Rubric-Based RL
RL: Reinforcement Learning
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Reinforcement learning with verifiable rewards (RLVR) has driven substantial progress in domains where task outcomes can be reliably evaluated, but long-horizon interaction remains challenging due to sparse terminal feedback and difficult credit assignment. Process rewards provide denser supervision, yet the capabilities most relevant for training can change as the policy evolves: a behavior that is easy to evaluate or frequently deficient need not be the bottleneck currently limiting task success. We introduce RewardWeaver, a self-evolving reward adaptation framework for language agents in long-horizon interaction. RewardWeaver maintains a validated capability space in which the semantics of admitted Rubrics remain fixed, and closes the loop between policy optimization, task evaluation, failure attribution, and reward adaptation. After each training stage, it performs outcome-grounded backward attribution on low-outcome trajectories, aggregates recurrent and policy-controlled capability bottlenecks, and dynamically selects the corresponding process rewards for the next stage. Recurrent failures not covered by the existing capability space trigger a separate, controlled expansion procedure. We evaluate REWARDWEAVER on SOTOPIA, Amazon?HistoryPrice, and a newly constructed Sales Benchmark. Across social interaction, bilateral bargaining, and domain-specific sales, REWARDWEAVER establishes new state-of-the-art (SOTA) results. Ablations further demonstrate the importance of dynamic reward allocation, failure-grounded attribution, and stable semantics for admitted capabilities.
EnGRICH: Enhancing Generative Reward Modeling with Critiques from Humans
Generative reward models (GRMs) are important for LLM optimization. Unlike scalar reward models, GRMs generate natural-language critiques alongside preference judgments, providing finer-grained evaluation signals. Their effectiveness depends heavily on critique reliability. However, existing GRM training typically uses final preference correctness as outcome supervision. Because the preference outcome space is highly constrained, unreliable critiques can still yield correct outcomes and thus be reinforced. Recent work leverages human critiques for process supervision, but such critiques are scarce and are often reduced to scalar rewards, leaving their fine-grained evaluative information underutilized. We argue that evaluative criteria learned from human critiques can be generalized to broader outcome-only preference data. To this end, we propose \textbf{EnGRICH}, a GRM training framework that pairs the GRM with a training-time MetaCritic learned from a small set of human critiques. MetaCritic constructs response-specific rubrics and uses them to evaluate the evidence coverage and correctness of generated critiques. The resulting signals provide both process rewards for fine-grained credit assignment and structured guidance for exploring better critiques. During GRM training, MetaCritic is further optimized to generalize human-grounded evaluative criteria to outcome-only data. At inference, the trained GRM operates independently. Experiments across seven reward-model benchmarks show that EnGRICH consistently improves over competitive baselines, while further analyses validate the effectiveness of its core mechanisms.
RubricArmor: Adversarial Evolution Improves LLM-Based Rubric Generation
Rubric-based reinforcement learning (RL) provides interpretable rewards for aligning large language models (LLMs) by evaluating responses against query-specific evaluation criteria. To construct rubrics at scale, a straightforward approach to LLM-based rubric generation is to prompt an LLM to generate a rubric directly from the query. However, rubrics directly generated by LLMs are vulnerable to reward hacking, since omitted or underspecified criteria allow the policy to obtain high rubric rewards with low-quality responses. Existing LLM-based rubric generation methods improve the granularity and coverage of the generated criteria but do not proactively guard against reward hacking. To address this limitation, we propose RubricArmor, an adversarial framework that exposes and mitigates potential reward hacking at the rubric generation stage before it occurs in subsequent RL. Specifically, RubricArmor performs adversarial evolution, in which an attack step and a repair step alternate over multiple rounds. The attack step simulates the reward hacking of the policy by constructing adversarial responses that satisfy the current rubric but fail to properly complete the task. The repair step then revises the rubric to detect the response defects exposed by the attack step while preserving other valid criteria. Extensive experiments demonstrate that RubricArmor outperforms competitive rubric generation baselines and translates into more effective downstream rubric-based RL.
Rubric-Based Optimization for Text-to-Music Generation
Post-training text-to-music generation requires reward signals that capture multiple aspects of musical quality beyond what any single automatic metric can measure. We study structured, rubric-based rewards from pretrained audio-language models (ALMs) as training signals for both autoregressive and diffusion-based music generators. An ALM scores each generated clip against the rubric; we rank candidates generated for the same text prompt by their scores and convert these rankings into preference pairs for DPO on both MusicGen-small and ACE-Step v1, and additionally use the rubric scores directly as scalar rewards for DiffusionNFT on ACE-Step v1. On MusicCaps, rubric-based optimization improves CLAP, SongEval, and Audiobox-Aesthetics simultaneously, with the strongest gains obtained by DiffusionNFT on ACE-Step. By contrast, on MusicGen-small, building preferences from any one of these automatic evaluators produces clear cross-metric trade-offs: the targeted evaluator improves while other independent evaluators deteriorate. We further study tempo, key, and instrumentation, where precise objective rewards are available. Directly optimizing these specialized rewards reliably improves the target attributes, whereas ALM rubrics provide only partial transfer for tempo and instrumentation and no measurable improvement for key. Together, these results suggest a practical division of labor: ALM rubrics are effective for broad perceptual qualities that are difficult to formalize, while specialized objective rewards remain preferable when reliable measurements are available.
RISED: RubrIcs for agentic multi-environment Selection and sElf-Distillation
Training a single LLM agent jointly across diverse interactive environments has attracted increasing attention as a route to generalist agents. Existing curriculum and data-selection strategies often allocate training at the environment level or prioritize local reward-based signals, without explicitly considering relationships between current rollouts across environments for prompt-group selection. Meanwhile, as environments are learned at different rates, all-failure and all-success rollout groups can coexist within a batch, leaving those data without group-relative reward signals. Both challenges highlight limitations of relying solely on scalar rewards in multi-environment RL: they provide limited information about cross-environment relationships and no within-group reward contrast when rewards are identical. This motivates richer textual feedback, such as rubrics describing rollout behaviours, to guide learning. Beyond rubrics' usage as reward, we repurpose rubrics to guide both online data selection and policy supervision. An LLM judge tags each rollout using a predefined rubric vocabulary shared across environments. The resulting profiles guide the selection of data that aligns with the overall behavioural composition of the mixed-environment batch while limiting overlap with already-selected data. Available positive rubrics (describing desired behaviours) provide privileged context for an on-policy self-distillation teacher, supplying additional token-level supervision, while negative rubrics (describing undesired behaviours) guide subsequent rollout generation away from recurring failure modes. Together, these components form RISED. Across model backbones, RISED achieves the highest mean pass rate across environments and ranks first or second in every individual environment. Rubric-based analysis of RISED can further characterize the behavioural changes accompanying these gains.
MatrixReward: Reward from Rubric Matrix for Open-Ended Generation
Open-ended query generation lacks standard answers, thus necessitating an effective reward mechanism. Pointwise scoring rubrics provide limited information about the relative quality of sample answers under the same prompt; merging multiple rubric judgments into a single score may also mask the differences between these answers. We propose MatrixReward, which constructs rewards from a rollout-by-rubric win-rate matrix obtained by comparing every pair of sampled responses under each rubric. The spread of each matrix column captures how strongly that rubric distinguishes the current rollouts, while correlations between columns reveal rubric repetition; together, these statistics yield data-dependent rubric weights. We combine these weights with the prior weights of rubrics. After column normalization and weighting, the observed per-rubric maxima and minima define positive and negative ideal profiles. Each rollout's distances to these two ideals determine its relative-closeness quality reward. Evaluated using Qwen3-8B on four open-ended query-answering benchmarks, MatrixReward achieves an average score of 63.02, outperforming the strongest baseline by approximately 2.0%. These results support the idea that matrices derived from relative comparisons can be used to construct rewards more reasonably for open-ended generative reinforcement learning.
Scoring Higher, Answering Worse: Mitigating Reward Hacking in Rubric-Based RL via Protocol-Level Rubrics
Rubric-based reinforcement learning (Rubric-RL) trains language models where no verifier exists. A judge checks each criterion of a rubric, and the verdicts are aggregated into a reward, most often by a weighted sum. We show that this additive aggregation is the weak point. Under a sum, criteria compensate for one another: a policy that misses the one decision that matters can buy the points back with advice nobody asked for. On clinical consultation, such a policy scores higher and answers worse. Rubric coverage rises while appropriateness on held-out physician criteria falls below the untrained model. The medical criteria are not to blame. Grouped so that they must hold together, the same criteria, unchanged to the word, recover a third of the loss; shorter answers recover almost none. We therefore propose Protocol-level Rubrics (ProRubric), which keeps what the criteria ask for and changes how they are aggregated. It groups a checklist into a few protocol-level dimensions. A dimension counts only when all of its criteria hold and its failure clause does not fire. The grouping is done once, offline, and leaves the optimizer unchanged. ProRubric raises appropriateness by 10.8 points without losing coverage and has the best seven-benchmark average at both scales. Reward validity is set not only by what a rubric verifies, but by how it aggregates. Code is available at https://github.com/Estrellajer/ProRubric
Momentum-Coupled Rubric Adaptation for Detailed Image Captioning
Detailed image captioning requires accurate and comprehensive descriptions of fine-grained visual content, yet caption quality spans factual accuracy, information coverage, and clarity. Compared with conventional methods that rely mainly on high-quality supervision or holistic rewards, rubric-based reinforcement learning decomposes these requirements into explicit criteria and provides targeted, structured feedback. However, existing methods often use separate models for caption generation, rubric construction, and judging, which may lead to inconsistent interpretations across roles. Some dynamic rubric methods alternate updates between the caption policy and rubric generator while keeping the judge fixed, but staged optimization may still leave rubric construction and judging out of step with policy optimization. We propose MoCo Rubric, a two-stage framework that coordinates these roles. First, role-conditioned, shared-parameter multi-task supervised fine-tuning equips a single vision--language model to serve as the Caption Policy, Rubric Generator, and Rubric Judge. Then, the Generator constructs rubrics online from captions sampled by the current Policy, reference captions, and image evidence. The Judge provides rubric-based rewards, and only the Policy receives GRPO updates. As Policy updates change the candidates being evaluated, we use an exponential moving average of the Policy parameters to update one momentum model shared by the Generator and Judge. This gradual transfer lets both rubric roles track Policy updates without separate RL optimization while smoothing parameter changes that could disrupt their rubric capabilities under direct synchronization. Across five captioning benchmarks, MoCo Rubric achieves an average pairwise win rate of 72.83%, the best mean rank in blind ranking, and the highest average score in caption-based question answering.
Rubric Rewards from Item Response Theory
Many language tasks have no single answer that can be checked automatically. Rubrics provide criteria for judging responses to these tasks. For reinforcement learning, the resulting verdicts must be combined into a scalar reward. A common approach sums the points assigned to satisfied criteria. Distinct verdict patterns can thus receive the same reward, and the fixed points encode how much each criterion should count, not how strongly its verdict distinguishes the current rollouts. Beyond this aggregation problem, judging the full rubric needs more judge requests as the criterion count grows. To address these limitations, Rubric Response Theory (RRT) measures quality and selects criteria when rubric criteria are monotone indicators of a shared target. Rather than adding assigned points, RRT uses a two parameter item response model that treats the verdict pattern as evidence about scalar quality specific to the rubric. Under this model, its likelihood score maximizes the local signal-to-noise ratio for quality. Its Response Parameter Network (RPN) reads the prompt and criterion text to predict criterion difficulty and discrimination. As the policy distribution changes during training, RRT uses online expectation maximization to update the RPN from current rollout verdicts. With Qwen3.5-4B as the policy, RRT's macro criterion score across Medical, Science, Rubrics as Rewards Science, and RubricBench is 1.7 points above that of group relative policy optimization (GRPO). On hard and very hard criteria in Medical and Science, RRT gains 2.8 to 5.6 points over GRPO. At half the criterion budget, adaptive Fisher selection with a frozen RPN keeps the macro criterion score across four datasets within 0.1 points of GRPO with full judging. These results show RRT can reduce judge requests while remaining competitive with GRPO.
ARISE: Adapting to Evolving Capability Gaps in Agentic Reinforcement Learning
As a long-horizon agent improves through experience, previously observed weaknesses may recede while new limitations emerge, continually changing what it still needs to learn. Yet the learning process often remains tied to a static view of these needs: fixed behavioral criteria and training priorities can become misaligned with evolving agent capabilities, while sparse task-level feedback makes such misalignment more difficult to detect. Even when capability gaps are identified, rollouts from the current policy may repeatedly reproduce the same failures rather than explore better alternatives. To address this, we introduce Adaptive Rubric-Skill Co-Evolution (ARISE), a reinforcement learning framework that uses rollout evidence to continually adapt evaluation criteria, exploration guidance, and training priorities. Rubrics evolve to reward partial behavioral progress, while their paired skills are refined and selectively activated to guide exploration toward unresolved weaknesses. Alongside this co-evolution, capability-based adaptive sampling prioritizes tasks that target behaviors needing further improvement. Experiments on two challenging long-horizon agent benchmarks, SkillsBench and Terminal-Bench, demonstrate that ARISE successfully enhances both overall task performance and training efficiency. The project page is at https://foundation-model-research.github.io/ARISE .
SkillRubric: Co-Evolving Actor Guidance and Evaluator Rubrics for Multimodal Agents
Recent work incorporates reusable skills distilled from past interactions into multimodal agent training, providing procedural guidance for long-horizon planning and tool use. However, policy optimization in these methods remains driven primarily by sparse outcome rewards, providing little supervision for intermediate decisions. Rubric-based rewards address this limitation through explicit intermediate criteria, but reliable rubrics are difficult to construct at scale and often disconnected from the procedure followed by the actor. We observe that a well-structured skill naturally specifies both how to act and what successful execution should achieve. Based on this insight, we introduce SkillRubric, which represents each skill through aligned actor-facing guidance and an evaluator-facing rubric. A multimodal verifier evaluates skill-defined goals using screenshots and tool outputs, assigning completion and progress rewards to the responsible turns. We further introduce an alternating co-evolution scheme that validates guidance revisions through paired rollouts under a frozen policy and rubric revisions offline under fixed guidance. Experiments across diverse multimodal agent benchmarks demonstrate consistent performance gains, while controlled paired rollouts further show that evolved skills provide more effective guidance for planning and tool use than their preceding versions.
Dr.Credit: Rubric-Grounded Process Credit Assignment for Deep Research Agents
Rubric-based tasks are increasingly addressed through reinforcement learning (RL), with rubric scores used as training rewards. However, these rewards typically supervise final answers without distinguishing the contributions of intermediate decisions. Many existing credit assignment methods rely on ground-truth answers to define process rewards, limiting their applicability to open-ended tasks without canonical solutions. To address this limitation, the proposed rubric-grounded credit uses task requirements as a shared reference for final answer evaluation and process supervision. The information returned by tools is assessed for the additional support it provides toward satisfying each rubric relative to that rubric's history of accepted support. By referencing these histories, credit distinguishes new support from evidence already present in the trajectory while recognizing partial support for each rubric. Dr.Credit uses rubric-grounded credit to supervise intermediate tool turns in an RL framework for deep research agents. The resulting process advantages are combined with GRPO outcome advantages to guide research decisions while retaining supervision of final-report quality. Evaluations on four in-domain and out-of-domain benchmarks show that Dr.Credit outperforms the evaluated open deep research baselines on every primary metric and submetric. Meanwhile, with an 8B-parameter backbone, the trained agent achieves average performance competitive with the evaluated frontier proprietary models. Further analyses suggest more efficient evidence acquisition and higher-quality reports under limited research-turn budgets, motivating the extension of rubric-grounded process supervision to a broader range of rubric-based tasks.
Evolving Support Priorities in Empathetic Reinforcement Learning
We identify a fundamental mismatch in empathetic reinforcement learning: support priorities evolve with the dialogue state, yet existing methods typically optimize predefined reward specifications that remain fixed across turns. To model these evolving support priorities, we organize empathetic support along cognitive, affective, and proactive empathy, and propose Context-Adaptive Rubric Evolution (CARE). At each turn, CARE generates a context-adaptive rubric by adjusting both the weights of these three empathy dimensions and their fine-grained evaluation criteria. The rubric generator is trained with turn-level rubric supervision and human preference data through supervised fine-tuning followed by preference-based reinforcement learning, and then serves as an adaptive reward interface for online empathetic RL. Integrated with both RLVER and MICA, CARE achieves state-of-the-art performance across SentientBench, EQBench3, and EMPA under three independent LLM judges. Notably, on EMPA, CARE improves EPM-Idx over the strongest baseline by at least 13 points under all three judges, including an increase from 28.11 to 83.54 under Gemini-2.5-Pro. Further analyses show that learned rubric priorities systematically vary across dialogue stages and user emotions, demonstrating that CARE adapts what is rewarded as support needs evolve.
AdaTutoRank: Learning to Rerank Document Sets via Adaptive Tutoring Optimization for RAG and Deep Research
Document rerankers determine what evidence reaches the downstream model in RAG and deep research, yet mainstream rerankers select by relevance matching, and individually relevant documents rarely constitute the complete, complementary, non-redundant set a complex information need demands. Prior work rewards a set by its aggregate rubric score, shifting the objective from ranking documents to composing sets. Yet that score is one scalar shared by every document in the set, so the supervision is sparse: a redundant document is rewarded with the rest whenever the set scores well, and a decisive one penalized with the rest whenever it does not; credit assignment leaves contributors indistinguishable from free riders. On-policy distillation could densify this supervision, but existing methods give every rollout the same fixed guidance, too prescriptive for strong rollouts and too abstract for weak ones. We therefore propose AdaTutoRank, a setwise reranker trained with Adaptive Tutoring Optimization (ATO) under a three-level hierarchy of nine rubric dimensions, which supplies silver labels for the cold start, rewards for reinforcement learning, and hints for distillation. ATO draws three hint forms of increasing specificity from the policy's own frozen snapshot: the rubrics alone, a self-selector's sibling-set chosen under rubrics, and a self-reflector's reflection contrasting the rollout with that sibling-set; each rollout receives the form matched to its quality. Re-scoring that rollout under the hint-conditioned frozen teacher and the hint-free snapshot distills the hint's effect into a token-level advantage that complements the group-relative outcome advantage. Across ten benchmarks spanning RAG, deep research, and setwise evaluation, AdaTutoRank attains the best overall performance while issuing fewer retrieval calls.
DCRL: Decoupling and Coupling Reinforcement Learning via Policy-Reward Manifold Alignment
Reinforcement learning (RL) has emerged as a key paradigm for improving the reasoning capabilities of large language models (LLMs). However, existing reward systems, such as rule-based and reward-model-based, often exhibit issues such as unstable optimization and reward hacking. In this work, we revisit the general reasoning of LLMs from a geometric perspective, conceptualizing it as a coupled manifold composed of three interdependent sub-manifolds: logical deduction, evaluation, and representation. Based on this perspective, response generation in RL can be interpreted as a decoupling process from the evaluation manifold, while reward estimation corresponds to a decoupling process from the logical deduction manifold. The limitations of rule-based and reward-model RL systems can be geometrically interpreted as the mismatch of policy-reward manifolds during RL process. To address the aforementioned misalignment, we propose Decoupling and Coupling Reinforcement Learning (DCRL) framework, which incorporates two key components: (1) a syllogistic logic-based prompt evolution mechanism that dynamically refines reward rubrics to enhance the expressiveness of the reward manifold; and (2) a policy-reward re-coupling mechanism that jointly updates the reward and policy models, ensuring consistent evaluation and mitigating manifold mismatch during training. Theoretical analysis and extensive experiments across multiple reasoning domains demonstrate that DCRL consistently outperforms both rule-based and reward-model baselines. Notably, a Qwen3-4B model trained under DCRL surpasses a Qwen3-32B baseline and approaches the performance of a Qwen3-235B model, highlighting superior effectiveness and generalization in RL.
Fathom-Vaidya: Advancing Medical Reasoning with Rubric-Based Rewards
Deploying Large Language Models (LLMs) in healthcare requires robust performance across two complementary dimensions - diagnostic reasoning: the convergent, evidence-driven task of inferring a patient's condition from clinical data to produce a diagnosis, and clinical healthcare reasoning: the broader, navigational judgment required to communicate, plan, and adapt across multi-turn clinical interactions where a single correct answer may not exist. Recent benchmarks such as HealthBench and MedXpertQA reveal persistent weaknesses in both areas, exposing failures in complex diagnostic scenarios and limitations in contextual, patient-centered dialogue. We introduce a sequential training framework that targets these facets using synthetic data and rubric-based reinforcement learning. First, we improve diagnostic reasoning using MedBullets-derived questions with rule- and rubric-guided Reinforcement Learning (RL). We then shift to clinical reasoning by generating 5.3k synthetic multi-turn scenarios, each paired with multi-dimensional rubrics to comprehensively assess the response. This approach yields over 10% improvement on MedXpertQA, and our 30B model achieves 50.1% accuracy on HealthBench-Hard, surpassing proprietary baselines including GPT-5 (thinking). Our results show that targeted synthetic datasets and rubric-based training can systematically improve both diagnostic and interactive clinical reasoning in medical LLMs.
RLVR: Reinforcement Learning with Verifiable Rubric-based Ranking
Reinforcement Learning with Verifiable Rewards (RLVR) is expanding from tasks with well-defined correctness signals, such as mathematics and code, toward multifaceted quality requirements specified by multi-dimensional rubrics. Since policy optimization consumes one scalar per rollout, rubric-based pipelines must map multiple criterion scores into a scalar reward. This aggregation is often treated as score scaling, but it implicitly determines how quality dimensions trade off during training. The prevailing practice, normalizing each criterion and taking a linear combination, assumes that cardinal score differences are comparable across criteria and that gains on one criterion compensate for failures on another; both assumptions are unreliable when criteria are semantically heterogeneous. We propose Reinforcement Learning with Verifiable Rubric-based Ranking (RLVR), a verifiable ranking paradigm for rubric-based RLVR. For each criterion, RLVR converts rubric scores into criterion-specific within-group ordinal outcomes, recovers a latent utility from the resulting comparison matrix, and merges these utilities into one training signal. By retaining only within-group ordering and discarding raw score magnitudes, RLVR avoids calibrating heterogeneous rubric scales. It further supports objective-preserving attribute adjustment: auxiliary attributes that correlate with observed rankings but are not training objectives can enter the estimation without expanding the rubric or rewarding them directly. Across three model scales and 16 benchmarks, RLVR consistently outperforms representative rubric-based baselines, achieving the best overall performance on most benchmarks at every scale. Analysis shows it controls systematic effects tied to reasoning efficiency and response formatting while preserving the quality objective.
RewardVerse: Rubric-Guided Policy Optimization for Video Reward Modeling
Reinforcement learning (RL) is vital for optimizing video generation models, with a robust reward model (RM) serving as the cornerstone. However, existing video reward models often produce unstable scalar scores because they directly map complex, subjective video quality into a single score without explicit evaluation criteria. This leads to scalar drift, where the scoring scale collapses or shifts across different prompts, making the reward unreliable for RL. Drawing inspiration from professional human annotation engineering, we address this problem with RewardVerse, a rubric-based video reward framework that introduces a dynamic rubric as an intermediate representation between the evaluation query and the scorer. Instead of unconstrained direct scoring, RewardVerse first generates explicit evaluation criteria and then performs rubric-guided scoring, providing a stable semantic anchor that mitigates scalar drift. To efficiently optimize this collaborative pipeline, we propose Rubric-Guided Policy Optimization (RGPO), a two-stage training algorithm. RGPO first warms up the scorer using self-evolving seed rubrics and then jointly optimizes the rubric generator to produce query-adaptive evaluation criteria while continuously aligning the scorer with human ratings. Extensive experiments on the 16-dimensional EvalVerse benchmark and external datasets demonstrate that RewardVerse mitigates scalar drift, achieves state-of-the-art performance on both pointwise and pairwise evaluation, and provides a robust and interpretable reward signal for RL in video generation.
ImpossibleRubrics: Stress-Testing Generated Rubrics as Reward Signals
Language model-generated rubrics are increasingly used as reward signals for rubric-based reinforcement learning, LLM-as-a-judge evaluation, and automated grading. Such rubrics are reliable only if they reward honest answers over adversarial answers optimized to exploit them. Yet their robustness to such optimization remains poorly understood. We isolate the hardest regime: impossible tasks, where the prompt pressures the model toward an unsupported conclusion, so the only honest response is to acknowledge the impossibility. We introduce ImpossibleRubrics, a benchmark of 169 impossible tasks spanning six impossibility categories, each paired with a verifiable oracle certificate specifying what an honest answer may and may not claim, together with 48 answerable controls. Rather than providing fixed rubrics, ImpossibleRubrics provides task environments and certificates, allowing rubrics to be generated downstream and then adversarially tested for whether they reward certificate-violating answers. Eleven generators are exploited 8--26% of the time on the unbiased 150-of-169 environment cut; on a deliberately selected stress cut the strongest generator we measured is still exploited 36% while a certificate-faithful rubric is exploited 0%, so what we measure is a rubric-quality gap, not task impossibility. One result runs against intuition. A single generic rubric ("be decisive, penalize hedging") used unchanged for every task is exploited 64% of the time, and seven of the eleven generators are exploited more often than that while writing a rubric tailored to each one. The tailored criteria appear to tell an attacker which claim to fabricate. The problem is not that rubrics are vague; it is that they are specific about the wrong things.
EvoRS: On-Policy Self-Evolution of Reward Systems for Open-Ended Reinforcement Learning
Open-ended reinforcement learning often relies on rubric-based rewards for tasks without directly verifiable answers. Yet the policy and reward system form a dynamic feedback loop: as the policy optimizes the current reward, an initially useful reward system may become unreliable due to reward hacking or reduced response discriminability. The reward system should therefore evolve rather than remain fixed during training. Existing dynamic-rubric methods adapt evaluation criteria, but reward failures can also arise from scoring mechanisms or signal composition. We introduce EvoRS, a self-evolving RL framework that evolves the reward system from on-policy experience, representing it as an executable Reward-DAG. Specifically, an agentic designer updates this system from on-policy rollouts and reward traces to maintain train-time reliability. Across writing and roleplay, EvoRS achieves the best quality under all three judges, outperforming the policy by and points, respectively, while reducing reward hacking and coverage failures and preserving reward informativeness. Ablations confirm that a comprehensive fixed reward system cannot remain reliable in open-ended tasks and must evolve throughout training.
DRACO: Fine-Grained Credit Assignment with Dynamic Rubrics for Long-Horizon Agent Training
Reinforcement Learning from Verifiable Rewards works well when a task has a programmatic checker, but most long-horizon agent domains have none. We work in the outcome-blind setting, where ground-truth success signals are not available. Multi-criteria rubrics are a popular way to supply such a reward; they are scored once per trajectory, but a single scalar is a poor signal across tens of steps. We propose DRACO: Distributing Rubric-based Advantage for Credit Optimization. It generates rubrics dynamically during training to track the policy's evolving capability, scores those rubrics once per completed trajectory, and redistributes that judgment over the steps responsible for annotated rubrics to produce differentiated per-step advantages in GRPO. The redistribution is closed-form and does not introduce any trained attribution module. On AppWorld, DRACO gains 15.9 points over the base model and 5.3 points over GRPO trained with a sparse ground-truth reward, despite not using any verifiers itself. On out-of-domain Tau-Bench, it gains 5.3 points over the base model even without a frontier judge, beating both ground-truth-reward training and other rubric-based training settings. The code for DRACO is available at https://github.com/IBM/draco.
ARISE-RL: Agentic Rubric-Grounded Iterative Self-Evolution with Reinforcement Learning
Training open-ended agents via reinforcement learning (RL) is hindered by the lack of verifiable gold answers and scalable rubrics. Moreover, even near the model's capability boundary, long-horizon open-ended agentic tasks often yield brittle and unstable rewards, resulting in weak or noisy rollout contrast that obscures fine-grained optimization signals for group-based policy learning. To address these challenges, we propose ARISE-RL, a novel full-cycle self-evolution framework that couples a task/rubric Generator and a reasoning Solver through rubric-mediated co-evolution. The Generator grounds tool-related rubric criteria in real tool observations and is rewarded for producing valid, intermediate-difficulty tasks aligned with the Solver's evolving capability boundary. The Solver, in turn, learns from fine-grained rubric satisfaction signals through multi-step reasoning and tool use. We further introduce Reward-Gated Self-Evolution Distillation (RG-SED), which selectively distills a memory-augmented variant of the same policy back into itself only when the memory yields empirical reward improvement, thereby reducing distribution mismatch and avoiding blind imitation of noisy guidance. Finally, to support rigorous evaluation, we present ECR-Bench, an expert-calibrated rubric benchmark suite covering single-tool deep research and multi-tool travel planning. Extensive experiments demonstrate that ARISE-RL consistently achieves robust and stable overall state-of-the-art performance across all evaluated benchmarks.
CARE: Contrastive Anchor-based Rubric Evolution for Large Language Model Post-Training
Rubric-based reinforcement learning decomposes open-ended instructions into prompt-specific, flexible rubrics, making it better suited than reinforcement learning with verifiable rewards for post-training LLMs on open-ended tasks. However, static rubrics are inevitably hacked as the policy evolves, and existing dynamic approaches introduce new problems: undirected rubric extraction, unreliable hack detection, and unbounded rubric proliferation. We propose (ontrastive nchor-based ubric volution), which grounds every rubric evolution step in a high-quality anchor response generated by a frontier model conditioned on the prompt and its rubrics. At each training step, CARE contrasts the highest-scoring rollout against the anchor, enabling two complementary mechanisms: an Adaptive branch that reactively repairs reward misspecification; and a Chase branch that proactively converts frontier-level quality gaps into sharper rubrics. Together, the two branches ---the precise region where reward over-optimization mostly originates. Experiments on WildChecklist-9K with Qwen2.5-7B-Base and Qwen2.5-7B-Instruct show that CARE achieves state-of-the-art performance on Arena-Hard-2.0, InfoBench, and FollowBench, and is the method whose win rate against GPT-4.1 anchor responses shows sustained improvement throughout 300 training steps; additional results on Llama-3.1-8B-Instruct and Qwen3-8B further indicate that CARE generalizes across model families.
PaperGym: Rubric-Centered Evolution for Research-Plan Generation
Research planning is the decisive capability of AI scientists. Yet a research plan admits no verifiable answer, so reinforcement learning lacks the environment it requires: tasks paired with a critic. Rubrics extracted from scientific papers can supply the critic. Existing pipelines, however, draw the question and the criteria from the same content, so the reward can be earned by paraphrase. The rubric is further compressed into a single scalar per rollout. We introduce PaperGym, a unified framework that turns each research paper into a complete training environment. PaperGym exploits the structure of a paper: the question is synthesized from the research goal and background, while the criteria are derived from the method and experiments. The criteria span methodological innovation and experimental design, and criterion leakage falls to 3.7%, versus 11.90% to 34.10% in existing datasets. Training uses the rubric twice: first as privileged context for OPSD's self-teacher, then as the reward for GRPO. Across Qwen3-1.7B/4B/8B, this schedule outperforms supervised fine-tuning, either stage alone, and the reverse ordering, improving five-benchmark averages by +5.6, +5.0, and +4.8 points. With the recipe held fixed, models trained on PaperGym-20k win 58.1% of three-way comparisons, against 28.2% for RubricHub Science. The trained Qwen3-8B reaches 73.48 on ResearchQA, above the far larger Kimi K2.6. We release the pipeline, the 20,000-instance corpus PaperGym-20k, and the benchmarks PaperGym-Innov and PaperGym-Design.
Small Language Models as Judges for Rubric-Based Reinforcement Learning
Rubric-based reinforcement learning extends RL beyond tasks with exact answers or rule-based verifiers by scoring responses against instance-specific criteria. However, this makes reward computation expensive: training requires repeated rubric judging, often with proprietary APIs or local generative LLM judges with 7B parameters or more. We study whether smaller language models can serve as efficient and reliable rubric-based judges. To make this question measurable, we construct PointRubric and RaR-Science-Static, two pointwise rubric-based evaluation datasets with instance-specific criteria and itemwise satisfaction labels. We compare three ways of extracting criterion-level judgments from small models: Generative verdicts, Yes/No Logprob margins, and Probe judges. Across both datasets, the Qwen3-1.7B Probe judge achieves the strongest criterion-level agreement among these methods, outperforming Generative and Logprob judges. Used as a GRPO reward model, it trains a policy from 0.232 to 0.643 on RaR-Science rubric score, compared with 0.594 for an 8B Generative judge baseline, while the baseline requires 10.7 more reward-judge time. Task and domain transfer experiments further suggest that Probe judges preserve criterion-level reward structure across settings.
GenRubric: Self-Evolving Rubric Generation for Scalable LLM Evaluation
Large language models are increasingly used as scalable evaluators for open-ended tasks. However, many LLM judges derive query-specific criteria during scoring, leaving the evaluation requirements insufficiently specified and their coverage difficult to audit. Query-specific rubrics make these requirements explicit, but expert-written rubrics are costly to construct, while existing automatic methods typically rely on inference-time refinement or external supervision. We introduce GenRubric, a self-evolving framework that improves rubric generation from unlabeled queries without requiring additional human annotations during self-evolution. Our approach is based on rubric-induced self-consistency: independently sampled rubrics for the same query provide partial views of its latent evaluation requirements, and a comprehensive rubric should induce a response that generalizes across these complementary evaluation views. We implement this principle through reinforcement learning, combining a cross-rubric comprehensiveness signal with group-level and criterion-level rewards for rubric quality. We train GenRubric models at 4B, 8B, and 14B scales across multiple domains. Experiments on human-annotated rubric benchmarks show that self-evolution improves the agreement between evaluations induced by generated rubrics and those induced by expert-written rubrics. The improvements further generalize to held-out domains, demonstrating the potential of self-evolving rubric generation for scalable and query-specific LLM evaluation. Code and models are publicly available at https://github.com/foggpoy/GenRubric.
Rubric-to-Code Credit Assignment for Reinforcement Learning
Interactive web application generation requires models to produce usable HTML, CSS, and JavaScript applications from natural language requests. Unlike conventional code generation, application quality depends on multiple user-facing functional requirements, each often tied to localized code regions such as event handlers, state updates, DOM fragments, or CSS selectors. Standard GRPO collapses these structured outcomes into a single sequence-level reward and applies the resulting advantage uniformly to all tokens, weakening credit assignment. We propose \textbf{Rubric-to-Code Credit Assignment} (RCCA), a reinforcement learning framework that converts rubric-level functional feedback into localized optimization signals over generated code. RCCA builds training tasks around explicit functional rubrics, uses a hierarchical reward to separate format, source-code, runtime, and functional failures, and aligns evaluator-generated textual attributions with responsible code spans and generated tokens. The resulting model, \textbf{Ling-RCCA-Flash}, scores 41.25 on MiniAppBench, improving Ling-3.0-Flash by 32.20 points and slightly surpassing Claude Opus 4.5. It also reaches 76.19 on ArtifactsBench, improving the SFT model by 4.48 points and establishing a new top score under the official ArtifactsBench leaderboard setting by surpassing the GPT-5 score by 3.64 points, suggesting transferable implementation-level gains.
A Survey on Rubric-Guided Reinforcement Learning for Language Models
Reinforcement learning from human feedback (RLHF) has become the dominant paradigm for aligning large language models (LLMs) with human preferences. However, traditional RLHF relies on scalar reward signals that lack interpretability and fail to capture the multifaceted nature of response quality. Rubric-guided reinforcement learning addresses these limitations by introducing structured, interpretable evaluation criteria, or rubrics, as the backbone of reward design, feedback generation, and policy optimization. In this survey, we introduce a Bayesian framework that defines constitutions as prior distributions over evaluation criteria and rubrics as conditional instantiations . Under this unified view, we present a taxonomy of rubric-guided RL along the prior-posterior axis, covering constitutional AI, instance-specific rubrics, process-level supervision, self-evolving rubrics, and their agentic and multimodal extensions. Furthermore, as rubrics are natural-language artifacts, we present a linguistic analysis of how granularity trade-offs, semantic drift, and linguistic reward hacking impact alignment reliability, identifying key open problems for future research.
An Empirical Study of Reward Specification and Benchmark Reliability in GRPO-based LLM Unlearning
Practical LLM unlearning is usually evaluated through two objectives: suppress target-specific knowledge and preserve non-target utility. In generative QA, this leaves a third behavior underspecified: when a target-adjacent prompt admits a broader answer without target-specific leakage, the model should answer at that level rather than leak, evade, or refuse. We study this specification problem in a controlled LoRA-GRPO RWKU setting, comparing four reward designs that span lexical suppression, anti-refusal shaping, rubric-based broad answering, and an explicit refusal contrast, with and without SFT warm-up. The experiments show that optimization success is not equivalent to behavioral unlearning: RWKU forget scores, held-out completion audits, and training dynamics can point to different conclusions. We trace these disagreements to reward-hacking endpoints, policy-support limits in GRPO, benchmark probes that miss endpoint changes, and a rubric reward that selects broad-topic answering with low semantic leakage under held-out evaluation.
Rubric Dropout: A Simple Way to Mitigate Reward Hacking in Rubric-as-Reward RL
Reinforcement learning against rubrics, lists of criteria graded by an LLM judge, has become a standard way to post-train language models on tasks with no deterministic answer. The rubric, however, is a fixed proxy for quality, never a complete description of it, and a policy trained against it long enough will learn to exploit the difference. We measure this directly. Training Qwen3-8B with Group Relative Policy Optimization (GRPO) on medical and science rubrics and grading out-of-distribution (OOD) benchmarks with both the training judge and a stronger gold judge, we find that the two scores diverge during training. The training judge's score keeps climbing while the gold judge's score peaks and then falls, by 3 points on HealthBench-Hard and by 22 points on ResearchQA. A judge with a fixed bias would shift the gold curve by a constant, not send it down while the training score rises, so the divergence is reward hacking, not judge noise. We propose Rubric Dropout, a one-line fix borrowed from neuron dropout. At every step, we randomly drop a subset of the rubric's criteria before computing the reward, so the policy never optimizes the same rubric twice. The dropped subset is shared across each rollout group, so GRPO's group-relative advantages stay comparable, and evaluation always uses the full rubric. Comparing no dropout against dropout at 30% and 50% on both benchmark pairs, dropout raises the OOD gold score at every matched checkpoint (+1 to +2 points on HealthBench-Hard, +6 to +7 points on ResearchQA), lowers the two hacking measures we track, and costs nothing in domain. Sweeping the dropout fraction shows a broad 30-50% sweet spot, while the natural alternative, reweighting criteria by how useful they are to training, performs worse than no intervention at all in our setting.