Robotic RL
RL: Reinforcement Learning
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28 papers in the last four weeks, up 180% on the four weeks before. 0.3% of all new papers.
Latest papers 184
Reinforcement learning has enabled the acquisition of impressive robotic skills, but typically requires hand-crafted reward functions that are slow to design and difficult to align with human intentions. Recent work, such as Eureka, automates reward design by using an LLM to iteratively generate and refine reward code from task descriptions. However, they rely on coarse feedback signals such as success rate, which provide little semantic insight into the learned behavior. As a result, their trained policies achieve the final goal but are frequently poorly aligned with task instructions. We introduce the Reward Design Agent (RDA), a VLM-based agentic framework that injects semantic understanding into reward design. RDA decomposes tasks, visually evaluates trajectories, summarizes failure modes, and iteratively revises reward code to better align with task instructions. Across 12 tabletop manipulation tasks from ManiSkill and 4 whole-body manipulation tasks from HumanoidBench, RDA produces policies substantially more instruction-aligned than those of other baselines, while achieving comparable task success rates. Videos and the generated reward code are available on https://nitinkamra1992.github.io/reward-design-agent.
Hierarchical Semantic-Augmented Navigation: Optimal Transport and Graph-Driven Reasoning for Vision-Language Navigation
Vision-Language Navigation in Continuous Environments (VLN-CE) poses a formidable challenge for autonomous agents, requiring seamless integration of natural language instructions and visual observations to navigate complex 3D indoor spaces. Existing approaches often falter in long-horizon tasks due to limited scene understanding, inefficient planning, and lack of robust decision-making frameworks. We introduce the \textbf{Hierarchical Semantic-Augmented Navigation (HSAN)} framework, a groundbreaking approach that redefines VLN-CE through three synergistic innovations. First, HSAN constructs a dynamic hierarchical semantic scene graph, leveraging vision-language models to capture multi-level environmental representations, from objects to regions to zones, enabling nuanced spatial reasoning. Second, it employs an optimal transport-based topological planner, grounded in Kantorovich's duality, to select long-term goals by balancing semantic relevance and spatial accessibility with theoretical guarantees of optimality. Third, a graph-aware reinforcement learning policy ensures precise low-level control, navigating subgoals while robustly avoiding obstacles. By integrating spectral graph theory, optimal transport, and advanced multi-modal learning, HSAN addresses the shortcomings of static maps and heuristic planners prevalent in prior work. Extensive experiments on multiple challenging VLN-CE datasets demonstrate that HSAN achieves state-of-the-art performance, with significant improvements in navigation success and generalization to unseen environments.
All Models are Wrong, Knowing Where is Useful: On Model Uncertainty in Reinforcement Learning
Model-based reinforcement learning (MBRL) infers information about the environment from a learned dynamics model and bears the potential to address open problems such as data efficient and safe learning in robotics. However, inaccuracies of the learned dynamics model are typically exploited by the agent, substantially hampering the capabilities of MBRL methods. We present a framework for dealing with inaccuracies of probabilistic models through targeted handling of uncertainty that effectively mitigates model exploitation. We present recent successes in learning directly on hardware and safe exploration, and discuss future directions for uncertainty-aware MBRL.
Lagrangian Perturbation Diffusion Steering: Latent Reinforcement Learning for Generative Policies
Behavior cloning with high-capacity generative policies achieves strong imitation performance, but is often limited by demonstration coverage and distribution shift. Direct reinforcement learning fine-tuning can improve performance, but updating large action decoders is frequently unstable and sample inefficient. We propose Lagrangian Perturbation Diffusion Steering (LP-DS), a lightweight adaptation method that improves a frozen generative policy by learning a compact noise-space perturbation before decoding. LP-DS optimizes this perturbation with a Lagrangian trust-region objective, improving downstream value while constraining deviation from the latent prior. Across RoboMimic manipulation, OpenAI Gym locomotion, and Adroit dexterous manipulation benchmarks, LP-DS improves sample efficiency, success, and return while maintaining higher action-space entropy than unconstrained noise-space steering, with return improvements of up to 25% over prior baselines. Additional evaluations with flow-matching backbones, a large vision-language-action model, and physical Franka deployment show that LP-DS is not limited to compact diffusion policies or simulated benchmarks. Project page: https://sites.google.com/view/lp-ds/home.
Shape Your Body: Value Gradients for Multi-Embodiment Robot Design
We propose to turn generalist multi-embodiment value functions into reusable models for robot design. Instead of running a new reinforcement learning co-design loop for each robot, we first train an embodiment-aware policy and value function across many robot designs. After training, the frozen value function is used as a differentiable surrogate to optimize candidate embodiments through value gradients. We evaluate our approach across different robot design settings, from perturbed single robots to held-out robots across morphology classes, with single models trained on up to 50 robots and design spaces of over 1100 continuous embodiment parameters. Beyond optimizing complete embodiments, we show that value gradients can identify performance-limiting design and control parameters, enabling both the optimization and the analysis of new robot designs.
Physical Atari: A Robust and Accessible Platform for Real-time Reinforcement Learning on Robots
We built a robot called the Robotroller that actuates an Atari CX40+ controller and a device called the Atari Devbox that renders the game frame and the reward signal from the Arcade Learning Environment on a screen. The Robotroller and the Atari Devbox, together with an off-the-shelf camera and a desktop computer, constitute a system that can be used to study reinforcement learning algorithms in the physical world. We call the full system Physical Atari. In this paper, we detail the key decisions that make Physical Atari a robust and accessible platform. To make the system robust, we designed the Robotroller so that all movement is done through bearings, which reduces wear. Additionally, we wrote software that monitors the state of the servos at a high frequency and intervenes to limit stress. To make the system accessible, we used affordable off-the-shelf components and parts that can be manufactured using consumer 3D printers. Physical Atari can be built for under $1,000 and has been used for weeks of non-stop reinforcement learning experiments without any mechanical failures. We used it to validate that reinforcement learning algorithms can learn directly on robots and show that even small distribution shifts between learning and deployment can significantly degrade the performance of policies. Our results underscore the importance of on-device adaptation for strong performance on robots.
When are LLMs Sufficient Policy Optimizers for Sequential RL Tasks?
We study when large language models (LLMs) can serve as effective black-box policy optimizers for reinforcement learning (RL) tasks, i.e., when can we replace classical RL algorithms with an LLM? We explore this question by introducing Prompted Policy Optimization (PromptPO), an iterative method that prompts an LLM with Python descriptions of the state space, action space, and reward function, then has it generate and refine executable policies based on rollout feedback. Across hard exploration environments, Meta-World robotics tasks, and several real-world control problems, PromptPO often matches or exceeds the performance of standard RL baselines while using substantially fewer environment interactions. To maximize expected return, and without further explicit prompting, the policies PromptPO outputs range from tuned proportional controllers or rule-based plans to policies that run planning algorithms like value iteration. Our results demonstrate that LLM-based policy optimization is sufficient when the LLM can leverage prior knowledge about the environment or optimization strategy. PromptPO underperforms standard RL baselines in MuJoCo domains. This demonstrates possible limitations of LLM-based policy optimization to settings that requiring fine-grained continuous control.
UniLab: A Heterogeneous Architecture for Robot RL Beyond GPU-Dominant Paradigms
Simulation-based RL for contemporary robot control is increasingly organized around GPU-resident simulation: physics, rollout collection, and learning are placed on a single GPU-centric execution path. This paradigm has greatly improved training speed, but it has also encouraged a default assumption that efficient training requires physics to reside on the GPU. We revisit this assumption. Our view is that, in simulation-dominated robot control, the essential question is not which processor runs physics, but whether simulation throughput, policy learning, and runtime synchronization form an efficient end-to-end loop. We present UniLab, a heterogeneous CPU-simulation / GPU-learning architecture that decouples CPU-parallel simulation from GPU policy updates through a unified runtime for data movement, buffering, and synchronization. UniLab is implemented as a complete and extensible training system using MuJoCoUni and MotrixSim CPU-batched physics backends, supporting PPO, FastSAC, FlashSAC, and APPO. On representative simulation-based robot control tasks, UniLab improves end-to-end training efficiency by 3--10 under the same hardware configuration, while reducing dependence on the NVIDIA CUDA-based software stack and supporting cross-platform execution on the Apple macOS platform and the AMD ROCm and Intel XPU accelerator backends. These results show that GPU simulation is an effective path to efficient training, but not a necessary one, broadening the practical system choices available for robot RL training. Project page: https://unilabsim.github.io.
Sample-Efficient Diffusion-based Reinforcement Learning with Critic Guidance
Recent advances in reinforcement learning (RL) have achieved great successes by leveraging the multimodality and exploration capability of diffusion policies. Among these approaches, one representative branch focuses on the sampling-based policy optimization. This design enables better exploration capability of the diffusion model, particularly at the beginning of training, but suffer from low exploitation in Q-value information, resulting in a slow policy convergence. Another branch pays attention to gradient-based policy optimization, which sufficiently exploits the gradient of the Q function yet tends to collapse into a unimodal policy with low diversity. To address this issue, we propose CGPO, \textbf{C}ritic-\textbf{G}uided diffusion \textbf{P}olicy \textbf{O}ptimization, which effectively balances exploration and exploitation with the training-free guidance technique integrated into the denoising process of diffusion policy. Concretely, CGPO steers action generation toward high-value regions defined by the critic network and uses the guided actions as regression objectives. In this manner, CGPO reduces the time required to obtain high-quality actions and improves final performance with better balance between the exploration-exploitation tradeoff. We validate the effectiveness of CGPO on 5 MuJoCo locomotion tasks, and CGPO achieves state-of-the-art performance compared with existing diffusion-based RL methods. Notably, CGPO is the first success to incorporate diffusion policy into real-world RL, with its superior performance on Franka robot arm grasping tasks. Our official page is released at https://dingsht.tech/cgpo-webpage.
VE2VF: Vision-Enabled to Vision-Free Distillation via Real-world Reinforcement Learning for Robust Contact-Rich Manipulation
When using reinforcement learning (RL) for contact-rich robotic manipulation, vision can provide task-relevant information that complements robot proprioception. However, vision-enabled policies tend to overfit to the visual conditions seen during training, limiting their robustness and transferability. We present a human-in-the-loop RL framework that employs teacher-student distillation to achieve robust performance across multiple task variants, trained entirely in the real world without requiring domain randomization or data augmentation. A vision-enabled teacher distills its knowledge into a vision-free student that relies solely on pose, twist, and wrench sensing, combining fast training with strong task generalization. On the real-world NIST assembly benchmark board, our approach achieves 95% overall success after approximately 50 minutes of training on 3 representative tasks, including robust generalization to 8 unseen task variants. Fine-tuning with distillation achieves full success on the most challenging task. We demonstrate that the resulting policies outperform baselines in both robustness and adaptability. Page: https://tuwien-asl.github.io/VE2VF/.
Ratio-Variance Regularized Policy Optimization
Standard on-policy reinforcement learning relies on heuristic clipping to enforce trust regions, but this mechanism imposes a severe cost by indiscriminately truncating high-return yet high-divergence updates. We demonstrate that explicitly constraining the policy ratio variance provides a principled local approximation to trust-region constraints, eliminating the need for binary hard clipping. By acting as a distributional ``soft brake'', this approach preserves critical gradient signals from novel discoveries while naturally down-weighting and enabling the reuse of stale, off-policy data. We introduce (Ratio-Variance Regularized Policy Optimization), which implements this constraint via a primal-dual optimization framework. Extensive evaluations across LLM scales, spanning both fast and slow reasoning paradigms, and robotic control tasks demonstrate the generality of the proposed approach. RVPO achieves substantial performance gains on mathematical reasoning benchmarks, with particularly pronounced improvements on smaller models, while significantly improving sample efficiency. Furthermore, it consistently outperforms PPO baselines in continuous control domains, particularly in sparse-reward and dynamic environments. Together, these findings establish ratio-variance regularization as a principled foundation for stable and data-efficient policy optimization.
EXPO-FT: Sample-Efficient Reinforcement Learning Finetuning for Vision-Language-Action Models
The ability to efficiently and reliably learn new tasks has been a foundational challenge in robotics. Vision-Language-Action (VLA) models have demonstrated strong generalization across diverse manipulation tasks, yet pretrained policies consistently fall short of the reliability required for real-world deployment. Reinforcement learning (RL) fine-tuning offers a promising path to bridge this gap, but existing approaches either train from scratch without fully leveraging pretrained priors, or fine-tune VLAs without achieving the sample efficiency and success rates that practical deployment demands. We present EXPO-FT, a system for stable, sample-efficient RL finetuning of pretrained VLA policies that closes this gap. Our system solves a suite of challenging manipulation tasks, including routing string lights and inserting the plug to light it up, striking a pool ball into a pocket, and inserting a flower into a wine bottle, each requiring combinations of high precision, dynamic actions, and robustness to varied initial states. Our system achieves perfect task performance (30/30 successes) across all evaluated tasks within an average of 19.1 minutes of online robot data, outperforming both prior RL-from-scratch and VLA finetuning approaches. We release an open-source codebase with the aim of facilitating broader adoption of RL finetuning of VLA models in robotics.
Q-SpiRL: Quantum Spiking Reinforcement Learning for Adaptive Robot Navigation
Adaptive robot navigation in dynamic environments requires policies that can reach the target reliably while producing efficient and stable trajectories. This paper presents Q-SpiRL, a quantum spiking reinforcement learning framework for obstacle-aware robot navigation. The framework develops and evaluates five agent families: tabular Q-learning, classical MLP, classical SNN, quantum-enhanced MLP (QMLP), and quantum-enhanced spiking neural network (QSNN). While all models are implemented under a unified training and evaluation pipeline, the QSNN is the central architecture of interest, as it combines spike-based temporal processing with variational quantum feature transformation. Experiments are conducted across three grid-world environments of increasing size, namely 20x20, 30x30, and 40x40, with both static and dynamic obstacles. Performance is assessed using success rate, success-weighted path length, path length, and turn rate under deterministic inference. Results show that QSNN achieves the strongest overall trade-off between task completion, trajectory efficiency, and motion smoothness, reaching up to 99% success rate while maintaining high path efficiency in the most challenging setting. Execution on IBM quantum hardware further demonstrates the feasibility of deploying the proposed hybrid policy under real-device conditions.
Compositional Transduction with Latent Analogies for Offline Goal-Conditioned Reinforcement Learning
Compositional generalization is essential for reaching unseen goals under novel contextual variations in offline goal-conditioned reinforcement learning (GCRL), where a generalist goal-reaching agent must be learned from limited data. Most prior approaches pursue this via trajectory stitching over temporally contiguous segments, which limits composing behaviors across varying contexts. To overcome this limitation, we formalize analogy transduction as synthesizing new plans by composing task-endogenous analogies with given contexts and propose a novel analogy representation tailored for it. Grounded in our theory, this analogy representation captures what changes under optimal task execution, remains invariant to contextual variations, and is sufficient for optimal goal reaching. We further contend that generalization to unseen analogy-context pairs is a practical obstacle in analogy transduction, and introduce a new approach for offline GCRL that enables analogy transduction beyond seen pairs to unseen combinations. We empirically demonstrate the effectiveness of our approach on OGBench manipulation environments, substantially outperforming prior methods that do not perform analogy transduction. Project page: https://rllab-snu.github.io/projects/CTA/
RoHIL: Robust Human-in-the-Loop Robotic Reinforcement Learning Against Illumination Variations
Human-in-the-loop reinforcement learning systems achieve near-perfect success on the workstation where they are trained, but collapse when the same robot is moved to a workstation a few meters away due to shifts in the visual input distribution caused by new lamp positions and window light. Re-collecting demonstrations and re-running HIL on every workstation is incompatible with deployment, and naively fine-tuning on shifted-light data triggers catastrophic forgetting of the source workstation. To close this cross-domain gap, we present RoHIL, an offline fine-tuning framework that uses no extra real-robot interaction. RoHIL combines (i) a world-model-based image relighter that re-synthesises the visual stream of source-workstation trajectories under multiple virtual HDRI environments, leaving actions and rewards real; (ii) Illumination-Retention Replay (IRR), a data-level anti-forgetting mechanism that interleaves relit adaptation transitions with original-light retention transitions to preserve source-workstation Bellman coverage; and (iii) an anchored Bellman-actor regulariser that constrains representation and policy drift from the original source-workstation policy. Across four real-robot manipulation tasks under significant cross-workstation illumination variations, RoHIL substantially improves shifted-light performance where standard HIL-RL collapses, while preserving source-workstation performance, eliminating the need to re-collect data and retrain for every new workstation and environment. Project page: https://anonymous4365.github.io/RoHIL/
ManiSoft: Towards Vision-Language Manipulation for Soft Continuum Robotics
Most existing vision-language manipulation research targets rigid robotic arms, whose fixed morphology limits adaptability in cluttered or confined spaces. Soft robotic arms offer an appealing alternative due to their deformability, but confront challenges such as unreliable proprioception and distributed low-level actuation. To investigate these challenges, we introduce \ManiSoft, a benchmark for vision-language manipulation with soft arms. ManiSoft features a tailored simulator that couples realistic soft-body dynamics with contact-rich interactions via an elastic force constraint. On this basis, ManiSoft defines four tasks, each highlighting distinct aspects of deformable control, from basic end-effector coordination to obstacle avoidance. To support policy training and evaluation, \ManiSoft{} includes an automated pipeline that generates diverse scenes and corresponding expert trajectories. To produce high-quality trajectories at scale, we first employ a high-level planner to decompose each task into a sequence of waypoints, followed by a low-level reinforcement learning policy that generates torque commands to track waypoints. Benchmarking three representative policy models shows relatively promising results in clean scenes but substantial performance drop under randomization. Visualization analysis indicates that failures stem primarily from inaccurate visual estimation of proprioceptive state and limited exploitation of deformability for adaptive obstacle avoiding. We anticipate ManiSoft to serve as a valuable testbed, bridging the gap between rigid and soft arms in the context of vision-language manipulation. Out codes and datasets are released at https://buaa-colalab.github.io/ManiSoft.
EUPHORIA: Efficient Universal Planning via Hybrid Optimization for Robust Industrial Robotic Assembly
Robotic assembly in architectural construction faces a persistent bottleneck: existing planners are either highly specialized, requiring prohibitive retraining for every new geometric design, or operationally inefficient, treating structural sequencing and kinematic motion as disjoint processes. We present EUPHORIA, a unified framework that achieves universal few-shot adaptability and dynamic efficiency through a hybrid optimization strategy. To overcome the retraining bottleneck, we propose a Meta-Geometric Encoder based on Graph Hypernetworks: unlike standard contrastive learning, which performs only feature-level recognition, our hypernetwork dynamically generates policy parameters from a minimal support set, enabling parameter-level adaptation to complex topologies (e.g., domes, arches) without gradient-based retraining. For structural reasoning, we introduce a Physics-Informed Graph Transformer trained via Soft Actor-Critic (SAC), with a Physics-Bias Attention mechanism that modulates attention scores using contact forces from Discrete Element Model (DEM) simulations, guiding the planner toward structurally critical connections. We further ensure operational efficiency through Kinematics-Aware Sequencing, where the SAC objective penalizes high-energy transitions. Finally, we bridge the Sim2Real gap via Residual Stability Correction, a differentiable optimization layer that fine-tunes coarse assembly actions by minimizing a joint energy-stability cost prior to execution. Experiments show that EUPHORIA significantly reduces energy consumption over decoupled baselines and achieves state-of-the-art success rates on unseen, non-standard geometries with minimal few-shot examples, fusing meta-learning, physics-informed attention, and residual optimization into a cohesive, generalized planner.
OHP-RL: Online Human Preference as Guidance in Reinforcement Learning for Robot Manipulation
While reinforcement learning (RL) enables robots to acquire skills autonomously, its real-world deployment is severely limited by inefficient and unsafe exploration. Human-in-the-loop interventions offer a practical solution, yet existing methods typically exploit these interventions as auxiliary training signals, without fully capturing the richer information they provide about when and how autonomy should be guided. Human interventions often encode relative preferences over behavior under safety and task constraints, rather than prescribing exact actions to imitate. Motivated by this perspective, we propose Online Human Preference as Guidance in Reinforcement Learning (OHP-RL), a framework that leverages human interventions as preference information to guide policy learning. OHP-RL introduces a state-dependent preference gate that adaptively regulates when and to what extent human interventions should shape policy learning. This design enables the agent to benefit from intermittent and imperfect human feedback while preserving autonomous exploration and stable policy optimization. We evaluate OHP-RL on three challenging real-world contact-rich manipulation tasks on a Franka robot. Across all tasks, OHP-RL consistently achieves strong success rates, faster convergence, and substantially lower human intervention effort than prior approaches. Moreover, the learned policies exhibit more stable and human-aligned behavior throughout training.
NavRL++: A System-Level Framework for Improving Sim-to-Real Transfer in Reinforcement Learning-Based Robot Navigation
Recent years have witnessed significant progress in autonomous navigation using reinforcement learning. However, existing approaches largely emphasize reinforcement learning framework design, such as input representations, action spaces, and reward functions, while providing limited analysis of sim-to-real transfer and insufficient insight into how training strategies affect real-world deployment performance. To bridge this gap, we not only introduce an effective RL framework but also present a complete training and deployment pipeline, along with a systematic empirical study that disentangles the key factors affecting sim-to-real transfer in reinforcement learning-based navigation, including sensor noise, perception failures, system latency, and control response. Building on insights from this analysis, we introduce perturbation-aware fine-tuning, a post-training adaptation strategy that improves transfer robustness by explicitly accounting for empirically identified domain discrepancies. To further mitigate perception degradation and enhance control smoothness in real-world deployment, we propose a Transformer-based temporal reasoning policy that leverages short-horizon observation for navigation control. We quantitatively evaluate how individual sim-to-real perturbations and training design choices impact navigation performance across environments. Experimental results demonstrate that the proposed training strategy and policy architecture outperform learning-based baselines in both static and dynamic environments, while achieving performance comparable to optimization-based planners in static settings. We validate our approach through real-world deployment on multiple robotic platforms, including aerial and legged robots, across navigation-centric tasks such as exploration and inspection, demonstrating zero-shot sim-to-real transfer.
What to Ignore, What to React: Visually Robust RL Fine-Tuning of VLA Models
Reinforcement learning (RL) fine-tuning has shown promise for Vision-Language-Action (VLA) models in robotic manipulation, but deployment-time visual shifts pose practical challenges. A key difficulty is that standard task rewards supervise task success, but offer limited guidance on whether a visual change is task-irrelevant or changes the behavior required for manipulation. We propose PAIR-VLA (Paired Action Invariance & Sensitivity for Visually Robust VLA), an RL fine-tuning framework to address this difficulty by adding two auxiliary objectives over paired visual variants during PPO optimization: an invariance term that reduces the discrepancy between action distributions for a task-preserving pair (e.g., different distractors), and a sensitivity objective that encourages separable action distributions for a task-altering pair (e.g., target object in a different pose). Together, these objectives turn visual variants from mere observation diversity into behavior-level guidance on policy responses during RL fine-tuning. We evaluate on ManiSkill3 across two representative VLA architectures, OpenVLA and , under diverse out-of-distribution visual shifts including unseen distractors, texture changes, target object pose variation, viewpoint shifts, and lighting changes. Our method consistently improves over standard PPO, achieving average improvements of 16.62% on and 9.10% on OpenVLA. Notably, ablations further show generalization across visual shifts: invariance guidance learned from distractor and texture variants transfers to target-pose and lighting shifts, while adding sensitivity guidance on target-pose variants further improves robustness to nuisance shifts, highlighting the broader transferability of behavior-level RL guidance.
Adaptive Smooth Tchebycheff Attention for Multi-Objective Policy Optimization
Multi-objective reinforcement learning in robotic domains requires balancing complex, non-convex trade-offs between conflicting objectives. While linear scalarization methods provide stability, they are theoretically incapable of recovering solutions within non-convex regions of the Pareto front. Conversely, static non-linear scalarizations (e.g., Tchebycheff) can theoretically access these regions but often suffer from severe gradient variance and optimization instability in deep RL. In this work, we propose an Adaptive Smooth Tchebycheff framework that resolves this tension by dynamically modulating the curvature of the optimization landscape. We introduce a novel conflict-driven controller that regulates the optimization smoothness based on real-time gradient interference. This allows the agent to anneal toward precise, non-convex scalarization when objectives align, while elastically reverting to stable, smooth approximations when destructive gradient conflicts emerge. We validate our approach on a challenging robotic stealth visual search task -- a proxy for monitoring of protected/fragile ecosystems -- where an agent must balance search, exposure/interference minimization and exploration speed. Extensive ablations confirm that our conflict-aware adaptation enables the robust discovery of Pareto-optimal policies in non-convex regions inaccessible to linear baselines and unstable for static non-linear methods. Website: https://alejandromllo.github.io/research/pasta/
3D RL-DWA: A Hybrid Reinforcement Learning and Dynamic Window Approach for Goal-Directed Local Navigation in Multi-DoF Robots
In this paper, we present a novel hybrid approach that combines Reinforcement Learning (RL) with Dynamic Window Approach (DWA) for adaptive 3D local navigation of high-degree-of-freedom robotic systems. Our method leverages sparse point cloud data to dynamically adjust both the motion and the shape of a deformable microrobot, enabling the system to navigate toward a goal in complex, constrained environments while maximizing the occupied volume. We evaluate our framework in a simulated vascular network. Experimental results, based on 1080 trials, indicate that integrating RL with a DWA-based local planner significantly enhances both deformation and navigation capabilities compared to pure RL and model-based methods. In particular, the proposed autonomous controller consistently achieves high deformation and near-perfect path completion during training and maintains robust performance in unseen scenarios. These findings highlight the potential of hybrid planning strategies for efficient and adaptive 3D navigation under sparse sensory conditions.
TMRL: Diffusion Timestep-Modulated Pretraining Enables Exploration for Efficient Policy Finetuning
Fine-tuning pre-trained robot policies with reinforcement learning (RL) often inherits the bottlenecks introduced by pre-training with behavioral cloning (BC), which produces narrow action distributions that lack the coverage necessary for downstream exploration. We present a unified framework that enables the exploration necessary to enable efficient robot policy finetuning by bridging BC pre-training and RL fine-tuning. Our pre-training method, Context-Smoothed Pre-training (CSP), injects forward-diffusion noise into policy inputs, creating a continuum between precise imitation and broad action coverage. We then fine-tune pre-trained policies via Timestep-Modulated Reinforcement Learning (TMRL), which trains the agent to dynamically adjust this conditioning during fine-tuning by modulating the diffusion timestep, granting explicit control over exploration. Integrating seamlessly with arbitrary policy inputs, e.g., states, 3D point clouds, or image-based VLA policies, we show that TMRL improves RL fine-tuning sample efficiency. Notably, TMRL enables successful real-world fine-tuning on complex manipulation tasks in under one hour. Videos and code available at https://weirdlabuw.github.io/tmrl/.
EvoNav: Evolutionary Reward Function Design for Robot Navigation with Large Language Models
Robot navigation is a crucial task with applications to social robots in dynamic human environments. While Reinforcement Learning (RL) has shown great promise for this problem, the policy quality is highly sensitive to the specification of reward functions. Hand-crafted rewards require substantial domain expertise and embed inductive biases that are difficult to audit or adapt, limiting their effectiveness and leading to suboptimal performance. In this paper, we propose EvoNav, an evolutionary framework that automates the design of robot navigation reward functions via large language models (LLMs). To overcome prohibitively costly policy training, EvoNav evaluates each candidate proposal from the LLM via a progressive three-stage warm-up-boost procedure. EvoNav advances from analytical proxies with low-cost surrogates, such as small datasets and analytic rules, to lightweight rollouts and, finally, to full policy training, enabling computationally efficient exploration under effective feedback. Experiment results show that EvoNav produces more effective navigation policies than manually designed RL rewards and state-of-the-art reward design methods.
RankQ: Offline-to-Online Reinforcement Learning via Self-Supervised Action Ranking
Offline-to-online reinforcement learning (RL) improves sample efficiency by leveraging pre-collected datasets prior to online interaction. A key challenge, however, is learning an accurate critic in large state--action spaces with limited dataset coverage. To mitigate harmful updates from value overestimation, prior methods impose pessimism by down-weighting out-of-distribution (OOD) actions relative to dataset actions. While effective, this essentially acts as a behavior cloning anchor and can hinder downstream online policy improvement when dataset actions are suboptimal. We propose RankQ, an offline-to-online Q-learning objective that augments temporal-difference learning with a self-supervised multi-term ranking loss to enforce structured action ordering. By learning relative action preferences rather than uniformly penalizing unseen actions, RankQ shapes the Q-function such that action gradients are directed toward higher-quality behaviors. Across sparse-reward D4RL benchmarks, RankQ achieves competitive overall performance against seven baselines. In vision-based robot learning, RankQ enables effective offline-to-online fine-tuning of a pretrained vision-language-action (VLA) model in a low-data regime, achieving an average simulation success rate 38.2 percentage points higher than the next best method. In a high-data setting, RankQ improves simulation performance by 13.7 percentage points over the next best method and demonstrates strong sim-to-real transfer, increasing real-world cube stacking success from 43.1% to 88.9% relative to the VLA's initial performance.
XQCfD: Accelerating Fast Actor-Critic Algorithms with Prior Data and Prior Policies
For reinforcement learning in the real world online exploration is expensive A common practice in robotic reinforcement learning is to incorporate additional data to improve sample efficiency Expert demonstration data is often crucial for solving hard exploration tasks with sparse rewards While prior data is used to augment experience and pretrain models we show that the design of existing algorithms fails to achieve the sample efficiency that is possible in this setting due to a failure to use pretrained policies effectively We propose XQCfD which extends the sample-efficient XQC actor-critic to learn from demonstrations using augmented replay buffers pretrained policies and stationary policy architectures designed to avoid rapidly unlearning the strong initial policy like prior works We show our stationary network architecture enables policy improvement out-of-distribution better than standard network architectures due to its higher entropy predictions XQCfD achieves state of the art performance across a range of complex manipulation tasks with sparse rewards from the popular Adroit Robomimic and MimicGen benchmarks -- notably with a low update-to-data ratio and no ensemble networks
Active Embodiment Identification with Reinforcement Learning for Legged Robots
We present an active embodiment identification method for legged robots that jointly learns information-seeking behavior and explicit embodiment prediction. Using a history-augmented URMA architecture, the method infers joint-level and global embodiment parameters through interaction with the environment in simulation across different morphologies.
When Life Gives You BC, Make Q-functions: Extracting Q-values from Behavior Cloning for On-Robot Reinforcement Learning
Behavior Cloning (BC) has emerged as a highly effective paradigm for robot learning. However, BC lacks a self-guided mechanism for online improvement after demonstrations have been collected. Existing offline-to-online learning methods often cause policies to replace previously learned good actions due to a distribution mismatch between offline data and online learning. In this work, we propose Q2RL, Q-Estimation and Q-Gating from BC for Reinforcement Learning, an algorithm for efficient offline-to-online learning. Our method consists of two parts: (1) Q-Estimation extracts a Q-function from a BC policy using a few interaction steps with the environment, followed by online RL with (2) Q-Gating, which switches between BC and RL policy actions based on their respective Q-values to collect samples for RL policy training. Across manipulation tasks from D4RL and robomimic benchmarks, Q2RL outperforms SOTA offline-to-online learning baselines on success rate and time to convergence. Q2RL is efficient enough to be applied in an on-robot RL setting, learning robust policies for contact-rich and high precision manipulation tasks such as pipe assembly and kitting, in 1-2 hours of online interaction, achieving success rates of up to 100% and up to 3.75x improvement against the original BC policy. Code and video are available at https://pages.rai-inst.com/q2rl_website/
LineRides: Line-Guided Reinforcement Learning for Bicycle Robot Stunts
Designing reward functions for agile robotic maneuvers in reinforcement learning remains difficult, and demonstration-based approaches often require reference motions that are unavailable for novel platforms or extreme stunts. We present LineRides, a line-guided learning framework that enables a custom bicycle robot to acquire diverse, commandable stunt behaviors from a user-provided spatial guideline and sparse key-orientations, without demonstrations or explicit timing. LineRides handles physically infeasible guidelines using a tracking margin that permits controlled deviation, resolves temporal ambiguity by measuring progress via traveled distance along the guideline, and disambiguates motion details through position- and sequence-based key-orientations. We evaluate LineRides on the Ultra Mobility Vehicle (UMV) and show that the policy trained with our methods supports seamless transitions between normal driving and stunt execution, enabling five distinct stunts on command: MiniHop, LargeHop, ThreePointTurn, Backflip, and DriftTurn.
SOAR: Real-Time Joint Optimization of Order Allocation and Robot Scheduling in Robotic Mobile Fulfillment Systems
Robotic Mobile Fulfillment Systems (RMFS) rely on mobile robots for automated inventory transportation, coordinating order allocation and robot scheduling to enhance warehousing efficiency. However, optimizing RMFS is challenging due to strict real-time constraints and the strong coupling of multi-phase decisions. Existing methods either decompose the problem into isolated sub-tasks to guarantee responsiveness at the cost of global optimality, or rely on computationally expensive global optimization models that are unsuitable for dynamic industrial environments. To bridge this gap, we propose SOAR, a unified Deep Reinforcement Learning framework for real-time joint optimization. SOAR transforms order allocation and robot scheduling into a unified process by utilizing soft order allocations as observations. We formulate this as an Event-Driven Markov Decision Process, enabling the agent to perform simultaneous scheduling in response to asynchronous system events. Technically, we employ a Heterogeneous Graph Transformer to encode the warehouse state and integrate phased domain knowledge. Additionally, we incorporate a reward shaping strategy to address sparse feedback in long-horizon tasks. Extensive experiments on synthetic and real-world industrial datasets, in collaboration with Geekplus, demonstrate that SOAR reduces global makespan by 7.5% and average order completion time by 15.4% with sub-100ms latency. Furthermore, sim-to-real deployment confirms its practical viability and significant performance gains in production environments. The code is available at https://github.com/200815147/SOAR.