Multi-Agent Path Finding

Also known as MAPF

Overview

Multi-agent path finding studies how to route agents to their goals without collisions, often minimizing travel cost or completion time; in lifelong settings, agents repeatedly receive new tasks. Classical methods include Conflict-Based Search and space-time search for high-quality or optimal plans, while prioritized planning, PIBT, and LaCAM trade some solution quality for scalability. Other approaches use learning, local communication, optimization, or hybrid methods that combine fast planning with conflict repair, and many now address task assignment, congestion, and execution on real robots. A central tension is balancing guarantees and realistic motion or disturbances against the speed and scale needed for dense fleets.

Latest papers

92 papers12 papers in the last four weeks, up 33% on the four weeks before. 0.1% of all new papers.

Aug 7, 2026

Scalable Long-Horizon Planning with Staggered Updates for Lifelong MAPF

Lifelong Multi-Agent Path Finding (LMAPF) requires generating collision-free paths for large agent fleets under strict real-time constraints. Reactive frameworks such as PIBT and Enhanced PIBT (EPIBT) scale effortlessly to thousands of agents through rule-based, step-by-step coordination but suffer from severe temporal myopia, making them ineffective in scenarios where long-horizon reasoning is essential. RHCR plans windowed paths over multi-step horizons but incurs substantial planning overheads that hinder scalability. TP tackles both challenges by planning only subsets of agents at each timestep, yet its applicability is restricted to highly structured maps. To achieve long-horizon planning at scale across general maps, we propose Path Updates over Staggered Horizons (PUSH), a LMAPF planner capable of coordinating thousands of agents in under a second while planning over multi-step horizons. PUSH combines the key advantages of PIBT, RHCR, and TP. Like TP, PUSH reduces computational complexity by planning only a subset of agents at each timestep using staggered planning windows. Unlike TP, however, PUSH plans RHCR-style windowed paths in general maps without relying on restrictive map assumptions. To maintain high throughput in congested environments, PUSH further integrates EPIBT-inspired priority inheritance, backtracking, and anytime improvements into its windowed planning. Empirical evaluations across two realistic MAPF scenarios requiring long-horizon reasoning show that PUSH scales to the same massive agent loads as EPIBT (e.g., 10k agents) while achieving significantly higher system throughput than all baselines.
Aug 6, 2026

Search-Aided Joint Agent-Environment Reinforcement Learning for Robust Lifelong Multi-Agent Path Finding with Rotations

Lifelong Multi-Agent Path Finding (LMAPF) requires repeatedly planning collision-free paths for agents that continuously receive new goals upon reaching their current ones. While many learning-based planners have been proposed for LMAPF, most rely on oversimplified kinematic assumptions that may overlook motion constraints critical to real-world performance. In this work, we study a more realistic LMAPF model derived from many real-world automated warehouse systems, termed LMAPF-R2, which incorporates robust safety constraints and in-place rotation constraints. These constraints substantially increase coordination difficulty, particularly in highly constrained spaces. To address these challenges, we propose Search-Aided Joint Reinforcement Learning (SJRL). We first augment neural policies with Causal PIBT, a single-step search-based planner that resolves agents' collisions and propagates their intentions. We then introduce a unified RL formulation that jointly optimizes agent and environment policies, where the environment policy learns graph edge costs to provide global movement guidance via backward Dijkstra search. Experiments demonstrate that SJRL achieves significant improvements over the strong search-based planner, Causal-PIBT, across multiple high-density maps. We further validate SJRL in a challenging mixed-reality warehouse environment with 8 physical robots and 248 virtual robots.
Aug 5, 2026

PRIMAL3: Pathfinding via Reinforcement and Imitation Multi-Agent Learning - Leveraging LaCAM3

We present PRIMAL3, an ultra-large-scale learning-based framework for multi-agent pathfinding (MAPF) that integrates reinforcement learning, topology-aware communication, LaCAM3-guided training, and PIBT-based action refinement. PRIMAL3 targets failures at topologically critical states, where agents must coordinate decisively around bottlenecks, dead ends, and persistent conflicts. Each agent is represented using features derived from cut vertices, dead-end regions, shortest-path distances, and blocking estimates. Two complementary graphs capture agent interactions: a same-direction following graph propagates multihop context along compatible paths, while a different-direction conflict graph differentiates agents competing for shared space through masked attention and relative features. During training, we propose to let policy entropy identify uncertain agents, for which LaCAM3 provides confidence-triggered action interventions and label-smoothed imitation targets. During execution, a priority-aware PIBT module refines the proposed joint actions using persistent, learned, and distance-aware priorities together with policy-aware fallback preferences while maintaining collision-free execution. The resulting framework combines learned exploration with structured expert guidance without requiring LaCAM3 at inference. Experiments demonstrate that PRIMAL3 substantially outperforms state-of-the-art learning-based baselines and scales to ultra-large instances with up to city-level 100,000 agents. Real-world experiments further demonstrate the feasibility of deploying PRIMAL3 on physical robotic systems and ablation studies validate the individual contributions the components we proposed. Project page: https://marmotlab.github.io/PRIMAL3/
Jul 29, 2026

Multi-Agent Planning with Spatio-Temporal and Topological Constraints using STL-GO

Multi-agent planning problems arise in a variety of engineering applications, such as multi-robot wildfire fighting and unmanned aerial inspection in factories. A particular challenge is the existence of spatio-temporal (i.e., when and/or where an agent should do what) and topological constraints (i.e., how agents should interact), as typically formalized via the notion of graphs. Over the last years, various frameworks have been proposed that can capture such constraints via spatio-temporal logics. We focus here on spatio-temporal logic with graph operators (STL-GO), a recent formalism that supports reasoning about multiple agents and their topologies, such as sensing, communication, and task topologies. In this paper, we consider the problem of planning multi-agent paths that satisfy constraints written in STL-GO. This problem is particularly challenging due to the need of encoding multiple, potentially time-varying graphs via the graph operators inherent to STL-GO. We present two encodings of this problem, one based on mixed-integer programming (MIP) and another based on satisfiability modulo theory (SMT), with soundness guarantees. We provide a unified interface for specifying agent constraints, their graph topologies, and the STL-GO specification, enabling seamless use of both methods and facilitating direct comparison between them. We evaluate both encodings on a multi-UAV search-and-rescue benchmark, ablating over team size and graph complexity, highlighting the expressiveness of the proposed encodings under dynamic multi- graph interactions.
Jul 28, 2026

Cooperative Multi-UAV Navigation in Complex Environments via Systematic Multi-Agent Deep Reinforcement Learning

Cooperative navigation of multi-agent UAVs in complex environments faces key challenges including local optima traps, sparse rewards, learning imbalance among agents, and insufficient cross-scenario generalisation. This paper proposes a multi-agent deep reinforcement learning framework that addresses these issues through coordinated exploration, demonstration exploitation, safe curriculum scheduling, and structure-aware generalisation. First, a perception mechanism combining memory of visited states, directional novelty estimates, and penalty backpropagation enables agents to proactively detect and escape local optima. Second, a hierarchical collaborative demonstration buffer with tiered behaviour cloning manages trajectories by degree of team collaboration and applies differential supervision to the actor network, improving demonstration utilisation under sparse collaborative signals. Third, a safety-aware dual-condition curriculum scheduling mechanism reviews mastered scenarios through back-testing and experience pre-filling during training, suppressing catastrophic forgetting while ensuring both task performance and flight safety. For generalisation, local geometric features computed from sensor readings are abstracted into a domain parameter, through which a structure-aware gating network and mixture-of-experts mechanism condition the policy on local structural patterns rather than scenario-specific coordinates, enabling cross-scenario transfer without exposure to the target environment. The framework is further validated under mixed static-dynamic obstacle settings, showing robust adaptability to dynamic disturbances. Simulation results confirm strong performance in collaboration success rate, navigation robustness, zero-shot cross-scenario generalisation, and dynamic environment adaptability.
Jul 16, 2026

Stigmergic Graph Memory: An Environment-Aware Approach for Many-to-Many Multi-Agent Pickup and Delivery

Automated fulfillment warehouses must continuously assign and execute pickup-and-delivery work while avoiding congestion. In many-to-many Multi-Agent Pickup and Delivery (MAPD), a request specifies a stock-keeping unit rather than fixed endpoints, requiring the controller to select an agent, source, and destination before path planning. Existing graph-guidance methods primarily influence routing after goals are fixed, leaving endpoint instantiation uninformed by recent traffic. We introduce Stigmergic Graph Memory (SGM), a bounded, decaying memory layer that records recent execution signals on warehouse nodes and directed edges to rank feasible endpoints and route preferences without altering collision constraints or planner validity. Across paired request streams on five layouts, three load levels, and 25 seeds per condition, SGM outperforms two reconstructed many-to-many allocation baselines in all 15 map-load conditions, with paired throughput gains of 20.5-36.7%. These results show that recent execution memory can improve warehouse throughput by shaping which feasible goals enter the planner, not only how agents travel to already fixed goals.
Jul 14, 2026

Model-Based Diffusion Optimal Control for Multi-Robot Motion Planning

Multi-Robot Motion Planning in continuous environments, where robots must generate dynamically feasible, collision-free trajectories, is challenging due to the combinatorial growth of the joint trajectory space and the difficulty of enforcing dynamic feasibility and hard safety constraints. Recent approaches recast trajectory planning as probabilistic inference, sampling from a posterior over trajectories using diffusion models whose score functions are learned from demonstration data. While showing promising performance, these approaches are limited: they often rely on sizable demonstration datasets and struggle to rigorously enforce dynamics and hard safety constraints during sampling. To this end, we introduce Model-Based Diffusion Optimal Control (MDOC), a model-based diffusion planner that efficiently produces dynamically feasible trajectories without relying on data. Crucially, we show that MDOC's safety mechanism -- combining known dynamics models with Control Barrier Function-constrained projections -- naturally scales to multi-robot planning settings through Conflict-Based Search. Across simulation experiments, this integrated method consistently outperforms representative baseline planners in sample efficiency, geometric smoothness, and success rate, while reducing computation time and producing collision-free trajectories.
Jul 10, 2026

Diffusion for Long-Horizon Multi-Robot Path Planning in Human-Shared Environments

Multi-robot path planning in human-shared environments requires a delicate balance between robust inter-robot coordination and socially aware behavior. While diffusion models excel at generating predictable, human-like paths, existing generative planners are often restricted to paths of fixed duration and high computational latency, limiting their adaptability to varying goal distances and hindering real-time deployment. We present Multi-Robot Rolling Diffusion (MRRD), a novel framework that enables real-time, long-horizon navigation for large robot teams through dense crowds. MRRD combines a rolling-horizon scheme to accommodate the limited prediction horizon of human motion, parallelized diffusion inference for scalable generation of human-like paths, and a conflict-based-search mechanism for resolving inter-robot collisions. It further incorporates urgency-based temporal conditioning to generate paths with varying speeds and employs differentiated guidance terms to maximize both social awareness around humans and efficient coordination between robots. Experimental results in crowded environments demonstrate that MRRD successfully scales to 15 robots in real-time, significantly outperforming existing baselines in both safety and mission success rates.
Jul 5, 2026

Conflict-Based Lazy Search for Fast Multi-Manipulator Planning

Employing multiple manipulators can boost efficiency and accomplish tasks that a single manipulator cannot do. However, real-time planning for multiple manipulators in a cluttered workspace still poses significant challenges for planning algorithms. This article proposes a new planning algorithm called Conflict-Based Lazy Search (CBLS) for multimanipulator planning. CBLS is built on Conflict-Based Search (CBS), an efficient multiagent pathfinding (MAPF) algorithm that has shown an order of magnitude speedup over previous approaches [1], [2]. CBS addresses MAPF by solving many single-agent pathfinding (SAPF) problems. Thus, its planning time directly depends on the efficiency of the SAPF algorithm adopted. Our CBLS algorithm enhances CBS with precomputation and lazy search. First, a lazily evaluated graph with controlled sparsity is precomputed for a single manipulator. Second, we propose the Lazy Edged-based A* (LEA*) for efficient SAPF. Since edge evaluation is the computational bottleneck of manipulator planning, LEA* uses lazy search and an edge queue to reduce the number of edge evaluations. We show that LEA* is optimally vertex efficient and has improved edge efficiency compared to A*. We apply the proposed CBLS to multi-manipulator planning problems and show its superior performance by comparing it with CBS and a sampling-based algorithm, namely, RRT-Connect.
Jul 1, 2026

From Real-Time Planning to Reliable Execution:Scalable Coordination for Heterogeneous Multi-Robot Fleets in Industrial Environments

With the increasing deployment of heterogeneous robot fleets in industrial environments, efficient coordination remains a critical challenge. Real-time path planning must simultaneously accommodate high robot densities and heterogeneous motion capabilities, while communication delays, execution uncertainties, and other disturbances may cause robots to deviate from the temporal assumptions underlying planned paths. Such deviations can lead to excessive waiting and congestion propagation across the fleet. This paper presents SCALE, a reactive online coordination framework that enables real-time planning while maintaining robust execution. Within this framework, we introduce a motion-induced conflict reduction mechanism to support the online generation of feasible paths for online conflict resolution. To mitigate the effects of disturbances, we further design a generalized Conjugate Action-Precedence Hypergraph (CAPH) that adaptively adjusts precedence relations among robots. Extensive validation experiments, together with a three-day deployment in a warehouse, demonstrate the
Jun 30, 2026

Dual-Informed Vertical Expansion for Multi-Objective Node Selection in Anytime Conflict-Based Search

Conflict-Based Search (CBS) is a leading exact algorithm for Multi-Agent Path Finding (MAPF), but its high-level node-selection rule is usually treated as a fixed implementation detail. Standard best-first selection is strong for minimizing expanded nodes and closing the optimality certificate, yet it can maintain a large frontier, interrupt parent-child expansion sequences, and provide no feasible incumbent until termination. This paper studies node selection as a first-class design choice for exact CBS. We introduce Dual-Informed Vertical Expansion (DIVE), a policy that is best-bound between dives and depth-oriented within a dive. DIVE starts each dive from the current best-bound frontier, follows promising children to exploit parent-child locality, and uses incumbent pruning to limit unproductive excursions. We formalize CBS node selection through a branch-and-bound view, prove that the traversal policy can be changed without affecting exactness, and analyze the resulting trade-offs among expanded nodes, dive breaks, queue size, and primal-dual bound progress. The analysis predicts three complementary extremes. Best-first search is node efficient, iterative deepening is memory efficient, and DIVE is dive efficient while retaining regular best-bound reanchoring. Experiments on standard MAPF benchmarks support this trade-off map. DIVE consistently reduces dive breaks, provides early incumbents with certified gaps, uses substantially less queue memory than best-first search, and benefits from warm starts and simple responsive variants in dense or memory-limited regimes.
Jun 22, 2026

Cooperative-ORCA*: Real-Time Proactive Deadlock Avoidance for Continuous-Space Multi-Agent Navigation

Multi-Agent Path Finding (MAPF) is a problem that requires computing collision-free paths for a set of agents from their start locations to designated goal locations. The problem has broad applications in domains where teams of robots must operate in a coordinated manner. ORCA* is a real time MAPF solver that assigns for each timestep a velocity for each agent. Due to its real time nature, it is myopic to future deadlocks that result from current decisions. ORCA*-MAPF attempts to remedy this limitation by introducing fallback mechanisms when deadlocks are detected. However, post hoc interventions often introduce significant flowtime overhead. In this paper, we introduce C-ORCA* and C-ORCA*-MAPF, continuous space MAPF algorithms that incorporate agents' entire spatial trajectory and their spatial dependencies to proactively prevent deadlocks from occurring, thus avoiding the high flowtime overhead associated with post hoc corrections in ORCA*-MAPF. The C-ORCA* family of algorithms significantly outperform previous state-of-the-art in terms of solve rate, runtime, and flowtime.
Jun 15, 2026

Intermittent Strategic Cooperation of Two Selfish Agents on Graphs

We study strategic space- and time-constrained cooperation between two self-interested agents through the Intermittent Strategic Cooperation-Based Two-Agent Path Planning (IC2PP) problem, a shortest-path game on graphs in which agents navigate toward individual targets while optionally cooperating at specific nodes to reduce their own travel times. Although such cooperation can strictly benefit both agents, it is strategically fragile: agents may deviate at any point along their paths. Modeled as a 2-player game, we characterize the structure of Pure Nash Equilibrium (PNE) joint strategies in IC2PP, and show that stable cooperation must follow a highly constrained form. We further prove that at least one PNE exists in every instance of IC2PP, and present a polynomial-time algorithm for enumerating all relevant PNEs. When multiple equilibria arise, we study coordination mechanisms based on bargaining-theoretic selection concepts and empirically compare equilibrium outcomes in terms of individual travel times and social welfare.
Jun 14, 2026

Unassigned Agents in Compilation-based Multi-agent Path Finding

Compilation-based techniques represent an important stream of solvers for multi-agent path finding (MAPF) due to their modularity and adaptability for non-standard variants of the problem. While in the standard MAPF the task is to navigate all agents from their initial positions to given individual goal positions without any collision, variants where a different requirement for agents is used are also relevant. Such a variant is MAPF with unassigned agents (UA-MAPF) where some agents have the same setting as in the standard MAPF with initial positions and goals while the remaining agents have the initial position but have no goal - unassigned agents. Despite unassigned agent do not need to reach any goal position they have to be moved out of the way of the standard agents if needed which represent a specific challenge. We show in this paper that UA-MAPF can be expressed in recent compilation-based techniques for MAPF based on formulating the problem as Boolean satisfiability, namely we adapt SMT-CBS and NRF-SAT, the recent solvers based on counterexample guided abstraction refinement and non-refined abstractions.
Jun 4, 2026

Hardness of Multi-Agent Path Finding on Trees: A Unified Approach

This paper presents a simple framework that settles the complexity of Multi-Agent Path Finding (MAPF) on trees across standard objectives - distance, makespan, and flowtime - for both labeled and colored variants. In MAPF, agents occupy the vertices of a graph and must move to target vertices without collisions while optimizing a given objective. In the labeled case, the agents are distinct and have respective targets; in the colored case, agents of the same color are interchangeable. While many MAPF variants are known to be intractable, several basic cases on trees have remained open. We prove NP-hardness on trees for both labeled and 2-colored MAPF under all three objectives. In particular, we resolve the classical Pebble Motion problem, where one pebble moves at a time to an adjacent empty vertex and the goal is to minimize the total number of moves. Despite being one of the most basic discrete motion models, its complexity on trees had remained open for several decades. Moreover, for colored Pebble Motion, we give the first hardness result on any graph class, already with two colors, which is tight. All of these results are established through the hardness of Stack Rearrangement, itself posed as an open problem, which asks to optimally rearrange items stored in stacks, and which we also prove to be NP-hard. Notably, the connection to stacks yields hardness already on very simple trees - subdivided stars - across all problems. Together, these results reveal a common tractability barrier that permeates several fundamental motion models, thereby unifying and strengthening prior hardness results.
Jun 3, 2026

CADENCE: Predicting Realized MAPF Execution Time Beyond Sum of Costs

Multi-Agent Path Finding (MAPF) algorithms are increasingly used to plan motion for robot teams in industrial warehouses and robotic shared workspaces, but standard MAPF algorithm evaluation metrics, such as Sum of Costs (SoC), makespan, and planner runtime, can obscure how planner choices translate into realistic execution performance. We present CADENCE (Coordination and Action-Driven Estimation for Networked Continuous Execution), a hardware study of this evaluation gap on a fixed 7 by 7 workcell with seven differential drive robots, asking which features available before execution can best predict final wall-clock completion time. We compare SoC, total planned travel cost, primitive motion burden (how much basic motion the plan requires, such as makespan, turns, consecutive moves, and start-stop transitions), and interaction aware coordination structure (how much inter-robot coordination the plan induces, such as dependency links, interacting robot pairs, dependency depth, and crowding exposure). To test this, we generate 120 plans across 15 scenarios -- 5 Empty, 5 Medium Random, and 5 Bottleneck and execute each plan four times, yielding a 480 trial hardware corpus. Using both a scenario-held -- out ridge model and a trial-level mixed-effects model, we find that SoC alone is informative but incomplete, while primitive motion burden gives the strongest improvement, reducing held out error by about 48.6%-59.8% in MAE and 44.2%-61.4% in RMSE relative to SoC-only models. Interaction-aware coordination features add smaller, less uniform gains, most clearly in the mixed-effects analysis. Across both models and uncertainty checks, primitive motion burden is the most reliable additional signal beyond SoC, suggesting that much of the execution time gap is already visible in the offline plan before any robot starts moving.
Jun 2, 2026

On dynamic multi-agent pathfinding methods: review, simulations and modifications

This paper presents a systematic study of pathfinding algorithms in the context of Dynamic Multi-Agent Pathfinding (D-MAPF), a setting that combines dynamic obstacles, partial observability, and inter-agent conflicts. We evaluate six representative algorithms: Dijkstra, D* Lite, Space-Time A*, WHCA*, M*, and a novel method denoted as A** within a unified simulation framework. The proposed A** algorithm introduces a template-based approach that decouples offline geometric path generation from online temporal adaptation. By precomputing multiple diverse candidate paths and dynamically reconnecting to them using space-time planning, A** improves solution quality in environments with frequent changes and limited sensing
May 25, 2026

Sentinel: Embodied Cooperative Spatial Reasoning and Planning

In this work, we study Cooperative Spatial Intelligence, the ability of decentralized embodied agents to coordinate effectively under dynamic environmental constraints across city-scale outdoor domains. We introduce Sentinel Challenge, a benchmark where multiple decentralized embodied agents must communicate in natural language to agree on a mutually safe and convenient meeting point within large, city-scale outdoor environments. Each agent must then navigate safely while avoiding dynamic sentinels patrolling the area, using a tool that provides coarse spatial information. To address this, we propose CoSaR (Cooperative Spatial Reasoning and Planning), a framework that bridges the high-level communication and planning abilities of foundation models with the precision of classical spatial navigation algorithms. CoSaR enables agents to exchange situational updates, reason over evolving spatial constraints, and collaboratively replan trajectories. Evaluated across 14 city-level scenes with 3-5 agents, CoSaR consistently leads to faster gathering, shorter path lengths, and improved safety. Our results demonstrate that integrating dynamic communication with spatial reasoning is essential for robust multi-agent cooperation. By formalizing this new setting and providing a scalable benchmark, we aim to build a foundation for advancing cooperative spatial intelligence in embodied multi-agent systems. Code and challenge are available at https://github.com/UMass-Embodied-AGI/Sentinel.
May 20, 2026

STEAM: A Training-Free Congestion-Aware Enhancement Framework for Decentralized Multi-Agent Path Finding

We propose STEAM (Spatial, Temporal, and Emergent congestion Awareness for MAPF), a training-free test-time enhancement framework for learning-based decentralized Multi-Agent Path Finding (MAPF) in discrete environments. Given a pretrained decentralized policy, STEAM requires no retraining, architectural modification, or replacement by a centralized planner. Instead, it injects lightweight congestion-aware guidance into the original policy execution. STEAM first rolls out the shortest paths induced by the current cost-to-go maps to identify potential future congestion hotspots. Spatially avoidable congestion is mitigated by updating agent-specific cost-to-go information, while spatially unavoidable bottlenecks are handled through temporal logit correction. In addition, emergent local congestion is reduced by a density-aware logit correction based on neighboring agents' corrected cost-to-go maps. Extensive experiments on representative learning-based decentralized MAPF algorithms show that STEAM consistently improves success rate, makespan, and solution cost, with success-rate gains of up to 60% and only minor computational overhead. The implementation is available at https://anonymous.4open.science/r/STEAM-MAPF-7A62.
May 16, 2026

Lifelong LaCAM with Local Guidance for Lifelong MAPF

Local guidance has recently proven to be a powerful driver of empirical performance in real-time, suboptimal multi-agent pathfinding (MAPF), improving the scalable configuration-based solver LaCAM. By injecting informative spatiotemporal cues around each agent, local guidance mitigates congestion, reduces waiting, and remains scalable enough even with tight time budgets, yielding state-of-the-art performance for one-shot MAPF. This study asks whether the same benefits can be lifted to the lifelong setting (LMAPF), where tasks arrive continuously and improvements in per-step plans can increase task completion throughput over long horizons. We propose LLLG, a Lifelong version of LaCAM enhanced with Local Guidance, which employs a receding-horizon windowed planning framework and warm-starts guidance from the previous solution at each timestep. Our method scales effectively, maintains high throughput even in compact, dense environments, and surpasses existing planners, thereby pushing the frontier of real-time, lifelong MAPF.
May 15, 2026

Multi-Agent Cooperative Transportation: Optimal and Efficient Task Allocation and Path Finding

Multi-robot systems are integral to modern logistics, but their capabilities are often limited to tasks executable by individual agents. This paper addresses a critical gap in existing frameworks like Multi-Agent Path Finding (MAPF) and Task Allocation and Path Finding (TAPF), which lack true cooperation for transporting large items that require multiple agents. To this end, we formalise the Cooperative Transportation Task Allocation and Path Finding (CT-TAPF) problem, which integrates team formation, task assignment, and collision-free pathfinding. We present an optimal solver, Cooperative Transportation Task Conflict-Based Search (CT-TCBS), which features a novel Incremental Expansion strategy to tackle the combinatorial explosion inherent in team formation. Recognising the computational cost of optimality, we also develop a family of sub-optimal solvers that employ a global, task-centric perspective, selecting the next task to assign based on a global difficulty metric (Best Task or Worst Task). Our comprehensive empirical evaluation demonstrates three key findings: (1) the incremental expansion strategy significantly outperforms the naive combinatorial approach by successfully pruning the dominant task-allocation search space; (2) we identify a task-conflict expansion dilemma, where sophisticated conflict resolvers effective for large-agent pathfinding subproblems can be detrimental in the integrated CT-TAPF setting; and (3) our proposed sub-optimal solvers establish a new, more efficient frontier on the solution quality-runtime spectrum compared to "nn-" agent-centric baselines. This work provides a foundational framework and a set of effective algorithms for a new, practical class of cooperative multi-agent problems.
May 15, 2026

From Gridworlds to Warehouses: Adapting Lightweight One-shot Multi-Agent Pathfinding for AGVs

Multi-agent pathfinding (MAPF) under one-shot planning is a core component of warehouse automation, yet classical formulations typically assume four-connected 2D grids with unit-time moves in four directions. To fill reality gaps while still being trackable with discrete combinatorial search, this work proposes a more practical counterpart tailored to differential-drive AGVs. We term this multi-agent warehouse pathfinding (MAWPF), featured with four constraints: (i) agent actions are restricted to straight motion and in-place rotation; (ii) rotations require multi-step costs; (iii) acceleration and deceleration are considered, and; (iv) follower collisions are prohibited to prevent rear-end crashes. To solve MAWPF efficiently, we adapt representative suboptimal MAPF algorithms-PP, LNS2, PIBT, and LaCAM-and conduct comprehensive benchmarking. Our experiments reveal that PP and LNS2 struggle to solve instances with many agents, while PIBT-based approaches achieve preferable scalability with increased solution cost. We believe that these constitute an important step toward adapting classical gridworld MAPF to operational warehouse setups.
May 13, 2026

Privacy Preserving Multi Agent Path Finding

In the multi-agent path finding (MAPF) problem, a group of agents search in a graph for a path for each agent where no two paths collide. While in all applications of MAPF the agents must not collide with each other, in some of them the agents may not wish to share their paths due to privacy constraints. In this work, we formulate two types of privacy constraints for MAPF and propose algorithms that preserve them. The first type of privacy we consider is planning-level privacy, which means that during planning, the agents cannot identify exactly the planned location of the other agents. We propose a general framework for obtaining planning-level privacy, which works by adding mock agents to the planning process. The second type of privacy we consider is execution-level privacy, which is relevant when agents have limited sensing capabilities. Execution-level privacy is preserved if none of the agents is allowed to sense the location of the other agents during execution. We show how to adapt two popular MAPF algorithms, namely PIBT and LaCAM, such that they preserve execution-level privacy. Lastly, we propose a post-processing technique that allows the agents to reduce the sum of costs of the returned solution without losing any privacy. We also implemented our algorithms and evaluated them empirically, showing that the proposed post-processing technique indeed improved cost significantly.
May 13, 2026

Discrete Diffusion for Complex and Congested Multi-Agent Path Finding with Sparse Social Attention

Multi-Agent Path Finding (MAPF) is a coordination problem that requires computing globally consistent, collision-free trajectories from individual start positions to assigned goal positions under combinatorial planning complexity. In dense environments, suboptimal initial plans induce compound conflicts that hinder feasible repair. For repair-based solvers like LNS2, initial plan quality critically affects downstream repair, yet this factor remains underexplored. We propose DiffLNS, a hybrid framework that integrates a discrete denoising diffusion probabilistic model (D3PM) with LNS2. The D3PM serves as an initializer with sparse social attention that learns a spatiotemporal prior over coordinated multi-agent action trajectories from expert demonstrations and samples multiple joint plans. Operating directly on the categorical action space, our discrete diffusion preserves the MAPF action structure and samples from a multimodal joint-plan distribution to produce diverse drafts well suited for neighborhood repair. These drafts act as warm starts for downstream repair, which completes unfinished trajectories and resolves remaining conflicts under hard MAPF constraints. Experimental results show that despite being trained only on instances with at most 96 agents, the initializer generalizes to scenarios with up to 312 agents at inference time. Across 20 complex and congested settings, DiffLNS achieves an average success rate of 95.8%, outperforming the strongest tested baseline by 9.6 percentage points and matching or exceeding all baselines in all 20 settings. To the best of our knowledge, this is the first work to leverage discrete diffusion for warm-starting an LNS-based MAPF solver.
May 13, 2026

Conveyor Parcel Routing with Order-Contiguous Arrivals

In warehouse logistics, parcels released from the outfeed of an automated storage system must be routed through conveyor networks to workstations. Beyond collision avoidance, practical operations impose an additional requirement of order-contiguous arrivals: at each delivery point, parcels belonging to the same order must arrive as a consecutive block in the arrival sequence to reduce downstream re-sorting effort. We formalize this problem as online multi-agent path finding with order-contiguity (online MAPF-OC), where agents (i.e., parcels) appear over time and exit upon delivery. To efficiently solve online MAPF-OC, we propose Dual-Ordering Prioritized Planning (DOPP), a complete polynomial-time algorithm with a three-level structure that (i) searches order-level arrival sequences, (ii) refines agent-level priorities, and (iii) synthesizes feasible solutions via prioritized planning. Experiments on various conveyor-network layouts, including those derived from actual warehouses, demonstrate DOPP's practical scalability and ability to generate high-quality plans within tight time budgets.
May 12, 2026

Distance-Constrained Unlabeled Multi-Agent Pathfinding

We study a graph pathfinding problem Distance-rr Independent Unlabeled Multi-Agent Pathfinding, finding a set of collision-free paths between two sets where agents must stay at pairwise distance at least r+1r+1 at all times. This additional constraint, generalizing collision modeling for classical MAPF, targets aspects of real-world multi-agent coordination. This additional distance constraint makes feasibility (i.e., whether a solution exists) PSPACE-complete, in contrast to standard (unlabeled) MAPF, where it can be decided in polynomial time. We address the challenge via two complementary approaches: (i) reduction-based optimal algorithms with a feasibility-preserving compression procedure, and (ii) a configuration generator-based search. Despite the hardness, empirical results show that our algorithm can handle hundreds of agents in a practical timeframe.
May 12, 2026

Robust Multi-Agent Path Finding under Observation Attacks: A Principled Adversarial-Plus-Smoothing Training Recipe

Decentralized multi-agent path finding (MAPF) routes a team of agents on a shared grid, each acting from its own local view. The standard solution trains one shared neural policy with Proximal Policy Optimization (PPO), a popular on-policy reinforcement learning algorithm. Such a policy works well on clean observations, but a small input perturbation on one agent often changes its action, which then blocks a neighbour, and the team jams. In this paper we present two training recipes that keep the same network and the same deployment loop, yet make the policy hold up under perturbed observations. The first recipe, Adv-PPO, trains the shared policy against worst-case perturbations of its own input and selects the checkpoint by performance under adversarial perturbation. The second recipe, Adv-PPO+MACER, fine-tunes that checkpoint with a small on-policy smoothness term whose gradient follows the certified radius of randomized smoothing. On POGEMA with 8x8 maps and four agents, the unprotected PPO policy reaches 95.8% clean success but only 2.5% under the strongest attack. Adv-PPO recovers worst-case success to 59.2% at one percentage point of clean cost. Adv-PPO+MACER recovers it to 77.5% +/- 6.0% across three independent seeds at less than one percentage point of clean cost. We support these numbers with per-attack curves, a certified action-stability sanity check (which measures the smoothed-policy wrapper, not the deployed argmax policy), and side-by-side rollout storyboards that show the failure mode and the fix inside one environment instance.
May 11, 2026

Optimal and Scalable MAPF via Multi-Marginal Optimal Transport and Schrödinger Bridges

We consider anonymous multi-agent path finding (MAPF) where a set of robots is tasked to travel to a set of targets on a finite, connected graph. We show that MAPF can be cast as a special class of multi-marginal optimal transport (MMOT) problems with an underlying Markovian structure, under which the exponentially large MMOT collapses to a linear program (LP) polynomial in size. Focusing on the anonymous setting, we establish conditions under which the corresponding LP is feasible, totally unimodular, and consequently, yields min-cost, integral ({0,1})(\{0,1\}) transports that do not overlap in both space and time. To adapt the approach to large-scale problems, we cast the MAPF-MMOT in a probabilistic framework via Schrödinger bridges. Under standard assumptions, we show that the Schrödinger bridge formulation reduces to an entropic regularization of the corresponding MMOT that admits an iterative Sinkhorn-type solution. The Schrödinger bridge, being a probabilistic framework, provides a shadow (fractional) transport that we use as a template to solve a reduced LP and demonstrate that it results in near-optimal, integral transports at a significant reduction in complexity. Extensive experiments highlight the optimality and scalability of the proposed approaches.
May 8, 2026

Alternating Target-Path Planning for Scalable Multi-Agent Coordination

The concurrent target assignment and pathfinding (TAPF) problem extends multi-agent pathfinding (MAPF) by asking planners to allocate distinct targets and collision-free paths to agents. Prior work on TAPF has relied exclusively on Conflict-Based Search (CBS), which tightly couples target assignment and pathfinding, resulting in compute-intensive, non-scalable solutions. In contrast, we propose an iterative refinement framework that decouples target assignment from pathfinding. Our framework builds on modern, fast, suboptimal MAPF solvers, such as LaCAM. Specifically, within a given time budget, it repeatedly solves MAPF for the current target assignment, identifies bottleneck agents via MAPF feedback, and refines the assignment. Empirical results show that feedback-driven reassignment loop is effective, enabling our framework to scale well beyond the reach of the state-of-the-art CBS-based solver while maintaining decent solution quality. This represents a solid step toward practical, large scale TAPF suitable for real-world setups.
May 8, 2026

Learning to Communicate Locally for Large-Scale Multi-Agent Pathfinding

Multi-agent pathfinding (MAPF) is a widely used abstraction for multi-robot trajectory planning problems, where multiple homogeneous agents move simultaneously within a shared environment. Although solving MAPF optimally is NP-hard, scalable and efficient solvers are critical for real-world applications such as logistics and search-and-rescue. To this end, the research community has proposed various decentralized suboptimal MAPF solvers that leverage machine learning. Such methods frame MAPF (from a single agent perspective) as a Dec-POMDP where at each time step an agent has to decide an action based on the local observation and typically solve the problem via reinforcement learning or imitation learning. We follow the same approach but additionally introduce a learnable communication module tailored to enhance cooperation between agents via efficient feature sharing. We present the Local Communication for Multi-agent Pathfinding (LC-MAPF), a generalizable pre-trained model that applies multi-round communication between neighboring agents to exchange information and improve their coordination. Our experiments show that the introduced method outperforms the existing learning-based MAPF solvers, including IL and RL-based approaches, across diverse metrics in a diverse range of (unseen) test scenarios. Remarkably, the introduced communication mechanism does not compromise LC-MAPF's scalability, a common bottleneck for communication-based MAPF solvers.