Multi-Agent Reinforcement Learning

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20 papers in the last 28 days · 0.3% of indexed attention

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Period ending 2026-09-21

9 new papers

A weekly snapshot of new work published in Multi-Agent Reinforcement Learning.

Period ending 2026-09-14

6 new papers

A weekly snapshot of new work published in Multi-Agent Reinforcement Learning.

Period ending 2026-09-07

2 new papers

A weekly snapshot of new work published in Multi-Agent Reinforcement Learning.

273 papers

Latest in Multi-Agent Reinforcement Learning

Sep 22, 2026cs.MA

MATES: Learning Multi-Agent Interactions by Transforming Observations for Frozen Single-Agent Policies

Multi-agent reinforcement learning (MARL) commonly trains decentralized policies from scratch, requiring agents to acquire individual task competence and coordination simultaneously. Yet many multi-agent problems admit a compatible single-agent counterpart in which the underlying task can be learned in isolation. We introduce Multi-Agent Observation Transformation for Existing Single-Agent Policies (MATES), an input-side adaptation framework for tasks whose multi-agent observations preserve the solo-task information while exposing separately identifiable neighbor information. From multi-agent experience, MATES learns a small adapter that maps this observation into the format expected by a frozen single-agent policy, inducing actions suited to the shared environment without updating the single-agent policy itself. MATES leaves the pretrained policy's internal architecture unchanged and retains the objectives and update procedures of the underlying MARL algorithm. We evaluate MATES using both on- and off-policy algorithms on lifelong pathfinding, navigation, and cooperative discovery, spanning discrete and continuous observation and action spaces. Across all evaluated settings, MATES optimizes only 3.5-7.3% as many parameters as full-policy training while consistently outperforming MARL training from scratch. It approaches the performance of full fine-tuning, remains competitive overall with demonstration-based baselines, and retains strong task performance at team sizes not encountered during training. These results provide evidence that, under this observation structure, effective multi-agent behavior can be learned without modifying the policy that encodes individual competence.
Elie Abboud, Oren Gal
Sep 22, 2026cs.LG

Fully Byzantine-Resilient Multi-Agent Reinforcement Learning

We study distributed Byzantine-resilient actor-critic multi-agent reinforcement learning (AC-MARL), where agents collectively learn policies through local interactions. Existing methods guarantee convergence of the agents' parameters only to a neighborhood of the attack-free limit points, resulting in degraded performance. We propose Fully Resilient AC-MARL (FRAC-MARL), a decentralized method in which each agent leverages redundancy in two-hop messages to identify reliable messages. Under linear parameterizations of the value and team-reward functions and Byzantine edge attacks, where adversarial behavior is confined to the communication layer, we prove that agents' parameters converge almost surely to the same limit points as in the attack-free case over time-varying communication graphs. We introduce a novel topological condition for the convergence of our method, present a systematic method to construct such networks, and prove that this condition can be verified in polynomial time. Finally, we demonstrate our method on cooperative multi-robot formation control tasks.
Haejoon Lee, Dimitra Panagou
Sep 17, 2026cs.LG

Mitigating Retaliatory Algorithmic Collusion in Repeated Games

Reinforcement learning agents trained to maximize their own reward in repeated interactions can converge to supra-competitive outcomes resembling explicit collusion, without communication or shared design. Existing mitigation approaches are largely tied to specific economic settings, like two-sided platforms and auctions, leaving open how to design interventions for general repeated games. We address this gap by formalizing the connection between empirical observations from prior work on Q-learning collusion and classical theory of Simple Penal Codes (SPCs). We show any non-trivial SPC induces a quantifiable conditional dependence in agents' policies, detectable via the total variation distance between an agent's action distributions across cooperation and defection histories. Building on this connection, we propose CURB (Collusion Unwinding via Reward shaping and Belief injection), a reward-shaping framework that penalizes this Total Variation (TV) distance signal during Q-learning and is guaranteed to convert any SPC fixed point of the dynamics into a trivial one, thus precluding collusive equilibria sustained by punishment threats. Empirically, CURB substantially reduces collusion by Q-learning agents in both Bertrand and Cournot Competition Repeated Games. We further demonstrate that CURB extends to deep Q-network agents in Bertrand competition, suggesting the mechanism generalizes beyond tabular Q-learning.
Karthik Sivachandran, Rohan Paleja
Sep 17, 2026cs.AI

Agentic AI Networking for Heterogeneous Unmanned Aerial Systems in Low-Altitude Wireless Networks

Low-altitude wireless networks (LAWNs) are emerging as a key infrastructure for heterogeneous unmanned aerial systems that support concurrent services within a shared three-dimensional airspace. Their coexistence creates strong coupling among mobility, connectivity, and shared network resources, while heterogeneous services impose distinct and time-varying requirements. These interactions naturally form a dynamic non-cooperative game in which both operating conditions and coordination objectives evolve over time. Conventional optimization and learning-based controllers typically rely on predefined objectives, limiting their ability to adapt autonomously to changing service requirements and resource priorities. To address this challenge, we propose a hierarchical hybrid large language model (LLM)- multi-agent reinforcement learning (MARL) architecture organized as a dual-loop structure. Specifically, an outer adaptation loop employs LLM-assisted game orchestration to interpret service requirements and operator intent, and reconfigure objectives and resource priorities, while an inner loop executes decentralized, parameter-conditioned MARL policies under the configured game. A logistics-monitoring case study illustrates how the proposed framework facilitates coordinated coexistence among heterogeneous services, adapting to evolving operating conditions without retraining the underlying MARL policies. Finally, we discuss key challenges and research directions toward scalable, trustworthy, and adaptive agentic LAWNs.
Nguyen Duc Minh Quang, Chang Liu, Shuangyang Li +1
Sep 16, 2026cs.AI

CERA-MoA: Co-Evolving Routing Mechanisms with Continually Learning LLM Agents

Current Mixture-of-Agents (MoA) paradigms generally treat query routing and agent fine-tuning as separate processes, limiting their ability to respond to evolving agent capabilities. This disconnect prevents routing strategies from adapting to evolving agent capabilities during post-training and prevents agents from achieving synergistic data-driven specialization. To resolve this, we introduce CERA-MoA (Co-Evolving Router with continually learning Agents for Mixture-of-Agents), an iterative reinforcement learning framework where the dynamic router and independent agent policies co-evolve. We design a predictive familiarity estimator that leverages mid-layer hidden states to evaluate semantic competence among agents, avoiding the overhead of full rollouts. Based on these familiarity scores, a cumulative-threshold adaptive routing mechanism dynamically activates a tailored minimal agent subset, achieving a trade-off between task performance and efficiency. By proactively allocating targeted training samples to agents based on their evolving competence, CERA-MoA promotes capability differentiation. Extensive experiments across various domains demonstrate that CERA-MoA outperforms state-of-the-art static-agent routing and fix-workflow fine-tuning baselines.
Jiaxuan Jiang, Liyuan He, Zhixuan Fang
Sep 16, 2026cs.LG

CoRe-MARL: Cooperative Redistribution Under Unknown Dynamics Using Recurrent Multi-Agent Reinforcement Learning

Emergency management assistance programs, such as relief distribution, are essential for delivering necessary supplies to affected communities. However, these programs operate in a decentralized network of local centers that face uncertain local demand and supply dynamics, resulting in inconsistent avail- ability of local services. Redistribution of supplies among these local centers reduces these imbalances, but the centers often make decisions independently, with limited information and disrupted transportation. This study develops CoRe-MARL, a cooperative multi-agent reinforcement learning (MARL) framework, by formulating a decentralized partially observable Markov decision process (Dec-POMDP). We treat each center as an agent that learns a redistribution policy to improve the service in the worst-case region and reduce the service gap across regions while protecting network-wide service. We incorporate a recurrent network that captures evolving supply and demand dynamics without direct observation, while multi-agent proximal policy optimization (MAPPO) enables centralized training and decentralized execution (CTDE). We evaluate the framework in a simulated environment with diverse trajectories, where exact dynamics are not observed by actors and the MAPPO critic. We compare the recurrent MAPPO with the recurrent independent PPO (IPPO) and a local only heuristic, and find that MAPPO reduces the service gap across local centers and enhances service for the worst-served center while maintaining competitive network-wide service. The recurrent MAPPO also shows consistent performance across diverse trajectory patterns, demonstrating its ability to adapt to evolving dynamics. The findings demonstrate the capability of cooperative learning for decentralized redistribution and improving equitable service under uncertain and evolving dynamics.
Naimur Rahman Chowdhury, Shatabdi Sen Prapti, Md. Salehin Seyam +1
Sep 16, 2026cs.CL

DualSQL: Text-to-SQL with Multi-Agent Reinforcement Learning

State-of-the-art Text-to-SQL systems are typically multi-agent pipelines centered around two fundamental tasks: schema linking and SQL generation. However, existing work trains separate models for each task, failing to leverage the synergy between these interrelated tasks. In this work, we propose DualSQL, a new Text-to-SQL system consisting of two agents powered by a single model backbone. The agents share the same model weights and agentic scaffold, enabling joint optimization through a robust multi-agent reinforcement learning (RL) framework. We design three database access tools to facilitate effective multi-step reasoning grounded to interactions with the databases. To improve training and avoid model collapse, we introduce a set of rollout guardrail mechanisms that stabilizes multi-agent RL training, supporting DualSQL to keep improving during training. We also introduce a new SQL correctness metric, robust execution match (REX), to more accurately judge SQL correctness and assign reward signals. Being trained on only 3755 examples, DualSQL-4B achieves an impressive 68.0% execution accuracy on the BIRD development set, matching previous 7B models. DualSQL-8B further improves to 71.1%, outperforming previous state-of-the-art single-model solutions with 32B parameters. These results demonstrate the strength of joint multi-agent reinforcement learning for building high performance Text-to-SQL pipelines.
Shijie Chen, Yu Gan, Yeounoh Chung +6
Sep 14, 2026cs.LG

Assembling the CREW: A Collaborative Multi-agent Reinforcement Learning Framework for Automated Related Work Generation

Automatic Related Work Generation (RWG) significantly reduces the human time and effort required to author the Related Work Section (RWS) of a research paper. However, prior methods leveraging multi-agent Large Language Models (LLMs) typically rely on a predefined workflow, where each agent is responsible for a specific step in the entire process. This rigid, static inter-agent coordination limits the adaptive collaboration required to synthesize complex scientific literature. To address this limitation, we propose CREW (Collaborative Reinforcement Learning for Related Work Generation), a novel framework where LLM agents bypass heuristic pipelines to dynamically coordinate by autonomously selecting actions, such as Retrieve, Disseminate, Compose, and Critique, driven by a policy optimized via Independent Proximal Policy Optimization (IPPO). Extensive experiments on a standard RWG benchmark demonstrate that our approach yields substantial quality improvements over strong existing baselines, while significantly reducing token costs. Code is available at https://github.com/YenPBao/CREW-Collaborative-MARL.git
Hai-Dang Dang, Bao-Yen Pham, Bao Nguyen +2
Sep 14, 2026cs.LG

Robust and Efficient Communication for Multi-Agent Learning

Effective communication is a cornerstone of distributed intelligence in Multi-Agent Reinforcement Learning (MARL), yet ensuring that generated messages are both informative and robust to physical constraints remains a significant challenge. This paper introduces Multi-Agent Regularized Communication (MARC), a novel framework inspired by information-theoretic principles of conditional mutual information. MARC employs an attention-based architecture coupled with a unique message regularization mechanism designed to minimize uncertainty regarding future system states, thereby inducing the learning of highly representative communication protocols. Crucially, we evaluate MARC under stringent communication bottlenecks and lossy channels, simulating the real-world constraints of autonomous robotic networks and decentralized systems. Our results demonstrate that MARC significantly outperforms state-of-the-art methods in complex cooperative domains. Furthermore, we provide a deep analysis of message characteristics, proving that MARC maintains high operational performance even under significant data compression, offering a scalable path for deploying intelligent agents in resource-constrained environments.
Rafael Pina, Varuna De Silva, Corentin Artaud
Sep 14, 2026cs.RO

A Data-Driven Distributed Control Scheme: Learning Multi-Objective Agent-Based MPC for Path-Tracking

Agent-based model predictive control (AMPC) has recently been proposed for vehicle systems with various controllers, such as differential braking and torque vectoring, where controllers are regarded as distributed agents contributing to the same objective. However, this scheme is challenging in handling multiple conflicting objectives with coupled agents. A common approach for such tasks is the integrated MPC, where all objectives and agents are stacked together in one optimization. Nevertheless, as more agents and objectives are involved, the integrated MPC will face challenges like computational burdens and maintenance difficulties in practice. To this end, this paper proposes a learning multi-objective AMPC that can improve design flexibility and computing efficiency. First, under the assumption of information exchange, a multi-objective AMPC tailored from the alternating direction method of multipliers (ADMM) is proposed to decouple the system and achieve the same performance as the integrated scheme iteratively. Second, a learning-based method for initializing iterations is proposed to accelerate convergence. In addition, a data management method is proposed for real-time efficiency, and an authentication module is designed for learning reliability. We compare the proposed scheme against the integrated scheme via a combined path-tracking simulation for autonomous vehicles with various controllers. The proposed scheme achieves the same control performance as the integrated one while reducing the computational time by 43.5%. Furthermore, the learning-based method saves 88.6% more computational time than without learning, making it suitable for real-time implementation.
Jiaming Zhong, Reza Valiollahi Mehrizi, Yash Vardhan Pant +1
Sep 14, 2026cs.CL

Forty Shades of Blue: Quality-Diversity Alignment via Mode-Conditioned Reinforcement Learning

A notable byproduct of LLM alignment training is mode collapse: the progressive loss of output diversity that narrows a model's expressivity at inference time. This degradation is especially limiting for applications requiring open-ended exploration and pluralistic perspectives, such as scientific ideation and creative writing. We present MoDA (Mode-conditioned Diversity Alignment), an online post-training RL algorithm that jointly optimizes generation quality and diversity, inspired by the coordination perspective in multi-agent reinforcement learning (MARL). MoDA trains a single shared LLM policy conditioned on abstract numbered roles, where each role acts as an agent competing to produce outputs distinct from the others. This formulation encourages mode-conditioned agents to explore complementary regions of the high-quality output space without requiring hand-crafted personas or architectural modifications. MoDA employs a prompt-adaptive quality gating mechanism that calibrates a reference quality threshold and grants diversity rewards only to responses that meet the threshold, preventing reward-hacking behaviors that compromise response quality. To study quality-diversity tradeoffs, we evaluate MoDA on a comprehensive suite of benchmarks spanning seven general capability tasks and four domain-specific diversity tasks in scientific ideation and creative writing. MoDA improves SBERT diversity by 265% on the Infinite-Chat held-out prompts, while increasing average general capability pass@1 by 10.3% over the Qwen3-8B baseline. Compared with the strongest DivPO baseline, MoDA improves SBERT diversity from 0.274 to 0.482 (+75.9%) and E-Vendi from 2.86 to 4.4 (+53.8%), while improving average general capability pass@1 by 7.0%. Overall, MoDA provides a drop-in alternative to standard post-training methods that preserves and expands the model's expressive output space while improving quality.
Jiayi Yuan, Hangoo Kang, James Jihao Liu +4
Sep 12, 2026cs.AI

DRG-MAPPO: Hierarchical Dynamic Role-Graph Multi-Agent Reinforcement Learning for Cooperative Air Combat

Multi-Agent Reinforcement Learning (MARL) has emerged as a pivotal paradigm for complex decision-making in autonomous systems and air combat. While MARL has demonstrated significant potential in air combat, achieving sophisticated tactical coordination remains a non-trivial challenge. This difficulty is largely attributed to two primary limitations: (1) the absence of structured relational modeling hinders agents from capturing complex, time-varying interactions among battlefield entities; and (2) conventional flat architectures often lack the capability to explicitly model tactical roles, leading to ambiguous task allocation in highly dynamic environments. To address these challenges, we propose Hierarchical Dynamic Role-Graph Multi-Agent Proximal Policy Optimization (DRG-MAPPO), a novel MARL framework that integrates graph-based relational modeling with dynamic role assignment. Specifically, DRG-MAPPO constructs a graph-based representation of battlefield interactions and leverages graph attention mechanisms to extract critical relational features among allies, enemies, and threats. Subsequently, a high-level policy employs a dynamic role assignment mechanism to determine tactical responsibilities (e.g., leader'' and supporter''). Conditioned on these roles and encoded graph-relational features, a low-level policy executes discrete maneuver actions, facilitating the joint optimization of tactical strategy and collaborative execution. Furthermore, a target-priority auxiliary task is designed to foster the emergence of behaviors such as focus-fire. Experimental results demonstrate that DRG-MAPPO achieves a state-of-the-art win rate of 87%, suggesting that our framework effectively balances relational modeling, interpretability, and optimization stability for cooperative air combat.
Junlin Liu, Chengwei Li, Yang Gao +4
Sep 11, 2026cs.RO

Learning Agent-based Model Predictive Control for Holistic Vehicle Performance

Agent-based model predictive control (AMPC) has recently been proposed as a distributed scheme that collaborates with all agents to achieve optimal holistic performance. However, its optimality highly depends on the prediction accuracy that requires all agents or their contributions to be known, which is too idealistic for actual implementation. This research proposes a novel practical hybrid control scheme - learning agent-based MPC (LAMPC), combining the model-based AMPC approach and data-based learning methods to improve the holistic vehicle performance for multi-agent systems. The Gaussian process regression (GPR) enhanced by an online data management strategy serves as the learning core to predict unknown contributions. A novel multi-step prediction mechanism leverages the GPR learning potential along the horizon. The predicted mean, representing the learned unknown contributions, completes the system model in the MPC for more accurate control. Meanwhile, a stochastic framework is formulated to guarantee control safety and feasibility using soft chance constraints based on the prediction variance. Both simulations and experiments show that, with the learning capability, LAMPC outperforms the traditional AMPC. LAMPC can achieve higher tracking performance in well-learned scenarios and always guarantee constraint satisfaction even in less-learned scenarios. Moreover, the proposed hybrid control scheme is efficient for real-time implementation and is flexible to any control agent topology.
Jiaming Zhong, Reza Valiollahi Mehrizi, Mohammad Pirani +4
Sep 9, 2026cs.RO

Multi-Agent Reinforcement Learning for Autonomous UAV Exploration in Wildfire Response

This study develops a deep reinforcement learning framework for training Unmanned Aerial Vehicle (UAV) agents to navigate and monitor simulated wildfire environments. Results show that agents learn increasingly stable and effective behaviors over time, as demonstrated by converging loss trends, improved reward signals, and more consistent navigation patterns such as fire-boundary tracking. Overall, these findings highlight the potential of deep reinforcement learning (DRL) based UAV systems for autonomous wildfire monitoring and suggest that environmental structure and reward design influence policy effectiveness.
Caden Chandra, Jerry Ng
Sep 8, 2026cs.RO

Graph-Based Safe Reinforcement Learning for Multi-Agent Systems with Time-Varying Topology

This paper presents a graph-based safe multi-agent reinforcement learning (MARL) framework for cooperative navigation with time-varying topology. To address the critical challenge of ensuring safety in environments with sensing constraints, a safety-decoupled mechanism is introduced through a Control Barrier-Like Function (CBLF) action screening layer. This mechanism bridges the gap between discrete LiDAR perception and continuous safety constraints, ensuring that physical safety constraints are strictly satisfied regardless of the learning progress. Building upon this safety foundation, a unified structural architecture is proposed, integrating a attention-based actor and a Graph Attention Network (GAT) centralized critic. The actor utilizes a value vector reconstruction mechanism that explicitly encodes relative geometric relations through a collaborative tracking error matrix, enabling scale-insensitive policy learning under time-varying communication topologies. Meanwhile, the GAT-based critic models evolving interaction structures for accurate global value estimation. The proposed framework is validated on real differential-drive robot platforms, and experimental results demonstrate superior stability and safety in dynamic scenarios with limited fields-of-view.
Xiao Sizhe, Dong Lijing, Bai Rui +1
Sep 7, 2026eess.SY

Decentralized Safe Multi-Agent Reinforcement Learning via Predictive Shielding

Environments are increasingly populated by multiple robots performing independent tasks with limited prior knowledge of each other. Deploying such multi-agent systems presents significant challenges. Specifically, shifts in deployment states compared to training data can lead to poor policy performance and compromised safety. While safety shields exist to mitigate these risks, they are typically reactive, which degrades performance near unseen obstacles,and centralized, limiting their scalability. To address this, we propose a decentralized framework that integrates predictive shielding with model-based finite horizon Q-learning. This approach allows agents to safely adapt their pre-trained policies during deployment. Furthermore, to mitigate livelocks in symmetric scenarios, we introduce a communication- free protocol for conflict resolution
Yacine El Yamani, Hanna Krasowski, Elena Vanneaux
Sep 7, 2026cs.RO

SMaRT-Tug: Structured Multi-Agent Reinforcement Learning for Physics-Based Tugboat-Barge Collaborative Manipulation

Autonomous tugboating is central for automating maritime operations such as port logistics and vessel maneuvering, where multiple tugboats must cooperatively transport/manipulate a larger vessel. Collaborative pushing in this setting is challenging due to coupled hydrodynamics, low resistance, strong environmental disturbances, underactuated barge dynamics, and contact-rich interactions. Conventional control methods often rely on simplified models and fixed configurations, which limit their adaptability, while learning-based approaches are constrained by the lack of scalable and physically realistic training environments. We address these challenges by introducing a physics-based, GPU-accelerated simulation and learning framework for collaborative tugboat manipulation. Our simulator incorporates a customized buoyancy model, wave modeling, and hydrodynamic resistance, and supports large-scale multi-agent training under marine dynamics. In this simulator, we train a decentralized MAPPO (Multi-Agent PPO) policy augmented with a structured control prior (SCP) to improve training stability and maintain feasible pushing configurations. We evaluate our learned policy on straight-line transit, turning, and deceleration tasks, where we show that our decentralized framework yields more reliable and accurate maneuvering performance compared to a PID-based controller and a centralized PPO baseline. We further demonstrate zero-shot generalization to more challenging sea states and advanced maneuvers, as well as zero-shot scalability to larger teams of three and four tugboats despite training with only two agents.
Junkai Lu, Jiadong Zhao, Jiacheng Zhang +8
Sep 3, 2026cs.LG

Out-of-Distribution Generalisation with Sequence Models in Offline Multi-Agent Reinforcement Learning

Generalising to unseen tasks remains a fundamental challenge in offline multi-agent reinforcement learning (MARL). In this work, we present a principled analysis of zero-shot task generalisation in the offline setting and conduct an extensive empirical investigation into the scaling behaviour governing task diversity, dataset size, and network capacity. To facilitate this study, we extend offline sequence modelling architectures to handle multi-task observation and action spaces alongside variable agent counts across tasks. Our primary finding is that scaling task diversity---rather than sheer dataset size is the dominant factor in achieving robust zero-shot transfer. Through large-scale experiments across four challenging environments (Connector, RWARE, SMAX, and LBF), we demonstrate that our multi-task approach achieves a mean improvement of 3.2x on held-out test tasks compared to single-task models and consistently outperforms strong behaviour cloning baselines. These results suggest that the development of generalisable MARL agents should prioritise the diversity of the training distribution with varying numbers of agents, providing a roadmap for scaling offline MARL effectively.
Oussama Hidaoui, Omer Ebead, Ulrich Armel Mbou Sob +14
Sep 3, 2026cs.NI

From Prior-Guided Heuristics to Deployable Agents: Accelerating Demonstration-Driven Reinforcement Learning for Deadline-Constrained Network Control

Timely delivery of delay-sensitive information over dynamic, heterogeneous networks is essential for NextG interactive applications, yet providing strict End-to-End (E2E) peak latency guarantees remains an open challenge. Two obstacles limit the adoption of learning-based network control in this setting: traditional volume-based routing metrics, while highly effective for general traffic management, are not designed to capture traffic urgency; and Deep Reinforcement Learning (DRL) controllers trained from scratch suffer from sample inefficiency, long training times, and early-stage exploration volatility. This paper introduces a deployment-focused network control framework that addresses both obstacles. First, we present Effective Congestion (EC), a deadline-aware metric family that quantifies interface congestion by packet urgency and proactively filters non-viable traffic, coupled with a Uniform Path Grouping (UPG) distribution heuristic promoting robust load-balancing; the resulting policies are embedded into Multi-Agent Deep Reinforcement Learning Effective Congestion (pp^*) (MADRL EC (pp^*)), a hybrid architecture combining a distributed scheduler with a centralized RL-based router. Second, we introduce a unified training objective that generalizes existing policy-learning paradigms---behavioral cloning, offline Reinforcement Learning (RL), online RL, and offline-to-online schemes---as special cases, combining a live-reward term, a pre-collected-reward term, and a policy-imitation term. From this objective, we derive the Model-Guided Annealed Reinforcement Learning (MGA-RL) protocol, instantiated on a Deep Deterministic Policy Gradient (DDPG) backbone: a deployment-oriented, demonstration-driven training approach that generalizes conventional Offline-to-Online (O2O) schemes, in which trajectories from a lightweight [...]
Vincenzo Norman Vitale, Mohammad Solki, Antonia Maria Tulino +2
Sep 1, 2026cs.LG

NashDreamer: Model-Based Reinforcement Learning for Zero-Sum Imperfect-Information Games

Model-based reinforcement learning (MBRL) has achieved remarkable results in single-agent domains, yet its extension to competitive imperfect information games (IIGs) remains underexplored. In multi-agent settings, opponent-induced non-stationarity complicates the learning process, and decentralized model learning faces severe identifiability barriers, which we argue make centralized model learning a mathematical necessity. Building on this analysis, we propose NashDreamer, a principled MBRL framework for two-player zero-sum IIGs. It introduces a centralized Multi-Agent Recurrent State-Space Model (MARSSM) that decouples environment dynamics from the effect of players' strategies on their individual observations. NashDreamer is designed to use arbitrary policy gradient algorithms and inherits their convergence guarantees towards Nash equilibria under an idealized model. Empirical evaluations across four benchmark games demonstrate that NashDreamer substantially improves sample efficiency over model-free baselines early in the training. Finally, we theoretically analyze the architecture's optimization landscape, identifying the vulnerability of the Dreamer family of algorithms to posterior collapse in stochastic environments. We leave it as an open challenge.
Tomáš Holeček, Viliam Lisý
Sep 1, 2026cs.GT

Independent Reinforcement Learning in Discounted Markov Games

In this work, we study radically uncoupled learning in discounted general-sum Markov games. Assuming ``ETH\mathsf{ETH} for PPAD\mathsf{PPAD}", we show that, for every fixed discount factor, there is no polynomial-time algorithm for computing inverse-polynomially accurate coarse correlated equilibria in discounted general-sum Markov games when players learn independently in decentralized settings. Complementing this hardness result, we provide what appears to be the first \emph{radically uncoupled} algorithm with sub-exponential convergence guarantees to coarse correlated equilibria in discounted general-sum Markov games without imposing any structural restrictions on the game. Our algorithm is a \emph{layered} variant of optimistic mirror descent with an increasing step-size schedule tailored to the multi-agent setting. Finally, we develop both full-feedback and partial feedback versions of the aforementioned algorithm and establish sub-exponential convergence guarantees for each case.
Asrin Efe Yorulmaz, Ugur Aydin, Tamer Basar
Aug 31, 2026stat.ML

Provably Efficient Federated Reinforcement Learning with Linear Function Approximation and Logarithmic Communication Cost

We study federated online reinforcement learning with linear function approximation. While recent multi-agent reinforcement learning algorithms achieve strong regret guarantees, they typically require sharing raw trajectories. This reliance incurs a communication cost that scales linearly with the number of episodes and violates the privacy constraints of federated settings. To address these limitations, we propose Fed-LSVI, the first provably efficient federated algorithm for online reinforcement learning with linear function approximation in episodic Markov decision processes. By integrating a determinant-based event-triggered synchronization with a stepwise backward update mechanism, Fed-LSVI enables agents to collaboratively learn an optimal policy by exchanging only compressed sufficient statistics. We prove that Fed-LSVI achieves a regret bound of O~(Md3H4T)\widetilde{\mathcal O}(\sqrt{Md^3H^4T}), where dd is the feature dimension, HH is the horizon length, MM is the number of agents, and TT is the number of episodes per agent, matching the best-known regret for multi-agent online reinforcement learning with linear function approximation. Moreover, by following the stringent communication and privacy constraints of the federated setting, Fed-LSVI reduces the communication cost to only logarithmic dependence on TT, representing a significant improvement over prior methods.
Zihang Liang, Haochen Zhang, Lingzhou Xue
Aug 13, 2026cs.AI

OGR-MARL: Option-Guided Residual Multi-Agent Reinforcement Learning for Heterogeneous USV Cooperative Pursuit in Constrained Port Waterways

Heterogeneous USV cooperative pursuit in constrained port waterways requires evader interception under navigation, traffic, and role constraints. This paper proposes OGR-MARL, an option-guided residual multi-agent reinforcement learning framework that is decoupled from a specific MARL algorithm. OGR-MARL integrates shared evader belief, role-conditioned option targets, adaptive rule penalties, and residual policy learning, allowing different MARL algorithms to learn corrective actions on top of rule-guided behaviors rather than exploring constrained port environments from scratch. We instantiate OGR-MARL with representative continuous-control MARL backbones, including MADDPG, MATD3, MAPPO, and MASAC, yielding OGR-MADDPG, OGR-MATD3, OGR-MAPPO, and OGR-MASAC. Experiments in an abstract Xiazhimen port-waterway scenario show that the OGR-MASAC instantiation achieves a 75.0% capture rate, promising mission-effective rule compliance, and the best heterogeneous coordination among the tested methods. Without retraining, zero-shot transfer to a QGIS/AIS-informed Xiazhimen map achieves promising results, demonstrating the generalization potential of OGR-MARL in more complex port scenarios.
Mao Jiayang, Wang Lanfeng, Peng Zhao-Han
Aug 13, 2026cs.LG

Decentralized Multi-Player Q-Learning in Episodic Markov Decision Processes with Information Asymmetry

We study decentralized multi-player reinforcement learning in episodic tabular Markov decision processes (MDPs) under three forms of information asymmetry: (A) unobserved actions with common rewards, (B) observed actions with independent rewards, and (C) unobserved actions with independent rewards. Players cannot communicate during learning but may agree on a protocol a priori. For Problems A and B we propose \texttt{mQ-learning} and \texttt{mQ-learning-intervals}, achieving O~(H4SAjointT)\tilde{O}(\sqrt{H^4 S A_{\text{joint}}\, T}) regret, where HH is the horizon, SS the state count, T=KHT = KH the total steps, and Ajoint=i=1MAiA_{\text{joint}} = \prod_{i=1}^M |\mathcal{A}_i| the joint action space across MM players. For Problem C we give \texttt{mEXC} and \texttt{mEXC-Bellman}, two-phase explore-then-commit algorithms with regret O~(H(SAjoint)1/3T2/3)\tilde{O}(H (S A_{\text{joint}})^{1/3} T^{2/3}). Against the centralized joint-action benchmark, decentralized learning under information asymmetry matches the single-agent Q-learning rate of \cite{jin2018q} up to logarithmic factors. Because AjointA_{\text{joint}} grows exponentially in MM, the bounds are most meaningful for small MM or small per-player action sets.
Larissa Xu, King Bi, William Chang
Aug 12, 2026cs.CL

One Frozen Simulator Is Not Enough: Simulator Collapse in Multi-Agent RL

Multi-agent reinforcement learning for human-AI interaction typically relies on a single large language model to simulate user behavior. We show that this approach systematically fails to generalize, and trace the failure to simulator collapse: because the simulator LLM is mode-collapsed, an LLM policy trained against it overfits to narrow strategies that exploit the simulator's dominant mode, and such a policy transfers poorly to unseen simulators and real users. We formalize this collapse theoretically and propose two complementary solutions, one at inference time and one at training time. The inference-time solution, Verbalized Sampling, broadens the simulator's behavior by sampling from a verbalized response distribution, reducing mode collapse. The training-time solution, Co-Training, jointly optimizes the policy against a population of trainable simulators, preventing it from overfitting to any single simulator's mode. We validate both solutions on three multi-turn benchmarks: Persuasion for Good, τ2τ^2-bench, and CooperBench. Verbalized Sampling improves held-out success by up to 9% over single-simulator RL, and Co-Training pushes gains further to 14%; the human study shows similar gain on real users. Both solutions preserve the policy diversity that collapses under single-simulator RL. To support further work in this direction, we release SCOPE, an open-source framework for Population Co-Training multi-agent RL. More broadly, our results suggest that the diversity of the training environment, not only the policy, is critical to the generalization of multi-turn RL to real-world deployment.
Simon Yu, Nicholas Tomlin, Marwa Abdulhai +7
Aug 12, 2026cs.LG

Multi-AUV Ad-hoc network-based Target Tracking: A Value Gradient Guidance Multi-Agent Diffusion Reinforcement Learning Approach

Multi-AUV ad-hoc network-based target tracking requires networked autonomous underwater vehicles (AUVs) to cooperatively track maneuvering targets under constrained acoustic communication, dynamic topology, and uncertain ocean disturbances. Although multi-agent reinforcement learning (MARL) enables decentralized coordination through centralized training, existing methods suffer from high-dimensional joint state-action modeling, noise-sensitive policy generation, leading to unstable training and degraded tracking. To address these issues, we propose VGG-MADiffRL, a value-gradient-guided multi-agent diffusion RL algorithm, and MDCA, a diffusion?based hierarchical control architecture. Leveraging underwater mission characteristics, we model sonar detection mechanisms and ocean current disturbances, formulating cooperative tracking for multi-AUV ad-hoc networks as an MDP. The proposed MDCA constitutes a three-tier closed-loop control framework: a global intelligent control layer, a local online training layer, and a physical action execution layer. This structure enables synergistic optimization across task allocation, local decision processes, and execution feedback. Within MDCA, the local online training layer is the policy learning framework; VGG-MADiffRL builds on diffusion policies and incorporates value gradients to guide action generation in the reverse denoising process, steering the generated actions towards higher expected returns. It employs twin value networks with joint optimization and soft target updates to mitigate overestimation and training oscillations, promoting more stable convergence. Experimental results show that VGG-MADiffRL consistently achieves faster convergence, higher tracking accuracy, and smoother training dynamics in cooperative tracking scenarios, validating its effectiveness and practical engineering value in dynamic underwater settings.
Jiaao Ma, Chuan Lin, Guangjie Han +4
Aug 12, 2026cs.LG

Is Per-Agent Policy Composition Safe? Rethinking Successor-Feature Transfer in Cooperative Multi-Agent Reinforcement Learning

Many reinforcement learning systems, from fleet management to traffic signal control, must serve an objective that changes dynamically after deployment, and retraining a policy for each new objective is prohibitively expensive. For a single agent, this problem is well understood: successor features with generalized policy improvement, together with their universal extension, recombine a library of learned policies into a policy for any new objective, with a guarantee that the result is never worse than any policy in the library. However, multi-agent transfer has received far less attention, and the common practice of letting each agent recombine its own library independently inherits the recipe but not the guarantee. We prove that this independent composition can produce joint behavior strictly worse than every policy in the library, because recombining teammates changes the environment each agent faces and invalidates the values it relies on, a failure with no single-agent counterpart. We further show that the only unconditionally safe fixed rule is synchronized composition, which moves the whole team to one jointly trained policy but cannot serve objectives that assign different goals to different agents. To attain safety and flexibility at once, we propose MA-USFA, a hierarchical method with two layers: a lower layer of universal successor feature approximators that predicts each agent's successor features while conditioned on its teammates' objectives, and an upper composer that selects, across agents, which library entry each agent should follow and supplies the cross-agent correction a per-agent value cannot represent. Trained once over the distribution of objectives, it is applied at deployment with no per-task adaptation.
Zijian Zhao, Sen Li
Aug 11, 2026cs.LG

Robust Multi-Agent Bandits with Heavy-Tailed Rewards and Information Asymmetry

The multi-armed bandit problem is a central framework in sequential decision-making, extensively studied under sub-Gaussian reward assumptions. However, real-world applications often involve heavy-tailed reward distributions and decentralized, information-asymmetric interactions. We study multi-agent multi-armed bandits with heavy-tailed rewards under three information-asymmetry regimes: unobserved actions with common rewards, observed actions with independent rewards, and unobserved actions with independent rewards. We develop robust decentralized algorithms for each setting and derive regret guarantees that nearly match centralized heavy-tailed rates. Experiments on a Pareto-distributed reward environment validate our theoretical findings and illustrate the trade-offs between synchronization, coordination, and exploration across the three regimes.
Daphne Feng, Ricardo Parada, Lily Jiang +2
Aug 10, 2026cs.GT

Competitive mediator games and urban CAV routing markets

Inspired by possible future markets of autonomous routing and driving (ARAD), we introduce competitive mediator games and their equilibria which generalize the (coarse) correlated equilibria, which have become a popular research area recently as they not only can be more socially efficient than Nash equilibria but also are limits of algorithmic no-regret multi-agent learning dynamics. We discuss the basic properties of competitive mediator games and prove that in the generic setting of anonymous congestion(routing) games with market-share maximizing mediators all competitive mediator equilibria are monopolies whenever one of the mediators is weakly preferred to other mediators by all users. We apply and interpret these results in the context of new markets of competing ARAD service providers. We also provide a comprehensive overview of these markets and discuss the future mechanism design thereof.
Grzegorz Jamróz
Aug 10, 2026cs.GT

Regret, equilibrium, and learning in games: A guided tour

This note aims to serve as an entry point to the literature on learning in games, a topic with significant theoretical appeal and a wide range of applications -- from machine learning and data science to economics and beyond. Our presentation is structured around two complementary viewpoints: We first consider a single agent -- the learner -- engaged in a sequential decision process in an unknown, non-stationary, and possibly adversarial environment. We then examine what happens when the environment is shaped by the decisions of several interacting agents, not necessarily aware of each other's actions or goals, and all seeking to improve their individual rewards. In this general context, we examine a family of regularized learning policies based on best-responding to the past history of play, up to a regularization penalty intended to encourage exploration and prevent over-commitment to suboptimal choices. In the single-agent setting, we present some basic regret bounds for regularized learning in adversarial multi-armed bandits; in the multi-agent setting, we describe an ergodic equilibrium convergence result for zero-sum games in the spirit of classical results on fictitious play, as well as a "folk theorem" linking strategic and dynamic notions of stability -- Nash equilibria and attracting points of regularized learning, respectively. We pay special attention to the information available to the players and, through a unified analysis framework, we study both oracle- and payoff-based (bandit) methods. Our goal is to provide a coherent and comprehensible -- albeit, by necessity, not comprehensive -- account of some recent ideas in the field, and to discuss their implications for the study of rationality.
Panayotis Mertikopoulos
Aug 10, 2026cs.LG

MARA: Flow-Matching-Guided Multi-Agent Resource Allocation for Computational Resource Efficient Learning

Allocating limited computation among concurrent learning tasks is difficult when each task must reach a target loss before a deadline but its required training effort is unknown. Existing approaches combine online loss prediction with adaptive resource allocation, yet commonly treat computation as continuously divisible throughput. We instead study a practical setting in which tasks arrive over time and computation is provided by discrete nodes. This setting introduces both uncertain demand and constrained sequential decisions. We propose MARA, which predicts future loss trajectories with conditional flow matching and coordinates compute nodes through a cooperative multi-agent autoregressive policy. A potential-based progress reward supplies intermediate training feedback while preserving the undiscounted task-completion objective. Across in-distribution, reinforcement-learning, and vision workloads, flow matching reduces remaining-resource prediction error relative to weighted least squares. At the scheduler's training load, MARA completes 63.46% of tasks on average, 8.54 percentage points above strong baseline Learning with Adaptive Resource Allocation (LARA), and remains ahead under unseen heavier workloads.
Hanye Zhao, Muning Wen, Yong Yu +1
Aug 9, 2026eess.SY

ML-Based Hierarchical Prediction for Practical Energy Scheduling in Dynamic NTN-WPT Systems

With advancements in long-distance wireless power transfer (WPT) and space-based energy technologies, integrating WPT into non-terrestrial networks (NTNs), referred to as NTN-WPT, is emerging as a promising approach for next-generation wireless networks. This paper proposes an energy-scheduling approach that jointly optimizes energy efficiency, task completion rate, and task waiting time for power transfer from low Earth orbit satellites to terrestrial mobile user devices (UDs). To address scheduling challenges caused by satellite and UD mobility and channel uncertainty from stochastic propagation effects, we decompose the problem into three subproblems within a three-layer predictive framework: 1) a state prediction layer forecasts UD and satellite states; 2) an interaction mapping layer uses a graph neural network (GNN) to model energy transfer efficiency; and 3) a decision-making layer determines the energy allocation plan. Distinct machine learning (ML) methods are tailored to each layer. To balance the competing objectives, we adopt a multi-objective reinforcement learning (MORL) technique that scalarizes them into a weighted-sum reward, transforming the multi-objective problem into a tractable single-objective problem. We further introduce a multi-agent deep learning model integrating self-attention with multi-agent proximal policy optimization (MAPPO) to improve objective balancing. Simulation results show that the proposed approach achieves a better overall trade-off than baseline methods, maintaining competitive task completion rates and energy efficiency while reducing task waiting times, and remains robust under highly variable conditions.
Zhanyu Ju, Wenchi Cheng
Aug 9, 2026cs.LG

Multi-Agent Reinforcement Learning via Agent-Specific Preference

Multi-agent reinforcement learning (MARL) is a powerful framework for solving complex collaborative tasks, but it relies heavily on well-defined global reward functions. Designing such rewards is challenging, especially in systems with heterogeneous agents, where a single scalar objective may fail to capture diverse behaviors. In this paper, we introduce Multi-AGent Preference-Integrated lEarning (MAGPIE), which addresses these challenges through agent-specific preference modeling. Each agent is evaluated by a dedicated expert through preference signals, eliminating the need for global evaluation. We theoretically prove that optimizing these decentralized preferences converges to a Nash equilibrium policy. To integrate local preferences into a coherent global objective, we construct agent-specific reward models from preference data and combine them via a monotonic aggregation mechanism. We further prove that optimizing this aggregate reward model is equivalent to training the Nash equilibrium policy. Extensive experiments on benchmark multi-agent tasks and a sequential production line task show that MAGPIE achieves performance comparable to reward-engineered baselines, demonstrating its potential to facilitate policy learning in scenarios where precise reward engineering is impractical.
Ni Mu, Yao Luan, Yiqin Yang +1
Aug 7, 2026cs.MA

Per-Shipment Multi-Agent Reinforcement Learning for Intermodal Freight Routing Under Hurricane Disruption

Intermodal freight networks face growing disruption risk from climate extremes that degrade multiple corridors simultaneously. To address this, we formulate freight routing as a Dec-POMDP with per-shipment action granularity and train Independent PPO (IPPO) under Centralized Training with Decentralized Execution, comparing against two heuristic baselines with privileged state access on a 15-hub network under hurricane disruption. Across 30 matched episodes, no single policy dominates: IPPO achieves the highest throughput (+12.7%+12.7\%) and delivery rate while a capacity-aware heuristic leads on Resilience Index (RI) and delay. Under demand surge (2.9:1 capacity ratio), IPPO's RI advantage grows to +6.4%+6.4\%, suggesting learned routing is most valuable when capacity is scarce. A Multi-Agent PPO (MAPPO) variant collapses under train-eval queue mismatch (RI=0.811\mathrm{RI} = 0.811); retraining recovers RI to 1.0181.018 but IPPO still leads on throughput, pointing to residual limitations in centralized critics under per-shipment dispatch.
Aliza Sharmin, Xudong Wang, Mustafa Can Camur +1
Aug 7, 2026cs.MA

Why Study Emergent Behavior When You Can Regulate It? Aligning Multi-Agent Systems with Reward Prediction

Multi-agent simulations are widely used to study complex social and ecological systems, where rich and often unexpected emergent behaviors arise from local interactions. A large body of prior work has focused on analyzing such emergent dynamics across domains. In this paper, we move beyond analyzing emergent behavior and introduce a learning-based mechanism for actively shaping it via social reward modeling. We introduce Multi-Agent Reward Prediction (MARP), a simple framework that extends preference-based reward modeling to multi-agent reinforcement learning. While the framework is designed to be applicable across multi-agent settings, the present empirical validation is limited to a single environment, and we therefore present MARP as a proof of concept within the studied domain. Rather than relying on handcrafted rewards, MARP learns a shared reward model from episode-level evaluations of collective outcomes, enabling decentralized agents to align their behavior with global social objectives. We study MARP in the Harvest Game, a canonical sequential social dilemma modeling common-pool resource management and related real-world challenges. Our results show that MARP can be tuned to produce behavior that is more closely aligned with target social metrics than standard reward-based baselines, while the learned reward model captures subtle environmental structure without explicit programming. Crucially, MARP supports multiple and composite social objectives within a single training regime. By modifying only the high-level evaluation metric, the same framework seamlessly aligns agent behavior with diverse goals, including sustainability, equality, and peace, as well as combinations of individual and group-level objectives. These findings demonstrate that emergent multi-agent behavior can be treated not only as a phenomenon to study, but as a target of principled, data-driven regulation.
Assaf Caftory, Almog Zemach, Moshe Butman +1
Aug 7, 2026cs.AI

A MARL Centered Reference Architecture for Large Language Model Augmentation in Smart Manufacturing

Modern manufacturing imposes six coupled demands on adaptive control: local decisions with global consequences, partial observability, nonstationarity, reflex speed response with long horizon effects, delayed and diffuse outcomes, and dynamics that resist explicit modeling. Cooperative multiagent reinforcement learning (MARL), posed as a Dec-POMDP under centralized training with decentralized execution, is a particularly natural formalism for these demands. This paper adopts a MARL centered scope and asks where large language models (LLMs) should augment, interface with, train, or, in the strongest competitive case, replace that coordination core. A taxonomy organizes the literature through four LLM attachment points: policy, reward design, communication between agents, and hierarchical planning. A conditional capability profile separates native mechanism, reported performance, formal guarantee, and engineering maturity, and a deployment readiness analysis identifies the evidence behind each role. These stages yield the principal contribution: a three layer MARL centered reference architecture, grounded in evidence, for semantic reasoning, adaptive cooperative control, and independently assured execution. The LLM-Augmented Dec-POMDP is a descriptive comparative notation for that architecture, recording four attachment choices without introducing a new decision process class or algorithm. Under the reviewed evidence, conventional MARL is better suited to frequent, structured, decentralized coordination after task specific training, whereas LLM components are promising for semantic interpretation, reward drafting, human interaction, and slower supervisory planning. Current LLM only manufacturing controllers do not yet establish equivalence for strict real time, decentralized, safety critical control; this conclusion is bounded by the available evidence and does not assert impossibility.
Fouad Bahrpeyma, Dirk Reichelt
Aug 5, 2026cs.NI

Multi-Agent Reinforcement Learning for Online Traffic Scheduling in Time-Sensitive Application

Time-sensitive networking (TSN) is increasingly integrated into mobile edge computing (MEC) to support applications with stringent latency requirements, such as extended reality (XR). However, existing TSN scheduling solutions predominantly rely on static optimization techniques or centralized learning models that are based on fixed traffic patterns, limiting their effectiveness in dynamic environments. In practice, MEC environments often host multiple co-located XR traffic flows whose characteristics evolve over time, creating complex inter-queue dependencies that current schedulers fail to capture. Addressing these challenges requires adaptive, decentralized scheduling mechanisms capable of coordinating multiple TSN queues under varying traffic conditions. To this end, this paper proposes a multi-agent reinforcement learning (MARL) framework for TSN scheduling, where each TSN queue is modeled as an autonomous agent. The Heterogeneous-Agent Proximal Policy Optimization (HAPPO) algorithm is employed to explicitly model inter-agent dependencies and jointly optimize service delivery across queues. The simulation results demonstrate that the proposed approach reduces average frame waiting times by up to 26.8% and worst-case delays by approximately 16.8%, highlighting its effectiveness in dynamic XR-driven MEC scenarios.
Marcos Carvalho, Fatih Temiz, Shavbo Salehi +2
Aug 5, 2026cs.NI

Multi-Agent Transformer for Queue-Level XR Traffic Scheduling in TSN Networks

Time-Sensitive Networking (TSN) and Mobile Edge Computing (MEC) hold strong potential for enabling ultra-reliable low-latency communication for time-sensitive applications, such as eXtended Reality (XR). However, the widespread adoption of XR introduces significant challenges due to co-located services in MEC environments, leading to contention for shared network resources. Moreover, XR traffic types have distinct characteristics and criticality in terms of timing requirements, further increasing the complexity and dynamics of such environments. Although reinforcement learning has shown promise for TSN scheduling optimization in dynamic network scenarios, existing approaches rely on centralized or high-level multi-agent designs and are typically tailored to periodic and predictable industrial traffic, limiting their applicability to XR workloads. As a result, these approaches suffer from (i) limited ability to capture inter-queue dependencies due to coarse-grained control, and (ii) poor adaptability to highly dynamic and heterogeneous XR traffic. To address these gaps, we propose a multi-agent reinforcement learning approach for queue-level XR traffic scheduling. We adopt the multi-agent transformer (MAT) to model inter-queue dependencies via attention over agents' observations and actions, enabling implicit coordination across heterogeneous co-located XR applications. Our simulation results show that the proposed method outperforms baselines, achieving up to 71.42% latency reduction and up to 83.2% reduction in failure rate, while consistently achieving high reliability across all queues.
Marcos Carvalho, Fatih Temiz, Shavbo Salehi +2
Aug 5, 2026cs.RO

PRIMAL3: Pathfinding via Reinforcement and Imitation Multi-Agent Learning - Leveraging LaCAM3

We present PRIMAL3, an ultra-large-scale learning-based framework for multi-agent pathfinding (MAPF) that integrates reinforcement learning, topology-aware communication, LaCAM3-guided training, and PIBT-based action refinement. PRIMAL3 targets failures at topologically critical states, where agents must coordinate decisively around bottlenecks, dead ends, and persistent conflicts. Each agent is represented using features derived from cut vertices, dead-end regions, shortest-path distances, and blocking estimates. Two complementary graphs capture agent interactions: a same-direction following graph propagates multihop context along compatible paths, while a different-direction conflict graph differentiates agents competing for shared space through masked attention and relative features. During training, we propose to let policy entropy identify uncertain agents, for which LaCAM3 provides confidence-triggered action interventions and label-smoothed imitation targets. During execution, a priority-aware PIBT module refines the proposed joint actions using persistent, learned, and distance-aware priorities together with policy-aware fallback preferences while maintaining collision-free execution. The resulting framework combines learned exploration with structured expert guidance without requiring LaCAM3 at inference. Experiments demonstrate that PRIMAL3 substantially outperforms state-of-the-art learning-based baselines and scales to ultra-large instances with up to city-level 100,000 agents. Real-world experiments further demonstrate the feasibility of deploying PRIMAL3 on physical robotic systems and ablation studies validate the individual contributions the components we proposed. Project page: https://marmotlab.github.io/PRIMAL3/
Chengyang He, Tanishq Duhan, Gadiel Sznaier Camps +6
Aug 5, 2026cs.AI

Calibrating Artificial Guilt: Neurally Grounded Reward Shaping for Prosocial Multi-Agent Reinforcement Learning

Cooperative multi-agent reinforcement learning often adds social terms to individual rewards, yet the scale of those terms is usually chosen by hand. We ask whether a guilt signal can instead be calibrated from human neural and behavioural data and transferred to artificial agents. Using the public SoDec responsibility fMRI dataset (40 participants), we fit a subject-fixed-effects regression of momentary-happiness changes on outcome-type counts and recover a guilt weight as the Partner-negative minus Social-negative contrast (w^=1.118\hat{w}=1.118, Cohen's d=0.214d=0.214). We embed this weight in a two-agent Social Lottery environment and train independent Proximal Policy Optimization actor-critics under four shaping regimes: neurally calibrated, uniform constant, zero (selfish), and a unit-coefficient oracle. Across 1{,}000 evaluation episodes per condition, the calibrated agents track the human Social safe-choice rate most closely (0.4590.459 vs.\ human 0.4840.484; KL=0.0012\mathrm{KL}=0.0012), while the other three conditions deviate by one to three orders of magnitude in KL. Human neurobehavioural priors can therefore act as quantitative constraints on prosocial reward shaping.
Aaditya Mehta, Arya Shah
Aug 5, 2026cs.RO

Structured LLM Reasoning for Zero-Shot Human--Robot Coordination Under Hidden Goals

We present a structured large-language-model (LLM) architecture for zero-shot human--robot coordination in a cooperative construction task with private goal views. Guided by a Dec-POMDP formulation, the architecture decomposes decision-making into (i) action-conditioned Theory-of-Mind (ToM) inference, (ii) hierarchical planning, (iii) conversation interpretation, (iv) action verification, and (v) feedback-based replanning. We compare the proposed method with an ablation without ToM inference and a multi-agent reinforcement-learning policy trained offline over many goal pairs. In human-participant experiments, the proposed method required fewer interaction steps and yielded higher post-interaction trust ratings than both baselines. These results suggest that systematically decomposing the team decision problem, using LLMs as tractable surrogates for otherwise intractable inference and planning computations, and retaining conventional verification for physical feasibility can improve both task coordination and the human experience.
Dong Hae Mangalindan, Anand Gokhale, Francesco Bullo +1
Aug 4, 2026cs.LG

FedCritic-MIMO: Communication-Efficient Serverless Federated Critic Learning for Massive-MIMO Resource Control in Open and Disaggregated 6G RANs

This paper proposes FedCritic-MIMO, a communication-efficient serverless federated multi-agent reinforcement learning framework for AI-native resource control across independently deployable cell-level controllers in open and disaggregated 6G RANs. Controllers share no trainer, retain local actors and personalized critic components, and exchange only compatible shared critic parameters. FedCritic-MIMO targets reuse-11 multi-cell massive-MIMO OFDMA deployments, where RAN controllers jointly manage user scheduling, per-stream power allocation, beamforming, interference, and long-term QoS with limited inter-controller signaling. Each base station locally executes its actor without centralized training or actor federation, while critic knowledge is exchanged peer-to-peer over an interference-aware graph. It enables this collaboration through wireless-aware event triggering, adaptive layer-wise top-kk sparse critic exchange with error feedback, and balanced interference-aware fusion. We establish conditional finite-time stationarity and consensus guarantees for the balanced, compressed peer-to-peer critic recursion under a fixed-policy, frozen-target critic-regression model. In strongly interference-coupled reuse-11 simulations, FedCritic-MIMO achieves the best performance-communication tradeoff among heuristic, independent-learning, centralized-training, and communication-ablation baselines. It achieves the highest held-out throughput, improves user-rate distribution and mean SINR, increases QoS satisfaction, and attains the lowest interference cost per delivered bit among learning baselines. It reduces critic-communication overhead by 76%76\% relative to uncompressed distributed critic exchange. These results demonstrate that serverless exchange of compatible shared critic parameters can coordinate RAN controllers without centralized trajectory collection or parameter-server aggregation.
Amin Farajzadeh, Melike Erol-Kantarci
Aug 4, 2026cs.MA

History Matters: Meta-policy Delegation with Heterogeneous Multi-agent Reinforcement Learning

AI agents are expected to play an increasingly important role in future decision-making systems. In this paper, we consider collaborative systems composed of heterogeneous multi-agent systems (MAS), where their members have different capabilities and operating costs. We study how agents can delegate tasks to one another so that certain research tasks can be completed effectively under resource-constrained scenarios. We first develop a multi-agent reinforcement learning-based (MARL) delegation training that enables agents to make sequential delegation decisions while minimizing the total execution cost. We then extend this approach to MARL with prescribed delegation topologies. Furthermore, we introduce two new frameworks for collaboration and delegation in multi-agent systems. The first framework proposes that an agent's policy depends not only on the current state of the underlying Markov decision process but also on the interaction history, including previous joint actions. This history-dependent formulation can improve coordination even in fully observable environments, where conventional MARL methods typically restrict policies to depend only on the current state. The second framework proposes a novel, potentially multi-dimensional monetary mechanism to facilitate the collaboration and delegation for MAS.
Ziqing Lu, Avinash Reddy Mudireddy, Sarra Alqahtani +1
Aug 4, 2026cs.AI

Is Inter-Seed Cross-Play Enough? Evaluating the Robustness of Zero-Shot Coordination Algorithms to Implementation Details

AI agents deployed in real-world settings must be capable of coordinating with humans and other AI agents they have not encountered before. Zero-shot coordination (ZSC) algorithms aim to achieve this by specifying high-level learning rules such that independently engineered agents can coordinate with each other at test time. Rigorous evaluation of ZSC algorithms remains difficult: ideally, multiple independent implementations of each proposed algorithm must be used, reflecting the variation that arises when independent parties interpret and implement the same specification. In practice, however, ZSC algorithms have almost exclusively been evaluated using a single implementation trained across different random seeds, with only a handful of works additionally varying the neural network architecture. This leaves open questions about robustness to specification ambiguities and implementation details. In this work, we provide the first systematic evaluation of this robustness. We introduce a new evaluation scheme, cross-implementation cross-play, varying implementation details that prior work has shown to affect the performance of multi-agent reinforcement learning (MARL) algorithms, and we evaluate Other-Play, a popular ZSC algorithm, with this scheme. Our findings are encouraging and suggest that, for Other-Play, the standard ZSC evaluation is, in fact, a reasonable proxy for this more thorough cross-implementation evaluation.
Maksymilian Wolski, Nicholas Hoernle, Johannes Forkel +1
Aug 4, 2026cs.CV

Beyond Simply Environment Scaling: Designing Effective Environment Distributions for Multimodal Agent Learning

Recent works train agents by constructing large-scale multimodal environment pools. However, we find that simply increasing the number of multimodal environments does not always benefit. We further analyze the limitations in current multimodal environment distributions through a series of experiments. Based on these findings, we study how to build more effective training environment distributions from two dimensions: diversity and difficulty structure. For diversity, we propose Ability-aware Environment Selection (AES) to obtain diverse environment sets. For difficulty structure, we propose Hierarchical Difficulty Curriculum (HDC), which organizes curriculum learning through two difficulty levels: harness weakening and state-scale progression. Experiments show that AES and HDC effectively improve multimodal agent training.
Kejian Zhu, Zhuoran Jin, Dongqi Huang +4
Aug 3, 2026cs.LG

Heterogeneous Multi-Agent Reinforcement Learning for Radio Resource Management under Coupled Finite-Horizon Constraints

Maximizing throughput under proportional fairness in dense wireless networks requires jointly managing user association, scheduling, base station (BS) activation, and handover control under hard finite-horizon energy and handover budgets, which induces a fundamental tension between BS-side energy management and user-side handover regulation. While multi-agent reinforcement learning (MARL) is a natural framework for such distributed sequential control, its application here faces two difficulties: finite-horizon budget constraints cannot be evaluated at each time slot, and the nonlinear proportional fairness utility admits no principled per-slot decomposition. We propose HeLyMARL, a Lyapunov-embedded heterogeneous MARL framework that resolves both via drift-plus-penalty decomposition with virtual queues. The energy and handover constraint pressures are internalized directly into a unified per-slot reward, converting the constrained finite-horizon problem into an unconstrained MARL problem. Comparison against two Lagrangian-based alternatives reveals a timescale separation: Lagrangian relaxation regulates constraints only across training episodes, whereas the virtual queues of HeLyMARL bound cumulative budget consumption at every partial horizon within an episode, a pacing guarantee beyond the reach of greedy Lyapunov-based control. Simulations show that HeLyMARL is the only method that sustains the throughput-fairness balance together with uninterrupted service throughout the horizon, outperforming conventional MARL, Lyapunov-based, and constrained MARL benchmarks without premature budget exhaustion.
Yeonseo Jeong, Wonhyeok Ko, Sungweon Hong +1
Aug 3, 2026cs.RO

A Forward-Inverse Dynamic Game Framework for Enhanced Multi-Agent Trajectory Planning

This paper studies feedback Nash equilibrium (FBNE) seeking for multi-agent trajectory planning in nonlinear dynamical systems with unknown agents' objectives and state-dependent inter-agent coupling. While dynamic game theory provides a principled framework for such problems, existing approaches typically assume fully rational agents with known objectives or rely on fixed regularization, limiting their ability to capture bounded rationality and spatially varying interaction intensity in safety-critical settings. To this end, we propose a KL-regularized dynamic game with a state-dependent weight that adaptively balances optimality and behavioral priors. To infer unknown cost parameters from demonstrated behaviors, we develop a context-aware inverse game module based on maximum-entropy inverse reinforcement learning with physics-informed regularization, ensuring structural consistency with the forward game. We establish per-iteration well-posedness of the regularized local game and show that the adaptive weighting function remains Lipschitz continuous under bounded nominal-trajectory updates. Numerical simulations and multi-robot experiments on cooperative navigation and merging scenarios validate the effectiveness of the proposed framework.
Tianle Liu, Youcheng Niu, Jing Zeng +2
Aug 2, 2026cs.MA

Training Small LLMs as Spatial Multi-Agent Policies

Training LLM-based multi-agent systems with multi-agent reinforcement learning is rapidly gaining traction, and a parallel line of work argues that such systems should be judged by their behavior, not only their reward. We take up both threads in spatial cooperative games, where small frozen LLMs prompted with low-level actions fail outright, earning zero reward. Guided by the options/semi-MDP framework---and, because option execution is asynchronous across agents, its multi-agent extension in macro-action Dec-POMDPs---we equip each game with a library of symbolic \emph{options}: typed, state-feasible, short-horizon behaviors executed by a symbolic planner. Each library is drafted by a frontier coding model from the game's source code; the feasibility guards that filter each menu are then synthesized mechanically from cheap random-policy burn-in rollouts---a guard is adopted only if it explains repeated execution failures while hiding no logged success---so no guard is authored, selected, or reward-tuned by hand. Each agent's LLM acts as its policy over options, with a private per-agent LoRA adapter trained by a per-agent variant of multi-agent GRPO (PA-MAGRPO); this lifts frozen bases from zero reward to competent play across three games and four small backbones. Behavioral audits then reveal that reward and cooperation decouple: a rising reward curve may simply mean that one agent has learned to run the entire task alone while its partner idles---cooperation emerges only when the task makes it necessary. Reward alone is thus an unreliable readout of cooperation; behavioral evaluation must sit alongside it.
Yi Mao, Andrew Perrault
Aug 2, 2026cs.LG

Policy Optimality Measurement for Multi-Vehicle Decision-Making: From Extrinsic Indicators to Intrinsic Quality

Evaluating Multi-Agent Reinforcement Learning (MARL) policies in autonomous driving fundamentally relies on extrinsic statistical indicators (e.g., reward curves and success rates), which often mask intrinsic policy degradation and algorithmic blind spots. To break this black-box evaluation, this letter proposes a novel information-theoretic diagnostic framework. By leveraging a fully converged Monte Carlo Tree Search (MCTS) as an asymptotic oracle, we establish a theoretical ground-truth baseline distribution. We formulate a bounded policy optimality score (Mopt\mathcal{M}_{opt}) using the forward KL divergence to rigorously penalize fatal collaborative omissions. Crucially, we semantically decouple this metric into lateral and longitudinal dimensions, creating a granular "semantic microscope". Extensive spatial and temporal diagnostics on state-of-the-art MARL architectures and exploration mechanisms demonstrate that our framework conclusively exposes hidden directional biases, identifies temporal average-policy traps, and transforms heuristic hyperparameter tuning into a visually trackable trajectory optimization. This framework establishes a rigorous, model-agnostic standard for benchmarking intrinsic multi-agent policy quality.
Ye Han, Lijun Zhang, Dejian Meng
Aug 2, 2026cs.AI

MA-HEAD-Net: Adaptive Rule-Guided Multi-Agent DRL for AoI Minimization in UAV-Assisted Emergency Networks

In post-disaster scenarios, unmanned aerial vehicles (UAVs) are critical for establishing emergency communication networks. For time-critical rescue missions, information freshness is crucial because decisions based on outdated data may lead to ineffective control actions. This paper investigates age of information (AoI) minimization for UAV-assisted emergency communications with heterogeneous emergency services. We model bursty packet arrivals using a Markov-modulated Poisson process and adopt finite blocklength theory to capture the coupling among transmission duration, packet completion, and AoI evolution. To balance delay-tolerant long-packet transmission and urgent short-packet response, we propose a mini-slot-embedded scheduling mechanism with adaptive checkpoint-interval selection. We formulate the joint optimization of UAV trajectory control, user scheduling, and checkpoint-interval selection as a multi-agent decision problem, and develop MA-HEAD-Net, an adaptive rule-guided multi-agent deep reinforcement learning framework. MA-HEAD-Net incorporates communication-domain rule priors into a gated multi-head policy, where adaptive gates regulate the contributions of rule-prior and learned-policy logits for different subtasks. The policy and gating components are jointly optimized under multi-agent proximal policy optimization. Simulation results show that MA-HEAD-Net improves policy-formation efficiency compared with representative multi-agent deep reinforcement learning baselines and achieves lower AoI than both learning-based and heuristic methods in dynamic UAV-assisted emergency communication scenarios.
Yixin Zhang, Zhuohui Yao, Wenchi Cheng +1
Aug 1, 2026cs.AI

HetGPS: Scalable Graph Multi-Agent Reinforcement Learning with Physics-Anchored Adaptive Safety for EV Charging

Safety interventions for large populations of network-coupled agents must protect shared constraints without unnecessarily overriding task-oriented policy decisions. We present HetGPS, a hybrid graph-control framework synergizing learned graph risk with physics-anchored correction by separating intervention magnitude from corrective direction. An action-conditioned graph residual model schedules state-dependent intervention authority, while a physics model determines its direction. For electric vehicle (EV) charging, we couple this filter with a parameter-shared heterogeneous graph soft actor-critic policy, enabling topology-aware coordination with a learned model size independent of fleet size. Across five nested distribution networks with 200--3,218 EVs and 100 evaluation days, Adaptive Authority reduces bus--step voltage violations from 3.93--7.74% without filtering to 0.52--3.44%, while maintaining 99.06--100% departure success. Relative to the same physics-directed projection with fixed authority, it improves mean reward on all five networks and lowers the mean safety score on four. The deployed policy-and-risk model contains 383,702 learned parameters at every scale; at 3,218 EVs, a matched centralized SAC actor is about 170×170\times larger. A policy trained on the eight-transformer system transfers zero-shot to the 16- and 32-transformer systems, attaining 0.57--0.75% violation rates and at least 99.99% departure success. These results show that learned graph risk can allocate intervention authority at scale while feeder physics anchors corrective action.
Xiangwei Wang, Nanduni Nimalsiri, Yu Xia +2
Aug 1, 2026cs.MA

MDGAM-Based Cooperative Task Scheduling for Communication-Constrained Distributed Multi-Agent Systems

Cooperative task scheduling in communication-constrained distributed multi-agent systems is challenging because each agent must make decisions from partial and dynamic observations while satisfying complex practical constraints. Existing heuristics rely on handcrafted bidding rules and repeated consensus, whereas many learning-based methods assume global observations and lack explicit communication-based coordination. To address these limitations, this paper proposes a neural scheduling framework for distributed multi-robot task allocation (MRTA), consisting of a multi-decoder graph attention model (MDGAM) policy model and a critic-free group relative multi-agent policy gradient (GRMAPG) training algorithm. MDGAM uses an extended graph attention mechanism to jointly update node and edge features, and employs multiple decoders to generate task-selection decisions and communication messages. GRMAPG constructs group-relative advantages from equivalent task-planning instances to replace the critic network used in conventional MARL algorithms, thereby reducing training difficulty and improving convergence performance. Experiments under different problem scales and communication ranges show that the proposed method improves task-completion performance over existing heuristic and learning-based methods, while ablation, complexity, and generalization tests further validate the proposed innovations.
Licheng Wang, Mingtao Huang, Yuan Shen
Jul 30, 2026cs.NI

When Unlearning Fails: Reliable Data Deletion under Post-Training in Agent Networks

Self-improving federated agent networks keep training after deployment by collecting new trajectories with the current policy and feeding them back into later rounds. This closed loop makes unlearning harder than a one-time model repair. When a data owner requests deletion, the target data may have already shaped later retained trajectories, so retraining or model-side unlearning can leave an influence echo that returns as the network continues to operate. We show that this echo survives retained-data retraining, grows with the amount of forget-shaped retained data, and can be traced from deployment, collection, and aggregation records. To address this problem, we propose MUTE, a Muting Unlearned Trajectories' Echoes method for reliable deletion in self-improving federated agent networks. MUTE estimates downstream influence from a lightweight server ledger, removes the current residue through a forget-retain update, contains high-influence retained trajectories through quarantine or down-weighting, and audits later behavior to schedule additional erasure under an uplink budget. Experiments on LIBERO with two vision-language-action backbones, three deletion granularities, and a physical Jetson-based edge testbed show that MUTE keeps behavioral leakage and influence regeneration low while preserving task utility and using much less communication than full retraining.
Zihao Ding, Jun Huang, Liang Dong
Jul 30, 2026cs.AI

MARS-RA: Rank Aggregation for Credit Assignment via Multimodal Comparisons in Embodied Multi-Agent Cooperation

Credit assignment is a fundamental challenge in cooperative multi-agent reinforcement learning, particularly in embodied AI settings characterized by limited and delayed feedback as well as dynamically changing numbers of active agents. We propose MARS-RA, a framework that reformulates credit assignment as a rank aggregation problem using contribution-based pairwise comparisons among agents generated by large multimodal models. This shift from absolute to relative estimation ensures robustness against noise and dynamic agent participation, converting comparison results into contribution scores for potential-based reward shaping. We provide theoretical justification for the convergence and robustness of the proposed framework, and show that Shapley values can be used as an interpretive reference. Experimental results on challenging tasks of different types indicate that MARS-RA can guide agents toward effective cooperation.
Dawei Wang, Di Zhao, Xinyuan Liu +5
Jul 28, 2026cs.LG

Learning Implicit Causal World Models from Multi-Agent Demonstrations

In model-based reinforcement learning, world models exist as internal simulators, but their training often conflates statistical correlations with causal mechanisms. This problem is exacerbated in multi-agent systems where physical transitions are intertwined with strategic agent intents, causing world models to fail under distribution shift. We introduce Implicit Causal World Models to recover environmental dynamics from offline demonstrations without requiring pre-defined causal graphs. By incorporating policy variance, we render world models discoverable via the sequential backdoor condition. Evaluations across coordination tasks (Two-Door, Navigation, and Giveway) demonstrate that these models provide interpretable causal representations under both full and partial observability, with model accuracy scaling directly with interventional strength.
Jasorsi Ghosh
Jul 28, 2026cs.RO

Cooperative Multi-UAV Navigation in Complex Environments via Systematic Multi-Agent Deep Reinforcement Learning

Cooperative navigation of multi-agent UAVs in complex environments faces key challenges including local optima traps, sparse rewards, learning imbalance among agents, and insufficient cross-scenario generalisation. This paper proposes a multi-agent deep reinforcement learning framework that addresses these issues through coordinated exploration, demonstration exploitation, safe curriculum scheduling, and structure-aware generalisation. First, a perception mechanism combining memory of visited states, directional novelty estimates, and penalty backpropagation enables agents to proactively detect and escape local optima. Second, a hierarchical collaborative demonstration buffer with tiered behaviour cloning manages trajectories by degree of team collaboration and applies differential supervision to the actor network, improving demonstration utilisation under sparse collaborative signals. Third, a safety-aware dual-condition curriculum scheduling mechanism reviews mastered scenarios through back-testing and experience pre-filling during training, suppressing catastrophic forgetting while ensuring both task performance and flight safety. For generalisation, local geometric features computed from sensor readings are abstracted into a domain parameter, through which a structure-aware gating network and mixture-of-experts mechanism condition the policy on local structural patterns rather than scenario-specific coordinates, enabling cross-scenario transfer without exposure to the target environment. The framework is further validated under mixed static-dynamic obstacle settings, showing robust adaptability to dynamic disturbances. Simulation results confirm strong performance in collaboration success rate, navigation robustness, zero-shot cross-scenario generalisation, and dynamic environment adaptability.
Yu Su, Nabil Aouf
Jul 28, 2026cs.RO

Shared Voxel-Map-Based Cooperative Indoor UAV Guidance with a Multi-Agent Soft Actor-Critic Controller

This paper presents a cooperative indoor UAV guidance framework that combines a shared voxel-map world model with a multi-agent Soft Actor-Critic (MASAC) controller. Multiple drones fuse 360 LiDAR observations into a common world-frame occupancy map, which is converted into a compact bird's-eye-view (BEV) representation and provided to each agent as an ego-aligned local crop. This integrate-in-world, act-in- ego design enables consistent multi-UAV spatial fusion whilst retaining decentralised continuous control. The policy combines BEV map features, near-field obstacle observations, and compact goal and peer-state information within a centralised-training, decentralised-execution framework. In simulation, the learned controller achieves a 90.3% success rate in corridor navigation, outperforming Astar planning, an artificial potential field controller, and a prior guidance method. To address residual sim-to-real mismatch, the simulation-trained policy is further adapted using offline imitation fine-tuning from real-world data. Real-world experiments in GNSS-denied indoor environments demonstrate stable two-UAV cooperative operation across increasingly chal- lenging obstacle layouts. The results show that shared voxel-map representations provide an effective and scalable spatial substrate for learned cooperative indoor UAV guidance.
Thomas Hickling, Dylan Wynne, Yu Su +1
Jul 27, 2026cs.AI

PLATO: Pointer Learner for Agent and Task Openness

Open agent systems (OASYS) are increasingly prevalent in real-world domains where the sets of agents and tasks change unpredictably over time. Such openness, including agent openness (AO) and task openness (TO), poses a fundamental challenge to multi-agent reinforcement learning (MARL), which typically assumes fixed state and action spaces. Existing methods address openness only partially: padding and masking approaches introduce artificial bounds, while recent graph-based or hypergraph methods handle one dimension of openness but still depend on restrictive assumptions. In this paper, we introduce Pointer Learner for Agent and Task Openness (PLATO), a pointer-network-based actor combined with a centralized graph neural network (GNN) critic, trained with multi-agent proximal policy optimization under a centralized training and decentralized execution paradigm. Our pointer-based actor outputs distributions directly over the current task set. This directly supports changing action spaces without masking or retraining. Our GNN critic encodes agent-task interactions as a graph that changes shape with task and agent composition. Together, these components consider AO and TO without the boundedness of existing approaches. We formalize PLATO in a Task-and-Agent-Open Markov Game (TaAgO-MG), extending prior task-open formulations, and prove it is well-defined over the resulting unbounded state and action spaces. We evaluate PLATO with the Methods for Open Agent Systems Evaluation Initiative (MOASEI) wildfire suppression domain, an environment designed for open multi-agent system evaluation, and we demonstrate strong performance and more consistent zero-shot generalization than state-of-the-art baselines in OASYS.
Alireza Saleh Abadi, Leen-Kiat Soh, Daniel Alan Redder +2
Jul 26, 2026cs.NI

GNN-based Multi-Agent Control of Traffic Shockwaves in Sparse Vehicular Ad-hoc Networks

Traffic shockwaves are stop-and-go waves that propagate upstream through the streams of vehicles and are one of the major causes of traffic congestion, fuel inefficiency, and increased accident rates in modern transportation systems. Although Connected and Autonomous Vehicles (CAVs) offer a promising opportunity to mitigate such shockwaves, most existing control strategies rely on global traffic state information, making them impractical for early-stage deployment of Vehicular Ad-hoc Networks (VANETs). In this paper, we propose a decentralized Multi-Agent Reinforcement Learning (MARL) framework that integrates a Graph Neural Network (GNN) to enhance the control architecture of connected and autonomous vehicles. The proposed approach enables vehicles to learn cooperative control policies using locally available information and interaction with neighboring vehicles. The effectiveness of the proposed scheme is evaluated using a scalable simulation environment under realistic highway traffic conditions. Simulation results show that the proposed GNN-based MARL framework can reduce the propagation of traffic shockwaves by up to 80%, even when only 10% of the vehicles are connected.
Prachi Nandi, Madhuri Malakar, Sonakshi Satpathy +1
Jul 26, 2026cs.NI

TRUAV: Distributed Multi-Agent Reinforcement Learning for Trajectory Planning and Routing Enhancement in UAV-Aided IoT-Enabled VANETs

Unmanned aerial vehicles (UAVs) have emerged as a key enabler of next-generation Internet of Things (IoT) ecosystems, offering flexible aerial relaying to extend connectivity across dynamic vehicular ad hoc networks (VANETs) in smart city environments. However, conventional centralized approaches for UAV trajectory planning require continuous global network state aggregation, making them impractical under bandwidth and energy constraints typical of dense urban deployments. In this article, we present TRUAV, a distributed multi-agent reinforcement learning framework based on independent tabular Q-learning for joint UAV trajectory planning and routing enhancement in UAV-aided VANETs. Each UAV is equipped with a local Q-learning agent that operates purely on locally observable information, including vehicle density, packet queue states, and neighbor UAV positions, thereby eliminating the need for global state exchange. A potential-game-inspired reward design encourages spatial diversity and routing-aware UAV positioning among interacting agents while accounting for energy consumption. Numerical simulations over a large urban area with 200 mobile vehicles show that the proposed TRUAV framework achieves network coverage and packet delivery ratios comparable to centralized deep reinforcement learning methods, while also improving relay delay and energy efficiency. Finally, we discuss emerging challenges and future research directions for distributed multi-agent UAV-assisted IoT systems.
Muhammad Umar Farooq Qaisar, Lin Zhang, Zhen Chen +3