Offline RL

RL: Reinforcement Learning

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29 papers in the last four weeks, up 222% on the four weeks before. 0.3% of all new papers.

Jul 13Week of Sep 28

Latest papers 189

May 4, 2026cs.LG

Decoupled Guidance Diffusion for Adaptive Offline Safe Reinforcement Learning

Offline safe reinforcement learning often requires policies to adapt at deployment time to safety budgets that vary across episodes or change within a single episode. While diffusion-based planners enable flexible trajectory generation, existing guidance schemes often treat reward improvement and constraint satisfaction as competing gradient objectives, which can lead to unreliable safety compliance under cost limits. We reinterpret adaptive safe trajectory generation as sampling from a constrained trajectory distribution, where the budget restricts the trajectory region, and reward shapes preferences within that region. This perspective motivates Safe Decoupled Guidance Diffusion (SDGD), which conditions classifier-free guidance on the cost limit to bias sampling toward trajectories satisfying the specified limit, while using reward-gradient guidance to refine trajectories for higher return. Because direct reward guidance can increase return while also steering samples toward trajectories with higher cumulative cost, we introduce Feasible Trajectory Relabeling (FTR) to reshape reward targets and discourage such directions. We further provide a first-order sampling-time analysis showing that FTR suppresses reward-induced cost drift under a prefix-restorative alignment condition. Extensive evaluations on the DSRL benchmark show that SDGD achieves the strongest safety compliance among baselines, satisfying the constraint on 94.7% of tasks (36/38), while obtaining the highest reward among safe methods on 21 tasks.
May 4, 2026cs.LG

On the Optimal Sample Complexity of Offline Multi-Armed Bandits with KL Regularization

Kullback-Leibler (KL) regularization is widely used in offline decision-making and offers several benefits, motivating recent work on the sample complexity of offline learning with respect to KL-regularized performance metrics. Nevertheless, the exact sample complexity of KL-regularized offline learning remains largely from fully characterized. In this paper, we study this question in the setting of multi-armed bandits (MABs). We provide a sharp analysis of KL-PCB (Zhao et al., 2026), showing that it achieves a sample complexity of O~(ηSACπ∗/ε)\tilde{O}(ηSAC^{π^*}/ε) under large regularization η=O~(ε−1)η= \tilde{O}(ε^{-1}), and a sample complexity of Ω~(SACπ∗/ε2)\tildeΩ(SAC^{π^*}/ε^2) under small regularization η=Ω~(ε−1)η= \tildeΩ(ε^{-1}), where ηη is the regularization parameter, SS is the number of contexts, AA is the number of arms, Cπ∗C^{π^*} policy coverage coefficient at the optimal policy π∗π^*, εε is the desired sub-optimality, and O~\tilde{O} and Ω~\tildeΩ hide all poly-logarithmic factors. We further provide a pair of sharper sample complexity lower bounds, which matches the upper bounds over the entire range of regularization strengths. Overall, our results provide a nearly complete characterization of offline multi-armed bandits with KL regularization.
May 3, 2026cs.LG

AdamO: A Collapse-Suppressed Optimizer for Offline RL

Offline reinforcement learning (RL) can fail spectacularly when bootstrapped temporal-difference (TD) updates amplify their own errors, driving the critic toward extreme and unusable Q-values. A key counterintuitive insight of this work is that collapse is not only a property of the backup rule or network architecture: optimizer dynamics themselves can directly trigger or suppress instability. From a control-theoretic viewpoint, we model offline TD learning as a feedback system and analyze Adam-based critic updates. This yields a necessary and sufficient condition for stability of the induced local update dynamics: within the regime we analyze, these dynamics are stable if and only if the spectral radius of the corresponding update operator is strictly below one. Further analysis suggests that standard Adam updates can inadvertently distort the parameter geometry, motivating explicit orthogonality constraints to prevent TD error amplification. To this end, we propose AdamO, an Adam-based optimizer with a decoupled orthogonality correction regulated by a strict task-alignment budget. We prove that this design theoretically guarantees worst-case task safety and preserves Adam's continuous-time dissipative dynamics. Empirically, AdamO is broadly compatible with diverse offline RL baselines, improving stability and returns across a broad suite of benchmarks.
May 3, 2026cs.LG

QHyer: Q-conditioned Hybrid Attention-mamba Transformer for Offline Goal-conditioned RL

Offline goal-conditioned RL (GCRL) learns goal-reaching policies from static datasets, but real-world datasets are often partially observable and history-dependent, exhibiting a mix of Markovian and non-Markovian that violate standard RL assumptions. History-aware sequence models such as Decision Transformer (DT) are a natural fit for long-term dependency modeling, yet pure attention is inefficient and brittle when handling local Markovian structure and long-range context simultaneously. Although recent hybrid architectures (e.g., LSDT) introduce local extractors to improve local dependencies modeling, the fixed-window extraction cannot adapt its effective memory to varying dependency lengths in temporally heterogeneous settings, often truncating long-range context rather than compressing its content adaptively. Moreover, sequential offline GCRL faces a key bottleneck: under sparse rewards, return-to-go (RTG) becomes non-discriminative across sub-trajectories, providing little guidance signal for stitching goal-reaching behaviors from diverse demonstrations. To address these, we propose \textbf{QHyer}, which replaces RTG with a flow-parameterized, state-conditioned goal-reaching Q-estimator to support stitching across demonstrations, and introduces a gated Hybrid Attention-Mamba backbone that performs content-adaptive history compression while preserving local dynamics. Extensive experiments demonstrate that \textbf{QHyer} achieves state-of-the-art performance on both non-Markovian and Markovian datasets, validating its effectiveness for diverse scenarios.
May 3, 2026cs.LG

Towards Efficient and Expressive Offline RL via Flow-Anchored Noise-conditioned Q-Learning

We propose Flow-Anchored Noise-conditioned Q-Learning (FAN), a highly efficient and high-performing offline reinforcement learning (RL) algorithm. Recent work has shown that expressive flow policies and distributional critics improve offline RL performance, but at a high computational cost. Specifically, flow policies require iterative sampling to produce a single action, and distributional critics require computation over multiple samples (e.g., quantiles) to estimate value. To address these inefficiencies while maintaining high performance, we introduce FAN. Our method employs a behavior regularization technique that uses a single flow policy iteration and requires a single Gaussian noise sample for distributional critics. Our theoretical analysis of convergence and performance bounds demonstrates that these simplifications not only improve efficiency but also lead to superior task performance. Experiments on robotic manipulation and locomotion tasks demonstrate that FAN achieves state-of-the-art performance while significantly reducing both training and inference runtimes. We release our code at https://github.com/brianlsy98/FAN.
May 2, 2026cs.LG

Model-Based Proactive Cost Generation for Learning Safe Policies Offline with Limited Violation Data

Learning constraint-satisfying policies from offline data without risky online interaction is crucial for safety-critical decision making. Conventional methods typically learn cost value functions from abundant unsafe samples to define safety boundaries and penalize violations. However, in high-stakes scenarios, risky trial-and-error is infeasible, yielding datasets with few or no unsafe samples. Under this limitation, existing approaches often treat all data as uniformly safe, overlooking safe-but-infeasible states - states that currently satisfy constraints but inevitably violate them within a few steps - leading to deployment failures. Drawing inspiration from the concept of knowledge-data integration, we leverage large language models (LLMs) to incorporate natural language knowledge into the policy to address this challenge. Specifically, we propose PROCO, a model-based offline safe reinforcement learning (RL) framework tailored to datasets largely free of violations. PROCO first learns a dynamics model from offline data and constructs a conservative cost function by grounding natural-language knowledge of unsafe states in LLMs, enabling risk estimation even without observed violations. Using the cost function and learned model, PROCO performs model-based rollouts to synthesize diverse counterfactual unsafe samples, supporting reliable feasibility identification and feasibility-guided policy learning. Across a range of Safety-Gymnasium tasks with exclusively safe or minimally risky training data, PROCO integrates seamlessly with a variety of offline safe RL algorithms and consistently demonstrates reduced constraint violations and improved safety performance compared to both the original methods and other behavior cloning baselines.
Apr 30, 2026cs.LG

Pessimism-Free Offline Learning in General-Sum Games via KL Regularization

Offline multi-agent reinforcement learning in general-sum settings is challenged by the distribution shift between logged datasets and target equilibrium policies. While standard methods rely on manual pessimistic penalties, we demonstrate that KL regularization suffices to stabilize learning and achieve equilibrium recovery. We propose General-sum Anchored Nash Equilibrium (GANE), which recovers regularized Nash equilibria at an accelerated statistical rate of O~(1/n)\widetilde{O}(1/n). For computational tractability, we develop General-sum Anchored Mirror Descent (GAMD), an iterative algorithm converging to a Coarse Correlated Equilibrium at the standard rate of O~(1/n+1/T)\widetilde{O}(1/\sqrt{n}+1/T). These results establish KL regularization as a standalone mechanism for pessimism-free offline learning that achieves equivalent or accelerated rates in multi-player general-sum games.
Apr 30, 2026cs.AI

GUI Agents with Reinforcement Learning: Toward Digital Inhabitants

Graphical User Interface (GUI) agents have emerged as a promising paradigm for intelligent systems that perceive and interact with graphical interfaces visually. Yet supervised fine-tuning alone cannot handle long-horizon credit assignment, distribution shifts, and safe exploration in irreversible environments, making Reinforcement Learning (RL) a central methodology for advancing automation. In this work, we present the first comprehensive overview of the intersection between RL and GUI agents, and examine how this research direction may evolve toward digital inhabitants. We propose a principled taxonomy that organizes existing methods into Offline RL, Online RL, and Hybrid Strategies, and complement it with analyses of reward engineering, data efficiency, and key technical innovations. Our analysis reveals several emerging trends: the tension between reliability and scalability is motivating the adoption of composite, multi-tier reward architectures; GUI I/O latency bottlenecks are accelerating the shift toward world-model-based training, which can yield substantial performance gains; and the spontaneous emergence of System-2-style deliberation suggests that explicit reasoning supervision may not be necessary when sufficiently rich reward signals are available. We distill these findings into a roadmap covering process rewards, continual RL, cognitive architectures, and safe deployment, aiming to guide the next generation of robust GUI automation and its agent-native infrastructure.
Apr 29, 2026cs.LG

Lyapunov-Guided Self-Alignment: Test-Time Adaptation for Offline Safe Reinforcement Learning

Offline reinforcement learning (RL) agents often fail when deployed, as the gap between training datasets and real environments leads to unsafe behavior. To address this, we present SAS (Self-Alignment for Safety), a transformer-based framework that enables test-time adaptation in offline safe RL without retraining. In SAS, the main mechanism is self-alignment: at test time, the pretrained agent generates several imagined trajectories and selects those satisfying the Lyapunov condition. These feasible segments are then recycled as in-context prompts, allowing the agent to realign its behavior toward safety while avoiding parameter updates. In effect, SAS turns Lyapunov-guided imagination into control-invariant prompts, and its transformer architecture admits a hierarchical RL interpretation where prompting functions as Bayesian inference over latent skills. Across Safety Gymnasium and MuJoCo benchmarks, SAS consistently reduces cost and failure while maintaining or improving return.
Apr 28, 2026cs.LG

TSN-Affinity: Similarity-Driven Parameter Reuse for Continual Offline Reinforcement Learning

Continual offline reinforcement learning (CORL) aims to learn a sequence of tasks from datasets collected over time while preserving performance on previously learned tasks. This setting corresponds to domains where new tasks arise over time, but adapting the model in live environment interactions is expensive, risky, or impossible. However, CORL inherits the dual difficulty of offline reinforcement learning and adapting while preventing catastrophic forgetting. Replay-based continual learning approaches remain a strong baseline but incur memory overhead and suffer from a distribution mismatch between replayed samples and newly learned policies. At the same time, architectural continual learning methods have shown strong potential in supervised learning but remain underexplored in CORL. In this work, we propose TSN-Affinity, a novel CORL method based on TinySubNetworks and Decision Transformer. The method enables task-specific parameterization and controlled knowledge sharing through a RL-aware reuse strategy that routes tasks according to action compatibility and latent similarity. We evaluate the approach on benchmarks based on Atari games and simulations of manipulation tasks with the Franka Emika Panda robotic arm, covering both discrete and continuous control. Results show strong retention from sparse SubNetworks, with routing further improving multi-task performance. Our findings suggest that similarity-guided architectural reuse is a strong and viable alternative to replay-based strategies in a CORL setting. Our code is available at: https://github.com/anonymized-for-submission123/tsn-affinity.
Apr 28, 2026cs.AI

Improving Zero-Shot Offline RL via Behavioral Task Sampling

Offline zero-shot reinforcement learning (RL) aims to learn agents that optimize unseen reward functions without additional environment interaction. The standard approach to this problem trains task-conditioned policies by sampling task vectors that define linear reward functions over learned state representations. In most existing algorithms, these task vectors are randomly sampled, implicitly assuming this adequately captures the structure of the task space. We argue that doing so leads to suboptimal zero-shot generalization. To address this limitation, we propose extracting task vectors directly from the offline dataset and using them to define the task distribution used for policy training. We introduce a simple and general reward function extraction procedure that integrates into existing offline zero-shot RL algorithms. Across multiple benchmark environments and baselines, our approach improves zero-shot performance by an average of 20%, highlighting the importance of principled task sampling in offline zero-shot RL.
Apr 26, 2026cs.MA

DLM: Unified Decision Language Models for Offline Multi-Agent Sequential Decision Making

Building scalable and reusable multi-agent decision policies from offline datasets remains a challenge in offline multi-agent reinforcement learning (MARL), as existing methods often rely on fixed observation formats and action spaces that limit generalization. In contrast, large language models (LLMs) offer a flexible modeling interface that can naturally accommodate heterogeneous observations and actions. Motivated by this, we propose the Decision Language Model (DLM), which formulates multi-agent decision making as a dialogue-style sequence prediction problem under the centralized training with decentralized execution paradigm. DLM is trained in two stages: a supervised fine-tuning phase, which leverages dialogue-style datasets for centralized training with inter-agent context and generates executable actions from offline trajectories, followed by a group relative policy optimization phase to enhance robustness to out-of-distribution actions through lightweight reward functions. Experiments on multiple benchmarks show that a unified DLM outperforms strong offline MARL baselines and LLM-based conversational decision-making methods, while demonstrating strong zero-shot generalization to unseen scenarios across tasks.
Apr 25, 2026cs.RO

Learning from Demonstration with Failure Awareness for Safe Robot Navigation

Learning from demonstration is widely used for robot navigation, yet it suffers from a fundamental limitation: demonstrations consist predominantly of successful behaviors and provide limited coverage of unsafe states. This limitation leads to poor safety when the robot encounters scenarios beyond the demonstration distribution. Failure experiences, such as collisions, contain essential information about unsafe regions, but remain underutilized. The key difficulty lies in the fact that failure data do not provide valid guidance for action imitation, and their naive incorporation into policy learning often degrades performance. We address this challenge by proposing a failure-aware learning framework that explicitly decouples the roles of success and failure data. In this framework, failure experiences are used to shape value estimation in hazardous regions, while policy learning is restricted to successful demonstrations. This separation enables the effective use of failure data without corrupting policy behavior. We implement this design within an offline reinforcement learning (RL) setting and evaluate it in both simulation and real-world environments. The results show that our framework consistently reduces collision rates while preserving the task success rate, and demonstrate strong generalization across different environments and robot platforms.
Apr 25, 2026cs.LG

CODA: Coordination via On-Policy Diffusion for Multi-Agent Offline Reinforcement Learning

Offline multi-agent reinforcement learning (MARL) enables policy learning from fixed datasets, but is prone to coordination failure: agents trained on static, off-policy data converge to suboptimal joint behaviours because they cannot co-adapt as their policies change. We introduce CODA (Coordination via On-Policy Diffusion for Multi-Agent Reinforcement Learning), a diffusion-based multi-agent trajectory generator for data augmentation that samples conditioned on the current joint policy, producing synthetic experience which reflects the evolving behaviours of the agents, thereby providing a mechanism for co-adaptation. We find that previous diffusion-based augmentation approaches are insufficient for fostering multi-agent coordination because they produce static augmented datasets that do not evolve as the current joint policy changes during training; CODA resolves this by more closely simulating on-policy learning and is a meaningful step toward coordinated behaviours in the offline setting. CODA is algorithm-agnostic and can be layered onto both model-free and model-based offline reinforcement learning pipelines as an augmentation module. Empirically, CODA not only resolves canonical coordination pathologies in continuous polynomial games but also delivers strong results on the more complex MaMuJoCo continuous-control benchmarks.
Apr 24, 2026cs.LG

SOLAR-RL: Semi-Online Long-horizon Assignment Reinforcement Learning

As Multimodal Large Language Models (MLLMs) mature, GUI agents are evolving from static interactions to complex navigation. While Reinforcement Learning (RL) has emerged as a promising paradigm for training MLLM agents on dynamic GUI tasks, its effective application faces a dilemma. Standard Offline RL often relies on static step-level data, neglecting global trajectory semantics such as task completion and execution quality. Conversely, Online RL captures the long-term dynamics but suffers from high interaction costs and potential environmental instability. To bridge this gap, we propose SOLAR-RL (Semi-Online Long-horizon Assignment Reinforcement Learning). Instead of relying solely on expensive online interactions, our framework integrates global trajectory insights directly into the offline learning process. Specifically, we reconstruct diverse rollout candidates from static data, detect the first failure point using per-step validity signals, and retroactively assign dense step-level rewards with target-aligned shaping to reflect trajectory-level execution quality, effectively simulating online feedback without interaction costs. Extensive experiments demonstrate that SOLAR-RL significantly improves long-horizon task completion rates and robustness compared to strong baselines, offering a sample-efficient solution for autonomous GUI navigation.
Apr 24, 2026cs.LG

Preserve Support, Not Correspondence: Dynamic Routing for Offline Reinforcement Learning

One-step offline RL actors are attractive because they avoid backpropagating through long iterative samplers and keep inference cheap, but they still have to improve under a critic without drifting away from actions that the dataset can support. In recent one-step extraction pipelines, a strong iterative teacher provides one target action for each latent draw, and the same student output is asked to do both jobs: move toward higher Q and stay near that paired endpoint. If those two directions disagree, the loss resolves them as a compromise on that same sample, even when a nearby better action remains locally supported by the data. We propose DROL, a latent-conditioned one-step actor trained with top-1 dynamic routing. For each state, the actor samples KK candidate actions from a bounded latent prior, assigns each dataset action to its nearest candidate, and updates only that winner with Behavior Cloning and critic guidance. Because the routing is recomputed from the current candidate geometry, ownership of a supported region can shift across candidates over the course of learning. This gives a one-step actor room to make local improvements that pointwise extraction struggles to capture, while retaining single-pass inference at test time. On OGBench and D4RL, DROL is competitive with the one-step FQL baseline, improving many OGBench task groups while remaining strong on both AntMaze and Adroit. Project page: https://muzhancun.github.io/preprints/DROL.
Apr 23, 2026cs.LG

When Policies Cannot Be Retrained: A Unified Closed-Form View of Post-Training Steering in Offline Reinforcement Learning

Offline reinforcement learning (RL) can learn effective policies from fixed datasets, but deployment objectives may change after training, and in many applications the trained actor cannot be retrained because of data, cost, or governance constraints. We study deployment-time adaptation for frozen offline actors using Product-of-Experts (PoE) composition with a goal-conditioned prior. Our main practical finding is graceful degradation rather than universal performance gain: under degraded or random priors, precision-weighted composition remains anchored to the frozen actor, while additive and prior-only adaptation collapse, and a KL-budget selector often recovers a near-oracle operating point. We also make explicit a closed-form identity in the frozen-actor setting: for diagonal-Gaussian actors and priors, PoE with coefficient alpha yields the same deterministic policy as KL-regularized adaptation with beta = alpha / (1 - alpha), with posterior covariances differing only by a global scalar factor. Empirically, across four D4RL environments (3,900 MuJoCo episodes), we observe a 4/5/3 HELP/FROZEN/HURT split. Extending the analysis to six harder cells and two AntMaze diagnostics reveals an actor-competence ceiling: medium-expert remains HURT in all 9 cells at every tested alpha, while AntMaze with a behavior-cloned frozen actor yields zero success for all composition rules. Overall, PoE and KL-regularized adaptation are best viewed as a single actor-anchored safety mechanism for deployment-time steering.
Apr 23, 2026cs.LG

Learning Dynamic Representations and Policies from Multimodal Clinical Time-Series with Informative Missingness

Multimodal clinical records contain structured measurements and clinical notes recorded over time, offering rich temporal information about the evolution of patient health. Yet these observations are sparse, and whether they are recorded depends on the patient's latent condition. Observation patterns also differ across modalities, as structured measurements and clinical notes arise under distinct recording processes. While prior work has developed methods that accommodate missingness in clinical time series, how to extract and use the information carried by the observation process itself remains underexplored. We therefore propose a patient representation learning framework for multimodal clinical time series that explicitly leverages informative missingness. The framework combines (1) a multimodal encoder that captures signals from structured and textual data together with their observation patterns, (2) a Bayesian filtering module that updates a latent patient state over time from observed multimodal signals, and (3) downstream modules for offline treatment policy learning and patient outcome prediction based on the learned patient state. We evaluate the framework on ICU sepsis cohorts from MIMIC-III, MIMIC-IV, and eICU. It improves both offline treatment policy learning and adverse outcome prediction, achieving FQE 0.679 versus 0.528 for clinician behavior and AUROC 0.886 for post-72-hour mortality prediction on MIMIC-III.
Apr 22, 2026cs.LG

Occupancy Reward Shaping: Improving Credit Assignment for Offline Goal-Conditioned Reinforcement Learning

The temporal lag between actions and their long-term consequences makes credit assignment a challenge when learning goal-directed behaviors from data. Generative world models capture the distribution of future states an agent may visit, indicating that they have captured temporal information. How can that temporal information be extracted to perform credit assignment? In this paper, we formalize how the temporal information stored in world models encodes the underlying geometry of the world. Leveraging optimal transport, we extract this geometry from a learned model of the occupancy measure into a reward function that captures goal-reaching information. Our resulting method, Occupancy Reward Shaping, largely mitigates the problem of credit assignment in sparse reward settings. ORS provably does not alter the optimal policy, yet empirically improves performance by 2.2x across 13 diverse long-horizon locomotion and manipulation tasks. Moreover, we demonstrate the effectiveness of ORS in the real world for controlling nuclear fusion on 3 Tokamak control tasks. Code: https://github.com/aravindvenu7/occupancy_reward_shaping; Website: https://aravindvenu7.github.io/website/ors/
Apr 22, 2026cs.LG

Lever: Inference-Time Policy Reuse under Support Constraints

Reinforcement learning (RL) policies are typically trained for fixed objectives, making reuse difficult when task requirements change. We study inference-time policy reuse: given a library of pre-trained policies and a new composite objective, can a high-quality policy be constructed entirely offline, without additional environment interaction? We introduce lever (Leveraging Efficient Vector Embeddings for Reusable policies), an end-to-end framework that retrieves relevant policies, evaluates them using behavioral embeddings, and composes new policies via offline Q-value composition. We focus on the support-limited regime, where no value propagation is possible, and show that the effectiveness of reuse depends critically on the coverage of available transitions. To balance performance and computational cost, lever proposes composition strategies that control the exploration of candidate policies. Experiments in deterministic GridWorld environments show that inference-time composition can match, and in some cases exceed, training-from-scratch performance while providing substantial speedups. At the same time, performance degrades when long-horizon dependencies require value propagation, highlighting a fundamental limitation of offline reuse.
Apr 20, 2026cs.LG

Fisher Decorator: Refining Flow Policy via a Local Transport Map

Recent advances in flow-based offline reinforcement learning (RL) have achieved strong performance by parameterizing policies via flow matching. However, they still face critical trade-offs among expressiveness, optimality, and efficiency. In particular, existing flow policies interpret the L2L_2 regularization as an upper bound of the 2-Wasserstein distance (W2W_2), which can be problematic in offline settings. This issue stems from a fundamental geometric mismatch: the behavioral policy manifold is inherently anisotropic, whereas the L2L_2 (or upper bound of W2W_2) regularization is isotropic and density-insensitive, leading to systematically misaligned optimization directions. To address this, we revisit offline RL from a geometric perspective and show that policy refinement can be formulated as a local transport map: an initial flow policy augmented by a residual displacement. By analyzing the induced density transformation, we derive a local quadratic approximation of the KL-constrained objective governed by the Fisher information matrix, enabling a tractable anisotropic optimization formulation. By leveraging the score function embedded in the flow velocity, we obtain a corresponding quadratic constraint for efficient optimization. Our results reveal that the optimality gap in prior methods arises from their isotropic approximation. In contrast, our framework achieves a controllable approximation error within a provable neighborhood of the optimal solution. Extensive experiments demonstrate state-of-the-art performance across diverse offline RL benchmarks. See project page: https://github.com/ARC0127/Fisher-Decorator.
Apr 1, 2026cs.LG

GUIDE: Reinforcement Learning for Behavioral Action Support in Type 1 Diabetes

Type 1 diabetes (T1D) management requires continuous adjustment of insulin and lifestyle behaviors to maintain blood glucose within a safe target range. Although automated insulin delivery (AID) systems have improved glycemic outcomes, many patients still fail to achieve recommended clinical targets. Current reinforcement learning (RL)-based methods focus primarily on insulin-only treatment and do not provide behavioral recommendations for glucose control. To address this gap, we propose GUIDE, an RL-based decision-support framework designed to complement AID technologies by providing structured behavioral recommendations defined by intervention type, magnitude, and timing, including bolus insulin administration and carbohydrate intake events. GUIDE integrates a patient-specific glucose predictor trained on real-world continuous glucose monitoring data and supports offline and online RL algorithms within a unified environment. The algorithms are evaluated across 25 individuals from the AZT1D dataset and 12 individuals from the OhioT1DM dataset. Among the evaluated algorithms, CQL-BC achieved the best performance on both datasets, with mean time-in-range values of 84.18 ±\pm 19.89% on AZT1D and 77.64 ±\pm 8.81% on OhioT1DM. It also maintained time-below-range values of 0.43 ±\pm 1.27% and 2.81 ±\pm 3.56%, respectively. Behavioral analysis yielded mean cosine similarities of 0.767 ±\pm 0.128 on AZT1D and 0.774 ±\pm 0.162 on OhioT1DM, indicating that the learned policy preserves key structural characteristics of patient action patterns. These findings demonstrate the potential of conservative offline RL with a structured behavioral action space to provide personalized and behaviorally plausible decision support for diabetes management.
Mar 19, 2026cs.RO

SutureFormer: Learning Surgical Trajectories via Goal-conditioned Offline RL in Pixel Space

Predicting surgical needle trajectories from endoscopic video is critical for robot-assisted suturing, enabling anticipatory planning, real-time guidance, and safer motion execution. Existing methods that directly learn motion distributions from visual observations tend to overlook the sequential dependency among adjacent motion steps. Moreover, sparse waypoint annotations often fail to provide sufficient supervision, further increasing the difficulty of supervised or imitation learning methods. To address these challenges, we formulate image-based needle trajectory prediction as a sequential decision-making problem, in which the needle tip is treated as an agent that moves step by step in pixel space. This formulation naturally captures the continuity of needle motion and enables the explicit modeling of physically plausible pixel-wise state transitions over time. From this perspective, we propose SutureFormer, a goal-conditioned offline reinforcement learning framework that leverages sparse annotations to dense reward signals via cubic spline interpolation, encouraging the policy to exploit limited expert guidance while exploring plausible future motion paths. SutureFormer encodes variable-length clips using an observation encoder to capture both local spatial cues and long-range temporal dynamics, and autoregressively predicts future waypoints through actions composed of discrete directions and continuous magnitudes. To enable stable offline policy optimization from expert demonstrations, we adopt Conservative Q-Learning with Behavioral Cloning regularization. Experiments on a new kidney wound suturing dataset containing 1,158 trajectories from 50 patients show that SutureFormer reduces Average Displacement Error by 58.6% compared with the strongest baseline, demonstrating the effectiveness of modeling needle trajectory prediction as pixel-level sequential action learning.
Mar 16, 2026cs.LG

Safe Flow Q-Learning: Offline Safe Reinforcement Learning with Reachability-Based Flow Policies

Offline safe reinforcement learning (RL) seeks reward-maximizing policies from static datasets under strict safety constraints. Existing methods often rely on soft expected-cost objectives or iterative generative inference, which can be insufficient for safety-critical real-time control. We propose Safe Flow Q-Learning (SafeFQL), which extends FQL to safe offline RL by combining a Hamilton--Jacobi reachability-inspired safety value function with an efficient one-step flow policy. SafeFQL learns the safety value via a self-consistency Bellman recursion, trains a flow policy by behavioral cloning, and distills it into a one-step actor for reward-maximizing safe action selection without rejection sampling at deployment. Empirically, SafeFQL trades modestly higher offline training cost for substantially lower inference latency than diffusion-style safe generative baselines, which is advantageous for real-time safety-critical deployment. Across boat navigation, and Safety Gymnasium MuJoCo tasks, SafeFQL matches or exceeds prior offline safe RL performance while substantially reducing constraint violations.
Mar 5, 2026cs.RO

Latent Policy Steering through One-Step Flow Policies

Offline reinforcement learning (RL) allows robots to learn from offline datasets without risky exploration. Yet, offline RL's performance often hinges on a brittle trade-off between (1) return maximization, which can push policies outside the dataset support, and (2) behavioral constraints, which typically require sensitive hyperparameter tuning. Latent steering offers a structural way to stay within the dataset support during RL, but existing offline adaptations commonly approximate action values using latent-space critics learned via indirect distillation, which can lose information and hinder convergence. We propose Latent Policy Steering (LPS), which enables high-fidelity latent policy improvement by backpropagating original-action-space Q-gradients through a differentiable one-step MeanFlow policy to update a latent-action-space actor. By eliminating proxy latent critics, LPS allows an original-action-space critic to guide end-to-end latent-space optimization, while the one-step MeanFlow policy serves as a behavior-constrained generative prior. This decoupling yields a robust method that works out-of-the-box with minimal tuning. Across OGBench and real-world robotic tasks, LPS achieves state-of-the-art performance and consistently outperforms behavioral cloning and strong latent steering baselines.
Mar 3, 2026cs.LG

Temporal Consistency Improves Generalization in Contextual Offline Meta Reinforcement Learning

Offline meta-reinforcement learning seeks to learn a policy that generalizes to new related tasks online. Context-based methods infer a task representation from transition histories, yet learning an effective task representation without supervision remains challenging. Existing methods relying on contrastive learning learn discriminative task representations, but fail to identify task-specific dynamics, while relying on reconstruction can be insufficient to model long-horizon dependencies, limiting generalization to new tasks. We investigate the impact of temporal consistency in latent space on task representation learning, showing that enforcing multi-step predictions in latent space encourages task representations that are able to capture task-dependent dynamics while preventing representation collapse. We provide theoretical analysis characterizing sources of error in value estimation and show through extensive experiments on MuJoCo, Contextual DeepMind Control, and MetaWorld benchmarks that temporal consistency significantly improves both zero-shot and few-shot generalization.
Feb 27, 2026cs.AI

Conservative Equilibrium Discovery in Offline Game-Theoretic Multiagent Reinforcement Learning

Offline learning of strategies takes data efficiency to its extreme by restricting algorithms to a fixed dataset of state-action trajectories. We consider the problem in a mixed-motive multiagent setting, where the goal is to solve a game under the offline learning constraint. We first frame this problem in terms of selecting among candidate equilibria. Since datasets may inform only a small fraction of game dynamics, it is generally infeasible in offline game-solving to even verify a proposed solution is a true equilibrium. Therefore, we consider the relative probability of low regret (i.e., closeness to equilibrium) across candidates based on the information available. Specifically, we extend Policy Space Response Oracles (PSRO), an online game-solving approach, by quantifying game dynamics uncertainty and modifying the RL objective to skew towards solutions more likely to have low regret in the true game. We further propose a novel meta-strategy solver, tailored for the offline setting, to guide strategy exploration in PSRO. Our incorporation of Conservatism principles from Offline reinforcement learning approaches for strategy Exploration gives our approach its name: COffeE-PSRO. Experiments demonstrate COffeE-PSRO's ability to extract lower-regret solutions than state-of-the-art offline approaches and reveal relationships between algorithmic components empirical game fidelity, and overall performance.
Feb 5, 2026cs.LG

Beyond Success Rates: Trainability and Extractability for Offline GCRL

Offline goal-conditioned reinforcement learning (GCRL) is typically benchmarked by the best tuned success rate of each method. This score measures attainable performance, but it does not reveal how reliably a learned goal-conditioned signal can be extracted into a policy: a method could succeed across many value-learning and extraction settings, or only at a narrow, hard-to-find configuration. We study this gap across four methods, GCIQL, GCIVL, QRL, and CRL, under a shared advantage-weighted regression (AWR) extractor. For each method, we construct trainability landscapes over the optimizer learning rate, which affects value learning and actor optimization, and AWR temperature, which controls how selectively the actor imitates high-advantage transitions. Across AntMaze, Cube, and Scene, we observe distinct regimes: high-scoring methods may be broadly accessible or brittle, while broad relative basins may still sit below low absolute ceilings. To interpret these differences, we pair landscapes with post-hoc diagnostics of future-vs-random goal discrimination and AWR weight concentration. Their relationship to downstream success is task-dependent. On AntMaze, where future goals align with path-like progress, these diagnostics explain landscape regimes. On Cube and Scene, goal ranking and manipulation control decouple: methods can rank goals well while failing downstream, or succeed through action-conditioned advantages despite weak future-vs-random separation. These results show that peak tuned success alone does not establish broadly extractable goal-conditioned behavior. Trainability landscapes expose this gap, while extraction diagnostics offer a lower-cost lens on how learned signals become policies.
Feb 3, 2026cs.LG

Chain-of-Goals Hierarchical Policy for Long-Horizon Offline Goal-Conditioned RL

Offline goal-conditioned reinforcement learning remains challenging for long-horizon tasks. While hierarchical approaches mitigate this issue by decomposing tasks, most existing methods rely on separate high- and low-level networks and generate only a single intermediate subgoal, leaving several structural limitations in long-horizon decision-making. To address this limitation, we draw inspiration from chain-of-thought reasoning and propose the Chain-of-Goals Hierarchical Policy (CoGHP), a novel framework that reformulates hierarchical decision-making as autoregressive sequence modeling within a unified architecture. Given a state and a final goal, CoGHP autoregressively generates a sequence of latent subgoals followed by the primitive action, where each latent subgoal acts as a reasoning step that conditions subsequent predictions. To implement this efficiently, we introduce an MLP-Mixer backbone, which supports cross-token communication and captures structural relationships among state, goal, latent subgoals, and action. Across challenging navigation and manipulation benchmarks, CoGHP consistently outperforms strong offline baselines, demonstrating improved performance on long-horizon tasks. Project page: https://wlsdn9350.github.io/projects/coghp/
Jan 30, 2026cs.LG

Offline Reinforcement Learning of High-Quality Behaviors Under Robust Style Alignment

We study offline reinforcement learning of style-conditioned policies using explicit style supervision via subtrajectory labeling functions. In this setting, aligning style with high task performance is particularly challenging due to distribution shift and inherent conflicts between style and reward. Existing methods, despite introducing numerous definitions of style, often fail to reconcile these objectives effectively. To address these challenges, we propose a unified definition of behavior style and instantiate it into a practical framework. Building on this, we introduce Style-Conditioned Implicit Q-Learning (SCIQL), which leverages offline goal-conditioned RL techniques, such as hindsight relabeling and value learning, and combine it with a new Gated Advantage Weighted Regression mechanism to efficiently optimize task performance while preserving style alignment. Experiments demonstrate that SCIQL achieves superior performance on both objectives compared to prior offline methods. Code, datasets and visuals are available in: https://mathieu-petitbois.github.io/projects/sciql/.