Robotic RL

RL: Reinforcement Learning

Overview

Robotic reinforcement learning studies how robots can learn actions from rewards and experience in tasks such as locomotion, navigation, and contact-rich manipulation. Common approaches include model-free methods such as PPO and SAC, hierarchical and model-based control, and reinforcement-learning fine-tuning of policies pretrained from demonstrations or large datasets. Simulation and parallel training make it possible to explore many behaviors, while domain randomization, system identification, and real-robot fine-tuning help transfer policies to hardware. A central challenge is achieving sample-efficient learning without sacrificing safety, robustness, or performance when sensors, dynamics, and task conditions differ from training.

Latest papers

307 papers49 papers in the last four weeks, up 14% on the four weeks before. 0.3% of all new papers.

Mar 3, 2026

RL-Based Coverage Path Planning for Deformable Objects on 3D Surfaces

Currently, manipulation tasks for deformable objects often focus on activities like folding clothes, handling ropes, and manipulating bags. However, research on contact-rich tasks involving deformable objects remains relatively underdeveloped. When humans use cloth or sponges to wipe surfaces, they rely on both vision and tactile feedback. Yet, current algorithms still face challenges with issues like occlusion, while research on tactile perception for manipulation is still evolving. Tasks such as covering surfaces with deformable objects demand not only perception but also precise robotic manipulation. To address this, we propose a method that leverages efficient and accessible simulators for task execution. Specifically, we train a reinforcement learning agent in a simulator to manipulate deformable objects for surface wiping tasks. We simplify the state representation of object surfaces using harmonic UV mapping, process contact feedback from the simulator on 2D feature maps, and use scaled grouped convolutions (SGCNN) to extract features efficiently. The agent then outputs actions in a reduced-dimensional action space to generate coverage paths. Experiments demonstrate that our method outperforms previous approaches in key metrics, including total path length and coverage area. We deploy these paths on a Kinova Gen3 manipulator to perform wiping experiments on the back of a torso model, validating the feasibility of our approach.
Mar 2, 2026

Temporal Representations for Exploration: Learning Complex Exploratory Behavior without Extrinsic Rewards

Effective exploration in reinforcement learning requires not only tracking where an agent has been, but also understanding how the agent perceives and represents the world. To learn powerful representations, an agent should actively explore states that contribute to its knowledge of the environment. Temporal representations can capture the information necessary to solve a wide range of potential tasks while avoiding the computational cost associated with full state reconstruction. In this paper, we propose an exploration method that leverages temporal contrastive representations to guide exploration, prioritizing states with unpredictable future outcomes. We demonstrate that such representations can enable the learning of complex exploratory x in locomotion, manipulation, and embodied-AI tasks, revealing capabilities and behaviors that traditionally require extrinsic rewards. Unlike approaches that rely on explicit distance learning or episodic memory mechanisms (e.g., quasimetric-based methods), our method builds directly on temporal similarities, yielding a simpler yet effective strategy for exploration.
Mar 1, 2026

Hybrid TD3: Overestimation Bias Analysis and Stable Policy Optimization for Hybrid Action Space

Reinforcement learning in discrete-continuous hybrid action spaces presents fundamental challenges for robotic manipulation, where high-level task decisions and low-level joint-space execution must be jointly optimized. Existing approaches either discretize continuous components or relax discrete choices into continuous approximations, which suffer from scalability limitations and training instability in high-dimensional action spaces and under domain randomization. In this paper, we propose Hybrid TD3, an extension of Twin Delayed Deep Deterministic Policy Gradient (TD3) that natively handles parameterized hybrid action spaces in a principled manner. We conduct a rigorous theoretical analysis of overestimation bias in hybrid action settings, deriving formal bounds under twin-critic architectures and establishing a complete bias ordering across five algorithmic variants under synchronized Gaussian error assumptions. Building on this analysis, we introduce a weighted clipped Q-learning target that marginalizes over the discrete action distribution, achieving equivalent bias reduction to standard clipped minimization while improving policy smoothness. Experimental results demonstrate that Hybrid TD3 achieves superior training stability and competitive performance against state-of-the-art hybrid action baselines.
Mar 1, 2026

HierKick: Hierarchical Reinforcement Learning for Vision-Guided Soccer Robot Control

Controlling soccer robots involves multi-time-scale decision-making, which requires balancing long-term tactical planning and short-term motion execution. Traditional end-to-end reinforcement learning (RL) methods face challenges in complex dynamic environments. This paper proposes HierKick, a vision-guided soccer robot control framework based on dual-frequency hierarchical RL. The framework adopts a hierarchical control architecture featuring a 5 Hz high-level policy that integrates YOLOv8 for real-time detection and selects tasks via a coach model, and a pre-trained 50 Hz low-level controller for precise joint control. Through this architecture, the framework achieves the four steps of approaching, aligning, dribbling, and kicking. Experimental results show that the success rates of this framework are 95.2% in IsaacGym, 89.8% in Mujoco, and 80% in the real world. HierKick provides an effective hierarchical paradigm for robot control in complex environments, extendable to multi-time-scale tasks, with its modular design and skill reuse offering a new path for intelligent robot control.
Feb 28, 2026

Keyframe-Guided Structured Rewards for Reinforcement Learning in Long-Horizon Laboratory Robotics

Long-horizon precision manipulation in laboratory automation, such as pipette tip attachment and liquid transfer, requires policies that respect strict procedural logic while operating in continuous, high-dimensional state spaces. However, existing approaches struggle with reward sparsity, multi-stage structural constraints, and noisy or imperfect demonstrations, leading to inefficient exploration and unstable convergence. We propose a Keyframe-Guided Reward Generation Framework that automatically extracts kinematics-aware keyframes from demonstrations, generates stage-wise targets via a diffusion-based predictor in latent space, and constructs a geometric progress-based reward to guide online reinforcement learning. The framework integrates multi-view visual encoding, latent similarity-based progress tracking, and human-in-the-loop reinforcement fine-tuning on a Vision-Language-Action backbone to align policy optimization with the intrinsic stepwise logic of biological protocols. Across four real-world laboratory tasks, including high-precision pipette attachment and dynamic liquid transfer, our method achieves an average success rate of 82% after 40--60 minutes of online fine-tuning. Compared with HG-DAgger (42%) and Hil-ConRFT (47%), our approach demonstrates the effectiveness of structured keyframe-guided rewards in overcoming exploration bottlenecks and providing a scalable solution for high-precision, long-horizon robotic laboratory automation.
Feb 27, 2026

Learning Robust Control Policies for Inverted Pose on Miniature Blimp Robots

The ability to achieve and maintain inverted poses is essential for unlocking the full agility of miniature blimp robots (MBRs). However, developing reliable inverted control strategies for MBRs remains challenging due to their complex and underactuated dynamics. To address this challenge, we propose a novel framework that enables robust control policy learning for inverted pose on MBRs. The proposed framework consists of three core stages. First, a high-fidelity three-dimensional (3D) simulation environment is constructed and calibrated using real-world MBR motion data. Second, a robust inverted control policy is trained in simulation using a modified Twin Delayed Deep Deterministic Policy Gradient (TD3) algorithm combined with a domain randomization strategy. Third, a mapping layer is designed to bridge the sim-to-real gap and facilitate real-world deployment of the learned policy. Comprehensive evaluations in the simulation environment demonstrate that the learned policy achieves a higher success rate compared to the energy-shaping controller. Furthermore, experimental results confirm that the learned policy with a mapping layer enables an MBR to achieve and maintain a fully inverted pose in real-world settings.
Feb 27, 2026

Learning to Build: Autonomous Robotic Assembly of Stable Structures Without Predefined Plans

This paper presents a novel autonomous robotic assembly framework for constructing stable structures without relying on predefined architectural blueprints. Instead of following fixed plans, construction tasks are defined through targets and obstacles, allowing the system to adapt more flexibly to environmental uncertainty and variations during the building process. A reinforcement learning (RL) policy, trained using deep Q-learning with successor features, serves as the decision-making component. As a proof of concept, we evaluate the approach on a benchmark of 15 2D robotic assembly tasks of discrete block construction. Experiments using a real-world closed-loop robotic setup demonstrate the feasibility of the method and its ability to handle construction noise. The results suggest that our framework offers a promising direction for more adaptable and robust robotic construction in real-world environments.
Feb 27, 2026

Actor-Critic Pretraining for Proximal Policy Optimization

Reinforcement learning (RL) actor-critic algorithms enable autonomous learning but often require a large number of environment interactions, which limits their applicability in robotics. Leveraging expert data can reduce the number of required environment interactions. A common approach is actor pretraining, where the actor network is initialized via behavioral cloning on expert demonstrations and subsequently fine-tuned with RL. In contrast, the initialization of the critic network has received little attention, despite its central role in policy optimization. This paper proposes a pretraining approach for actor-critic algorithms like Proximal Policy Optimization (PPO) that uses expert demonstrations to initialize both networks. The actor is pretrained via behavioral cloning, while the critic is pretrained using returns obtained from rollouts of the pretrained policy. The approach is evaluated on 15 simulated robotic manipulation and locomotion tasks. Experimental results show that actor-critic pretraining improves sample efficiency by 86.1% on average compared to no pretraining and by 30.9% to actor-only pretraining.
Feb 26, 2026

Mollified Value Learning

Offline goal-conditioned reinforcement learning (GCRL) learns goal-reaching behaviors from static datasets, but accurate value estimation remains challenging under limited state-action coverage. Existing physics-informed approaches address this by imposing pointwise distance-like geometric constraints derived from Hamilton--Jacobi--Bellman (HJB) optimality principles, often through first-order partial differential equations such as the Eikonal equation. However, enforcing local consistency through explicit differential structure can become unstable in complex, high-dimensional environments. Our key insight is to instead reinterpret distance-like constraints as an expectation over a local spatial measure. By aggregating constraints over this measure rather than evaluating them pointwise, the objective acts as a spatial mollifier, inducing distance-like value geometry without requiring expensive differential operators. We refer to this as Mollified Value Learning (MVL). Experiments across navigation and high-dimensional robotic manipulation tasks show that MVL learns structured, value representations, improving goal-reaching performance, when used with implicit value representation learning methods. Open-source codes are available at https://github.com/HrishikeshVish/MVL.
Feb 26, 2026

SPARR: Simulation-based Policies with Asymmetric Real-world Residuals for Assembly

Robotic assembly presents a long-standing challenge due to its requirement for precise, contact-rich manipulation. While simulation-based learning has enabled the development of robust assembly policies, their performance often degrades when deployed in real-world settings due to the sim-to-real gap. Conversely, real-world reinforcement learning (RL) methods avoid the sim-to-real gap, but rely heavily on human supervision and lack generalization ability to environmental changes. In this work, we propose a hybrid approach that combines a simulation-trained base policy with a real-world residual policy to efficiently adapt to real-world variations. The base policy, trained in simulation using low-level state observations and dense rewards, provides strong priors for initial behavior. The residual policy, learned in the real world using visual observations and sparse rewards, compensates for discrepancies in dynamics and sensor noise. Extensive real-world experiments demonstrate that our method, SPARR, achieves near-perfect success rates across diverse two-part assembly tasks. Compared to the state-of-the-art zero-shot sim-to-real methods, SPARR improves success rates by 38.4% while reducing cycle time by 29.7%. Moreover, SPARR requires no human expertise, in contrast to the state-of-the-art real-world RL approaches that depend heavily on human supervision.
Feb 25, 2026

DexRepNet++: Learning Dexterous Robotic Manipulation with Geometric and Spatial Hand-Object Representations

Robotic dexterous manipulation is a challenging problem due to high degrees of freedom (DoFs) and complex contacts of multi-fingered robotic hands. Many existing deep reinforcement learning (DRL) based methods aim at improving sample efficiency in high-dimensional output action spaces. However, existing works often overlook the role of representations in achieving generalization of a manipulation policy in the complex input space during the hand-object interaction. In this paper, we propose DexRep, a novel hand-object interaction representation to capture object surface features and spatial relations between hands and objects for dexterous manipulation skill learning. Based on DexRep, policies are learned for three dexterous manipulation tasks, i.e. grasping, in-hand reorientation, bimanual handover, and extensive experiments are conducted to verify the effectiveness. In simulation, for grasping, the policy learned with 40 objects achieves a success rate of 87.9% on more than 5000 unseen objects of diverse categories, significantly surpassing existing work trained with thousands of objects; for the in-hand reorientation and handover tasks, the policies also boost the success rates and other metrics of existing hand-object representations by 20% to 40%. The grasp policies with DexRep are deployed to the real world under multi-camera and single-camera setups and demonstrate a small sim-to-real gap.
Feb 25, 2026

Self-Correcting VLA: Online Action Refinement via Sparse World Imagination

Standard vision-language-action (VLA) models rely on fitting statistical data priors, limiting their robust understanding of underlying physical dynamics. Reinforcement learning enhances physical grounding through exploration yet typically relies on external reward signals that remain isolated from the agent's internal states. World action models have emerged as a promising paradigm that integrates imagination and control to enable predictive planning. However, they rely on implicit context modeling, lacking explicit mechanisms for self-improvement. To solve these problems, we propose Self-Correcting VLA (SC-VLA), which achieve self-improvement by intrinsically guiding action refinement through sparse imagination. We first design sparse world imagination by integrating auxiliary predictive heads to forecast current task progress and future trajectory trends, thereby constraining the policy to encode short-term physical evolution. Then we introduce the online action refinement module to reshape progress-dependent dense rewards, adjusting trajectory orientation based on the predicted sparse future states. Evaluations on challenging robot manipulation tasks from simulation benchmarks and real-world settings demonstrate that SC-VLA achieve state-of-the-art performance, yielding the highest task throughput with 16% fewer steps and a 9% higher success rate than the best-performing baselines, alongside a 14% gain in real-world experiments. Code is available at https://github.com/Kisaragi0/SC-VLA.
Feb 23, 2026

CACTO-BIC: Scalable Actor-Critic Learning via Biased Sampling and GPU-Accelerated Trajectory Optimization

Trajectory Optimization (TO) and Reinforcement Learning (RL) offer complementary strengths for solving optimal control problems. TO efficiently computes locally optimal solutions but can struggle with non-convexity, while RL is more robust to non-convexity at the cost of significantly higher computational demands. CACTO (Continuous Actor-Critic with Trajectory Optimization) was introduced to combine these advantages by learning a warm-start policy that guides the TO solver towards low-cost trajectories. However, scalability remains a key limitation, as increasing system complexity significantly raises the computational cost of TO. This work introduces CACTO-BIC to address these challenges. CACTO-BIC improves data efficiency by biasing initial-state sampling leveraging a property of the value function associated with locally optimal policies; moreover, it reduces computation time by exploiting GPU acceleration. Empirical evaluations show improved sample efficiency and faster computation compared to CACTO. Comparisons with PPO demonstrate that our approach can achieve similar solutions in less time. Finally, experiments on the AlienGO quadruped robot demonstrate that CACTO-BIC can scale to high-dimensional systems and is suitable for real-time applications.
Feb 23, 2026

What Matters for Simulation to Online Reinforcement Learning on Real Robots

We investigate what specific design choices enable successful online reinforcement learning (RL) on physical robots. Across 100 real-world training runs on three distinct robotic platforms, we systematically ablate algorithmic, systems, and experimental decisions that are typically left implicit in prior work. We find that some widely used defaults can be harmful, while a set of robust, readily adopted design choices within standard RL practice yield stable learning across tasks and hardware. These results provide the first large-sample empirical study of such design choices, enabling practitioners to deploy online RL with lower engineering effort.
Feb 18, 2026

Demonstration-Guided Observation Attacks on Black-Box Safe Reinforcement Learning Controllers for Robotic Systems

Safe reinforcement learning (Safe RL) learns robotic controllers that optimize task rewards under safety constraints, yet observation perturbations can induce safety violations. Existing safety-directed attacks often require access to victim networks, gradients, critics, or explicit specifications -- assumptions rarely met once a controller is deployed as a black box. We propose a demonstration-guided observation attack for analyzing unknown Safe RL controllers. The framework recovers a state constraint and a surrogate policy through inverse constrained reinforcement learning, and learns dynamics from demonstration transitions. Their composed gradient generates bounded observation perturbations without victim parameters, gradients, or queries; demonstrations are the only victim-specific information. Across four Bullet tasks and one MetaDrive map with three budgets per victim, the attack exceeds every same-access baseline in 12 of 15 environment-budget conditions, and in 7 of those 12 it also exceeds the privileged reference attacks with access to the victim's reward and cost critics. Demonstrations released to support safe learning thus provide an attack surface for deployed black-box controllers. A defense study shows that state-adversarial regularization reduces attack cost, whereas the tested adversarial-training and demonstration-contamination schemes provide inconsistent protection.
Feb 17, 2026

Efficient Knowledge Transfer for Jump-Starting Control Policy Learning of Multirotors through Physics-Aware Neural Architectures

Efficiently training control policies for robots is a major challenge that can greatly benefit from utilizing knowledge gained from training similar systems through cross-embodiment knowledge transfer. In this work, we focus on accelerating policy training using a library-based initialization scheme that enables effective knowledge transfer across multirotor configurations. By leveraging a physics-aware neural control architecture that combines a reinforcement learning-based controller and a supervised control allocation network, we enable the reuse of previously trained policies. To this end, we utilize a policy evaluation-based similarity measure that identifies suitable policies for initialization from a library. We demonstrate that this measure correlates with the reduction in environment interactions needed to reach target performance and is therefore suited for initialization. Extensive simulation and real-world experiments confirm that our control architecture achieves state-of-the-art control performance, and that our initialization scheme saves on average up to 73.5%73.5\% of environment interactions (compared to training a policy from scratch) across diverse quadrotor and hexarotor designs, paving the way for efficient cross-embodiment transfer in reinforcement learning.
Feb 16, 2026

ManeuverNet: A Soft Actor-Critic Framework for Precise Maneuvering of Double-Ackermann-Steering Robots with Optimized Reward Functions

Autonomous control of double-Ackermann-steering robots is essential in agricultural applications, where robots must execute precise and complex maneuvers within a limited space. Classical methods, such as the Timed Elastic Band (TEB) planner, can address this problem, but they rely on parameter tuning, making them highly sensitive to changes in robot configuration or environment and impractical to deploy without constant recalibration. At the same time, end-to-end deep reinforcement learning (DRL) methods often fail due to unsuitable reward functions for non-holonomic constraints, resulting in sub-optimal policies and poor generalization. To address these challenges, this paper presents ManeuverNet, a DRL framework tailored for double-Ackermann systems, combining Soft Actor-Critic with CrossQ. Furthermore, ManeuverNet introduces four specifically designed reward functions to support maneuver learning. Unlike prior work, ManeuverNet does not depend on expert data or handcrafted guidance. We extensively evaluate ManeuverNet against both state-of-the-art DRL baselines and the TEB planner. Experimental results demonstrate that our framework substantially improves maneuverability and success rates, achieving more than a 40% gain over DRL baselines. Moreover, ManeuverNet effectively mitigates the strong parameter sensitivity observed in the TEB planner. In real-world trials, ManeuverNet achieved up to a 90% increase in maneuvering trajectory efficiency, highlighting its robustness and practical applicability.
Feb 16, 2026

Simulation-based Learning of Electrical Cabinet Assembly Using Robot Skills

This paper presents a simulation-driven approach for automating the force-controlled assembly of electrical terminals on DIN-rails, a task traditionally hindered by high programming effort and product variability. The proposed method integrates deep reinforcement learning (DRL) with parameterizable robot skills in a physics-based simulation environment. To realistically model the snap-fit assembly process, we develop and evaluate two types of joining models: analytical models based on beam theory and rigid-body models implemented in the MuJoCo physics engine. These models enable accurate simulation of interaction forces, essential for training DRL agents. The robot skills are structured using the pitasc framework, allowing modular, reusable control strategies. Training is conducted in simulation using Soft Actor-Critic (SAC) and Twin Delayed Deep Deterministic Policy Gradient (TD3) algorithms. Domain randomization is applied to improve robustness. The trained policies are transferred to a physical UR10e robot system without additional tuning. Experimental results demonstrate high success rates (up to 100%) in both simulation and real-world settings, even under significant positional and rotational deviations. The system generalizes well to new terminal types and positions, significantly reducing manual programming effort. This work highlights the potential of combining simulation-based learning with modular robot skills for flexible, scalable automation in small-batch manufacturing. Future work will explore hybrid learning methods, automated environment parameterization, and further refinement of joining models for design integration.
Feb 16, 2026

TWISTED-RL: Hierarchical Skilled Agents for Knot-Tying without Human Demonstrations

Robotic knot-tying represents a fundamental challenge in robotics due to the complex interactions between deformable objects and strict topological constraints. We present TWISTED-RL, a framework that improves upon the previous state-of-the-art in demonstration-free knot-tying (TWISTED), which smartly decomposed a single knot-tying problem into manageable subproblems, each addressed by a specialized agent. Our approach replaces TWISTED's single-step inverse model that was learned via supervised learning with a multi-step Reinforcement Learning policy conditioned on abstract topological actions rather than goal states. This change allows more delicate topological state transitions while avoiding costly and ineffective data collection protocols, thus enabling better generalization across diverse knot configurations. Experimental results demonstrate that TWISTED-RL manages to solve previously unattainable knots of higher complexity, including commonly used knots such as the Figure-8 and the Overhand. Furthermore, the increase in success rates and drop in planning time establishes TWISTED-RL as the new state-of-the-art in robotic knot-tying without human demonstrations.
Feb 9, 2026

Learning Human-Like Badminton Skills for Humanoid Robots

Realizing versatile and human-like performance in high-demand sports like badminton remains a formidable challenge for humanoid robotics. Unlike standard locomotion or static manipulation, this task demands a seamless integration of explosive whole-body coordination and precise, timing-critical interception. While recent advances have achieved lifelike motion mimicry, bridging the gap between kinematic imitation and functional, physics-aware striking without compromising stylistic naturalness is non-trivial. To address this, we propose Imitation-to-Interaction, a progressive reinforcement learning framework designed to evolve a robot from a "mimic" to a capable "striker." Our approach establishes a robust motor prior from human data, distills it into a compact, model-based state representation, and stabilizes dynamics via adversarial priors. Crucially, to overcome the sparsity of expert demonstrations, we introduce a manifold expansion strategy that generalizes discrete strike points into a dense interaction volume. We validate our framework through the mastery of diverse skills, including lifts and drop shots, in simulation. Furthermore, we demonstrate the first zero-shot sim-to-real transfer of anthropomorphic badminton skills to a humanoid robot, successfully replicating the kinetic elegance and functional precision of human athletes in the physical world.
Feb 7, 2026

Scalable Dexterous Robot Learning with AR-based Remote Human-Robot Interactions

This paper focuses on the scalable robot learning for manipulation in the dexterous robot arm-hand systems, where the remote human-robot interactions via augmented reality (AR) are established to collect the expert demonstration data for improving efficiency. In such a system, we present a novel method to address the general manipulation task problem. Specifically, the proposed method consists of two phases: i) In the first phase for pretraining, the policy is created in a behavior cloning (BC) manner, through leveraging the learning data from our AR-based remote human-robot interaction system; ii) In the second phase, a contrastive learning empowered reinforcement learning (RL) method is developed to obtain more efficient and robust policy than the BC, and thus a projection head is designed to accelerate the learning progress. An event-driven augmented reward is adopted for enhancing the safety. To validate the proposed method, both the physics simulations via PyBullet and real-world experiments are carried out. The results demonstrate that compared to the baselines, our method not only significantly speeds up the training process, but also achieves much better performance in terms of the success rate for fulfilling the manipulation tasks. By conducting the ablation study, it is confirmed that the proposed RL with contrastive learning overcomes policy collapse. Supplementary demonstrations are available at https://cyberyyc.github.io/.
Jan 30, 2026

Emergence of Physical Intelligence via Controllable Information Production

Intrinsic Motivation (IM) aims to train agents without external rewards, enabling useful behavior to emerge from the agent's interaction with its environment alone. However, the dominant IM approaches rely on information-theoretic quantities with designer-chosen variables, introducing bias and lacking a principled connection to dynamics or optimal control (OC). We introduce Controllable Information Production (CIP), a novel IM method explicitly grounded in dynamical systems and OC. CIP measures the rate at which an agent produces information, capturing controllable complexity without external knowledge or bias. CIP unifies IM and OC into a single framework, formalizing physical intelligence as the control of information production. It further reveals connections between the structure of the value function and Kolmogorov-Sinai entropy. CIP consistently outperforms prior IM methods on standard benchmarks in robot learning and solves tasks they fail on, including humanoid self-righting. These results support an organizing principle: that physical intelligence emerges from driving systems toward the edge of controllable chaos.
Dec 12, 2025

UniBYD: A Unified Framework for Learning Robotic Manipulation Across Embodiments Beyond Imitation of Human Demonstrations

In embodied intelligence, the embodiment gap between robotic and human hands brings significant challenges for learning from human demonstrations. Although some studies have attempted to bridge this gap using reinforcement learning, they remain confined to merely reproducing human manipulation, resulting in limited task performance. Moreover, current methods struggle to support diverse robotic hand configurations. In this paper, we propose UniBYD, a unified framework that uses a dynamic reinforcement learning algorithm to discover manipulation policies aligned with the robot's physical characteristics. To enable consistent modeling across diverse robotic hand morphologies, UniBYD incorporates a unified morphological representation (UMR). Building on UMR, we design a dynamic PPO with an annealed reward schedule, enabling reinforcement learning to transition from offline-informed imitation of human demonstrations to online-adaptive exploration of policies better adapted to diverse robotic morphologies, thereby going beyond mere imitation of human hands. To address the severe state drift caused by the incapacity of early-stage policies, we design a hybrid Markov-based shadow engine that provides fine-grained guidance to anchor the imitation within the expert's manifold. To evaluate UniBYD, we propose UniManip, the first benchmark for cross-embodiment manipulation spanning diverse robotic morphologies. Experiments demonstrate a 44.08% average improvement in success rate over the current state-of-the-art. Our project page is https://zhanheng-creator.github.io/UniBYD.
Oct 13, 2025

A Primer on SO(3) Action Representations in Deep Reinforcement Learning

Many robotic control tasks require policies to act on orientations, yet the geometry of SO(3) makes this nontrivial. Because SO(3) admits no global, smooth, minimal parameterization, common representations such as Euler angles, quaternions, rotation matrices, and Lie algebra coordinates introduce distinct constraints and failure modes. While these trade-offs are well studied for supervised learning, their implications for actions in reinforcement learning remain unclear. We systematically evaluate SO(3) action representations across three standard continuous control algorithms, PPO, SAC, and TD3, under dense and sparse rewards. We compare how representations shape exploration, interact with entropy regularization, and affect training stability through empirical studies and analyze the implications of different projections for obtaining valid rotations from Euclidean network outputs. Across a suite of robotics benchmarks, we quantify the practical impact of these choices and distill simple, implementation-ready guidelines for selecting and using rotation actions. Our results highlight that representation-induced geometry strongly influences exploration and optimization and show that representing actions as tangent vectors in the local frame yields the most reliable results across algorithms. The project webpage and code are available at amacati.github.io/so3_primer.
Oct 2, 2025

What Matters in RL-Based Methods for Object-Goal Navigation? An Empirical Study and A Unified Framework

Object-Goal Navigation (ObjectNav) is a key capability for deploying mobile robots in everyday environments such as homes, schools, and workplaces. In this task, an agent must locate an instance of a target object category in previously unseen environments using only onboard perception, requiring the integration of semantic understanding, spatial reasoning, and long-horizon planning. Reinforcement learning (RL) has become a dominant paradigm for ObjectNav, yet modern systems involve numerous design choices across perception modules, policy architectures, and inference-time strategies. The relative impact of these components, however, remains poorly understood. In this work, we present a large-scale empirical study of modular RL-based ObjectNav systems. We decompose the navigation pipeline into three key components: perception, policy, and test-time enhancement, and conduct extensive controlled experiments to analyze their individual contributions. Our results suggest that improvements in perception quality and test-time strategies often yield larger performance gains than policy improvements alone, highlighting the importance of understanding how different components interact within modular navigation systems. Motivated by these findings, we introduce a unified framework for systematically studying modular ObjectNav systems. Guided by our analysis, we build an enhanced system that achieves state-of-the-art performance on the Gibson benchmark, improving SPL by 6.6% and success rate by 2.7% over prior methods. We also introduce a human expert baseline, achieving 98% success, highlighting the significant gap between current RL agents and human-level navigation. Finally, we provide practical insights and design recommendations for each module to help guide future research. Project page: https://honwang0054.github.io/What-matters-in-RL-ObjNav-web/.
Sep 26, 2025

HARL-A: An Extensible Benchmark Framework for Heterogeneous Multi-Agent Adversarial Reinforcement Learning in IsaacLab

Progress in adversarial multi-agent reinforcement learning (MARL) for robotics has been hampered by a lack of shared, extensible infrastructure that supports heterogeneous agent morphologies in high-fidelity physics simulation. Existing frameworks either focus on cooperative tasks, rely on simplified physics engines, or provide isolated implementations that are difficult to extend. We present HARL-A, an open-source, actively maintained framework built on IsaacLab that enables scalable training and benchmarking of adversarial policies across morphologically diverse robot teams with any number of teams and any mix of robot morphologies per team. HARL-A extends the HARL algorithm library and IsaacLab with adversarial multi-agent support and contributes three components: (1) a modular software architecture that reduces the engineering overhead of defining new heterogeneous adversarial environments, (2) a suite of three benchmark environments---Sumo, Soccer, and 3D Galaga---spanning contact-rich pushing, ball-skill competition, and pursuit/evasion, (3) over ten pretrained policies spanning homogeneous and heterogeneous team configurations, released publicly on Hugging Face to enable immediate exploration of adversarial learning dynamics without retraining from scratch. We demonstrate the framework across multiple competitive scenarios, showing that it reliably produces learned adversarial policies and emergent role specialization. All code environments, trained policies, and documentation are openly available at https://github.com/DIRECTLab/IsaacLab-HARL.
Jul 15, 2025

Robot Drummer: Learning Rhythmic Skills for Humanoid Drumming

Humanoid robots have seen remarkable advances in dexterity, balance, and locomotion, yet their role in expressive domains such as music performance remains largely unexplored. Musical tasks, like drumming, present unique challenges such as split-second timing, rapid contacts, and multi-limb coordination over performances lasting minutes. In this paper, we introduce Robot Drummer, a simulation framework for humanoid drumming across a diverse repertoire of songs. We formulate humanoid drumming as the realization of timed contact events encoded as a Rhythmic Contact Chain. To handle the long-horizon nature of musical performance, we decompose each track into fixed-length segments and train a single policy across all segments in parallel using reinforcement learning. Through extensive experiments on over thirty popular tracks, our results demonstrate that Robot Drummer consistently achieves high F1 scores and enables efficient learning of long-horizon musical performances. The learned behaviors exhibit emergent human-like drumming strategies, such as cross-arm strikes, and adaptive stick assignments, demonstrating the potential of reinforcement learning to bring humanoid robots into the domain of creative musical performance. Project page: robotdrummer.github.io
Jun 27, 2025

An Introduction to Zero-Order Optimization Techniques for Robotics

Zero-order optimization techniques are becoming increasingly popular in robotics due to their ability to handle non-differentiable functions and escape local minima. These advantages make them particularly useful for trajectory optimization and policy optimization. In this work, we propose a mathematical tutorial on random search. It offers a simple and unifying perspective for understanding a wide range of algorithms commonly used in robotics. Leveraging this viewpoint, we classify many trajectory optimization methods under a common framework and derive novel competitive RL algorithms.
Jun 17, 2025

Adaptive Reinforcement Learning for Unobservable Random Delays

In standard reinforcement learning (RL) settings, the interaction between the agent and the environment is typically modeled as a Markov decision process (MDP), which assumes that the agent observes the system state instantaneously, selects an action without delay, and executes it immediately. In real-world dynamic environments, such as cyber-physical systems, this assumption often breaks down due to delays in the interaction between the agent and the system. These delays can vary stochastically over time and are typically unobservable when deciding on an action. Existing methods deal with this uncertainty conservatively by assuming a known fixed upper bound on the delay, even if the delay is often much lower. In this work, we introduce the interaction layer, a general framework that enables agents to adaptively handle unobservable and time-varying delays. Specifically, the agent generates a matrix of possible future actions, anticipating a horizon of potential delays, to handle both unpredictable delays and lost action packets sent over networks. Building on this framework, we develop a model-based algorithm, Actor-Critic with Delay Adaptation (ACDA), which dynamically adjusts to delay patterns. Our method significantly outperforms state-of-the-art approaches across a wide range of locomotion benchmark environments, including real-world measured delays.
Jun 10, 2025

Shared Modular Recurrence in Contextual MDPs for Universal Morphology Control

A universal controller for any robot morphology would greatly improve computational and data efficiency. Steps have been made towards such multi-robot control by utilizing contextual information about the properties of individual robots and exploiting their modular structure in the architecture of deep reinforcement learning agents. When the robots have highly dissimilar morphologies, however, this becomes a challenging problem, especially when the agent must generalize to new, unseen robots. In this paper, we posit that contextual features are often only partially available, but that they can be recovered through modular interactions. This can allow for better multi-robot control and generalization to contexts that are not seen during training. To this extent, we implement a transformer-based architecture with shared modular recurrence and evaluate its (generalization) performance on a large set of MuJoCo robots. The results show a substantial improvement in zero-shot generalization performance on robots with unseen dynamics, kinematics, and topologies, in four different environments.