Sparse-View 3D Reconstruction

Latest papers 123

Oct 7, 2026cs.CV

DeltaSplat: Iterative Gaussian Refinement for Pose-Free Feed-Forward 3D Gaussian Splatting

Pose-free feed-forward 3D Gaussian Splatting (3DGS) reconstructs a scene from sparse, unposed images in a single network pass, removing the need for camera calibration and per-scene optimization. However, camera estimation errors propagate into the predicted Gaussians and compound the geometric and photometric inaccuracies of single-pass prediction. To correct these errors, we introduce DeltaSplat, a lightweight Gaussian refinement module for pose-free feed-forward 3DGS. It iteratively renders the current Gaussians at the input context views and predicts per-Gaussian updates from the resulting residuals. A 2D residual alone, however, underdetermines the 3D correction. DeltaSplat therefore conditions each update on per-pixel Plücker rays and rendered depth as a soft geometric prior. A dual-branch convolutional mixer efficiently encodes these inputs, and per-attribute heads decode the fused features into position, opacity, and color updates. The module adds only ~2.2% parameters to the backbone and remains fully feed-forward at inference. On DL3DV, DeltaSplat reaches 26.64 dB PSNR in the pose-free setting, improving its state-of-the-art backbone by 1.75 dB and surpassing even baselines supplied with ground-truth cameras; consistent gains hold across 6-24 views and all camera regimes.
Oct 7, 2026cs.CV

PPCAR-Net: Projection-Refined Parametric 3D Coronary Artery Reconstruction from Sparse X-ray Angiographic Views

Sparse-view 3D coronary reconstruction commonly relies on cross-view correspondence and triangulation, which are vulnerable to vessel overlap and foreshortening, or on volumetric prediction followed by vascular-graph extraction, which does not directly provide centrelines and radii. We introduce PPCAR-Net, a projection-refined parametric coronary artery reconstruction network that directly predicts a branch-structured centreline-and-radius representation without explicit point matching, triangulation, or an intermediate volume. Given a variable number of segmented views, a coarse predictor combines frozen VGGT features with learned branch queries to estimate branch presence, B-spline centreline trajectories, and dense radius profiles. Projection-guided geometry and radius refiners then sample local evidence from the input views and apply residual corrections learned with 3D supervision. We evaluate representation fidelity and sparse-view reconstruction quantitatively and qualitatively. On simulated angiographic masks generated from CT-derived coronary anatomy, PPCAR-Net produces better connected artery reconstructions and achieves strong centreline accuracy, particularly for RCA, while maintaining competitive volumetric overlap. Coarse-to-fine inference takes 121 ms, enabling real-time reconstruction.
Oct 6, 2026cs.CV

DensiTok: Making Feed-Forward 3D Gaussian Splatting See More Views Than It Is Given

Feed-forward 3D Gaussian Splatting (3DGS) reconstructs a scene in a single forward pass, replacing per-scene optimization with a network trained across many scenes. Its quality, however, degrades sharply as the number of input images drops. The bottleneck is upstream of the reconstruction heads: from a few unposed views, the internal representation they read carries no evidence for unobserved regions, leaving holes, floaters, and blur. The common remedy supplies that evidence as pixels, synthesizing extra views with an image or video generator and re-encoding them, which is costly and not 3D-consistent by construction. We instead densify the evidence itself. We present DensiTok, a plug-in module for pretrained feed-forward 3DGS models that densifies their internal geometry tokens directly, making a frozen backbone behave as though it had observed many more views than it was given. DensiTok compresses those tokens into a compact latent space, completes the latents of the unobserved viewpoints in a single flow-matching step conditioned on camera geometry, and decodes them back into tokens that the original reconstruction heads. The same module design can be integrated into different pretrained predictors while keeping each backbone and its reconstruction heads frozen. Completion in a low-dimensional latent space requires no image synthesis or additional encoder passes. Across three pretrained backbones and two benchmarks, DensiTok consistently improves sparse-view reconstruction and recovers much of the gap to dense-view reconstruction.
Oct 5, 2026cs.CV

Less Context, Better Geometry: Masked Geometric Encoder for Robust 3D Foundation Models

Recent progress in 3D foundation models has enabled rapid 3D reconstruction and camera calibration by leveraging learned 3D priors from vast amount of spatial data. However, the all-to-all global attention design leads to quadratic complexity and limits long-sequence inference; unconstrained cross-view interactions also can propagate unreliable evidence from occluded or visually similar but geometrically distant views. In this paper, We introduce a Masked Geometric Encoder (MGE), which promotes the learning of robust geometric representations under incomplete cross-view context. During training, MGE strategically drops frame tokens from global attention and distills from a pretrained full-context teacher model. This allows the model to learn an intrinsically richer per-frame representation while providing sufficient intermediate supervision to avoid performance degradation. Through extensive experiments, we show that MGE leads to much stronger performance under occlusion and doppelganger views while retaining high performance on standard benchmarks. Such a richer frame representation also leads to more effective token reduction during inference. To this end, we develop a novel Anchor-Guided Adaptive token merging technique that preserves representative anchor frames while jointly merging redundant tokens from the remaining views. Compared to other efficient inference approaches, we can achieve inference speedup while consistently maintaining higher reconstruction quality, particularly in limited-view settings.
Oct 5, 2026cs.CV

MoonGS: High-quality Representation of the Lunar Surface via Gaussian Splatting Using Robust Depth Features from Image Pairs

High-quality 3D reconstruction of lunar terrain from sparse rover images is indispensable for autonomous lunar exploration, but remains challenging because viewpoint overlap is insufficient, surface textures are weak, and data volume is limited. We propose MoonGS, the first feed-forward 3D Gaussian Splatting framework tailored to lunar scenes. Given only two input images, MoonGS predicts pixel-aligned Gaussian primitives in a single forward pass and renders photorealistic novel views without any per-scene optimization. MoonGS (i) adopts an adaptable backbone design that seamlessly integrates advanced vision foundation models to extract robust depth features; (ii) integrates semantic priors in two manners: merging semantic cues with visual features to refine Gaussian parameter estimation, and adopting a semantic ranking loss that regularizes background depth; and (iii) employs an entropy-guided heuristic resampling strategy to augment sparse observations by selecting the most informative distant viewpoints with negligible overhead. Experiments on the LuSNAR benchmark and our synthetic weak-texture MoonBlender dataset show that MoonGS surpasses state-of-the-art feed-forward NeRF/3DGS baselines by +4.9 dB PSNR, +0.29 SSIM, and 40% lower LPIPS while maintaining sub-second inference. Furthermore, we validate the broad applicability of our framework by demonstrating that it effectively leverages state-of-the-art backbones, including VGGT, to significantly boost performance. Qualitative evaluations on Chang'e mission imagery also show the best visual quality among compared methods, indicating robustness on real lunar data. The source code and dataset are publicly available at https://github.com/InRobots/MoonBlender.
Oct 5, 2026cs.CV

Local2Mesh: Spatially Localized Contour-to-Mesh for Left Ventricular Reconstruction from Sparse 2D Cardiac MRI

Three-dimensional (3D) left ventricular (LV) reconstruction from sparse cardiac magnetic resonance (CMR) imaging remains challenging due to inter-slice misalignment and insufficient local spatial information between slices. Global aggregation of contour features may obscure local contour-to-surface relationships. We propose Local2Mesh, a spatially localized contour-to-mesh framework that deforms a template mesh to reconstruct 3D LV geometry from sparse 2D contours without 3D mesh annotations. The framework introduces geometry-aware alignment to correct inter-slice misalignment and a plane-aware Local Router that routes contour features to template vertices using vertex-to-plane distances. Local and global contour features then jointly guide graph-based template deformation for 3D LV reconstruction. Experiments on two public datasets, M&Ms-2 and ACDC, demonstrate superior geometric reconstruction and functional estimation over existing methods. Zero-shot transfer from M&Ms-2 to ACDC demonstrates strong cross-dataset generalization. Reconstructed meshes also improve disease classification over sparse contours, supporting their utility for downstream cardiac analysis. These results demonstrate that combining geometry-aware alignment with local contour-to-vertex modeling improves LV reconstruction from sparse 2D contours and supports downstream cardiac analysis. The code is available at https://github.com/hwu918945-alt/loca2mesh.
Oct 1, 2026cs.CV

HierGF: Hierarchical Gaussian Fields via Geometry-perception Message Passing for Sparse-view 3D Reconstruction

Sparse view 3D reconstruction is an important and common scenario in multimedia applications, such as augmented reality/virtual reality (AR/VR) content creation, cultural heritage digitization, and certain robotic applications, where only a limited number of randomly captured views may be available. However, sparse views contain only limited 3D information, posing two major challenges:1) too few images are available for matching, making it difficult to build multi-view consistency; 2) insufficient view coverage leads to a lack of information in under-sampled regions, resulting in missing parts of object structure. Existing methods mostly still rely on limited reprojection errors and regularization terms, which are prone to overfitting to a single view and inconsistent appearances across views. In geometrically under-sampled regions, they often rely on heuristic density control, lacking reliable guidance and often resulting in blurring and structural holes.To address these issues, this paper proposes Hierarchical Gaussian Fields (HierGF), which revisits sparse-view reconstruction from a hierarchical geometry-perception perspective and converts limited observations into reliable self-generated supervision beyond fixed priors and heuristic density control. In particular, we transform coarse 3D geometric information and additional 2D generative priors into structured pseudo-supervision through a two-stage geometry-perception backbone network, thereby enhancing multi-view consistency with very few input views. In addition, we introduce a learnable confidence network to guide gradients toward cross-view consistent content, and a geometrically consistent densification module to improve the reconstruction of multi-view alignment and under-sampled regions.
Sep 30, 2026cs.CV

UGOD: Uncertainty-Guided Opacity and Dropout for Sparse-View 3D Gaussian Splatting

Sparse-view 3D Gaussian Splatting is prone to overfitting because limited observations leave many Gaussian primitives weakly constrained, yet their contributions are still accumulated through alpha blending. Without uncertainty estimation, the renderer cannot distinguish unreliable primitives from well-constrained ones, allowing their erroneous contributions to corrupt novel-view synthesis. We introduce UGOD, an uncertainty-guided framework that estimates a view-dependent uncertainty score for each Gaussian and uses it to regulate its rendering contribution. A lightweight uncertainty head conditioned on Gaussian attributes and viewing direction predicts this score, which then drives a differentiable opacity-modulation mechanism that attenuates high-uncertainty primitives before compositing. During training, a detached soft-dropout branch applies an uncertainty-controlled continuous keep mask to discourage the model from relying on poorly constrained Gaussians and thereby reduce overfitting. Crucially, detaching the uncertainty score prevents gradients from this stochastic regulariser from biasing or collapsing the uncertainty prediction. Experiments on Mip-NeRF~360 and LLFF show that UGOD improves sparse-view novel-view synthesis while producing more compact Gaussian representations than the compared methods. These results demonstrate that Gaussian uncertainty provides an effective rendering-time control for sparse-view reconstruction.
Sep 28, 2026cs.CV

Sparse-View Interpretable 3D Animal Behavior Representations for Neural Encoding and Decoding

A deeper understanding of brain function requires a precise, structured characterization of behavior. Yet, extracting behavioral representations from video in a form suitable for scientific analysis remains a fundamental challenge. Many prior studies represent behavior via pose estimation or nonlinear video embeddings. However, pose tracking discards rich information beyond predefined keypoints, while nonlinear video embeddings lack interpretability. We address this limitation with SABLE (Sparse-view Animal Behavior Latent Embeddings), a self-supervised framework that leverages a geometric inductive bias to learn behavior representations. By augmenting a multi-view transformer with priors from monocular depth and pose estimation, SABLE reconstructs 3D animal behavior from extremely sparse views while learning explicit 3D latent structure. Without ground-truth 3D labels, it reliably recovers 3D behavior from two-view videos, whereas state-of-the-art (SOTA) methods fail or yield degenerate solutions. Across the International Brain Lab and Cheese3D datasets, we demonstrate that SABLE learns 3D representations that match or exceed prior SOTA performance in neural encoding and decoding. Once pretrained across animals, SABLE serves as an off-the-shelf model that generalizes zero-shot to unseen animals without animal-specific calibration or retraining. Our method establishes 3D-aware video embeddings that capture complex behavior, opening new avenues for studying brain-behavior relationships.
Sep 28, 2026cs.CV

GeoVerse: World-Consistent Novel View Synthesis in Geometric Latent Space

Novel view synthesis from sparse images must reconcile faithful reconstruction of observed regions with plausible completion of unseen content, while maintaining world consistency across viewpoints. Existing geometry-based methods preserve observed scene structure but often struggle to complete unseen regions, whereas video generative models offer rich appearance priors but accumulate inconsistencies during sequential view generation. We propose GeoVerse, a framework that synthesizes world-consistent novel views by performing generation within the geometric latent space of a pretrained 3D foundation model and injecting appearance priors from a video generative model. Specifically, GeoVerse extracts multilevel features from Wan2.2 VACE and injects them into the geometric latent diffusion model via a ControlNet-style adapter, incorporating video-learned appearance priors to enhance structural completion. To enforce cross-view coherence, a global spatial memory continuously aggregates observed and synthesized content, reprojecting target-aligned guidance to anchor subsequent predictions to a shared scene representation. Extensive experiments across diverse datasets demonstrate improved visual quality and geometric consistency, with a 2.23 dB higher PSNR on DL3DV and 32.4% lower ATE on Mip-NeRF360 compared to GLD.
Sep 28, 2026cs.CV

Remote Sensing Sparse-View 3D Gaussian Splatting via Depth Image-Based Rendering

Remote sensing novel view synthesis under sparse observations remains challenging due to insufficient geometric constraints and limited cross-view supervision. Existing Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) methods are prone to overfitting and face challenges of depth ambiguities, missing cross-view information, and insufficient constraints in under-observed regions. To address these challenges, we propose DIBR-GS, a neural Gaussian Splatting framework that exploits Depth Image-Based Rendering (DIBR) to generate pseudo views for cross-view consistency supervision. Specifically, reliable geometric initialization is constructed by aligning monocular depth priors with sparse SfM reconstruction, and cross-view appearance priors are incorporated into neural Gaussian representations to enhance appearance modeling under sparse observations. Furthermore, we introduce a progressive DIBR-based pseudo-view supervision strategy to provide additional geometric and appearance constraints, enabling more complete reconstruction of weakly observed regions. In addition, a height-constrained anchor growth strategy is designed to suppress unreasonable Gaussian expansion. Experiments demonstrate that the proposed method achieves superior performance over existing approaches when training with only 3 input views. Compared with the previous best-performing method, it improves PSNR by 6.83 dB, with relative gains of 14% in SSIM and 60% in LPIPS, while maintaining competitive computational efficiency. Our code is available at https://github.com/kanehub/DIBR-GS
Sep 21, 2026cs.CV

When Wider Views Fail: Stress-Testing Feed-Forward 3D Reconstruction

Feed-forward 3D reconstruction models enable efficient geometry estimation from sparse images, but their pretrained nature can make them vulnerable to distribution shifts beyond their training data. Identifying these failure modes is important for understanding when such models can be reliably deployed in unconstrained imaging settings. We investigate viewpoint variation as a controlled distribution shift by varying the angular span of sparse image inputs while keeping the input budget fixed. Across multiple feed-forward reconstruction models, we observe substantial degradation as viewpoint span increases, with wide spans producing both incomplete surface coverage and geometry unsupported by the observed imagery. These results reveal that viewpoint variation can induce failure modes beyond conventional reconstruction incompleteness, highlighting the need to evaluate pretrained feed-forward models under distribution shifts that challenge their learned geometric priors.
Sep 20, 2026cs.CV

GAPS: Generative Active Pseudo-view Selection for Sparse-View 3D Gaussian Splatting

Novel view synthesis from sparse observations is severely under-constrained. Although 3D Gaussian Splatting (3DGS) enables real-time rendering, it produces floaters, broken geometry, and washed-out backgrounds when trained with few views. We propose an alternating optimization framework that uses a pre-trained image diffusion model to generate geometrically consistent pseudo-views for additional 3DGS supervision. Generation is constrained by depth-conditioned ControlNet, IP-Adapter style transfer, LoRA scene adaptation, and img2img structural anchoring. We introduce Generative Active Pseudo-view Selection (GAPS) to balance reconstruction informativeness and generative reliability when choosing target views. Its annealing schedule shifts from conservative interpolation early in training to exploratory extrapolation later, gradually covering unobserved regions. A dual-criterion admission gate and uncertainty-weighted losses reject unreliable generations, while density-adaptive DropGaussian reduces overfitting in complex scenes. On LLFF with 3/6/9 views, our method improves average PSNR over vanilla 3DGS by 0.40/0.89/0.70 dB. On Mip-NeRF 360 with 12/24 views, the gains are 1.18/0.80 dB. SSIM improves and LPIPS decreases in every setting. Ablations show that active selection and density-adaptive regularization are both necessary; only the full method reduces LPIPS below the no-pseudo-view baseline on unbounded 360-degree scenes.
Sep 16, 2026cs.CV

Geometry beneath the Waves: Dense Priors for Sparse-View Underwater 3D Gaussian Splatting

Underwater 3D reconstruction remains challenging under sparse views, where scattering, absorption, and suspended particles degrade feature correspondences and geometric estimation. Although feed-forward geometry foundation models offer an alternative to conventional Structure-from-Motion, their direct application underwater produces noisy and fragmented geometry that limits subsequent 3D Gaussian Splatting (3DGS). We propose a sparse-view underwater reconstruction framework that adapts feed-forward geometry to underwater degradation and exploits its dense geometric priors for view synthesis. First, we adapt VGGT using LoRA and teacher--student distillation, training on synthetically degraded underwater images while preserving clean geometric supervision. This improves robustness to underwater appearance distortions without modifying the pretrained prediction heads. Second, the predicted dense geometry initialises an intermediate 3DGS representation that generates geometry-guided pseudo-views, increasing view overlap and strengthening feature tracks for subsequent RUSplatting optimisation. Experiments on SeaThru-NeRF and Submerged3D demonstrate improved reconstruction quality under sparse-view conditions. On SeaThru-NeRF, our method improves RUSplatting from 24.37 to 27.11 dB PSNR and increases SSIM from 0.7611 to 0.8634, while achieving the best average PSNR and LPIPS on Submerged3D. These results demonstrate the potential of domain-adapted geometric priors for robust sparse-view underwater 3D reconstruction.
Sep 15, 2026cs.CV

Bi-FlowGS: Bridging Generative View Completion and Gaussian Geometry through Bidirectional Flow Co-Refinement

Sparse-view 3D scene reconstruction with 3D Gaussian Splatting (3DGS) is inherently underconstrained. Plausible renderings can also coexist with erroneous Gaussian geometry, as errors in positions or depths may be concealed by opacity, scale, and appearance; we term this failure mode Geometry Cheating. Existing regularization methods constrain geometry but remain limited to observed views, while video-diffusion-based methods complete unseen views yet mainly use them as RGB pseudo-supervision, underusing motion and temporal priors and lacking explicit geometry supervision. We present Bi-FlowGS, which uses optical flow to bridge generative view completion and Gaussian geometry regularization. Our plug-and-play Video-to-Geometry Flow Distillation (V2G) distills temporal correspondence priors from restored videos into Gaussian geometry to alleviate Geometry Cheating. Conversely, Geometry-to-Video Flow-Guided Restoration (G2V) uses the current 3DGS geometry to guide temporally consistent video restoration, providing more reliable generative supervision. Together, V2G and G2V form an implicit bidirectional co-refinement process, enabling restored videos and the optimized 3DGS scene to iteratively improve each other. Experiments demonstrate improved rendering quality and geometric consistency across wide-baseline and unbounded 360° benchmarks.
Sep 14, 2026cs.CG

Multi-Stage NeRF for Efficient 3D Coronary Artery Reconstruction from Two Narrow-Angle Angiographic Projections

X-ray coronary angiography is the clinical gold standard for coronary artery disease during real-time cardiac interventions, but provides only 2D projections of inherently 3D vessels. Existing learning-based 2D-to-3D reconstruction methods typically require wide angular coverage or multiple views, assumptions that are rarely satisfied in routine practice where only two projections with narrow angular separation are available. To address these challenges, we propose NeCA++, a multi-stage self-supervised neural radiance field (NeRF) framework tailored to clinically realistic acquisition constraints. The framework decomposes reconstruction into two stages that progressively refine spatial support and representation capacity. In the first stage, a coarse 3D representation of the vasculature is reconstructed, restricting the subsequent optimisation to regions with a higher likelihood of vessel presence, termed an active region. Afterward reconstruction is restricted to this region while higher-resolution representations are progressively activated to recover fine vascular details. This multi-stage strategy focuses learning on anatomically plausible regions, mitigates gradient dilution under extreme sparsity, and stabilises global topology before recovering fine vascular branches. Furthermore, two vessel-specific regularisations are introduced: a ray-aligned constraint to reduce projection-induced ambiguity, and a bimodal density penalty to enable early vessel-background separation. Extensive experiments across three datasets (ImageCAS, ASOCA, and Synthetic RCA) and four angular configurations demonstrate consistent superiority over state-of-the-art baselines, particularly under clinically realistic narrow-angle settings, while achieving reconstruction within 58 seconds per case.
Sep 14, 2026cs.CV

Tele360: Real-Time Feed-Forward Human Reconstruction from Sparse Unposed Cameras

Live free-viewpoint visualization of real humans is critical for immersive communication and interactive digital experiences. Existing methods either rely on computationally expensive optimization or require calibrated cameras and low-resolution inputs, making real-time high-resolution deployment impractical. In this work, we present Tele360, the first real-time feed-forward system for dynamic human reconstruction and live free-viewpoint visualization from sparse, unposed RGB streams. Our system jointly estimates camera poses and reconstructs a dynamic 3D Gaussian representation for each time instance in a single forward pass. To achieve this, we start by designing a lightweight sparsity-aware multi-view transformer backbone that tokenizes foreground human regions while preserving global context through a shared scene token. We then employ a fully transformer-based Gaussian decoder to mitigate convolution-induced over-smoothing while keeping decoding sparse and efficient. In addition, we introduce a hybrid feature pyramid that injects multi-scale appearance cues into geometry prediction. We further introduce a lightweight differentiable Levenberg-Marquardt camera refinement layer to enhance multi-view consistency and geometric alignment. Moreover, to stabilize learning under sparse, unposed inputs, we transfer multi-view geometry priors from a large visual-geometry foundation model via teacher-student distillation. Finally, the predicted Gaussian maps are streamed with video codecs to remote devices for interactive free-viewpoint rendering. Extensive experiments show that Tele360 achieves state-of-the-art visual quality on studio benchmarks while supporting real-time 2K input-to-rendering at over 25 FPS on a single consumer GPU. Additional captured sequences illustrate its performance across varied subjects, clothing, and motions under our multi-camera setup.
Sep 14, 2026cs.CV

VS-Splat: Voxel-Selective feed-forward Gaussian Splatting for end-to-end 3D object reconstruction from sparse-views

Feed-forward Gaussian splatting models have demonstrated remarkable effectiveness in reconstructing three-dimensional (3D) objects from a few two-dimensional (2D) images, even if they are unseen. As existing methods typically predict Gaussian primitives uniformly across the 3D space, most primitives are placed in non-object regions. This may hinder the representation of fine object details. This paper proposes a Voxel-Selective Gaussian Splatting model (VS-Splat), a new end-to-endfeed-forward Gaussian splatting framework that predicts many primitives only within selected voxels that are likely to belong to an object, without 3D structural supervision. To achieve this, we propose a new learnable voxel selection approach that identifies object-centric voxels only with 2D rendering supervision.Our sparse-view rendering experiments with three benchmark datasets show that proposed VS-Splat outperforms several state-of-the-art methods. We further demonstrate its effectiveness as a backbone for an existing densification method and show that anoptional extension improves its robustness to inaccurate camera pose estimates.
Sep 11, 2026cs.CV

SAMV-DUSt3R: Instance-Centric 3D Scene Decoupling from Sparse Multi-Views

With the rising demand to decouple objects from 3D scenes, we propose SAMV-DUSt3R, an end-to-end model that injects SAM2 2D masks into MV-DUSt3R reconstruction. A Cross Flow Mask Block uses these masks to steer the network toward the target instance, jointly improving shape accuracy and achieving object-level disentanglement without multi-stage pipelines. To ensure reconstruction stability, a lightweight Spatial RankGNN selects the optimal reference view with a selection accuracy of 73.5%. Extensive experiments demonstrate that our method boosts average reconstruction precision by 11% across various metrics compared to state-of-the-art baselines. These results reveal a strong instance-disentanglement capability and clear benefits for driving, robotics, AR/VR, and heritage digitisation.
Sep 8, 2026cs.CV

Leveraging Visual and Geometric Priors for Metric-scale and Complete Vehicle Gaussian Reconstruction from Limited Views

High-fidelity vehicle assets are essential for controllable traffic scene generation, particularly for synthesizing rare and safety-critical long-tail scenarios. However, reconstructing a reusable vehicle representation from in-the-wild onboard images remains challenging for two reasons. First, image-to-3D generation methods generally produce models without reliable metric scale. Second, onboard cameras usually observe only one side of a target vehicle, making conventional multi-view reconstruction incomplete on unobserved regions. To solve these problems, we propose a feed-forward vehicle asset reconstruction method, which leverages two complementary priors to reconstruct 3D Gaussian representations for vehicles using sparse one-sided observations. To achieve metric-scale reconstruction, a visual foundation model is first utilized to serve as a visual prior for Gaussian initialization. The Gaussian attributes are then estimated by a learnable encoder-decoder module. A symmetry-aware cloning strategy is presented to complete the unobserved side directly in Gaussian space, which exploits the bilateral structure of vehicles as a geometric prior. Experiments on the public dataset demonstrate that the proposed method significantly outperforms existing approaches in both vehicle asset completeness and geometric accuracy.
Sep 8, 2026cs.CV

MRI-Guided Reslice-Refined Cross-Slice SDF Reconstruction of the Left Ventricle from Cardiac MRI with Sparse Axial Supervision

Reconstructing a three-dimensional left-ventricular (LV) endocardial surface from cardiac magnetic resonance (CMR) data is challenging when supervision is available on only a small number of axial slices. Through-plane geometry is weakly constrained, and automatically generated two-dimensional masks can propagate segmentation errors into the recovered shape. We present MR-RS-SDFR, a per-case implicit signed distance field (SDF) framework that reconstructs a continuous LV surface from a CMR volume and sparse axial weak masks. The method first builds a cross-slice SDF initialization from axial and longitudinal geometric cues and then refines the field using two complementary signals: MRI edge-field normal alignment, which provides an image-derived boundary cue independent of the weak masks, and differentiable reslice Dice and contour consistency, which preserve agreement with the observed planes. We evaluate three weak-mask generators -- LOO TransUNet, LOO nnU-Net, and an off-the-shelf Medical SAM3 model used without MM-WHS-specific training or fine-tuning -- and five sparsity levels from 4 to 64 axial planes. In the sparse-16 setting, final MR-RS-SDFR reconstruction reaches 0.928 Dice and 3.80mm HD95 with Medical SAM3 masks. The upstream generators do not exhibit a single common ranking across 2D and dense 3D segmentation, and nnU-Net- and Medical-SAM3-driven sparse reconstruction achieve the same mean final Dice despite different upstream error profiles. Across all three sparse-16 mask sources, MR-RS-SDFR is numerically better than protocol-matched full GHD+DVS in both Dice and HD95. Final Dice improves markedly from sparse-4 to sparse-16 and then saturates at the reported precision through sparse-64. These results support MRI-guided per-case SDF refinement as a reconstruction strategy that remains effective across weak-mask generators and supervision densities.
Sep 7, 2026cs.CV

TV-SGS: Gaussian Splatting with Geometric Information Propagation via Tensor Voting under sparse views

Gaussian Splatting has been effective in inferring scene representations that excel in novel view synthesis. Multiple splats cooperate seamlessly to synthesize the pixels of novel views and are jointly optimized even though they only affect each other indirectly, via pixels they project to in common. We present an approach that enables direct communication among splats to enhance the geometric structures they form in 3D. This is accomplished by Tensor Voting, which was originally designed to infer structures from noisy inputs and has been adapted here to provide supervision during test-time optimization, leading to more accurate scene geometry. We introduce a new class of 3D losses that do not rely on rendering and can be combined with essentially all losses previously reported in the literature. Our 3D losses are especially effective when the input views are sparse and geometric regularization is essential due to limited supervision from the images. Our method is easy to integrate with a diverse set of backbones, and our experiments on the DTU and Tanks-and-Temples datasets demonstrate that TV-SGS improves the geometry of the outputs compared to the backbone, while maintaining or improving rendering quality.
Sep 4, 2026cs.CV

HiSfM: Disambiguating Structure-from-Motion via Scaffold-Anchored Hierarchical Reconstruction

Structure-from-Motion (SfM) is a fundamental tool for sparse 3D reconstruction with broad impact in robotics and vision, supporting mapping, localization, and large-scale scene modeling. However, conventional pipelines often fail under hard visual ambiguity caused by repeated or symmetric structures, and incur heavy computational cost due to redundant cameras and constraints. We present HiSfM, a hierarchical coarse-to-fine SfM framework that improves robustness and efficiency through scaffold construction. HiSfM first forms strong local communities using geometrical induced heuristics, then connects communities with a compact yet strong skeleton by packing edge-disjoint spanning trees (EDST) while verifying skeletal edges with a two-view disambiguator. We reconstruct a stable scaffold on this verified skeleton, serving as an anchor to capture the essence of the scene, and subsequently absorb remaining images via efficient registration and triangulation for further refinements. Experiments on ambiguity-focused benchmarks and general datasets show that HiSfM prevents ambiguity-induced failures while substantially reducing runtime compared to previous methods, and improves completeness over aggressive sparsification methods. Code is available at https://github.com/3dv-casia/HiSfM.
Sep 3, 2026cs.CV

Sparse auto-regressive modeling for scene generation from multi-view images

Generating complete 3D scenes from sparse, unconstrained views is a fundamental challenge in 3D vision which requires reasoning beyond observed content while remaining computationally tractable. Existing feed-forward reconstruction methods are inherently limited to content visible in the input images, while 3D generative modeling is hindered by the high computational cost of dense volumetric representations and the scarcity of large-scale 3D supervision. We introduce SPAR3S, a sparse voxel-aligned 3D latent generative model for conditional scene completion without requiring ground-truth 3D data for supervision. Our key insight is to formulate 3D scene generation in a structured, compact, voxel-aligned 3D latent space where only occupied voxels are represented. We learn this sparse latent space directly from multi-view images using photometric supervision via differentiable 3D Gaussian Splatting. Given a partial set of observed voxels encoded from sparse input views, scene completion reduces to predicting the missing latent tokens and their spatial support within the voxel grid. To this end, we train a masked autoregressive transformer that jointly models voxel occupancy and latent token values, enabling efficient and spatially consistent generation of unseen regions. We demonstrate the effectiveness of our method on synthetic indoor scenes, achieving higher novel-view quality than prior work. We further validate its generalization on RealEstate10k, highlighting its applicability to real-world data.
Sep 3, 2026cs.CV

Rethinking 3D Noise: Learning 3D-Aware Video Priors via Optimization-Free Morphological Perturbations

3D scene representations like NeRF and 3D Gaussian Splatting (3DGS) suffer severe artifacts in sparse-view settings. Recent generative 3D artifact fixers attempt to address this, but rely on paired corrupted and clean renders requiring costly, per-scene reconstructions across varying view configurations. While 2D image augmentations act as instant regularizers, no explicit equivalents exist for 3D representations to preserve spatial consistency across views, an essential property for 3D-aware training. We propose 3D Morphological Perturbations as an optimization-free regularizer that preserves spatial consistency. Leveraging explicit 3DGS, we treat each Gaussian as a fundamental building block - analogous to a 2D pixel - and apply perturbations across its morphological parameter space via scale, rotation, and pruning. Our method eliminates per-scene 3DGS optimization loops from dataset curation while enabling models to learn stronger geometric priors than sparse-view baselines in diagnostic ablations conducted on a lightweight video diffusion sandbox. Scaled to a 14B-parameter video model via ControlNet, our approach maintains visual fidelity while reducing mean depth error by 12.5% over state-of-the-art image-to-image 3D artifact refiners, ultimately boosting downstream robotics policy success rates by up to 8.0% across 3 of 4 manipulation tasks.
Sep 2, 2026cs.CV

RoGe: Novel View Synthesis via End-to-End Implicit Reconstruction and Generation

Novel view synthesis from sparse inputs requires both geometric grounding from the observed views and generative priors of unobserved regions, motivating recent hybrid methods that combine reconstruction and generation. However, existing methods bridge the two with rendered images or explicit 3D representations such as point maps or 3D Gaussians. Generation is thus conditioned on a lossy and imperfect projection of the scene, inheriting its errors, and reconstruction receives no signal from generation to correct them. We present RoGe, an end-to-end unified reconstruction and generation framework that removes this explicit bridge. It targets roaming within a scene anchored by sparse views: given a few posed images and a camera trajectory, it synthesizes a temporally coherent video along that trajectory. From the sparse input views, RoGe builds an implicit scene representation with a feed-forward reconstruction model, and queries it with camera rays to obtain per-view geometric features. These features are injected into a video diffusion model as conditioning, without any explicit 3D intermediate. Both modules are trained jointly, so the generation objective directly shapes its own geometric conditioning. We conduct extensive experiments, where RoGe outperforms reconstruction-based, generation-based, and hybrid baselines in terms of image-level quality and video-level temporal and geometric consistency. Ablations confirm that ray-queried implicit features outperform both raw reconstruction tokens and rendered RGB as conditioning, and that joint training brings further gains. Our code will be released on https://jerry-locker.github.io/roge/.
Sep 2, 2026cs.CV

InceptionGS: Generative Bootstrapping for Large-Scale Gaussian Splatting under Unstructured View Sampling

Achieving truly immersive large-scale scene digitization necessitates consistent and visually pleasing rendering across all possible viewing perspectives. However, collecting multi-view images covering every fine detail of a large-scale scene is prohibitive due to scene complexity, capture cost, negligence, or accessibility constraints. As a result, the sampled views tend to be highly unstructured -- the majority of the scene is well covered yet certain regions inevitably lack sufficient observations. Existing reconstruction based methods are vulnerable to view scarcity while generation based approaches suffer from generalization, controllability, and 3D consistency issues. To address this challenge, we propose InceptionGS, which bootstraps Gaussian splatting by subtly balancing reconstruction and generation. Starting from an initial Gaussian splatting, InceptionGS reasonably rethinks and repairs problematic regions caused by view scarcity while preserving the quality elsewhere, by softly incorporating scene- and view-adaptive generative priors. Extensive experiments on real-world large-scale scenes demonstrate the superiority and broad applicability of our approach in handling unstructured imagery and boosting high-fidelity Gaussian splatting. Please refer to the supplementary video for better visual demonstrations.
Sep 1, 2026cs.CV

DualDiff3D: Dual Structure-Appearance Diffusion Priors for Reliability-Enhanced 3D Gaussian Splatting

While 3D Gaussian Splatting (3DGS) has revolutionized 3D reconstruction and novel-view synthesis, scenarios with limited input views often lead to poor reconstruction quality and artifacts in rendered novel views. Recent efforts attempt to utilize powerful diffusion priors, yet they typically process rendered and reference views concatenated along an additional dimension in a single network. These methods overlook an inherent nature that different views should maintain appearance similarity but differ in structure due to view shifts, leading to blur caused by conflicts between the two properties. In this paper, we propose DualDiff, a novel pipeline that leverages dual diffusion priors with a Structure-Appearance Attention (SAA) module to introduce reference guidance for refining low-quality novel views rendered from flawed 3D representations. Specifically, we retain one diffusion branch to focus on extracting structural information from the low-quality novel views, while introducing another branch to ensure appearance consistency with reference views. Furthermore, we present a 3D reconstruction framework named DualDiff3D, which integrates a reliability-enhanced Render-Refine-Optimize (RRO) loop to progressively and robustly incorporate the refined novel views, yielding more accurate 3DGS. Extensive experiments demonstrate that our approach outperforms state-of-the-art methods even in the inference-only setting, with further performance gains achievable through training. Our code and pre-trained weights are available at https://github.com/Akaneqwq/DualDiff3D.
Aug 12, 2026cs.CV

Surfsvr: 2D Surface Priors as 3D Geometric Regularizers for Sparse Voxel Reconstruction

Sparse voxel reconstruction offers an efficient representation for high-fidelity 3D modeling, yet its geometry is commonly optimized from local photometric evidence and discrete visibility statistics. This often leads to fragmented surfaces, excessive subdivision, and floating artifacts, particularly in weakly textured or sparsely observed regions. We introduce SurfSVR, a novel sparse voxel reconstruction paradigm that treats 2D surface priors as explicit 3D geometric regularizers. Instead of directly lifting noisy pixel-wise depth predictions, SurfSVR first organizes each image into coherent surface regions by jointly reasoning over appearance, monocular depth, normals and cross-view geometry. Each region is then represented by an adaptively selected planar or quadratic surface model based on fitting reliability and geometric complexity, while cross-model agreement distinguishes reliable geometry from ambiguous predictions. These structured 2D priors are lifted into 3D and integrated throughout the reconstruction pipeline. They guide surface-adaptive voxel subdivision, provide region-level depth and normal supervision during optimization, enhance geometrically reliable sparse-observed surfaces in voxel pruning, and suppress off-surface floaters during post-refinement training. This unified design converts semantic and geometric coherence in image space into persistent structural constraints in 3D. Extensive experiments on 3 public benchmarks demonstrate that SurfSVR consistently improves sparse voxel reconstruction across scenes with substantially different visibility and geometry characteristics, achieving state-of-the-art reconstruction quality. Codes and models will be released soon.
Aug 11, 2026cs.CV

Compact Feed-Forward 3D Gaussians via Saliency-Guided Primitive Merging

3D scene reconstruction, modeling, and rendering are highly relevant for numerous tasks, and 3D Gaussian splatting has become a standard choice in this context. Its feed-forward variants provide fast reconstruction from sparse input views but often produce per-pixel primitives, leading to highly redundant and thus inefficient representations. We present a structure-aware merging pipeline that takes per-pixel primitives from any feed-forward method and consolidates them into a compact, content-adaptive Gaussian set while largely retaining visual quality at just 120th\frac{1}{20}^\text{th} of the Gaussians of a per-pixel method. We group spatially coherent Gaussians of similar appearance into variable-size clusters via adaptive superpixel segmentation guided by a saliency map, which allocates fine segments to textured regions and coarse segments to homogeneous areas. We compress each cluster into a compact latent representation through a learned encoder, then match and consolidate representations across views based on geometric overlap and feature similarity via a learned merger. A level-of-detail decoder then produces the final Gaussians at a controllable resolution, enabling a flexible quality-efficiency trade-off at inference. As a post-processing module, the pipeline is backbone-agnostic, leveraging the strengths of existing feed-forward methods. This leads to better and more robust quality than achieved by previous approaches that target a reduction in primitive count, while providing a highly compact representation, that can be rendered efficiently.