Multimodal Grounding
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18 papers in the last four weeks, up 200% on the four weeks before. 0.2% of all new papers.
Latest papers 120
Multimodal Large Language Models (MLLMs) have made rapid progress in single-video understanding, yet their ability to reason across multiple independent video streams remains poorly understood. Existing multi-video benchmarks rely largely on human-annotated real-world footage, limiting the precision of spatial, temporal, and physical ground truth and making it difficult to diagnose model failures. We introduce SYNCR, a controlled synthetic benchmark for cross-video reasoning with programmatically verified grounding. Built using Habitat, Kubric, and CLEVRER simulator engines, SYNCR contains 4,000 multi-video question-answer pairs grounded in 4,827 unique videos. It evaluates MLLMs across eight tasks spanning four diagnostic pillars: Temporal Alignment, Spatial Tracking, Comparative Reasoning, and Holistic Synthesis. Our zero-shot evaluation of leading open- and closed-weight MLLMs reveals a substantial gap between current models and humans: the best model achieves only 64.5% average accuracy, compared to an 89.5% human baseline. Models perform relatively well on temporal ordering but struggle with precise physical and spatial reasoning, with the best model reaching only 29.8% accuracy on Kinematic Comparison. We further find that parameter scaling and reasoning-specialized post-training improve temporal alignment capabilities, but do not reliably address fine-grained physical tracking or global spatial synthesis. Finally, a sim-to-real correlation analysis suggests that SYNCR tracks model-level trends on a real-world multi-video benchmark.
GeoDial: A Multimodal Conversational Tutoring Dataset for Geometry Problem-Solving with Visual Tutor Turns
Several educational domains rely heavily on diagrams and visual cues, yet most existing tutoring datasets are limited to text-only interactions. This limits the development of AI tutors that can teach in visually grounded ways used by human instructors. Thus, we introduce GeoDial, a multimodal tutoring dataset of over 1.3K teacher-student dialogs in the domain of geometry collected from experienced math teachers, where instructional turns are explicitly grounded in diagram highlights. We propose a scalable annotation protocol that integrates dialog acts, visual highlighting, and feedback, enabling fine-grained supervision of both language and visual tutoring behavior. To illustrate the challenges posed by this setting, we fine-tune several vision-language models on GeoDial and evaluate their ability to generate tutoring utterances and diagram highlights. While supervised fine-tuning substantially improves the quality of generated dialog, it struggles to produce accurate diagram highlights, revealing a key limitation of current methods and highlighting the need for approaches that more effectively integrate visual reasoning with pedagogical interaction.
Uncovering Entity Identity Confusion in Multimodal Knowledge Editing
Multimodal knowledge editing (MKE) aims to correct the internal knowledge of large vision-language models after deployment, yet the behavioral patterns of post-edit models remain underexplored. In this paper, we identify a systemic failure mode in edited models, termed Entity Identity Confusion (EIC): edited models exhibit an absurd behavior where text-only queries about the original entity's identity unexpectedly return information about the new entity. To rigorously investigate EIC, we construct EC-Bench, a diagnostic benchmark that directly probes how image-entity bindings shift before and after editing. Our analysis reveals that EIC stems from existing methods failing to distinguish between Image-Entity (I-E) binding and Entity-Entity (E-E) relational knowledge in the model, causing models to overfit E-E associations as a shortcut: the image is still perceived as the original entity, with the new entity's name serving only as a spurious identity label. We further explore potential mitigation strategies, showing that constraining edits to the model's I-E processing stage encourages edits to act more faithfully on I-E binding, thereby substantially reducing EIC. Based on these findings, we discuss principled desiderata for faithful MKE and provide methodological guidance for future research.
X-OmniClaw Technical Report: A Unified Mobile Agent for Multimodal Understanding and Interaction
Inspired by the development of OpenClaw, there is a growing demand for mobile-based personal agents capable of handling complex and intuitive interactions. In this technical report, we introduce X-OmniClaw, a unified mobile agent designed for multimodal understanding and interaction in the Android ecosystem. This unified architecture of perception, memory, and action enables the agent to handle complex mobile tasks with high contextual awareness. Specifically, Omni Perception provides a unified multimodal ingress pipeline that integrates UI states, real-world visual contexts, and speech inputs, leveraging a temporal alignment module to decompose raw data into structured multimodal intent representations. Omni Memory leverages multimodal memory optimization to enhance personalized intelligence by integrating runtime working memory for task continuity with long-term personal memory distilled from local data, enabling highly context-aware and personalized interactions. Finally, Omni Action employs a hybrid grounding strategy that combines structural XML metadata with visual perception for robust interaction. Through Behavior Cloning and Trajectory Replay, the system captures user navigation as reusable skills, enabling precise direct-access execution. Demonstrations across diverse scenarios show that X-OmniClaw effectively enhances interaction efficiency and task reliability, providing a practical architectural blueprint for the next generation of mobile-native personal assistants.
The Cost of Context: Mitigating Textual Bias in Multimodal Retrieval-Augmented Generation
While Multimodal Large Language Models (MLLMs) are increasingly integrated with Retrieval-Augmented Generation (RAG) to mitigate hallucinations, the introduction of external documents can conceal severe failure modes at the instance level. We identify and formalize the phenomenon of recorruption, where the introduction of even perfectly accurate "oracle" context causes a capable model to abandon an initially correct prediction. Through a mechanistic diagnosis of internal attention matrices, we show that recorruption is driven by a two-fold attentional collapse: (1) visual blindness, characterized by the systemic suppression of visual attention mass () and sharpness (), and (2) a structural positional bias that forces the model to prioritize boundary tokens over semantic relevance. Our analysis reveals an Illusion of Success, demonstrating that many seemingly correct RAG outcomes are merely positional coincidences where the model's textual copying bias happens to align with the ground-truth location. To address these vulnerabilities, we propose Bottleneck Attention Intervention for Recovery (BAIR), a parameter-free, inference-time framework that restores visual saliency and applies position-aware penalties to textual distractors. Across medical factuality, social fairness, and geospatial benchmarks, BAIR successfully restores multimodal grounding and improves diagnostic reliability without requiring model retraining or fine-tuning.
Mitigating Multimodal LLMs Hallucinations via Relevance Propagation at Inference Time
Multimodal large language models (MLLMs) achieve strong performance on vision- and audio-language tasks, yet can generate responses that conflict with the given visual or auditory inputs, a problem known as multimodal hallucinations. Prior work suggests that this occurs when models rely more on textual cues and learned language patterns than on evidence from the perceptual input. To obtain a more direct account of this imbalance, we apply Layer-wise Relevance Propagation (LRP), which attributes predictions to individual input tokens, and use the resulting relevance scores to analyze and mitigate hallucinations. First, we examine whether this imbalance leads to multimodal hallucinations. We find that hallucinations often arise when the model relies less on perceptual inputs, and that changing this reliance affects its predictions. We further leverage LRP and propose a training-free framework that shifts relevance toward perceptual tokens by optimizing key-value representations during decoding, without modifying model parameters or requiring training data. We call this method Learning Inference-time Modality Enhancement (LIME). Despite using no spatial or temporal supervision, LIME concentrates relevance on query-relevant regions. We evaluate LIME across multiple multimodal benchmarks in both vision and audio domains, demonstrating consistent reductions in hallucinations and enhanced grounding while preserving generation quality.
Ablation Study of Multimodal Perception, Language Grounding, and Control for Human-Robot Interaction in an Object Detection and Grasping Task
This manuscript extends our previous multimodal human-robot interaction system by introducing a controlled ablation study of the three modules that most strongly influence end-to-end performance: the large language model used for action extraction, the perception system used for visual grounding, and the controller used for motion execution. The goal is not to redesign the full pipeline, but to isolate the contribution of each component under a common experimental protocol and then evaluate the best combinations end-to-end. We therefore compare three language models, five perception configurations, and three controllers, followed by a second-stage factorial study over the best candidates. The resulting analysis is intended to clarify which choices primarily affect execution time, which primarily affect success rate, and where the largest engineering gains are likely to come from in future revisions of the system.
Affordance Agent Harness: Verification-Gated Skill Orchestration
Affordance grounding requires identifying where and how an agent should interact in open-world scenes, where actionable regions are often small, occluded, reflective, and visually ambiguous. Recent systems therefore combine multiple skills (e.g., detection, segmentation, interaction-imagination), yet most orchestrate them with fixed pipelines that are poorly matched to per-instance difficulty, offer limited targeted recovery from intermediate errors, and fail to reuse experience from recurring objects. These failures expose a systems problem: test-time grounding must acquire the right evidence, decide whether that evidence is reliable enough to commit, and do so under bounded inference cost without access to labels. We propose Affordance Agent Harness, a closed-loop runtime that unifies heterogeneous skills with an evidence store and cost control, retrieves episodic memories to provide priors for recurring categories, and employs a Router to adaptively select and parameterize skills. An affordance-specific Verifier then gates commitments using self-consistency, cross-scale stability, and evidence sufficiency, triggering targeted retries before a final judge fuses accumulated evidence and trajectories into the prediction. Experiments on multiple affordance benchmarks and difficulty-controlled subsets show a stronger accuracy-cost Pareto frontier than fixed-pipeline baselines, improving grounding quality while reducing average skill calls and latency. Project page: https://tenplusgood.github.io/a-harness-page/.
From Mirage to Grounding: Towards Reliable Multimodal Circuit-to-Verilog Code Generation
Multimodal large language models (MLLMs) are increasingly used to translate visual artifacts into code, from UI mockups into HTML to scientific plots into Python scripts. A circuit diagram can be viewed as a visual domain-specific language for hardware: it encodes timing, topology, and bit level semantics that are invisible to casual inspection yet safety critical once fabricated in silicon. Translating such diagrams into register-transfer-level(RTL) code therefore represents an extreme reliability test for vision-to-code generation. We reveal a phenomenon we call Mirage: replacing a circuit diagram with a blank image leaves Pass@k unchanged or even higher, because models bypass the visual input and instead exploit identifier semantics in the module header to retrieve canonical RTL templates. This constitutes a new, highly covert class of defect in AI-assisted code generation that directly undermines MLLMs' trustworthiness. To quantify the effect, we construct C2VEVAL and evaluate eight MLLMs under a paired Normal/Anony protocol in which Anony mode anonymizes all identifiers in both the diagram and the module header; Anony-mode scores drop sharply across all models, confirming that high Normal-mode accuracy is largely a Mirage. We then propose VeriGround (4B), trained with identifier anonymization, refusal augmentation, and D-ORPO (Decision-Focused ORPO) preference alignment that up-weights pivotal generate-or-refuse tokens. VeriGround achieves Functional Pass@1 of 46.11%/42.51%(Normal/Anony) with a False Refusal Rate of only 1.20%/0.00%, while maintaining >92% Refusal Rate on blank images. With only 4B parameters, VeriGround performs on par with GPT-5.4 under Normal and significantly outperforms all baselines under Anony, confirming genuine visual grounding.
DualFact+: A Multimodal Fact Verification Framework for Procedural Video Understanding
We introduce DualFact, a dual-layer, multimodal factuality evaluation framework for procedural video captioning. DualFact separates factual correctness into conceptual facts, capturing abstract semantic roles (e.g., Action, Ingredient, Tool, Location), and contextual facts, capturing their grounded predicate-argument realizations in video. To support complete and role-consistent evaluation, DualFact incorporates implicit argument augmentation (VIA) and contrastive fact sets. We instantiate DualFact in two modes: DualFact-T, which verifies facts against textual evidence, and DualFact-V, which verifies facts against video-grounded visual evidence. Experiments on YouCook3-Fact and CraftBench-Fact show that state-of-the-art multimodal language models produce fluent but often factually incomplete captions, with systematic omissions and role-level inconsistencies. DualFact correlates more strongly with human factuality judgments than standard metrics, particularly for contextual facts, and reveals that caption-only evaluation overestimates hallucinations compared to video-grounded verification. Overall, DualFact offers an interpretable and human-aligned evaluation protocol that highlights persistent challenges in multimodal factual grounding, extending beyond surface-level fluency.
Combating Visual Neglect and Semantic Drift in Large Multimodal Models for Enhanced Cross-Modal Retrieval
Despite significant progress in Unified Multimodal Retrieval (UMR) powered by Large Multimodal Models (LMMs), existing embedding methods primarily focus on sample-level objectives via contrastive learning while overlooking the crucial subject-level semantics. This limitation hinders the model's ability to group semantically coherent subjects in complex multimodal queries, manifesting as semantic alignment deviation--where models fail to accurately localize salient text-referred regions in visual content. Moreover, without explicit guidance to model salient visual subjects, LMMs tend to over-rely on textual cues, resulting in visual modality neglect and suboptimal utilization of visual knowledge. To this end, we propose Salient Subject-Aware Multimodal Embedding (SSA-ME), a novel framework designed to enhance fine-grained representation learning through saliency-aware modeling. SSA-ME leverages LMMs and visual experts to identify and emphasize salient visual concepts in image-text pairs, and introduces a saliency-guided objective to better align cross-modal attention with semantically meaningful regions. Additionally, a feature regeneration module recalibrates visual features based on the derived saliency maps, ensuring a balanced and semantically coherent integration across modalities. Extensive experiments show that our method achieves state-of-the-art performance on the MMEB benchmark, demonstrating that incorporating subject-level modeling substantially improves multimodal retrieval. Comprehensive qualitative analyses further illustrate the interpretability and effectiveness of our approach.
MEG-RAG: Quantifying Multi-modal Evidence Grounding for Evidence Selection in RAG
Multimodal Retrieval-Augmented Generation (MRAG) addresses key limitations of Multimodal Large Language Models (MLLMs), such as hallucination and outdated knowledge. However, current MRAG systems struggle to distinguish whether retrieved multimodal data truly supports the semantic core of an answer or merely provides superficial relevance. Existing metrics often rely on heuristic position-based confidence, which fails to capture the informational density of multimodal entities. To address this, we propose Multi-modal Evidence Grounding (MEG), a semantic-aware metric that quantifies the contribution of retrieved evidence. Unlike standard confidence measures, MEG utilizes Semantic Certainty Anchoring, focusing on high-IDF information-bearing tokens that better capture the semantic core of the answer. Building on MEG, we introduce MEG-RAG, a framework that trains a multimodal reranker to align retrieved evidence with the semantic anchors of the ground truth. By prioritizing high-value content based on semantic grounding rather than token probability distributions, MEG-RAG improves the accuracy and multimodal consistency of generated outputs. Extensive experiments on the MRAG benchmark show that MEG-RAG consistently outperforms strong baselines and demonstrates robust generalization across different teacher models.
Multimodal QUD: Inquisitive Questions from Scientific Figures
Asking inquisitive questions while reading, and looking for their answers, is an important part in human discourse comprehension, curiosity, and creative ideation, and prior work has investigated this in text-only scenarios. However, in scientific or research papers, many of the critical takeaways are conveyed through both figures and the text that analyzes them. While scientific visualizations have been used to evaluate Vision-Language Models (VLMs) capabilities, current benchmarks are limited to questions that focus simply on extracting information from them. Such questions only require lower-level reasoning, do not take into account the context in which a figure appears, and do not reflect the communicative goals the authors wish to achieve. We generate inquisitive questions that reach the depth of questions humans generate when engaging with scientific papers, conditioned on both the figure and the paper's context, and require reasoning across both modalities. To do so, we extend the linguistic theory of Questions Under Discussion (QUD) from being text-only to multimodal, where implicit questions are raised and resolved as discourse progresses. We present MQUD, a dataset of research papers in which such questions are made explicit and annotated by the original authors. We show that fine-tuning a VLM on MQUD shifts the model from generating generic low-level visual questions to content-specific grounding that requires a high-level of multimodal reasoning, yielding higher-quality, more visually grounded multimodal QUD generation.
One Identity, Many Roles: Multimodal Entity Coreference for Enhanced Video Situation Recognition
Video Situation Recognition (VidSitu) addresses the challenging problem of "who did what to whom, with what, how, and where" in a video. It tests thorough video understanding by requiring identification of salient actions and associated short descriptions for event roles across multiple events. Grounding with VidSitu requires spatio-temporal localization of key entities across shots and varied appearances. We posit that coherent video understanding requires consistent identification of entities that play different roles. We propose Multimodal Entity Coreference (MEC) to unite entity descriptions in text with grounding across the video. Towards this, we introduce CineMEC, a multi-stage approach that unites event role mention groups with visual clusters of entities, without explicit grounding supervision during training. Our approach is designed to exploit the synergy between visual grounding and captioning, where improving one influences the other and vice versa. For evaluation, we extend the VidSitu dataset with grounding annotations. While previous work focuses primarily on descriptions, CineMEC improves consistency across both: captioning (+2.5% CIDEr, +7% LEA) and visual grounding (+18% HOTA).
CGC: Compositional Grounded Contrast for Fine-Grained Multi-Image Understanding
Although Multimodal Large Language Models (MLLMs) have advanced rapidly, they still face notable challenges in fine-grained multi-image understanding, often exhibiting spatial hallucination, attention leakage, and failures in object constancy. In addition, existing approaches typically rely on expensive human annotations or large-scale chain-of-thought (CoT) data generation. We propose Compositional Grounded Contrast (abbr. CGC), a low-cost full framework for boosting fine-grained multi-image understanding of MLLMs. Built on existing single-image grounding annotations, CGC constructs compositional multi-image training instances through Inter-Image Contrast and Intra-Image Contrast, which introduce semantically decoupled distractor contexts for cross-image discrimination and correlated cross-view samples for object constancy, respectively. CGC further introduces a Rule-Based Spatial Reward within the GRPO framework to improve source-image attribution, spatial alignment, and structured output validity under a Think-before-Grounding paradigm. Experiments show that CGC achieves state-of-the-art results on fine-grained multi-image benchmarks, including MIG-Bench and VLM2-Bench. The learned multi-image understanding capability also transfers to broader multimodal understanding and reasoning tasks, yielding consistent gains over the Qwen3-VL-8B base model on MathVista (+2.90), MuirBench (+2.88), MMStar (+1.93), MMMU (+1.77), and BLINK (+1.69).
Using Machine Mental Imagery for Representing Common Ground in Situated Dialogue
Situated dialogue requires speakers to maintain a reliable representation of shared context rather than reasoning only over isolated utterances. Current conversational agents often struggle with this requirement, especially when the common ground must be preserved beyond the immediate context window. In such settings, fine-grained distinctions are frequently compressed into purely textual representations, leading to a critical failure mode we call \emph{representational blur}, in which similar but distinct entities collapse into interchangeable descriptions. This semantic flattening creates an illusion of grounding, where agents appear locally coherent but fail to track shared context persistently over time. Inspired by the role of mental imagery in human reasoning, and based on the increased availability of multimodal models, we explore whether conversational agents can be given an analogous ability to construct some depictive intermediate representations during dialogue to address these limitations. Thus, we introduce an active visual scaffolding framework that incrementally converts dialogue state into a persistent visual history that can later be retrieved for grounded response generation. Evaluation on the IndiRef benchmark shows that incremental externalization itself improves over full-dialog reasoning, while visual scaffolding provides additional gains by reducing representational blur and enforcing concrete scene commitments. At the same time, textual representations remain advantageous for non-depictable information, and a hybrid multimodal setting yields the best overall performance. Together, these findings suggest that conversational agents benefit from an explicitly multimodal representation of common ground that integrates depictive and propositional information.
SAKE: Self-aware Knowledge Exploitation-Exploration for Grounded Multimodal Named Entity Recognition
Grounded Multimodal Named Entity Recognition (GMNER) aims to extract named entities and localize their visual regions within image-text pairs, serving as a pivotal capability for various downstream applications. In open-world social media platforms, GMNER remains challenging due to the prevalence of long-tailed, rapidly evolving, and unseen entities. To tackle this, existing approaches typically rely on either external knowledge exploration through heuristic retrieval or internal knowledge exploitation via iterative refinement in Multimodal Large Language Models (MLLMs). However, heuristic retrieval often introduces noisy or conflicting evidence that degrades precision on known entities, while solely internal exploitation is constrained by the knowledge boundaries of MLLMs and prone to hallucinations. To address this, we propose SAKE, an end-to-end agentic framework that harmonizes internal knowledge exploitation and external knowledge exploration via self-aware reasoning and adaptive search tool invocation. We implement this via a two-stage training paradigm. First, we propose Difficulty-aware Search Tag Generation, which quantifies the model's entity-level uncertainty through multiple forward samplings to produce explicit knowledge-gap signals. Based on these signals, we construct SAKE-SeCoT, a high-quality Chain-of-Thought dataset that equips the model with basic self-awareness and tool-use capabilities through supervised fine-tuning. Second, we employ agentic reinforcement learning with a hybrid reward function that penalizes unnecessary retrieval, enabling the model to evolve from rigid search imitation to genuine self-aware decision-making about when retrieval is truly necessary. Extensive experiments on two widely used social media benchmarks demonstrate SAKE's effectiveness.
A-MAR: Agent-based Multimodal Art Retrieval for Fine-Grained Artwork Understanding
Understanding artworks requires multi-step reasoning over visual content and cultural, historical, and stylistic context. While recent multimodal large language models show promise in artwork explanation, they rely on implicit reasoning and internalized knowl- edge, limiting interpretability and explicit evidence grounding. We propose A-MAR, an Agent-based Multimodal Art Retrieval framework that explicitly conditions retrieval on structured reasoning plans. Given an artwork and a user query, A-MAR first decomposes the task into a structured reasoning plan that specifies the goals and evidence requirements for each step. Retrieval is then conditionedon this plan, enabling targeted evidence selection and supporting step-wise, grounded explanations. To evaluate agent-based multi- modal reasoning within the art domain, we introduce ArtCoT-QA. This diagnostic benchmark features multi-step reasoning chains for diverse art-related queries, enabling a granular analysis that extends beyond simple final answer accuracy. Experiments on SemArt and Artpedia show that A-MAR consistently outperforms static, non planned retrieval and strong MLLM baselines in final explanation quality, while evaluations on ArtCoT-QA further demonstrate its advantages in evidence grounding and multi-step reasoning ability. These results highlight the importance of reasoning-conditioned retrieval for knowledge-intensive multimodal understanding and position A-MAR as a step toward interpretable, goal-driven AI systems, with particular relevance to cultural industries. The code and data are available at: https://github.com/ShuaiWang97/A-MAR.
ZSG-IAD: A Multimodal Framework for Zero-Shot Grounded Industrial Anomaly Detection
Deep learning-based industrial anomaly detectors often behave as black boxes, making it hard to justify decisions with physically meaningful defect evidence. We propose ZSG-IAD, a multimodal vision-language framework for zero-shot grounded industrial anomaly detection. Given RGB images, sensor images, and 3D point clouds, ZSG-IAD generates structured anomaly reports and pixel-level anomaly masks. ZSG-IAD introduces a language-guided two-hop grounding module: (1) anomaly-related sentences select evidence-like latent slots distilled from multimodal features, yielding coarse spatial support; (2) selected slots modulate feature maps via channel-spatial gating and a lightweight decoder to produce fine-grained masks. To improve reliability, we further apply Executable-Rule GRPO with verifiable rewards to promote structured outputs, anomaly-region consistency, and reasoning-conclusion coherence. Experiments across multiple industrial anomaly benchmarks show strong zero-shot performance and more transparent, physically grounded explanations than prior methods. We will release code and annotations to support future research on trustworthy industrial anomaly detection systems.
E2E-GMNER: End-to-End Generative Grounded Multimodal Named Entity Recognition
Grounded Multimodal Named Entity Recognition (GMNER) aims to jointly identify named entity mentions in text, predict their semantic types, and ground each entity to a corresponding visual region in an associated image. Existing approaches predominantly adopt pipeline-based architectures that decouple textual entity recognition and visual grounding, leading to error accumulation and suboptimal joint optimization. In this paper, we propose E2E-GMNER, a fully end-to-end generative framework that unifies entity recognition, semantic typing, visual grounding, and implicit knowledge reasoning within a single multimodal large language model. We formulate GMNER as an instruction-tuned conditional generation task and incorporate chain-of-thought reasoning to enable the model to adaptively determine when visual evidence or background knowledge is informative, reducing reliance on noisy cues. To further address the instability of generative bounding box prediction, we introduce Gaussian Risk-Aware Box Perturbation (GRBP), which replaces hard box supervision with probabilistically perturbed soft targets to improve robustness against annotation noise and discretization errors. Extensive experiments on the Twitter-GMNER and Twitter-FMNERG benchmarks demonstrate that E2E-GMNER achieves highly competitive performance compared with state of the art methods, validating the effectiveness of unified end-to-end optimization and noise-aware grounding supervision. Code is available at:https://github.com/Finch-coder/E2E-GMNER
Qwen3.5-Omni Technical Report
In this work, we present Qwen3.5-Omni, the latest advancement in the Qwen-Omni model family. Representing a significant evolution over its predecessor, Qwen3.5-Omni scales to hundreds of billions of parameters and supports a 256k context length. By leveraging a massive dataset comprising heterogeneous text-vision pairs and over 100 million hours of audio-visual content, the model demonstrates robust omni-modality capabilities. Qwen3.5-Omni-plus achieves SOTA results across 215 audio and audio-visual understanding, reasoning, and interaction subtasks and benchmarks, surpassing Gemini-3.1 Pro in key audio tasks and matching it in comprehensive audio-visual understanding. Architecturally, Qwen3.5-Omni employs a Hybrid Attention Mixture-of-Experts (MoE) framework for both Thinker and Talker, enabling efficient long-sequence inference. The model facilitates sophisticated interaction, supporting over 10 hours of audio understanding and 400 seconds of 720P video (at 1 FPS). To address the inherent instability and unnaturalness in streaming speech synthesis, often caused by encoding efficiency discrepancies between text and speech tokenizers, we introduce ARIA. ARIA dynamically aligns text and speech units, significantly enhancing the stability and prosody of conversational speech with minimal latency impact. Furthermore, Qwen3.5-Omni expands linguistic boundaries, supporting multilingual understanding and speech generation across 10 languages with human-like emotional nuance. Finally, Qwen3.5-Omni exhibits superior audio-visual grounding capabilities, generating script-level structured captions with precise temporal synchronization and automated scene segmentation. Remarkably, we observed the emergence of a new capability in omnimodal models: directly performing coding based on audio-visual instructions, which we call Audio-Visual Vibe Coding.
BOOKAGENT: Orchestrating Safety-Aware Visual Narratives via Multi-Agent Cognitive Calibration
Recent advancements in Large Generative Models (LGMs) have revolutionized multi-modal generation. However, generating illustrated storybooks remains an open challenge, where prior works mainly decompose this task into separate stages, and thus, holistic multi-modal grounding remains limited. Besides, while safety alignment is studied for text- or image-only generation, existing works rarely integrate child-specific safety constraints into narrative planning and sequence-level multi-modal verification. To address these limitations, we propose BookAgent, a safety-aware multi-agent collaboration framework designed for high-quality, safety-aware visual narratives. Different from prior story visualization models that assume a fixed storyline sequence, BookAgent targets end-to-end storybook synthesis from a user draft by jointly planning, scripting, illustrating, and globally repairing inconsistencies. To ensure precise multi-modal grounding, BookAgent dynamically calibrates page-level alignment between textual scripts and visual layouts. Furthermore, BookAgent calibrates holistic consistency from the temporal dimension, by verifying-then-rectifying global inconsistencies in character identity and storytelling logic. Extensive experiments demonstrate that BookAgent significantly outperforms current methods in narrative coherence, visual consistency, and safety compliance, offering a robust paradigm for reliable agents in complex multi-modal creation. The implementation will be publicly released at https://github.com/bogao-code/BookAgent/tree/main.
GIST: Multimodal Knowledge Extraction and Spatial Grounding via Intelligent Semantic Topology
Navigating complex, densely packed environments like retail stores, warehouses, and hospitals poses a significant spatial grounding challenge for humans and embodied AI. In these spaces, dense visual features quickly become stale given the quasi-static nature of items, and long-tail semantic distributions challenge traditional computer vision. While Vision-Language Models (VLMs) help assistive systems navigate semantically-rich spaces, they still struggle with spatial grounding in cluttered environments. We present GIST (Grounded Intelligent Semantic Topology), a multimodal knowledge extraction pipeline that transforms a consumer-grade mobile point cloud into a semantically annotated navigation topology. Our architecture distills the scene into a 2D occupancy map, extracts its topological layout, and overlays a lightweight semantic layer via intelligent keyframe and semantic selection. We demonstrate the versatility of this structured spatial knowledge through critical downstream Human-AI interaction tasks: (1) an intent-driven Semantic Search engine that actively infers categorical alternatives and zones when exact matches fail; (2) a one-shot Semantic Localizer achieving a 1.04 m top-5 mean translation error; (3) a Zone Classification module that segments the walkable floor plan into high-level semantic regions; and (4) a Visually-Grounded Instruction Generator that synthesizes optimal paths into egocentric, landmark-rich natural language routing. In multi-criteria LLM evaluations, GIST outperforms sequence-based instruction generation baselines. Finally, an in-situ formative evaluation (N=5) yields an 80% navigation success rate relying solely on verbal cues, validating the system's capacity for universal design.
Rethinking Patient Education as Multi-turn Multi-modal Interaction
Most medical multimodal benchmarks focus on static tasks such as image question answering, report generation, and plain-language rewriting. Patient education is more demanding: systems must identify relevant evidence across images, show patients where to look, explain findings in accessible language, and handle confusion or distress. Yet most patient education work remains text-only, even though combined image-and-text explanations may better support understanding. We introduce MedImageEdu, a benchmark for multi-turn, evidence-grounded radiology patient education. Each case provides a radiology report with report text and case images. A DoctorAgent interacts with a PatientAgent, conditioned on a hidden profile that captures factors such as education level, health literacy, and personality. When a patient question would benefit from visual support, the DoctorAgent can issue drawing instructions grounded in the report, case images, and the current question to a benchmark-provided drawing tool. The tool returns image(s), after which the DoctorAgent produces a final multimodal response consisting of the image(s) and a grounded plain-language explanation. MedImageEdu contains 150 cases from three sources and evaluates both the consultation process and the final multimodal response along five dimensions: Consultation, Safety and Scope, Language Quality, Drawing Quality, and Image-Text Response Quality. Across representative open- and closed-source vision-language model agents, we find three consistent gaps: fluent language often outpaces faithful visual grounding, safety is the weakest dimension across disease categories, and emotionally tense interactions are harder than low education or low health literacy. MedImageEdu provides a controlled testbed for assessing whether multimodal agents can teach from evidence rather than merely answer from text.
SemConFlow: Semantic Grounding of Holistic Co-Speech Gesture Generation with Contrastive Flow-Matching
While the field of co-speech gesture generation has seen significant advances, producing holistic, semantically grounded gestures remains a challenge. Existing approaches rely on external semantic retrieval methods, which limit their generalisation capability due to dependency on predefined linguistic rules. Flow-matching-based methods produce promising results; however, the network is optimised using only semantically congruent samples without exposure to negative examples, leading to learning rhythmic gestures rather than sparse motion, such as iconic and metaphoric gestures. Furthermore, by modelling body parts in isolation, the majority of methods fail to maintain crossmodal consistency. We introduce a Contrastive Flow Matching-based co-speech gesture generation model that uses mismatched audio-text conditions as negatives, training the velocity field to follow the correct motion trajectory while repelling semantically incongruent trajectories. Our model ensures cross-modal coherence by embedding text, audio, and holistic motion into a composite latent space via cosine and contrastive objectives. Extensive experiments and a user study demonstrate that our proposed approach outperforms state-of-the-art methods on two datasets, BEAT2 and SHOW.
OmniACBench: A Benchmark for Evaluating Context-Grounded Acoustic Control in Omni-Modal Models
Most testbeds for omni-modal models assess multimodal understanding via textual outputs, leaving it unclear whether these models can properly speak their answers. To study this, we introduce OmniACBench, a benchmark for evaluating context-grounded acoustic control in omni-modal models. Given a spoken instruction, a text script, and an image, a model must read the script aloud with an appropriate tone and manner. OmniACBench comprises 3,559 verified instances covering six acoustic features: speech rate, phonation, pronunciation, emotion, global accent, and timbre. Extensive experiments on eight models reveal their limitations in the proposed setting, despite their strong performance on prior textual-output evaluations. Our analyses show that the main bottleneck lies not in processing individual modalities, but in integrating multimodal context for faithful speech generation. Moreover, we identify three common failure modes-weak direct control, failed implicit inference, and failed multimodal grounding-providing insights for developing models that can verbalize responses effectively.
SONIC-O1: A Real-World Benchmark for Evaluating Multimodal Large Language Models on Audio-Video Understanding
Multimodal Large Language Models (MLLMs) are a major focus of recent AI research. However, most prior work focuses on static image understanding, while their ability to process sequential audio-video data remains underexplored. This gap highlights the need for a high-quality benchmark to systematically evaluate MLLM performance in a real-world setting. We introduce SONIC-O1, a comprehensive, fully human-verified benchmark of 60 hours (231 clips) spanning 13 real-world conversational domains with 4,958 annotations and demographic metadata. SONIC-O1 evaluates three capabilities: open-ended summarization, multiple-choice question (MCQ) answering, and temporal localization with supporting rationales (reasoning). Across closed- and open-source models, we find that the MCQ accuracy shows the smallest gap between model families, but the best closed-source model outperforms the best open-source model by 22.6% on temporal localization. We further observe accuracy gaps of up to 21.4% on temporal localization across demographic groups, indicating persistent disparities in model behaviour. SONIC-O1 provides an open evaluation suite for temporally grounded and demographically robust multimodal understanding. SONIC-O1 is publicly available for research: Project page (https://vectorinstitute.github.io/sonic-o1/), Dataset (https://huggingface.co/datasets/vector-institute/sonic-o1), GitHub (https://github.com/vectorinstitute/sonic-o1), Leaderboard (https://huggingface.co/spaces/vector-institute/sonic-o1-leaderboard).
GUI-AIMA: Aligning Intrinsic Multimodal Attention with a Context Anchor for GUI Grounding
Graphical user interface (GUI) grounding is a key capability for computer-use agents, mapping natural-language instructions to actionable regions on the screen. Existing Multimodal Large Language Model (MLLM) approaches typically formulate GUI grounding as a text-based coordinate generation task. However, directly generating precise coordinates from visual inputs is challenging and often data-intensive. A more intuitive strategy is to first identify instruction-relevant visual patches and then determine the exact click location within them. Motivated by recent observations that general MLLMs exhibit native grounding ability embedded in their attention maps, we propose GUI-AIMA, an attention-based and coordinate-free supervised fine-tuning framework for efficient GUI grounding. GUI-AIMA aligns the intrinsic multimodal attention of MLLMs with patch-wise grounding signals. These signals are calculated adaptively for diverse user instructions by multi-head aggregation on simplified query-visual attention matrices. Besides, its coordinate-free manner can easily integrate a plug-and-play zoom-in stage. GUI-AIMA-3B was trained with only 509k samples (around 101k screenshots), demonstrating exceptional data efficiency and verifying that light training can trigger the native grounding capability of MLLMs. It achieves state-of-the-art performance among 3B models, attaining an average accuracy of 61.5% on ScreenSpot-Pro, 92.1% on ScreenSpot-v2, 68.1% on OSWorld-G, 79.1% on MMBench-GUI-L2, and 60.0% on UI-Vision. Project page: https://github.com/sjz5202/GUI-AIMA .
Evidence-Grounded Trustworthy Multimodal Reasoning and Evaluation Benchmark in Complex Urban Scenes
While Multimodal Large Language Models (MLLMs) demonstrate impressive performance in benign scenarios, their cognitive reliability deteriorates significantly in complex scenes under adverse conditions. In these settings, models often rely on implicit inference without sufficient visual evidence, leading to a disconnect between perception and reasoning. Meanwhile, existing outcome-oriented benchmarks evaluate only final predictions and fail to diagnose failures in the underlying reasoning process. To address this gap, the authors propose AD2-Bench, which introduces a Hierarchical Visual Diagnosis framework that decomposes reasoning into a structured Chain of Evidence (CoE). This fine-grained diagnosis reveals that robust multimodal reasoning fundamentally depends on accurate evidence acquisition. Building on this perspective, the authors formulate reasoning from a probabilistic viewpoint and identify two primary causes of reasoning failure: Spatial Ambiguity, where models fail to distinguish target objects from background clutter, resulting in localization errors; and Semantic Uncertainty, where degraded visual features lead to incorrect semantic interpretation, resulting in understanding errors. To overcome these evidence deficiencies, they further propose Evidence-grounded Visual Reasoning (EGVOR), which replaces implicit reasoning with the explicit generation of Evidence Atoms - structured spatial-semantic triplets that enforce tight alignment between localization and semantic understanding. The model is trained through a hierarchical curriculum that progresses from reflective supervision construction to reinforcement learning, where reducing reasoning variance is explicitly rewarded. Extensive experiments demonstrate that EGVOR substantially improves reasoning stability under adverse conditions, providing a more robust framework for trustworthy multimodal cognition.
V-Retrver: Evidence-Driven Agentic Reasoning for Universal Multimodal Retrieval
Multimodal Large Language Models (MLLMs) have recently been applied to universal multimodal retrieval, where Chain-of-Thought (CoT) reasoning improves candidate reranking. However, existing approaches remain largely language-driven, relying on static visual encodings and lacking the ability to actively verify fine-grained visual evidence, which often leads to speculative reasoning in visually ambiguous cases. We propose V-Retrver, an evidence-driven retrieval framework that reformulates multimodal retrieval as an agentic reasoning process grounded in visual inspection. V-Retrver enables an MLLM to selectively acquire visual evidence during reasoning via external visual tools, performing a multimodal interleaved reasoning process that alternates between hypothesis generation and targeted visual verification.To train such an evidence-gathering retrieval agent, we adopt a curriculum-based learning strategy combining supervised reasoning activation, rejection-based refinement, and reinforcement learning with an evidence-aligned objective. Experiments across multiple multimodal retrieval benchmarks demonstrate consistent improvements in retrieval accuracy (with 23.0% improvements on average), perception-driven reasoning reliability, and generalization.