Model-Based RL
RL: Reinforcement Learning
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24 papers in the last four weeks, up 243% on the four weeks before. 0.2% of all new papers.
Latest papers 142
Safety remains an open problem in reinforcement learning (RL), especially during training. While safety filters are promising to address safe exploration, they are generally poorly suited for high-dimensional systems with unknown dynamics. We propose Dyna-style Safety Augmented Reinforcement Learning (Dyna-SAuR), a novel algorithm that learns both a scalable safety filter and a control policy using a learned uncertainty-aware dynamics model, while requiring minimal domain knowledge. The filter avoids failures and high uncertainty regions. Thus, better models expand the set of safe and certain states, reducing filter conservatism. We present the effectiveness of Dyna-SAuR on goal-reaching CartPole as well as MuJoCo Walker, reducing failures compared to state-of-the-art methods by 2 orders of magnitude.
Biased Dreams: Limitations to Epistemic Uncertainty Quantification in Latent Space Models
Model-Based Reinforcement Learning distinguishes between physical dynamics models operating on proprioceptive inputs and latent dynamics models operating on high-dimensional image observations. A prominent latent approach is the Recurrent State Space Model used in the Dreamer family. While epistemic uncertainty quantification to inform exploration and mitigate model exploitation is well established for physical dynamics models, its transfer to latent dynamics models has received limited scrutiny. We empirically demonstrate that latent transitions are biased toward well-represented regions of latent space, exhibiting an attractor behavior that can deviate from true environment dynamics. As a result, discrepancies in environment dynamics may not manifest in latent space, undermining the reliability of epistemic uncertainty estimates. Because these attractors often lie in high-reward regions, latent rollouts systematically overestimate predicted rewards. Our findings highlight key limitations of epistemic uncertainty estimation in latent dynamics models and motivate more critical evaluation of this method.
Thoughts-as-Planning: Latent World Models for Chain-of-Thoughts Optimization via Reinforcement Planning
The success of large language models (LLMs) across diverse NLP tasks has elevated the importance of reasoning chain optimization as a critical step in aligning model behavior with task objectives. Existing reasoning chain tuning methods often rely on black-box heuristics or gradient-free search, which lack interpretability, generalization, and sample efficiency. In this work, we introduce \textbf{Thoughts-as-Planning}, a novel framework that formalizes reasoning chain optimization as a sequential decision-making process over a latent semantic space. We model the LLM as a partially observable environment and learn a latent world model that simulates the effect of reasoning chain edits on downstream outputs. A proximity-preserving embedding space is constructed to encode reasoning chain-response dynamics, enabling planning via gradient descent or reinforcement learning. Our method supports multi-scale abstraction, allowing reasoning chain edits at token, segment, and instruction levels to be integrated into a unified planner. Through extensive experiments on language understanding and generation tasks, we demonstrate that Thoughts-as-Planning outperforms state-of-the-art reasoning chain tuning baselines in efficiency, robustness, and generalization, while offering interpretability through its structured planning trajectory. Our code is available at https://github.com/FastLM/Thoughts-as-Planning.
CAPSULE: Control-Theoretic Action Perturbations for Safe Uncertainty-Aware Reinforcement Learning
Ensuring safe exploration in high-dimensional systems with unknown dynamics remains a significant challenge. Existing safe reinforcement learning methods often provide safety guarantees only in expectation, which can still lead to safety violations. Control-theoretic approaches, in contrast, offer hard constraint-based safety guarantees but typically assume access to known system dynamics or require accurate estimation of control-affine models. In this paper, we propose a safe reinforcement learning framework that learns a probabilistic control-affine dynamics model in an offline setting. The learned model is leveraged to explicitly construct control barrier functions (CBFs) that incorporate model uncertainty to provide conservative safety constraints. These CBF constraints are enforced through an online constraint-based action correction mechanism, enabling safe exploration without overly restricting task performance. Empirical evaluations on nonlinear, complex continuous-control benchmarks demonstrate that our approach achieves returns comparable to those of existing baselines while significantly reducing safety violations.
Toward Safe Autonomous Robotic Endovascular Interventions using World Models
Autonomous mechanical thrombectomy (MT) presents substantial challenges due to highly variable vascular geometries and the requirements for accurate, real-time control. While reinforcement learning (RL) has emerged as a promising paradigm for the automation of endovascular navigation, existing approaches often show limited robustness when faced with diverse patient anatomies or extended navigation horizons. In this work, we investigate a world-model-based framework for autonomous endovascular navigation built on TD-MPC2, a model-based RL method that integrates planning and learned dynamics. We evaluate a TD-MPC2 agent trained on multiple navigation tasks across hold out patient-specific vasculatures and benchmark its performance against the state-of-the-art Soft Actor-Critic (SAC) algorithm agent. Both approaches are further validated in vitro using patient-specific vascular phantoms under fluoroscopic guidance. In simulation, TD-MPC2 demonstrates a significantly higher mean success rate than SAC (58% vs. 36%, p < 0.001), and mean tip contact forces of 0.15 N, well below the proposed 1.5 N vessel rupture threshold. Mean success rates for TD-MPC2 (68%) were comparable to SAC (60%) in vitro, but TD-MPC2 achieved superior path ratios (p = 0.017) at the cost of longer procedure times (p < 0.001). Together, these results provide the first demonstration of autonomous MT navigation validated across both hold out in silico data and fluoroscopy-guided in vitro experiments, highlighting the promise of world models for safe and generalizable AI-assisted endovascular interventions.
Efficient Reinforcement Learning using Linear Koopman Dynamics for Nonlinear Robotic Systems
This paper presents a model-based reinforcement learning (RL) framework for optimal closed-loop control of nonlinear robotic systems. The proposed approach learns linear lifted dynamics through Koopman operator theory and integrates the resulting model into an actor-critic architecture for policy optimization, where the policy represents a parameterized closed-loop controller. To reduce computational cost and mitigate model rollout errors, policy gradients are estimated using one-step predictions of the learned dynamics rather than multi-step propagation. This leads to an online mini-batch policy gradient framework that enables policy improvement from streamed interaction data. The proposed framework is evaluated on several simulated nonlinear control benchmarks and two real-world hardware platforms, including a Kinova Gen3 robotic arm and a Unitree Go1 quadruped. Experimental results demonstrate improved sample efficiency over model-free RL baselines, superior control performance relative to model-based RL baselines, and control performance comparable to classical model-based methods that rely on exact system dynamics.
CSLE: A Reinforcement Learning Platform for Autonomous Security Management
Reinforcement learning is a promising approach to autonomous and adaptive security management in networked systems. However, current reinforcement learning solutions for security management are mostly limited to simulation environments and it is unclear how they generalize to operational systems. In this paper, we address this limitation by presenting CSLE: a reinforcement learning platform for autonomous security management that enables experimentation under realistic conditions. Conceptually, CSLE encompasses two systems. First, it includes an emulation system that replicates key components of the target system in a virtualized environment. We use this system to gather measurements and logs, based on which we identify a system model, such as a Markov decision process. Second, it includes a simulation system where security strategies are efficiently learned through simulations of the system model. The learned strategies are then evaluated and refined in the emulation system to close the gap between theoretical and operational performance. We demonstrate CSLE through four use cases: flow control, replication control, segmentation control, and recovery control. Through these use cases, we show that CSLE enables near-optimal security management in an environment that approximates an operational system.
Learning Ad Hoc Network Dynamics via Graph-Structured World Models
Ad hoc wireless networks exhibit complex, innate and coupled dynamics: node mobility, energy depletion and topology change that are difficult to model analytically. Model-free deep reinforcement learning requires sustained online interaction whereas existing model based approaches use flat state representations that lose per node structure. Therefore we propose G-RSSM, a graph structured recurrent state space model that maintains per node latent states with cross node multi head attention to learn the dynamics jointly from offline trajectories. We apply the proposed method to the downstream task clustering where a cluster head selection policy trains entirely through imagined rollouts in the learned world model. Across 27 evaluation scenarios spanning MANET, VANET, FANET, WSN and tactical networks with N=30 to 1000 nodes, the learned policy maintains high connectivity with only trained for N=50. Herein, we propose the first multi physics graph structured world model applied to combinatorial per node decision making in size agnostic wireless ad hoc networks.
Model-Based Reinforcement Learning Exploits Passive Body Dynamics for High-Performance Biped Robot Locomotion
Embodiment is a significant keyword in recent machine learning fields. This study focused on the passive nature of the body of a biped robot to generate walking and running locomotion using model-based deep reinforcement learning. We constructed two models in a simulator, one with passive elements (e.g., springs) and the other, which is similar to general humanoids, without passive elements. The training of the model with passive elements was highly affected by the attractor of the system. This lead that although the trajectories quickly converged to limit cycles, it took a long time to obtain large rewards. However, thanks to the attractor-driven learning, the acquired locomotion was robust and energy-efficient. The results revealed that robots with passive elements could efficiently acquire high-performance locomotion by utilizing stable limit cycles generated through dynamic interaction between the body and ground. This study demonstrates the importance of implementing passive properties in the body for future embodied AI.
WoVR: World Models as Reliable Simulators for Post-Training VLA Policies with RL
Reinforcement learning (RL) promises to unlock capabilities beyond imitation learning for Vision--Language--Action (VLA) models, but its requirement for massive real-world interaction prevents direct deployment on physical robots. Recent work attempts to use learned world models as simulators for policy optimization, yet closed-loop imagined rollouts inevitably suffer from hallucination and long-horizon error accumulation. Such errors not only degrade visual fidelity, but also mislead policy optimization by providing unreliable learning signals. We propose WoVR, a reliable world-model-based RL framework for post-training VLA policies. Instead of assuming a faithful world model, WoVR explicitly regulates how RL interacts with imperfect imagined dynamics. It improves rollout stability through a controllable action-conditioned video world model, reshapes imagined interaction to reduce effective error depth via Keyframe-Initialized Rollouts, and maintains policy--simulator alignment through World Model-Policy co-evolution. Extensive experiments demonstrate that WoVR enables stable long-horizon imagined rollouts and effective policy optimization, achieving superior LIBERO performance and consistent real-world gains across multiple robotic platforms. These results show that world models can serve as practical simulators for RL when hallucination is explicitly controlled. Additional visualization results are available at https://wovr-corl.github.io.
Meta-RL with Bayesian Linear Task Models
Deep Bayesian reinforcement learning adapts to unseen tasks by inferring latent transition and reward models, but existing methods typically rely on variational posteriors and evidence lower bounds, introducing approximation error and unstable task representations. We introduce GLiBRL, a deep Bayesian RL framework that combines generalised linear task models with learnable non-linear basis functions. GLiBRL features conjugate Bayesian inference, yielding exact, sequential posterior updates over task parameters and model noise, together with a closed-form marginal likelihood that eliminates variational inference. The update is naturally permutation-invariant, allowing GLiBRL to integrate with both off- and on-policy algorithms. GLiBRL also learns task representation admitting an exact kernel identity, relating distances between task representations to kernel discrepancies over the task contexts. Compared against eight representative or recent meta reinforcement learning methods, GLiBRL achieves the highest aggregate zero-shot test performance on both the MuJoCo locomotion and MetaWorld manipulation benchmarks.
Adaptive Partitioning and Learning for Stochastic Control of Diffusion Processes
We study reinforcement learning for controlled diffusion processes with unbounded continuous state spaces, bounded continuous actions, and polynomially growing rewards: settings that arise naturally in finance, economics, and operations research. To overcome the challenges of continuous and high-dimensional domains, we introduce a model-based algorithm that adaptively partitions the joint state-action space. The algorithm maintains estimators of drift, volatility, and rewards within each partition, refining the discretization whenever estimation bias exceeds statistical confidence. This adaptive scheme balances exploration and approximation, enabling efficient learning in unbounded domains. Our analysis establishes regret bounds that depend on the problem horizon, state dimension, reward growth order, and a newly defined notion of zooming dimension tailored to unbounded diffusion processes. The bounds recover existing results for bounded settings as a special case, while extending theoretical guarantees to a broader class of diffusion-type problems. Finally, we validate the effectiveness of our approach through numerical experiments, including applications to high-dimensional problems such as multi-asset mean-variance portfolio selection.
Why Do LLM Agents Fail in Exploring New Environments? A World-Modeling Perspective
Large Language Models (LLMs) as agents often fail to improve in new environments. We identify and characterize a failure mode we call exploration collapse: under reinforcement learning (RL) in environments whose states are unfamiliar to the policy, Pass@k, the probability that at least one of k sampled trajectories succeeds, drops markedly over training even as Pass@1 edges up, revealing increasingly brittle exploration; environments closer to the pretraining distribution show no such decline. We trace this collapse to weak grounding in environment states and dynamics, and study a simple remedy: explicitly teaching the agent to estimate the current state and predict its transitions before optimizing for reward. We instantiate it as SPA, an explore-then-exploit recipe that cold-starts the policy with a Self-Experience supervised finetuning (SFT) stage, collecting the model's own interaction trajectories and supervising state and next-state prediction, and then runs standard RL. The resulting world model serves as a grounded initialization for RL rather than an inference-time planner. Across unseen environments, SPA consistently and substantially improves over vanilla RL: for example, it raises the Sokoban success rate from 25.6% to 59.8% on Qwen2.5-1.5B-Instruct, letting sub-3B models surpass a 20B baseline on these tasks. Controlled studies indicate that the gains track four factors: grounded state representations, explicit transition modeling, self-experience trajectories from a sufficiently strong exploration policy, and adequate coverage of transition data.
Quantum Bayesian Networks Can Speed up Reinforcement Learning in Partially Observable Environments
Reinforcement learning (RL) provides a principled framework for decision-making in partially observable environments, which can be modeled as Markov decision processes and compactly represented through dynamic decision Bayesian networks. Recent advances demonstrate that inference on sparse Bayesian networks can be accelerated using quantum rejection sampling combined with amplitude amplification, leading to a computational speedup in estimating acceptance probabilities. Building on this result, we introduce Quantum Bayesian Reinforcement Learning (QBRL), a hybrid quantum-classical look-ahead algorithm for model-based RL in partially observable environments. We present a rigorous, oracle-free time complexity analysis under fault-tolerant assumptions for the quantum device. Unlike standard treatments that assume a black-box oracle, we explicitly specify the inference process, allowing our bounds to more accurately reflect the true computational cost. We show that, for environments whose dynamics form a sparse Bayesian network, horizon-based near-optimal planning can be achieved sub-quadratically faster through quantum-enhanced belief updates. On the other hand, we show that there is no quantum speed-up for environments that are either fully observable, or characterized by Bayesian networks whose maximum in-degree is not small. Furthermore, we present numerical experiments benchmarking QBRL against its classical counterpart on simple yet illustrative decision-making tasks. Our results offer a detailed analysis of how the quantum computational advantage translates into decision-making performance, highlighting that the magnitude of the advantage can vary significantly across different deployment settings.
Fully Offline Reinforcement Learning
Offline RL (ORL) promises safe and sample-efficient deployment but existing methods rely on undocumented online interactions for hyperparameter tuning and lack reliable fully offline estimates of initial online performance. We introduce SOReL, a fully offline Bayesian model-based RL method that learns a posterior over dynamics, estimates policy value via predictive uncertainty, and enables complete offline hyperparameter selection. We further propose TOReL, which extends this tuning framework to arbitrary model-free and model-based ORL algorithms. We provide a regret analysis showing that Bayesian offline RL achieves the minimax-optimal parametric rate under standard regularity conditions. Together, our methods establish a practical and theoretically grounded framework for fully offline RL.
Meta-reinforcement learning with minimum attention
Minimum attention applies the least action principle in changes of control concerning state and time, first proposed by Brockett. The involved regularization is highly relevant in emulating biological control, such as motor learning. We apply minimum attention in reinforcement learning (RL) as part of the rewards and investigate its connection to meta-learning and stabilization. Specifically, model-based meta-learning with minimum attention is explored in high-dimensional nonlinear dynamics. Ensemble-based model learning and gradient-based meta-policy learning are alternately performed. Empirically, minimum attention improves fast adaptation in few shots and reduces variance from perturbations of the model and environment, compared to model-free and model-based RL baseline, and yields consistent gain when integrated into modern world models (DreamerV3, MAMBA). Furthermore, the minimum attention demonstrates an improvement in energy efficiency.
A Robust Model-Based Approach for Continuous-Time Policy Evaluation with Unknown Lévy Process Dynamics
This paper develops a model-based framework for continuous-time policy evaluation (CTPE) in reinforcement learning, incorporating both Brownian and Lévy noise to model stochastic dynamics influenced by rare and extreme events. Our approach formulates the policy evaluation problem as solving a partial integro-differential equation (PIDE) for the value function with unknown coefficients. A key challenge in this setting is accurately recovering the unknown coefficients in the stochastic dynamics, particularly when driven by Lévy processes with heavy tail effects. To address this, we propose a robust numerical approach that effectively handles both unbiased and censored trajectory datasets. This method combines maximum likelihood estimation with an iterative tail correction mechanism, improving the stability and accuracy of coefficient recovery. Additionally, we establish a theoretical bound for the policy evaluation error based on coefficient recovery error. Through numerical experiments, including a real-data BTC price experiment, we demonstrate the effectiveness and robustness of our method in recovering heavy-tailed Lévy dynamics and verify the theoretical error analysis in policy evaluation.
Safe Learning Control with Optimality and Stability Guarantees
Merely pursuing performance may adversely affect safety, while a conservative policy for safe exploration will degrade the performance. How to guarantee both safety and performance in learning-based control problems is an interesting yet challenging issue. This paper aims to enhance system performance with a safety guarantee by solving reinforcement learning (RL)-based optimal control problems for nonlinear systems subject to high-relative-degree state constraints and unknown time-varying disturbance/actuator faults. A new type of control barrier functions (CBFs), termed high-order reciprocal-based control barrier function, is proposed to handle high-relative-degree constraints, which extends the design of CBFs to enforce robust safety without knowing the disturbance bound. The concept of gradient similarity is proposed to quantify the relationship between safety and performance. Finally, gradient manipulation and adaptive mechanisms are introduced in the model-based safe RL framework to enhance the performance with a safety guarantee. Two simulation examples illustrate the efficacy of the proposed algorithms.
ProSpec RL: Plan Ahead, then Execute
Imagining potential outcomes of actions before execution helps agents make more informed decisions, a prospective thinking ability fundamental to human cognition. However, mainstream model-free Reinforcement Learning (RL) methods lack the ability to proactively envision future scenarios, plan, and guide strategies. These methods typically rely on trial and error to adjust policy functions, aiming to maximize cumulative rewards or long-term value, even if such high-reward decisions place the environment in extremely dangerous states. To address this, we propose the Prospective (ProSpec) RL method, which makes higher-value, lower-risk optimal decisions by imagining future n-stream trajectories. Specifically, ProSpec employs a dynamic model to predict future states (termed "imagined states") based on the current state and a series of sampled actions. Furthermore, we integrate the concept of Model Predictive Control and introduce a cycle consistency constraint that allows the agent to evaluate and select the optimal actions from these trajectories. Moreover, ProSpec employs cycle consistency to mitigate two fundamental issues in RL: augmenting state reversibility to avoid irreversible events (low risk) and augmenting actions to generate numerous virtual trajectories, thereby improving data efficiency. We validated the effectiveness of our method on the DMControl benchmarks, where our approach achieved significant performance improvements. Code will be open-sourced upon acceptance.
Ego-Dynamics-Augmented World Model for Autonomous Driving with Zero-Shot Cross-Embodiment Adaptation
End-to-end autonomous driving requires generalization ability across platforms with dissimilar physical characteristics. The chassis defines the physical embodiment of each platform, and real-world fleets span sub-tonne microcars to bus-class vehicles. Consequently, the driving stack must either be retrained per platform or adapt to the underlying chassis dynamics online. World model (WM)-based reinforcement learning offers a sample-efficient path toward end-to-end autonomous driving on egocentric bird's-eye-view (BEV) representations, but its effectiveness hinges on how faithfully the WM captures the ego vehicle's dynamics. This work identifies a structural bottleneck in BEV-based WMs: observation transitions entangle ego-motion with scene dynamics, consuming modeling capacity at the cost of imagination accuracy. This burden is embodiment-dependent: dissimilar chassis produce different observation warps under the same control input. The proposed DynaDreamer addresses this bottleneck by conditioning the WM's latent distributions on a physics-informed ego-dynamics context derived from a lateral dynamics model with a neural tire force formulation. This context is extracted online via a neural-ODE encoder-decoder that simultaneously identifies the underlying chassis parameters. Information-theoretic analysis confirms that this conditioning removes the ego-motion terms from both the WM's transition entropy and its prior-posterior KL divergence. The identified physical parameterization enables zero-shot cross-embodiment adaptation across a dynamically diverse fleet without per-platform retraining. Simulation results show 28% and 43% improvements in driving task success rates over the strongest baseline in urban and highway scenarios, and the advantage over the base Transformer WM reaches up to 73% when extrapolating to unseen chassis.
Motus2: A Self-Evolving General World Model for Dexterous Manipulation
General embodied agents should perceive, predict, act, evaluate, and improve within a unified system. World models have shown great promise in building such agents, yet existing models typically append an action output head to a world simulator, without coupling them into a closed decision-and-learning loop for policy improvement. We present Motus2, a self-evolving general world model for dexterous manipulation. Motus2 advances world modeling through model scaling and data scaling. For model scaling, a single model with shared weights exposes three control interfaces: a policy (world-action model), a simulator (action-conditioned world model), and an evaluator (value model). The policy proposes candidate action chunks, the simulator predicts their visual consequences, and the evaluator assesses the predicted outcomes. Their coupling forms a closed decision-and-learning loop for policy improvement. This formulation uses curated expert demonstrations for action learning, while failed and suboptimal interactions provide valuable evidence for dynamics modeling and value learning. For data scaling, Motus2 progresses from large-scale monocular egocentric data to synchronized stereo egocentric data, followed by robot-domain adaptation with robot trajectories and supplementary human-robot alignment data. Motus2 further studies global-autoregressive and hybrid-memory extensions of its sliding-window context, adds tactile feedback for contact-aware control, and is instantiated on a fully biomimetic platform with stereo vision, dual arms, dual dexterous hands, and tactile sensing. Together, egocentric data scaling and closed-loop general world model scaling provide a general path toward self-evolving dexterous manipulation.
Compact Visuotactile World Models for Lifting: Prediction, Reward Alignment, and Force Constraints
Accurate tactile forecasts need not improve force-constrained control. We study a 652,157-parameter action-conditioned visuotactile world model with matched behavior cloning, policy learning in imagination, independent reactive implicit Q-learning, and model-assisted force feedback. A fixed protocol executes 34 policies on 120 fresh MuJoCo environments spanning geometry and physical-parameter shifts, plus 324 independently replayed action branches on 12 additional ID environments. Visuotactile dynamics reduce force action-effect MAE from 0.413 N for persistence to 0.338 N. Model-assisted feedback raises ID force-budgeted success from 73.3% to 93.3%, with paired difference +20.0 [+6.7,+33.4] percentage points (95% CI), with the difference occurring during scripted lowering. Its pooled difference is +3.9 [-4.5,+11.7] points. Imagined RL achieves 11.9% pooled joint success versus 25.0% for reactive IQL. An empirical tactile-residual stress test adds 330 executions. The evidence concerns rigid-box lifting after a common approach, without physical-robot transfer or a closed-loop safety guarantee.