Human Behavior Simulation

Latest papers 173

Jul 1, 2026cs.HC

SenseWalk: Agent-Based Semantic Trajectory Simulation Powered by Large Language Models in Zoned Environments

Semantic trajectory analysis has recently emerged as an approach for modeling human movement by capturing implicit patterns and behaviors through semantic information (e.g., visitors' profiles and goals) beyond raw spatial paths to better understand why people move in certain ways. However, analyzing semantic trajectories in real-world scenarios remains challenging, as collecting high-quality data is costly and often lacks rich semantic information. Meanwhile, existing simulation tools require substantial technical expertise, which makes them difficult for practitioners to adopt. To address these limitations, the paper proposes SenseWalk{SenseWalk}, an interactive system that supports simulating semantic trajectories by LLM-powered agents. We develop a simulation workflow that combines LLMs and the social force model to balance physical plausibility and semantic coherence. A user-friendly interface is designed to facilitate users in customizing the simulation configuration and analyzing simulation outputs. We also conduct a quantitative experiment to evaluate the effectiveness of our simulation workflow, and a user study (n=12) to assess the usefulness and efficiency of our system.
Jul 1, 2026cs.MA

Calibrating the Instrument: Controllability of an LLM-Driven Synthetic Population

Generative Synthetic Populations (GSP) -- the convergence of population synthesis, agent-based modelling, and LLM agents -- are attracting growing interest for urban simulation and institutional communication research. Before any GSP instrument is used on a real population, a more basic question must be answered: does it respond to stimuli of known valence in an ordered, replicable, group-structured way? We call this controllability. We ask not whether a synthetic population tracks humans, but whether it tracks itself: whether the latent structure we impose on it is recovered in its own responses. This internal-validity question is logically prior to any claim about external validity, just as characterising an instrument's response function must precede using it to test a theory. We report SIVE (Synthetic Instrument Validation Experiment): a fictional municipality (Montelago) with 120 synthetic personas of known latent structure, exposed to seven conditions spanning strongly positive to strongly negative institutional communications about a water network. Seven pre-registered criteria, evaluated across a temperature sweep, jointly assess fidelity, stability, noise floor, specificity, sensitivity, and ordering. All seven pass at every temperature. A central finding turns a calibration failure into a diagnostic success: a message designed as "weakly positive" was identified by the instrument as functionally negative, traced to unresolved problems, uncertainty, and institutional passivity in its text; a redesigned version restored the expected ordering and interacts with agents' latent trust in unanticipated ways. A noise sub-experiment shows the instrument's intrinsic noise is roughly half the cross-agent estimate and stable across temperatures. Individual trajectories reveal coherent micro-dynamics that summary statistics obscure. Full data are available via an interactive explorer.
Jun 30, 2026cs.GR

LLM-Driven Personalities for Decision Making in Emergency Simulations

For virtual humans to appear believable, they must exhibit agency and spatial awareness while interacting with their environment in ways that reflect competence and intelligence. At the core of these capabilities lies effective decision-making, which strongly shapes agent behavior. With the rapid advancement of artificial intelligence, Large Language Models (LLMs) have increasingly been explored as a mechanism to support such decision-making processes. In this work, we investigate the use of LLMs to drive decision-making in virtual humans within a simulated evacuation scenario, incorporating OCEAN personality traits into agent representations. Our goal is to evaluate how personality, expressed through language-based prompts, influences both individual behaviors and collective simulation outcomes. Our results demonstrate that LLM-driven personality profiles significantly impact agents' decisions, leading to distinct behavioral patterns across different traits. These findings suggest that heterogeneous crowds composed of LLM-guided agents can enhance the realism and variability of simulated environments, offering a flexible alternative to traditional rule-based approaches.
Jun 29, 2026cs.MA

A Role-Based Multi-Agent Model for Climate Adaptation Deliberation Across Living Labs

Climate governance processes involve complex interactions between heterogeneous citizens, advocacy groups, media actors, and political decision-makers. While agent-based models (ABMs) have been widely used to study environmental policy and socio-ecological systems, many existing approaches focus either on institutional dynamics or individual behavioural mechanisms in isolation. This paper presents a modular multi-level agent-based architecture that integrates empirically grounded cognitive decision models with strategic institutional behaviour within a unified simulation framework. The architecture combines (i) motive-based individual decision-making operationalised through the HUMAT and MOA frameworks, (ii) socially embedded influence processes via demographic homophily networks, and (iii) institutional strategy modules for environmental non-governmental organisations (NGOs), media agents, and politicians. Political decisions emerge from the aggregation of multiple signals, including expert input, public mobilisation, party alignment, and media framing. The model is designed to be empirically calibrated through synthetic populations derived from survey data and and institutional parameters informed through Living Lab stakeholder engagement, and to support scenario-based exploration of climate-relevant land-use governance processes. Rather than presenting empirical results, this paper focuses on the architectural design principles, modular structure, and integration logic of the model. We discuss how this multi-layered approach contributes to the modelling of democratic climate governance and outline pathways for generalization and future validation.
Jun 29, 2026cs.CL

SIMAX: A Scalable and Interpretable Framework for Multi-Fidelity and Annotated Clinician-Patient Dialogue Simulation

Background. The widespread deployment of ambient digital scribes is driving large-scale capture of clinician-patient dialogues. Human coding of clinical communication data remains costly, inconsistent, and difficult to scale, motivating AI-driven communication coding systems. However, evaluating these systems requires real-world dialogues and human-coded labels, both hard to obtain at scale. Methods. We developed SIMAX (Scalable and Interpretable Framework for Multi-Fidelity and Annotated Clinician-Patient Dialogue Simulation), a framework for generating controlled clinical dialogue data with reference behavioral annotations. SIMAX generates clinician-patient dialogues from predefined clinical scenarios, personas and voice conditions, and target communication behaviors. Behaviors are controlled using two codebooks: the Global Codebook for overall communication quality and the WISER Codebook for specific countable behaviors. We evaluated SIMAX using automated and human quality assessments and an example communication coding system. Results. SIMAX generated 3,388 simulated dialogues across three specialties, multiple visit stages, persona characteristics, and accent conditions. Automated assessment showed mean UTMOS and WV-MOS scores of 3.03 and 2.61, WER and CER of 0.07 and 0.05, and CLAP cosine similarity of 0.41, suggesting reasonable speech naturalness, high transcription fidelity, and positive text-audio correspondence. Human evaluation showed a median MOS of 4.67 and a median clinical realism score of 3.00. Downstream evaluation suggests that SIMAX can assess how a communication coding system responds to behavioral targets and reveal insufficient sensitivity in some dimensions. Conclusions. SIMAX generates controlled and reproducible simulated clinician-patient dialogues, providing a data foundation for developing, validating, and refining communication coding systems.
Jun 29, 2026physics.soc-ph

Collective cooperation without individual fidelity in LLM agents

Large language models (LLMs) are increasingly used as agents in simulations of social systems, yet it remains unclear when their behavior can be interpreted as a faithful proxy for human decision-making. Here we test LLM agents against a direct empirical benchmark: a large-scale networked Prisoner's Dilemma experiment with human participants. Using the same interaction protocol, payoff structure, and network topologies, we compare nine open-weight LLMs with the human data. The selected model reproduces several macro-level features of cooperation dynamics, including the early decline and later stabilization of cooperation. This aggregate agreement, however, does not extend uniformly to finer levels of behavior. LLM populations underestimate individual-level heterogeneity and generate conditional cooperation patterns that differ from those observed in humans. Adding a fraction of random agents improves some aspects of micro-level agreement, but does not remove the mismatch in decision rules. These findings reveal a macro--micro dissociation in LLM-based social agents: collective outcomes can appear human-like even when the underlying behavioral distributions and mechanisms are not. They suggest that validating LLM agents as human surrogates requires comparisons across aggregate dynamics, individual heterogeneity, and context-dependent decision rules, rather than outcome-level agreement alone.
Jun 29, 2026cs.CY

Uncovering Salience-Driven Dynamics in Consumer Confidence with Generative Social Simulation

Consumer confidence is typically modeled as a persistent macroeconomic index, yet its movements arise from households that interpret economic information through heterogeneous constraints, exposures, prior beliefs, and attention. We introduce ConsumerSim, a generative Human--Environment response framework that reconstructs Consumer Confidence Index (CCI) dynamics from a microdata-calibrated synthetic population, time-stamped macroeconomic, financial, policy, and news signals, survey-like response generation, post-stratified belief expansion, and behavioral inertia alignment. Across U.S., EU27, and Japanese official CCI target series, ConsumerSim ranks first among persistence, time-series, regression, and information-augmented baselines on the reported reconstruction metrics, with clear gains around high-salience shocks. Its reconstructed signal also improves short-horizon prediction of real activity, most consistently for housing outcomes. Mechanism analyses show that CCI movements concentrate around salient events; subgroup trajectories often align in direction while differing in magnitude; and signal sensitivity varies across income, homeownership, education, and political-alignment groups. Population-expansion and ablation results indicate that representative aggregation, situational signals, persona heterogeneity, and inertia are necessary for both accuracy and diagnosis. The findings support a behavioral view of consumer confidence as an interpretable Human--Environment response process rather than a purely aggregate time series.
Jun 28, 2026cs.AI

A Cognition-Emotion-Personality Framework for Modeling Human-Like Awareness and Behavior in Emergency Evacuations

Agent-based evacuation simulations are widely used to study crowd behavior during emergencies, but many models rely on assumptions such as perfect event awareness, complete exit knowledge, and fully rational decision-making. This paper presents an extended evacuation framework that integrates cognitive, emotional, social, and personality-related mechanisms into a unified model of human behavior under uncertainty. The framework incorporates a dynamic event-awareness mechanism based on a continuous Event Certainty Level, a memory-based representation of exit knowledge subject to acquisition, forgetting, and recall, a continuous fear model in which panic emerges as a high-intensity state, and an OCEAN-based personality representation. Neuroticism is explicitly integrated into the emotional model, influencing fear generation, escalation, social contagion, and recovery. Behavioral heterogeneity is further captured through individualized decision thresholds that affect responses to perceived risk. The framework is evaluated through simulation experiments examining the effects of spatial familiarity, memory robustness, decision sensitivity, emotional dynamics, and personality variation. Results show that cognitive, emotional, and personality-driven processes substantially influence evacuation dynamics, reducing evacuation efficiency and generating realistic crowd phenomena such as delays, confusion, injuries, and socially influenced behaviors. The proposed framework provides a more realistic representation of human behavior in emergency evacuations and supports systematic investigation of the interactions between cognition, emotion, personality, and crowd dynamics.
Jun 26, 2026cs.MA

GenWorld: Empirically Grounded Urban Simulation Infrastructure for Scalable LLM-Agent Studies

LLM-agent simulation faces a joint grounding and scaling problem: agents should act in environments that reflect real urban constraints, yet direct online LLM calls for city-scale populations are computationally prohibitive. We present GenWorld, an empirically grounded urban simulation infrastructure that combines a building-level synthetic city, a structured agent-environment interface, and offline compilation of LLM-derived decision signals into lookup policies for scalable rollout. In a reference instantiation for Higashihiroshima, Japan, GenWorld grounds 196,608 synthetic residents in census and geospatial data, validates demographic consistency against census tabulations, and uses YJMob100K mobile-phone data as a commuting-distance diagnostic. We demonstrate the infrastructure through three reproducible cases: a full-city weekday rollout, a weekday-weekend behavioral contrast, and a warning-response perturbation with auditable replanning traces. These cases support GenWorld as a reproducible platform for grounded and scalable LLM-agent studies, while calibrated forecasting for traffic, evacuation, or policy outcomes remains future work.
Jun 25, 2026eess.SY

Scalability of Morality: A Particle-Based Numerical Study on the Decoupling of Law and Ethics in Large-Scale Populations

This study introduces a particle-based computational framework to investigate the scalability of morality and the systemic decoupling of formal law from decentralized social ethics in expanding populations. While micro-societies reinforce ethical conduct through local reciprocity, macroscale systems introduce anonymity that strains cognitive memory limitations. We model individual agents as discrete particles with finite memory capacities (LL) and dynamically evolving, stochastic choice profiles (μμ) regulated by non-linear social pressure switches. Monte Carlo ensemble simulations demonstrate a distinct, non-linear phase transition as the population scales (N→∞N \to \infty). When the population metric outpaces memory capacity (N≫LN \gg L), the local re-encounter probability drops as O(L/N)\mathcal{O}(L/N). This structural dilution neutralizes decentralized peer-to-peer accountability, causing global behavioral norms to decouple from moral baselines and drift toward a minimalist legal floor. Furthermore, cyclic scale experiments expose a prominent, path-dependent hysteresis loop, mathematically formalizing the non-Markovian inertia and irreversible nature of moral decay in self-organizing social systems.
Jun 24, 2026cs.RO

NavIsaacLab: Generating Realistic Crowd via Parallel Robot Learning for Benchmarking Human-aware Navigation

Robot autonomous navigation that accounts for surrounding human activities is crucial for ensuring both safety and natural human-robot interaction in real-world environments shared by humans and robots. Simulation of complex and diverse navigation scenarios serves as the foundation for training reliable robot navigation policies and accurately evaluating the performance of algorithms, offering an efficient alternative to manual supervision of real data. However, current human-aware navigation research faces significant challenges due to the scarcity of diverse, high-quality scene data. Existing simulation platforms often rely on handcrafted rules to approximate pedestrian behavior and lack the capability to provide extensive sensor signals, typically assuming perfect observations. To address these limitations, this paper presents NavIsaacLab, a comprehensive framework for benchmarking and training human-aware navigation policies through physics-based and photo-realistic simulations of pedestrians and scenes. Based on Isaac Lab, the proposed framework employs photo-realistic scene rendering capabilities and supports parallel simulation on GPU, delivering real-time and accurate 3D visual feedback to robots. To enhance the realism of human behavior, a data-driven approach is employed that incorporates a trajectory diffusion model and an adversarial motion learning controller, enabling controllable, physics-based pedestrian simulation. Furthermore, the integration of diverse cross-scale scenes provides a robust benchmark for state-of-the-art human-aware navigation methods.
Jun 24, 2026cs.RO

GROVE: Grounded Pedestrian Simulation via Natural Language for Interactive Social Robot Navigation

Pedestrian simulation is a critical component for training and deploying social robot navigation approaches, yet it remains a largely rigid system that repeatedly requires manual data generation to define even simple scenarios. We propose GROVE, a text-to-scenario pedestrian simulation framework that combines state-of-the-art approaches to produce realistic, socially challenging scenarios for social robot navigation. Our framework allows users to customize one of several common presets (emergency, queuing, normal) or even enter a fully independent prompt to generate a highly customizable pedestrian simulation. Multiple modules separately ensure the realism and soundness of long-horizon human behavior, medium-horizon pedestrian navigation, and short-horizon robot/social interactions. Each module is tuned by the prompt in a way that reflects the user intent across all aspects of pedestrian simulation. By dynamically selecting one of several state-of-the-art (SotA) approaches in our modules based on the scenario, we capture many situational nuances of pedestrian behavior in order to narrow the simulation-to-real (sim2real) gap. The human simulation is directly integrated into Isaac Sim, Gazebo, and RViz simulators for robot deployment in highly social environments. We validate our approach through qualitative comparison against existing pedestrian simulation baselines across scenarios of varying complexity in residential, hospital, and office environments. The result is a high-fidelity pedestrian simulation that challenges social robot navigation with complex, diverse, realistic human behaviors.
Jun 23, 2026cs.CL

BehaviorBench: Benchmarking Foundation Models for Behavioral Science Tasks

Foundation models have been increasingly applied to behavioral science domains such as psychology, sociology, and economics. While these models show promise in tasks such as survey response prediction and human-subject experiment simulation, there remains no systematic understanding of how well they perform across diverse behavioral science tasks. We introduce BehaviorBench, a comprehensive benchmark that evaluates foundation models along four core capabilities: (1) behavior prediction and simulation, (2) strategic decision-making, (3) subject-trait inference, and (4) behavioral knowledge application. Crucially, BehaviorBench evaluates model outputs at both the individual and distributional levels, capturing not only per-subject accuracy but also population-level alignment, an essential requirement for behavioral validity. Our evaluation shows that BehaviorBench remains challenging for leading general-purpose LLMs and behavior foundation models that are specifically trained with behavioral data. We find that individual-level and distributional performance do not always align. General-purpose LLMs tend to underestimate the diversity of human responses, whereas behavior foundation models often lag behind at individual-level prediction. Our investigation further demonstrates how fine-tuning on diverse behavioral data can improve both individual-level prediction and distributional alignment, balancing these two objectives. Our results highlight the importance of evaluation at both individual and distributional levels, establishing BehaviorBench as a foundation for developing and assessing behaviorally aligned AI systems. Our BehaviorBench and models can be accessed via https://umich-foreseer.github.io/behaviorbench/
Jun 16, 2026cs.MA

Empowering Economic Simulation Through Situation-Aware Llm-Driven Generative System

Traditional economic modeling typically follows a TOP-DOWN paradigm, neglecting individual diversity and the complexity of social interactions. To better capture the complexity of societal structure, Agent-Based Modeling (ABM) employs a BOTTOM-UP solution by incorporating micro-level dynamics to generate macroeconomic phenomena. Reinforcement Learning further improves its decision-making ability through tailored reward signals. However, existing ABM systems struggle to generalize beyond predefined scenarios. Recognizing the potential of LLM-driven role-playing in perception and human-like decision-making, we propose SAMAS, which models individual agents with rich macroeconomic understanding embedded in LLMs and economic trajectories experienced in the passing simulation steps. By jointly modeling both macro-level structural patterns and micro-level dynamic behaviors, SAMAS achieves superior performance in volatility realism and turning point prediction.
Jun 16, 2026cs.HC

Toward Accessible Psychotherapy Training Using AI-Driven Interactive Patient Avatars

Training psychotherapists in evidence-based interventions such as Acceptance and Commitment Therapy (ACT) requires repeated practice with meaningful feedback, yet opportunities for safe, standardized training are limited by ethical, logistical, and resource constraints. We introduce a system designed to support ACT-oriented psychotherapy training through spoken dialogue with an embodied virtual patient. The system uses large language models to simulate patient behavior conditioned on profiles derived from real therapy sessions and configurable clinical scenarios, while a separate automated evaluator provides turn-by-turn feedback on therapist responses based on established ACT fidelity criteria. Rather than aiming to replace supervision, the system is intended to support deliberate practice by enabling experimentation, reflection, and immediate feedback in low-risk settings. Expert evaluation with practicing psychologists confirmed high realism in patient behavior and demonstrated that immediate turn-by-turn ACT feedback increased therapists' awareness of intervention choices and enabled effective experimentation with alternative responses. Quantitative evaluation across 49 therapy transcripts identified GPT-4o-mini as the optimal feedback model, achieving the lowest mean absolute error (MAE = 6.12) in replicating human supervisor ACT fidelity ratings with statistically significant agreement. This work demonstrates the potential of fidelity-aware simulated patients as a scalable complement to psychotherapy training.
Jun 16, 2026cs.AI

Using Cognitive Models to Improve Language Model Simulation of Human Persuasion Games

People make decisions differently in strategic interactions. Some update beliefs like a Bayesian; others exhibit biases like motivated reasoning. Although creators of large language models use simulated humans for safety evaluations and training, they often fail to cover this breadth of human behavior. We argue that cognitive science and economics provide a convenient tool for doing so, making use of mathematical models of human decision-making. We propose an approach that we call Equation-to-Behavior Prompting for guiding large language models to match cognitive models, and evaluate this approach on persuasion games based on legal decision-making. We find that large models can approximate equation-based specifications -- Bayesian updating, affine distortion, motivated updating, and Grether's αα-ββ model -- using prompting, but small models fail to do so. However, training small models with reinforcement learning to adhere to mathematical rules, Equation-to-Behavior RL, reduces belief error by 26.5% in out-of-distribution parameterizations. We show that these simulations can help create diverse training environments; training small models to consider different kinds of decision-makers improves average belief change by 2.5%--12% over Bayesian-only training, even when persuading GPT-5-mini. Our work could improve human simulations for training and evaluation in increasingly realistic settings, and could also enable novel research into more complicated mathematical models of human decision-making.
Jun 16, 2026cs.AI

Simulated Customers Never Walk Away: Decision Fidelity of LLM User Simulators Measured Against Real Purchase Outcomes

LLM-as-user-simulation has become core infrastructure for conversational AI: agent benchmarks (tau-bench), training pipelines, and a growing body of fidelity studies all rely on LLMs role-playing the human side of dialogue. Existing frameworks measure communicative fidelity -- whether simulators talk like humans -- against ground truth from paid participants role-playing assigned goals. We argue this has a structural blind spot: when the goal is assigned, the user's willingness is exogenous, so no framework can test whether simulators make decisions like real users whose motivation is endogenous, latent, and decaying. We introduce decision fidelity -- whether a simulated population reproduces the decision-state dynamics of real users facing real, consequential choices -- and measure it on a unique testbed: 2,790 production conversations between an LLM sales agent and real customers, including 793 with verified payment outcomes. Using a teacher-forced probe protocol that holds context and instrument fixed, we find a systematic, outcome-correlated failure we call the disengagement deficit: simulators reproduce eventual buyers almost exactly (depth bias +0.09) but inflate eventual non-buyers toward the purchase frame (depth bias +0.40; d=0.38, p<0.001), halving expressed resistance (25.1% to 13.5%) and nearly doubling deliberation (21.9% to 40.1%) while fabricating no purchases. The deficit replicates across model families (DeepSeek: d=0.41, p=0.002) and resists the obvious fix: instructing the simulator that it may disengage cuts marginal bias five-fold but barely moves the outcome-conditioned contrast (d=0.34, p=0.008). Real non-buyers say "not now" and stop; simulated non-buyers ask about price. Evaluating or training sales and persuasion agents against such simulators overstates funnel progress exactly where it matters most -- the customers who walk away.
Jun 16, 2026cs.RO

Embodiment Shapes Rolling Behavior in a Multimodal Infant Model

Rolling over is one of the earliest milestones in infant motor development, reflecting the emergence of coordinated, whole-body sensorimotor control. Here, we conduct a computational study of infant rolling using MIMo, a virtual infant embodiment equipped with proprioception and vestibular sensation. MIMo learns supine-to-prone rolls with reinforcement learning. Interestingly, the learned behaviors capture developmental trends and coordination patterns consistent with those reported in real infants, including improved performance and faster execution with age. Our results explain how infant capabilities and constraints can give rise to realistic behaviors in artificial agents, with a particular emphasis on how motor development is shaped by the changing body morphology. This work highlights the role of embodied computational models as a powerful tool for studying sensorimotor development.
Jun 15, 2026cs.AI

Posterior Twins: Distributional Behavioral Simulation for Enterprise Decisions

Enterprise behavioral simulation requires more than producing a plausible response. Many decisions depend on the shape of a population under a proposed action: which segments accept, defect, hesitate, or move into risk-sensitive states. This paper introduces Posterior Twins, a memory-grounded digital-twin approach that represents likely behavior as an updated distribution under a specific decision context. We evaluate a family of Twinning Labs behavioral-model operating points on a 226-example held-out behavioral-response benchmark and report both modal accuracy and Wasserstein-1 distance. The results show that modal accuracy and distributional fidelity identify different operating regimes. TL-Twin Alpha achieves the lowest observed Wasserstein-1 distance in the reported result set (W1=1.16W_1 = 1.16), while TL-Twin Delta and TL-Twin Gamma provide balanced operating points near the modal-accuracy frontier. The paper frames these results as a systems result: governed memory, behavioral model routing, scenario orchestration, distributional aggregation, and auditability are necessary for turning simulated behavior into reusable enterprise decision evidence.
Jun 13, 2026cs.LG

Edu-Theater: A Data-Efficient Agent Framework for Scalable Learner Behavior Simulation through Staging Roll-Call

Large-scale learner-task interaction data are crucial for intelligent educational systems but are costly to collect and constrained by privacy and learner engagement. Learner simulators play a critical role in simulating scalable learner behavior without the need for continuous involvement of real learners. However, existing methods are predominantly \textbf{individual-centric}, pairing a simulator with each learner to iteratively infer latent knowledge states from dense interaction histories, which is both data- and computation-intensive, and fragile in cold-start scenarios. We propose a \textbf{cohort-aware roll-call simulation paradigm} that first constructs cohort-level proficiency priors and refines individual learner states through a small number of targeted diagnostic queries. Based on this paradigm, we introduce \textbf{Edu-Theater}, an LLM-powered agent system that performs cohort-aware learner simulation via a teacher agent and retrospective roll-call probing over learner logs. Edu-Theater enables scalable future behavior simulation without the need for dense per-learner histories. Experiments on two real-world datasets demonstrate that Edu-Theater achieves higher simulation accuracy with significantly fewer LLM calls, producing synthetic data that enhances downstream applications such as adaptive testing.
Jun 12, 2026cs.MA

Hierarchical Generative Agents for Simulating Sequential Human Behavior

Complex cognitive, emotional, and social processes shape human evacuations during natural disasters. Accurate modeling and understanding of human behavior in disasters or emergencies can greatly impact the evacuation process by informing more effective planning and resource allocation. However, collecting human data in these situations is very difficult, and existing computational evacuation models assume rational, homogeneous behavior, leading to unrealistic, overly optimistic predictions. To address this gap, we present a simulation framework of sequential human decision-making during an evacuation scenario, introducing cognitively grounded, persona-driven agents. Our framework models evacuation behavior in a grid-based urban environment that evolves over time, capturing fire and other hazards. Human agents are modeled as personas that make sequential decisions in response to environmental stimuli with cognition structured in three levels: high-level evacuation goals, mid-level route reasoning, and low-level navigation. Decision-making is driven by large language models (LLMs) coupled with a cognitive module and calibrated with empirical human evacuation data. We propose a dynamic, stimulus-driven disaster simulation framework that models human evacuation decision-making using persona-conditioned LLM agents and a cognitive hierarchy.
Jun 12, 2026physics.soc-ph

Physics of anticipatory active matter, with application to crowd dynamics

Statistical Physics has traditionally dealt with entities that interact merely based on the present, and possibly past, configurations. This reactive framework is inefficient in many situations involving living beings, such as predators chasing a prey, pedestrians, or even robots. This paper introduces a statistical physical framework for the dynamics of anticipatory agents, whose present-time dynamics depend on the prospective system state that they anticipate. We clarify how these dynamics can be expressed in terms of a cost function constructed based on observations and we show that the dynamics of an anticipatory agent in d dimensions can be mapped onto the dynamics of a (non-anticipatory) chain in d + 1 dimensions, with fluctuations acting transversely on the chain to account for the uncertainty about the future state. Insights from polymer Physics help us characterize the dynamics of these chains and delineate an anticipation horizon beyond which the blurry future can be handled in a mean-field way. The foregoing framework is successfully applied to pedestrian dynamics, leading to a seamless integration of operational and tactical levels in an agent-based model. Even with a minimal expression of the cost, the model succeeds in reproducing various experimental scenarios which are challenging for state-of-the-art models, such as crossing cluttered environments or alighting from a crowded train. The transparent and flexible basis of the model allows the straightforward incorporation of additional mechanisms.
Jun 12, 2026cs.CL

OdysSim: Building Foundation Models for Human Behavior Simulation

Large language models are increasingly deployed as human simulators for interactive evaluation and social simulation. Yet helpfulness-driven post-training pulls them toward a homogeneous, overly agreeable assistant register, creating a behavioral Sim2Real gap. We present OdysSim, the largest open systematic investigation of behavioral foundation models, i.e., models trained to simulate human behavior at scale. We propose SOUL, a taxonomy of five capability axes (CONV, SS, COG, ROLE, EVAL) that unifies 62 datasets and 23 benchmark tasks under one framework. Specifically, we curate the OdysSim corpus (21.4M interactions, 10B tokens, retrofitted with back-generated social contexts), construct the SOUL-Index benchmark, and develop an end-to-end training recipe combining midtraining, task-specific RL, and expert distillation. The resulting open 8B OSim model ranks first or tied-first on 8 of 23 tasks, outperforming any individual frontier model by this count, with the strongest gains on conversational and social tasks. Its outputs are also more human-like in length, formatting, and word choice, and it transfers zero-shot to out-of-distribution user simulation on ττ-bench, nearly matching real users on reaction alignment (93.2 vs. 93.5). We further show that LLM-as-judge RL induces reward-hacking patterns, and that our detectors can mitigate them during post-training. Together, our findings suggest that behavioral foundation models require rethinking the LLM training paradigm. We release all artifacts to support future research.
Jun 11, 2026cs.CL

When Plausible Is Not Realistic: Evaluating Human Mobility in LLM-Based Urban Simulation

LLM-based generative agents are increasingly used in urban simulators, yet it remains unclear whether they reproduce empirically realistic human mobility patterns or merely generate plausible mobility narratives. We introduce a validation framework for evaluating the mobility of generative agents of LLM-based urban simulators against real-world mobility data. For this, we use mobility laws, temporal rhythms, network motifs, semantic activity transitions, and behavioral mobility profiles. Using datasets from the Greater Paris region and Shanghai, we evaluate AgentSociety and CitySim across multiple dimensions of mobility realism. Our analysis reveals a substantial gap between narrative plausibility and empirical mobility realism. Although the simulators capture some high-level semantic activity distributions, they struggle to reproduce core spatial and temporal constraints, including realistic trip-length distributions, origin-destination flows, dwell times, and transition dynamics. We further observe that realistic mobility diversity is unstable across default prompting configurations and may require explicit profile-aware initialization. To support reproducible evaluation, we also contribute scalable and open LLM-driven infrastructure for regional-scale map generation, observability-enhanced simulation, mobility-metric computation, and traffic simulation. Our findings highlight the need for rigorous empirical validation of LLM-based urban simulators and provide practical tools for building more realistic and reproducible urban simulation systems.
Jun 11, 2026cs.CY

AgentSociety 2: An Integrated Research Environment for Executable Social Science

AI scientist systems are beginning to automate parts of scientific research, but social science poses a distinct challenge: its objects of inquiry are not merely datasets or laboratory protocols, but integrated social processes involving situated participants, interaction contexts, interventions, and outcomes. Yet a critical link is missing: existing systems either assist isolated research tasks or simulate agents as experimental subjects, leaving the research workflow and simulated society decoupled. Here we introduce AgentSociety 2, an Integrated Research Environment for executable social science. It couples two roles of LLM agents in the same runtime: AI social scientists that coordinate literature grounding, hypothesis generation, experiment design, simulation execution, result interpretation, and manuscript drafting; and silicon participants that generate behavioral responses within configurable social environments. This dual-role design turns hypotheses into auditable agent behaviors, environment rules, interventions, and measurements, thereby supporting an end-to-end workflow. Across seven illustrative studies spanning micro-level social-science laboratory experiments, meso-level dynamics in social media, and macro-level urban scenarios, we demonstrate its capacity to support diverse disciplinary questions, reproduce major qualitative patterns from prior studies, identify informative deviations, and enable large-scale simulations through optimized agent-environment interactions. By preserving human researchers' high-level agency while delegating procedural orchestration to agentic systems, it provides a human-in-the-loop and controllable infrastructure for next-generation computational social science, with broader applications in scalable computational social experimentation and AI-enabled social governance platforms.
Jun 10, 2026cs.AI

TrajGenAgent: A Hierarchical LLM Agent for Human Mobility Trajectory Generation

Human mobility data is important for transportation, urban planning, and epidemic control, but large-scale trajectory collection is often costly and privacy-constrained, motivating realistic synthetic trajectory generation. Existing LLM-based generators typically rely on either prompt engineering, which preserves zero-shot reasoning but lacks fine-grained spatiotemporal grounding, or trajectory-level fine-tuning, which improves statistical precision but incurs substantial computational cost and may weaken general reasoning. We propose TrajGenAgent, a semantic-aware hierarchical LLM-agent framework for human mobility trajectory generation without model fine-tuning. TrajGenAgent uses a two-stage orchestrator-worker design: an LLM first synthesizes an individual- and weekday-conditioned activity chain from historical evidence via in-context learning, and a deterministic workflow then grounds each activity into a complete visit using personalized POI retrieval, distance-aware location selection, kinematics-aware travel-time propagation, and LLM-based duration estimation. To evaluate realism beyond aggregate spatiotemporal statistics, we introduce an anomaly-detection-based evaluation framework using two complementary detectors to assess behavioral and semantic plausibility. Experiments on benchmark and large-scale simulation datasets show that TrajGenAgent improves spatiotemporal fidelity, semantic coherence, and individual-specific behavioral realism over representative neural and LLM-based baselines, while avoiding parameter updates.
Jun 10, 2026cs.LG

Improving Crash Frequency Prediction from Simulated Traffic Conflicts Using Machine Learning Based Microsimulation

Traffic microsimulation combined with surrogate safety measures has increasingly been used as a proactive alternative to historical crash data for predicting crash frequency for current or planned road infrastructure designs. However, existing microsimulation-based safety studies have adopted simplified rule-based behaviour models, which reproduce traffic flow reasonably well but often fail to generate realistic conflict dynamics, limiting crash prediction accuracy. Recent advances in machine learning (ML)-based behaviour models offer a promising opportunity to potentially improve microsimulation realism and crash frequency predictions by learning human driving behaviour directly from large-scale trajectory datasets. To investigate this possibility, traffic microsimulation was conducted for five real-world signalised intersections in Leeds, UK, using both a standard rule-based model and a state-of-the-art ML model. Simulated vehicle trajectories were analysed using a two-dimensional Time-to-Collision metric to identify simulated conflicts, which were then modelled using Extreme Value Theory to predict crash frequency. Results show that conflicts from the ML model yielded crash predictions in line with the real-world crash data, whereas the rule-based model did not permit meaningful predictions, presumably due to a lack of model calibration to the specific simulated intersections. Directly using ML-generated simulated crashes to predict real-world crash frequency also yielded poor results, suggesting that while current ML models can realistically reproduce conflicts, they are not yet able to generate realistic crashes. Overall, the findings demonstrate that ML-based behaviour models are promising for improving crash prediction from simulated conflicts, without a need for location-specific model calibration, and suggest clear future directions for ML-based traffic microsimulation.
Jun 9, 2026cs.CL

VISTA: A Versatile Interactive User Simulation Toolkit for Agent Evaluation

Evaluation remains a critical bottleneck for interactive agent development. Existing evaluation methods often rely on static benchmarks, which fail to capture the dynamic, multi-step nature of agentic behavior and struggle to expose meaningful failure modes. While user-simulation-based evaluation offers a promising alternative, existing simulation frameworks suffer from two major limitations. First, they provide limited mechanisms for evaluating the quality and comprehensiveness of simulated interactions, making it difficult to assess whether a simulator sufficiently explores an agent's capabilities and failure modes. Second, most frameworks are restricted to either UI-only actions or API-only actions, limiting their ability to model the full range of realistic user behaviors. To address these limitations, we propose VISTA, a Versatile Interactive user Simulation Toolkit for Agent evaluation. Our toolkit includes a suite of six metrics for measuring the realism, capability coverage, and interaction effectiveness of simulated interactions. In addition, we develop a hybrid user simulator that integrates both UI-based interactions and API-based interactions, enabling more realistic and comprehensive evaluation across diverse interactive environments. We evaluate VISTA in e-commerce shopping and education customer service settings and demonstrate that it produces more realistic and comprehensive evaluations than existing methods.
Jun 8, 2026cs.AI

MASS: Deep Research for Social Sciences with Memory-Augmented Social Simulation

Deep Research agents powered by Large Language Models (LLMs) have exhibited extraordinary potential in automated paper writing tasks. However, existing systems rely heavily on literature retrieval and synthesis through internet and local knowledge bases, often resulting research in lacking insight and creativity in social science. To address this issue, we propose "Memory-Augmented Social Simulation (MASS)", an innovative paradigm that leverages highly realistic and research-oriented social simulations to enhance the creativity and empirical founding of LLMs-generated research. Specifically, MASS integrates three core components: dynamic goal-path planning with multi-level social norm restraint to guide the simulation, a multi-disciplinary behavior dataset for agent memory cold-start, and a structured forgetting mechanism inspired by the Ebbinghaus curve. Together, these ensure simulation authenticity and provide a robust empirical foundation for generating innovative scholarly papers. Experimental results demonstrate the effectiveness of our method, showing a 6.81% improvement in generation overall quality over foundation LLMs and 17.19% gain in Insight over strong baselines.
Jun 8, 2026cs.CL

Beyond Averages: Evaluating LLMs on Human Survey Replication at the Distributional Level

LLMs are increasingly used to simulate human survey responses, but prior work has mainly evaluated replication using mean-level or aggregate agreement, offering limited insight into whether LLMs reproduce the variability of human behavior. We evaluate LLM-based survey replication at the distributional level using a non-public 2010 consumer choice experiment on Korean instant noodle purchases, a setting unlikely to overlap with model training data. We evaluate three response variables of differing statistical type: binary purchase incidence, categorical brand choice, and count purchase quantity. For each, we compare human and LLM responses at mean-level, pattern, and distributional alignment, and against reference baselines from the human data alone. LLMs reproduce condition-level patterns reasonably well but fail to capture distributional structure: for purchase quantity, no model beats a condition-insensitive baseline that simply matches the pooled human distribution. Because models that match human means well can still produce distributions further from humans than this baseline, mean-based evaluation alone can be actively misleading. Replication also varies with input configuration, with structured personas and multimodal inputs improving alignment while explicit reasoning prompting degrades it monotonically.