Reinforcement Learning
Also known as RL
Momentum
144 papers in the last four weeks, up 243% on the four weeks before. 1.4% of all new papers.
Latest papers 1,138
Online reinforcement learning (RL) agents increasingly depend on knowledge acquired offline to achieve practical efficiency. Originally studied in offline-to-online RL, this paradigm now spans foundation model post-training and embodied intelligence, with prior types expanding from offline datasets and pre-trained policies to increasingly diverse knowledge sources such as multimodal foundation models and generative world models. Offline priors have become central to how deep RL is developed and deployed. However, this reliance introduces a challenge that the prevailing benchmark-driven paradigm cannot resolve: because prior validity varies across deployments and shifts during training, no single approach to managing it is universally optimal, and benchmark rankings offer limited guidance for real-world deployments. Rather than pursuing universal solutions, we argue that the field should shift to diagnosis-driven tension management, in which deployment-specific evidence guides how the learner relates to its priors throughout training, enabling both flexible and adaptive deployment. We support this position with a framework characterizing how priors reshape online optimization through three functional roles, controlled experiments demonstrating help-or-hurt reversals, cross-domain evidence from foundation model post-training to embodied intelligence, and engagement with five substantive counterarguments.
The Generalization Spectrum: A Chromatographic Approach to Evaluating Learning Algorithms
Traditional evaluations measure a learning algorithm's final performance on an i.i.d. test set, reducing learning to a single aggregate score. This approach obscures a fundamental question: to what extent does learning from a specific example generalize to others? Such per-sample generalization, akin to learning by analogy in human cognition, captures how far the knowledge extracted from one example can transfer, yet remains invisible to standard benchmarks. We introduce the Generalization Spectrum, an evaluation framework designed to expose this hidden dimension. For each training example, we construct a controlled suite of test variants arranged by increasing transfer distance, from exact recall to implementation transfer across languages, context transfer under complete narrative re-framing, category-matched in-domain problems, and an unpaired baseline. By tracking performance across these distances, we reveal not just whether an algorithm learns, but how far that learning extends. We instantiate this framework on competitive programming, using a selection-and-synthesis pipeline seeded with recent problems to mitigate contamination. We first compare three canonical learning paradigms under matched memorization. RL converts memorization into near-transfer more efficiently than SFT-family baselines, while ICL exhibits strong but correspondence-dependent transfer. We then use the Spectrum to diagnose within-family variants. The resulting profiles show that local gains need not expand the generalization radius: abstractions and hints mainly lift local transfer, RFT preserves a stronger far-transfer tail than reference SFT, and self-distillation or hint-assisted RL can reduce far transfer even when local transfer or optimization improves.
FactorLibrary: From Polynomials to Circuits via Recursive Subgoals
Finding minimal arithmetic circuits for polynomials over finite fields is a combinatorially hard problem central to algebraic complexity theory. We formulate it as a reinforcement learning problem in two directions, bottom-up and top-down. To address the challenge of a fast-growing combinatorial search space, we introduce FactorLibrary, which stores factorizable subexpressions that serve as reusable subgoals across training episodes. We trained a bottom-up agent with Gumbel-PPO-MCTS and two top-down agents with PPO+MCTS and SAC. The PPO+MCTS top-down agent exhibited the most stable performance, finding certified optimal circuits up to complexity with a success rate of .
Compositional Behavioral Semantics for State Abstraction in Reinforcement Learning
State abstraction plays a key role in scaling reinforcement learning to complex but structured systems. In studying such systems, a wide range of behavioral structures have been studied in reinforcement learning, including value functions, invariants, bisimulation relations, and behavioral metrics. However, a general principle for determining what structures are provably preserved under state abstraction is still lacking. In this paper, we present a unified framework for defining and analyzing behavioral structures in reinforcement learning. Our framework provides a compositional way to specify behavioral semantics based on local, one-step descriptions of system dynamics. Using this framework, we establish results showing how behavioral structures can be safely transferred between abstract and concrete systems. We further show how to construct quantitative metrics from logical behavioral semantics with soundness guarantees. Together, these results provide a principled foundation for reasoning about behaviors under state abstraction in reinforcement learning and offer reusable definition and proof principles for a broad class of behavioral structures in reinforcement learning.
Minimax PAC Bounds for Learning in Exogenous Contextual MDPs
We introduce a PAC framework in which the learner can access sampling oracles both before and at decision time. Sample complexity is measured by a pair , where is the learning budget spent before a query is known and is the additional sampling budget per query. We demonstrate its relevance in discounted Markov decision processes with exogenous i.i.d.\ contexts revealed before acting. Contexts may affect both rewards and transitions but remain uncontrolled by the agent. The learner can sample the unknown context distribution and the transition kernel. We study policy evaluation (PE), best-value estimation (BVE), and best-policy extraction (BPE). When rewards and transitions are known, a variance-reduced algorithm solves all three tasks with sample complexity , which is minimax optimal up to logarithmic factors. Let be the controlled state space. When transitions are also unknown, we give a PE algorithm with complexity and matching lower bounds at this budget pair. For BVE and BPE, we give an algorithm with a common offline budget and respective query costs and . Importantly, all bounds are independent of the context-space cardinality.
Bias-Controlled Primal-Dual Natural Actor-Critic: Optimal Rates for Constrained Multi-Objective Average-Reward RL
Many reinforcement learning (RL) problems in the infinite-horizon average-reward setting require optimizing multiple conflicting objectives while satisfying multiple safety constraints. A common approach is concave scalarization, where the agent maximizes a utility subject to a scalarized constraint , where and denote the average-reward and cost under policy . However, the nonlinearity of and introduces bias in policy-gradient and actor-critic methods, since gradients must be evaluated using noisy estimates of and and this bias propagates through both primal and dual updates. We propose an MLMC-based primal-dual Natural Actor-Critic algorithm for average-reward MDPs that controls bias in scalarized objectives, constraint evaluation, and actor-critic estimation without requiring mixing-time knowledge. We show that the algorithm achieves optimal global convergence and constraint-violation rates of . To our knowledge, this is the first result establishing optimal convergence for concave scalarized multi-objective RL in the average-reward setting, both with and without constraints, and the first to do so without mixing-time information even in the absence of scalarization.
Accelerating Disaggregated RL for Visual Generative LLMs with Diffusion-Based Parallelism and Trainer-Assisted Generation
Reinforcement learning (RL) has become a dominant post-training paradigm, driving the emergence of high-performance RL systems such as veRL for autoregressive large language models (LLMs). In parallel, diffusion-oriented RL algorithms, e.g., DanceGRPO and FlowGRPO, have rapidly expanded the scope of RL from language reasoning to diffusion-based visual and flow-based generation. However, efficient RL systems for diffusion generative LLMs remain underexplored. Existing implementations, e.g., veRL-Omni, still rely on colocated execution, which simplifies synchronization but couples rollout and training resources, limits heterogeneous deployment, and constrains independent scaling. To this end, we introduce DigenRL, a disaggregated RL framework for diffusion-based generative LLMs that supports flexible resource allocation, accommodates heterogeneous GPUs, and facilitates efficient task scheduling. To maximally reduce the execution bubbles in the disaggregated architecture, we propose: 1) a generation-axis pipeline (GAP) and time-step parallelism (TSP) in the diffusion architecture to enable finer-grained pipelining between rollout and training; 2) an elastic trainer-assisted generation (TAG) approach to enable the trainer GPU resources to dynamically assist in executing rollout generations; and 3) a tightly one-step constrained asynchronous strategy to further utilize the tail bubble in the pipeline. Extensive experiments are conducted on three hardware testbeds with 16-32 GPUs using HunyuanVideo-13B, Wan2.1-14B, FLUX.1-12B, and QwenImage-20B generative models. Experimental results show that DigenRL achieves 1.56-2.10x throughput improvements over state-of-the-art diffusion RL systems, veRL-Omni and GenRL.
Towards Scalable Multi-Task Reinforcement Learning with Large Decision Models
Recent progress in large-scale sequence modeling has shown that a single model can learn useful representations across highly diverse data distributions. Inspired by these advances, we investigate whether a unified transformer policy can be trained across large collections of heterogeneous reinforcement learning environments. We introduce LDM-v0, a Large Decision Model trained offline on trajectories collected from thousands of environments spanning multiple domains and modalities. LDM-v0 is a multi-task, multi-modal transformer policy conditioned on histories of observations, actions, rewards, and termination signals, and trained through supervised next-action prediction over offline trajectories. We describe the environment infrastructure, automated data generation pipeline, model architecture, and training methodology used to build LDM-v0, and evaluate its performance across diverse environments. We show that a single pretrained model matches the performance of independently trained task-specific reference policies on approximately 1,000 environments including robotics, autonomous driving, inventory management, cybersecurity, trading, and video games. These results demonstrate the feasibility of large-scale offline pretraining across heterogeneous reinforcement learning environments using a single transformer policy.
Supervised Reinforcement Learning for the Coordination of Distributed Energy Resources
The increasing integration of distributed energy resources (DERs) is crucial for power system decarbonization, yet unlocking DERs' flexibility is challenged by their inherent uncertainties and modelling complexity. As traditional optimization methods struggle with such uncertainty and complexity of DERs, reinforcement learning (RL) has emerged as a promising alternative for DER management. However, standard RL methods suffer from sample inefficiency and sub-optimality when trained from scratch. Inspired by the training paradigms in large language models, this paper proposes a Supervised Reinforcement Learning (SRL) framework for learning DER coordination policies. This framework first pre-trains a policy on demonstration data in a supervised-learning fashion, which is then further fine-tuned using RL. Furthermore, we propose a two-step fine-tuning process: offline fine-tuning for enhancing policy performance and online fine-tuning for adapting it to the real-world dynamics. Experiments demonstrate that RL implementations based on the proposed framework significantly outperform all benchmarks, achieving high cost efficiency even under low-quality demonstration data.
An Introduction to Causal Reinforcement Learning
Causal inference provides a set of principles and tools that allow one to combine data and knowledge about an environment to reason with questions of counterfactual nature, i.e., what would have happened had reality been different, even when no data of this unrealized reality is currently available. Reinforcement learning provides methods to learn a policy that optimizes a specific measure (e.g., reward, regret) when the agent is deployed in an environment and pursues an exploratory, trial-and-error approach. These two disciplines have evolved independently and with virtually no interaction between them. We note that they operate over different aspects of the same building block, counterfactual relations, which makes them umbilically connected. Based on these observations, novel learning opportunities arise when this connection is explicitly acknowledged and mathematized. To realize this potential, we note that any environment where the RL agent is deployed can be decomposed as a collection of autonomous mechanisms with different causal invariances, parsimoniously modeled as a structural causal model; any standard RL setting implicitly encodes such a model. This formalization allows us to put under a unifying treatment different modes of learning, including online, off-policy, and causal calculus learning, which appear unrelated in the literature. However, these modalities are not exhaustive: we introduce several natural and pervasive classes of learning settings that entail novel dimensions of analysis. Specifically, we introduce and discuss through causal lenses generalized policy learning, where to intervene, imitation learning, and counterfactual learning. These tasks lead to a broader view of counterfactual learning and suggest great potential for studying causal inference and reinforcement learning side by side, which we call causal reinforcement learning (CRL).
SPIRAL: Learning to Search and Aggregate
Language model reasoning can be substantially improved at test time via scaffolds that scale inference compute across different primitives -- sequential reasoning within a trace, independently sampled parallel traces, and aggregation of multiple reasoning traces into a final response. During post-training, however, language models are optimized only for sequential reasoning within a single trace. We introduce Sequential-Parallel-Aggregative Reinforcement Learning (SPIRAL), a framework in which a language model is trained to use all three primitives, as part of a unified inference compute pipeline. Concretely, the language model first samples a set of independent traces in parallel, each produced through sequential chain-of-thought reasoning, and then generates a final aggregation trace conditioned on those traces; all components are optimized end-to-end against the reward of the final aggregated response. To train this system, SPIRAL uses set reinforcement learning to teach models to produce a set of traces that are collectively useful for an aggregator and standard reinforcement learning to teach models to aggregate the set into improved final responses. Our experiments on reasoning tasks show that SPIRAL effectively scales with inference compute, outperforming GRPO by up to 11 scaling efficiency and 15% higher performance when all three compute primitives are scaled.
Group-Graph Policy Optimization for Long-Horizon Agentic Reinforcement Learning
Group-based Reinforcement Learning (RL) has significantly enhanced Large Language Models (LLMs) in agentic scenarios. To achieve finer-grained policy updates, recent agentic RL frameworks have shifted from trajectory-level to step-level training. However, long-horizon agentic RL suffers from severe reward sparsity and delay, as feedback is often deferred for dozens of interaction steps. While existing step-level frameworks refine training granularity, their credit assignment remains coarse-grained and still treats agent exploration as isolated, linear trajectories. This oversimplified perspective ignores the inherent graph structure of state transitions, leading to high-variance state-value estimation and myopic, localized credit assignment. To overcome these critical bottlenecks, we propose Group-Graph Policy Optimization (G2PO), a novel group-based RL algorithm tailored for multi-turn agentic tasks. G2PO explicitly transforms linear interaction trajectories into a global state-transition graph. By aggregating identical observations across different trajectories, we introduce group-aggregation state-value estimation that reduces sampling variance and trajectory-dependent bias. Furthermore, we redefine agent actions as transitions between state nodes and propose an edge-centric advantage estimation strategy. By globally standardizing Temporal Difference (TD) errors across the entire graph, G2PO explicitly identifies and prioritizes critical transitions that drive absolute task progress. Extensive experiments on representative long-horizon benchmarks-WebShop, ALFWorld, and AppWorld-demonstrate that G2PO substantially outperforms state-of-the-art prompt-based and RL baselines, achieving remarkable success rate improvements of up to 22.2% over GRPO.
Evo-RAD: Navigating Rare Retinal Disease Diagnosis via Self-Evolving Agentic Retrieval
Large-scale pretrained foundation models have revolutionized general medical screening, but often falter on rare diseases because such conditions are underrepresented in real-world clinical datasets. While retrieval-augmented diagnosis attempts to mitigate this, conventional static methods frequently succumb to the hubness problem, retrieving visually similar but semantically incorrect common diseases. To address this, we propose Evo-RAD, a self-evolving agentic framework that transforms evidence acquisition into a dynamic decision-making task. We formulate retrieval as a Markov Decision Process (MDP) where a graphbased agent observes the reference set state and executes actions to purge discordant evidence (DELETE), acquire pathologically consistent samples (INSERT), or conclude the evolution (TERMINATE). Optimized via Group Relative Policy Optimization (GRPO) with a homogeneityaware reward, the agent learns to maximize the diagnostic homogeneity of the support reference set. Experiments on retinal disease benchmarks show that Evo-RAD substantially improves rare-disease diagnosis, outperforming retinal foundation models by +21.04%, while also surpassing retrieval-based and parameter-efficient fine-tuning methods by +3.56%. Code is available at https://github.com/SDH-Lab/Evo-RAD.
GeoRouteNet: Geometry-Enhanced Non-Autoregressive Neural Solver for the Traveling Salesman Problem
The traveling salesman problem (TSP) is a canonical NP-hard combinatorial optimization benchmark that tests the representational capacity and generalization of neural solvers. While non-autoregressive (NAR) approaches offer parallel inference, they often lack sufficient geometric inductive bias and stable training signals, leading to degraded performance under cross-scale and cross-distribution shifts. We propose GeoRouteNet, a geometry-enhanced NAR neural solver for Euclidean TSP. On the model side, GeoRouteNet incorporates centered node features, learnable radial distance basis functions, distance-aware graph attention with explicit edge messaging, LayerNorm-SwiGLU feed-forward blocks, and cross-layer attentive residual mixing. On the training side, we design multi-candidate self-comparison reinforcement learning (MCS-RL), which samples multiple candidate tours per instance, constructs adaptive baselines from greedy and peer candidates, and adds winner-candidate guidance with annealed entropy regularization. On 10,000 random TSP50 instances, GeoRouteNet achieves a 0.32% optimality gap under Beam-1000 decoding. On TSP100, the gap is 1.26%. On 27 stratified TSPLIB EUC_2D instances, the overall gap drops from 17.12% (NAR4TSP reproduction) to 3.60%, while batch inference throughput substantially exceeds that of Concorde and LKH3. Ablation studies confirm that geometric structure enhancement and multi-candidate training are complementary: structure improvements dominate cross-distribution gains, while MCS-RL further stabilizes solution quality when paired with a strong geometric encoder.
What are Key Factors for Updates in RL for LLM Reasoning?
Reinforcement Learning from Verifiable Rewards (RLVR) has emerged as a promising framework for enhancing the reasoning ability of large language models. However, much of the existing work is guided by heuristic intuition, leading to divergent algorithmic choices, even contradictory ones that nevertheless report empirical gains. To better understand this phenomenon, we conduct a theoretical analysis of RLVR updates. Our study reveals that differences in off-policy degree, determined by the number of gradient steps per rollout, substantially affect the distribution of importance sampling ratios and their clipping behavior, thereby altering which tokens dominate the update. Building on this insight, we characterize gradient expectation as the central quantity governing update dynamics and analyze the roles of token probability, advantage, and importance sampling ratio. Motivated by these findings, we propose Adaptive Clip Policy Optimization (ACPO), which adjusts clipping boundaries across token groups according to the empirical variance of their importance sampling ratios. Experiments on 3B and 7B models across diverse reasoning benchmarks, spanning mathematical problem solving, tabular QA, and logic puzzles, demonstrate that ACPO outperforms strong baselines such as DAPO and CISPO. These results demonstrate that principled, analysis-driven approaches yield more robust and effective RLVR methods. Code is available in: https://github.com/Control-derek/ACPO
Select-to-Act: Hierarchical Reinforcement Learning via Adaptive Language Guidance
Reinforcement Learning (RL) has been widely applied to sequential decision-making, yet it often suffers from poor sample efficiency due to costly interactions with the environment. A limited line of recent work has started exploring improving RL efficiency by leveraging external knowledge expressed in natural-language instructions. However, the few existing approaches typically treat the entire instruction as a single conditioning input, failing to account for the stage-dependent nature of language guidance, especially in complex environments. In this paper, we propose \emph{Hierarchical Reinforcement Learning with Language Instructions (HRLLI)}, a hierarchical RL framework that explicitly models natural-language instructions as dynamically selectable semantic guidance during decision-making. HRLLI decomposes instructions into a set of piecewise guidance elements, where each instruction piece may become relevant at different stages of interaction with the environment. A novel hierarchical RL policy structure is then formulated in a \emph{Select-to-Act} paradigm: a high-level semantic policy acts as a guidance selector that selects the most relevant instruction piece to the current state to guide the low-level agent's decision, while a low-level policy executes environment actions conditioned on the selected guidance. The two-level policies are learned simultaneously to maximize augmented expected returns from interactions with the environment. This design enables the agent to adaptively ground language instructions into stage-specific decisions during interaction. Experiments on the instruction-intensive RTFM benchmark show that HRLLI consistently outperforms strong instruction-conditioned RL baselines, demonstrating that explicitly modeling adaptive instruction selection significantly improves the effectiveness of RL.
Learning at the Right Pace: Adaptive Data Scheduling Improves LLM Reinforcement Learning
Large Language Models (LLMs) achieve remarkable reasoning capabilities through reinforcement learning (RL) post-training. However, existing RL post-training commonly relies on uniform data sampling, which ignores the semantic structure of the training data and the changing capability of the training policy. To address these limitations, we propose Adaptive Data Scheduling (ADS), a dual-level data scheduling framework for pacing RL post-training that replaces uniform sampling with an adaptive distribution over semantic clusters and policy-boundary sample selection. At the cluster level, ADS organizes samples according to semantic patterns and maintains an adaptive inter-cluster distribution to solidify current training progress. At the sample level, ADS performs intra-cluster scheduling to continuously sample policy-boundary samples, which provides informative relative advantages. Experimental results across three LLMs and seven reasoning benchmarks demonstrate that ADS improves average accuracy by 5.2% over Group Relative Policy Optimization (GRPO). Notably, ADS consistently improves RL methods with different objective designs, highlighting its potential as a general data scheduling strategy for LLM RL post-training. The source code is available at: https://github.com/Richard-zrx/ADS.
Drowning in Routine: Signal Dilution in Multi-Turn Agent Training
Multi-turn agents interleave consequential decisions with routine execution: some actions change the downstream return distribution, while others are necessary but reward-equivalent. The cost of trajectory-level credit assignment, often attributed to long horizons, is in fact governed by decision density : the fraction of turns whose actions affect the return. When decision density is low, routine turns create signal dilution: they add gradient variance to trajectory-level estimators such as GRPO without adding expected signal. Under explicit assumptions, the resulting turn-level to trajectory-level signal-to-noise ratio scales as , provided critic error remains controlled. The same analysis identifies the complementary regime: at high decision density, trajectory-level methods can remain competitive while avoiding the cost of a critic. In a controlled environment where is exactly tunable, the predicted scaling is recovered with , and the training-step gap widens significantly as .
Deep RL for Fast Long-Horizon Operations Scheduling on NASA's Carruthers Geocorona Observatory Mission
Spacecraft operations scheduling is a highly constrained, long-horizon combinatorial optimization problem that traditionally relies on heuristics, constraint programming, or manual planning. We present a scalable deep reinforcement learning framework developed and deployed for NASA's Carruthers Geocorona Observatory mission. Our framework introduces a macro-action abstraction known as activity blocks coupled with dynamic action-masking to navigate the intractably large search space and strictly enforce complex power, thermal, and instrument constraints. The resulting architecture generates globally feasible schedules with overwhelming probability, establishes operational trust, and executes a full training cycle in under six hours, circumventing the need for policy robustness by enabling rapid, on-demand retraining. Further, resulting schedules outperform baseline heuristics in scheduled science quality. The deep reinforcement learning framework was deployed as the default operational scheduler for the Carruthers Geocorona Observatory mission from the outset of the mission, demonstrating that deep reinforcement learning can be trusted for real spacecraft operations under complex, evolving constraints.
Reinforcement Learning-Based Traffic Signal Control for IoT-Enabled Intersections
Urban traffic congestion remains a persistent challenge in car-dependent cities, imposing significant economic and societal costs. Traffic signal systems are increasingly deployed as networked cyber-physical components within smart-city infrastructures, where distributed sensing and edge intelligence enable adaptive traffic management. This paper investigates reinforcement learning (RL) as an edge-intelligent approach for adaptive traffic signal operation at a signalized urban intersection in Kuwait. A Proximal Policy Optimization (PPO)-based controller is developed to dynamically allocate green-phase durations using locally observed traffic states, without relying on future demand information or centralized coordination. The controller is evaluated in a realistic simulation environment informed by real-world hourly traffic volume data from Kuwait, and is compared against both conventional fixed-time control and a vehicle-actuated controller representing the current state of practice, using average vehicle delay, queue length, and emissions as performance metrics. Under nominal conditions, the proposed controller reduces average vehicle delay by 46% relative to fixed-time control and 34% relative to actuated control, while also lowering per-vehicle CO2 emissions by approximately 23%. These performance gains persist under demand perturbations of +/-15%, generalize from weekday to weekend traffic patterns, and are corroborated by a reward function ablation; low variance across five random seeds confirms their statistical reliability. These findings demonstrate the practicality of learning-based edge traffic signal control as a building block for IoT-enabled smart-city transportation systems, and as a deployable precursor toward fully connected, Internet of Vehicles (IoV)-based urban mobility.
IRumAI: Reinforcement Learning for Indian Rummy
Despite its massive player base and complex hidden-information dynamics, Indian Rummy has received no reinforcement learning attention. Existing agents rely on combinatorial search, which is tactically strong but slow at inference. We present IRumAI, the first RL agent for the domain. IRumAI integrates Proximal Policy Optimization (PPO), meld-aware observation encoding, deadwood-driven reward shaping, and a dual-branch convolutional architecture. IRumAI is RL-trained solely against weak heuristics, after a one-time behaviour-cloning warm-start on stronger demonstration data. It generalises to defeat the entire baseline hierarchy, including a 53.9% win rate against the strongest search-based opponent unseen during RL training. Bypassing explicit search, IRumAI requires just 0.33 ms per action, which is over 7,000x faster than the state-of-the-art heuristic. Ablations validate our architectural choices, and linear probing reveals that the network implicitly models the opponent's hidden hand from public interactions.
Discretizing Reward Models
Despite their widespread use, the role of reward models in shaping reinforcement learning is poorly understood. Reward models offer a tempting promise: they automatically estimate response quality in the absence of verifiers or human judges. Unlike "verifiable rewards" which typically produce binary scores, reward models typically produce continuous scores, allowing them to be sensitive to fine-grained differences in responses. However, we show this apparent strength is a serious weakness: many popular reward models are oversensitive, assigning different scores to equally good responses. Theoretically, we show that seemingly perfect reward models can be highly oversensitive; empirically, this oversensitivity can lead to bad policies. In place of existing notions of "reward model accuracy," we propose evaluating reward models using distinct measures of "discriminative ability" and "specificity" (the complement of oversensitivity). As a solution, we describe a training-free algorithm that uses Monte Carlo dropout on any neural reward model to produce discrete reward clusters. Theoretically, we prove there exist discretizations that reduce oversensitivity at minimal expense of discriminative ability; empirically we show, in both controlled and natural RL settings, that discretizing rewards leads to less reward hacking and better policies than training on the original rewards.
The Two-Hump Problem: Bridging the Difficulty Gap in Mathematical Reinforcement Learning
Mathematical search problems present a unique challenge for Reinforcement Learning (RL) due to vast search spaces and sparse rewards. In previous works, the Andrews-Curtis (AC) conjecture was established as an illustrative example of such problems. In this work, we identify a critical structural barrier in the AC landscape: a "Two-Hump" distribution, where problem instances are either trivially solvable or effectively impossible, with a scarcity of intermediate "hard-but-solvable" instances required for effective learning. We tackle this challenge through two primary avenues: novel data generation techniques to populate the difficulty gap, and significant algorithmic enhancements including the introduction of supermoves and Transformer-based architectures. We demonstrate substantial performance improvements over previous baselines, and release new comprehensive benchmark datasets including AC-19 (125,192 AC-trivial presentations of varying difficulty with length at most 19) and AC-1M (1,136,154 hard AC-trivial presentations of length at most 30), the first large-scale, publicly available datasets of this kind.
FAST: A Framework for Aligned Sampling and Training in Parallel Reinforcement Learning for Autonomous Driving
Deep reinforcement learning is pivotal for closed-loop autonomous driving yet remains constrained by severe bottlenecks in sampling efficiency. Standard parallel sampling mitigates this but suffers from the straggler effect, where the premature termination of a single environment necessitates a synchronized batch re-initialization, leading to suboptimal sample utilization and prohibitive re-initialization latency. To address this, we propose FAST, a synchronous parallel framework tailored for closed-loop simulation. Specifically, FAST employs Dynamic Parallel Sampling Alignment (DPSA) to maintain vectorization synchronization by extending terminated episodes via virtual continuation, thereby decoupling the sampling loop from individual terminations. By dynamically triggering global truncation based on the termination rate of parallel clips, FAST effectively eliminates the bottleneck of premature resets without sacrificing data diversity. Furthermore, to strictly preserve theoretical consistency, we incorporate a Scaled Mask-Padding Optimization (SMPO) that leverages validity masking and adaptive loss normalization to nullify the bias from auxiliary padding data. Empirical evaluations demonstrate that FAST achieves at least a 1.78 times wall-clock speedup over the single-clip baseline while preserving statistical unbiasedness.
A Reward-Petri-Net Interpretation of Temporal Behavior Trees
This paper introduces an interpretation of Temporal Behavior Trees (TBTs) as Reward-Petri-Nets (RPNs) for reinforcement learning (RL). Designing reward functions for complex, long-horizon robotic tasks is notoriously difficult, especially when tasks have hierarchical structure and temporal constraints. TBTs extend conventional behavior trees (BTs) used in robotic applications by incorporating temporal properties into their leaf nodes. This allows TBTs to represents not only the behavioral task structure defined by BT operators such as Sequence, Fallback, and Parallel, but also the task's temporal constraints. In this work, the constraints are specified in the leaf nodes using Linear Temporal Logic. In order to inform RL rewards using TBTs, we provide a translation from TBT into a Petri Net (PN) and show how rewards can be automatically assigned based on the TBT's structure, resulting in a RPN. In a series of increasingly challenging environments, we demonstrate how TBT-based rewards enable learning where vanilla RL fails, improve sample efficiency, and offer flexible, intuitive control over the learning progress. We showcase the learning impact by using different reward distribution schemes and TBT structures.
Objective-Behavior Alignment: Diagnostics for MORL Policy Selection
Real-world decision-making often requires optimizing multiple competing objectives simultaneously. In reinforcement learning (RL), this is typically addressed by combining reward signals into a single scalar objective via a scalarization function, which can be fragile: small changes in the weights can induce drastically different policies. Multi-objective reinforcement learning (MORL) instead produces sets of policies that explicitly represent trade-offs between objectives. However, these policies are typically presented to the decision maker only through their value vectors, which can obscure substantial behavioral variation: policies that induce distinct trajectories may appear indistinguishable when evaluated solely by expected returns. We propose an exploratory diagnostic workflow that automatically highlights behavioral variation along the Pareto front that objective values alone do not reveal, providing both quantitative and visual tools to support policy inspection. We validate our approach on simple grid examples and scale it to continuous control benchmarks, demonstrating that it remains effective as problem complexity increases.
NASDAQ: Normalized Observation Space Dynamics-Augmented Q-Learning
Augmenting model-free reinforcement learning (RL) with representations learned through observation dynamics prediction (observation-predictive RL) can improve sample efficiency and performance, with minor modifications and limited additional computation. However, this approach still struggles in challenging tasks with low-dimensional observations. In this paper, we identify a key factor behind this problem: unbalanced reconstruction losses across observation dimensions, where dimensions with larger value ranges dominate the loss. This encourages the agent to neglect dimensions with relatively small ranges, leading to degraded performance. To address this issue, we propose a novel normalization method tailored to online RL, which normalizes low-dimensional observations and balances the resulting losses and gradients. Beyond balancing reconstruction losses, observation normalization enables dynamics prediction to be performed in a normalized observation space, thereby providing a unified treatment of low- and high-dimensional inputs (e.g., physical states and images). Building on this idea, we further introduce Normalized Observation Space Dynamics-Augmented Q-learning (NASDAQ), a framework for observation-predictive RL applicable across diverse domains. NASDAQ learns state-action representations by coupling value learning with two auxiliary tasks: short-term value prediction and next normalized observation prediction. Extensive experiments demonstrate that NASDAQ achieves competitive or superior performance compared with state-of-the-art model-based and self-predictive RL methods, while requiring significantly less training wall-time.
Reward-free Pretraining for Reinforcement Learning via Occupancy Coverage Maximization
Sparse rewards pose a central challenge in reinforcement learning, since agents receive no informative signal until they reach their goal. Intrinsic-reward methods address this issue by optimizing non-stationary objectives such as novelty, prediction error, or skill diversity, thereby injecting a supervision signal into the problem. While effective, these methods often require that the extrinsic (sparse) reward can be evaluated -- either online or during offline relabeling of the stored transitions. This limitation is particularly vexing for multi-task, meta-, and continual reinforcement learning, where agents' interactions with the environment are usually reward-free. In this work, we present a method to pre-train transferable exploration policies that rapidly adapt to sparse rewards at downstream task time. Our objective maximizes state-space covering for the occupancy measure, and can be framed in terms of entropy maximization. Its algorithmic implementation, ROVER, leverages recent advances on the operatorial formulation of RL to estimate occupancy with a learned resolvent world model, bypassing common hurdles associated with density and entropy estimation. ROVER further introduces a virtual "sink" state for unexplored regions, balancing coverage of known states with expansion into unseen ones and preventing cyclic expansion-collapse behavior during learning. In tabular and pixel-based sparse navigation tasks, ROVER produces more uniform aggregate coverage and stronger initializations for downstream tasks than standard reward-free baselines.
Inverting the Bellman Equation: From -Values to World Models
Model-based and model-free reinforcement learning are traditionally viewed as separate paradigms: instead of learning a model of the transition kernel , model-free agents typically estimate value functions tied to a specific policy and reward. In this paper, we challenge this dichotomy by proving that value-based agents trained on a sufficiently rich set of reward functions, e.g. using goal-conditioned RL, implicitly encode a unique and accurate world model. To extract this model in practice, we introduce \textit{-learning}, an inverse analogue to -learning that samples from an agent's -values, policies and rewards to decode its internal model of the environment. We then provide sufficient conditions on the type and number of goals for which agents encode the true kernel , covering both stochastic and deterministic MDPs over finite or continuous state spaces. Even when our assumptions are violated, we empirically demonstrate that agents trained on a handful of reward functions encode accurate dynamics in , and stochastic variants of . Surprisingly, we find that policies trained exclusively on a \texttt{Reacher} agent's implicit world model are quasi-optimal on out-of-distribution, velocity-based goals despite position-only training -- suggesting that agents contain hidden generalisation capabilities and providing a new lens into the connection between model-based, model-free, and goal-conditioned RL.
ReFPO: Reflow Regularization for Flow Matching Policy Gradients
We present Reflow-regularized Flow Matching Policy Gradients (ReFPO), a simple online RL method that adds explicit Reflow regularization to FPO for efficient flow-based control. We uncover a key structural property: the gradient updates in Flow Matching Policy Gradients (FPO) can be interpreted as an implicit advantage-weighted Reflow process, providing a new geometric perspective on flow-based policy gradients. Building on this insight, ReFPO introduces an explicit geometric regularizer that can be implemented with a single line of code change without incurring additional computational overhead or auxiliary distillation stages. By synergizing advantage-guided updates with path rectification, our method reduces CFM proxy-ratio spikes, stabilizes PPO-style training, and enables high-fidelity one-step inference that often matches or exceeds multi-step performance. We experimentally demonstrate that ReFPO improves average performance and discretization robustness across GridWorld, MuJoCo Playground, and high-dimensional Humanoid Control tasks, providing a scalable and stable approach for generative policies in complex physical simulations.