Quadruped Locomotion
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11 papers in the last four weeks, up 267% on the four weeks before. 0.1% of all new papers.
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While energy efficiency is a critical objective for legged-robot locomotion control, achieving low energy consumption while maintaining robust performance across different velocity ranges and terrain conditions remains a key challenge. This is particularly true for end-to-end RL policies, where gait generation, motion execution, and energy optimization are tightly coupled, leading to high sensitivity to reward design. In this work, we propose a hierarchical reinforcement learning (HRL) framework that separates a high-frequency policy for stable and robust joint-level motion execution from low-frequency gait adaptation that explicitly minimizes the cost of transport (CoT). The three-stage Isaac-based training procedure enables zero-shot sim-to-real transfer with improved tracking accuracy, robustness, and energy efficiency. The learned hierarchy exhibits automatic speed-dependent gait adaptation, transitioning from pacing at low speeds to trotting at higher speeds. We validate the proposed approach in simulation against representative single-policy and hierarchical locomotion baselines, demonstrating reduced CoT over a broad range of commanded velocities, while maintaining robust locomotion across flat, uneven rough, and inclined terrains. We further demonstrate its practical feasibility through zero-shot deployment on a physical Unitree AlienGo quadruped.
Feeling Through the Load: Compliant Quadruped Locomotion under Payload Interactions
Quadruped robots are increasingly expected to carry objects while moving through human environments. But what happens when a person interacts directly with the payload rather than with the robot? If the payload is unrestrained, the robot must distinguish intentional external interactions from ordinary payload motion, while still keeping the load balanced and maintaining stable locomotion. How can a quadruped infer and compliantly respond to such interactions using only onboard measurements? In this work, we develop a force-aware locomotion framework that treats payload interactions as commands that shape the motion of the combined robot-payload system. Our approach separates the learning of force-aware locomotion and force estimation on an unrestrained payload. We combine a compliant load-carrying policy with a causal force estimator, trained through estimator-in-the-loop data aggregation and finetuning, to predict interactions from onboard robot measurements. Our simulations and real-world experiments show that the resulting controller can maintain stable payload-carrying locomotion, yield compliantly to external interactions, and use the inferred force to support human-guided changes in the robot's trajectory.
Model-Based Geometry-Aware Generative Optimization for Constrained Locomotion Planning
Constrained Locomotion Planning (CLP) for quadrupeds and humanoids, where robots must satisfy collision avoidance, contact consistency, kinematic feasibility, and support constraints, is challenging under high-dimensional dynamics and highly non-convex environments. Recent Model-Based Diffusion (MBD) approaches recast trajectory optimization as posterior sampling over trajectories, using known dynamics and Monte Carlo rollouts to analytically estimate the denoising score function without demonstration learning. While constrained variants further incorporate feasibility into model-based score rollouts and show promising performance, they are still limited by (1) lacking a task-modulated active constraint geometry that shapes the score direction and reverse stochasticity, and (2) using deterministic DDPM-style reverse transport without adaptive scheduling across different generative transports. Therefore, we introduce Model-Based Geometry-Aware Generative Optimization (2GO) for constrained locomotion, which turns active constraint geometry into executable denoising operators through normal- induced metric shaping, tangent-space stochastic filtering, and CFS-based retraction. 2GO further decouples generative transport from reverse stochasticity through an adaptive diffusion and flow-like schedule. Experiments on constrained quadruped and humanoid locomotion demonstrate strong performance in discrete foothold selection and continuous posture planning, with higher success rates, fewer violations, and improved execution compatibility.
RACER: Residual-Adaptive Closed-Loop Estimation for Sampling-Based Planning in Wheeled-Quadruped Racing
We present RACER, a hierarchical control framework for wheel-based quadruped racing that combines an MPPI planner with a learned residual dynamics model and a low-level RL velocity tracker. The planner augments a nominal unicycle kinematic model with a neural residual term to capture the closed-loop tracking behavior of the RL policy. To train this residual model under limited real-world data, we propose Low-Rank Residual Adaptation (LoRRA), a two-stage approach that pre-trains on large-scale simulation data for broad coverage and then fine-tunes on a small real-world dataset with a low-rank constraint. In simulation, we empirically validate our engineering choices by showing (A) Residual dynamics improve the overall performance of our pipeline by capturing the tracking error of RL velocity tracker at high-speed cornering. (B) Residual dynamics trained with both source-domain and target-domain data gives racing performance significantly better than the residual dynamics trained with only target-domain data. (C) Low-rank constraint at target-domain adaptation gives higher success rates and higher performance than full-tune and from-scratch when domain gap in ground coefficient or joint gain increases.
Transporting Unsecured Stacked Payloads with a Quadrupedal Robot via Multi-Objective Reinforcement Learning
Transporting unsecured payloads with legged robots over uneven terrain requires balancing locomotion performance and payload stability, since aggressive motion can destabilize the payload even when the robot remains stable. We study quadrupedal transportation of unsecured stacked boxes on an edgeless torso-mounted board without dedicated payload sensors or active carrier mechanisms. To address this trade-off, we propose Payload-Adaptive Multi-Objective Reinforcement learning for Transportation (PAMORT). PAMORT trains a multi-objective base policy conditioned on a preference vector that weights locomotion and payload-stability reward groups, then trains a weight adjuster on the frozen policy to adapt this preference online from proprioception. In simulation, PAMORT achieves comparable or better overall transportation success than a corresponding single-objective baseline across different payload configurations, including an unseen three-box stack, despite training only with two boxes. Real-world experiments on a Unitree Go2 demonstrate zero-shot transfer to slopes and steps at or beyond the training difficulty, with mean success rates of 0.850 for PAMORT and 0.675 for the baseline across eight tasks. These results demonstrate robust unsecured-payload transportation with online adaptation of the locomotion--payload trade-off from proprioceptive information.
PROMO: Preference-conditioned Multi-Objective Reinforcement Learning for Quadrupedal Robots
Quadrupedal locomotion requires balancing conflicting objectives such as command tracking, stability, and energy efficiency, yet conventional reinforcement learning (RL) hardcodes these priorities into a fixed scalar reward at training time. We present PROMO (Preference-Conditioned Multi-Objective Reinforcement Learning), a semantic multi-objective approach that makes this trade-off an explicit runtime input to a single locomotion policy. PROMO conditions the policy on deployment facing preferences while keeping embodiment-specific locomotion priors fixed, thereby separating operator intent from reward shaping terms required for viable gait generation. Compared with fixed-objective controllers, multi-objective baselines, and independently trained specialists, PROMO achieves objective specialization and robustness from a single deployable policy. Across 100 sampled preferences in simulation, 67 behaviors are non-dominated under exact Pareto dominance, with a mean preference-objective correlation of 0.843, demonstrating broad Pareto coverage and predictable preference response. The same policy transfers zero-shot to a Unitree Go2, where preference changes alone reduce specific energy by up to 30.4%, position error by 38.7%, and peak body-attitude deviation by 59.0% relative to the balanced preference. These results establish preference-conditioned multi-objective RL as a practical runtime interface for adaptive legged locomotion, extending its role beyond offline Pareto-set construction. Open-source code and videos are available at https://amrmousa.com/promo/.
Experience-Driven Continual Learning of Terrain Traversability for Quadruped Robots
Safe and efficient quadruped navigation over unfamiliar terrain requires predicting terrain-robot interaction before contact: geometry and visual appearance alone cannot reveal how the robot will slip, load its feet, or expend energy. This paper presents a continual learning pipeline that uses locomotion experience to learn these interaction outcomes from pre-contact images and continually updates the predictions as new contacts are observed. Pre-contact descriptors, produced by a DINOv3 backbone model frozen during training, are mapped to five proprioceptive indicators weighted according to measurement reliability: planar foot slip, mean normal ground-reaction force, traction index, cost of transport, and touchdown loading rate. A compact evidential regressor allows us to predict these indicators together with aleatoric and epistemic uncertainty from the visual descriptors. Continual adaptation combines bounded experience replay with a validation gate: candidate models replace the deployed predictor only when they improve performance on recent held-out data while keeping degradation on historical held-out data within a prescribed tolerance. Predictions and epistemic uncertainty are projected into a local multilayer map and combined into a conservative traversability score map whose property weights can be adjusted without retraining. The resulting map is used for downstream navigation tests. The ROS2 implementation supports evaluation on a Unitree Go2 in simulation and on hardware, with models trained separately in each domain. On a sequential hardware stream over three previously unseen terrains, gated replay reduces final anchor negative log-likelihood (NLL) degradation by 23.1% relative to replay without the gate while attaining similar new-terrain adaptation.
Proprioceptive Force Estimation for Quadruped Locomotion and Human-Robot Interaction
Payload forces must be accommodated during locomotion, while leash forces can specify desired motion. We investigate whether a shared three-dimensional force estimate in newtons, inferred from proprioceptive history under sustained loading, can support both tasks. An estimator and locomotion policy are jointly trained with supervised force and velocity outputs and learned latent context. The estimated force conditions locomotion and additionally generates planar-velocity and yaw-rate commands for leash guidance through an analytical map. In sustained-force simulation sweeps, temporal means of componentwise force root mean square error range from 1.44 to 2.83,N. Compared with a domain-randomized baseline, the framework reduces velocity-tracking and base-orientation error scores by 21.6% and 46.5%, respectively, and increases mean survival from 68.29% to 94.60% in separate sustained-force tests. Unitree Go1 experiments demonstrate stationary vertical and horizontal force estimation, locomotion with an 8.5,kg payload whose weight exceeds the 70,N training force limit, and leash guidance using the same force-estimation interface.
DAWN: Noise-Robust Quadruped Parkour via Depth-Denoising World Models
Vision-based legged locomotion methods assume clean depth at training time and rely on hand-tuned post-processing filters at deployment. However, filter parameters are rarely disclosed, hindering reproducibility, and performance degrades substantially when depth noise is left unaddressed. Building noise robustness directly into the learning pipeline would eliminate this dependency. While such robustness has been explored for proprioceptive inputs, analogous approaches for depth perception remain largely absent in legged locomotion. We propose DAWN (Denoising and Alignment in World models for Noise-robustness), a noise-robust perception framework for legged locomotion, which builds noise robustness directly into a world model via two modifications: (1) feeding noisy depth to the encoder while keeping clean depth as the reconstruction target, forcing the model to implicitly denoise its input; and (2) applying contrastive learning to align the latent states of noisy and clean depth. Importantly, DAWN is not tied to a specific noise model, requiring no manual tuning to the noise distribution at deployment. Furthermore, it incurs no additional inference cost over existing world model-based methods. Without any manual filter calibration -- relying solely on the learned noise-robust representation -- DAWN achieves zero-shot quadruped parkour on a Unitree Go1: traversing stairs up to 18 cm, clearing gaps up to 70 cm, and mounting steps up to 45 cm from raw depth observations. Ablation studies show that denoising and contrastive alignment contribute at complementary levels -- reconstruction and representation, respectively -- and yield additive gains when combined. Videos and code are available at: https://dawn-parkour.github.io/
SG-CPG: Severity-Gated Central Pattern Generators for Adaptive Quadruped Locomotion under Continuous Actuator Degradation
An animal with a weakened limb does not necessarily switch its gait, instead it unloads the affected limb, re-coordinates the remaining limbs, and scales its response with injury severity. This graded adaptation allows locomotion to persist despite partial loss of limb strength, rather than requiring a discrete transition between healthy and failed. Inspired by this behavior, we propose SG-CPG, a central pattern generator (CPG) for quadruped locomotion under continuous actuator degradation. SG-CPG preserves a frozen healthy CPG policy and introduces two severity-driven gates: a residual gate that re-coordinates all four legs and an amplitude gate that progressively shortens the weakened leg's stride as degradation increases. We emulate progressive degradation through two mechanisms: lowering the joint torque ceiling (ceiling mechanism) and scaling its low-level controller gains (gain mechanism), representing distinct forms of actuator weakening. Our simulations on a Unitree Go2 show that SG-CPG maintains a trot gait with 100% survival across an omnidirectional command schedule under 95% joint strength loss while tracking commands within 8%. Under a lowered torque ceiling, removing either severity path, the residual's severity observation or the amplitude gate, raises clipping at the weakened joint from 4.4% to 13.6% and 26.3% of steps at an 80% loss. On a real Go2, SG-CPG survives 28 of 29 forward and turning trials with up to 93% calf torque degradation. These results show that severity-gated adaptation can extend a healthy locomotion policy to progressive actuator degradation without treating the fault as a discrete failure.
MimicAgent: Quadruped Skills via Prompt-to-Trajectory Generation
We present MimicAgent, a prompt-to-trajectory generation framework for learning dynamic quadruped skills. Although reward shaping is extensively used when training quadruped policies, navigating the resulting reward landscape is notoriously difficult, requiring hours of "graduate student descent". Eureka attempts to automate reward design with LLMs, but we find that it struggles to generalize across diverse skills and morphologies. Our key observation is that it is far easier for a human - and by association, an LLM - to generate reference motions than to shape reward functions. Our hypothesis is motivated by the success of example-guided RL for humanoids, which exploits large-scale motion capture datasets as references for training locomotion policies. Unlike humanoids, quadrupeds lack such reference motion data. Towards this end, we propose MimicAgent, an agentic harness that, given a skill prompt, generates quadruped reference trajectories with coding agents. These coarse reference trajectories are then used to train example-guided RL policies that are deployable in simulation and in the real-world. Notably, we find that when prompting Claude Fable 5.1 within our agentic harness, 87% of prompts yield semantically aligned reference trajectories.
OmniMimic: Dynamics-completed Motion Augmentation for Multi-style Omnidirectional Quadruped Locomotion
Animal demonstrations provide quadruped robots with natural and distinctive gait styles that are difficult to specify through hand-crafted rewards. However, their narrow directional coverage leaves little style-consistent supervision for backward, lateral, and turning commands. We present OmniMimic, a training framework that turns directionally limited animal demonstrations into a single multi-gait policy over target per-axis velocity ranges. OmniMimic first combines temporal reversal, constrained dynamics completion, and sagittal reflection to construct robot-specific kinematic and physical supervision beyond the observed directions. It then expands commands progressively from the demonstrated velocity distribution toward the target per-axis bounds, and uses a shared actor with soft-gated, gait-specialized residual experts to balance reusable locomotion skills with gait-specific corrections. Across four gaits in simulation, OmniMimic reduces mean foot-position RMSE at forward and backward reference velocities by 12.9% and velocity-tracking RMSE on a uniform Cartesian command grid by 63.1%, compared with the matched APEX baseline. The project page is at https://OmniMimic.github.io.
DR-MPC: Fast and Feasible Dynamics-Relaxed Model-Predictive Control for Legged Locomotion
This paper presents dynamics-relaxed model predictive control (DR-MPC), a novel MPC formulation for legged locomotion, and a tailored interior-point method (IPM) solver. The formulation combines online optimization feasibility by construction with a contact-aware input parameterization. DR-MPC moves the dynamics equality and affine input constraints into quadratic penalties and retains only nonempty box constraints. The resulting box-constrained quadratic program (QP) has a block-arrow Hessian that enables the state and affine-output directions to be eliminated through a Schur complement. The solver factors only the reduced control system after swing-force elimination and contact-aligned move blocking. For the evaluated implementations using the same DR-MPC formulation, our method achieves median end-to-end MPC speedups of over HPIPM and over OSQP, with comparable locomotion performance in simulation. DR-MPC achieves a median onboard MPC end-to-end time of ms and is validated on a Unitree Go1 quadruped. Open-source code will be made available after publication.
GLAMDRING: Gait Learning And Morphology co-Design via Reinforcement LearnING of CPGs
Robots are moving out of the structured factory floor and into unstructured environments such as disaster sites, planetary surfaces, and agricultural fields, for which the right robot often does not yet exist. We present GLAMDRING, a framework that synthesizes the optimal robot for a locomotion task and, jointly, learns the controller that drives it. For the given specifications of forward-velocity bounds, a per-actuator power budget, an actuator library, and a payload requirement, GLAMDRING returns a matched quadruped morphology (link geometry and per-joint actuators) and a Hopf-oscillator Central Pattern Generator (CPG) gait policy. We rank feasible designs against a target design objective, viz., maximum speed, minimum Cost of Transport (CoT), or max Payload Margin. Because body and locomotion are coupled, the optimal morphology dictates how a robot is driven, while optimal gait depends on the physical body. We train a small number of CPG policies by reinforcement learning across the space of candidate morphologies, co-learning the gait with the underlying robot hardware. Link lengths and actuators are then resolved post-hoc from the policy's logged operating envelope, reducing synthesis cost to a small, fixed number of reinforcement-learning runs instead of one per candidate. Our experiments show three key findings: co-designing body and gait is necessary to satisfy locomotion constraints; actuator-envelope feasibility, rather than locomotion success alone, determines realizable payload capacity; and canonical animal gaits emerge naturally in most designs from morphology and constraints alone. A real-world demonstration further highlights the efficacy of our work.
Feedback-Modulated Harmonic Policies for Quadruped Locomotion
Learned quadruped locomotion policies commonly map observations directly to joint-level actions, leaving the periodic structure of locomotion implicit in the policy. We investigate an alternative representation in which each joint trajectory is expressed as a command-conditioned Fourier series and modified online using feedback from the robot state. A context network generates the Fourier coefficients and the weights of a per-step feedback network, whose outputs adjust joint offsets, harmonic gains, frequency, and phase during execution. In simulation, we examine this explicit frequency structure alongside the hidden activations of an MLP policy that directly outputs joint targets. The harmonic waveforms change frequency and shape with commanded speed. Dynamic mode decomposition of selected MLP rollouts reveals dominant activation modes near the foot-height oscillation frequency and its second harmonic, showing periodic structure without an explicit Fourier generator. On a Unitree Go2, the simulation-trained harmonic controller records a provisional onboard-estimated peak speed of 3.67 meter per second and carries added loads up to 5.883 kilogram in separate trials.
Gait-Dependent Effects on Quadruped Locomotion for Load-Carrying using Passive Mechanism
Passive mechanical interfaces offer a lightweight alternative to actuated manipulators for quadruped payload carrying, but their impedance directly couples the payload dynamics with the locomotion pattern. This paper analyzes how passive-arm stiffness-damping selection affects payload-carrying locomotion under different gait and payload conditions. We compare damped and underdamped passive-arm impedance configurations in simulation during flat-ground locomotion. For crawl gaits, where the support polygon remains well defined, the results show that underdamped impedance increases passive-joint oscillations and can reduce the ZMP margin with respect to the support polygon. Trot is retained as a dynamic excitation case for the passive arm, but it is not used for direct ZMP-margin stability comparison. The results are summarized in gait-payload-stiffness-damping maps, where ZMP-margin reduction is evaluated for crawl gaits and trot is retained only as a passive-arm excitation case.
QLAUN: A Research-Oriented, Robust, Agile, Modular, and Affordable Torque-Controlled Quadruped Robot
QLAUN Bot (Quad-Legged Adaptive Unmanned Navigator Robot) is a torque-controlled quadruped robot that is research-oriented, cost-effective, and aimed at achieving simultaneous robustness and agility while being completely 3D-printed. It is a quadruped robot that is aimed at empowering robotics research at universities and research institutes in Lebanon and the MENA region. Using a novel electronics-free leg design strategy, we present a modular robot with interchangeable and easily replaceable legs. The 15 kg robot possesses 12 DoF (Degrees-of-Freedom) with three per leg, each paired with a completely 3D-printed Quasi-Direct Drive (QDD) actuator that consists of a brushless DC motor and a low-ratio gearbox transmission that is connected to a belt transmission system for significantly increasing the torque outputs at the joints. We present legs that have decoupled hip and knee actuators to improve the overall modularity of the robot. QLAUN is almost completely 3D-printed using polylactic acid (PLA) and assembled using off-the-shelf parts to create a robust, agile, and affordable robot for legged robot locomotion research. The legs possess joints with wide ranges of motion, including a continuous hip flexion-extension joint. A compliant foot, printed using TPU-95A is also implemented for alleviating hard impacts and handling terrain uncertainties. This extended abstract aims to introduce QLAUN, a novel platform for robotics research, emphasizing the design concepts and principles that underpin its development to the academic and research communities in the field of robotics.
Exploring Nonlinear Body Oscillations for Natural Quadruped Gaits
Animals' body morphology shapes the gait patterns they can perform, where mechanical resonance reduces the need for active control. By tuning posture and muscle stiffness, they leverage their embodied intelligence to achieve effective gaits for different speeds. In contrast, most quadruped robots are not specifically designed to exploit mechanical resonance due to the complexity of nonlinear dynamics and require dedicated locomotion controllers. To provide an alternative, we present a proof of concept framework making the nonlinear dynamics of a robot predictable in the design process and show how this knowledge can be leveraged such that multi-gait locomotion can emerge from nonlinear resonances, shaped by gravity, inertia, and elasticity. We present the highly compliant quadruped robot eBert, on which we identify six nonlinear normal modes (NNMs) using our new theoretical tools and validate their existence in simulation and hardware. With black-box optimization to determine step length, simulations show how each NNM naturally develops into a distinct gait, manifesting different speeds, which also largely transfers to the robotic hardware. Our experiments show that eBert can exploit its mechanics to generate task-specific movements which may serve as foundation for designing a new generation of agile and efficient robots leveraging embodied intelligence.
Real-Time Control-Constrained DDP for Underactuated Balancing of Legged Robots
This paper presents a real-time control-constrained Differential Dynamic Programming (DDP) framework for underactuated legged robots. To address the limitation of classical DDP in handling control constraints, we propose an Accelerated Projected Gradient (APG)-based control-constrained DDP (ABC-DDP), which efficiently computes constrained solutions and identifies active sets without repeated Karush-Kuhn-Tucker (KKT) inversions. A virtual constraint is introduced to integrate control constraints within a feasibility-driven multiple-shooting framework, enabling stable optimization even from dynamically infeasible initializations. The proposed method supports real-time model predictive control (MPC) with short horizons under strong underactuation. Simulation results demonstrate static two-leg standing under external disturbances, along with diverse dynamic motions including slow catwalk, upright walking, and high-speed running within a unified MPC framework. To the best of our knowledge, this is the first demonstration of static two-leg standing of a quadruped robot achieved using real-time finite-horizon MPC.
Learning Fault-Tolerant Locomotion with Adaptive Gait Timing
Hardware failures require legged robots to rapidly reorganize coordination and gait timing to maintain stability and mobility. This is particularly challenging for larger quadrupeds, where increased mass and tighter actuation limits reduce the feasibility of aggressive, high-frequency compensation strategies often observed on smaller platforms. In this work, we propose a deep reinforcement learning approach for fault-tolerant locomotion under actuator power loss. The method employs an asymmetric actor-critic architecture in which the critic has access to privileged information during training, while the actor learns to reconstruct a corresponding latent representation from proprioceptive observations. We introduce a latent-alignment loss that encourages consistency between actor and critic representations. Additionally, we augment the action space with a learnable gait frequency parameter, enabling adaptive gait timing in response to terrain variations and actuator degradation without predefined faulty-leg strategies. The approach is validated in high-fidelity simulation on uneven terrain and real-world experiments on flat ground using a 68 kg quadruped robot.
Open-DiffLoco: Open-Source Differentiable Learning for Deployable Blind Quadruped Locomotion
Developing deployable locomotion policies through conventional reinforcement learning often requires complex reward engineering and expensive training times. While differentiable simulation offers a highly efficient alternative, open-source tools capable of end-to-end transfer of these policies to physical hardware remain limited. This paper introduces Open-DiffLoco, an open-source framework for training deployable blind quadruped locomotion policies with differentiable simulation. The framework implements the Short-Horizon Actor-Critic (SHAC) algorithm in MuJoCo XLA (MJX) and trains a proprioceptive policy that transfers to real-world hardware. The deployed policy removes privileged actor observations, including base linear velocity, and does not rely on reference trajectories. It also uses a substantially simplified reward function, enabling the robot to discover walking patterns without the complex auxiliary rewards typically used in conventional reinforcement learning pipelines. When deployed on physical hardware (a Unitree Go2 quadruped), the trained policy tracks omnidirectional velocity commands with root-mean-square error below 0.2 m/s, reaches speeds above 1 m/s, and remains robust to uneven terrain and external physical disturbances, such as lateral pushes. Across the reported configurations, training uses under 6 GB of VRAM on a single NVIDIA GeForce RTX 5080 GPU and completes in approximately 20-60 minutes. As an algorithmic extension to SHAC, we propose Jacobian-Augmented Value Estimation (JAVE), which supervises the critic Jacobians to improve early first-order policy-gradient training. To our knowledge, Open-DiffLoco is the first open-source framework for training deployable locomotion policies using differentiable simulation. Deployment videos and source code are available at: https://diffloco.martin-opat.com/
Rapid Embodiment Adaptation for Quadrupedal Locomotion
Humans readily adapt their movements as their bodies change through aging, injury, or load carrying, but learning-based robot policies often break when hardware properties shift. We introduce an online embodiment adaptation framework for quadrupedal locomotion that infers embodiment parameters from short interaction histories and conditions control on the inferred hardware state. Our method pairs a generalist policy trained under embodiment randomization with a lightweight adaptation module that identifies physical changes within half a second. We evaluate two representative forms of embodiment variation: joint-range constraints and trunk-mass changes, corresponding to joint-level kinematic degradation and body-level dynamic variation. In simulation, the module accurately estimates these changes and enables closed-loop control that substantially outperforms policies conditioned directly on interaction history. On a real Unitree Go2 robot, our system maintains stable locomotion under severe instances of the evaluated changes, including a fully locked leg and a 5 kg payload, where non-adaptive methods fail. These results demonstrate the practicality of explicit online embodiment identification for rapid adaptation to joint-limit and payload-mass changes, and provide a step toward handling broader forms of uncertain, degraded, or changing robot hardware.
Advances, challenges, and opportunities for legged robots
Humanoid and quadrupedal robots have the potential to revolutionize the way we work, interact, and coexist with intelligent machines. To understand their effects on society and how they can enable scientific discovery, we assess the current capabilities of these systems along hardware, locomotion, autonomy, data, and applications. We identify recent advances and key open challenges that must be overcome to enable widespread adoption and new use cases for legged robots. Last, we provide an outlook on the future of legged robots, exploring their ethical considerations, economic potential, policy implications, and broader societal effects.
Two2Four: Generative Quadruped Puppeteering from Human Motion
Realistic animal motion for virtual production is typically obtained either through motion capture of highly trained performers who accurately mimic animal behavior, or by retargeting ordinary human motion using complex control setups. Both approaches are challenging and often fail to fully reproduce the nuances of natural animal motion, motivating data-driven alternatives. We present an automatic human-to-quadruped puppeteering framework that produces plausible and controllable quadruped motions from ordinary human motion data. Our approach employs a two-stage generative diffusion model trained purely on quadruped motion data. By introducing a structured conditioning and inpainting strategy, our method supports a wide range of actions, including walking, running, jumping, sitting, and lying. Furthermore, we enable fine-grained intuitive control of the quadruped motion such as head movement control and individual limb puppeteering. Experimental results demonstrate improved motion realism and controllability compared to existing retargeting approaches, highlighting the effectiveness of our framework as a tool for animation and virtual production applications.
Towards Torque-Driven Reinforcement Learning for Quadruped Locomotion
Reinforcement learning (RL) for legged robots is advancing locomotion, demonstrating its ability to adapt to new and challenging terrain. Traditionally, these RL locomotion frameworks are position-based, making the policy less adaptable to terrain types and requiring state estimation techniques in the observation space, i.e., linear velocity. Moreover, these RL frameworks often use small, lightweight quadrupeds that are limited in their viability for high-complexity tasks due to hardware constraints. This work explores an RL torque control framework for heavyweight high-torque quadrupeds. The RL framework in this paper can traverse rough terrain and effectively track a desired linear velocity without requiring knowledge of the agent's current velocity. Using Nvidia's Isaac Sim and Isaac Lab, simulation results of the RL torque control policy are shown on the Unitree B1 quadruped, achieving speeds of 3.5 m/s and 1.5 rad/s. In addition, the quadruped can walk up and down stairs without the aid of an exteroceptive sensor.
Isaac Sim-to-Real: Reinforcement Learning based Locomotion for Quadrupeds
Learning-based approaches to locomotion have risen in popularity in recent years, showing the capability for complex legged locomotion and whole-body control. Reinforcement learning (RL), the primary learning-based approach for locomotion, often utilizes a high-performance simulation tool, providing a controlled and efficient training and development environment. However, policies that perform well in simulation frequently encounter unexpected challenges when deployed on a physical system, known as the sim-to-real gap. This work presents a robust RL locomotion framework capable of whole-body control. The proposed RL framework utilizes Nvidia's new set of simulation tools, Isaac Sim, and its companion RL framework, Isaac Lab, for training, achieving a zero-shot sim-to-real policy. The performance of our policy is validated on physical hardware using the Unitree Go1, with experimental results showing similar velocity tracking performance to the quadruped's integrated controller, with a greater ability to recover from large disturbances, and achieve linear velocities of 2.0 m/s and angular velocities of 1.8 rad/s.
Agile perceptive multi-skill locomotion for quadrupedal robots in the wild
Enabling quadrupedal robots to traverse complex terrains-from rugged outdoor environments to urban landscapes-requires seamless integration of multiple motor skills, smooth transitions between gaits, and high-speed perceptive locomotion using only onboard sensors. We present APT-RL (Action Pretrained Transformer-based Reinforcement Learning), a unified framework that enables multi-skill locomotion to achieve high-speed traversal in complex environments through autonomous skill transitions utilizing only onboard perception and computation. Our approach generates large-scale, feature-rich 2D motion datasets through trajectory optimization with simplified dynamics. These datasets enable training of diverse, reusable locomotion skills that transfer effectively to a real quadruped robot operating on complex uneven terrains. The resulting high-quality skills serve as strong priors for efficient learning of complex downstream tasks and extend naturally to 3D environments, enabling smooth, high-speed multi-skill locomotion in deployed policy. Real-world experiments demonstrate the framework's capabilities: the robot performs agile maneuvers through complex indoor obstacles and outdoor wild environments, including dynamic drop-down maneuvers that reach instantaneous peak speeds of up to 6 meters per second. A single onboard policy enables robust traversal of diverse obstacles, including stairs, hurdles, stepping stones, gaps, and fallen branches, demonstrating the versatility and effectiveness of our approach.
Stop to Decide: Latency-Aware Proprioceptive Navigation Primitives for Mapping-Free Quadruped Inspection
Compute-constrained quadrupeds often run their navigation loop far below the controller's design rate: sharing the onboard Jetson Orin with the vision pipeline slows our stair loop to about 15 Hz. This latency breaks a standard proprioceptive pattern: declaring stair-summit arrival from the body-pitch signal while still climbing. On a stepped platform whose 50 cm top is shorter than the robot (Unitree Go2, about 75 cm), in-motion detection overshoots the top edge with probability rising with the per-period advance v/f (the slowest about 15 Hz cell partly diluted by a separate non-arrival mode), whereas a climb-settle cadence holds overshoot near zero at every loop rate (pooled 22/45 vs 1/45 over about 30/20/15 Hz; Fisher p about 2.4e-7; 7/15 vs 0/15 at the deployed about 15 Hz). A logistic dose-response model in v/f captures the failure; a pre-specified 40 Hz out-of-sample test favours the protocol-clean fit (33% observed vs 43%/22% predicted), giving a deployment rule (critical loop rate about 19 Hz at 0.30 m/s). The detector sits in a fully onboard, mapping-free and learning-free stack: built-in inertial measurement unit, four foot-force channels, three 1-D ranges, one line camera, chaining line-following, a three-segment maneuver for 90-degree corners in a 55 cm corridor (20/20 contact-free vs 14/20 with 12 wall contacts for in-place yaw; exit-heading error 1.56 degrees vs 5.64 degrees), and stair traversal, completing the inspection course in 18/20 trials (90%). Results are from a single course geometry, platform, and operator.
Behavior Foundations for Quadruped Robots: ABot-C0 Technical Report
The motion controller is one of the most fundamental modules in embodied intelligence systems. Driven by large-scale human motion-capture data and the motion-tracking paradigm, humanoid control has achieved remarkable progress in recent years. However, migrating this recipe to the quadrupedal setting is far less straightforward: animal motion data is scarcer and harder to capture at scale than human data, and cross-embodiment retargeting remains fragile. We present ABot-C0, a generalist motion-control system for quadruped robots that establishes three complementary behavior foundations: a scalable multi-source motion-data pipeline, robust policy learning across motion tracking, locomotion, and scene interaction, and a unified deployment stack for reliable real-world operation. Fundamentally, we construct a data pyramid through conditional video-generation synthesis, annotated motion capture, teleoperation, and human design, producing 16,074 physically feasible motion clips as the data foundation for diverse motion-learning demands. With large-scale motion data, a Flow-Matching generalist policy demonstrates, for the first time, a scaling law for quadruped motion tracking: performance improves consistently as training scales up, with zero-shot capability to track unseen motions. We then go a step further toward robust all-terrain locomotion by adopting a three-stage privileged-to-perceptive framework with temporal LiDAR memory and terrain-predictive supervision. Collectively, these components form a motion generalist that coordinates multi-policy execution, smooth behavior transitions, energy-efficient control, and safety mechanisms for real-world deployment. Extensive experiments on urban-terrain autonomous navigation and companion-style multimodal interaction demonstrate that quadruped robots can move beyond functional demos toward product-level behavioral intelligence.
Multi-Rate Nonlinear Model Predictive Control for Wall-Supported Bipedal Locomotion of Quadrupedal Robots
This paper presents a novel layered planning and control framework based on multi-rate nonlinear model predictive control (MR-NMPC) that enables quadrupedal robots to perform hybrid bipedal locomotion with wall-assisted support in constrained environments. Real-time trajectory optimization for this locomotion presents significant challenges, as the controller must simultaneously plan for both the contact points and the continuous trajectories of the robot's center of mass (CoM) and orientation within the robot's nonlinear dynamics while accounting for unilateral contact constraints, underactuation, and the switching nature of the robot's dynamics. At the high level of the control framework, an MR-NMPC is proposed, which dynamically plans both the discrete-time trajectories of the contact points and the continuous-time trajectories of the CoM and orientation, using a single rigid body (SRB) dynamics model. By incorporating contact-point planning within the multi-rate optimal control framework, this approach enhances dynamic stability compared to heuristic foot placement strategies. At the low level of the control framework, a nonlinear whole-body controller (WBC) based on virtual constraints and a quadratic program enforces full-order dynamics and tracks the MR-NMPC references. The proposed approach is validated through extensive numerical simulations demonstrating the robust wall-assisted bipedal locomotion of a Unitree A1 quadrupedal robot on rough terrains and under external disturbances in a constrained environment. Comparative analysis shows that the proposed MR-NMPC achieves a 2.9 times higher success rate compared to conventional MPC with heuristic-based foot placement strategies in negotiating irregular terrain at high speeds.