Multi-Armed Bandits
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48 papers in the last four weeks, up 109% on the four weeks before. 0.3% of all new papers.
Bandit algorithms solve diverse sequential decision-making problems, but are often too sample-inefficient for from-scratch personalization. To substantially reduce exploration times, latent bandit algorithms exploit cross-instance structure implied by discrete latent states, provided that the posterior distribution of rewards and latent states is known and accurate. However, obtaining an accurate model of this structure is difficult, and a small number of latent states may be insufficient to characterize the reward distributions in all problem instances. We propose latent order bandits (LOB), relaxing the assumptions of latent bandits to require only prior knowledge of a partial order of action preferences in each state. This allows instances of the same state to vary in reward distributions, as long as the partial order of actions is shared. For example, groups of users on a streaming service may agree on which movie genres are the best but rate experiences on different scales. We give an upper-confidence bound procedure for the LOB problem, applicable to both total and partial latent orders, and give an upper bound on its regret. To improve empirical performance, we propose a posterior-sampling algorithm and show, in a suite of experiments, that both are competitive with full-prior latent bandits when same-state instances share reward parameters, and preferable to them when reward scales differ between instances with the same latent state.
Cost-Ordered Feasibility for Multi-Armed Bandits with Cost Subsidy
The classic multi-armed bandit (MAB) problem tackles the challenge of accruing maximum reward while making decisions under uncertainty. However, in applications, often the goal is to minimize cost subject to a constraint on the minimum permissible reward, an objective captured by multi-armed bandits with cost-subsidy (MAB-CS). Of interest to this paper is the setting where the quality (reward) constraint is specified relative to the unknown best reward and the cost of each arm is known. We characterize the expected sub-optimal samples required by any policy by proving instance-dependent lower bounds that offer new insight into the problem and are a strict generalization of prior bounds. Then, we propose an algorithm called Cost-Ordered Feasibility (COF) that leverages our insight and intelligently combine samples from all arms to gauge the feasibility of a cheap arm. Thereafter, we analyze COF to establish instance-dependent upper bounds on its expected cumulative cost and quality regret, i.e., relative to the cheapest feasible arm. Finally, we empirically validate the merits of COF, comparing it to baselines from the literature through extensive simulation experiments on the MovieLens and Goodreads datasets as well as representative synthetic instances. Not only does our paper develop qualitatively better theoretical regret upper bounds, but COF also convincingly demonstrates improved empirical performance.
Conformal-Style Quantile Analyses for Stochastic Bandits
Stochastic bandit algorithms are usually analyzed under a mean-reward criterion, yet many problems favor arms with strong upper-tail performance, which we study herein. For a fixed miscoverage level , the natural upper-tail target of arm is the upper endpoint of a central prediction interval. This target can rank arms differently from their means, creating a central mismatch with the classical bandit objective. To this end, we propose ACP-UCB1, a conformal-style policy that combines an adaptive conformal estimate of the upper endpoint with a UCB-type optimism bonus. The technical challenge is that the conformity scores used by ACP-UCB1 are recomputed from evolving empirical quantile estimates and evaluated at an adaptive level. We control this endpoint through reward-quantile concentration, a perturbation argument for recomputed score quantiles, and deterministic localization of the adaptive level. ACP-UCB1 achieves logarithmic upper-quantile regret with per-arm contribution . We also provide metric-specific regret decompositions comparing ACP-UCB1 with UCB1 and use numerical experiments to validate performance and improvement.
Multi-Objective Multi-Agent Bandits: From Learning Efficiency to Fairness Optimization
We study multi-objective multi-agent multi-armed bandits (MO-MA-MAB) under stochastic rewards, where agents observe heterogeneous reward vectors and communicate over time-varying graphs. We formulate this emerging problem setting to address efficient learning, measured by Pareto regret, and incorporate fair learning as an additional goal, captured via social welfare. To measure efficiency, we formulate Pareto regret and develop Pareto UCB1 Gossip, whose novel exploration radius explicitly separates statistical uncertainty in Pareto-based inference from consensus error. To express the fairness constraint, we formulate a Nash Social Welfare objective over preference-scalarized rewards and propose Simulated NSW UCB Gossip, which integrates preference-based reward simulation, gossip-based utility estimation, and UCB-style exploration. We prove that Pareto UCB1 Gossip achieves regret and an instance-independent rate of , while Simulated NSW UCB Gossip achieves an instance-independent regret bound of . This separation reveals the cost of imposing the fairness constraint to our efficiency objective: fairness limits information aggregation and slows convergence. Experiments show that our methods consistently outperform baselines, improving performance by approximately and in the efficiency and fairness settings, respectively.
Bandit Learning in General Open Multi-agent Systems
Recent developments in digital platforms have highlighted the prevalence of open systems, where agents can arrive and depart over time. While bandit learning in open systems has recently received initial attention, existing work imposes structural assumptions that are frequently violated in practice. A learning paradigm for general open systems creates fresh challenges: newly arriving agents induce endogenous non-stationarity; agent patterns determine how quickly information accumulates; and new agents make regret scale further with the time horizon. To this end, we formulate a unified open-system bandit problem with general dynamics, including heterogeneous rewards and general agent patterns. We introduce new concepts to capture the inherent complexities: the pre-training degree of new agents quantifies how much information an agent carries upon entry, stability measures the impact of new agents on the system, and global dynamic regret compares the cumulative expected reward of all active agents with that of the varying optimal arms. We develop certified global-UCB learning methodologies with provable guarantees. Our regret bounds reveal that entry uncertainty enters linearly via the pre-training degree, while in stable regimes, regret is governed by the time needed to identify a persistent optimal arm, as well as by the agent patterns. We further show that these dependencies are tight via lower bounds in hard instances.
Sharper Guarantees for Misspecified Kernelized Bandit Optimization
Existing guarantees for misspecified kernelized bandit optimization pay for misspecification through kernel complexity: in generic offline bounds, the misspecification level is multiplied by , where is the kernel effective dimension, while in online regret bounds, the corresponding penalty is , where is the maximum information gain after rounds of interaction. In this work, we show that, for a large class of kernels, the misspecification amplification can be reduced to logarithmic or polylogarithmic growth. In the offline setting, we first prove high-probability simple-regret bounds whose misspecification term is governed by a spectral Lebesgue constant. This yields logarithmic amplification for one-dimensional monotone spectra and polylogarithmic amplification for multivariate Fourier-diagonal product kernels. In the online setting, we modify a domain-splitting algorithm and prove a cumulative regret bound of under mild localized eigendecay assumptions, removing the extra factor from the misspecification term. The common principle is localization: spectral localization controls the Lebesgue constant of the offline approximation operator, while domain splitting implements the spatial analogue of this mechanism in the online setting, preventing local misspecification errors from being amplified globally.
Best Arm Identification in Generalized Linear Bandits via Hybrid Feedback
We study fixed-confidence best arm identification in generalized linear bandits under a hybrid feedback model: at each round, the learner may query either (i) absolute reward feedback from a single arm or (ii) relative (dueling) feedback from an arm pair, both governed by generalized linear models. We introduce a likelihood-ratio--based confidence sequence that unifies heterogeneous generalized linear observations and yields an explicit ellipsoidal confidence set under a self-concordance assumption. Building on this confidence set, we propose a hybrid Track-and-Stop algorithm that adaptively allocates queries by tracking a minimax-optimal design over a joint action space of arms and pairs. We establish -correctness and provide high-probability upper bounds on the stopping time. We further extend the framework to a cost-aware setting that accounts for heterogeneous acquisition costs across feedback modalities. Empirical experiments demonstrate that the proposed algorithms significantly improve sample efficiency over baseline methods.
Unified Framework of Distributional Regret in Multi-Armed Bandits and Reinforcement Learning
We study the distribution of regret in stochastic multi-armed bandits and episodic reinforcement learning through a unified framework. We formalize a distributional regret bound as a probabilistic guarantee that holds uniformly over all confidence levels , thereby characterizing the regret distribution across the full range of . We present a simple UCBVI-style algorithm with exploration bonus , where denotes the visit count and are user-specified parameters. For arbitrary parameter sequences, we derive general gap-independent and gap-dependent distributional regret bounds, yielding a principled characterization of how the parameters control the trade-off between expected performance, tail risk, and instance-dependent behavior. In particular, our bounds achieve optimal trade-offs between expected and distributional regret in both minimax and instance-dependent regimes. As a special case, for multi-armed bandits with arms and horizon , we obtain a distributional regret bound of order , confirming the conjecture of Lattimore & Szepesvári (2020, Section 17.1) for the first time.
Differential Privacy in the Extensive-Form Bandit Problem
We consider the extensive-form bandit problem, where on each trial the learner (a user coordinated by a server) plays an extensive-form game against an oblivious adversary, observing the information sets it finds itself in as well as the resulting payoff/loss. We give an algorithm for this problem that satisfies -local differential privacy and attains a regret of , where is the total number of actions that the learner can possibly take, is the number of the learner's possible reduced strategies, and is the number of trials. On each trial, the time complexity of our algorithm is, up to a factor logarithmic in the maximum number of actions at an infoset, equal to the time required for the server to transmit the reduced strategy to the user. We note that local differential privacy is the strongest version of differential privacy and, to the best of our knowledge, this is the first work to study differential privacy of any form in the extensive-form bandit problem.
Vanishing L2 regularization for the softmax Multi Armed Bandit
Multi Armed Bandit (MAB) algorithms are a cornerstone of reinforcement learning and have been studied both theoretically and numerically. One of the most commonly used implementation uses a softmax mapping to prescribe the optimal policy and served as the foundation for downstream algorithms, including REINFORCE. Distinct from vanilla approaches, we consider here the L2 regularized softmax policy gradient where a quadratic term is subtracted from the mean reward. Previous studies exploiting convexity failed to identify a suitable theoretical framework to analyze its convergence when the regularization parameter vanishes. We prove here theoretical convergence results and confirm empirically that this regime makes the L2 regularization numerically advantageous on standard benchmarks.
Bandits on graphs and structures
The goal of this thesis is to investigate the structural properties of certain sequential problems in order to bring the solutions closer to a practical use. In the first part, we put a special emphasis on structures that can be represented as graphs on actions. In the second part, we study the large action spaces that can be of exponential size in the number of base actions or even infinite. For graph bandits, we consider the settings of smoothness of rewards (spectral bandits), side observations, and influence maximization. For large structured domains, we cover kernel bandits, polymatroid bandits, bandits for function optimization (including unknown smoothness), and infinitely many-arms bandits. The thesis aspires to be a survey of the author's contributions on graph and structured bandits.
On the Optimal Sample Complexity of Offline Multi-Armed Bandits with KL Regularization
Kullback-Leibler (KL) regularization is widely used in offline decision-making and offers several benefits, motivating recent work on the sample complexity of offline learning with respect to KL-regularized performance metrics. Nevertheless, the exact sample complexity of KL-regularized offline learning remains largely from fully characterized. In this paper, we study this question in the setting of multi-armed bandits (MABs). We provide a sharp analysis of KL-PCB (Zhao et al., 2026), showing that it achieves a sample complexity of under large regularization , and a sample complexity of under small regularization , where is the regularization parameter, is the number of contexts, is the number of arms, policy coverage coefficient at the optimal policy , is the desired sub-optimality, and and hide all poly-logarithmic factors. We further provide a pair of sharper sample complexity lower bounds, which matches the upper bounds over the entire range of regularization strengths. Overall, our results provide a nearly complete characterization of offline multi-armed bandits with KL regularization.
Multi-User Dueling Bandits: A Fair Approach using Nash Social Welfare
Learning from human preference data is becoming a useful tool, from fine-tuning large language models to training reinforcement learning agents. However, in most scenarios, the model is trained on the average preference of all human evaluators, which, under large variations of preferences, can be unfair to minority groups. In this work, we consider fairness in dueling bandits, a standard framework for online learning from preference data. We assume that each user has a (potentially distinct) Condorcet winner, which is an arm preferred to every other arm. Using these user-specific Condorcet winners as reference points, we evaluate and score arms according to their performance relative to the corresponding winner. To promote fairness across heterogeneous users, we adopt the well-established Nash Social Welfare objective, which maximizes the product of user utilities, thereby inherently penalizing inequality and preventing the marginalization of any single user. Within this framework, we construct a hard instance to establish a regret lower bound of for a time horizon , arms, and users, which, to the best of our knowledge, is the first result quantifying the cost of fairness in dueling bandits with heterogeneous preferences. We then present the Fair-Explore-Then-Commit and Fair--Greedy algorithms with a Condorcet winner identification phase. We further derive their regret upper bounds that match the lower-bound dependence on up to logarithmic factors.
Robust Linear Dueling Bandits with Post-serving Context under Unknown Delays and Adversarial Corruptions
We study linear dueling bandits in volatile environments characterized by the simultaneous presence of post-serving contexts, delayed feedback, and adversarial corruption. Feedback is subject to unknown stochastic or adversarial delays and a cumulative corruption budget . To address these challenges, we propose e RCDP-UCB, which integrates a learned approximator that predicts post-serving contexts from pre-serving information. It further employs an adaptive weighting strategy that clips feature vectors to mitigate the impact of corrupted and delayed observations simultaneously. Under standard regularity conditions and a parametric post-serving mapping, we rigorously establish that our algorithm is delay-regime-agnostic, achieving a regret upper bound of , where is the total feature dimension and encapsulates the delay complexity. Crucially, our analysis reveals an additive cost structure between corruption and delay, avoiding the multiplicative degradation typical of prior works. We further establish lower bounds that nearly match our upper bounds up to a factor for adversarial delays in the absence of post-serving contexts. Code is available at https://github.com/youngmin0oh/rcdp-public.
Meritocratic Fairness in Budgeted Combinatorial Multi-armed Bandits via Shapley Values
We propose a new framework for meritocratic fairness in budgeted combinatorial multi-armed bandits with full-bandit feedback (BCMAB-FBF). Unlike semi-bandit feedback, the contribution of individual arms is not received in full-bandit feedback, making the setting significantly more challenging. To compute arm contributions in BCMAB-FBF, we first extend the Shapley value, a classical solution concept from cooperative game theory, to the -Shapley value, which captures the marginal contribution of an agent restricted to a set of size at most . We show that -Shapley value is a unique solution concept that satisfies Symmetry, Linearity, Null player, and efficiency properties. We next propose K-SVFair-FBF, a fairness-aware bandit algorithm that adaptively estimates -Shapley value with unknown valuation function. Unlike standard bandit literature on full bandit feedback, K-SVFair-FBF not only learns the valuation function under full feedback setting but also mitigates the noise arising from Monte Carlo approximations. Theoretically, we prove that K-SVFair-FBF achieves regret bound on fairness regret. Through experiments on federated learning and social influence maximization datasets, we demonstrate that our approach achieves fairness and performs more effectively than existing baselines.
Unlearning Offline Stochastic Multi-Armed Bandits
Machine unlearning aims to unlearn data points from a learned model, offering a principled way to process data-deletion requests and mitigate privacy risks without full retraining. Prior work has mainly studied unsupervised / supervised machine unlearning, leaving unlearning for sequential decision-making systems far less understood. We initiate the first study of a foundational sequential decision-making problem: offline stochastic multi-armed bandits (MAB). We formalize the privacy constraint for offline MAB and measure utility by the post-unlearning decision quality. We conduct a systematic study of both single- and multi-source unlearning scenarios under two data-generation models, the fixed-sample model and the distribution model. For these settings, our algorithmic design is built on two canonical base algorithms: Gaussian mechanism and rollback, and we propose adaptive algorithms that switch between them according to the data regime and privacy constraint. We further introduce a mixing procedure that elucidates the rationale behind these baselines. We provide performance guarantees across the above settings and establish lower bounds under both dataset models. Experiments validate the predicted tradeoffs and demonstrate the effectiveness of the proposed methods.
Revealing graph bandits for maximizing local influence
We study a graph bandit setting where the objective of the learner is to detect the most influential node of a graph by requesting as little information from the graph as possible. One of the relevant applications for this setting is marketing in social networks, where the marketer aims at finding and taking advantage of the most influential customers. The existing approaches for bandit problems on graphs require either partial or complete knowledge of the graph. In this paper, we do not assume any knowledge of the graph, but we consider a setting where it can be gradually discovered in a sequential and active way. At each round, the learner chooses a node of the graph and the only information it receives is a stochastic set of the nodes that the chosen node is currently influencing. To address this setting, we propose BARE, a bandit strategy for which we prove a regret guarantee that scales with the detectable dimension, a problem dependent quantity that is often much smaller than the number of nodes.
Trading off rewards and errors in multi-armed bandits
In multi-armed bandits, the most-explored arms are the most informative, while reward maximization typically pulls only the best arm. We study the tradeoff between identifying arm means accurately and accumulating reward, and present an algorithm with regret guarantees that interpolates between the two objectives. We provide both upper and lower bounds and validate empirically.
Budget-Constrained Causal Bandits: Bridging Uplift Modeling and Sequential Decision-Making
Treatment allocation under budget constraints is a central challenge in digital advertising: advertisers must decide which users to show ads to while spending a limited budget wisely. The standard approach follows a two-stage offline pipeline - first collect historical data to estimate heterogeneous treatment effects (HTE), then solve a constrained optimization to allocate the budget. This works well with abundant data, but fails in cold-start settings such as new campaigns, new markets, or new customer segments where little historical data exists. We propose Budget-Constrained Causal Bandits (BCCB), an online framework that learns which users respond to ads while simultaneously spending the budget, making treatment decisions one user at a time. BCCB unifies three components into a single sequential process: learning individual-level ad effectiveness, exploring users whose response is uncertain, and pacing the budget over time. We evaluated on the Criteo Uplift dataset, a large-scale advertising dataset from a real randomized controlled trial. Our key finding is a data-efficiency crossover: offline methods require approximately 10,000 historical observations to produce reliable results, while BCCB operates effectively from the very first user. Furthermore, BCCB exhibits 3-5x lower performance variance between runs, making it more practical for real campaign planning. Among purely online methods, BCCB consistently outperforms standard Thompson Sampling, budgeted Thompson Sampling, and greedy HTE estimation across all budget levels tested.
Spectral bandits
Smooth functions on graphs have wide applications in manifold and semi-supervised learning. In this work, we study a bandit problem where the payoffs of arms are smooth on a graph. This framework is suitable for solving online learning problems that involve graphs, such as content-based recommendation. In this problem, each item we can recommend is a node of an undirected graph and its expected rating is similar to the one of its neighbors. The goal is to recommend items that have high expected ratings. We aim for the algorithms where the cumulative regret with respect to the optimal policy would not scale poorly with the number of nodes. In particular, we introduce the notion of an effective dimension, which is small in real-world graphs, and propose three algorithms for solving our problem that scale linearly and sublinearly in this dimension. Our experiments on content recommendation problem show that a good estimator of user preferences for thousands of items can be learned from just tens of node evaluations.
Online learning with Erdős-Rényi side-observation graphs
We consider adversarial multi-armed bandit problems where the learner is allowed to observe losses of a number of arms beside the arm that it actually chose. We study the case where all non-chosen arms reveal their loss with a fixed but unknown probability , independently of each other and the action of the learner. We propose two algorithms that work for different ranges of . We show that after rounds in a bandit problem with arms, the expected regret of our first algorithm is whenever , while our second algorithm achieves a regret of for smaller values of . We also give a quick estimation procedure that decides the range of~. All our bounds are within logarithmic factors of the best achievable performance of any algorithm that is even allowed to know~.
Online combinatorial optimization with stochastic decision sets and adversarial losses
Most work on sequential learning assumes a fixed set of actions that are available all the time. However, in practice, actions can consist of picking subsets of readings from sensors that may break from time to time, road segments that can be blocked or goods that are out of stock. In this paper we study learning algorithms that are able to deal with stochastic availability of such unreliable composite actions. We propose and analyze algorithms based on the Follow-The-Perturbed-Leader prediction method for several learning settings differing in the feedback provided to the learner. Our algorithms rely on a novel loss estimation technique that we call Counting Asleep Times. We deliver regret bounds for our algorithms for the previously studied full information and (semi-)bandit settings, as well as a natural middle point between the two that we call the restricted information setting. A special consequence of our results is a significant improvement of the best known performance guarantees achieved by an efficient algorithm for the sleeping bandit problem with stochastic availability. Finally, we evaluate our algorithms empirically and show their improvement over the known approaches.
Efficient learning by implicit exploration in bandit problems with side observations
We consider online learning problems under a partial observability model capturing situations where the information conveyed to the learner is between full information and bandit feedback. In the simplest variant, we assume that in addition to its own loss, the learner also gets to observe losses of some other actions. The revealed losses depend on the learner's action and a directed observation system chosen by the environment. For this setting, we propose the first algorithm that enjoys near-optimal regret guarantees without having to know the observation system before selecting its actions. Along similar lines, we also define a new partial information setting that models online combinatorial optimization problems where the feedback received by the learner is between semi-bandit and full feedback. As the predictions of our first algorithm cannot be always computed efficiently in this setting, we propose another algorithm with similar properties and with the benefit of always being computationally efficient, at the price of a slightly more complicated tuning mechanism. Both algorithms rely on a novel exploration strategy called implicit exploration, which is shown to be more efficient both computationally and information-theoretically than previously studied exploration strategies for the problem.
Extreme bandits
In many areas of medicine, security, and life sciences, we want to allocate limited resources to different sources in order to detect extreme values. In this paper, we study an efficient way to allocate these resources sequentially under limited feedback. While sequential design of experiments is well studied in bandit theory, the most commonly optimized property is the regret with respect to the maximum mean reward. However, in other problems such as network intrusion detection, we are interested in detecting the most extreme value output by the sources. Therefore, in our work we study extreme regret which measures the efficiency of an algorithm compared to the oracle policy selecting the source with the heaviest tail. We propose the ExtremeHunter algorithm, provide its analysis, and evaluate it empirically on synthetic and real-world experiments.
Stochastic simultaneous optimistic optimization
We study the problem of global maximization of a function f given a finite number of evaluations perturbed by noise. We consider a very weak assumption on the function, namely that it is locally smooth (in some precise sense) with respect to some semi-metric, around one of its global maxima. Compared to previous works on bandits in general spaces (Kleinberg et al., 2008; Bubeck et al., 2011a) our algorithm does not require the knowledge of this semi-metric. Our algorithm, StoSOO, follows an optimistic strategy to iteratively construct upper confidence bounds over the hierarchical partitions of the function domain to decide which point to sample next. A finite-time analysis of StoSOO shows that it performs almost as well as the best specifically-tuned algorithms even though the local smoothness of the function is not known.
A Comparative Analysis on the Performance of Upper Confidence Bound Algorithms in Adaptive Deep Neural Networks
Edge computing environments impose strict constraints on energy consumption and latency, making the deployment of deep neural networks a significant challenge. Therefore, smart and adaptive inference strategies that dynamically balance computational cost or latency with predictive accuracy are critical in edge computing scenarios. In this work, we build on Adaptive Deep Neural Networks (ADNNs) that employ the Multi-Armed Bandit (MAB) framework. Current literature leverages the first version of the Upper Confidence Bound (UCB1) strategy to dynamically select the optimal confidence threshold, enabling efficient early exits without sacrificing accuracy. However, we introduce four additional Upper Confidence Bound strategies in ADNNs, namely UCB-V, UCB-Tuned, UCB-Bayes, and UCB-BwK, and perform, for the first time, a comparative study of these strategies with respect to trade-offs between accuracy, energy consumption, and latency. The proposed UCB strategies are employed on the ResNet and MobileViT neural networks, and are evaluated on the benchmark datasets of CIFAR-10, CIFAR-10.1, and CIFAR-100. Experimental results demonstrate that all strategies achieve sub-linear cumulative regret, with UCB-Bayes converging the fastest, followed by UCB-Tuned and UCB-V. Finally, UCB-V and UCB-Tuned dominate the Pareto Frontiers of accuracy-latency and accuracy-energy trade-offs. The implementation code is available here: https://github.com/gr3gor1/MAB_UCB
Logistic Bandits with Regret without Context Diversity Assumptions
We study the -armed logistic bandit problem, where at each round, the agent observes feature vectors associated with actions. Existing approaches that achieve a rate-optimal regret bound rely heavily on context diversity assumptions, such as strict positivity of the minimum eigenvalue of a context covariance matrix. These assumptions, however, impose strong restrictions on the context process, as they rule out the situation where the context vectors are concentrated in a low-dimensional subspace. In this paper, we propose SupSplitLog, which, to the best of our knowledge, is the first algorithm for logistic bandits that achieves regret without any context diversity assumption. The key idea is to split the collected samples into two disjoint subsets when constructing estimators; one is used to compute an initial-point estimator, while the other is used to apply a Newton-type one-step correction procedure. The splitting rule is carefully designed to balance the accuracy requirements of the initial-point estimator and the one-step correction procedure. Moreover, SupSplitLog strictly improves on the existing algorithms in terms of the dependence on dimension in the regret upper bound. Furthermore, SupSplitLog can be adapted simply to deduce a regret bound that grows with a data-dependent complexity measure, avoiding a direct dependence on , which is favorable when the context vectors are concentrated in a low-dimensional subspace. We also provide experimental results that demonstrate numerically the superiority of our algorithm, validating the theoretical results.
Concave Statistical Utility Maximization Bandits via Influence-Function Gradients
We study stochastic multi-armed bandits in which the objective is a statistical functional of the long-run reward distribution, rather than expected reward alone. Under mild continuity assumptions, we show that the infinite-horizon problem reduces to optimizing over stationary mixed policies: each weight vector on the simplex induces a mixture law , and performance is measured by the concave utility . For differentiable statistical utilities, we use influence-function calculus to derive stochastic gradient estimators from bandit feedback. This leads to an entropic mirror-ascent algorithm on a truncated simplex, implemented through multiplicative-weights updates and plug-in estimates of the influence function. We establish regret bounds that separate the mirror-ascent optimization error from the bias caused by estimating the influence function. The framework is developed for general concave distributional utilities and illustrated through variance and Wasserstein objectives, with numerical experiments comparing exact and plug-in influence-function implementations.
A single algorithm for both restless and rested rotting bandits
In many application domains (e.g., recommender systems, intelligent tutoring systems), the rewards associated to the actions tend to decrease over time. This decay is either caused by the actions executed in the past (e.g., a user may get bored when songs of the same genre are recommended over and over) or by an external factor (e.g., content becomes outdated). These two situations can be modeled as specific instances of the rested and restless bandit settings, where arms are rotting (i.e., their value decrease over time). These problems were thought to be significantly different, since Levine et al. (2017) showed that state-of-the-art algorithms for restless bandit perform poorly in the rested rotting setting. In this paper, we introduce a novel algorithm, Rotting Adaptive Window UCB (RAW-UCB), that achieves near-optimal regret in both rotting rested and restless bandit, without any prior knowledge of the setting (rested or restless) and the type of non-stationarity (e.g., piece-wise constant, bounded variation). This is in striking contrast with previous negative results showing that no algorithm can achieve similar results as soon as rewards are allowed to increase. We confirm our theoretical findings on a number of synthetic and dataset-based experiments.
Online Survival Analysis: A Bandit Approach under Cox PH Model
Survival analysis is a widely used statistical framework for modeling time-to-event data under censoring. Classical methods, such as the Cox proportional hazards (Cox PH) model, offer a semiparametric approach to estimating the effects of covariates on the hazard function. Despite its importance, survival analysis has been largely unexplored in online settings, particularly within the bandit framework, where decisions must be made sequentially to optimize treatments as new data arrive over time. In this work, we take an initial step toward integrating survival analysis into a purely online learning setting under the Cox PH model, addressing key challenges including staggered entry, delayed feedback, and right censoring. We adapt three canonical bandit algorithms to balance exploration and exploitation, with theoretical guarantees of sublinear regret bounds. Extensive simulations and semi-real experiments using SEER cancer data demonstrate that our approach enables rapid and effective learning of near-optimal treatment policies.