Multi-View Image Synthesis
Latest papers
24 papers5 papers in the last four weeks, level with the four weeks before. 0.0% of all new papers.
Infrared and visible images provide complementary cues for low-light image generation, and physics-based methods can better exploit this complementarity. However, existing physics-based methods still rely heavily on paired data. To address these limitations, we propose Multi-View Routing Mixture-of-Experts (MVR-MoE), a framework for physically consistent TeX generation that learns multi-view structural representations. MVR-MoE mines intrinsic structural cues from infrared and visible images to organize them into multi-view representations, while the proposed multi-view hyper connections expand the feature space and preserve both shared evidence and modality-specific details. A hierarchical routing mechanism further regulates feature utilization at both the structural-view level and the expert level, enabling adaptive exploitation of heterogeneous cues. The predicted temperature, emissivity, and texture maps are constrained by the Stefan-Boltzmann law to ensure physically consistent. Extensive experiments on challenging datasets demonstrate that MVR-MoE achieves superior robustness and discriminability while remaining lightweight.
Directionally Factorized Illumination with Spherical Harmonic Rotation
Many real-world capture scenarios involve an active light source rigidly attached to the camera: camera flashes for dark-environment imaging, underwater vehicle lights, and endoscopic/laparoscopic medical procedures. As the camera moves, the co-mounted light moves with it, causing the illumination direction at each surface point to change across views. Neural rendering methods (NeRF, Gaussian Splatting) encode this pose-dependent illumination as surface coloration, producing appearance inconsistencies and making it harder to recover the underlying scene. We present DaFISH, which can be plugged into any novel-view synthesis (NVS) pipeline such as NeRF. It factorizes per-point emitted color into surface albedo and a spherical harmonic (SH)-represented illumination factor. During training, the SH illumination is evaluated directly, enabling stable joint optimization of albedo, lighting, and geometry. DaFISH provides analytical generalization of illumination to arbitrary camera poses without retraining. Building on the closed-form SH-to-irradiance conversion, the training pipeline is fully differentiable from SH evaluation through volume rendering. Averaged over the held-out frames of the five scenes, DaFISH attains the best mean PSNR (38.91,dB), SSIM (0.9613), and LPIPS (0.0582) among all compared methods. It improves over the strongest splatting baseline as well as the closest NeRF-based baseline, while recovering the scene consistently across views compared to prior methods.
ESC: Escaping 2D Diffusion Ambiguity with Geometric Constraints for Consistent Novel View Synthesis
Generating 3D-consistent novel views from 2D diffusion models remains a fundamental challenge in computer vision. In this work, we introduce a framework that enhances geometric alignment for monocular view synthesis under drastic camera changes by jointly generating a target view and its corresponding depth map. By conditioning the diffusion pipeline on the single source image, source depth, and target camera rays, our approach forces the model to inherently reason in 3D space even under extreme viewpoint shifts. To guarantee spatial fidelity, we propose a novel per-pixel depth consistency constraint, which verifies and enforces 3D consistency across generated views. Our framework establishes a robust pipeline for geometrically consistent view synthesis, yielding superior visual accuracy and spatial alignment compared to current state-of-the-art methods. With this work, we pave the road towards robust 3D world models capable of understanding complex environments from a single view image.
AIMS: Anchor-Integrated Multi-View Synthesis for Scalable Novel View Rendering
Feed-forward novel view synthesis methods achieve strong generalization from posed multi-view inputs, but scaling them to large input view sets remains challenging. Transformer-based approaches that jointly process all input-view tokens incur rapidly increasing computation and memory as the number of views grows, while simple view subsampling discards potentially useful observations. We introduce Anchor-Integrated Multi-View Synthesis (AIMS), a scalable framework that decouples the number of available observations from the number of views processed by the global synthesis model. AIMS selects a fixed set of spatially distributed anchor views using farthest point sampling, groups nearby observations around each anchor, and uses a lightweight learnable integrator to fuse their information into enriched anchor representations. This allows additional observations to contribute to synthesis while keeping the downstream global view budget fixed. Evaluations on RealEstate10K and ScanNet demonstrate a favorable quality--efficiency trade-off against transformer-based and Gaussian-based baselines. AIMS achieves 29.41 dB and 17.73 dB PSNR on the two datasets, respectively, with rendering averaging 7.24 ms per view.
NAMVIS: Next-Scale Autoregressive Multi-View Image Synthesis
Sparse-view novel view synthesis is a central problem in 3D content creation, but diffusion-based approaches remain limited by iterative denoising, making multi-view generation expensive at inference time. We introduce NAMVIS, a diffusion-free framework that reformulates multi-view image synthesis as geometry-conditioned next-scale autoregression. Instead of generating target views through repeated denoising, NAMVIS predicts discrete visual tokens through a small number of coarse-to-fine scale steps, while sampling all tokens within each scale and across target views in parallel. To anchor this generation process to explicit camera geometry, we propose Multi-scale Projective Pose Encoding, which injects source and target camera transformations into both target-view self-attention and source-to-target cross-attention at every resolution. NAMVIS further combines global conditioning with dense geometry-aware cross-attention, enabling the model to preserve source-view appearance while maintaining target-view consistency. Across Objaverse, GSO, and OmniObject3D, NAMVIS outperforms diffusion-based baselines in PSNR, SSIM, and LPIPS, while running over 3 times faster than the evaluated diffusion baselines under the same evaluation setting. These results suggest that geometry-conditioned next-scale autoregression is a promising and efficient alternative to diffusion for sparse-view multi-view synthesis. Additional qualitative results, videos, and resources are available at https://corl-team.github.io/namvis/
M3GD: Multi-Modal Multi-View Geometric Diffusion for Camera--LiDAR Novel View Synthesis
Robotic novel view synthesis (NVS) must recover both visual appearance and metric 3D structure, yet most generative NVS methods rely only on images, overlooking LiDAR, a complementary sensor common on robotic platforms. We present M3GD, a Camera--LiDAR multimodal representation for generative NVS that composes independently pretrained 2D image and 3D point-cloud foundation models without separately pretraining a cross-modal translator. We show that, after camera projection, frozen LiDAR and image features exhibit substantial shared spatial structure, providing a natural cross-modal representation. M3GD conditions generation on LiDAR through this structure: it combines explicit geometry statistics with learned point-cloud descriptors into view-aligned packets on the image-latent grid, injected through a lightweight residual adapter into a multi-view flow-matching generator whose latent space, decoders, and training objective remain intact. On the GrandTour dataset, M3GD improves target-view RGB and depth synthesis over an image-only version of the same backbone. Ablations show that the gains come from pixel-aligned LiDAR content and that target-view LiDAR acts as a geometric query linking the requested view to source observations. Deployment on a ground robot demonstrates practical real-world operation, with a configurable quality--cost trade-off controlled by the number of Euler integration steps.
UltraTex: Unleashing 2K Multi-View Diffusion for 3D Texturing
High-quality texture generation is essential for creating realistic and production-ready 3D assets. Recent multi-view diffusion methods have shown promising results for image-guided 3D texturing, but they are typically constrained to low operating resolutions such as 512 or 768, making it difficult to preserve high-frequency details from high-resolution reference images. Scaling this paradigm to 2048 resolution is computationally prohibitive, as the unified multi-view sequence exceeds 212K tokens and incurs excessive memory and latency. In this paper, we present UltraTex, an efficient end-to-end framework for high-resolution multi-view diffusion-based 3D texturing. Our key observation is that object-centric multi-view renderings contain two major sources of redundancy: background-induced sequence redundancy and sparse token interactions within the foreground. To address them, we introduce Background Token Dropping, which removes background tokens before the DiT backbone, and Block-Sparse Attention, which reduces attention computation over the retained foreground sequence. To enable efficient foreground-only inference while avoiding reconstruction artifacts, we further design Foreground-Aware VAE Decoding to ensure the quality of the final high-resolution views. To satisfy the demanding data requirements of 2K-resolution multi-view diffusion training, we construct G-buffer TexVerse, a large-scale, ultra-high-resolution multi-view rendering dataset covering over 268,000 3D assets. Extensive experiments show that UltraTex generates visually faithful textures with rich fine-grained details, while substantially improving efficiency, achieving -- training speedup and -- end-to-end inference speedup over the baseline on common samples in our dataset. Code and data is at https://yiboz2001.github.io/UltraTex.
Reflection-aware Generative Novel View Synthesis
We propose Ref-GeNVS, a training-free, reflection-aware method for generative novel view synthesis (NVS) in mirror scenes. Existing multi-view diffusion models often fail to recognize the mirror in the scene and cannot exploit reflected content for scene generation. To fix this issue without additional training, our key idea is to treat a mirror image as two complementary views. From input images, we estimate the mirror plane and reflect camera poses to form virtual views. Based on this virtual view setup, we propose a two-stage generation method consisting of Mirror-gated attention and Reflection injection, which enables reflection-consistent NVS by explicitly leveraging reflection relationships in a multi-view diffusion model. Ref-GeNVS inherits the strong generalizability of the multi-view diffusion backbone, while it does not require finetuning. On synthetic and real scenes including mirrors, Ref-GeNVS outperforms recent generative NVS methods by generating reflection-consistent and contextually coherent novel views, revealing scene structure visible only through mirrors. Project page: https://kim-geonu.github.io/Ref-GeNVS/
An Evaluation Framework for Generating Multi-View Images of a Person in a Scene
Recent generative image-editing Diffusion Transformers (DiTs) demonstrate impressive semantic editing capabilities but still struggle with spatially consistent camera angle changes. A primary bottleneck in training foundation models to execute free-form, promptable camera angle changes is the lack of specialized training data. While multi-view datasets exist for generic 3D environments and objects, there remains an absence of paired, multi-view datasets featuring human subjects at fixed locations in natural scenes, including frontal and side-profile views. Capturing such multi-camera data in unconstrained environments is logistically challenging and unscalable. In this paper, we first experiment with multiple state-of-the-art image editing models to create this data synthetically, but find that the outputs are frequently prone to hallucinations involving how much the subject's head turns relative to the background, often producing inconsistent environments. To address this issue, we propose the Head Scene Rotation Difference (HSRD) metric to quantitatively evaluate camera movements around a person. The proposed metric operates by decoupling camera movement from localized head pose manipulation. As demonstrated by the extensive experimentation, HSRD provides the pipeline necessary to evaluate 3D spatial parallax for a person in a scene, paving the way to reliably construct high-quality multi-view synthetic datasets.
Generalization over Memorization: Generalization-Aware Diffusion Adaptation for Single-Image Multi-View Synthesis
We present the winning solution to the ACM Multimedia 2026 Grand Challenge on Single-Image Guided Multi-Angle Image Synthesis. It ranks first among 293 registered teams; 56 teams obtained at least one scored submission on the public Phase-A leaderboard. With only 40 training scenes, the challenge requires 26 target views from one RGB model and one forward pass per view; it prohibits explicit geometry, external rendering, chained generation, candidate selection, and post-processing. We identify a critical model-selection failure: shared training and validation scenes make memorization appear as transferable view control. We therefore introduce GoM. Short for Generalization over Memorization, the framework combines scene-disjoint validation, exposure-matched selection, and targeted diffusion adaptation. Its synthesis model adapts a 4B rectified-flow DiT using rank-32 LoRA, optimizer restarts, late-checkpoint averaging, and VAE decoder tuning. More than 300 offline experiments and 24 online submissions show that validation design and training-trajectory control can matter as much as architecture scale in small-data generative modeling.
Photorealistic Novel View Synthesis of Human Faces using Next-Scale Transformers
Photorealistic novel view synthesis of people remains challenging at high spatial resolutions and across multiple target cameras, where preserving identity, fine appearance details, and geometric coherence is critical. We build on the next-scale autoregressive paradigm and adapt it for human-centric view synthesis by enabling higher image resolutions, multi-view outputs and stronger cross-view consistency in a single forward pass. We train on a synthetic dataset of human faces spanning diverse identities and apparel. Contrary to diffusion models, this paradigm does not need 2D pre-training and, thanks to its next-scale architecture, it benefits from lower-resolution, general-purpose pre-trainings, with the full-sized purpose-specific images being used only in the last training stages. This enables our architecture to converge with a smaller amount of purpose-specific training data, allowing us to use a smaller but more realistic training dataset. The resulting model produces sharp and realistic views, with the option to synthesize multiple novel viewpoints simultaneously for improved agreement across views. Empirically, we observe gains in perceptual fidelity and cross-view coherence on human subjects, demonstrating that next-scale autoregression is an effective backbone for scalable, multi-output human view synthesis. We also couple our pipeline with an existing transformer-based model for pixel-aligned 3D gaussian lifting from multi-view facial inputs, resulting in accurate and photorealistic 3D models of human faces.
GenRec: Knowing Where to Reconstruct and Where to Generate
Generative novel view synthesis from sparse input images is rarely all reconstruction or all generation: pixels visible in some source view have a unique correct value modulated only by view-dependent shading, while pixels in disocclusions or beyond the captured volume admit a distribution of plausible completions. Existing generative novel-view-synthesis methods conflate these regimes under a single uniform loss, blurring the line between geometric fidelity and creative hallucinations even when scene geometry is injected through warped point clouds or projected depth. We introduce GenRec, a multi-view flow matching model that builds the reconstruction--generation split directly into its architecture, supervision, and gradient flow. Guided by an observation mask derived from the source cameras and a monocular depth estimator, a flow matching backbone jointly denoises RGB and scene-coordinate maps across all target views, while a pixel-space refinement stage restores high-frequency detail on observed pixels; the same mask gates supervision so regression signals do not contaminate the generative prior. Across RealEstate10K, DL3DV-10K, and Mip-NeRF~360, in both single-view extrapolation and two-view interpolation, GenRec attains the best reconstruction fidelity in observed regions while also surpassing purely generative baselines on perceptual quality in unobserved ones, showing the effectiveness of our approach.
SplatGuide: Geometric Priors from 3D Gaussians for Pose-Free Novel View Synthesis
Generating photorealistic novel views from unposed images requires both 3D geometric understanding and the ability to synthesize unseen content. A natural strategy combines feed-forward 3DGS reconstruction with multi-view diffusion. Yet prior pipelines extract at most one signal from the reconstruction, either pixel rendering or learned features, while none exploits per-Gaussian visibility for occlusion-aware reference selection. This information disconnect leaves renderable geometry, visibility cues, and learned features unused. SplatGuide closes this disconnect by reusing a single 3DGS scene across three complementary roles. Rendered images provide pixel-aligned geometric conditioning. Per-Gaussian source-view indices are rendered into a target-view voting map for occlusion-aware reference selection. Reconstruction tokens supply feature-level guidance via cross-attention. All three signals derive from the same reconstruction forward pass. Across RealEstate10K, DL3DV, Tanks-and-Temples, and Mip-NeRF 360, SplatGuide achieves state-of-the-art pose-free novel view synthesis. On RealEstate10K, with a moderate number of input views, it surpasses the ground-truth-pose baseline.
Pano2World: End-to-End 3D Generation via Unified Multi-View Sequences
A single panorama captures the full visual sphere from one camera center, yet confines users to looking around in place without enabling true scene exploration. Converting a single panorama into a persistent, renderable 3D representation for free-viewpoint navigation has attracted growing interest; existing methods either adopt iterative per-view completion that propagates inpainting results to update the underlying geometry, leading to progressive error accumulation and cumbersome multi-step pipelines, or leverage the temporal consistency priors of video generation models, yet the continuous-trajectory constraint intrinsic to such models limits their flexibility in covering scenes from multiple directions simultaneously. We present Pano2World, which takes a single indoor panorama as input and directly outputs a persistent, explorable 3D Gaussian scene. Given the source panorama, Pano2World first reconstructs a coarse 3D Gaussian proxy and renders it at adaptively sampled nearby poses to obtain geometrically aligned guidance panoramas; a panoramic diffusion model then jointly denoises all target views via View-Aware Attention Routing, where each target view simultaneously receives geometric constraints from its corresponding guidance panorama and global semantic guidance from the source panorama, naturally enforcing cross-view consistency. To avoid the information loss incurred by decoding the multi-view hidden features formed during joint denoising back to the pixel domain via VAE, we introduce Latent Feature Adapter, a geometry-aware bridge module that directly distills these hidden features into a scene latent, subsequently decoded into the final 3D Gaussian scene. Experiments demonstrate that Pano2World significantly outperforms existing methods on the multi-position panoramic novel-view synthesis benchmark.
3DCarGen: Scalable 3D Car Generation via 3D-consistent Multi-view Synthesis
High-quality 3D vehicle assets are essential for autonomous driving simulation. Although multi-view diffusion-based paradigms enable controllable single-image reconstruction, they typically produce limited viewpoints and exhibit cross-view geometric inconsistencies, thereby reducing reconstruction fidelity in real-world scenarios. In this work, we introduce 3DCarGen, a scalable single-view 3D car generation framework designed for real-world images by synthesizing an arbitrary number of 3D-consistent multi-view images. Specifically, given a single image as input, we first synthesize a set of images from fixed viewpoints. These images are then fed into a feed-forward reconstruction model, resulting in a coarse 3D representation based on 3D Gaussian Splatting. Conditioned on this explicit 3D prior, our multi-view diffusion model generates 3D-consistent images from arbitrary camera viewpoints. We further extend a fast mesh reconstruction algorithm by incorporating color-normal joint optimization to recover detailed and coherent 3D vehicle models from the synthesized dense views. Extensive experiments on synthetic and real-world datasets demonstrate that our approach achieves robust geometric consistency and reconstruction fidelity compared to existing methods. Project page: https://honglixiao.github.io/3dcargen.github.io/.
DVSM: Decoder-only View Synthesis Model Done Right
Recent Large View Synthesis Models (LVSMs) advocate an encoder-decoder architecture that separates reconstruction and rendering into distinct networks. We re-examine this design. Through controlled experiments, we show that a decoder-only architecture, which represents scenes implicitly as a KV-cache, outperforms encoder-decoder variants while using fewer parameters at identical rendering complexity. Further analysis shows that sharing weights between the color-input reconstruction network and the camera-only rendering network better aligns their features at the same viewpoint, facilitating image synthesis. Building on this finding, our model, dubbed DVSM, further incorporates foundation model priors and stage-wise patch sizing for an improved efficiency-quality tradeoff. Our results establish a new state of the art for novel-view synthesis across multiple benchmarks, in some cases even outperforming per-scene-optimized 3DGS under dense input views.
Hitem3D 2.0: Multi-View Guided Native 3D Texture Generation
Although recent advances have improved the quality of 3D texture generation, existing methods still struggle with incomplete texture coverage, cross-view inconsistency, and misalignment between geometry and texture. To address these limitations, we propose Hitem3D 2.0, a multi-view guided native 3D texture generation framework that enhances texture quality through the integration of 2D multi-view generation priors and native 3D texture representations. Hitem3D 2.0 comprises two key components: a multi-view synthesis framework and a native 3D texture generation model. The multi-view generation is built upon a pre-trained image editing backbone and incorporates plug-and-play modules that explicitly promote geometric alignment, cross-view consistency, and illumination uniformity, thereby enabling the synthesis of high-fidelity multi-view images. Conditioned on the generated views and 3D geometry, the native 3D texture generation model projects multi-view textures onto 3D surfaces while plausibly completing textures in unseen regions. Through the integration of multi-view consistency constraints with native 3D texture modeling, Hitem3D 2.0 significantly improves texture completeness, cross-view coherence, and geometric alignment. Experimental results demonstrate that Hitem3D 2.0 outperforms existing methods in terms of texture detail, fidelity, consistency, coherence, and alignment.
FrameCrafter: Novel View Synthesis as Video Completion
We tackle the problem of sparse novel view synthesis (NVS) using video diffusion models; given () multi-view images of a scene and their camera poses, we predict the view from a target camera pose. Many prior approaches leverage generative image priors encoded via diffusion models. However, models trained on single images lack multi-view knowledge. We instead argue that video models already contain implicit multi-view knowledge and so should be easier to adapt for NVS. Our key insight is to formulate sparse NVS as a low frame-rate video completion task. However, one challenge is that sparse NVS is defined over an unordered set of inputs, often too sparse to admit a meaningful order, so the models should be to permutations of that input set. To this end, we present FrameCrafter, which adapts video models (naturally trained with coherent frame orderings) to permutation-invariant NVS through several architectural modifications, including per-frame latent encodings and removal of temporal positional embeddings. Our results suggest that video models can be easily trained to "forget" about time with minimal supervision, producing competitive performance on sparse-view NVS benchmarks. Project page: https://frame-crafter.github.io/
Simultaneous Dual-View Mammogram Synthesis Using Denoising Diffusion Probabilistic Models
Breast cancer screening relies heavily on mammography, where the craniocaudal (CC) and mediolateral oblique (MLO) views provide complementary information for diagnosis. However, many datasets lack complete paired views, limiting the development of algorithms that depend on cross-view consistency. To address this gap, we propose a three-channel denoising diffusion probabilistic model capable of simultaneously generating CC and MLO views of a single breast. In this configuration, the two mammographic views are stored in separate channels, while a third channel encodes their absolute difference to guide the model toward learning coherent anatomical relationships between projections. A pretrained DDPM from Hugging Face was fine-tuned on a private screening dataset and used to synthesize dual-view pairs. Evaluation included geometric consistency via automated breast mask segmentation and distributional comparison with real images, along with qualitative inspection of cross-view alignment. The results show that the difference-based encoding helps preserve the global breast structure across views, producing synthetic CC-MLO pairs that resemble real acquisitions. This work demonstrates the feasibility of simultaneous dual-view mammogram synthesis using a difference-guided DDPM, highlighting its potential for dataset augmentation and future cross-view-aware AI applications in breast imaging.
Realiz3D: 3D Generation Made Photorealistic via Domain-Aware Learning
We often aim to generate images that are both photorealistic and 3D-consistent, adhering to precise geometry, material, and viewpoint controls. Typically, this is achieved by fine-tuning an image generator, pre-trained on billions of real images, using renders of synthetic 3D assets, where annotations for control signals are available. While this approach can learn the desired controls, it often compromises the realism of the images due to domain gap between photographs and renders. We observe that this issue largely arises from the model learning an unintended association between the presence of control signals and the synthetic appearance of the images. To address this, we introduce Realiz3D, a lightweight framework for training diffusion models, that decouples controls and visual domain. The key idea is to explicitly learn visual domain, real or synthetic, separately from other control signals by introducing a co-variate that, fed into small residual adapters, shifts the domain. Then, the generator can be trained to gain controllability, without fitting to specific visual domain. In this way, the model can be guided to produce realistic images even when controls are applied. We enhance control transferability to the real domain by leveraging insights about roles of different layers and denoising steps in diffusion-based generators, informing new training and inference strategies that further mitigate the gap. We demonstrate the advantages of Realiz3D in tasks as text-to-multiview generation and texturing from 3D inputs, producing outputs that are 3D-consistent and photorealistic.
HumanOrbit: 3D Human Reconstruction as 360° Orbit Generation
We present a method for generating a full 360° orbit video around a person from a single input image. Existing methods typically adapt image-based diffusion models for multi-view synthesis, but yield inconsistent results across views and with the original identity. In contrast, recent video diffusion models have demonstrated their ability in generating photorealistic results that align well with the given prompts. Inspired by these results, we propose HumanOrbit, a video diffusion model for multi-view human image generation. Our approach enables the model to synthesize continuous camera rotations around the subject, producing geometrically consistent novel views while preserving the appearance and identity of the person. Using the generated multi-view frames, we further propose a reconstruction pipeline that recovers a textured mesh of the subject. Experimental results validate the effectiveness of HumanOrbit for multi-view image generation and that the reconstructed 3D models exhibit superior completeness and fidelity compared to those from state-of-the-art baselines.
BetterScene: 3D Scene Synthesis with Representation-Aligned Generative Model
We present BetterScene, an approach to enhance novel view synthesis (NVS) quality for diverse real-world scenes using extremely sparse, unconstrained photos. BetterScene leverages the production-ready Stable Video Diffusion (SVD) model pretrained on billions of frames as a strong backbone, aiming to mitigate artifacts and recover view-consistent details at inference time. Conventional methods have developed similar diffusion-based solutions to address these challenges of novel view synthesis. Despite significant improvements, these methods typically rely on off-the-shelf pretrained diffusion priors and fine-tune only the UNet module while keeping other components frozen, which still leads to inconsistent details and artifacts even when incorporating geometry-aware regularizations like depth or semantic conditions. To address this, we investigate the latent space of the diffusion model and introduce two components: (1) temporal equivariance regularization and (2) vision foundation model-aligned representation, both applied to the variational autoencoder (VAE) module within the SVD pipeline. BetterScene integrates a feed-forward 3D Gaussian Splatting (3DGS) model to render features as inputs for the SVD enhancer and generate continuous, artifact-free, consistent novel views. We evaluate on the challenging DL3DV-10K dataset and demonstrate superior performance compared to state-of-the-art methods.
SemanticNVS: Improving Semantic Scene Understanding in Generative Novel View Synthesis
We present SemanticNVS, a camera-conditioned multi-view diffusion model for novel view synthesis (NVS), which improves generation quality and consistency by integrating pre-trained semantic feature extractors. Existing NVS methods perform well for views near the input view, however, they tend to generate semantically implausible and distorted images under long-range camera motion, revealing severe degradation. We speculate that this degradation is due to current models failing to fully understand their conditioning or intermediate generated scene content. Here, we propose to integrate pre-trained semantic feature extractors to incorporate stronger scene semantics as conditioning to achieve high-quality generation even at distant viewpoints. We investigate two different strategies, (1) warped semantic features and (2) an alternating scheme of understanding and generation at each denoising step. Experimental results on multiple datasets demonstrate the clear qualitative and quantitative (4.69%-15.26% in FID) improvement over state-of-the-art alternatives.
FlexPainter: Flexible and Multi-View Consistent Texture Generation
Texture map production is an important part of 3D modeling and determines the rendering quality. Recently, diffusion-based methods have opened a new way for texture generation. However, restricted control flexibility and limited prompt modalities may prevent creators from producing desired results. Furthermore, inconsistencies between generated multi-view images often lead to poor texture generation quality. To address these issues, we introduce FlexPainter, a novel texture generation pipeline that enables flexible multi-modal conditional guidance and achieves highly consistent texture generation. A shared conditional embedding space is constructed to perform flexible aggregation between different input modalities. Utilizing such embedding space, we present an image-based CFG method to decompose structural and style information, achieving reference image-based stylization. Leveraging the 3D knowledge within the image diffusion prior, we first generate multi-view images simultaneously using a grid representation to enhance global understanding. Meanwhile, we propose a view synchronization and adaptive weighting module during diffusion sampling to further ensure local consistency. Finally, a 3D-aware texture completion model combined with a texture enhancement model is used to generate seamless, high-resolution texture maps. Comprehensive experiments demonstrate that our framework significantly outperforms state-of-the-art methods in both flexibility and generation quality.