We introduce EgoVITA\textbf{EgoVITA}, a framework that decomposes egocentric video reasoning into a structured plan-then-verify\textit{plan-then-verify} process. The model first generates an egocentric plan\textbf{egocentric plan}: a causal sequence of anticipated actions from a first-person perspective. This plan is then evaluated by an exocentric verification\textbf{exocentric verification} stage that uses third-person reasoning over the same video to verify its spatiotemporal and logical consistency, without exocentric video input. This decomposition enables cross-perspective feedback without requiring paired ego-exo supervision. To train this reasoning process, we adopt Group Relative Policy Optimization (GRPO) with two dense reward signals: one that grounds anticipated actions in subsequent visual observations and another that reinforces consistent third-person verification. EgoVITA\textbf{EgoVITA} achieves state-of-the-art performance on egocentric reasoning benchmarks, outperforming Qwen2.5-VL-7B by +7.7\mathbf{+7.7} on EgoBlind and +4.4\mathbf{+4.4} on EgoOrient, while maintaining strong generalization on exocentric video tasks with only 52k52k training samples.
Nov 20, 2025

SWITCH: Benchmarking Modeling and Handling of Tangible Interfaces in Long-horizon Embodied Scenarios

Tangible control interfaces (TCIs), such as appliance panels, remotes, elevators, and embedded GUIs, are a fundamental component of everyday human-built environments. Interacting with these interfaces requires agents not only to ground language in visual observations,but also to execute actions, track temporally evolving state changes, and verify whether intended outcomes have been achieved. However, existing benchmarks predominantly evaluate open-loop perception or single-step action execution, failing to capture this continuous cycle of interaction, feedback, and correction. We introduce SWITCH, a benchmark for closed-loop interactive reasoning with TCIs in realistic egocentric environments1. SWITCH comprises 1,170 temporally interactive videos across diverse functional categories, providing structured annotations of instructions, actions, state transitions, outcomes, and recovery behaviors over time. To probe generative world modeling, SWITCH also evaluates video generation models on interaction-centered tasks using both LLM-as-judge and human evaluation2.Experiments with frontier proprietary and opensource multimodal models reveal persistent weaknesses in fine-grained visual-temporal perception, outcome verification, and error recovery, highlighting SWITCH as a testbed for closed-loop embodied intelligence.
Nov 15, 2025

EgoCogNav: Cognition-aware Human Egocentric Navigation

Modeling the cognitive and experiential factors of human navigation is central to deepening our understanding of human-environment interaction and to enabling safe social navigation and effective assistive wayfinding. Most existing methods focus on forecasting motions in fully observed scenes and often neglect human factors that capture how people feel and respond to space. To address this gap, we propose EgoCogNav, a multimodal egocentric navigation framework that jointly forecasts perceived path uncertainty, trajectories and head motion from egocentric video, gaze, and motion history. To facilitate research in the field, we introduce the Cognition-aware Egocentric Navigation (CEN) dataset consisting of 6 hours real-world egocentric recordings capturing diverse navigation behaviors in real-world scenarios. Experiments show that EgoCogNav learns the perceived uncertainty that strongly correlates with human-like behaviors such as scanning, hesitation, and backtracking while improving trajectory and head-motion forecasting on held-out navigation recordings.
Jan 10, 2025

From My View to Yours: Learning Egocentric Cues from Exocentric Video using Privileged Egocentric Supervision

Vision Language Models (VLMs) have achieved strong performance across a wide range of video understanding tasks. However, their viewpoint-invariant training limits their ability to infer egocentric properties, such as human-object interactions, from exocentric video observations. This limitation is particularly critical for applications such as Activities of Daily Living (ADL) monitoring, where understanding egocentric properties is essential but deploying wearable egocentric cameras is often impractical. We propose Ego2ExoVLM, a framework that enables VLMs to infer egocentric properties directly from exocentric videos by leveraging time-synchronized ego-exo video pairs during training. Our key insight is to treat the egocentric viewpoint as privileged supervision, providing rich interaction signals that are available only during training. Ego2ExoVLM consists of two complementary components: Ego2Exo Sequence Distillation, which transfers egocentric reasoning through a language-level sequence distillation objective, and Ego Adaptive Visual Tokens, which encourage the model to surface interaction-relevant cues within exocentric visual representations. To evaluate this capability, we introduce Ego-in-Exo Perception, a benchmark for assessing the understanding of egocentric properties from exocentric videos. We evaluate Ego2ExoVLM on 10 tasks spanning Ego-in-Exo Perception and existing ADL benchmarks, achieving state-of-the-art performance on the ADL-X benchmark suite and consistently outperforming strong baselines on our proposed benchmark. All code, models, and data will be released at https://github.com/dominickrei/EgoExo4ADL.