Joint Audio-Video Generation

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175 papers

Latest in Joint Audio-Video Generation

Sep 20, 2026cs.CV

DFD-Lab: A Modular Audio-Visual Deepfake Detection Pipeline

Comparing audio-visual deepfake detectors requires coordinating dataset adaptation, temporal input representation, model interfaces and experimental conditions. We present DFD-Lab, a modular pipeline that separates these responsibilities while supporting shared training and evaluation workflows. We integrate three implementations: Xception-based maximum-logit fusion, ResNet with temporal LSTM fusion, and our AVFF reimplementation. Experiments cover external testing, degradation-based training augmentation and evaluation-time corruption. On a filtered subset of Deepfake-Eval-2024, models trained on FakeAVCeleb attain baseline AUROC values of 0.504, 0.538 and 0.458. JPEG50 training augmentation raises these to 0.691, 0.605 and 0.570, respectively, while all three accuracies decrease. These results illustrate why training interventions, evaluation corruptions and metric-dependent outcomes should remain distinct within a common pipeline. The contribution is the integration of audio-visual processing, interchangeable detectors and configurable experimental workflows, supported by empirical case studies. The findings highlight the challenge of cross-dataset detection and the complementary information provided by ranking and classification metrics.
Jan Rybarczyk, Mateusz Roszkowski, Jacek Komorowski
Sep 20, 2026cs.GR

MoSAT: Human Motion Generation from Spatial Audio and Textual Description

Human motion is shaped by both external acoustic events and behavioral intent: spatial audio conveys environmental cues that elicit or guide a response, while text specifies the desired action and how it should be performed. In this paper, we study the novel task of human motion synthesis jointly conditioned on spatial audio and natural language, a problem that has been largely overlooked in previous research. To support this task, We introduce STAM, a dataset of motion sequences paired with spatial audio and detailed textual annotations whose rich vocabulary affords precise and nuanced specification of human motions. We further introduce MoSAT, a latent flow-matching framework for full-body motion generation jointly conditioned on natural-language intent and directional spatial-audio cues through hierarchical cross-attention before generating motion. Such a hierarchical design enhances temporally coherent and semantically aligned motion sequences. We also develop tri-modal evaluators for comprehensive evaluation on this novel task. Extensive experiments show that MoSAT achieves the SOTA performance by leveraging spatial audio's intrinsic motion-shaping properties alongside textual semantics, enabling precise and diverse motion in various scenarios.
Shuyang Xu, Zhiyang Dou, Yiduo Hao +8
Sep 20, 2026cs.SE

Omni2Web: Benchmarking Audiovisual Website Development

Screen-recorded web editing requests contain weak deictic expressions such as this'' and there,'' whose referents depend on speech, cursor trajectories, page state, and edit history. Such requests require intent recovery beyond the explicit specifications assumed by many existing web-editing benchmarks. We introduce Omni2Web, a bilingual benchmark of 918 instances spanning 13,907 edit steps. It defines three complementary tracks: Direct Editing evaluates webpage editing from recordings, Instruction Recovery measures explicit intent recovery, and Instruction Utility tests whether recovered instructions can drive a fixed code executor. We evaluate 17 open- and closed-source models. The best models attain 51.17 on the Edit Fidelity Score (EFS) for Direct Editing and 49.14 on the Instruction Recovery Score (IRS); under the fixed executor, the strongest recovered instructions reach 51.08 EFS, still far below the 89.69 EFS obtained with oracle instructions. Step-level analyses show that correct grounding does not guarantee successful edits, while some Omni models recover instructions that the fixed coding model executes substantially better than their direct edits. Controlled ablations further demonstrate the value of temporally aligned audiovisual evidence, while alternative judges preserve the leader and broad ordering. Together, these findings reveal substantial headroom in multimodal intent recovery and code execution and highlight the promise of pairing Omni rewriters with coding models.
Minghao Han, Zhenghao Xing, Xize Cheng +7
Sep 20, 2026cs.SD

OmniEcho: Audio-Visual Spatial Understanding for Omni-Modal Embodied Agents

Humans can effortlessly localize the direction of a sound source and integrate it with visual cues for reasoning, yet this remains challenging for embodied agents. In particular, it is still unclear how to effectively evaluate and model spatial audio understanding in embodied settings. To address this gap, we introduce \textbf{OmniEchoBench}, a unified benchmark for spatial audio-visual perception and audio-vision-language navigation. OmniEchoBench comprises six tasks over 197 real-world spatial audio-visual scenes, 2,972 question-answer pairs, and 900 navigation samples with first-order ambisonics (FOA) audio collected from 30 real-world environments. To enable scalable training supervision, we develop a controllable rendering pipeline for spatial audio. It preserves geometric consistency among sound sources, visual observations, and agent trajectories. Building on this, we propose \textbf{OmniEcho}, a spatially aware omni-modal model. It introduces an FOA spatial encoder alongside a pretrained semantic audio pathway. Extensive experiments show that OmniEcho achieves state-of-the-art performance on spatial audio-visual perception. For our sound-guided navigation, OmniEcho reaches a performance level close to that of traditional vision-language navigation. These results demonstrate that spatial audio can serve as a valuable signal for embodied scene reasoning and navigation, while also highlighting fine-grained spatial localization and distance estimation as important open challenges. Our code and data will be available in https://github.com/PKU-VaLuE-Lab/OmniEcho/tree/main
Ruixun Liu, Yuxuan Wang, Jiacheng Xie +10
Sep 17, 2026cs.CV

AVTrace: Diagnosing Audio-Visual Temporal Reasoning in Omni Models

Omni models can describe video content, but can they locate events in time, preserve event order, and judge audio-visual synchronization? We introduce AVTrace (Audio-Visual Temporal Reasoning Assessment and Capability Evaluation), a silver-standard diagnostic suite spanning onset and span grounding, synchronization, next-step prediction, cross-modal localization, chain parsing, and event-conditioned comprehension. It contains 34,114 training examples and category-balanced development and test splits of 3,500 and 7,000 examples. We evaluate five open omni models under their respective input configurations using reference-blind response normalization followed by deterministic scoring. All five off-the-shelf systems score below the test split's majority-label baseline of 0.556 on synchronization verification, and obtain low scores on chain parsing and event-conditioned grounding and comprehension. Development-set perturbations reveal task-dependent sensitivity in Qwen3-Omni-30B to modality removal and changes in visual input processing, without isolating their underlying causes. Parameter-efficient temporal post-training improves Gemma4-E4B-it on several benchmark metrics. On three external image benchmarks, task metrics change modestly, including some degradations, while teacher-forcing perplexity decreases. Together, these findings show that semantic reference-text overlap should not be treated as a proxy for temporal localization, and that AVTrace can identify task-specific weaknesses while providing a testbed for temporal post-training.
Longyin Zhang, Parth Sakhare Mahendra, Chengwei Wei +4
Sep 15, 2026cs.CV

Video-HolmesV2: Can MLLMs Reason with Spatio-Temporal Audio-Visual Evidence in Long Videos?

Multimodal Large Language Models have demonstrated impressive video understanding, yet their ability to reason over long-form narratives is often masked by visual-centric evaluations and inefficient context processing. Existing benchmarks over-rely on visual heuristics while marginalizing auditory cues, effectively reducing models to "silent observers" that bypass genuine cross-modal reasoning. Moreover, standard dense sampling creates an evidence-context trade-off: increasing frames to capture evidence inevitably leads to attention distraction and token explosion. To bridge these gaps, we present Video-HolmesV2, a novel benchmark designed for Deep Audio-Visual Coupling. Unlike previous works, it enforces an Evidence-Based Evaluation, requiring models to justify answers with precise spatio-temporal audio-visual evidence, thereby reducing confounding effects of guessing and hallucinated evidence. To support this, we introduce: (1) a Multi-Model Cross-Verification pipeline to ensure task rigor; (2) a Spatio-temporal Evidence-Aware Metric for fine-grained calibration. Furthermore, we propose an Audio-Text Guided Token Compression framework. By fusing task intent with auditory anchors, our method distills high-value reasoning cues to mitigate long-context noise. In our evaluation, even strong proprietary models achieve below 60% accuracy, while our approach outperforms comparable open-source omni-models.
Zhaoyang Wei, Zipeng Wang, Yushe Cao +10
Sep 14, 2026cs.LG

Omni-Streaming Thinking

Streaming omni-modal models must decide what and when to answer from the video chunks and synchronized audio observed so far. Visual cues often support an interpretation before an utterance or sound event is complete. If that interpretation enters memory as a fact, later reasoning can keep relaying it even after audio contradicts it. We call this failure premature cross-modal commitment. We propose Omni-Streaming Thinking (OST), which generates structured outputs that include evidence observed so far, forecasts of future evidence, and claims based on this evidence. Each claim is initially marked as pending and linked to a future verification interval. Audio and visual evidence are stored separately, and OST checks a claim against the evidence from the specified modality at the end of the verification interval. When contradictory evidence is detected, a refutation process reduces the influence of the claim and its dependent states, and then guides a state update using the new evidence. An answer gate decides whether the answer-critical claims meet the conditions for giving a response. Using a frozen Qwen3-Omni-30B-A3B-Instruct backbone with lightweight adaptation, OST outperforms the strongest open baselines on five streaming and audio-visual benchmarks by more than 10% relative on average. We also introduce OST-DiagBench, which holds video fixed and edits audio to test agreement, absence, contradiction, coexistence, and subtitle-speech conflict. OST reaches d-prime = 2.95, compared with at most 1.38 for open baselines, while reducing vision-induced auditory hallucinations.
Enjun Du, Siyi Liu, Ziyu Zheng +4
Sep 10, 2026q-bio.NC

The Platonic brain bridge hypothesis: human brain networks as an architectural prior for multimodal large language models

Multimodal large language models predict brain activity, but brain alignment has been a measurement, not a design tool. We propose the Platonic brain bridge hypothesis: omni models, multimodal large language models that process video, audio and text jointly, converge on brain-like representations usable in both directions. From model to brain, brain-likeness of seven omni models is stable across participants, rises with every input channel in three bases, and our encoders lead the Algonauts 2025 out-of-distribution leaderboard. From brain to model, Brain-MoE fixes the expert partition of a frozen base to the seven networks of human cortex, trains experts on network-labelled Brain-AVQA questions, raises held-out accuracy in all 15 model-benchmark pairs by 6.42 percentage points on average and exceeds capacity-matched random experts in 14. Brain-Scope localizes the correspondence to sparse features whose removal weakens brain prediction. Human brain organization is therefore a usable architectural prior for multimodal large language models.
Pengfei Zhang, Biao Tian, Xiangang Li +1
Sep 9, 2026cs.CV

Why Is Video Still So Expensive? A Survey of Inference-Efficiency Mechanisms in Video and Audiovisual LLMs

Video understanding has rapidly evolved toward video large language models (VideoLLMs): systems that couple video representations with pretrained large language models and condition generation on a textual prompt. Their strong performance on captioning, question answering, retrieval and temporal grounding comes at a computation and memory cost that grows with frame count and context length, limiting deployment in real-time, mobile and resource-constrained settings. This survey covers inference-efficiency mechanisms for visual and audiovisual VideoLLMs that report concrete reductions in parameter count, FLOPs per input, latency, memory, or visual and audio token count. We analyze bottlenecks across frame sampling, modality encoding, connector-level token reduction, and LLM prefilling and decoding. We organize methods by the pipeline stage at which they act, covering VideoLLMs developed since late 2022 together with earlier frame-sampling and vision-encoder mechanisms that remain components of current pipelines. We assemble literature-reported accuracy--cost comparisons under shared host models and input protocols wherever available, distinguish them from heterogeneous cross-paper evidence, and identify gaps in audiovisual efficiency and standardized evaluation. We maintain a repository at https://github.com/momentslab/awesome-efficient-videollm.
Killian Steunou, Yannis Tevissen, Mounîm A. El Yacoubi
Sep 8, 2026cs.AI

Beyond Coherence: Benchmarking Professional Editing-Technique Execution in Multi-Shot Audio-Video Generation

Recent multi-shot audio-video generators can produce increasingly coherent and cinematic outputs, but coherence does not imply the ability to execute editing techniques. Professional editing depends on shot structure, transition grammar, audio-video cut relations, and montage, yet existing benchmarks largely rely on proxies such as content quality, synchronization, or physical plausibility, systematically missing whether such editing instructions are actually executed. We introduce CutCraft, the first benchmark for editing-technique execution in multi-shot audio-video generation. CutCraft extends structured multi-shot prompts with explicit editing specifications and is paired with a hierarchical hybrid evaluation framework that combines shot-structure alignment, expert-model metrics, tool-grounded multimodal judgment, and rubric-based question answering. Beyond evaluation, we design an agentic editing baseline that decomposes generation into planning, shot-level synthesis, and post-hoc composition, explicitly realizing editing semantics such as J-cuts, L-cuts, and transition timing. Across 13 state-of-the-art closed- and open-source models, CutCraft reveals a consistent gap between coherence and editing-technique execution: current systems often produce plausible multi-shot videos yet fail to execute editorial instructions reliably. We find unstable shot structures, weak control of transition execution, and sharp degradation on higher-order montage, while aesthetic quality is only weakly correlated with editing-technique compliance. The benchmark and metrics, and the editing agent baseline are available at https://github.com/AlibabaResearch/cut-craft-bench.
Tianyi Zeng, Junchao Liao, Yujie Wei +9
Sep 1, 2026cs.CV

TimeSteer: Inference-Time Speech Scheduling in Joint Audio-Visual Diffusion Models

Although pretrained joint audio-visual diffusion models offer rich control over \emph{what} to generate, they provide no explicit control over \emph{when} an utterance should occur. To address this, we study \emph{inference-time speech scheduling}, a novel task that places coupled speech and visual articulation within user-specified begin--end intervals without finetuning the backbone model. We uncover two intrinsic properties of the denoising process that enable this task. First, a timing-sensitive text-to-audio cross-attention head exposes each utterance's model-implied source span along the latent timeline. Second, the predicted clean latent already organizes coupled speech and visual articulation, allowing their temporal placement to be edited without regenerating the content. Building on these discoveries, we propose \textbf{TimeSteer}, a training-free framework that localizes each utterance's source span through \textbf{Source Span Localization} and transfers the associated audio-visual latent content from the source interval to the specified target interval through \textbf{Region-Aware Latent Remapping}. We further introduce \textbf{SpeechShift}, the first benchmark for interval-level speech scheduling in joint audio-visual generation. Experiments across two representative backbones show that TimeSteer substantially improves interval controllability over training-free baselines while maintaining competitive overall generation quality.
Chao Zhou, Yiling Chen, Qi Chu +3
Aug 31, 2026cs.CV

DreamX-Creator: Democratizing Native Audio-Video Generation at 2K Resolution

Recent video generators often omit audio or synthesize it in a separate stage, limiting reciprocal modeling of visual dynamics and acoustic events. We present DreamX-Creator 1.0, a compact native joint audio-video generation system centered on a 7B generator. Conditioned on a first frame and a text prompt, the generator jointly denoises modality-specialized audio and video streams. The streams are processed independently in the first half of the network and coupled in the latter half through Gated Cross-Modal Attention, whose token- and head-wise output gates modulate each active cross-modal attention-head output. A unified Audio-Video Data System constructs and filters temporally coherent clips, produces structured multimodal annotations, and organizes clips into capability-oriented data pools. Progressive Joint Training comprises two audio-video pre-training stages followed by High-Quality Finetuning. Audio-Video Reinforcement Learning further post-trains the generator with Modality-Aware Multimodal Feedback that routes video-, audio-, and cross-modal feedback to the corresponding streams. For high-resolution output, our Autoregressive 1-Step 2K Refinement pipeline adapts a bidirectional multi-step teacher into an autoregressive multi-step refiner and distills it into a student requiring one denoising evaluation per temporal chunk. Overall, DreamX-Creator 1.0 achieves native, synchronized audio-video generation with performance competitive with state-of-the-art open-source systems. By releasing our compact 7B generator and 2K Refiner, we seek to democratize native audio-video generation and provide an accessible foundation for future research in unified audio-video generative modeling.
Jiashu Zhu, Yanhao Zheng, Ruitian Tian +7
Aug 25, 2026cs.CV

TurboT2VA: Fast Large-Scale Text-to-Video-Audio Generation via Score-Regularized Consistency Distillation

Joint text-to-video-audio generation produces synchronized visual and acoustic content, but the long sampling trajectories and heterogeneous multimodal computation of large models make inference prohibitively expensive. We present TurboT2VA, a distillation and inference framework for accelerating a 19B-parameter joint video-audio model. Large-scale T2VA distillation is challenged by modality-imbalanced optimization, the difficulty of continuous-time consistency training at scale, and the quality--diversity trade-off. TurboT2VA addresses these issues with per-modality normalization and a progressive curriculum comprising discrete consistency warm-up, continuous consistency refinement, and joint consistency--distribution matching. The curriculum first establishes a stable, diverse generation trajectory and only then introduces distribution-level refinement. On LTX-2, four-step distillation reduces generator latency from 50.52s to 2.51s at the standard evaluation resolution of 512×\times768, achieving a 20.1×\times speedup while maintaining strong visual quality, audio fidelity, diversity, and video-audio synchronization. We further develop an architecture-aware inference stack that combines guarded W8A8 and fused operators, padded-text compaction, and modality-aware sparse attention while preserving dense cross-modal and text-conditioning paths. Under the high-resolution deployment setting at 1024×\times1792, the complete stack reduces generator latency from 318.74s to 5.83s on one NVIDIA H20, achieving a 54.67×\times generator-only speedup. Inference code and generation demos are available at https://github.com/thu-ml/TurboDiffusion/tree/main/turbot2va.
Xiaoda Yang, Yuxiang Liu, Kaiwen Zheng +12
Aug 24, 2026eess.AS

The ISCSLP 2026 Real-World Audio-Visual Speech Enhancement Challenge

Audio-visual speech enhancement (AVSE) uses visual-speech cues from a target speaker to recover that speaker's speech from noisy or overlapping speech. Many widely used protocols construct mixed signals from separately recorded audio sources and assume reliable video, leaving their performance under natural overlap and visual failure insufficiently characterized. The Real-World AVSE Challenge evaluates two related settings. Track1 comprises two scenarios: real-world mixtures recorded with two speakers speaking simultaneously, without a corresponding clean reference signal, and synthetic remixes obtained by manually mixing the separately recorded speech of two speakers, with a clean reference signal available; Track2 reuses audio but pairs it with a degraded target video and contains additional 3-m far-field recordings. The speakers in the development and test sets are disjoint. Evaluation metrics include clean-waveform fidelity, learned quality estimates, transcription accuracy, and speaker identification. In the remix task on the development set, the baseline model achieved an SI-SDR of −4.069-4.069dB and an STOI of 0.3880.388 on Track1, and an SI-SDR of −2.851-2.851dB and an STOI of 0.4700.470 on Track2. We release the AV-ConvTasNet checkpoints, the offline evaluator, and the official baseline results on the development and test sets.
Kai Li, Wenze Ren, Junjie Li +11
Aug 19, 2026cs.CV

VA-Judger: Reward Modeling from Human Preference Feedback for Joint Video-Audio Generation

Using reinforcement learning to post-train joint video-audio generation models requires a reward signal. Existing methods construct this reward by combining metrics for individual quality dimensions, including audio quality, visual fidelity, and synchronization. However, these metrics evaluate perceptual dimensions separately and fail to capture the overall semantic and temporal coherence among the text prompt, video, and audio that shapes human preferences. Optimizing models against these metrics encourages reward hacking, generating video-audio content that achieves high scores on these metrics yet appears incoherent or unfaithful to human viewers. To address this problem, we first construct a large-scale human-preference dataset VAPref-10K for joint video-audio generation, comprising 9K prompts and 10.3K fine-grained paired comparisons from open-source generation models. We also introduce the VA-Judger-Bench benchmark with both in-domain and out-of-domain model comparisons to evaluate whether reward models truly align with human preferences. We further propose VA-Judger, a chain-of-thought omni-reward model for joint video-audio generation. In particular, VA-Judger first learns from pairs with clear quality gaps to establish structured output and coarse preference discrimination, then distills reliable preference explanations for harder near-quality comparisons via rejection sampling verified against human annotations, and finally performs dimension-wise reinforcement learning that decomposes human feedback into individual quality dimensions for denser reward signals than a single binary preference label. Experiments show that VA-Judger outperforms metric baselines in predicting human preferences on both in-domain and out-of-domain evaluations. Using its human-aligned rewards for post-training audio-video generation model also yields significant improvements in generation quality.
Yinming Huang, Shuyuan Tu, Xi Yan +6
Aug 14, 2026cs.LG

Intervention, Not Shared Latents: Blocking Visual Shortcuts in Audio-Video Generation

Joint audio--video (AV) generators are trained on data in which \emph{what an event looks like} and \emph{what it sounds like} are spuriously correlated. We present a \emph{controlled causal study} of the resulting failure mode. In an AV structural causal model where the audio is, by construction, independent of the video's nuisance appearance, models that let audio read video directly---through cross-attention or a shared latent---learn a \emph{visual shortcut}: they predict sound from appearance rather than the causal event and, when the appearance--event correlation is broken at test time, synthesize the wrong event's sound. Crucially, the popular remedy of routing both modalities through a \emph{shared common-cause latent} does \emph{not} fix this---a bottleneck, an unsupervised shared/private factorization, and a faithful shared-prior model all grab the appearance proxy and fail like the direct model. Blocking the shortcut instead requires an \emph{intervention on the nuisance}: under the stated assumptions we prove that counterfactual invariance is necessary and sufficient to identify the causal predictor, and we verify the mechanism from feature-vector SCMs to procedural pixel video, real images with spectrogram audio, moving real digits, and a conditional generator. On a \emph{real, pretrained} V2A generator (MMAudio), an input-intervention test shows the model is far from invariant to sound-irrelevant edits, though a generic-noise control reveals it is broadly input-brittle rather than specifically colour-shortcutting---clean isolation of the shortcut needs the controlled confounds our synthetic studies provide. We characterize \emph{when} the shortcut occurs, compare the objective against supervised counterfactual augmentation, and isolate the \emph{unknown-nuisance} regime---where the intervention cannot be applied---as the central open problem.
Jian Xu, Delu Zeng, John Paisley
Aug 13, 2026cs.CV

Reasoning for Social Audio-Visual Question Answering: Where Do We Stand?

Training Multimodal Large Language Models for audio-visual social understanding is a crucial step toward embodied social intelligence. Chain-of-thought (CoT) reasoning has become the dominant approach, with HumanOmniV2 and its IntentBench benchmark as a prominent reference point. In this context, we report three findings. First, IntentBench is highly noisy: ∼\sim7% of questions are broken and ∼\sim23% are trivially answerable without the video input. We remove the affected questions and release Intentbench-Prime. Second, current reasoning approaches are expensive and surprisingly ineffective. A simple Vanilla SFT baseline matches or outperforms existing reasoning methods across three benchmarks at a fraction of the cost, establishing it as an essential baseline for evaluating novel fine-tuning techniques. Third, our analysis reveals that substantial priors can be learned solely from the text modality and that using a textual caption instead of the video yields performance on par with Vanilla SFT. These surprising findings reveal the limitations of current MLLMs when it comes to social understanding. IntentBench-Prime, Vanilla SFT model, and code are publicly available.
Koen P. de Vries, Xavier Alameda-Pineda, Estefanía Talavera +1
Aug 12, 2026cs.CV

StrAD: A Streaming Method and Benchmark for Audio Description Generation for Long-form Videos

Visual content is the dominant medium of communication, yet without audio descriptions (ADs), it remains inaccessible to blind and low-vision people. ADs narrate context-relevant visual events during natural audio pauses. Manually creating ADs is expensive, limiting coverage to a small fraction of available content. Most existing automatic AD generation methods frame the task as video clip captioning, requiring ground-truth timestamps and additional context cues such as character databases. Current benchmarks reinforce this framing, consisting of short video segments paired with automatic or task-mismatched annotations. We introduce StrAD, a benchmark for long-form AD generation on full-length videos spanning diverse genres such as movies, documentaries, short films, performances, and video games. We reformulate AD generation as streaming dense video captioning. Our approach processes full-length videos with a sliding window, inserting ADs into existing transcripts without ground-truth timestamps, and supports both fine-tuned models and zero-shot prompting of vision-language models. On the segment-level task with given timestamps, our fine-tuned StrAD-FT sets the state of the art on CMD-AD with 36.3 CIDEr (+10.0 over Shot-by-shot), establishes a reference point on StrAD (51.0 CIDEr), and remains competitive on MAD-Eval at 24.9 CIDEr. On the full-video streaming task, StrAD-FT reaches a SODA score of 2.4 against 1.1 for our zero-shot baseline StrAD-Zero, though both exhibit limitations in temporal localization and narrative coherence. While prior work has tackled full-video AD generation in an offline, multi-stage fashion, ours is the first streaming approach, generating ADs on the fly without ground-truth timestamps. StrAD makes progress on full-video AD generation measurable, a prerequisite for scaling accessibility.
Julian Spravil, Sebastian Houben, Sven Behnke
Aug 12, 2026cs.CV

HarmoniDPO: Video-guided Audio Generation via Preference-Optimized Diffusion

Video-to-audio (V2A) generation faces significant challenges in achieving precise temporal synchronization and high perceptual quality due to the complex, ambiguous relationship between visual and auditory cues. Existing methods typically compress video inputs into single feature representations, leading to significant loss of temporal dynamics and fine-grained visual information. These approaches also rely on reconstruction-based training objectives that poorly correlate with human perceptual judgments of audio quality and appropriateness. We propose HarmoniDPO, a novel framework that integrates preference-based optimization into diffusion-based V2A generation to address these limitations. (1) Our approach leverages a dual video representation: combining global context with frame-wise features to preserve temporal dynamics and semantic detail. (2) Inspired by reinforcement learning from human feedback (RLHF), HarmoniDPO employs online Direct Preference Optimization (online-DPO) to fine-tune a diffusion-based V2A model from preference judgments, enhancing perceptual quality and alignment. (3) Additionally, we introduce Dual-scale Diffusion Search (DDS), a test time scaling algorithm that adaptively optimizes output fidelity during inference. Experiments demonstrate that HarmoniDPO outperforms state-of-the-art methods in audio-video synchronization and subjective audio quality, offering a robust solution for generating realistic, human-preferred audio from video.
Wenshuo Peng, Kaipeng Zhang
Aug 12, 2026cs.CV

UniSwap: Streaming Audio-Visual Identity Swapping for Talking Videos

Talking-video character replacement requires coordinated transfer of appearance and voice while preserving the source motion, scene, linguistic content, and audio-video timing. Existing methods use separately optimized models for the two modalities, making audio-visual consistency difficult to enforce. We present UniSwap, the first framework for streaming joint audio-visual identity replacement in talking videos. Given a source video, a reference image, and a reference voice clip, UniSwap transfers the reference appearance and vocal timbre within a single audio-visual diffusion transformer while preserving the source content and dynamics. To address the scarcity of aligned cross-identity training pairs, we introduce a swap-and-reconstruct pipeline that removes visual and vocal identity from real clips and uses the original clips as reconstruction targets. Starting from a bidirectional backbone, we progressively adapt the model through In-context Pretraining for joint replacement, Conditional Streaming Adaptation for block-causal KV-cached generation, and Efficient Self-forcing DMD for mitigating exposure bias and reducing sampling from 30 to 3 denoising steps per block. Efficient Multi-LoRA Switching enables the three DMD roles to share a single frozen backbone. Feature-RoPE Decomposition keeps cached positions within the training range, supporting stable long-form inference. Experiments demonstrate strong audio-visual synchronization, competitive identity preservation, efficient streaming, and stable long-form generation.
Yuxuan Zhang, Haozhong Xiong, Jiayi Song +5
Aug 12, 2026cs.SD

CookVoice: Unified Framework for Style Controllable Multi-Modal Human Voice Generation

Human voice generation has made rapid progress in speech generation, singing voice generation, voice cloning, and voice editing. However, most existing systems are designed for specific tasks and often rely on task-dependent architectures, control signals, or autoregressive decoding, limiting fine-grained controllability and inference efficiency. In this paper, we propose CookVoice, a unified framework for multimodal, multi-style, and multi-task human voice generation. CookVoice decomposes the human voice into three key factors: content, prosody, and style, enabling both speech and singing voice generation within a unified model. To achieve precise and flexible controllability, we design a flexible alignment strategy that maps text, style, and prosody control signals onto the frame-level of spectrogram. This design allows CookVoice to support a wide range of tasks, including text-to-speech, text-to-singing voice, style-controllable generation, voice mimicry, voice conversion, and voice editing. Experimental results show that CookVoice achieves generation quality comparable to existing Text-to-Speech and text-to-singing voice baselines, while providing stronger style and prosody controllability. Moreover, CookVoice achieves comparable performance to large-scale baselines with only 43.51 million parameters and efficient inference using as few as 4 ODE steps, making it a practical solution for real-world human voice generation applications. Demo page is available at https://haoweilou.github.io/CookVoice/.
Haowei Lou, Hye-Young Paik, Dai Jia +2
Aug 12, 2026cs.SD

Dialogue-Aware Video-to-Music Generation Using Public Domain Film Collections

Video-to-music generation has drawn growing interest for its role in conveying the emotion of visual media, including film. Progress in the field, however, is hampered by a reproducibility gap: models are often trained on crawled corpora referenced through YouTube URLs that may be deleted, with the underlying data often difficult and time-consuming to retrieve. To address this, we introduce the Open Screen Soundtrack Library version 2 (OSSL-v2), a self-hosted corpus of 34,343 video clips totaling 246.4 hours, sourced from public-domain films. Unlike crawled corpora, OSSL-v2 is reproducible (i.e., not subject to link rot) and copyright-conscious, yet still large enough to train functional video-to-music models. We then use this film-domain corpus to study dialogue as a conditioning signal for video-to-music generation, motivated by the close temporal coupling between film music and on-screen speech. Specifically, we augment existing models' video cross-attention with a time axis and modulate it frame-by-frame with the dialogue track. Evaluated on both public-domain and commercial films, our approach shows improvement over the state-of-the-art baselines. The dataset is available at https://huggingface.co/datasets/McAuley-Lab/OSSL-v2.
Haven Kim, Zachary Novack, Julian McAuley +1
Aug 11, 2026cs.SD

Qwen-MusicAVQA-7B: A Multimodal Model for Music Audio-Visual QA

A common approach to adding audio to a vision-language model is to train or adapt a large omni-modal system. We show that a lightweight alternative can be highly effective for music audio-visual question answering (AVQA). Qwen-MusicAVQA-7B connects a frozen Whisper encoder to Qwen2-VL-7B-Instruct through learned linear projections. The same frozen encoder processes both the video's music track and a TTS-spoken question through separate projectors, while the language model fuses visual frames, music, and question audio through pretrained self-attention, with no task-specific fusion network. On MUSIC-AVQA, our system reaches 96.0% +/- 3.9% accuracy across three independent training seeds on the 7,402-question available-video test subset. Our central finding is that downstream accuracy tracks how much fine-grained local temporal information the audio representation preserves. In a matched 32-token comparison, a stride-pooled Whisper frame sequence outperforms a globally pooled PANNs representation expanded to the same budget by 26 percentage points, even though PANNs sees at least as much audio and uses a far larger projector. The effect is not simply sequence versus vector: within Whisper alone, reducing temporal resolution at a fixed token budget costs a comparable amount. Under matched data and inputs, fine-tuned Qwen2.5-Omni-7B reaches 80.9%, against 95.9% for our 30 s variant; because the systems differ in backbone and adaptation, this is a system-level comparison. Accuracy remains high on sampled head and tail splits of the rephrased MUSIC-AVQA-R benchmark (96.5% and 95.6%). Because both encoders stay frozen and the music features are cached, the entire adaptation is cheap to train: the complete two-stage AVQA run takes approximately 5 hours on a single A100 80GB, and every run reported here fits on that one GPU.
Maryam Dehdashti
Aug 10, 2026cs.CV

Signpost Watermarking: Joint Optimization for Visual Watermark Coexistence

We present a method for training imperceptible visual watermarks to coexist with other such watermarks. Recent work has shown that independently trained image watermarking models can coexist with surprisingly limited interference, enabling watermark ensembling. However, this coexistence is a serendipitous property rather than an explicit optimization objective, leaving interference uncontrolled and potentially reducing decoding robustness or visual quality. We first show empirically that the same coexistence property extends to video watermarking. We then show that both image and video watermarks can be trained with a decoder-aware objective to improve coexistence. Our results suggest a practical path to signpost watermarks that indicate the presence of independently deployed provenance watermarking systems, supporting layered provenance signaling for content authenticity and rights.
Shruti Agarwal, Vishal Asnani, John Collomosse
Aug 10, 2026cs.CV

Towards Expressive and Faithful Audio-to-Image Generation: A Unified Multimodal Dataset and Synthesis Framework

As an important subfield of cross-modal generation, synthesizing static visual content in the form of images from audio, namely audio-to-image (A2I) generation, has attracted increasing research attention in recent years. Nevertheless, despite the remarkable visual quality of modern text-to-image (T2I) models, the performance of A2I remains fundamentally limited by traditional datasets, which often lack both high-fidelity images and precise cross-modal alignment. As a result, existing methods still struggle to achieve high-quality audio-to-image generation through finetuning strong T2I models, thereby constraining practical applications in this area. Motivated by this gap, we introduce A2I-Set, a unified, high-quality tri-modal dataset consisting of 323K paired audio, images, and detailed text captions, specifically designed for audio-visual research, including audio-conditioned image generation. Besides, we developed a new mixed-source test set for the A2I task through human supervision. We further propose an A2I model, AudioCanvas, fine-tuned on our A2I-Set. Experiments show that AudioCanvas achieves more visually expressive as well as cross-modal alignment results that generally outperforming existing approaches. Our dataset and source code are available at https://github.com/gdx012/A2I-Generation.
Dongxu Ge, Shansong Liu, Cheng Gong +3
Aug 10, 2026cs.AI

Listen, See and Track: Spatio-Temporal Audio-Visual Sound Event Reasoning for Omni-Modal Language Models

Understanding dynamic sound sources requires jointly determining what produces a sound, where the source is located, and how it moves over time. Yet existing audio-language models often represent clips as global acoustic events, while vision-language models lack the spatial audio cues needed to localize and track individual sources. To evaluate this missing capability, we introduce ST-OmniQA, a spatio-temporal audio-visual question-answering benchmark built from panoramic videos paired with synchronized first-order Ambisonics (FOA) audio of moving sound sources. It contains 40K videos and 400K question-answer pairs organized into four capability levels covering sound-event recognition, direction of arrival, source distance, motion trajectories, and temporally grounded audio-visual reasoning. Building on this benchmark, we propose ST-Omni-R1, which integrates FOA-derived semantic and trajectory representations with panoramic visual context and is trained through progressive curriculum learning and reasoning-tree reinforcement learning. ST-Omni-R1 achieves 77.83% average semantic accuracy across the four levels, compared with 37.28% for the best evaluated baseline. Results on three public spatial-audio benchmarks further indicate that its learned spatial and motion representations transfer beyond ST-OmniQA.
Zhi Zeng, Cheng Zhang, Zesheng Yang +9
Aug 10, 2026cs.SD

DAVE: A Decoupled Audio-Visual Enhancement Framework for Real-World Speech Separation

Audio-visual speech enhancement under real-world conditions remains challenging due to unreliable visual inputs and the lack of large-scale training data with realistic acoustic conditions. Existing approaches usually fuse visual features directly into the separation network, making them vulnerable to degraded visual signals. In this paper, we present DAVE, a decoupled audio-visual enhancement framework for real-world speech separation. Firstly, to address the data scarcity issue, we construct DAVE-Corpus, a large-scale training corpus with 219,411 mixtures generated from public meeting corpora through combinatorial acoustic augmentation. Then, we introduce a progressive multi-objective optimization strategy to jointly improve speech separation, intelligibility, speaker identity preservation, and perceptual quality. We further develop a certified selective enhancement chain that applies scene routing, GAN-based denoising, and loudness normalization only within the no-reference partition, guaranteeing non-degradation of reference-based metrics. Experimental results on the Real-World Audio-Visual Speech Enhancement Challenge demonstrate the robustness of DAVE under both real-world mixed scenarios and visual degradation conditions.
Wei Zhou, Wanyi Ning, Yinshang Guo +3
Aug 10, 2026cs.AI

Omni2LoRA: Coherence-Preserving Parametric Memory for Efficient Omni Language Models

Omnimodal language models (OLMs) enable unified audio-visual understanding, but processing long joint token sequences makes inference computationally prohibitive. While recent token compression methods attempt to alleviate this burden, compressing modalities in isolation often destroys the temporal cross-modal anchors necessary for coherent reasoning. We introduce Omni2LoRA, a two-stage framework for efficient parametric memory compression via coherence-preserving context distillation that bypasses the token bottleneck entirely. First, a Perceiver hypernetwork processes intermediate representations from a frozen OLM to encode the multimodal context into a full-rank Low-Rank Adaptation (LoRA) adapter in a single forward pass. To prevent the resulting parameter footprint from scaling linearly with recording length, we optimize a discrete rank allocation policy via Group Relative Policy Optimization (GRPO) that uses a modality-ablated counterfactual reward to explicitly penalize the loss of audio-visual coherence, forcing the model to allocate its fixed sub-linear rank budget to synergistic cross-modal anchors rather than isolated visual features. Across three omnimodal backbones, Omni2LoRA operating at a 30% rank budget outperforms direct full-context inference and strong token-compression baselines (OmniZip, OMAC, O-MARC) on four audio-visual question answering benchmarks, improving average accuracy by 8-12% over the strongest baseline and remaining stable under compression ratios as tight as 75%, where token-pruning methods degrade sharply. By converting multimodal memory into a fixed-budget, reusable parameter state, our method drives answer-time multimodal-token load to zero, cutting per-query Time to First Token (TTFT) by up to 12x relative to full-context inference and amortizing to under 0.5s after a handful of queries.
Puneet Mathur, Manan Suri, Dinesh Manocha
Aug 9, 2026cs.AI

Deferred Audio Pruning with Local Audio-Visual Dynamics for Omni-LLMs

Omni-modal LLMs jointly process audio, video, and text, but long multimodal sequences incur substantial prefill and KV-cache costs. Existing omni-modal compression methods primarily focus on pre-LLM token reduction, leaving modality-specific compression across the LLM boundary underexplored. We propose A-PACK, a two-stage framework that defers audio pruning until query-conditioned multimodal interactions emerge. Our analysis shows that audio exhibits higher task-relevant information density and representational diversity per token than video. We further find that local audio-visual dynamics provide a more effective cue for visual selection than token-wise matching. We therefore preserve audio and compress video with local dynamics before the LLM, then progressively prune low-relevance audio and visual tokens and their KV-cache entries inside the LLM. Across four benchmarks on Qwen2.5-Omni-7B/3B, A-PACK achieves the strongest average performance among the evaluated prior methods while reducing prefill FLOPs by up to 78% and improving decoding throughput by up to 2.21x.
Kyeongyoon Lee, Hongyeob Kim, Youngeun Kim +1
Aug 9, 2026cs.AI

Aero Realtime: Fully Aligned Input-Output Streams for Low-Latency Streaming Multimodal Generation

Existing streaming multimodal models process observations incrementally but still follow a turn-based prefill-then-decode pattern, making them non-duplex: new observations cannot naturally enter an active generation stream. Proactive alternatives use micro-turn polling or external response gates, which fragment continuous interaction, decouple response timing from language generation, and complicate KV-cache-friendly serving. We introduce Aero Realtime, a 4B streaming multimodal model with a duplex architecture for realtime generation. Aero Realtime aligns video, audio, and textual output on a shared temporal grid, where each approximately 80-ms audio slot predicts either a lexical token or a silence token. This allows input and output to advance together, enabling one autoregressive objective to learn both when to respond and what to generate. During inference, Aero Realtime appends only the newest multimodal slot, carries forward the previous output state, and reuses the KV cache for efficient incremental execution. We further provide a complete training and serving recipe, including realtime QA construction, slot-aligned supervision, hardware-aware distributed training, and resumable inference. On four NVIDIA A6000 workstation GPUs, Aero Realtime maintains 84-ms median and 173-ms P95 processing lag over 20 minutes of a continuously streamed video, remaining within 200~ms of the source timeline. These results demonstrate the feasibility of fully aligned input-output modeling for duplex, proactive, and hardware-aligned multimodal interaction.
Kaichen Zhang, Wei Huang, Keming Wu +2
Aug 7, 2026cs.SD

MMAG: A Multi-Control Mixed Audio Generation Benchmark

Recent audio generation systems have progressed from single-modality synthesis to generating complex acoustic scenes containing speech, music, and sound effects. Therefore, evaluating these models requires assessing multiple interacting capabilities, including semantic fidelity, speaker consistency, and temporal control, yet existing benchmarks focus on isolated domains or coarse-grained descriptions. To address this gap, we introduce the Multi-control Mixed Audio Generation (MMAG) benchmark. MMAG contains approximately 4,000 manually verified audio clips with rich annotations covering speech content, speaker identity, music attributes, sound events, and temporal relationships, together with dedicated subsets for voice cloning and timestamp-conditioned generation. We further propose a systematic evaluation protocol that measures acoustic fidelity, speech quality, semantic alignment, and temporal accuracy. Benchmarking representative agentic orchestrators, unified audio-visual generation models, and native mixed-audio generators reveals substantial performance trade-offs across these capabilities, with no existing model performing consistently well. Our results highlight the remaining challenges of controllable mixed audio generation and establish MMAG as a comprehensive benchmark for future research.
Zihao Zheng, Xuenan Xu, Jiahao Mei +5
Aug 6, 2026cs.CV

Vorch-Omni: Multi-Task Orchestration of Sight and Sound

Recent advances in generative video modeling have enabled diverse generation, reference-based synthesis, extension, and editing, but existing approaches often rely on fragmented task-specific models. A general model must distinguish heterogeneous target, source, and reference signals to determine what to generate, preserve, or use as guidance, while reducing interference among tasks. Joint audio-visual generation further increases this challenge by introducing diverse conditioning and output configurations across modalities. We present Vorch-Omni, a unified multi-task framework for audio-visual synthesis based on an arbitrary-condition-to-arbitrary-output formulation. It flexibly treats video and audio signals as either conditioning inputs or generation targets. Token-level conditioning masks and task identifiers distinguish targets, source content, and references, while position types separate temporal context from independent conditions. To capture semantic and structural information, Vorch-Omni employs complementary visual conditioning pathways: a vision-language model interprets sampled frames with text instructions, and a video VAE encodes conditions into latent tokens for direct guidance. We further build a distributed data pipeline to curate diverse temporally aligned audio-visual clips, generate structured captions and metadata, and balance heterogeneous task distributions. Built on a single flow-matching diffusion transformer without task-specific architectural changes, Vorch-Omni supports over 10 tasks, including text-to-video, text-to-audio-video, image- and reference-conditioned generation, temporal extension, audio-driven generation, video transformation, and audio-visual editing. This unified framework provides a scalable foundation for general-purpose audio-visual generation and manipulation.
Vorch Team, Xiaoyu Chen, Yang Ding +25
Aug 6, 2026cs.CV

Vorch-Streamer: Extending Human Audio-Visual Generation to Real-Time Long-Form Streaming

Real-time long-form avatar audio-video generation requires causal, continuous synthesis while maintaining audiovisual synchronization and visual consistency. Adapting a pretrained bidirectional model to this setting presents two key dilemmas. First, autoregressively reusing generated blocks as context creates exposure bias, causing errors and visual drift to accumulate over long rollouts. Second, a global speech utterance does not indicates a causal generator which portion should be spoken next when only limited local audio-video context is available. We present Vorch-Streamer, a post-training framework that addresses these challenges and enables real-time long-form Text-to-Audio-Video (T2AV) streaming. We construct a synthetic corpus of 80K avatar clips spanning 12-21 seconds and first train a causal generator with mixed Teacher Forcing and Diffusion Forcing. We then apply long-horizon Self Forcing with DMD distillation, exposing the model to its own rollout distribution while preserving the quality of the pretrained bidirectional teacher. To explicitly control speech progression, an external language model predicts discrete 25-Hz speech-planning tokens, whose continuous features condition the audio diffusion branch and align each causal block with the content it should speak. With bounded causal context and four-step denoising, Vorch-Streamer jointly generates audio and video from text at 27.12 FPS, exceeding the 24-FPS real-time playback rate while maintaining competitive audio-lip synchronization and strong identity preservation over long-form generation.
Menglin Han, Yang Ding, Yulei Lu +6
Aug 5, 2026cs.CV

Visual Representation Matters: Exploiting Temporal Differences in Video-to-Audio Generation

Video-to-audio (V2A) generation extends image-to-audio generation (I2A) by introducing consecutive frames that provide essential temporal cues for audio synthesis. However, existing conditional diffusion-based V2A methods typically enhance visual conditioning with additional audio-visual supervision, acoustic structure prediction, or reasoning from large multimodal models, requiring extra networks or strong inductive biases. Inspired by recent advances in visual representation learning, we introduce TD-V2A, which leverages temporal differences (TD) as the key representation that distinguishes V2A from I2A, enriching visual conditioning with minimal architectural modification. We first investigate TD at both the frame and feature levels to identify the most effective representation level at which TD complements visual representations. Based on these findings, we develop a hierarchically continual learning strategy and an annealed temporal differences guidance method to progressively learn and exploit TD information during diffusion training and sampling process, respectively. Extensive experiments on benchmark datasets demonstrate that effectively exploiting TD through our proposed framework significantly improves end-to-end V2A generation quality, even outperforming dedicated V2A representations such as contrastive audio-visual pretraining.
Zehua Chen, Junyou Wang, Yuxuan Jiang +5
Aug 4, 2026cs.CV

OmniVR: Joint Video-Audio Conditional Generation for Restoring Degraded Historical Films

Historical films suffer from co-occurring visual and audio degradations---blur, noise, flicker, hiss, clipping, and dropout---yet existing methods restore each modality independently, leaving quality gaps and cross-modal inconsistency. We present OmniVR, the first joint audio-video generative restoration model. Built upon a 22B-parameter audio-video generation backbone, OmniVR formulates restoration as conditional generation within a unified multimodal DiT: the low-quality video and audio are encoded as latent conditions, combined with a fixed restoration prompt, and jointly denoised to recover visual structure, temporal motion, and acoustic detail under one coordinated objective. Three key designs enable this adaptation: (1) a joint audio-video degradation pipeline that simulates real old-film characteristics from Internet-collected data; (2) an architecture-preserving text-to-audio-video (T2AV) to audio-video-to-audio-video (AV2AV) transition with prompt annealing that maximally retains the generative prior; and (3) first-frame image-to-video (I2V) anchoring with loss reweighting and waveform supervision for long-video extrapolation and audio fidelity. We also propose OmniVRBench, the first benchmark that evaluates audio-video restoration across visual quality, audio quality, temporal consistency, and audio-visual synchrony on 200 real historical clips. OmniVR surpasses all prior methods on all six visual metrics, achieves the best audio quality, and produces natural colorization---the first method to jointly address all three aspects. Code and weights will be publicly released. Project Page: https://xin1u.github.io/OminiVR_PAGE/
Xin Lu, Zihao Fan, Mingchen Zhong +3
Aug 4, 2026cs.CV

OmniPack: Unified Token Compression for Efficient Omni-modal Large Language Models

Omni-modal large language models (Omni-LLMs) have achieved remarkable performance on audio-visual understanding tasks, but processing long and highly redundant visual and audio token sequences incurs substantial computational overhead, demanding aggressive token compression for efficient deployment. Existing methods often degrade at low token budgets: pre-LLM compression may discard structurally important and globally distributed evidence, whereas inner-LLM compression often underexploits query-conditioned audio-visual collaboration. To address these limitations, we propose OmniPack, a training-free framework that coordinates structural compression before the LLM with task-relevant semantic refinement within the LLM. Before the LLM, OmniPack removes structural redundancy through modality-specific importance, global coverage, and similarity-aware merging. After sufficient multimodal interaction, it further consolidates diverse, task-relevant representations through textual guidance and audio-visual collaboration. Extensive experiments on five benchmarks with three Omni-LLM backbones demonstrate that OmniPack consistently achieves the best performance-efficiency trade-off across diverse retention ratios, outperforming all existing methods. Notably, on Qwen2.5-Omni-7B, OmniPack preserves 98.0% of the original performance while reducing FLOPs to 16.7%, and still retains 92.9% of the original performance with only 6.8% of the original FLOPs.
Wanshun Su, Yang Shi, Feihu Liu +10
Aug 4, 2026cs.SD

AI-Based Sound Effect Generation: A Narrative Review of Generative Models Across Input Modalities

Sound effects play a crucial role in conveying actions, events, and environmental cues across digital applications, often requiring a high degree of variation and contextual adaptability. Artificial intelligence (AI)-driven audio generative models are rapidly growing in popularity and have the potential to transform the way sound is synthesized and used across various applications. In response to this growing momentum, this chapter reviews and analyzes recent AI-based generative models for sound effect synthesis, with a focus on how different input modalities (text, visual, audio, and multimodal) affect the quality, controllability, and contextual relevance of the generated audio. It examines 30 peer-reviewed articles sourced from Google Scholar, IEEE Xplore, and the ACM Digital Library, exploring the evolution of AI generative models over the past five years. The results show that multiple models achieved state-of-the-art performance, producing high-fidelity, semantically aligned, and increasingly temporally coherent sound effects across tasks. However, despite these advances, the review identifies persistent challenges, including limitations in temporal synchronization for complex multi-event scenarios, gaps between objective metrics and human perception, and trade-offs between controllability and generative diversity. Overall, the chapter highlights that AI-driven sound effect generation is progressing toward more adaptive, scalable, and context-aware systems, offering significant implications for future sound design workflows and interactive media applications.
Sandy Abdo, Bill Kapralos, Priyamvada Tripathi +2
Aug 4, 2026cs.MM

Hear to See: Discerning Stateful Listening for Audio-Visual Instance Segmentation

Audio-visual instance segmentation (AVIS) requires accurately identifying and tracking individual sounding objects with pixel-level masks. Existing methods struggle to match overlapping acoustic events with visual instances and handle asynchronous audio-visual dynamics. Therefore, two critical questions arise: how can a model establish precise correspondence between overlapping sound sources and visual instances, and how can a model maintain robust tracking when audio and visual signals are temporally misaligned?This paper proposes Hear to See (H2S), addressing these challenges through two mechanisms. The Acoustic-Semantic Projector (ASP) disentangles mixed audio and establishes hierarchical correspondence from semantic to spatial domains. The Asynchronous Dynamics Modulator (ADM) adaptively adjusts state transitions via audio-modulated Mamba, prioritizing current information during dynamic variations and maintaining continuity in stable periods.Experiments on AVISeg show H2S achieves SOTA performance, attaining 48.54 mAP with a COCO pretrained ResNet50 and surpassing the previous by 7.8%. The code will be open-sourced once the paper is accepted. The source code will be publicly available at https://github.com/leiyeliu/H2S.
Leiye Liu, Miao Zhang, Jiahong Jiang +7
Aug 3, 2026cs.CV

EchoCache: Energy-Guided Cross-Modal Caching for Efficient Audio-Driven Video Generation

Audio-driven video generation (A2V) has achieved promising progress in synthesizing temporally coherent and audio-visually aligned videos, yet its inference remains expensive due to the iterative denoising process of diffusion models. Existing caching methods mainly exploit temporal redundancy in visual features while overlooking the cross-modal alignment of A2V, where audio drives visual generation with highly non-uniform temporal importance. In this paper, we identify two levels of misalignment in existing A2V caching methods: temporal-semantic and computation-storage misalignment. To address them, we propose EchoCache, an energy-guided cross-modal caching framework for efficient A2V generation. EchoCache leverages audio time-frequency energy as a saliency anchor to guide latent-level cache updates and further introduces a dynamic timestep-latent caching mechanism with quantized cache management for joint efficiency and memory optimization. Extensive experiments on mainstream A2V models show that EchoCache consistently improves the latency-quality trade-off while preserving generation quality and audio-visual consistency. In particular, on Wan2.2-S2V over the EMTD benchmark, EchoCache achieves a 2.46x speedup with the best overall performance. Code is available at https://github.com/IF-LAB-PKU/EchoCache.
Jiayu Chen, Xiaoyu Wu, Rongshan Gao +6
Aug 3, 2026cs.MM

AcoustiTrace: When Plausible Sound Violates Physics

Recent audio-video generators can produce semantically plausible and apparently synchronized sound, yet may still violate the acoustic processes implied by visible events and environments. Existing benchmarks provide limited support for attributing such violations to particular acoustic processes and quantifying their severity. We introduce AcoustiTrace, a diagnostic benchmark that formalizes acoustic physical realism in audio-video generation. AcoustiTrace organizes text-to-audio-video (T2AV) and image-to-audio-video (I2AV) evaluation around the acoustic process, covering sound generation, propagation environment, and acoustic reception through eight dimensions grounded in measurable acoustic quantities. Based on these evaluation dimensions, we construct a large-scale dataset organized around acoustic mechanisms, comprising real-world audio-video recordings and acoustically annotated RGB-D observations, and use it to develop targeted prompt suites and validated evaluators. Experiments reveal that even leading generators still struggle with fundamental acoustic processes despite producing plausible sound events. Finally, we show that the diagnostics AcoustiTrace provides for specific acoustic relations can guide model refinement toward more physically faithful audio and open new directions for incorporating acoustic principles into training objectives, reward modeling, and candidate selection.
Shiyang Li, Yuewen Cao, Yihao Liu +4
Aug 3, 2026eess.AS

SwanTale: Unified Multi-Speaker Speech and Audio Generation for Instruct and Zero-Shot Tasks

Speech and audio generation is often needed in animation dubbing, audio drama, movies, advertising, games, podcasts, and short-video production. In these scenarios, creators may need to design voices without reference recordings, control speaker styles with natural language, support acoustic scenes with environments and audio effects, and later reuse the designed voices. Therefore, it is important to support multi-speaker speech and audio generation for both instruct and zero-shot tasks. The instruct task requires a caption of the environment, speaker styles, and fine-grained content, while the zero-shot task uses reference audio together with the same fine-grained content. We address these tasks from both the data and model sides. First, we propose SwanData-Caption, which cleans raw speech and audio data, adds targeted synthetic coverage, and annotates diverse and accurate multi-level captions. Then, we propose SwanTale, a multi-speaker expressive speech and audio generation model that supports both zero-shot and instruct tasks. We introduce SwanVAE to support high-quality multi-audio-modality generation. Then, we adopt reward-conditioned quality control and Engram conditioning, along with Unified MoE for multi-task and multi-audio-modality modeling. In addition, we use curriculum learning and GRPO post-training to let the model progressively learn and strengthen its capabilities. Experimental results show that SwanTale leads on multiple key zero-shot and instruct metrics, achieves the best expressiveness scores in both tasks, and supports complex instruct generation involving multi-speaker speech and audio. Demos can be found at https://swanaigc.github.io/#swantale.
Yu Zhang, Ruiqi Li, Changhao Pan +3
Aug 3, 2026cs.CV

StreamTalk: Streaming Co-Speech Gesture Generation with Key-Pose Anchoring

Real-time co-speech gesture generation must produce 3D motion clip by clip as speech arrives. Existing streaming methods are open-loop: each clip depends on past context, but the model cannot check or correct its trajectory. Small errors therefore accumulate and cause drift over long sequences. We observe that this failure is mainly caused by the lack of a forward constraint rather than poor short-clip quality. A plausible key pose at the end of each clip provides a destination anchor that limits drift. Based on this observation, we propose StreamTalk, a closed-loop framework with a periodic generate-retrieve-refine cycle. Streaming Pose-Guided Generation first predicts a coarse clip, retrieves a plausible tail pose from a speaker-specific motion database, and refines the clip using this pose before continuing to the next window. During training, Stochastic Anchor Masking randomly masks pose and translation frames, teaching the model to recover complete motion from sparse boundary conditions. A part-aware DiT separates hand, body, and translation streams to reduce interference between global displacement and local articulation. On BEAT2, StreamTalk achieves state-of-the-art FGD, reduces long-horizon drift relative to open-loop baselines, and runs in real time at 76 FPS. Project page: https://xiangyue-zhang.github.io/StreamTalk/.
Xiangyue Zhang, Jianfang Li, Jiaxu Zhang +2
Aug 2, 2026cs.CV

InteracVid: Building a Real Interactive Audio-Visual Response Dataset from Live-Chat Videos

Large language models have made text the default medium for human--AI interaction, buttext alone cannot express the full range of responses required by multimodal assistants,avatars, and embodied agents. While recent audio-video generative models can synthesizehigh-fidelity synchronized content, existing supervision is largely \emph{descriptive}:models are trained to render captions rather than to produce audio-visual responsescaused by external user interactions. We introduce \textbf{InteracVid}, \emph{the firstopen-source large-scale dataset that addresses this missing supervision}, so that everysample couples a preceding audio-visual context and an external stimulus with the realinteractive response that follows. We design a metadata-aware pipeline that extractsinteractive clips from long, noisy livestreams, yielding over \textbf{454K}context-query-response triplets from more than \textbf{59K} livestream videos andspanning conversation-centered, object-centric, procedural, embodied, and screen-basedscenarios. A ten-rater human study confirms that the extracted interactions are causal,natural, and temporally complete for both genuine and reconstructed queries. On aheld-out benchmark of \textbf{100} genuine live-chat queries, fine-tuning on InteracVidimproves both interaction planning and audio-video response generation, and anindependent human evaluation reproduces the system ranking and the conclusions obtainedwith our automatic judge. These results highlight interaction-structured data as acritical foundation for interactive multimodal generation.
Chi Zhang, Haoyang Shi, Yueyi Liu +4
Jul 29, 2026cs.CV

Ripple: Real-Time Streaming Audio-Video Generation With Cross-Modal Recurrent Memory

Audio-video generative models achieve impressive quality but suffer from high latency, making them unsuitable for real-time applications. Although several streaming audio-video generation methods have been proposed, they remain costly and fail to support long-form generation. To address this, we propose \textbf{Ripple}, a real-time joint audio-video generation system with a cross-modal recurrent memory mechanism. To enable efficient streaming inference while preserving long-term context, Ripple combines a fixed-length sliding-window attention with modality-specific memory states that continuously summarize audio and video context. Cross-modal memory interaction is further introduced to enhance audio-visual synchronization. To learn this memory-augmented model effectively, we devise a three-stage training recipe: (1) adapting a bidirectional audio-video teacher to block-wise causal attention with simulated memory, (2) optimizing the memory construction and interaction pipeline through end-to-end distillation, and (3) applying online reinforcement post-training tailored for streaming audio-video generation. As a result, Ripple achieves ~28 FPS at 480P resolution, over faster than the teacher, while capable of coherent long-form generation. Extensive experiments on both short-video and long-video benchmarks demonstrate our superior performance over existing offline and online joint audio-video generation methods.
Yanbo Ding, Zhizhi Guo, Quanyue Song +4
Jul 28, 2026cs.AI

OmniDelta: Skill-Driven Budget Allocation for Token Compression in OmniLLMs

Emerging Omni-modal Large Language Models (OmniLLMs) enable unified understanding of text, audio, and video, but their long audio-video token sequences introduce substantial memory and inference costs. Existing compression methods mainly focus on selecting important tokens under fixed budgets, leaving the preceding budget-allocation problem underexplored. We show that direct query-to-audio/video similarity is unreliable for inter-modal budget allocation, and that uniform intra-modal budgets can miss key evidence while retaining redundant content. To address these limitations, we propose OmniDelta, a training-free, skill-driven framework that couples intent-aware inter-modal allocation with content-aware intra-modal allocation. OmniDelta first constructs audio and video skill pools to shift the fixed retained-token budget according to query demand, then reallocates modality budgets over audio segments and video frames using local complexity and temporal redundancy. The resulting local budgets can be combined with existing pruning strategies, preserving the total retained-token ratio while changing where the budget is spent. Experiments on four audio-video benchmarks with two Qwen2.5-Omni models show that OmniDelta establishes a new accuracy-efficiency Pareto frontier across pruning ratios. At 25% token retention on Qwen2.5-Omni-7B, OmniDelta reduces GPU memory by 22.0% and achieves a 1.64x end-to-end speedup over full-token inference.
Haoyang Huang, Wenjie Huang, Tianqi Xu +14
Jul 27, 2026cs.CV

TaoMate: Anchor-Guided Memory Bridging Evolving and Reference States for Real-Time Audio-Video Digital Human Generation

Real-time long-form digital-human generation relies on causal models to extend audio-visual content while preserving subject appearance and audio-video synchronization across successive segments. A bounded cache retains local motion and phonetic context but discards older evidence, whereas attending to the complete generated history is computationally expensive and can propagate accumulated errors. We present \method, an anchor-guided persistent-memory framework for few-step joint audio-video generation. The framework preserves an immutable visual anchor, compresses completed video and audio blocks into fixed-capacity dynamic states, and retrieves those states through modality-specific residual attention without extending the active cache. A reference-aware modulation method additionally conditions video features on dynamic and anchor appearance statistics. Anchor-preserving causal-context distillation varies rollout horizon, prefix provenance, and cache-history reliability while keeping the immutable visual anchor unperturbed. By separating persistent memory from stage-local denoising dependencies, \method further admits stage-parallel execution across blocks, accelerating autoregressive inference without pipeline-specific retraining. We evaluate long-form video continuations with appearance, temporal, synchronization, facial, and speech diagnostics. Results show that \method preserves stable appearance across prompt-conditioned segments and strong audio-visual synchronization under autoregressive generation. Our project page is https://taoliveaigc.github.io/TaoMate.
Qijun Gan, Chenwei Zhang, Meiguang Jin +2
Jul 27, 2026cs.CV

AptAvatar: Fast and Vivid Long-Form Audio-Driven Video Generation for Production-Ready Avatars

Production-ready audio-driven avatar generation requires efficient inference without sacrificing fidelity or motion expressiveness. However, existing acceleration methods often compromise quality through restrictive architectural choices, such as causal attention and short temporal horizons, or by reducing model capacity and resolution. Without such compromises, we propose AptAvatar, a 14B-parameter long-form audio-driven avatar generation framework that delivers fast and expressive inference. For efficiency in production-level applications, AptAvatar addresses the extreme two-step generation challenge. To bridge the gap between the multi-step teacher model and the two-step student model, we introduce Endpoint-Anchored Distribution Distillation. It augments vanilla distribution matching with a dedicated Anchor Score Estimator trained on the trajectory-endpoint distribution defined from a frozen pretrained 4-step bridge generator. This provides an attainable endpoint-level anchor for the evolving two-step student. To improve long-horizon consistency, we further introduce Self-Generated History Replay, which reuses cached outputs from earlier generator checkpoints as history conditions during chunk-wise training. This approximates inference-time conditioning on self-generated histories without costly online rollouts, mitigating quality degradation from accumulated history errors. Extensive experiments demonstrate that AptAvatar generates vivid 720p long-form avatar videos with only 2 NFEs, achieving a 60x speedup while preserving visual fidelity and long-horizon identity. Code is available at https://github.com/TaoLiveAIGC/AptAvatar
Hengyuan Zhang, Jingna Sun, Meiguang Jin +1
Jul 26, 2026cs.SD

OmniVAE: An Audio-Video VAE with Cross-Modal Alignment for Joint Generation

Recent generative models are moving beyond silent video or standalone audio synthesis toward the joint generation of synchronized audio and video. Despite this progress, jointly generating audio and video with fine-grained cross-modal correspondence remains challenging due to their fundamental structural differences. Most existing methods use audio and video VAEs trained separately. As a result, the two latent spaces lack cross-modal alignment, leaving the downstream generative model to learn cross-modal synchronization from scratch. We present OmniVAE, a jointly trained audio-video VAE that learns fine-grained semantic alignment between audio and video latent representations. Beyond reconstruction, OmniVAE uses a segment-level audio-video contrastive objective to capture temporal-semantic correspondence and align the two latent spaces. In parallel, it distills features from pretrained modality-specific semantic encoders into each modality, improving the downstream learnability of both latent spaces. Extensive experiments show that both objectives consistently improve the learnability of the latent spaces, translating into higher generation quality and more accurate cross-modal synchronization in downstream text-to-audio-video generation. These findings underscore the importance of learning unified representations as a foundation for omnimodal modeling.1
Jun Zhan, Chen Yang, Yitian Gong +23
Jul 26, 2026cs.CV

Omni-Prune: Query-Aware Unified Token Pruning for Efficient Omnimodal Large Language Models

Omnimodal large language models (OmniLLMs) are rapidly extending multimodal reasoning to cover synchronized audio and video. However, the resulting audio-video token sequences are long, leading to high prefill latency and GPU memory usage at inference time. Existing token pruning methods, designed mainly for vision-only inputs, miss both the cross-modal links between audio and video and the user query that decides which content matters. To bridge this gap, we present Omni-Prune, a training-free, query-aware audio-visual token pruning framework that jointly removes redundancy from both modalities while keeping task-relevant cross-modal evidence. Specifically, Omni-Prune first splits the token sequence into adaptive time windows placed at audio saliency peaks, then scores audio and video tokens on a single scale that combines encoder attention with text-query relevance, and pairs related audio-video tokens so that they are kept together. Within each window, a final K-medoids step then selects a few representative tokens, adding diverse cues that score-based selection alone would miss. Extensive experiments demonstrate that Omni-Prune outperforms established baseline methods, delivering up to 3.25x prefill speedup and 1.3x memory reduction while retaining over 99% of full-model performance.
Yiming Zhong, Chang Nie, Caifeng Shan
Jul 25, 2026cs.CV

OmniMate: Open-Ended Real-Time Streaming Audio-Visual Generation for Interactive Avatars

Recent advances in diffusion-based generative models have enabled real-time audio-driven avatar generation and unified audio-visual synthesis, providing a promising foundation for interactive avatar systems. However, extending unified audio-visual synthesis to real-time interactive streaming remains challenging, as the generation horizon is unknown in advance and the generated identity may drift over long-term generation. To address these challenges, we propose OmniMate, a unified framework for open-ended real-time interactive audio-visual avatar generation. OmniMate jointly synthesizes visual content, speech, and sound effects in real time, enabling natural and immersive multi-turn interactions. To achieve adaptive response progression, we introduce a Generation Progress Controller (GPC) that explicitly models the generation progress of each streaming chunk, allowing the model to complete responses according to the desired progress and achieve seamless transitions between execution and listening states. To preserve long-term cross-modal identity consistency, we propose a Multi-Reference Conditioning Module (MRCM), which leverages multiple reference images and a reference speech segment to provide persistent visual and speaker identity cues throughout long-duration streaming interactions. Extensive experiments on an interaction-oriented adaptation of VerseBench demonstrate that OmniMate achieves high-quality, low-latency streaming generation while maintaining strong long-term audio-visual consistency. The results further show that OmniMate supports realistic, coherent, and responsive interactive avatar experiences over extended multi-turn conversations.
Quanyue Song, Yishan He, Yanbo Ding +4
Jul 23, 2026cs.CV

Quality-Aware Multimodal Fusion Reveals Implicit Identity in Valence-Arousal Features

Conventional face recognition relies on static appearance cues and degrades in unconstrained settings with expression variation, occlusion, and poor lighting. We hypothesize that audiovisual expression dynamics carry identity-discriminative information complementary to static appearance, and that extracting this signal requires multimodal representations robust to the variable input quality of in-the-wild video. To learn such representations, we cast multimodal valence-arousal (VA) estimation as a pretext task and propose Quality-Aware Adaptive Fusion (QAAF), which estimates per-sample, per-modality reliability and adapts each modality's contribution through learned soft gating and a quality-dependent dropout. For the problem of VA estimation, QAAF achieves an average Concordance Correlation Coefficient (CCC) of 0.472 via late fusion ensembling on Aff-wild2, improving over a baseline ensemble under the same setting (0.415) as well as a single-backbone baseline (0.288). Furthermore, the proposed QAAF demonstrates greater resilience to unavailable modalities, with only a 7.5-34.4% relative decrease in CCC when one modality is missing. We then probe whether these VA-trained features encode identity without identity-specific training. On AFEW-VA (67 actors) and YTF (1,595 subjects), VA-trained backbone features rank first among evaluated soft biometric methods, and score-level fusion with ArcFace lowers EER on both datasets (0.022 to 0.021 on AFEW-VA, 0.106 to 0.104 on YTF), correcting 68.2% of ArcFace's false accepts on AFEW-VA. These findings establish multimodal VA estimation as a soft biometric modality complementary to conventional face recognition.
Jisu Kim, Benjamin S. Riggan
Jul 21, 2026cs.CV

OmniReasoner: Thinking with Long Audio-Video via Native Tool Use

Long audio-video reasoning is difficult for omnimodal LLMs because the decisive evidence is often sparse, cross-modal, and too expensive to preserve with uniformly high-fidelity inputs. We introduce OmniReasoner, a tool-use post-training framework for Thinking with Long Audio-Video: omni-modal LLMs learn, via supervised fine-tuning and reinforcement learning, to decide whether and where to call a zoom-in tool before answering. OmniReasoner first builds a low-cost global preview of the full stream and then, when needed, calls the zoom-in tool with a requested temporal interval for higher-fidelity visual and audio inspection before answering. Because the model observes different sampling granularities before and after this call -- a sparse global preview and a denser local clip -- we introduce TimeAnchor, which keeps the tool's temporal argument valid and round-trip-consistent across these granularities, rather than tied to frame indices from a particular sampling rate. To make this tool-use behavior trainable without expensive manual interval annotation, we build a Temporal Augmented Data Engine that synthesizes tool-use post-training trajectories by video editing and composition. Experiments across omnimodal and video benchmarks show that OmniReasoner improves both answer accuracy and temporal grounding while concentrating high-fidelity computation on informative regions. Code is available at https://github.com/RockyChen0205/OmniReasoner.
Yu Chen, Caorui Li, Ziyu Xiong +8
Jul 17, 2026eess.AS

Audio-Visual Flamingo: Open Audio-Visual Intelligence for Long and Complex Videos

We present Audio-Visual Flamingo (AV-Flamingo), a fully open state-of-the-art audio-visual large language model (AV-LLM) for joint understanding and reasoning over audio, images, and long-form videos. Unlike prior AV-LLMs that primarily focus on short clips, AV-Flamingo is designed for understanding and reasoning over long and complex real-world (audio-visual) videos. To support this, we make three key contributions: (i) Audio-Visual-Skills, a large-scale collection of real-world videos with ~7M caption and question-answer training instances designed to emphasize temporal, compositional, and cross-modal audio-visual reasoning; (ii) a novel three-stage curriculum that progressively trains the model from short-range perception to long-horizon multi-event reasoning; and (iii) Temporal Audio-Visual Interleaved Chain-of-Thought, a reasoning framework that explicitly grounds intermediate reasoning steps to timestamps in long audio-visual streams, improving temporal alignment and interpretability. Extensive experiments across 15+ audio-visual, omni-modal, audio, and vision benchmarks show that AV-Flamingo outperforms similarly sized open models by clear margins and remains highly competitive with, and in some cases surpasses, much larger open-weight and closed models, particularly on long and complex real-world audio-visual understanding and reasoning tasks. Beyond benchmark performance, AV-Flamingo exhibits strong real-world utility and transfers well to unseen tasks, highlighting its robustness and generalization ability.
Sreyan Ghosh, Arushi Goel, Kaousheik Jayakumar +19
Jul 17, 2026cs.MM

AVE-Compass: Towards Holistic Evaluation for Audio-Video Editing Abilities

While instruction-based video editing has advanced rapidly, real-world videos contain tightly coupled audio and visual signals, and editing one modality often requires coordinated changes in the other. Existing benchmarks primarily evaluate visual transformations on silent clips or isolated audio editing, leaving complex audio-visual editing and cross-modal consistency underexplored. We introduce AVE-Compass, a comprehensive benchmark with 145 curated source videos, 196 audio-visually coupled editing instructions, and 2,688 fine-grained checklist items. It evaluates Instruction Following, Fidelity Preserving, Realism, and Editing Intent through checklist-based MLLM judging and a dedicated realism rubric, complemented by automated cross-modal, video, and audio metrics. Extensive evaluation shows that state-of-the-art models still struggle to execute cross-modal instructions while preserving non-target content. We further propose AVE-Agent, a modular agent framework that decomposes complex instructions into dependent subtasks and iteratively improves editing results through self-reflection and evaluator feedback. AVE-Agent improves instruction execution, Fidelity Preserving, and audio-visual alignment in joint editing while maintaining competitive perceptual quality.
Yuqing Wen, Yukai Huang, Qianqian Xie +6
Jul 15, 2026cs.CV

MultiRef-Compass: Towards Comprehensive Evaluation of Multi-Reference-to-Audio-Video Generation

Multi-reference-to-audio-video (MR2AV) generation aims to generate coherent audio-video content conditioned on multiple references and textual instructions. Existing benchmarks mainly focus on text-driven generation, single-reference subject preservation, or isolated audio-video alignment, leaving the emerging MR2AV setting largely unexplored. Compared with these settings, MR2AV requires models to jointly reason over multiple references while generating synchronized visual and audio content. Models must not only preserve each reference faithfully but also correctly bind and compose multiple referenced entities into coherent audio-visual events. To address this gap, we introduce MultiRef-Compass, a unified benchmark for MR2AV generation. It comprises 350350 carefully curated samples constructed through a scalable and controllable asset-composition pipeline, covering multi-view subject preservation, multi-entity binding, and human-object-scene composition. To provide interpretable assessment, MultiRef-Compass defines an evaluation protocol with four dimensions: Basic Quality, Reference Consistency, Audio-Visual Consistency, and Instruction Following, using 14 sub-metrics. MultiRef-Compass integrates automatic metrics with a rejudging-enhanced MLLM-as-a-Judge framework, enabling scalable and auditable evaluation of both perceptual fidelity and reference-conditioned composition. Extensive experiments on eight representative MR2AV systems reveal substantial room for improvement across multiple evaluation dimensions, underscoring the need for a comprehensive benchmark and positioning MultiRef-Compass as a foundation for future MR2AV research.
Xiaohan Zhang, Yuqing Wen, Junlin Chen +9
Jul 15, 2026cs.CV

Bring Music The Horizon: Music-Driven 360∘^\circ Video Generation

Music visualization offers a powerful way to enhance listeners' understanding and experience of music by translating auditory signals into visual forms. However, most existing approaches either rely heavily on lyrics or generate flat, non-immersive videos similar to conventional music videos, which limits their ability to convey the emotional dynamics of music and provide an immersive listening experience. We propose Bring Music The Horizon, an emotion-aware pipeline for music-driven 360∘^\circ video generation. Given an input song, our work first estimates its emotional trajectory by predicting valence-arousal values at the level of every four bars. These values are then converted into emotion-aware visual guidance using EmotiCrafter, and these guidance vectors can be manipulated by the SEGA framework, which provides fine-grained semantic control for keyframe generation. Finally, image-to-video models are applied to the generated keyframes to synthesize temporally continuous 360∘^\circ videos for immersive music visualization. Our pipeline generates 360∘^\circ music visualization videos that reflect the emotional progression and temporal structure of the input song. We demonstrate its capability using songs from different genres and provide qualitative comparisons with From-Sound-To-Sight, a representative audio-to-visual generation baseline, on our project page at https://etoile-et-toi-mp3.github.io/BMTH_Project_Page/.
Kai Hsu Tsai, Yong Wei Fu, Hung I Yang +1
Jul 14, 2026cs.CV

AVSCap: Orchestrating Audio-Visual Synergy for Omni-modal Video Captioning

Omni-modal video captioning is not merely combining visual captioning with audio transcription: a useful caption must describe how visual actions, speech, music, and sound effects co-evolve. Existing large multimodal models often fail at this relational step, treating audio and visual streams as loosely coupled observations, relying on automatic speech recognition, and under-specifying non-speech sounds and their links to visual events. We present AVSCap, a framework for audio-visual captioning centered on explicit cross-modal event binding. First, we construct AVSCap-130K, a tri-modal training corpus generated by a decoupled-then-fused pipeline that anchors visual and acoustic evidence before composing grounded omni-modal captions. Second, we train AVSCap-7B, a 7B captioner with a two-stage strategy: supervised fine-tuning establishes baseline capabilities, while sample-efficient reinforcement learning uses hybrid rewards to optimize acoustic completeness and audio-visual synergy. Our scaling analysis shows that reinforcement learning brings larger gains than increasing SFT data. Third, we introduce AVSCapBench, a benchmark that decomposes captions into visual, audio, and synergy events and evaluates them with fine-grained event recall. Experiments on AVSCapBench and external benchmarks show that AVSCap-7B improves non-speech audio coverage and cross-modal binding, delivering the best overall performance among evaluated open-source models.
Yanghai Wang, Jiahao Wang, Jiafu Tang +9
Jul 14, 2026cs.LG

A Hybrid Mamba for Audio-Visual Navigation

Since the paradigm centered on convolutional neural networks and recurrent architectures was established in 2020, the fundamental backbone networks for audio-visual navigation have undergone no essential changes for more than five years, making them inadequate to support efficient representation of dynamic multimodal sequences. This paper proposes Samba(A Hybrid Mamba for Audio-Visual Navigation). It uses the adaptive selection-enabled Mamba State Encoder (M-SE) to replace conventional GRUs for temporal aggregation, and constructs an Audio Mamba Encoder (AME) to remedy the limitations of convolutional operators in capturing global time-frequency dependencies in spectrograms. Experiments demonstrate that Samba exhibits exceptional generalization performance when facing unheard sound sources and unseen scenes. On the Matterport3D dataset, it improves the navigation success rate (SR) by 11.3% compared with existing state-of-the-art models, and the performance gain is even more pronounced on the Replica dataset, which features finer scene structures. Such modernized architectural reconstruction unlocks stronger embodied representation capabilities at a lower computational cost, thereby providing a highly robust technical pathway for paradigm evolution in the field of audio-visual navigation.
Yi Wang, Yinfeng Yu
Jul 13, 2026cs.LG

BackgroundMellow: A Multi-Modal Cohesive Framework for Narrative-Driven Rich Cinematic Soundscape Generation

Generating immersive, synchronized and cinematic audio for long-form textual narratives remains a significant challenge in multi-modal AI. While current Text-to-Audio (TTA) frameworks successfully synthesize isolated sound effects, they struggle with narrative cohesion, temporal alignment, and cinematic emotional depth. We present BackgroundMellow, a framework that treats story-to-audio generation as a precise orchestration and signal processing problem. This framework is enabled without ground-truth through a master-specialist agent architecture that decomposes text into precise and multi-layered audio cues, generates each category of sounds with suitable specialist model, and superimposes the soundscapes to create a unified and aligned audio segment. Our pipeline is built over Tango2 latent diffusion model for environmental synthesis alongside a novel Cinematic BGM Retriever mined from professional soundtracks. To automate the sound mixing process, we use an NLP based module that predicts precise audio parameters, like start time, duration, and relative loudness, based on the narrative timeline. We further empirically evaluate and show the efficacy of the proposed framework leveraging nearest-neighbor retrieval against a curated dataset of YouTube cinematic trailers to measure temporal synchronization, coverage, and spectral richness.
Ajitesh Jamulkar, Aritra Hazra
Jul 11, 2026cs.LG

Empowering Long-form Omni-modal Understanding with Robust Audio Perception

Recent advances in large-scale multimodal models have drivenremarkable progress in vision-language tasks; however, comprehensiveomni-modal understanding remains under-explored, largely due to thescarcity of datasets with rich, explicitly aligned auditory cues. To bridgethis gap, we present AVDC (Audio-Visual Decoupled Captions), a large-scaledataset designed to disentangle visual and auditory semantics. Specifi-cally, we propose an automated pipeline that leverages off-the-shelf mod-els to annotate videos with tripartite captions: visual-only (V), audio-only (A), and joint audio-visual (AV). This decoupled structure explic-itly captures both modality-specific nuances and complex cross-modalinteractions. Building upon this, we introduce AVDC-QA-CoT, a Chain-of-Thought augmented question-answering dataset to foster audio-visualreasoning. To fully exploit these resources, we employ a two-stage train-ing paradigm: omni-modal caption generation pre-training on AVDC, fol-lowed by instruction tuning on AVDC-QA-CoT. Extensive experiments acrossdiverse downstream tasks, spanning video captioning, audio-centric anal-ysis, and omni-modal benchmarks, demonstrate consistent and signifi-cant performance gains, showing the efficacy of our proposed datasetsand training strategy in advancing omni-modal perception. Code anddataset are related on https://radiant0726.github.io/AVDC-web/.
Kaiying Yan, Luoyi Sun, Xiao Zhou +1