Perception-Action Loop

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10 papers in the last 28 days · 0.2% of indexed attention

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Period ending 2026-09-21

5 new papers

A weekly snapshot of new work published in Perception-Action Loop.

Period ending 2026-09-14

1 new paper

A weekly snapshot of new work published in Perception-Action Loop.

Period ending 2026-09-07

4 new papers

A weekly snapshot of new work published in Perception-Action Loop.

85 papers

Latest in Perception-Action Loop

May 29, 2026cs.RO

Hide-and-Seek in Trajectories: Discovering Failure Signals for VLA Runtime Monitoring

Vision-Language-Action (VLA) models enable robots to follow natural language instructions and generalize across diverse tasks, but they remain vulnerable to execution failures that compromise reliability in real-world deployment. Detecting such failures during execution is therefore critical for the robust deployment of embodied systems. Existing failure detection methods either rely on expensive action resampling or external models, while alternatives propagate trajectory-level labels uniformly across every timestep, obscuring localized failure signals. In this paper, we propose \textbf{Hide-and-Seek}, a framework that formulates VLA failure detection as a coarsely supervised learning problem. By combining inter-trajectory and intra-trajectory contrastive objectives, Hide-and-Seek localizes failure-indicative actions and induces temporally structured failure signals from trajectory-level supervision alone, without any step-level annotation. We evaluate Hide-and-Seek on LIBERO, VLABench, and a real-world robotic platform across three representative VLA policies: OpenVLA, π0π_0, and π0.5π_{0.5}.Our method achieves state-of-the-art multi-task failure detection performance with a practical accuracy--timeliness trade-off under conformal prediction, and generalizes well to both seen and unseen tasks.
Seongheon Park, Wendi Li, Changdae Oh +4
May 27, 2026q-bio.NC

Exploratory Experience Shapes the Geometry of Predictive Representations

Active sensing links behavior and learning through an action-perception loop: actions determine the observations used to update internal predictive models of perception, which subsequently guide the next actions. Predictive-coding frameworks provide a natural way to model this process, since internal representations are continuously updated to predict future observations. Here, we ask how exploratory and exploitative behavioral strategies shape these internal predictive representations. We build an online learning agent in a tree-like maze with a controllable parameter regulating the balance between exploratory and exploitative regimes. The agent updates a predictive-coding-based perception model from experience generated by its own behavior. The model predicts both future maze states and reward probability, allowing the agent to select actions either by expected information gain during exploration or by predicted reward during exploitation. We show that the resulting internal predictive representations depend strongly on the agent's behavioral regime. Exploratory agents develop representations that are more spatially organized and better preserve the structure of maze transitions in latent space. In contrast, exploitative agents learn less organized representations. We then train this predictive model on natural trajectories of water-deprived mice navigating the same maze and compare the resulting representations with those learned from agent trajectories. More exploratory mice show representational geometries that closely match those of exploratory agents, whereas mice with more restricted visitation patterns resemble reward-driven, exploitative agents. Together, these findings suggest that exploration enables predictive models to form generalized internal representations by organizing latent space around both spatial location and transition context in artificial agents and animals.
Kseniia Shilova, Abdelrahman Sharafeldin, Advay Balakrishnan +1
May 25, 2026cs.AI

AgentHijack: Benchmarking Computer Use Agent Robustness to Common Environment Corruptions

Autonomous computer use agents that powered by multimodal large language models (MLLMs) are emerging as capable assistants for completing complex digital workflows. However, real-world execution environments are far from ideal: pop-ups, resolution changes, and competing applications frequently interfere with agent perception and control. We introduce AgentHijack, a benchmark designed to evaluate the robustness of computer-use agents under common corruptions, where the uncertainties in dynamic environment disrupt the execution flow without direct adversarial intent. Specifically, AgentHijack introduces 9 configurable common corruptions to replicate realistic imperfect scenarios. We evaluate a variety of desktop tasks that utilize MLLM-based agents and discover that even minor instances of corruption can result in substantial performance degradation, which emphasizes the fragility of agents and underscores the necessity of robustness evaluation. Afterward, we propose AgentHijack-Agent, a framework that integrates an action generator with enhanced grounding capabilities and an onlooker responsible for behavior summarization and environment checking. Extensive experiments validate its effectiveness. Our code, environment, baseline models and data are publicly available at: https://AgentHijack.github.io.
Jingwei Sun, Jianing Zhu, Yuanyi Li +3
May 22, 2026cs.AI

Toward Enactive Artificial Intelligence

In this paper, we advocate for incorporating enactive approaches to perception and cognition into artificial intelligence (AI). Enactive approaches view perception as an active, skillful engagement with the world, where agents perceive by acting and by understanding how their actions shape their experience. This contrasts with classical views that treat perception as a passive internal process in which the brain receives sensory input, processes it, and issues commands for action. Enactive views emphasize the dynamic, embodied, and interactive character of perception, grounded in the lived experience of agents embedded in their environments. We identify and develop four key enactive concepts that we find most relevant to AI: experience, action perception inseparability, autonomy, and embodiment. Much of mainstream AI, from classical rule based systems to large language models, has largely neglected these insights, treating cognition as internal processing detached from embodied interaction and intrinsic normativity. Reinforcement learning (RL), however, exhibits structural resonance with enactive principles through its emphasis on action, agent environment interaction, feedback driven adaptation, and agent centered evaluation. However, this resonance should not be taken as theoretical equivalence, as RL approximates some enactive insights, but key elements remain absent or weakly developed. Building on this analysis, we suggest a broader incorporation of enactive ideas into both mainstream AI and RL.
Banafsheh Rafiee, Richard Sutton
May 19, 2026cs.AI

Reason--Imagine--Act: Closed-Loop LLM Decision Making with World Models for Autonomous Driving

Large language models (LLMs) are promising for autonomous driving, but semantics-only decision policies can yield physically unsafe behavior in dynamic traffic. Existing methods either perform online language reasoning without explicit dynamics verification or use world models mainly in offline pipelines, leaving a gap between semantic intent and physical feasibility at decision time. We propose Reason--Imagine--Act (RIA), a closed-loop framework that couples an LLM reasoner with an action-conditioned world model for online safety verification. At each step, the LLM proposes an action template and candidate sub-actions, the world model performs short-horizon rollouts, and a safety scorer selects the safest executable action with feedback to the next reasoning step. Under a unified CARLA point-goal protocol (1000 episodes), RIA achieves 80.05% route completion, 51.10% arrival rate, and 0.20% collision rate. Under the same closed-loop interface, RIA consistently outperforms training-free baselines, including CARLA TM and MADA, on core closed-loop metrics. For reproducibility, code is available at https://github.com/pku-smart-city/source_code/tree/main/RIA.
Zhengqi Sun, Yiwen Sun, Boxuan Liu +3
May 18, 2026cs.CV

ESI-Bench: Towards Embodied Spatial Intelligence that Closes the Perception-Action Loop

Spatial intelligence unfolds through a perception-action loop: agents act to acquire observations, and reason about how observations vary as a function of action. Rather than passively processing what is seen, they actively uncover what is unseen - occluded structure, dynamics, containment, and functionality that cannot be resolved from passive sensing alone. We move beyond prior formulations of spatial intelligence that assume oracle observations by recasting the observer as an actor. We introduce ESI-BENCH, a comprehensive benchmark for embodied spatial intelligence spanning 10 task categories and 29 subcategories built on OmniGibson, grounded in Spelke's core knowledge systems. Agents must decide what abilities to deploy - perception, locomotion, and manipulation - and how to sequence them to actively accumulate task-relevant evidence. We conduct extensive experiments on state-of-the-art MLLMs and find that active exploration substantially outperforms passive counterparts, with agents spontaneously discovering emergent spatial strategies without explicit instructions, while random multi-view often adds noise rather than signal despite consuming far more images. Most failures stem not from weak perception but from action blindness: poor action choices lead to poor observations, which in turn drive cascading errors. While explicit 3D grounding stabilizes reasoning on depth-sensitive tasks, imperfect 3D representation proves more harmful than 2D baselines by distorting spatial relations. Human studies further reveal that unlike humans who seek falsifying viewpoints and revise beliefs under contradiction, models commit prematurely with high confidence regardless of evidence quality, exposing a metacognitive gap that neither better perception nor more embodied interaction alone can close.
Yining Hong, Jiageng Liu, Han Yin +5
May 17, 2026cs.NI

Empowering Embodied AI in 6G Networks: Architecture, Enablers, and Open Challenges

Embodied artificial intelligence (AI) is emerging as a key driver of the sixth-generation (6G) wireless networks by enabling agents that continuously perceive, communicate, and act in dynamic physical environments. Unlike conventional AI systems that process disembodied data, embodied agents such as robots, autonomous vehicles, and extended reality (XR) devices operate through closed-loop perception-communication-action (PCA) interactions, where communication performance directly affects physical behavior, control stability, and task success. However, existing AI-native wireless architectures remain largely connectivity-centric and are not designed to support task-driven embodied intelligence at large scale. Therefore, we present a holistic framework for embodied AI-native 6G systems, in which communication, sensing, computation, and control are jointly designed as a unified closed-loop infrastructure. We introduce a system-level PCA architecture, discuss key enabling technologies and representative applications, and highlight major open challenges in multimodal intelligence, edge-aware deployment, evaluation, trustworthiness, and practical implementation. Our central argument is that future 6G systems must evolve from intelligent communication platforms into active enablers of embodied physical intelligence.
Junaid Sajid, Sheikh Salman Hassan, Wenshuai Liu +7
May 14, 2026cs.CV

EponaV2: Driving World Model with Comprehensive Future Reasoning

Data scaling plays a pivotal role in the pursuit of general intelligence. However, the prevailing perception-planning paradigm in autonomous driving relies heavily on expensive manual annotations to supervise trajectory planning, which severely limits its scalability. Conversely, although existing perception-free driving world models achieve impressive driving performance, their real-world reasoning ability for planning is solely built on next frame image forecasting. Due to the lack of enough supervision, these models often struggle with comprehensive scene understanding, resulting in unsatisfactory trajectory planning. In this paper, we propose EponaV2, a novel paradigm of driving world models, which achieves high-quality planning with comprehensive future reasoning. Inspired by how human drivers anticipate 3D geometry and semantics, we train our model to forecast more comprehensive future representations, which can be additionally decoded to future geometry and semantic maps. Extracting the 3D and semantic modalities enables our model to deeply understand the surrounding environment, and the future prediction task significantly enhances the real-world reasoning capabilities of EponaV2, ultimately leading to improved trajectory planning. Moreover, inspired by the training recipe of Large Language Models (LLMs), we introduce a flow matching group relative policy optimization mechanism to further improve planning accuracy. The state-of-the-art (SOTA) performances of EponaV2 among perception-free models on three NAVSIM benchmarks (+1.3PDMS, +5.5EPDMS) demonstrate the effectiveness of our methods.
Jiawei Xu, Zhizhou Zhong, Zhijian Shu +8
May 13, 2026cs.RO

MAPLE: Latent Multi-Agent Play for End-to-End Autonomous Driving

Vision-language-action (VLA) models are effective as end-to-end motion planners, but can be brittle when evaluated in closed-loop settings due to being trained under traditional imitation learning framework. Existing closed-loop supervision approaches lack scalability and fail to completely model a reactive environment. We propose MAPLE, a novel framework for reactive, multi-agent rollout of a dynamic driving scenario in the latent space of the VLA model. The ego vehicle and nearby traffic agents are independently controlled over multi-step horizons, while being reactive to other agents in the scene, enabling closed-loop training. MAPLE consists of two training stages: (1) supervised fine-tuning on the latent rollouts based on ground-truth trajectories, followed by (2) reinforcement learning with global and agent -specific rewards that encourage safety, progress, and interaction realism. We further propose diversity rewards that encourage the model to generate planning behaviors that may not be present in logged driving data. Notably, our closed-loop training framework is scalable and does not require external simulators, which can be computationally expensive to run and have limited visual fidelity to the real-world. MAPLE achieves state-of-the-art driving performance on Bench2Drive and demonstrates scalable, closed-loop multi-agent play for robust E2E autonomous driving systems.
Rajeev Yasarla, Deepti Hegde, Hsin-Pai Cheng +9
May 12, 2026cs.LG

Runtime Monitoring of Perception-Based Autonomous Systems via Embedding Temporal Logic

Runtime monitoring of autonomous systems traditionally relies on mapping continuous sensor observations to discrete logical propositions defined over low-dimensional state variables. This abstraction breaks down in perception-driven settings, where such mappings require additional learned modules that are often computationally expensive, brittle, and semantically misaligned. In this work, we propose Embedding Temporal Logic (ETL), a temporal logic that performs monitoring directly in learned embedding spaces. ETL defines predicates through distances between observed embeddings and target embeddings derived from reference observations. This formulation allows specifications to capture high-level perceptual concepts, such as similarity to visual goals or avoidance of semantic regions, that are difficult or impossible to express using traditional predicates. By composing these predicates with temporal operators, ETL naturally expresses temporally extended and sequential perceptual behaviors. We introduce ETL monitors for evaluating specifications over bounded embedding traces, along with a conformal calibration procedure that provides reliable and safety-oriented predicate evaluation. We evaluate our approach across multiple manipulation environments to show that ETL achieves strong empirical agreement with ground-truth semantics, including accurate monitoring of temporally composed behaviors.
Parv Kapoor, Abigail Hammer, Ashish Kapoor +2
May 8, 2026cs.CV

EditRefiner: A Human-Aligned Agentic Framework for Image Editing Refinement

Recent text-guided image editing (TIE) models have made remarkable progress, yet edited images still frequently suffer from fine-grained issues such as unnatural objects, lighting mismatch, and unexpected changes. Existing refinement approaches either rely on costly iterative regeneration or employ vision-language models (VLMs) with weak spatial grounding, often resulting in semantic drift and unreliable local corrections. To address these limitations, we first construct EditFHF-15K, a dataset of fine-grained human feedback for edited images, comprising (1) 15K images from 12 TIE models spanning 43 editing tasks, (2) 60K annotated artifact regions and 80K editing failure regions, each accompanied by textual reasoning, and (3) 45K mean opinion scores (MOSs) assessing perceptual quality, instruction following, and visual consistency. Based on EditFHF-15K, we propose EditRefiner, a hierarchical, interpretable, and human-aligned agentic framework that reformulates post-editing correction as a human-like perception-reasoning-action-evaluation loop. Specifically, we introduce: (1) a perception agent that detects contextual saliency maps of artifacts and editing failures, (2) a reasoning agent that interprets these perceptual cues to perform human-aligned diagnostic inference, (3) an action agent that uses the reasoning output to plan and execute localized re-editing, and (4) an evaluation agent that assesses the re-edited image and guides the action agent on whether further refinements are required. Extensive experiments demonstrate that EditRefiner consistently outperforms state-of-the-art methods in distortion localization, diagnose accuracy and human perception alignment, establishing a new paradigm for self-corrective and perceptually reliable image editing. The code is available at https://github.com/IntMeGroup/EditRefiner.
Zitong Xu, Huiyu Duan, Yifei Nie +9
May 8, 2026cs.AI

Repeated Deceptive Path Planning against Learnable Observer

We study the problem of deceptive path planning (DPP), where an agent aims to conceal its true destination from external observers. While existing work assumes static, non-learning observers, real-world adversaries-such as in critical goods transportation or military operations-can adapt by learning from historical trajectories. To address this gap, we introduce Repeated Deceptive Path Planning (RDPP), a new formulation that explicitly models learnable observers. We show that existing DPP methods fail under this setting, as they cannot adapt to evolving adversarial predictions. While incorporating observer previous predictions into updates enables some adaptation, such incremental updates cause accumulative lag that degrades deception. To this end, we propose Deceptive Meta Planning (DeMP), a two-level optimization framework that combines episode-level adaptation, which enables short-term policy adjustment to counter updated observer, and meta-level updates, which leverage cross-episode feedback to capture how observers update their models and accelerate adaptation in future episodes. In this way, DeMP mitigates the accumulation of adaptation lag, enabling sustained deception against a learning observer. Experiments across environments demonstrate that DeMP significantly outperforms existing approaches in RDPP while maintaining competitive path cost. Our results highlight the importance of modeling repeated interactions with learnable adversaries, providing new insights into deception and privacy in multi-agent systems.
Shiyue Cao, Pei Xu, Likun Yang +6
May 6, 2026cs.AI

PRISM: Perception Reasoning Interleaved for Sequential Decision Making

Scaling LLM-based embodied agents from text-only environments to complex multimodal settings remains a major challenge. Recent work identifies a perception-reasoning-decision gap in standalone Vision-Language Models (VLMs), which often overlook task-critical information. In this paper, we introduce PRISM, a framework that tightly couples perception (VLM) and decision (LLM) through a dynamic question-answer (DQA) pipeline. Instead of passively accepting the VLM's description, the LLM critiques it, probes the VLM with goal-oriented questions, and synthesizes a compact image description. This closed-loop interaction yields a sharp, task-driven understanding of the scene. We evaluate PRISM on the ALFWorld and Room-to-Room (R2R) benchmarks. We show that: (1) PRISM significantly outperforms state-of-the-art image-based models, (2) our Interactive goal-oriented perception pipeline yields systematic and substantial gains, and (3) PRISM is fully automatic, eliminating the need for handcrafted questions or answers.
Mohamed Salim Aissi, Clemence Grislain, Clement Romac +4
May 4, 2026cs.RO

Sim-to-Real Transfer and Robustness Evaluation of Reinforcement Learning Control with Integrated Perception on an ASV for Floating Waste Capture

Autonomous surface vessels for floating-waste removal operate under varying hydrodynamics, external disturbances, and challenging water-surface perception. We present a field-validated system that combines camera-based polarimetric perception with a lightweight DRL-based controller for floating-waste detection and capture. Camera detections are converted into water-surface target points and tracked by a controller trained entirely in simulation and deployed directly on a retrofitted ASV platform. Our main contribution is a sim-to-real testing methodology that combines a two-stage simulation protocol with a perception abstraction module designed to mimic real camera behavior, enabling reproducible field trials and explicit evaluation of the sim-to-real gap. We apply this framework in matched simulation and field experiments across 14 disturbance regimes to expose failure modes and evaluate robustness. The results show centimeter-level terminal accuracy and indicate robust control performance under the evaluated perturbation regimes. The main source of degradation is insufficient actuation-model fidelity. We also demonstrate the system in a search-and-capture application using real camera detections in real-world conditions over areas of up to 450 m2450~m^2. The study distills practical lessons for reliable transfer, including improved actuation-model fidelity, targeted domain randomization, and careful management of latency and timestamps across modules, while highlighting remaining challenges.
Luis F. W. Batista, Stéphanie Aravecchia, Cédric Pradalier
May 2, 2026cs.RO

Sentinel-VLA: A Metacognitive VLA Model with Active Status Monitoring for Dynamic Reasoning and Error Recovery

Vision-language-action (VLA) models have advanced the field of embodied manipulation by harnessing broad world knowledge and strong generalization. However, current VLA models still face several key challenges, including limited reasoning capability, lack of status monitoring, and difficulty in self-correction. In this paper, we introduce \textbf{Sentinel-VLA}, a metacognitive VLA model equipped with an active ``sentinel'' module to monitor real-time execution status. Only when necessary, such as during initial planning or upon detecting an error, the model triggers a dynamic reasoning or formulate error recovery solutions. This on-demand reasoning mechanism ensures robust decision-making while minimizing computational overhead. Notably, all training data (spanning 44 tasks and over 2.6 million transitions) is automatically generated and annotated through our designed pipeline. We also propose the Self-Evolving Continual Learning (SECL) algorithm, which allows Sentinel-VLA to identify its capability boundaries and automatically collect data for expansion, paired with Orthogonal Continual Adapter (OC-Adapter) to constrain parameter updates to an orthogonal space, thereby preventing catastrophic forgetting. Real-world experiments demonstrate that Sentinel-VLA boosts the task success rate by over 30% compared to the SOTA model, PI0. We will open-source all the code, weights, and data generation pipeline.
Wenhao Li, Xiu Su, Dan Niu +6
May 1, 2026cs.RO

Ablation Study of Multimodal Perception, Language Grounding, and Control for Human-Robot Interaction in an Object Detection and Grasping Task

This manuscript extends our previous multimodal human-robot interaction system by introducing a controlled ablation study of the three modules that most strongly influence end-to-end performance: the large language model used for action extraction, the perception system used for visual grounding, and the controller used for motion execution. The goal is not to redesign the full pipeline, but to isolate the contribution of each component under a common experimental protocol and then evaluate the best combinations end-to-end. We therefore compare three language models, five perception configurations, and three controllers, followed by a second-stage factorial study over the best candidates. The resulting analysis is intended to clarify which choices primarily affect execution time, which primarily affect success rate, and where the largest engineering gains are likely to come from in future revisions of the system.
Zi Tian, Guanting Shen
May 1, 2026cs.CV

Scaling Video Understanding via Compact Latent Multi-Agent Collaboration

Multi-modal large language models (MLLMs) advance vision language understanding but face inherent limitations in long-video tasks due to bounded perception context budgets. Existing agentic methods mitigate this via rule-based preprocessing, yet often suffer from information loss, high cost, and reliance on textual intermediates. We propose MACF, an end-to-end Multi-Agent Collaboration Framework that decouples per-agent perception budgets from global video complexity, enabling scalable video understanding while preserving visual fidelity. MACF partitions videos into segments for locally budgeted agents and enables holistic reasoning via an agent-native latent communication protocol. Each agent encodes partial observations into compact, task-sufficient tokens in a shared embedding space, allowing efficient and information-preserving collaboration by a central coordinator. We introduce a curriculum training strategy that progressively enforces semantic alignment, evidence summarization, and cross-agent coordination. Extensive experiments on diverse video understanding benchmarks show that MACF consistently outperforms state-of-the-art MLLMs and multi-agent systems under identical budget constraints, demonstrating the effectiveness of our latent collaboration for scalable video understanding.
Kerui Chen, Jinglu Wang, Jianrong Zhang +3
Apr 28, 2026cs.RO

GS-Playground: A High-Throughput Photorealistic Simulator for Vision-Informed Robot Learning

Embodied AI research is undergoing a shift toward vision-centric perceptual paradigms. While massively parallel simulators have catalyzed breakthroughs in proprioception-based locomotion, their potential remains largely untapped for vision-informed tasks due to the prohibitive computational overhead of large-scale photorealistic rendering. Furthermore, the creation of simulation-ready 3D assets heavily relies on labor-intensive manual modeling, while the significant sim-to-real physical gap hinders the transfer of contact-rich manipulation policies. To address these bottlenecks, we propose GS-Playground, a multi-modal simulation framework designed to accelerate end-to-end perceptual learning. We develop a novel high-performance parallel physics engine, specifically designed to integrate with a batch 3D Gaussian Splatting (3DGS) rendering pipeline to ensure high-fidelity synchronization. Our system achieves a breakthrough throughput of 10^4 FPS at 640x480 resolution, significantly lowering the barrier for large-scale visual RL. Additionally, we introduce an automated Real2Sim workflow that reconstructs photorealistic, physically consistent, and memory-efficient environments, streamlining the generation of complex simulation-ready scenes. Extensive experiments on locomotion, navigation, and manipulation demonstrate that GS-Playground effectively bridges the perceptual and physical gaps across diverse embodied tasks. Project homepage: https://gsplayground.github.io.
Yufei Jia, Heng Zhang, Ziheng Zhang +39
Apr 22, 2026cs.AI

Interval POMDP Shielding for Imperfect-Perception Agents

Autonomous systems that rely on learned perception can make unsafe decisions when sensor readings are misclassified. We study shielding for this setting: given a proposed action, a shield blocks actions that could violate safety. We consider the common case where system dynamics are known but perception uncertainty must be estimated from finite labeled data. From these data we build confidence intervals for the probabilities of perception outcomes and use them to model the system as a finite Interval Partially Observable Markov Decision Process with discrete states and actions. We then propose an algorithm to compute a conservative set of beliefs over the underlying state that is consistent with the observations seen so far. This enables us to construct a runtime shield that comes with a finite-horizon guarantee: with high probability over the training data, if the true perception uncertainty rates lie within the learned intervals, then every action admitted by the shield satisfies a stated lower bound on safety. Experiments on four case studies show that our shielding approach (and variants derived from it) improves the safety of the system over state-of-the-art baselines.
William Scarbro, Ravi Mangal
Apr 21, 2026cs.CV

If you're waiting for a sign... that might not be it! Mitigating Trust Boundary Confusion from Visual Injections on Vision-Language Agentic Systems

Recent advances in embodied Vision-Language Agentic Systems (VLAS), powered by large vision-language models (LVLMs), enable AI systems to perceive and reason over real-world scenes. Within this context, environmental signals such as traffic lights are essential in-band signals that can and should influence agent behavior. However, similar signals could also be crafted to operate as misleading visual injections, overriding user intent and posing security risks. This duality creates a fundamental challenge: agents must respond to legitimate environmental cues while remaining robust to misleading ones. We refer to this tension as trust boundary confusion. To study this behavior, we design a dual-intent dataset and evaluation framework, through which we show that current LVLM-based agents fail to reliably balance this trade-off, either ignoring useful signals or following harmful ones. We systematically evaluate 7 LVLM agents across multiple embodied settings under both structure-based and noise-based visual injections. To address these vulnerabilities, we propose a multi-agent defense framework that separates perception from decision-making to dynamically assess the reliability of visual inputs. Our approach significantly reduces misleading behaviors while preserving correct responses and provides robustness guarantees under adversarial perturbations. The code of the evaluation framework and artifacts are made available at https://anonymous.4open.science/r/Visual-Prompt-Inject.
Jiamin Chang, Minhui Xue, Ruoxi Sun +3
Apr 20, 2026cs.CV

Test-Time Perturbation Learning with Delayed Feedback for Vision-Language-Action Models

Vision-Language-Action models (VLAs) achieve remarkable performance in sequential decision-making but remain fragile to subtle environmental shifts, such as small changes in object pose. We attribute this brittleness to trajectory overfitting, where VLAs over-attend to the spurious correlation between actions and entities, then reproduce memorized action patterns. We propose Perturbation learning with Delayed Feedback (PDF), a verifier-free test-time adaptation framework that improves decision performance without fine-tuning the base model. PDF mitigates the spurious correlation through uncertainty-based data augmentation and action voting, while an adaptive scheduler allocates augmentation budgets to balance performance and efficiency. To further improve stability, PDF learns a lightweight perturbation module that retrospectively adjusts action logits guided by delayed feedback, correcting overconfidence issue. Experiments on LIBERO (+7.4% success rate) and Atari (+10.3 human normalized score) demonstrate consistent gains of PDF in task success over vanilla VLA and VLA with test-time adaptation, establishing a practical path toward reliable test-time adaptation in multimodal decision-making agents. The code is available at \href{https://github.com/zhoujiahuan1991/CVPR2026-PDF}{https://github.com/zhoujiahuan1991/CVPR2026-PDF}.
Zehua Zang, Xi Wang, Fuchun Sun +4
Apr 19, 2026cs.AI

Waking Up Blind: Cold-Start Optimization of Supervision-Free Agentic Trajectories for Grounded Visual Perception

Small Vision-Language Models (SVLMs) are efficient task controllers but often suffer from visual brittleness and poor tool orchestration. They typically require expensive supervised trajectory tuning to mitigate these deficits. In this work, we propose Self-supervised Perception Enabled by Cascaded Tool Rollout Alignment (SPECTRA), a supervision-free framework that bootstraps agentic capabilities via Coldstart Reinforcement Learning for SVLMs. SPECTRA enforces Soft Structured Multi-turn Rollouts, a topological constraint that directs agents to explicitly sequence tool derived evidence before synthesis, effectively grounding reasoning in visual observations. We employ a multi-objective reward signal that simultaneously maximizes task correctness, rollout structure, and tool utility, enabling agent to self-discover robust behaviors without human preference labels. We further introduce Tool Instrumental Utility (TIU), a novel metric to quantify tool efficacy in the absence of ground truth. Extensive evaluations across composite and out-of-distribution (MMMU-Pro) benchmarks demonstrate that SPECTRA boosts agentic trajectories, improving task accuracy by up to 5% and tool efficiency by 9%, enabling more efficient multimodal agents that learn effectively from environmental interaction alone.
Ashutosh Bajpai, Tamal Majumder, Akshay Nambi +1
Feb 6, 2026cs.RO

Think Proprioceptively: State-Grounded Visual Token Selection for VLA Policies

Vision-language-action (VLA) models typically inject proprioception only as a late conditioning signal, preventing robot state from grounding instruction understanding or directing visual attention. We introduce ThinkProprio, which discretizes proprioception into VLM-vocabulary tokens and uses them jointly with the instruction to gate visual patches before VLM computation, steering the model toward action-relevant evidence while discarding redundant tokens early. We find that proprioception added as a passive conditioning signal leaves performance essentially unchanged; its value emerges when token-form state acts as an active query that, with the instruction, selects which visual patches the VLM processes. Systematic ablations show that VLM-vocabulary tokens outperform learned projectors as the state encoding, and that retaining only about \SI{12}{\percent} of the visual tokens surpasses on CALVIN ABC→\toD. Across CALVIN, LIBERO, and real-world manipulation, ThinkProprio reduces end-to-end inference latency while improving the matched full-token baseline.
Fangyuan Wang, Peng Zhou, Jiaming Qi +4
Nov 20, 2025cs.CV

SWITCH: Benchmarking Modeling and Handling of Tangible Interfaces in Long-horizon Embodied Scenarios

Tangible control interfaces (TCIs), such as appliance panels, remotes, elevators, and embedded GUIs, are a fundamental component of everyday human-built environments. Interacting with these interfaces requires agents not only to ground language in visual observations,but also to execute actions, track temporally evolving state changes, and verify whether intended outcomes have been achieved. However, existing benchmarks predominantly evaluate open-loop perception or single-step action execution, failing to capture this continuous cycle of interaction, feedback, and correction. We introduce SWITCH, a benchmark for closed-loop interactive reasoning with TCIs in realistic egocentric environments1. SWITCH comprises 1,170 temporally interactive videos across diverse functional categories, providing structured annotations of instructions, actions, state transitions, outcomes, and recovery behaviors over time. To probe generative world modeling, SWITCH also evaluates video generation models on interaction-centered tasks using both LLM-as-judge and human evaluation2.Experiments with frontier proprietary and opensource multimodal models reveal persistent weaknesses in fine-grained visual-temporal perception, outcome verification, and error recovery, highlighting SWITCH as a testbed for closed-loop embodied intelligence.
Juntao Cheng, Wanyue Zhang, Zhiwei Yu +7
Date pendingcs.RO

Modular Sensory Stream for Integrating Physical Feedback in Vision-Language-Action Models

Humans understand and interact with the real world by relying on diverse physical feedback beyond visual perception. Motivated by this, recent approaches attempt to incorporate physical sensory signals into Vision-Language-Action models (VLAs). However, they typically focus on a single type of physical signal, failing to capture the heterogeneous and complementary nature of real-world interactions. In this paper, we propose MoSS, a modular sensory stream framework that adapts VLAs to leverage multiple sensory signals for action prediction. Specifically, we introduce decoupled modality streams that integrate heterogeneous physical signals into the action stream via joint cross-modal self-attention. To enable stable incorporation of new modalities, we adopt a two-stage training scheme that freezes pretrained VLA parameters in the early stage. Furthermore, to better capture contact interaction dynamics, we incorporate an auxiliary task that predicts future physical signals. Through extensive real-world experiments, we demonstrate that MoSS successfully augments VLAs to leverage diverse physical signals (i.e., tactile, force, and torque), integrating multiple signals to achieve synergistic performance gains.
Jimin Lee, Huiwon Jang, Myungkyu Koo +2