Reinforcement Learning
Also known as RL
Momentum
144 papers in the last four weeks, up 243% on the four weeks before. 1.4% of all new papers.
Latest papers 1,138
Type 1 diabetes (T1D) management requires continuous adjustment of insulin and lifestyle behaviors to maintain blood glucose within a safe target range. Although automated insulin delivery (AID) systems have improved glycemic outcomes, many patients still fail to achieve recommended clinical targets. Current reinforcement learning (RL)-based methods focus primarily on insulin-only treatment and do not provide behavioral recommendations for glucose control. To address this gap, we propose GUIDE, an RL-based decision-support framework designed to complement AID technologies by providing structured behavioral recommendations defined by intervention type, magnitude, and timing, including bolus insulin administration and carbohydrate intake events. GUIDE integrates a patient-specific glucose predictor trained on real-world continuous glucose monitoring data and supports offline and online RL algorithms within a unified environment. The algorithms are evaluated across 25 individuals from the AZT1D dataset and 12 individuals from the OhioT1DM dataset. Among the evaluated algorithms, CQL-BC achieved the best performance on both datasets, with mean time-in-range values of 84.18 19.89% on AZT1D and 77.64 8.81% on OhioT1DM. It also maintained time-below-range values of 0.43 1.27% and 2.81 3.56%, respectively. Behavioral analysis yielded mean cosine similarities of 0.767 0.128 on AZT1D and 0.774 0.162 on OhioT1DM, indicating that the learned policy preserves key structural characteristics of patient action patterns. These findings demonstrate the potential of conservative offline RL with a structured behavioral action space to provide personalized and behaviorally plausible decision support for diabetes management.
Generalizable Dense Reward for Long-Horizon Robotic Tasks
Existing robotic foundation policies are trained primarily via large-scale imitation learning. While such models demonstrate strong capabilities, they often struggle with long-horizon tasks due to distribution shift and error accumulation. While reinforcement learning (RL) can finetune these models, it cannot work well across diverse tasks without manual reward engineering. We propose VLLR, a dense reward framework combining (1) an extrinsic reward from Large Language Models (LLMs) and Vision-Language Models (VLMs) for task progress recognition, and (2) an intrinsic reward based on policy self-certainty. VLLR uses LLMs to decompose tasks into verifiable subtasks and then VLMs to estimate progress to initialize the value function for a brief warm-up phase, avoiding prohibitive inference cost during full training; and self-certainty provides per-step intrinsic guidance throughout PPO finetuning. Ablation studies reveal complementary benefits: VLM-based value initialization primarily improves task completion efficiency, while self-certainty primarily enhances success rates, particularly on out-of-distribution tasks. On the CHORES benchmark covering mobile manipulation and navigation, VLLR achieves up to 56% absolute success rate gains over the pretrained policy, up to 5% gains over state-of-the-art RL finetuning methods on in-distribution tasks, and up to gains on out-of-distribution tasks, all without manual reward engineering. Additional visualizations can be found in https://silongyong.github.io/vllr_project_page/
End-to-End Efficient RL for Linear Bellman Complete MDPs with Deterministic Transitions
We study reinforcement learning (RL) with linear function approximation in Markov Decision Processes (MDPs) satisfying \emph{linear Bellman completeness} -- a fundamental setting where the Bellman backup of any linear value function remains linear. While statistically tractable, prior computationally efficient algorithms are either limited to small action spaces or require strong oracle assumptions over the feature space. We provide a computationally efficient algorithm for linear Bellman complete MDPs with \emph{deterministic transitions}, stochastic initial states, and stochastic rewards. For finite action spaces, our algorithm is end-to-end efficient; for large or infinite action spaces, we require only a standard argmax oracle over actions. Our algorithm learns an -optimal policy with sample and computational complexity polynomial in the horizon, feature dimension, and .
Learning to Remember: Attentive Reinforcement Learning for Edge Serverless Autoscaling
In edge computing, the stochastic and bursty nature of serverless workloads challenges autonomous resource orchestration. Traditional reactive controllers, such as the Kubernetes Horizontal Pod Autoscaler (HPA), suffer from reaction latency, leading to Service Level Objective (SLO) violations during traffic spikes and resource flapping during ramp-downs. While Deep Reinforcement Learning (DRL) offers a pathway toward proactive management, standard agents suffer from \textit{temporal blindness}, an inability to exploit the recent temporal context in non-Markovian edge environments. To bridge this gap, we propose a stability-aware autoscaling framework unifying short-horizon temporal context and control via an Attention-Enhanced Double-Stacked LSTM architecture integrated within a Proximal Policy Optimization (PPO) agent. Unlike shallow recurrent models, our approach employs a learned attention mechanism that weights recent historical states non-uniformly, suppressing high-frequency jitter while preserving the trend that precedes demand shifts. We validate the framework on two independent Kubernetes clusters using real-world Azure Functions traces. Against the single-layer LSTM ablation and the static HPA baseline, our approach reduces P90 latency by 67%, and holds average latency within the 50ms hard SLO for 98.8% of the run against 49.6% and 43.5% respectively. Against Kubernetes Event-Driven Autoscaling (KEDA), it matches latency performance at 75% fewer replica-steps and 59% less churn, with P90 hard-SLO violation bursts of at most 5 consecutive intervals against up to 24 for KEDA. These results indicate that mitigating temporal blindness through deep attentive memory improves the reliability and stability of Kubernetes autoscaling under bursty edge workloads.
DeepStock: Reinforcement Learning with Policy Regularizations for Inventory Management
Deep Reinforcement Learning (DRL) provides a general-purpose methodology for training inventory policies that can leverage big data and compute. However, off-the-shelf implementations of DRL have seen mixed success, often plagued by high sensitivity to the hyperparameters used during training. In this paper, we show that by imposing policy regularizations, grounded in classical inventory concepts such as "Base Stock", we can significantly accelerate hyperparameter tuning and improve the final performance of several DRL methods. We report details from a 100% deployment of DRL with policy regularizations on Alibaba's e-commerce platform, Tmall. We also include extensive synthetic experiments, which show that policy regularizations reshape the narrative on what is the best DRL method for inventory management.
Complementary RL: Towards Efficient Experience-Driven Agent Learning
Reinforcement Learning (RL) has emerged as a powerful paradigm for training LLM-based agents, yet remains limited by low sample efficiency, stemming not only from sparse outcome feedback but also from the agent's inability to leverage prior experience across episodes. While augmenting agents with historical experience offers a promising remedy, existing approaches suffer from a critical weakness: the experience distilled from history is either stored statically or fail to coevolve with the improving actor, causing a progressive misalignment between the experience and the actor's evolving capability that diminishes its utility over the course of training. Inspired by complementary learning systems in neuroscience, we present Complementary RL to achieve seamless co-evolution of an experience extractor and a policy actor within the RL optimization loop. Specifically, the actor is optimized via sparse outcome-based rewards, while the experience extractor is optimized according to whether its distilled experiences demonstrably contribute to the actor's success, thereby evolving its experience management strategy in lockstep with the actor's growing capabilities. Empirically, Complementary RL outperforms outcome-based agentic RL baselines that do not learn from experience, achieving 10% performance improvement in single-task scenarios and exhibits robust scalability in multi-task settings. These results establish Complementary RL as a paradigm for efficient experience-driven agent learning.
Hindsight-Anchored Policy Optimization: Learning Through Hindsight with Thompson Sampling-Inspired Adaptive Gating
Reinforcement Learning with Verifiable Rewards improves reasoning in large language models, yet on-policy learning often suffers from cold-start challenges in sparse-reward settings. Recent mixed-policy approaches address this by combining off-policy teacher data with on-policy training. However, simply combining these introduce a persistent off-policy gradient mass that risks training collapse and instability. To address this challenge, we propose Hindsight-Anchored Policy Optimization (HAPO), a framework that allows teacher intervention to act as a temporary support. HAPO employs Beta-Binomial confidence gating, an adaptive gating mechanism that decides when to open the gate for teacher intervention. The intervention operates with Synthetic Success Injection, which replaces the group's lowest-reward rollout with a verified teacher trajectory. We also introduce adaptive threshold annealing, which gradually retracts the support and restores on-policy training within a finite horizon to mitigate persistent off-policy drift. We demonstrate that HAPO can be layered on top of existing mixed-policy methods in a generalizable manner. Across six math reasoning benchmarks and two model scales, HAPO improves the average accuracy of three major mixed-policy methods while maintaining training stability.
Posterior Sampling Reinforcement Learning with Gaussian Processes for Continuous Control: Sublinear Regret Bounds for Unbounded State Spaces
We analyze the Bayesian regret of the Gaussian process posterior sampling reinforcement learning (GP-PSRL) algorithm. Posterior sampling is a heuristic for decision-making under uncertainty that has been used to develop successful algorithms for a variety of continuous control problems. However, theoretical work on GP-PSRL is limited. All known regret bounds either have a sub-optimal growth rate, require strong smoothness assumptions, or fail to properly account for the fact that the set of possible system states is unbounded. Through a recursive application of the Borell-Tsirelson-Ibragimov-Sudakov inequality, we show that, with high probability, the states actually visited by the algorithm are contained within a ball of near-constant radius. We then use the chaining method to control the regret suffered by GP-PSRL under weak smoothness conditions. Our main result is a Bayesian regret bound of the order , where is the horizon, is the number of time steps and is the expected information gain. With this result, we resolve the limitations with prior theoretical work on PSRL, and provide the theoretical foundation and tools for analyzing PSRL in complex settings.
RL unknotter, hard unknots and unknotting number
We develop a reinforcement learning pipeline for simplifying knot diagrams. A trained agent learns move proposals and a value heuristic for navigating Reidemeister moves. The pipeline applies to arbitrary knots and links; we test it on ``very hard'' unknot diagrams and, using diagram inflation, on where we investigate the recently established and surprising upper bound of three for the unknotting number. In addition, we explain a self-improving workbook-driven extension of the pipeline that systematically improves unknotting number upper bounds on the prime knots.
Wiki-R1: Incentivizing Multimodal Reasoning for Knowledge-based VQA via Data and Sampling Curriculum
Knowledge-Based Visual Question Answering (KB-VQA) requires models to answer questions about an image by integrating external knowledge, posing significant challenges due to noisy retrieval and the structured, encyclopedic nature of the knowledge base. These characteristics create a distributional gap from pretrained multimodal large language models (MLLMs), making effective reasoning and domain adaptation difficult in the post-training stage. In this work, we propose \textit{Wiki-R1}, a data-generation-based curriculum reinforcement learning framework that systematically incentivizes reasoning in MLLMs for KB-VQA. Wiki-R1 constructs a sequence of training distributions aligned with the model's evolving capability, bridging the gap from pretraining to the KB-VQA target distribution. We introduce \textit{controllable curriculum data generation}, which manipulates the retriever to produce samples at desired difficulty levels, and a \textit{curriculum sampling strategy} that selects informative samples likely to yield non-zero advantages during RL updates. Sample difficulty is estimated using observed rewards and propagated to unobserved samples to guide learning. Experiments on two KB-VQA benchmarks, Encyclopedic VQA and InfoSeek, demonstrate that Wiki-R1 achieves new state-of-the-art results, improving accuracy from 35.5% to 37.1% on Encyclopedic VQA and from 40.1% to 44.1% on InfoSeek. The project page is available at https://artanic30.github.io/project_pages/WikiR1/.
GIPO: Gaussian Importance Sampling Policy Optimization
Post-training with reinforcement learning (RL) has recently shown strong promise for advancing multimodal agents beyond supervised imitation. However, RL remains limited by poor data efficiency, particularly in settings where interaction data are scarce and quickly become outdated. To address this challenge, GIPO (Gaussian Importance sampling Policy Optimization) is proposed as a policy optimization objective based on truncated importance sampling, replacing hard clipping with a log-ratio-based Gaussian trust weight to softly damp extreme importance ratios while maintaining non-zero gradients. Theoretical analysis shows that GIPO introduces an implicit, tunable constraint on the update magnitude, while concentration bounds guarantee robustness and stability under finite-sample estimation. Experimental results show that GIPO achieves state-of-the-art performance among clipping-based baselines across a wide range of replay buffer sizes, from near on-policy to highly stale data, while exhibiting superior bias--variance trade-off, high training stability and improved sample efficiency. Code is available at https://github.com/distanceLu/GIPO.
Edit in 2D, Verify in 3D: Reinforcement Learning for Multi-view Consistent Scene Editing
Leveraging the priors of 2D diffusion models for 3D editing has emerged as a promising paradigm. However, multi-view consistency remains challenging in edited results, and the extreme scarcity of paired 3D-consistent editing data makes supervised fine-tuning (SFT) impractical, despite its effectiveness for editing tasks. In this paper, we observe that, while generating multi-view consistent 3D content is highly challenging, verifying 3D consistency is tractable, naturally positioning reinforcement learning (RL) as a feasible solution. Motivated by this, we propose RL3DEdit, a single-pass framework driven by RL optimization with novel rewards derived from the 3D foundation model, VGGT. Specifically, we leverage VGGT's robust priors learned from massive real-world data, feed the edited images into it, and utilize the output confidence maps and pose estimation errors as reward signals, effectively anchoring the 2D editing priors onto a 3D-consistent manifold via RL. Extensive experiments demonstrate that RL3DEdit achieves stable multi-view consistency and outperforms state-of-the-art methods in editing quality with high efficiency. To promote the development of 3D editing, we will release the code and model.
Conservative Equilibrium Discovery in Offline Game-Theoretic Multiagent Reinforcement Learning
Offline learning of strategies takes data efficiency to its extreme by restricting algorithms to a fixed dataset of state-action trajectories. We consider the problem in a mixed-motive multiagent setting, where the goal is to solve a game under the offline learning constraint. We first frame this problem in terms of selecting among candidate equilibria. Since datasets may inform only a small fraction of game dynamics, it is generally infeasible in offline game-solving to even verify a proposed solution is a true equilibrium. Therefore, we consider the relative probability of low regret (i.e., closeness to equilibrium) across candidates based on the information available. Specifically, we extend Policy Space Response Oracles (PSRO), an online game-solving approach, by quantifying game dynamics uncertainty and modifying the RL objective to skew towards solutions more likely to have low regret in the true game. We further propose a novel meta-strategy solver, tailored for the offline setting, to guide strategy exploration in PSRO. Our incorporation of Conservatism principles from Offline reinforcement learning approaches for strategy Exploration gives our approach its name: COffeE-PSRO. Experiments demonstrate COffeE-PSRO's ability to extract lower-regret solutions than state-of-the-art offline approaches and reveal relationships between algorithmic components empirical game fidelity, and overall performance.
Truncated Step-Level Sampling with Process Rewards for Retrieval-Augmented Reasoning
Reinforcement learning has emerged as an effective paradigm for training large language models to interleave reasoning with search engine calls. However, existing approaches face a fundamental credit assignment problem: methods like Search-R1 assign a single outcome reward to the entire multi-step trajectory, providing no signal about which reasoning or retrieval decisions were responsible for success or failure. Process-reward methods such as StepSearch introduce step-level supervision but still sample complete trajectories independently, so advantage estimates at any given step are contaminated by the randomness of all other steps. We propose SLATE (Step-Level Advantage estimation for Truncated Exploration), which addresses both problems through two complementary ideas. First, truncated step-level sampling generates k continuations from a shared prefix, isolating all variation to a single decision point. We prove this reduces the variance of advantage estimates by up to a factor of T compared to full-trajectory sampling for T-step trajectories, the first formal variance guarantee for step-level RL in retrieval-augmented reasoning. Second, dense, decomposed process rewards separately evaluate reasoning quality, query quality, and answer correctness on a ternary scale via an LLM judge, providing richer supervision than binary outcome signals or heuristic step-level scores. Experiments on seven QA benchmarks show that SLATE consistently outperforms both sparse-reward and process-reward baselines, achieving a 7.0% relative improvement over Search-R1 on the 7B model and 30.7% on the 3B model. Gains are largest on challenging multi-hop tasks, and ablations confirm that truncated sampling and dense rewards provide complementary benefits.
A Model-Free Universal AI
In general reinforcement learning, all established optimal agents, including AIXI, are model-based, explicitly maintaining and using environment models. This paper introduces Universal AI with Q-Induction (AIQI), the first model-free agent proven to be asymptotically -optimal in general RL. AIQI performs universal induction over distributional action-value functions, instead of policies or environments like previous works. Under a grain of truth condition, we prove that AIQI is strong asymptotically -optimal and asymptotically -Bayes-optimal. We also apply our novel proof techniques to show asymptotic -optimality of Self-AIXI without any ad-hoc assumptions. Our results significantly expand the diversity of known universal agents.
ARLArena: A Unified Framework for Stable Agentic Reinforcement Learning
Agentic reinforcement learning (ARL) has rapidly gained attention as a promising paradigm for training agents to solve complex, multi-step interactive tasks. Despite encouraging early results, ARL remains highly unstable, often leading to training collapse. This instability limits scalability to larger environments and longer interaction horizons, and constrains systematic exploration of algorithmic design choices. In this paper, we first propose ARLArena, a stable training recipe and systematic analysis framework that examines training stability in a controlled and reproducible setting. ARLArena first constructs a clean and standardized testbed. Then, we decompose policy gradient into four core design dimensions and assess the performance and stability of each dimension. Through this fine-grained analysis, we distill a unified perspective on ARL and propose SAMPO, a stable agentic policy optimization method designed to mitigate the dominant sources of instability in ARL. Empirically, SAMPO achieves consistently stable training and strong performance across diverse agentic tasks. Overall, this study provides a unifying policy gradient perspective for ARL and offers practical guidance for building stable and reproducible LLM-based agent training pipelines.
Multi-Agent Reinforcement Learning for V2X Resource Allocation: Disentangling MARL Challenges Through Benchmarking
Radio resource allocation (RRA) is a critical function in cellular vehicle-to-everything (C-V2X) networks, where vehicles must share limited wireless resources to support safety-critical communications. Multi-agent reinforcement learning (MARL) has emerged as a promising approach for this problem. However, key MARL challenges, including non-stationarity, coordination difficulty, large action space, partial observability, and limited robustness and generalization, are often intertwined, making it difficult to assess their individual impact on performance in vehicular environments. Moreover, existing studies primarily focus on developing new algorithms, while systematic benchmarking and comparative analyses remain limited. To address this gap, we formulate C-V2X RRA as a hierarchy of multi-agent interference games that progressively introduce key MARL challenges. Based on this framework, we develop a suite of benchmark learning tasks and construct training and testing datasets from SUMO-generated highway traces with diverse vehicular topologies and interference conditions. Using the proposed benchmark, we evaluate representative MARL algorithms spanning value-based, actor-critic, Independent Learning (IL), and Centralized Training with Decentralized Execution (CTDE) paradigms. The results identify robustness and generalization across diverse vehicular topologies as the dominant challenge among those considered in this work, reducing average normalized return by up to 59 percentage points, and show that, on the most challenging task, the best actor-critic method outperforms the best value-based method by 42%. By revealing the relative strengths and limitations of different MARL paradigms and open-sourcing the code, datasets, and benchmark suite, this work provides a systematic and reproducible foundation for evaluating and advancing MARL algorithms in vehicular networks.
MyoInteract: A Framework for Fast Prototyping of Biomechanical HCI Tasks using Reinforcement Learning
Reinforcement learning (RL)-based biomechanical simulations have the potential to revolutionise HCI research and interaction design, but currently lack usability and interpretability. Using the Human Action Cycle as a design lens, we identify key limitations of biomechanical RL frameworks and develop MyoInteract, a novel framework for fast prototyping of biomechanical HCI tasks. MyoInteract allows designers to setup tasks, user models, and training parameters from an easy-to-use GUI within minutes. It trains and evaluates muscle-actuated simulated users within minutes, reducing training times by up to 98%. A workshop study with 12 interaction designers revealed that MyoInteract allowed novices in biomechanical RL to successfully setup, train, and assess goal-directed user movements within a single session. By transforming biomechanical RL from a days-long expert task into an accessible hour-long workflow, this work significantly lowers barriers to entry and accelerates iteration cycles in HCI biomechanics research.
Calculating Mutual Information between a Reward Maximizer and its Environment
An important question in the field of AI is the extent to which successful behaviour requires an internal representation of the world. In this work, we quantify the amount of information an optimal policy provides about the underlying environment. We consider a Controlled Markov Process (CMP) with states and actions, assuming a uniform prior over the space of possible transition dynamics. We prove that observing a deterministic policy that is optimal for any non-constant reward function then conveys exactly bits of information about the environment. Specifically, we show that the mutual information between the environment and the optimal policy is bits. This bound holds across a broad class of objectives, including finite-horizon, infinite-horizon discounted, and time-averaged reward maximization. These findings provide a precise information-theoretic lower bound on the ``implicit world model'' necessary for optimality.
TabSieve: Explicit In-Table Evidence Selection for Tabular Prediction
Tabular prediction can benefit from in-table rows as few-shot evidence, yet existing tabular models typically perform instance-wise inference and LLM-based prompting is often brittle. Models do not consistently leverage relevant rows, and noisy context can degrade performance. To address this challenge, we propose TabSieve, a select-then-predict framework that makes evidence usage explicit and auditable. Given a table and a query row, TabSieve first selects a small set of informative rows as evidence and then predicts the missing target conditioned on the selected evidence. To enable this capability, we construct TabSieve-SFT-40K by synthesizing high-quality reasoning trajectories from 331 real tables using a strong teacher model with strict filtering. Furthermore, we introduce TAB-GRPO, a reinforcement learning recipe that jointly optimizes evidence selection and prediction correctness with separate rewards, and stabilizes mixed regression and classification training via dynamic task-advantage balancing. Experiments on a held-out benchmark of 75 classification and 52 regression tables show that TabSieve consistently improves performance across shot budgets, with average gains of 2.92% on classification and 4.45% on regression over the second-best baseline. Further analysis indicates that TabSieve concentrates more attention on the selected evidence, which improves robustness to noisy context.
Can We Really Learn One Representation to Optimize All Rewards?
As unsupervised pretraining becomes increasingly ubiquitous in reinforcement learning, a more thorough theoretical understanding of these methods becomes of equal importance to their empirical success. We focus on the setting of unsupervised learning via interaction, where the forward-backward (FB) representation learning serves as a prototypical and popular example. In this paper, we shed light on FB by formally contextualizing the method within a broader class of recent methods that use regression to obtain a low-rank approximation of a successor measure ratio. Our analysis clarifies when FB representations can exist and how the low-rank approximation converges in practice. Building upon the theory, we propose a variant of FB that is both more amenable to theoretical understanding and simpler to optimize in practice. Experiments in didactic settings, as well as in state-based and image-based continuous control domains, demonstrate that our method converges to desired representations with smaller errors than FB, achieving improved zero-shot performance on average. We also demonstrate that zero-shot policies inferred by our algorithm provide an efficient initialization if the user prefers further fine-tuning on downstream tasks. Our project website is available at https://chongyi-zheng.github.io/onestep-fb.
Patch the Distribution Mismatch: RL Rewriting Agent for Stable Off-Policy SFT
Large language models are commonly adapted to downstream tasks through supervised fine-tuning (SFT), but substantial distribution mismatch between downstream supervision and a model's generation distribution can intensify catastrophic forgetting. Data rewriting offers a data-centric way to narrow this mismatch before SFT. Existing methods, however, typically sample rewrites from a prompt-induced conditional distribution, which need not align with the backbone's natural question-answering generation distribution, and fixed templates can reduce output diversity. We formulate data rewriting as a policy-learning problem and train a lightweight LoRA rewriting policy with reinforcement learning. The policy optimizes question-answering-style distributional alignment and semantic diversity under a hard task-consistency gate, producing verified supervision for downstream SFT. Across three instruction-tuned backbones, the resulting models attain downstream gains broadly comparable to standard SFT while reducing degradation on non-downstream benchmarks in every evaluated setting. Additional experiments on logical reasoning and medical question answering provide preliminary evidence that a rewriting policy can be reused across domains for the same backbone.
Reinforcement learning with an expectile-based objective
We consider the policy evaluation and control in a finite horizon reinforcement learning (RL) setting under an expectile-based objective. First, we derive the mean-squared error (MSE) and concentration bounds for the classic estimator of expectiles based on independent and identically distributed (i.i.d.) samples. To the best of our knowledge, expectiles have not been analyzed in the non-asymptotic regime and the bounds we derive may be of independent interest. Next, we analyze a Monte Carlo type estimator of expectile of the Markov chain underlying a given policy. We derive upper bounds that hold in expectation as well as with high probability for this estimator. Further, we show the order-optimality of our estimator by deriving a lower bound on expectile-based policy evaluation. For the problem of control, we adopt a policy gradient approach and derive a policy gradient theorem for expectiles. Using this result, we propose a gradient estimator with a mean-squared error bounds, where is the number of trajectories. Further, under standard assumptions for policy gradient-type algorithms, we establish smoothness of the expectile-sensitive objective, in turn leading to stationary convergence rate bounds for the overall risk-sensitive policy gradient algorithm that we propose. Finally, we conduct numerical experiments to show the utility of expectiles on popular RL benchmarks.
SoK: The Pitfalls of Deep Reinforcement Learning for Cybersecurity
Deep Reinforcement Learning (DRL) has achieved remarkable success in domains requiring sequential decision-making, motivating its application to cybersecurity problems. However, transitioning DRL from laboratory simulations to bespoke cyber environments can introduce numerous issues. This is further exacerbated by the often adversarial, non-stationary, and partially-observable nature of most cybersecurity tasks. In this paper, we identify and systematize 11 methodological pitfalls that frequently occur in DRL for cybersecurity (DRL4Sec) literature across the stages of environment modeling, agent training, performance evaluation, and system deployment. By analyzing 66 significant DRL4Sec papers (2018-2025), we quantify the prevalence of each pitfall and find an average of over five pitfalls per paper. We demonstrate the practical impact of these pitfalls using controlled experiments in (i) autonomous cyber defense, (ii) adversarial malware creation, and (iii) web security testing environments. Finally, we provide actionable recommendations for each pitfall to support the development of more rigorous and deployable DRL-based security systems.
Combined Constrained Sampling and Reinforcement Learning for Robotic Manipulation
Training non-prehensile manipulation policies in contact-rich settings is a core challenge in robotics. While Reinforcement Learning (RL) has demonstrated its strength in such settings, it may struggle to sufficiently explore and discover complex manipulation strategies. To address this, we combine two basic ideas: First, designing appropriate reset strategies (the start state distribution of episodes) has shown promise in improving RL exploration and effectiveness. Second, while model-based approaches to finding trajectories through manipulation are hard, recent work showed that model-based approaches to sampling states on constrained manifolds can be highly efficient. Based on these observations, we propose a novel state sampler that boosts the performance of goal-conditioned RL in complex contact-rich manipulation tasks. Our sampler explicitly takes into account the structure of contact in order to provide a rich covering of diverse contact modes. By combining constrained sampling resets with projected interpolation and curriculum learning, our novel approach outperforms RL without constrained sampling and alternative reset methods, and effectively trains universal, non-prehensile, and dynamic manipulation policies in contact-rich settings. See https://www.user.tu-berlin.de/mtoussai/26-CSRL/ for supplementary material.
RLinf-USER: A Unified and Extensible System for Real-World Online Policy Learning in Embodied AI
Online policy learning directly in the physical world is a promising yet challenging direction for embodied intelligence. Unlike simulation, real-world systems cannot be arbitrarily accelerated, cheaply reset, or massively replicated, suggesting that real-world policy learning is not merely an algorithmic problem, but inherently a systems problem. We present USER, a \underline{U}nified and extensible \underline{S}yst\underline{E}m for real-world online policy lea\underline{R}ning. On the systems side, USER introduces a hardware abstraction layer for unified robot management and an adaptive communication plane that enables efficient cloud-edge training. On the learning side, USER adopts a fully asynchronous training framework, designs a persistent and cache-aware replay buffer, and provides extensible abstractions for rewards, algorithms, and policies. Experiments in both simulation and the real world demonstrate that USER supports multi-robot coordination, heterogeneous manipulators, cloud-edge training with large models, and long-running asynchronous training. Together, these capabilities establish USER as a unified and extensible systems foundation for real-world online policy learning.
rePIRL: Learn PRM with Inverse RL for LLM Reasoning
Process rewards have been widely used in deep reinforcement learning to improve training efficiency, reduce variance, and prevent reward hacking. In LLM reasoning, existing works also explore various solutions for learning effective process reward models (PRM) with or without the help of an expert policy. However, existing methods either rely on strong assumptions about the expert policies (e.g., requiring their reward functions) or suffer intrinsic limitations (e.g., entropy collapse), resulting in weak PRMs or limited generalizability. In this paper, we introduce rePIRL, an inverse RL-inspired framework that learns effective PRMs with minimal assumptions about expert policies. Specifically, we design a dual learning process that updates the policy and the PRM interchangeably. Our learning algorithm has customized techniques to address the challenges of scaling traditional inverse RL to LLMs. We theoretically show that our proposed learning framework can unify both online and offline PRM learning methods, justifying that rePIRL can learn PRMs with minimal assumptions. Empirical evaluations on standardized math and coding reasoning datasets demonstrate the effectiveness of rePIRL over existing methods. We further show the application of our trained PRM in test-time training, test-time scaling, and providing an early signal for training hard problems. Finally, we validate our training recipe and key design choices via a detailed ablation study.
Scalable Dexterous Robot Learning with AR-based Remote Human-Robot Interactions
This paper focuses on the scalable robot learning for manipulation in the dexterous robot arm-hand systems, where the remote human-robot interactions via augmented reality (AR) are established to collect the expert demonstration data for improving efficiency. In such a system, we present a novel method to address the general manipulation task problem. Specifically, the proposed method consists of two phases: i) In the first phase for pretraining, the policy is created in a behavior cloning (BC) manner, through leveraging the learning data from our AR-based remote human-robot interaction system; ii) In the second phase, a contrastive learning empowered reinforcement learning (RL) method is developed to obtain more efficient and robust policy than the BC, and thus a projection head is designed to accelerate the learning progress. An event-driven augmented reward is adopted for enhancing the safety. To validate the proposed method, both the physics simulations via PyBullet and real-world experiments are carried out. The results demonstrate that compared to the baselines, our method not only significantly speeds up the training process, but also achieves much better performance in terms of the success rate for fulfilling the manipulation tasks. By conducting the ablation study, it is confirmed that the proposed RL with contrastive learning overcomes policy collapse. Supplementary demonstrations are available at https://cyberyyc.github.io/.
F-GRPO: Don't Let Your Policy Learn the Obvious and Forget the Rare
Reinforcement Learning with Verifiable Rewards (RLVR) is commonly based on group sampling to estimate advantages and stabilize policy updates. In practice, computational limits often rule out very large groups, so training proceeds with finite rollout sets that can reinforce only the correct behavior they expose. At practical group sizes, updates can miss rare-correct trajectories while still containing mixed rewards, concentrating probability on more common sampled solutions. We derive the probability of such prompt-local tail-miss events as a function of group size, showing non-monotonic behavior, and in the categorical abstraction characterize how unsampled-correct mass can shrink even as total correct mass grows. Motivated by this analysis, we propose a difficulty-aware scaling coefficient, inspired by Focal loss, that down-weights updates on high-success sampled groups. Empirically, categorical simulation illustrates the same effect in the categorical setting, Maze provides a single-solution test, and LLM experiments include a representative GRPO group-size sweep together with fixed- transfer across GRPO, DAPO, and CISPO. On Qwen2.5-7B at , our method improves average math pass@256 from 64.1 70.3 (GRPO), 69.3 72.5 (DAPO), and 73.2 76.8 (CISPO); OOD pass@256 also improves in all three cases, without increasing group size or computational cost.
On the Role of Computation in Reinforcement Learning
How does the amount of compute available to a reinforcement learning (RL) policy affect its learning? Can policies using a fixed amount of parameters, still benefit from additional compute? The standard RL framework does not provide a language to answer these questions formally. Empirically, deep RL policies are often parameterized as neural networks with static architectures, conflating the amount of compute and the number of parameters. In this paper, we formalize compute bounded policies and prove that policies which use more compute can solve problems and generalize to longer-horizon tasks that are outside the scope of policies with less compute. Building on prior work in algorithmic learning and model-free planning, we propose a minimal architecture that can use a variable amount of compute. Our experiments complement our theory. On a set 31 different tasks spanning online and offline RL, we show that this architecture achieves stronger performance simply by using more compute, and stronger generalization on longer-horizon test tasks compared to standard feedforward networks or deep residual network using up to 5 times more parameters.