Human Activity Recognition
Latest papers 217
27 papers in the last four weeks, up 23% on the four weeks before. 0.2% of all new papers.
Wearable human activity recognition (HAR) is often limited by the scarcity of labeled sensor data, especially in low-resource, class-imbalanced, and subject-generalization settings. Synthetic IMU generation can reduce this dependency and enhance HAR machine learning model's performance, but existing approaches face a trade-off without addressing all factors: video-driven methods are visually grounded but sensitive to pose-estimation errors, while text-driven methods are controllable but often weakly grounded in how activities are actually performed. We present VSMP-IMU, a video-grounded framework for controllable synthetic IMU generation based on a structured Semantic Motion Program (SMP), which separates activity-defining semantics from label-preserving variation. Given an input video, VSMP-IMU extracts and augments an SMP, uses it to synthesize motion, converts the motion into virtual IMU signals, and grounds the resulting signals to the target wearable domain. We evaluate VSMP-IMU against state-of-the-art synthetic data generation methods on five public IMU-HAR datasets under leave-one-person-out evaluation. VSMP-IMU achieves an average Macro-F1 of 78.33%, improving over real-only training by 9.77% and over the strongest prior synthetic baseline by 4.04%. In low-resource settings with reduced training data-samples, it improves over real-only training by 18.54% and over the strongest prior synthetic baselines by more than 6% on average. Under long-tail evaluation in imbalanced datasets, it improves tail-class Macro-F1 by 19.86% over Real-only training and by 4.76% over SOTA. These results show that structured video-grounded semantics provide a practical foundation for controllable, wearable-relevant synthetic sensor data generation.
Dual-Attention and Adversarial Transfer Networks for Sim-to-Real Cross-Orientation Wireless Sensing
Millimeter-wave human activity recognition suffers significant performance degradation when the user's orientation changes relative to the sensing system, yet collecting labeled multi-orientation data is labor-intensive and costly. To eliminate the need for exhaustive multi-orientation measured data, we develop a physics-guided simulator that synthesizes orientation-diverse wireless training data from single-orientation motion. Specifically, to suppress orientation-induced feature variations, we propose a dual-attention network that extracts activity-discriminative and orientation-robust representations from dual-link Doppler spectrograms. To bridge the simulation-to-reality gap, we introduce an adversarial unsupervised transfer learning mechanism that aligns feature distributions using only a small number of unlabeled target-domain samples. The S2M-Sense platform shows high fidelity in reproducing real-world signatures, validated against 60.48 GHz mmWave measured data with an average structural similarity index measure (SSIM) of 0.84 between simulated and measured Doppler spectrograms across all 4 activities and 4 orientations. Experimental results show that S2M-Sense achieves 88.33% recognition accuracy using only the dual-link multi-orientation simulated dataset, which improves to 95% after simulation-to-reality transfer learning with as few as 16 unlabeled measured samples. Both cases with and without transfer learning outperform state-of-the-art cross-domain sensing methods.
Robust and Efficient Motion Reasoning for Privacy-Aware Classroom Incident Recognition
Can computer vision help make classrooms safer? In this pilot study, we investigate privacy-aware and computationally efficient classroom incident recognition from CCTV-style observations. This setting remains underexplored, with limited benchmarks and few methods designed for the privacy, efficiency, and generalization demands of real-world deployment. We introduce a novel hybrid benchmark combining generative CCTV-style videos with real-world classroom pose data, and propose a lightweight, but robust motion-reasoning framework motivated by the observation that many incidents differ more in motion direction, speed, acceleration, and intensity than in pose alone. To that end, our method first constructs hierarchical kinematic representations of human actions. Our method then distills hierarchical, multi-order kinematic reasoning from a large teacher into a much smaller single-order student, enabling efficient per-person inference while preserving expressive motion understanding. Experiments show that our model outperforms substantially larger baselines at less than one-tenth of their computational cost, while also demonstrating stronger out-of-domain motion reasoning and zero-shot synthetic-to-real generalization. We will publicly release the benchmark, codebase, and supporting tools to facilitate further research in privacy-aware classroom safety.
Cooking beyond Frames: A Stereo Event Camera Dataset in the Kitchen
Event cameras, also known as neuromorphic cameras, have gained significant attention in recent years due to their high temporal resolution, high dynamic range, and low power consumption. While many studies and datasets in neuromorphic vision have focused on automotive and drone applications, human-centric daily-life scenarios remain largely underrepresented, despite their importance for developing and benchmarking event-based perception systems. Moreover, the few existing event-based human activity datasets are typically recorded with scripted human actions, limiting their ability to capture natural human behaviors. In this paper, we introduce EventKitchen, a large-scale stereo event camera benchmark dataset of human cooking activities in the kitchen. EventKitchen is egocentrically collected from 10 participants in 13 diverse kitchens, where the participants wear a helmet with multiple sensors and naturally perform cooking activities, without any scripted actions. EventKitchen comprises 5.5 hours of stereo event recordings with synchronized RGB, depth, and IMU data. We provide human annotations for 10,762 action segments and 13,482 bounding boxes. We train baseline models on EventKitchen to perform multiple event-based tasks, including action recognition, object detection, and stereo depth estimation. By capturing natural, real-world human activities, EventKitchen establishes a challenging benchmark for neuromorphic vision beyond autonomous driving.
Teaching Foundation Models to Read mmWave: Pose-Guided Kinematic Representation for Human Behavior Understanding
Large language model agents need to perceive human behavior in physical environments. Millimeter-wave (mmWave) radar provides a privacy-friendly and contactless sensing modality, but radar observations are difficult to align with language. Existing radar-language methods often rely on synthetic data or lack explicit supervision for human body structure and motion. We present mmMind, a radar-language model that uses synchronized 3D pose as training-only supervision. A spatio-temporal radar encoder is pretrained to capture body configuration and motion dynamics, after which the pose head is removed so that inference requires radar alone. The learned radar representations are then aligned with an LLM for behavior captioning and spatio-temporal question answering. We also introduce mmMind-Bench, a real-world mmWave-language benchmark containing 17.9 hours of recordings from 23 participants across seven indoor environments. Experiments on captioning, question answering, and unseen-action generalization show that mmMind consistently outperforms existing radar-language baselines, while ablations confirm the importance of pose-guided pretraining.
Sedentary Behavior Classification for Wearable Sensors with a CNN-BiLSTM Model
Accurate detection of sedentary behavior is important for studying health risks related to prolonged sitting, but posture-based classification remains challenging with wearable sensors, especially at the wrist. We study whether a deep learning model trained on hip-worn accelerometer data can transfer to wrist-worn accelerometer data for sitting versus non-sitting classification. We use CHAP, a CNN-BiLSTM model originally developed for hip accelerometers, and evaluate its zero-shot performance on wrist data as well as its adaptation through finetuning with varying amounts of labeled wrist data. Experiments are conducted on the iWatch dataset with ground-truth posture labels derived from wearable cameras. The hip-trained model performs strongly on hip data without retraining, but accuracy drops on wrist data due to sensor placement shift. Finetuning CHAP provides consistent advantages over transformer models trained from scratch. These findings suggest that hip-based pretraining provides a useful starting point for wrist deployment, while highlighting the need for wrist-specific adaptation to handle higher signal variability.
WiFuse: An Attention Mechanism for Human Activity Recognition using Fused CSI Amplitude and Delay-Doppler Channel Features
Recently, Wi-Fi sensing has played a significant role in Human Activity Recognition (HAR), as it enables the detection of various activities using only Wi-Fi signals, ensuring privacy and remaining non-intrusive for the user. However, environmental characteristics such as reflective surfaces, hardware offsets, and other physical impairments affect recognition by the neural network, subsequently causing errors and significantly reducing model accuracy. To overcome this problem we present the WiFuse framework, a dual-stream Channel State Information (CSI) framework for human activity recognition (HAR) that pairs denoised time-domain amplitude variations with 2D-FFT-derived Delay-Doppler motion representations computed from the sanitized channel phase. The fused representation feeds a hybrid ResNet-Temporal Convolutional Network (TCN) neural architecture augmented with channel and spatio-temporal attention, where the ResNet extracts spatial-spectral features and the TCN models long-range temporal dependencies; a decoupled two-stage transfer learning strategy is employed to improve optimization stability and feature reuse. We conduct extensive experiments on two public datasets, including comparisons against state-of-the-art methods and alternative hybrid architectures, ablation studies, and cross-dataset and domain-adaptation evaluations. The proposed framework reaches an overall accuracy of up to 95.28% across the four environments of the XRF55 dataset and up to 98.20% on the multi-user Wi-MIR dataset. Overall, the results indicate that combining amplitude and Delay-Doppler representations within a dual-stream strategy, enhanced by transfer learning, improves recognition performance under conditions that typically degrade deep neural networks, such as class overlap, multipath propagation, noise, and interference.
TRACE-TS: Attribution-Grounded and Traceable Sensor-Language Reasoning for Human Activity Understanding
Wearable sensors capture fine-grained motion patterns that support rich behavioral understanding, yet most existing methods reduce these signals to activity labels. Recent LM-based approaches generate natural-language explanations for sensor data, but their reasoning is weakly grounded in the underlying signal, leading to fluent yet unverifiable explanations. We introduce TRACE-TS (Traceable Reasoning with Attribution-Grounded Evidence), a framework for structured and signal-grounded reasoning over wearable time series. TRACE-TS uses attribution from an expert classifier to identify salient spatio-temporal sensor regions, uses them to construct DAG reasoning traces with explicit evidence provenance, and trains a compact language model to generate these traces through gated cross-attention over sensor memory tokens. At inference, the adapted model jointly outputs the activity prediction and its reasoning trace, without requiring attribution computation or teacher guidance. We introduce Semantic Node Match(SNM), an LLM-as-judge metric that diagnoses reasoning fidelity at the observation, inference, and synthesis levels, localizing hallucinated observations and broken evidence chains missed by standard NLG metrics. Across seven wearable benchmarks, TRACE-TS achieves the best average accuracy and F1 among all evaluated methods (84.43%/81.24%), and outperforms the best LLM-based baseline by 17.96% in F1. Our code is available at https://github.com/SparshRastogi/TRACE-TS.
SERUM: State Extraction and Refinement for User Modeling
Agentic assistants capable of proactive, personalized interactions require structured models of user intent and workflow. However, building these models from raw, unstructured screen activity remains an open challenge. We present SERUM, a multi-pass framework that extracts finite-state behavioral models directly from unstructured egocentric video using hierarchical VLM annotation. Processing screen recordings through a sliding window, SERUM alternates between activity-recognition and intent-inference passes, with each pass refining labels using accumulated prior context to reduce hallucination and temporal conflation seen in single-pass annotation. Synonymous states are then merged via sentence embeddings and human-calibrated thresholds into a compact, coherent taxonomy. We evaluate behavioral structure by fitting first-order Markov models over the resulting label sequences (both actions and intents) and measuring predictive accuracy against frequency baselines. Across 61 egocentric videos in four domains (coding, cooking, physical activities, and daily life), we find: (1) iterative label refinement converges to a stable state vocabulary, which we term schematic equilibrium, after several passes; (2) normalized Markov models achieve substantially lower perplexity and higher action predictions than frequency baselines, with the largest gains on structured tasks like coding; and (3) human annotators rate final-pass labels as accurate and meaningfully improved over first-pass labels. To our knowledge, SERUM is the first system to produce interpretable process models from unstructured egocentric screen video without manual annotation, opening a scalable pathway for user modeling and behavioral understanding in the wild. Our demo, code, and results are publicly available
Learning to Understand Body Language from Flight through Robust 3D Avatar Placing
Perceiving human motion and intent at long range is a prerequisite for socially intelligent aerial robots, yet the data to learn it barely exists. We introduce Drones2BodyLanguage, a dataset grounding human motion in real UAV footage: avatars manifesting ten communicative intents are placed into unmodified 4K drone scenes with metrically correct position, scale and orientation, maintained over hundreds of frames of camera motion. Enabling it is a lightweight geometric world model of the local scene - semantically selected anchors lifted to 3D through streaming monocular depth - in which a placement point is predicted as an affine anchor combination with provably rigid-invariant weights, and re-rendered under an SVD-fitted ground rotation. Across twelve architectures on scene- and motion-disjoint splits, training on placed data lifts mean intent accuracy by a wide margin for real, retargeted and generated motion alike, with gains confirmed on two in-the-wild scenes.
RAG-HAR+: Towards Cost-Efficient LLM-Based Human Activity Recognition for Edge Deployment
Human Activity Recognition (HAR) from wearable sensors supports applications in healthcare, rehabilitation, fitness tracking, and smart environments. Yet, existing deep learning approaches require dataset-specific training, large labeled corpora, and repeated adaptation to new sensor settings or activity taxonomies. Retrieval-Augmented Generation for Human Activity Recognition (RAG-HAR) addresses this by framing HAR as a training-free, retrieval-augmented task, in which statistical descriptions of sensor windows are used to retrieve similar labeled examples that guide LLM-based classification. We introduce RAG-HAR+, a retrieval-first and cost-optimized extension that strengthens retrieval while reducing dependence on LLM-based inference. RAG-HAR+ uses an offline Retrieval Designer Agent to design dataset-specific feature groups from a diverse pool of motion descriptors, enabling sensor windows to be compared using features better aligned with dataset-specific activity patterns. During inference, RAG-HAR+ uses majority voting over retrieved neighbors for samples with strong retrieval evidence and defers only uncertain cases to an LLM-based Ambiguity Resolver Agent. Across six HAR benchmarks, RAG-HAR+ maintains competitive or improved performance while reducing LLM usage, token consumption, and inference time. We further extend the RAG-HAR mobile prototype to demonstrate the practical feasibility of retrieval-first, LLM-assisted HAR in mobile sensing scenarios.
Zero-Fi: Zero-Shot Wi-Fi-Based Human Activity Recognition via Contrastive Signal-Language Alignment
Wi-Fi-based human activity recognition has advanced substantially, but most existing methods assume a closed set of activities and require labeled Wi-Fi samples for every target class, limiting their ability to recognize unseen activities. We present Zero-Fi, a contrastive signal-language alignment framework for zero-shot Wi-Fi-based human activity recognition. Zero-Fi learns unified representations from complementary Wi-Fi signal features and aligns them with the semantic representations of natural-language activity descriptions in a shared embedding space. This cross-modal alignment enables Zero-Fi to recognize new activity classes without requiring labeled Wi-Fi samples or model adaptation for those classes. Experiments on large-scale public benchmark datasets demonstrate effective zero-shot recognition of held-out activity classes, highlighting the potential of signal-language alignment to extend Wi-Fi sensing beyond predefined activity classes.
Structure over Depth: A Single-Block Spatio-Temporal Transformer for Multi-Entity Reasoning
Modeling multi-entity temporal data requires capturing dependencies across entities, time, and their interactions. Transformer-based approaches perform well but often rely on deep stacks of layers to learn these heterogeneous dependencies implicitly, increasing computational cost. We revisit this problem from a structural perspective and decompose multi-entity temporal dynamics into three interaction types: spatial interactions among entities, temporal interactions across time, and cross interactions coupling the two domains. We propose a structured spatio-temporal transformer block that explicitly models all three within a single stage. It uses parallel spatial and temporal self-attention, followed by bidirectional cross-attention, and combines the outputs through learnable gated fusion. By directly encoding these complementary views, the model reduces the need for deep stacking. We evaluate the approach on video-based group activity recognition, skeleton-based human interaction analysis, and wearable sensor-based activity recognition. Despite its simplicity, the single structured Transformer block matches or outperforms deeper architectures with only 1.76M parameters. The results suggest that depth in prior models partly compensates for implicit and entangled interaction modeling, whereas explicit factorization offers a more efficient and transparent alternative. More broadly, this work supports a structure-first design principle: expressive multi-entity temporal reasoning can emerge by exposing interaction structure rather than relying on depth.
STAR: Skeletal Token Alignment and Rearrangement for Interaction Recognition
Understanding physical human-robot and human-human interactions is a challenging yet emerging topic in 3D vision. While most existing methods rely on skeleton sequences--effective in low-light and privacy-sensitive environment--they face two major challenges: 1) learning and effectively exploiting interaction cues from skeletal data, and 2) compensating for the lack of visual information absent in skeletons alone. To address these challenges, we propose skeletal token alignment and rearrangement (STAR) for human-robot and human-human interaction recognition. It learns interaction-specific skeleton features and enriches them using visual cues by aligning skeleton and RGB video representations in a shared latent space. Specifically, STAR consists of three key components. First, we design a skeleton encoder that captures fine-grained interdependencies using Entity Rearrangement (ER) and Interactive Spatiotemporal Tokens (ISTs). Second, we present Visual Interaction Encoding that introduces a Focus on Interactions (FoI) strategy to attend to spatiotemporal regions relevant to interactions in RGB videos. Finally, these representations are aligned via a contrastive learning objective, with a refinement head further refines predictions. During training, STAR leverages both skeleton and RGB video data to learn robust, discriminative interaction representations. At inference time, it operates on skeletons alone, retaining visual-informed benefits while preserving skeleton-only efficiency. Extensive experiments on Chico, HARPER, NTU Mutual 11 and 26 datasets consistently validate our approach by demonstrating superior performance over state-of-the-art methods. Our code is publicly available at https://github.com/Necolizer/STAR.
Joint-Embedding Predictive Architecture for Sensor-based Activity Recognition
Sensor-based human activity recognition (HAR) has achieved significant progressed in fully supervised learning settings. However, these supervised learning models rely on large amount of labeled data, which require labor-intensive collection and meticulous annotation. To address these challenges, this paper proposes a Joint Embedding Predictive Architecture framework tailored for sensor-based HAR, designed to learn robust and generalizable representations from unlabeled datasets. The proposed framework features an encoder designed to explicitly model both the fine-grained local temporal representations within individual window and the long-term temporal sequence of adjacent windows. Furthermore, we introduce an improved Variance-Invariance-Covariance Regularization (VICReg) objective function that incorporates computationally lightweight norm term to stabilize the JEPA pre-training phase. This term balances variance, invariance and covariance constraints to prevent representation collapse. The proposed HAR-JEPA framework is evaluated using two benchmark continuously performed activity datasets. The results show that high-quality representations are successfully learned by the proposed framework. Furthermore, the representations learned by HAR-JEPA demonstrates superior generalization on minority, high variance transitional activities such as sit-to-stand and sit-to-lie where supervised learning tend to overfit due to limited support.
Dynamic Manipulation Hypergraphs for HAR: Beyond Pairwise Relations: Dynamic Manipulation Hypergraphs for Vision-Based Human Activity Recognition
Fine-grained manipulation recognition requires modeling evolving relations among hands, objects, tools, and supporting surfaces. Conventional graph-based methods use pairwise edges that can fragment a coordinated event into disconnected binary relations. We propose a dynamic manipulation hypergraph framework that represents multi-entity configurations as higher-order relational units. At each temporal step, relevant entities are encoded using appearance, spatial, motion, and semantic-role features. Hyperedge candidates are instantiated and ranked using proximity, contact, and motion-coupling predicates. A hypergraph reasoning network performs node-to-hyperedge and hyperedge-to-node message passing, followed by temporal attention over the evolving interaction structure. The framework provides class-agnostic hyperedge-importance scores that identify entity configurations and temporal intervals emphasized by the model without treating them as causal explanations. Quantitative evaluation is conducted on EPIC-KITCHENS-100/VISOR and Assembly101 under an annotation-assisted entity-localization protocol. Video-only and entity-based methods provide contextual comparisons, while a matched pairwise graph and a static hypergraph serve as the principal controlled baselines because they use identical entity inputs and comparable relational settings. The proposed method improves HO-F1 over the matched pairwise graph by 6.9 percentage points on EPIC-KITCHENS-100/VISOR and 9.5 points on Assembly101, and exceeds the static hypergraph by 4.4 and 5.8 points, respectively. Qualitative analysis on ARCTIC further shows correspondence between highly ranked hyperedges and contact-rich manipulation intervals. These results demonstrate the value of time-varying higher-order relational modeling for fine-grained manipulation activity recognition.
Classifying daily activities needs posture, reconstructing them needs motion
Humans recognize movements effortlessly, even from noisy and complex visual input. But what information in the stimulus allows humans to rapidly classify movements? No framework has systematically compared different strategies of movement analysis to address this question. Here, we used videos of 16 daily activities from the MoVi dataset and compared three strategies: Temporal Movement Primitives (TMPs), which decompose movements into weighted sums of temporally smooth basis functions; Legendre polynomial coefficients, which project joint-coordinate trajectories onto an orthogonal polynomial basis; and Autoencoder latent embeddings. Legendre coefficients and TMPs achieved the highest classifier accuracy, followed by autoencoders. We found two discriminative features for movement classification. The most informative is the general posture of the body, the average spatial configuration that distinguishes one activity from another. Additionally, we identified 9 critical joints that are most predictive for movement classification. Interestingly, good classification accuracy did not automatically lead to good movement generation: when we reconstructed movements for each activity, TMPs preserved the temporal dynamics and produced perceptually natural motion, whereas reconstructions from Legendre coefficients retained only the average posture and appeared frozen. These results reveal a dissociation in how movement information is organized: the static configuration of the body suffices to classify what activity is performed, but the temporal dynamics of movement are required to reconstruct how it unfolds. This distinction clarifies which features the visual system may rely upon for rapid action recognition, and suggests that postural features could enable efficient movement screening in clinical applications, while dynamic information remain essential wherever movement generation is the goal.
LoRA-Based Cascaded Multimodal Fusion for Action Recognition in Medical Training Environments
This paper presents a cascaded Low-Rank Adaptation (LoRA)-based multimodal fusion framework for action and activity recognition in healthcare-oriented training environments. The proposed architecture combines parameter-efficient modality-specific adaptation with sequential fusion, enabling modalities to be integrated in stages without retraining previously learned components. Rather than assuming a fixed fusion structure, the framework first integrates more closely related modalities and then incorporates additional heterogeneous modalities, supporting scalable adaptation across datasets with different modality sets.We evaluate the framework on two healthcare-oriented training environment datasets: NurViD and the Nurse Training dataset. Across these datasets, preliminary results suggest that the proposed cascaded fusion strategy improves over individual modality models and provides competitive performance relative to previously reported dataset-specific baselines. Overall, these findings indicate that cascaded LoRA-based fusion is a promising parameter-efficient approach for integrating heterogeneous modalities in medical training action and activity recognition tasks. github: https://github.com/anonymous0-ai/LoRA-Based-Cascaded-Multimodal-Fusion-.git.
Do Egocentric Video-Language Models Capture Both Hand- and Object-Centric Cues?
Hand-object interaction (HOI) recognition requires capturing both hand manipulations and object transformations. However, existing video-language models often fall into shortcuts by relying on spurious correlations among hands, objects, or environmental context, rather than reasoning from the appearance and dynamics of hands and objects themselves. To address this limitation, we propose a new learning paradigm that combines (i) hand-object masked training, which enables robust reasoning from partial hand or object observations, and (ii) an HOI-dynamics-aware decoder that explicitly learns hand- and object-centric embeddings through auxiliary predictions of their locations and semantics, enhancing sensitivity to both cues. To systematically evaluate such cue-specific reasoning, we introduce Cue-Isolated HOI (CI-HOI), a new evaluation that assesses models' ability to predict actions from hand- and object-related cues independently. To enable CI-HOI, we curate the DEHOI testbed, which separates hand- and object-related observations for disentangled HOI evaluation through inpainting. Using DEHOI, we demonstrate both quantitatively and qualitatively that our training strategy exploits hand- and object-centric information more effectively than existing models. Our approach improves over existing models on DEHOI, standard action recognition, object state recognition, and even robot manipulation action recognition, leading to more robust HOI understanding.
Generalization Theory for Through-the-Wall Radar Human Activity Recognition
Through-the-wall radar (TWR) human activity recognition (HAR) is important for non-line-of-sight indoor sensing, security monitoring, and emergency rescue. However, structured distribution shifts caused by person variation, observation-view variation, and wall-condition variation severely degrade recognition generalization, while the origin of the target-domain error still lacks a rigorous theoretical explanation. To address this issue, a generalization-analysis framework for TWR HAR is proposed in this paper. First, models for indoor human kinematics, TWR echo generation, radar image formation, feature representation, and bounded-weight neural networks are established within a unified source-to-target learning formulation. Then, the source risk, target risk, empirical risk, and admissible physical domain descriptor are defined, and a unified target-domain generalization bound is derived. Next, the structured shift term is decomposed into cross-person, cross-view, and cross-wall components, and the bound-tightening effects of physical low-dimensional representations, multi-source training, and parameter-space coverage are analyzed. Simulated and measured experiments jointly support the resulting theoretical analysis and illustrate its application value.
Evaluating the Effect of Frame Rate in Sequence-Based Classification of Autism-Related Self-Stimulatory Hand Idiosyncrasies
Autism spectrum disorder (ASD) affects over 75 million individuals worldwide, yet scalable computational methods for remote behavioral screening remain limited. This study addresses two complementary challenges in automated detection of autism-related self-stimulatory behaviors from video: (1) identifying the optimal sequence-based neural network architecture and temporal sampling rate, and (2) characterizing data augmentation strategies for training on small behavioral datasets. For the first objective, long short-term memory (LSTM) and gated recurrent unit (GRU) models were trained on pose-derived features from the Self-Stimulatory Behavior Diagnosis (SSBD) dataset at frame sampling intervals of 1, 5, 15, 30, 45, and 90 frames. Both architectures exceeded prior convolutional neural network (CNN) baselines (62-76% accuracy), with peak accuracies of 97.5% (LSTM) and 98.75% (GRU) at a sampling interval of every 15 frames. For the second objective, ten data augmentation strategies were applied to an I3D transfer learning pipeline, with an ablation study quantifying the marginal contribution of each technique. Horizontal flip achieved the highest standalone accuracy (48.78%), while exclusion of upsampling from the augmentation pipeline produced the largest performance degradation, indicating its necessity for complex behavioral video augmentation. A personalized machine learning approach, in which per-subject models were trained and tested on temporally split segments of each video, produced consistent predictions (mean loss 1.84, SD 0.79). These results provide practitioners with concrete guidance on architecture selection, sampling rate, and augmentation strategy for video-based behavioral classification in data-scarce clinical domains.
CoMind: Understanding Collaborative Human Activity from Multiple Minds and Views
Human-human collaboration is a fundamental aspect of everyday life, essential to success in a wide range of goal-directed activities from household tasks to professional teamwork. While much research has focused on modeling coordination and task execution, the cognitive processes that support such collaboration, particularly Theory of Mind (the ability to infer the mental states of others), remain difficult to study in natural settings. To address this gap, we introduce a novel egocentric and exocentric video dataset capturing real-world collaboration in cooking scenarios. The dataset integrates multi-perspective video, high-quality audio, gaze tracking, and 3D scene and object scans, with annotations for shared attention to objects, social cues and interactions between agents, as well as agent-object interactions. We establish benchmarks for Joint Attention Estimation, Socially Conditioned Object Interaction Anticipation, and Collaborative Handover Prediction, enabling research on multimodal perception, proactive assistance, and collaborative planning. By providing temporally aligned, richly annotated multimodal data, CoMind facilitates the development and evaluation of AI systems capable of modeling complex social interactions and reasoning about human behaviors in collaborative environments. Our dataset and benchmarks are made available at https://comind.ethz.ch/.
Inertia-1: An Open Exploration of Wearable Motion Foundation Models
Wearable motion sensing provides a continuous and scalable window into human behavior and health, making it a natural fit for foundation models, yet its pretraining and scaling principles remain poorly understood. Prior work studies isolated design choices, such as sensor placement or sampling frequency, often under fixed settings and narrow downstream tasks that fail to capture real-world sensing diversity. We introduce Inertia-1, a fully open exploration of wearable motion foundation models. Using massive corpora of accelerometer data from global sources spanning more than 18.2M hours, we build a controlled framework for studying the full lifecycle of wearable motion foundation models, covering data choices such as sensor modality, device placement, sampling rate, window length; model choices such as architectures and model size; and training choices such as pretraining objective and data scale. Extensive evaluations across 15 datasets spanning human activity recognition, freezing-of-gait detection, and disease prediction reveal intriguing findings for building motion foundation models that generalize across tasks and sensing conditions. Collectively, Inertia-1 not only presents state-of-the-art recipes for diverse downstream tasks, but also serves as a comprehensive, practical, and open cookbook for wearable motion representation learning.
Representing and Detecting Label Ambiguity in IMU-Based Exercise Evaluation
Home-based physiotherapy is performed without supervision, which leads to incorrect execution and motivates systems that assess movement automatically from inertial measurement units (IMUs). Such systems assign each repetition to a category, yet a relevant share of repetitions falls near a class boundary, where even trained raters disagree. Classifiers trained with one-hot labels collapse these borderline repetitions onto a single class and discard this ambiguity. We address this with a method that automatically generates a label distribution per repetition without a large rater pool. We train a network to reproduce the full distribution with a Kullback-Leibler objective, the ambiguity approach, and compare it against a one-hot cross-entropy baseline on four IMU exercise datasets. From the network output we further determine whether a repetition is ambiguous and which classes are relevant to it. The ambiguity approach matched or exceeded the baseline classification on all four datasets, and detected ambiguity and the relevant classes more reliably. Representing the label distribution in the training target therefore adds information about ambiguity at no cost to classification.
EgoInertia-MI: A Multimodal Egocentric Vision and IMU Benchmark for Motor Impairment Assessment
Motor impairments, including tremor, bradykinesia, gait abnormalities, and postural instability, are common across many neurological and movement-related conditions. Conventional clinical assessments are often intermittent and may fail to capture subtle temporal variations in motor behavior. While wearable IMUs and third-person video have shown promise for objective motor assessment, third-person recordings raise privacy concerns and require constrained acquisition setups. In contrast, egocentric vision provides a more naturalistic and privacyaware alternative. In this work, we introduce EgoInertia-MI, a multimodal benchmark dataset combining synchronized egocentric video and wearable IMU signals for motor impairment analysis. The dataset contains 19 upper- and lower-body activities performed by healthy volunteers simulating varying levels of motor impairment severity levels: no impairment, mild impairment, and severe impairment. We establish two benchmark tasks: action recognition and motor impairment severity estimation, and evaluate multiple unimodal and multimodal baselines. Experimental results show that egocentric video provides strong cues for motor impairment assessment, while multimodal fusion achieves the best overall performance, reaching 0.78 Macro-F1 for severity estimation and 0.93 Macro-F1 for action recognition. These findings highlight the potential of combining egocentric vision and wearable sensing for ecologically valid and privacy-aware motor assessment. Code and data are available at:https://fatemah-alh.github.io/EgoInertia-MI-Page/.
FedAvg for HAR: Exploring the Tradeoff Between Personalized and Generalization Accuracy
The federated learning (FL) paradigm fosters distributed pervasive computing combined with artificial intelligence techniques, allowing for optimized data usage and improved mitigation of privacy concerns. Indeed, model training occurs on the client's local devices, and model parameters are subsequently shared with a centralized server. However, there is a need to find a tradeoff between models' personalization and generalization capabilities. In this paper, we design and implement several testing scenarios devoted to evaluating and comparing the centralized, local, and federated paradigm performances. We also design and implement a scenario that emulates a change in clients' data. We then present experimental results of the FedAvg algorithm applied to the Human Activity Recognition (HAR) domain to understand the trade-off between personalized and generalized accuracy. Results show that, although FedAvg confirms a higher degree of personalization capabilities while keeping a high degree of generalization with respect to the traditional centralized learning, this result is not so obvious under stressful conditions, such as when varying class distribution over clients.
STELLA: Efficient Sensor-to-LLM Translation for On-Device Human Activity Recognition
HAR is increasingly expected to run continuously on edge devices, yet recent LLM-based methods remain hard to deploy: raw sensor prompts are long, cloud inference adds latency and privacy risk, and fine-tuned LLM pipelines turn general-purpose models into task-specific classifiers. We present STELLA, an efficient sensor-to-LLM translation framework for on-device HAR that shifts the burden from LLM adaptation to sensor tokenization. A lightweight hierarchical tokenizer compresses an entire multi-channel inertial window into a fixed set of compact latent sensor tokens, which are projected into the embedding space of a frozen pretrained LLM and combined with a natural-language prompt for label scoring. This preserves activity-relevant temporal and cross-channel structure while keeping LLM-side computation predictable across sensor configurations. STELLA also supports on-device personalization, adapting only the lightweight tokenizer on small amounts of user-specific labelled data and augmenting inference with a local retrieval context, keeping the LLM, user data, and retrieval on device. Across seven public HAR datasets and eight benchmark settings, STELLA achieves new state-of-the-art performance, improving over prior methods by up to 11.83% F1; on-device personalization yields up to a further 21.91% F1 as user data accumulates after deployment. STELLA also outperforms representative time-series tokenizers under the same LLM pipeline and achieves real-time inference under practical mobile and edge budgets, showing that efficient sensor tokenization is a practical path toward accurate, private, and personalized LLM-based HAR on edge devices.
QFedAgent: Quantum-Enhanced Personalized Federated Learning for Multi-Agent Activity Recognition
Federated learning (FL) enables collaborative model training across distributed devices without sharing raw data, making it suitable for privacy-sensitive robotic sensing applications. However, multi-agent systems generate heterogeneous and non-independent and identically distributed (non-IID) multimodal sensor streams that degrade conventional FL algorithms, while classical fusion modules introduce substantial parameter overhead and communication cost. This paper proposes QFedAgent, a hybrid quantum-classical personalized FL framework for multi-agent activity recognition. The approach integrates a variational quantum circuit fusion module that models accelerometer--gyroscope interactions through quantum state encoding and entanglement, requiring only 72 quantum rotation parameters versus 33K in classical multi-layer perceptron-based fusion, achieving approximately 10x total parameter reduction. Experiments on the OPPORTUNITY dataset under subject-based non-IID partitions demonstrate 97.7% mean test accuracy, confirming that parameter-efficient quantum fusion remains competitive with conventional federated baselines.
Classroom Behavior Monitoring with YOLO An Empirical Study in Higher Education Settings
Classroom behavior monitoring plays a vital role in evaluating student engagement and improving teaching effectiveness. Traditional observation methods remain subjective and lack scalability. This study introduces a real-world dataset of classroom videos collected at the Banking Academy of Vietnam (BAV-Classroom dataset), annotated with nine distinctive behavioral categories. State-of-the-art Computer Vision models were evaluated and compared, with YOLOv11 achieving the best performance. Experimental results indicate that students' concentration often decreases notably during the final part of lectures, highlighting challenges in sustaining engagement. Our findings demonstrate the feasibility of applying computer vision for automated classroom monitoring, providing valuable insights for academic quality management.
Temporal Posed and Spontaneous Gesture Recognition from Electromyography in the Rock-Paper-Scissors Game
The importance of gesture recognition has been acknowledged in many domains requiring real-time recognition systems. Two requirements for these are fast recognition in multiuser contexts. Therefore, we explored the temporal characteristics of electromyography (EMG) and its accuracy in recognizing gestures in a Rock-Paper-Scissors (RPS) game. Twenty-four participants played RPS in dyads, while a two-channel EMG was recorded from the forearm. We found out that EMG onsets could be detected at least 800 ms before the gesture's visible onset, and that the EMG peaks around 342 ms before the visible onset of the gesture. Furthermore, we evaluated self-gesture recognition in both posed and spontaneous gesture conditions. The mean accuracy for posed gestures reached 63.4%. The model trained on posed gestures achieved 53.6% for spontaneous gestures, with considerable variation across individuals. We also checked whether detecting a player's gesture from the opponent's EMG was possible. The peak mean accuracy was 65%, peaking at 2082 ms after the visual onset of the gesture. This suggests that the opponent's reaction to an observed gesture contains information about the observed gesture due to the dynamics of the interactions while playing. The temporal predictive advantage of EMG signals, where muscle activation precedes observable movement, offers potential benefits for applications requiring rapid intent recognition, such as human-computer interaction and assistive technologies. Future work should focus on refining onset detection and reducing the impact of spontaneous movement variability across conditions to improve recognition performance in dynamic and real-world environments.