Non-Rigid Shape Matching

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Period ending 2026-09-21

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A weekly snapshot of new work published in Non-Rigid Shape Matching.

Period ending 2026-09-07

1 new paper

A weekly snapshot of new work published in Non-Rigid Shape Matching.

28 papers

Latest in Non-Rigid Shape Matching

Sep 16, 2026cs.RO

ForwardDLO: Model-Based Bimanual Shape Matching of Unconstrained Deformable Linear Objects

Ropes, cables, and other deformable linear objects appear in tasks from untangling to cable routing and suturing, yet controlling their shape remains a challenge in robot manipulation. We study model-based shape control in a general setting: the object lies unfixated on a support surface and two arms may grasp and move it anywhere along its length. Because each arm chooses a grasp point, direction, and magnitude, the joint action space is combinatorially large, and the dynamics model's per-prediction cost bounds how much of it a planner can search. We present ForwardDLO, a recurrent latent dynamics model for this unfixated bimanual setting that predicts per-segment displacements grounded in the observed rope state at every step. Our model reaches accuracy comparable to more expensive baselines while containing no explicit segment-to-segment operations, which makes batched evaluation of candidate actions cheap. On open-loop prediction of real rope motion it reaches the lowest error of the learned models we evaluate, 13% below the strongest baseline. Within a fixed time budget it scores 8 to 22 times more candidate actions than models of comparable accuracy while matching them in real-world shape matching; and on a simulated routing task at a 30Hz control rate, this throughput converts into 98% task success versus at most 30% for the baselines at their own budgets. We release the model, code, and a dataset of 2.42 million simulated and 14,107 real rope transitions at https://anonymous.4open.science/r/ForwardDLO/
Tim Missal, Berk Guler, Lucas Domingues +3
Sep 3, 2026cs.CV

TokenMatch: 3D Mesh Correspondence Transformer with Curvature-Guided Tokenisation

While data-driven 3D shape correspondence estimation has recently seen substantial progress, robust matching under partial observations and strong non-isometric deformations remains challenging. Existing learning-based approaches often rely on hand-crafted descriptors or template-based representations, whereas recent generative models over functional maps suffer from high inference cost, limited interpretability, and poor generalisation to partial shapes. In response to these limitations, this paper introduces TokenMatch, a new transformer-based unified model for estimating 3D shape correspondences. Our feed-forward approach trained exclusively on BeCoS, a challenging non-isometric partial-to-partial shape-matching dataset, can generalise to matching full shapes without retraining or fine-tuning. TokenMatch uses self- and cross-attention mechanisms to efficiently learn patch-level and point-level relations as well as dense correspondences between shape pairs. Our core insight is that meshes can be adaptively tokenised into patches using shape curvature guidance, enabling effective learning of shape-specific geometric descriptors for correspondence estimation. We evaluate TokenMatch on standard benchmarks for partial and full shape matching, including CP2P, PSMAL, BeCoS, FAUST, SCAPE, and SHREC'19. Our method achieves consistently high performance, in most cases outperforming existing methods for partial and full shape matching in the mean geodesic error and intersection-over-union metrics, while also running faster at sub-second inference speeds.
Adeela Islam, Zorah Lähner, Vittorio Murino +1
Sep 3, 2026cs.CV

P-CORE: Self-Supervised Surface Consistency for Point-Based Neural Editing

Advances in neural rendering have enabled high-fidelity multi-view reconstruction of 3D scenes. However, free-form non-rigid shape editing remains a significant challenge. Point-based neural representations are highly desirable for multi-view reconstruction because they lack fixed connectivity, which does not constrain the learned surface topology to that of the initialization. Yet this same property causes point-based representations to struggle with holes and surface discontinuities under large deformations. To address this, we propose a novel self-supervised method to enable point-based representations to adapt to large deformations without requiring ground truth multi-view images of deformed geometry. The key idea is to generate random deformations and to ensure consistency in the predicted surface before and after deformation. In particular, the surface prediction from the deformed point cloud should be the same as the deformation applied to the surface prediction from the original point cloud. We incorporate our approach into attention-based point representations, which differ from splatting-based point representations in their use of a learned interpolation kernel between points as opposed to a Gaussian kernel around each point. This learned interpolation kernel can learn to adapt to large deformations, without requiring addition or removal of points. We show that our framework significantly enhances its robustness to large deformations. Experiments on synthetic geometry editing benchmarks (Neural Editor, Objaverse) demonstrate that our approach outperforms existing point-based methods in zero-shot editing and significantly reduces artifacts. Furthermore, qualitative results on the DTU and Mip-NeRF 360 datasets demonstrate our method's effectiveness on real-world scenes.
Yanshu Zhang, Shichong Peng, Mehran Aghabozorgi +2
Aug 6, 2026cs.CV

Hierarchical Flow Matching for 3D Point Cloud Generation

Generating high-quality 3D point clouds requires capturing both global shape topology and local geometric details. Existing flow-based methods rely on continuous normalizing flows (CNFs) that demand expensive ODE solving and trace estimation during training, while diffusion models require hundreds of iterative denoising steps. Moreover, most approaches adopt single-level generation directly in point space, disregarding the hierarchical structure natural to 3D shapes. We propose Hierarchical Flow Matching (HFM) that extends flow matching to bilevel structure for unconditional 3D point cloud generation. HFM decomposes the task into two levels via optimal-transport flow matching: a \textit{Latent Flow Matching} models the global shape manifold in a compact latent space, and a \textit{Conditional Point Flow Matching} reconstructs detailed point clouds conditioned on the latent code. Both flows are trained with simple MSE regression losses. The resulting straight OT paths enable efficient sampling with as few as 15 Euler steps per flow, while the structured latent space supports downstream tasks including classification. Extensive experiments on ShapeNet and ModelNet benchmarks demonstrate that HFM achieves competitive or even best performance compared with prior state-of-the-art methods.
Linhao Wang, Qichang Zhang, Ye Su +1
Aug 2, 2026cs.RO

Sparse Meets Dense: Correspondence Guided Robotic Manipulation with Rigid-Deformable Interactions

Manipulation involving rigid-deformable interactions, such as hanging clothes or dressing humans, is common in daily life, making it essential for household robots. Compared to single-object manipulation or interactions between rigid bodies, these tasks are particularly challenging due to the rich multi-point contacts and the complex dynamics of the deformable bodies during interaction. Therefore, object-centric representations such as 6D poses or structural points without task-specific information become insufficient for these interactions. In this work, we propose a hybrid correspondence-based representation tailored for rigid-deformable interactions. First, to capture intricate interaction information, we introduce structure-, task-, and interaction-aware sparse keypoints. The keypoints are generated based on the global structures of both rigid and deformable objects, and filtered by their local interaction contacts. However, tracking these sparse keypoints through the interaction remains difficult due to the high-dimensional dynamics of deformable objects. Therefore, we further construct dense correspondences on the deformable objects for accurate keypoint tracking throughout the manipulation. This hybrid design combines the advantages of both representations: sparse keypoints encode rich, task-specific information for fine-grained manipulation, while dense correspondences ensure efficient tracking and generalization to novel deformations, shapes, and scenarios. Together, they enable one-shot transfer to new tasks with minimal demonstrations. Extensive experiments demonstrate the effectiveness and broad applicability of our method.
Ziyu Zhu, Yue Chen, Xirui Liang +5
Jul 30, 2026cs.CV

Landmark shape spaces with induced metrics

We present a unification of Kendall's landmark shape spaces, where rigid motions are factored out and scale fixed on landmark configurations equipped with Euclidean geometry, with landmark configuration spaces carrying Riemannian metrics descending from right-invariant Sobolev metrics on the diffeomorphism group. The resulting new landmark shape spaces achieve the defining properties of both approaches: The regularity of the descending metric prevents landmarks from colliding, the metric is defined in the ambient space independent of the number of landmarks, local rigid transformations are preserved, global rigid motions are removed, and scale fixed. To achieve this, we define a particular Sobolev-type operator, the screened elasticity operator, whose null-space consists exactly of the rigid motions, we show how this operator descends to achieve the desired geometry, and we present approaches to solving matching problems and computing geodesics numerically. The resulting construction allows the use of landmark configuration spaces with sufficiently regular metrics in applications while retaining the shape invariances that are a hallmark of Kendall's shape spaces.
Sarang Joshi, Peter W. Michor, Stefan Sommer
Jul 30, 2026cs.CV

MeshFM: 2D Features Are All You Need for 3D Shape Understanding

We present MeshFM, an efficient feedforward framework for extracting rich features from 3D inputs. Our method distills 2D features from visual foundation models into 3D. We train a feedforward network to directly predict 3D features without requiring optimization during inference. The approach utilizes a two-stage training strategy. First, we optimize a feature field in 3D using only 2D feature supervision. Second, we train a network to regress this feature field. The entire procedure requires no 3D annotation, instead relying on the powerful information in 2D foundation models. We demonstrate that our learned features can be immediately applied to downstream tasks, including part segmentation, dense correspondence, and mesh deformation. Extensive experiments show that MeshFM, trained solely with 2D supervision, performs on par with methods trained explicitly with 3D supervision, even without task-specific fine-tuning. Moreover, our model is trained to be robust to extreme rotations of the input objects. Project page: https://threedle.github.io/MeshFM/
Jinfan Zhou, Richard Liu, Itai Lang +1
Jul 17, 2026cs.CV

MDND: Unsupervised Learning Guided by Non-Differentiable Refinement for Shape Correspondence

Deep functional map frameworks (DFM) for shape correspondence are powerful, yet fundamentally limited by their reliance on end-to-end differentiability. This constraint prevents the integration of highly accurate, non-differentiable refinement techniques, capping their overall performance, especially on challenging non-isometric shapes. To overcome this, we introduce MDND, a novel DFM paradigm built on the principle of merging differentiable and non-differentiable components. Our framework facilitates unsupervised learning guided by an internal, non-differentiable refinement. Specifically, MDND employs a dual-branch architecture: a non-differentiable refinement branch leverages a novel, multiscale iterative solver to produce highly robust correspondences, acting as a refined target. Concurrently, a fully differentiable branch learns to predict correspondences from features. The entire system is trained end-to-end without supervision by enforcing a consistency loss that compels the differentiable branch to learn from the superior, refined results of the non-differentiable branch. Extensive experiments show that MDND sets a new state-of-the-art, demonstrating remarkable robustness on shapes with non-isometric deformations and topological noise.
Qinsong Li, Jing Meng, Haibo Wang +1
Jul 12, 2026cs.CV

TriCons-Pose: Triangle-Invariant Geometric Consistency Learning for Category-Level Object Pose Estimation

Category-level object pose estimation is a crucial yet challenging task in both academia and industry, and has achieved remarkable success by leveraging keypoint-based correspondence paradigms. However, most existing methods increasingly rely on stronger feature learning while overlooking whether the established correspondences are geometrically stable across diverse perturbations. This often results in fragile pose recovery under intra-class shape variations and occlusions. To tackle this challenge, we develop a novel Triangle-Invariant Geometric Consistency Learning for Category-Level Object Pose Estimation (TriCons-Pose) to anchor stable keypoints and aggregate pose-invariant cues, yielding reliable canonical mapping and accurate pose estimation. Specifically, a Structure-Consistent Keypoint Detector (SCKD) is designed to identify robust keypoints by enforcing cross-view structural consistency via normalized pairwise distance matching. Moreover, we propose a Pose-Invariant Geometric Aggregator (PIGA) to augment keypoint representations by injecting triangle-based pose-invariant descriptors into a local-to-global attention mechanism. The proposed framework is optimized using standard objective functions while incorporating an additional geometry consistency loss. Extensive experiments on REAL275, CAMERA25, and HouseCat6D datasets demonstrate the effectiveness of the proposed approach.
Zuzhi Yang, Shuai Wang, Mounir Kaaniche +4
Jul 12, 2026cs.GR

PoseAlign: Sculpting Pose-Consistent Meshes via Text-Guided Deformation

Mesh deformation, the process of altering the vertex positions of a 3D mesh while preserving its topological structure, is a cornerstone of computer graphics. Despite the recent emergence of numerous text-guided 3D mesh deformation methods, deforming an initial mesh into one that both adheres to text prompts and preserves its pose remains challenging. This paper proposes PoseAlign, which decomposes text-guided mesh deformation into two stages: global pose scaling and local detail sculpting. Specifically, in the first stage, we introduce the Laplacian as a differentiable mesh representation to enable more efficient yet smoother global deformation. Then, we propose a novel pose-aligned SDS loss by adapting score distillation sampling (SDS) with an attention-sharing mechanism, which sculptures fine-grained geometric details for the deformed mesh while preserving its original pose. PoseAlign significantly enhances the controllability of the overall deformation process, achieving a favorable balance between pose preservation and text alignment. Experiments demonstrate the competitive advantages of our method in text alignment and mesh quality. Code is available at: https://cousingrade6.github.io/PoseAlign
Shijin Wang, Zichong Chen, Yang Zhou +1
Jun 29, 2026cs.CV

Hyper-Network Neural Functional Maps for Unsupervised Robust 3D Shape Matching

Functional maps are the cornerstone of recent non-rigid 3D shape matching methods due to their efficiency and performance. However, existing methods struggle with challenging scenarios, such as partiality, topological noise, and raw point clouds. A primary bottleneck is that significant intrinsic distortion prevents truncated spectral bases from being accurately aligned via linear transformations (i.e., functional maps). To address this, we introduce a hyper-network that predicts non-linear neural functional maps (NFM), learned in an unsupervised manner, to better align spectral bases. Specifically, we model the NFM as an MLP with skip-connection to refine standard FM and employ a hyper-network to predict its weights, conditioned on standard FM. Our framework is trained using a novel unsupervised spectral alignment loss. Experiments demonstrate that our approach can be seamlessly integrated into state-of-the-art unsupervised deep functional map pipelines, substantially improving matching accuracy in demanding scenarios.
Dongliang Cao, Florian Bernard
Jun 28, 2026cs.CV

Articulating then Matching: Zero-Shot Shape Matching for Uncurated Data

Finding dense correspondences between 3D shapes is a fundamental yet unresolved challenge, especially in real-world environments. These environments present severe challenges, including the lack of time and sufficient samples for training, the prevalence of uncurated extreme-high resolution data with topological distortions, and the need to handle diverse 3D representations. In this paper, we present ATM, a zero-shot framework that requires no correspondence-specific training and robustly addresses these issues at once through an articulate-then-match paradigm. Rather than relying on intrinsic geometric properties, we leverage powerful pretrained vision foundation models and parametric shape priors to estimate parametric shape models from multi-view renderings, and systematically ground these estimations via multi-view geometric consistency. By mapping diverse inputs into a shared canonical parametric space, we inherently establish robust coarse correspondences that bypass topological noise, which are then refined into precise dense mappings via spectral refinement. Operating purely on test-time optimized parametric reconstructions, ATM requires no correspondence training data, is naturally immune to connectivity artifacts, and seamlessly handles diverse 3D modalities, including meshes, point clouds, and 3D Gaussians. Extensive experiments demonstrate that our method achieves strong results on non-isometric benchmarks (average geodesic errors of 2.4-TOPKIDS, 3.8-SMAL), reducing errors by 73% and 37% respectively compared to the baseline URSSM. Furthermore, it exhibits unprecedented robustness on in-the-wild raw scans of up to 200k vertices per shape while maintaining near-constant computation time and consistent superior accuracy.
Qilong Liu, Qinfeng Xiao, Chenyuan Yi +2
Jun 25, 2026cs.CV

Coarse-to-Fine: A Hybrid Self-Supervised Method for Non-rigid 3D Shape Matching

Non-rigid 3D shape matching is a fundamental task in computer vision and graphics. In this paper, we propose a hybrid self-supervised method based on a coarse-to-fine strategy, which ensures consistency between the coarse mapping and the refined correspondence produced by our refinement module. The architecture features a dual-branch design, consisting of two symmetric functional map learning streams: one based on the Laplacian basis and the other utilizing the elastic basis. Extensive experiments show that our approach not only maintains computational efficiency, but also achieves state-of-the-art performance across a variety of challenging scenarios, including non-isometric deformations and topological noise. Finally, we rigorously demonstrate that contrastive energies promote feature discrimination. Furthermore, integrating these energies with existing methods yields consistent improvements, validating the overall efficacy of our approach. Our code is available at https://github.com/LuoFeifan77/Coarse-to-Fine-Hybrid-Self-Supervised-Matching.
Feifan Luo, Ting Li, Zhao Li +1
Jun 21, 2026cs.CV

DreamUV: Unwrap Artist-like UV by End-to-End Flow Matching

UV parameterization is a fundamental step in 3D content creation, yet producing production-ready UV layouts remains challenging due to the gap between geometric distortion objectives and the stylistic preferences of professional artists. While classical methods optimize handcrafted energy functions, artist-authored UVs exhibit structural patterns such as straightened seams, axis-aligned islands, and flexible interior deformation, properties that are difficult to explicitly formulate. In this work, we present DreamUV, an end-to-end learning framework that formulates UV unwrapping as a generative Flow Matching problem. Rather than predicting a single optimal parameterization, DreamUV learns a mesh-conditioned transport process that maps noise samples to a distribution of artist-like UV layouts. To reflect real-world authoring practices, we introduce a boundary-aware training strategy that prioritizes seam geometry, and a Model-in-the-Loop Finetuning(MITL) scheme that explicitly accounts for discretization errors during sampling and stabilizes transport dynamics under heterogeneous supervision. We evaluate DreamUV on a large-scale dataset of professionally authored UV layouts. Experiments demonstrate that our method produces significantly straighter boundaries and tighter axis-aligned islands than both classical and learning-based baselines, while maintaining competitive distortion metrics. Qualitative results and a user study with professional artists further confirm that DreamUV generates UV layouts that are not only valid, but aligned with practical production requirements.
Quanyuan Ruan, Jiabao Lei, Xingyi Du +1
Jun 20, 2026cs.CV

Learning Cross-View Semantic Priors for Single-Reference Unseen Object Pose Estimation

Single-reference unseen object 6D pose estimation reduces object onboarding by estimating poses of arbitrary novel objects from only one reference view. Recent correspondence-based pipelines have achieved robust performance with vision foundation model (VFM) features. However, they typically treat these features as intra-view descriptors, leaving dense visual-semantic cues, including appearance, structure, and context, insufficiently exchanged across views before geometric decoding. Consequently, the decoded point features may lack joint semantic and geometric discriminability, making correspondence estimation still difficult in challenging cases. Instead of processing features independently, we build the correspondence pipeline around an early cross-view semantic prior. Specifically, cross-view semantic interaction (CVSI) enables dense query and reference VFM tokens to exchange semantic context and form a cross-view prior. Nevertheless, direct CVSI may disturb the VFM token structure, while the resulting semantic prior still needs 3D representation consistency for rigid correspondence. To make this CVSI prior reliable for 3D correspondence learning, we introduce two complementary training-time constraints: the intra-view structure preservation (IVSP) loss preserves the original intra-view token affinity structure during interaction, while the reference-anchored geometric consistency (RAGC) loss enforces spatial representation consistency of decoded point features. The final pose is recovered from learned correspondences through weighted SVD. We further construct a challenging view-pair protocol from the BOP Challenge datasets YCB-V and TUD-L to evaluate robustness in difficult matching scenarios. Extensive experiments on six benchmarks under different view-pair settings show that our method achieves state-of-the-art performance while maintaining comparable inference speed.
Jiahong Chen, Jinghao Wang, Ziwen Wang +3
Jun 6, 2026cs.CV

Synesthesia via Direct Latent Augmentation:Bypassing the Decode-Encode Loop for Cross-Modal Distillation

While multimodal integration significantly improves computer vision models, deploying them incurs prohibitive inference costs and requires scarce, perfectly paired datasets. Recent methods address this data bottleneck by synthesizing missing modalities via generative AI, yet they introduce a severe inefficiency: the Decode-Encode Loop. Specifically, information-rich generative latents are decoded into noisy raw signals, forcing the downstream classifier to waste capacity re-encoding them. To bypass this bottleneck, we propose Direct Latent Augmentation (DLA), utilizing undecoded generative latents directly as privileged information. Furthermore, to transfer this dense knowledge to a purely visual student, we introduce Multilayer Explicit Simulated Synesthesia (MESSy). Instead of enforcing rigid representation matching, which forces the student to distort its native visual features to accommodate complex multimodal topologies, MESSy uses a predictive objective to safely internalize these physical priors. Empirical results demonstrate that our framework significantly outperforms raw data augmentation and traditional distillation. Ultimately, our approach yields highly accurate unimodal students with "synesthetic" latent structures that are inherently aligned with modalities they have never directly observed.
Cristian Sbrolli, Nicolas Michel, Matteo Matteucci +1
Jun 5, 2026cs.CV

3DMorph: Single-Image-Guided Local 3D Shape Editing and Morphing

Despite recent progress in 3D generation, intuitive editing of existing shapes remains limited. Unlike images, which benefit from well-established inpainting tools, general 3D objects such as meshes still lack simple and effective methods for local shape editing. Existing approaches are often global, domain-specific, require complex user interaction, or focus on appearance (color and texture) rather than geometry. We introduce 3DMorph, a training-free framework for single-image-guided local 3D shape editing and morphing. Given an edited image showing a desired shape modification, our method automatically localizes the relevant 3D region and transfers 2D modifications to 3D while preserving unmodified areas. 3DMorph also enables intermediate shape generation between the original and edited objects, facilitating design exploration. To benchmark editing quality, we introduce Delta3D, an image-guided local 3D editing benchmark with paired ground-truth edits. Experimental results show that 3DMorph translates intuitive 2D edits into 3D, outperforming state-of-the-art generative and editing methods.
Tobias Preintner, Yunfei Deng, Phillip Müller +5
May 28, 2026cs.CV

Geometry-Guided Modeling of Foundation Features Enables Generalizable Object Shape Deformation Learning

Monocular 3D shape recovery is fundamental to geometric understanding, yet achieving robust generalization across arbitrary viewpoints and unseen object categories remains a significant challenge. In this paper, we present a generalizable deformation learning framework that reconstructs 3D objects by explicitly deforming a category-level shape template to match the target observation. To address complex shape variations between the template and the target, we introduce a geometry-guided feature modeling mechanism. This process first enriches foundation features with template topology to yield a geometry-aware representation, which is then explicitly correlated with the target observation to guide precise deformation. Furthermore, to bridge the disparity between the fixed template and arbitrary target views, we propose a view-adaptive feature aggregation module. This module leverages multi-view template features and their corresponding camera poses to enrich the canonical template representation, ensuring robust feature alignment regardless of the target's perspective. Extensive experiments demonstrate that our approach significantly outperforms state-of-the-art methods in handling large shape variations and diverse viewpoints, exhibiting strong generalization to novel categories and effectively supporting downstream real-world dexterous robotic manipulation tasks. Project homepage: https://GODeform.github.io/
Yiyao Ma, Kai Chen, Zhongxiang Zhou +5
May 27, 2026cs.CV

Category-Level 3D Correspondence in Camera Space via Morphable Object Priors

Understanding 3D objects from images is fundamental to robotics and AR/VR applications. While recent work has made progress in category-level pose estimation, current representations fail to capture the fine-grained semantics needed for reasoning about object parts, functions, and interactions. In this work, we study category-level 3D correspondence in camera space -- predicting, from a single image, 3D locations that remain consistent across instances within a category -- and show that it can emerge without explicit correspondence supervision by learning a shared morphable object prior. To enable research in this direction, we introduce HouseCorr3D, the first large-scale benchmark for monocular category-level 3D correspondence with 178k images across 50 household object categories, 280 unique instances, and 3D keypoint annotations directly on CAD models. Crucially, HouseCorr3D provides amodal correspondence labels for occluded regions and explicit symmetry annotations, addressing key limitations of existing datasets. We further propose Morpheus, a method that learns morphable category-level shape priors by disentangling canonical shape, deformation, and object pose. Through this shared canonical grounding, semantically meaningful 3D correspondences in camera space emerge implicitly. These emerging 3D correspondences set a new state of the art on HouseCorr3D, demonstrating that semantic 3D object understanding can arise without direct correspondence supervision. Data and code are publicly available at https://github.com/GenIntel/HouseCorr3D.
Leonhard Sommer, Artur Jesslen, Basavaraj Sunagad +1
May 27, 2026cs.CV

SEMAGIC: Learning Semantically Consistent Deformable 3D Representations from In-the-Wild Images

Learning deformable 3D object models from single-view in-the-wild images has enabled impressive 3D shape reconstruction without supervision. However, it remains unclear whether these models capture the semantic structure required for downstream tasks. We find that existing deformable reconstruction approaches, despite producing visually plausible geometry, yield unstable correspondences across instances and perform poorly on semantic correspondence benchmarks. We introduce SEMAGIC, a framework for learning semantically consistent deformable 3D representations from single-view in-the-wild images. Rather than treating reconstruction as the end goal, SEMAGIC uses deformable modeling as a mechanism to discover category-level correspondences. Each category is represented by a canonical template mesh and a learned deformation field, functioning similarly to an autoencoder that reconstructs instance geometry from image features, enabling vertices to maintain consistent semantic meaning across instances. Semantic consistency is enforced during training through (i) a feature-level consistency loss aligning semantic features between canonical and deformed meshes, and (ii) vertex-index-conditioned deformation that preserves semantic correspondence across instances. By explicitly coupling geometric deformation with semantic alignment, SEMAGIC produces representations that maintain stable part correspondences across intra-category variation. Experiments demonstrate that SEMAGIC improves semantic correspondence of deformable models by +14.7 PCK@0.1 on SPair-71k, establishing deformable models as effective semantic 3D representations.
Sky Cen, Wufei Ma, Guofeng Zhang +2
May 22, 2026cs.CV

HorizonStream: Long-Horizon Attention for Streaming 3D Reconstruction

Online 3D reconstruction requires estimating camera pose and scene geometry under strict causal and bounded-memory constraints. Existing methods often suffer from drift, jitter, or collapse on long sequences. We trace these failures to a fundamental mismatch. Streaming geometry is inherently temporally heterogeneous, with evidence ranging from short-lived correspondences to persistent global scale. However, current architectures impose uniform and pathological influence patterns. For example, sliding windows enforce hard cutoffs, while ungated recurrence and causal attention cause cache saturation and spike-like attention sinks. To resolve this, we formalize geometric propagation as an \emph{evidence influence kernel} and propose HorizonStream, a long-horizon Transformer that explicitly factorizes this kernel. For the long-range temporal factor, Geometric Linear Attention learns channel-wise decay rates to enable bounded, multi-timescale propagation of geometric evidence. For the short-range spatial factor, Geometric Local Attention with Spatiotemporal RoPE performs reliable 3D matching while suppressing attention sinks. Finally, Metric Readout Tokens recover stable scale and rigid pose directly from the persistent geometric state. Extensive experiments show that HorizonStream, trained on only 48-frame clips, generalizes stably to sequences exceeding 10,000\ frames with constant memory and linear time, achieving state-of-the-art streaming 3D reconstruction performance. Project Page: https://3dagentworld.github.io/horizonstream/
Chong Cheng, Peilin Tao, Nanjie Yao +9
May 19, 2026cs.GR

Matérn Noise for Triangulation-Agnostic Flow Matching on Meshes

This paper tackles the task of learning to generate signals over triangle meshes in a triangulation-agnostic manner, meaning the trained model can be applied to different meshes and triangulations effectively. Practically, the paper adapts the flow matching (FM) paradigm to a mesh-based, triangulation-agnostic setting. Theoretically, it proposes a specific noise distribution which is triangulation agnostic, to be used inside the FM model's denoising process. While noise distributions are usually trivial to devise for, e.g., images, devising a triangulation-agnostic distribution proves to be a much more difficult task. We formulate a mathematical definition of triangulation agnosticism of distributions, via their spectrum. We then show that a discretization of a specific Gaussian random field called a Matérn process holds these desired properties, and provides a simple and efficient sampling algorithm. We use it as our noise model, and adapt FM to the triangulation-agnostic setting by using a state-of-the-art approach for learning signals on meshes in the gradient domain -- PoissonNet -- as the denoiser. We conduct experiments on elaborate tasks such as sampling elastic rest states, and generating poses of humanoids. Our method is shown to be capable of producing highly realistic results for meshes of over one million triangles, significantly exceeding the state-of-the-art in quality and diversity.
Tianshu Kuai, Arman Maesumi, Daniel Ritchie +1
May 18, 2026cs.CV

Best Segmentation Buddies for Image-Shape Correspondence

Finding correspondences is a fundamental and extensively researched problem in computer vision and graphics. In this work, we examine the underexplored task of estimating segmentation-to-segmentation correspondence between images in the wild and untextured 3D shapes. This task is highly challenging due to substantial differences in appearance, geometry, and viewpoint. Our approach bridges the cross-modality gap by linking pixels in the image segment to vertices in the corresponding semantic part of the 3D shape. To achieve this, we first distill deep visual features from a 2D vision model onto the 3D shape surface, allowing for the computation of feature similarity between image pixels and shape vertices. Then, we identify Best Segmentation Buddies, vertices whose most similar image pixel lies within the image segmentation region, enabling the reliable discovery of vertices in semantically corresponding shape parts. Finally, we leverage distilled 3D features from the 2D image segmentation model to segment the shape directly in 3D, bootstrapping the correspondence process. We demonstrate the generality and robustness of our approach across a wide range of image-shape pairs, showcasing accurate and semantically meaningful correspondences. Our project page is at https://threedle.github.io/bsb/.
Itai Lang, Dongwei Lyu, Dale Decatur +1
May 18, 2026cs.CV

SGSoft: Learning Fused Semantic-Geometric Features for 3D Shape Correspondence via Template-Guided Soft Signals

Learning dense correspondences across deformable 3D shapes remains a long-standing challenge due to structural variability, non-isometric deformation, and inconsistent topology. Existing methods typically trade off generalization, geometric fidelity, and efficiency. We address this by proposing SGSoft, a unified intrinsic pipeline that (i) constructs a geodesic correspondence field on a canonical template, (ii) learns multimodal dense descriptors guided by pretrained semantic priors with this geodesic correspondence field supervision, (iii) retrieves dense correspondences in a single feed-forward pass via nearest-neighbor search in descriptor space. This formulation enables stable and topology-invariant supervision under large pose variation, structural differences, and remeshing. SGSoft achieves state-of-the-art inter-category generalization while offering the best accuracy-efficiency trade-off among prior methods. It also achieves near real-time inference without pre-alignment, pairwise optimization, or post-refinement. Learned descriptors can be transferred effectively to downstream tasks such as semantic segmentation and deformation transfer, establishing a scalable and deployment-ready paradigm for dense 3D correspondence.
Soyeon Yoon, Chang Wook Seo, Hyunjung Shim
May 13, 2026cs.CV

R-DMesh: Video-Guided 3D Animation via Rectified Dynamic Mesh Flow

Video-guided 3D animation holds immense potential for content creation, offering intuitive and precise control over dynamic assets. However, practical deployment faces a critical yet frequently overlooked hurdle: the pose misalignment dilemma. In real-world scenarios, the initial pose of a user-provided static mesh rarely aligns with the starting frame of a reference video. Naively forcing a mesh to follow a mismatched trajectory inevitably leads to severe geometric distortion or animation failure. To address this, we present Rectified Dynamic Mesh (R-DMesh), a unified framework designed to generate high-fidelity 4D meshes that are ``rectified'' to align with video context. Unlike standard motion transfer approaches, our method introduces a novel VAE that explicitly disentangles the input into a conditional base mesh, relative motion trajectories, and a crucial rectification jump offset. This offset is learned to automatically transform the arbitrary pose of the input mesh to match the video's initial state before animation begins. We process these components via a Triflow Attention mechanism, which leverages vertex-wise geometric features to modulate the three orthogonal flows, ensuring physical consistency and local rigidity during the rectification and animation process. For generation, we employ a Rectified Flow-based Diffusion Transformer conditioned on pre-trained video latents, effectively transferring rich spatio-temporal priors to the 3D domain. To support this task, we construct Video-RDMesh, a large-scale dataset of over 500k dynamic mesh sequences specifically curated to simulate pose misalignment. Extensive experiments demonstrate that R-DMesh not only solves the alignment problem but also enables robust downstream applications, including pose retargeting and holistic 4D generation.
Zijie Wu, Lixin Xu, Puhua Jiang +3
Apr 5, 2026cs.CV

TORA: Topological Representation Alignment for 3D Shape Assembly

Flow-matching methods for 3D shape assembly learn point-wise velocity fields that transport parts toward assembled configurations, yet they receive no explicit guidance about which cross-part interactions should drive the motion. We introduce TORA, a topology-first representation alignment framework that distills relational structure from a frozen pretrained 3D encoder into the flow-matching backbone during training. We first realize this via simple instantiation, token-wise cosine matching, which injects the learned geometric descriptors from the teacher representation. We then extend to employ a Centered Kernel Alignment (CKA) loss to match the similarity structure between student and teacher representations for enhanced topological alignment. Through systematic probing of diverse 3D encoders, we show that geometry- and contact-centric teacher properties, not semantic classification ability, govern alignment effectiveness, and that alignment is most beneficial at later transformer layers where spatial structure naturally emerges. TORA introduces zero inference overhead while yielding two consistent benefits: faster convergence (up to 6.9×\times) and improved accuracy in-distribution, along with greater robustness under domain shift. Experiments on five benchmarks spanning geometric, semantic, and inter-object assembly demonstrate state-of-the-art performance, with particularly pronounced gains in zero-shot transfer to unseen real-world and synthetic datasets. Project page: https://nahyuklee.github.io/tora.
Nahyuk Lee, Zhiang Chen, Marc Pollefeys +1
Mar 13, 2026cs.CV

SGMatch: Semantic-Guided Non-Rigid Shape Matching with Flow Regularization

Establishing accurate point-to-point correspondences between non-rigid 3D shapes remains a critical challenge, particularly under non-isometric deformations and topological noise. Existing functional map pipelines suffer from ambiguities that geometric descriptors alone cannot resolve, and spatial inconsistencies inherent in the projection of truncated spectral bases to dense pointwise correspondences. In this paper, we introduce SGMatch, a learning-based framework that couples 3D-lifted semantic cues with trajectory-level feature transport regularization. Specifically, we design a Semantic-Guided Local Cross-Attention module that integrates semantic features from vision foundation models into geometric descriptors while preserving local structural continuity. Furthermore, we adapt conditional flow matching as a time-conditioned feature transport regularizer that promotes spatially coherent point-wise recovery. Experimental results on multiple benchmarks demonstrate that SGMatch achieves competitive performance across near-isometric settings and consistent improvements under non-isometric deformations and topological noise.
Tianwei Ye, Xiaoguang Mei, Yifan Xia +3
Nov 17, 2025cs.CV

FUSE: A Flow-based Mapping Between Shapes

We introduce a novel neural representation for maps between 3D shapes based on flow-matching models, which is computationally efficient and supports cross-representation shape matching without large-scale training or data-driven procedures. 3D shapes are represented as the probability distribution induced by a continuous and invertible flow mapping from a fixed anchor distribution. Given a source and a target shape, the composition of the inverse flow (source to anchor) with the forward flow (anchor to target), we map points between the two surfaces. By encoding the shapes with a pointwise task-tailored embedding, this construction provides an invertible and modality-agnostic representation of maps between shapes across point clouds, meshes, signed distance fields (SDFs), and volumetric data. The resulting representation consistently achieves high coverage and accuracy across diverse benchmarks and challenging settings in shape matching. Beyond shape matching, our framework shows promising results in other tasks, including UV mapping and registration of raw point cloud scans of human bodies.
Lorenzo Olearo, Giulio Viganò, Daniele Baieri +2