Video Reasoning
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13 papers in the last four weeks, up 86% on the four weeks before. 0.1% of all new papers.
Latest papers 135
Surgical video question answering requires multi-step reasoning across semantic, spatial, and temporal dimensions. Existing methods architecturally compress videos into discrete token representations and couple visual perception with reasoning. This approach fragments continuous spatial-temporal relationships and has been shown to restrict multi-step reasoning capabilities. We introduce a reinforcement learning (RL) framework that trains large language models (LLMs) to decouple perception from reasoning by operating over digital twin representations constructed from surgical foundation models. Additionally, we introduce hierarchical representations across frame, temporal window, and procedure levels with probabilistic uncertainty estimates. Finally, we propose a novel reward that combines format validation with accuracy assessment through clinical plausibility evaluation and uncertainty-aware calibration for training. To demonstrate the capabilities of this approach, we introduce REAL-Colon-Reason, a colonoscopic benchmark with 2000 question-answer pairs across three complexity levels. We achieve state-of-the-art performance on REAL-Colon-Reason and two existing surgical VideoQA benchmarks REAL-Colon-VQA and EndoVis18-VQA.
Temporal Backtracking Search for Test-time Generative Video Reasoning
While test-time scaling has revolutionized reasoning in large language models, generative video reasoning remains bottlenecked by a single-shot paradigm. We demonstrate that searching over denoising steps cannot rescue logically flawed rollouts because spatial trajectories commit early in the diffusion process. Root-level Best-of-N (BoN) sampling is similarly inefficient: reasoning errors cluster early in the temporal axis, and resampling blindly discards verified upstream progress. To unlock effective test-time scaling for video models, we introduce Temporal Backtracking Search (TBS), which shifts the search space to the temporal axis. TBS transforms video generation into an iterative generate-verify-restart loop via three core mechanisms: (1) variable-K conditioning to resume generation from arbitrary clean prefixes; (2) temporal process verification to localize failures and extract valid restart anchors; and (3) prefix-based search to reallocate compute toward extending correct trajectories rather than root resampling. Across algorithmic, navigation, and robotics domains, TBS Pareto-dominates matched-budget BoN. In a strict out-of-distribution setting where one-shot generation collapses (0.7% for BoN), TBS achieves 22.7%, with every solved episode stemming from a restarted branch. Ultimately, TBS reveals that the local reasoning competence of video models far exceeds what single-shot rollouts indicate, providing a scalable test-time framework to unlock it.
SpatialClaw: Rethinking Action Interface for Agentic Spatial Reasoning
Spatial reasoning, the ability to determine where objects are, how they relate, and how they move in 3D, remains a fundamental challenge for vision-language models (VLMs). Tool-augmented agents attempt to address this by augmenting VLMs with specialist perception modules, yet their effectiveness is bounded by the action interface through which those tools are invoked. In this work, we study how the design of this interface shapes the agent's capacity for open-ended spatial reasoning. Existing spatial agents either employ single-pass code execution, which commits to a full analysis strategy before any intermediate result is observed, or rely on a structured tool-call interface that often offers less flexibility for freely composing operations or tailoring the analysis to each task. Both designs offer limited flexibility for open-ended, complex 3D/4D spatial reasoning. We therefore propose SpatialClaw, a training-free framework for spatial reasoning that adopts code as the action interface. SpatialClaw maintains a stateful Python kernel pre-loaded with input frames and a suite of perception and geometry primitives, letting a VLM-backed agent write one executable cell per step conditioned on all prior outputs, enabling the agent to flexibly compose and manipulate perception results and adapt its analysis to both intermediate text and visual observations and the demands of each problem. Evaluated across 20 spatial reasoning benchmarks spanning a broad range of static and dynamic 3D/4D spatial reasoning tasks, SpatialClaw achieves 59.9% average accuracy, outperforming the recent spatial agent by +11.2 points, with consistent gains across six VLM backbones from two model families without any benchmark- or model-specific adaptation.
Plan-and-Verify Video Reward Reasoning with Spatio-Temporal Scene Graph Grounding
Reward models for text-to-video (T2V) generation guide post-training but often fail at fine-grained semantic alignment. We trace this to two structural weaknesses in existing reasoning-based reward models: they do not systematically verify every condition described in the prompt, and the visual evidence supporting each judgment remains implicit in their free-form reasoning. We propose SG-PVR, a video reward model that addresses these limitations through plan-and-verify reasoning grounded in spatio-temporal scene graphs. The verification plan decomposes the prompt into atomic claims, making the set of requirements to be checked explicit. The spatio-temporal scene graph, encoding entities, attributes, and temporally grounded relations, is extracted from the video and maintained as a persistent structured visual reference throughout reasoning. Each claim is verified against both the video and the scene graph, anchoring judgments in explicit visual evidence. SG-PVR achieves strong performance on semantic alignment, including fine-grained temporal semantics. As a test-time reranker, it further enhances compositional alignment in T2V generation.
When Video Misreads: Closed-Loop Distillation of Reading Heuristics for Exploratory Manipulation Trace QA
Exploratory manipulation often turns an apparent failed attempt into the key evidence for what to do next. For example, a robot pulls a locked cabinet drawer, fails, and only succeeds after opening the lock. The failed pull reveals a latent precondition (the drawer is locked) that determines the minimal-success action chain (the fewest actions that complete the task), here [lock-open, drawer-pull]. Correctly reading this trace is therefore the prerequisite for recovering that chain. We formalize this setting as Exploratory Manipulation Trace QA (EMT-QA): given synchronized video and proprioception from an exploratory trace, predict the minimal-success action chain under the latent precondition revealed by the probe. However, even state-of-the-art VLMs and embodied multimodal LLMs misread this evidence: they do not reliably recover the chain from raw video, raw proprioception, or their combination. We introduce Closed-Loop Trace Distillation, a pipeline that uses a per-task coding agent to inspect labeled training traces and distill a one-line natural-language prompt over the trace, which we call the Distilled Reading Heuristic (DRH). At inference, no agent is invoked and no model weights are updated; a frozen VLM receives the raw trace plus the DRH as a prompt entry. Across three simulator and two real-robot tasks, the DRH improves chain accuracy by +0.38 to +0.47 over the best raw-modality baseline. The same DRH also serves as the sole specification for one-shot programmatic classifiers that match the prompted VLM.
CACR:Reinforcing Temporal Answer Grounding in Instructional Video via Candidate-Aware Causal Reasoning
The task of temporal answer grounding in instructional video (TAGV), which aims to locate precise video segments that respond to natural language queries, is increasingly important for direct video answer retrieval. This task remains challenging due to the need to comprehend semantically complex questions and to address the significant length mismatch between untrimmed videos and short target moments. Existing methods often suffer from sensitivity to irrelevant content or insufficient visual reasoning capabilities. To tackle these limitations, we propose a Candidate-Aware Causal Reasoning (CACR) framework. Our approach first employs a Visual-Language Pre-training based Candidate Selection (VBCS) algorithm to efficiently generate K candidate segments, then applies a temporal logic reasoning module enhanced by a rejection reward mechanism and optimized via Group Relative Policy Optimization (GRPO) for robust inference. Extensive experiments on six benchmarks demonstrate that our method achieves state-of-the-art performance in terms of mean Intersection-over-Union (mIoU), providing a new perspective for reasoning-based retrieval in long videos.
MemDreamer: Decoupling Perception and Reasoning for Long Video Understanding via Hierarchical Graph Memory and Agentic Retrieval Mechanism
Current Vision-Language Models struggle with hours-long videos because processing full-length visual sequences induces prohibitive token explosion and attention dilution. To overcome this, we introduce MemDreamer to decouple perception and reasoning, shifting long-video understanding into an agentic exploration process. As a plug-and-play framework, it incrementally streams videos to construct a Hierarchical Graph Memory, a top-down three-tier architecture for semantic abstraction, anchored by a foundational graph capturing spatiotemporal and causal relations. During inference, the reasoning model employs agentic tool-augmented retrieval, navigating hierarchies, searching nodes, and traversing logical edges via an Observation-Reason-Action loop. Experiments show MemDreamer achieves SOTA results across four mainstream benchmarks, narrowing the gap with human experts to only 3.7 points. It constrains the reasoning context window to merely 2% of full-context ingestion while delivering a 12.5 point absolute accuracy gain. Furthermore, statistical analysis uncovers a strong positive linear correlation between an VLM's performance on logic reasoning and long-video understanding benchmarks, establishing agentic capability scaling as a new paradigm for multimodal comprehension.
Watch, Remember, Reason: Human-View Video Understanding with MLLMs
Video understanding is being rapidly transformed by multimodal large language models (MLLMs), as research moves from short clips to long, multimodal, and knowledge-intensive video scenarios. These scenarios require models to handle sparse evidence, long-range dependencies, multimodal alignment, and reliable inference under limited computational budgets. This work presents a human-view perspective on LLM-based video understanding, organized around three functional abilities: watching, remembering, and reasoning. Rather than treating video tasks as isolated benchmarks, this view provides a unified structure for analyzing how video MLLMs acquire evidence, preserve context, and produce grounded outputs. We introduce a formulation that characterizes video understanding systems by their perceptual representations, memory states, reasoning traces, and final predictions. Based on this formulation, we identify challenges in spatio-temporal perception, efficient long-video processing, memory modeling, streaming understanding, and faithful reasoning. Representative methods are organized by their roles in video MLLM systems. Watching covers fine-grained, comprehensive, audio-visual, and efficient perception. Remembering includes offline and streaming memory, while reasoning covers text-only reasoning and thinking with videos. We further examine application domains such as egocentric, sports, instructional, medical, and narrative videos, and cover training datasets and evaluation benchmarks across task types, supervision formats, modalities, and capability dimensions. Finally, we outline open problems and future directions for scalable, memory-aware, and evidence-grounded video intelligence. Related works will be continuously traced at https://github.com/marinero4972/Awesome-HumanView-VideoUnderstanding.
VideoSEG-O3: A Multi-turn Reinforcement Learning Framework for Reasoning Video Object Segmentation
Reasoning Video Object Segmentation (RVOS) demands a sophisticated integration of temporal dynamics, spatial details, and linguistic reasoning to achieve precise pixel-level localization. Existing methods are limited to reasoning over fixed initial inputs and lack the capacity to actively acquire further visual evidence, which is often essential for resolving complex references in long or intricate videos. To address this, we propose \textbf{VideoSEG-O3}, the first multi-turn reinforcement learning framework for RVOS that emulates the human \textit{``coarse-to-fine''} cognitive process. It employs a \textit{multi-turn temporal-spatial chain-of-thought} to capture fine-grained details by iteratively pinpointing critical intervals and keyframes. Additionally, to enable the policy to perceive segmentation quality beyond mere text probability of \texttt{[SEG]} during the RL stage, we introduce \textit{SEG-aware logit calibration}, which integrates pixel-wise segmentation feedback directly into the token-level logits. Furthermore, we design a \textit{decoupled thinking trace} to hierarchically decompose the reasoning process into temporal, spatial, and linguistic dimensions, and construct \textbf{VTS-CoT}, a specialized cold-start dataset featuring comprehensive reasoning trajectories. The code and models will be released at https://github.com/Dmmm1997/VideoSEG-O3.
VTI-CoT: Visual-Textual Interleaved Chain of Thought for Video Reasoning
Video reasoning aims to understand complex temporal events and causal relationships within videos. Recently, Chain-of-Thought (CoT) has been introduced to this field to enhance reasoning accuracy. However, existing CoT-based video reasoning methods primarily rely on text-only information for logical deduction, overlooking critical visual information during the inference process. Inspired by the human cognitive mechanism of reviewing visual segments during inference, we propose VTI-CoT, a Visual-Textual Interleaved CoT framework. VTI-CoT integrates textual reasoning steps with corresponding visual frames. Given the scarcity of visual-textual interleaved CoT in existing datasets, we develop an automated annotation pipeline to construct high-quality multimodal CoT data. Further, reasoning over long-form videos entails increasingly long CoT token sequences, which severely hinders training convergence and efficiency. To address this, we employ Optical Character Recognition (OCR)-based compression techniques to compress CoT supervision signals into a single canvas. Experimental results demonstrate that VTI-CoT achieves state-of-the-art performance among models of the same parameter scale while significantly improving training efficiency.
VideoKR: Towards Knowledge- and Reasoning-Intensive Video Understanding
We introduce VideoKR, the first large-scale training corpus specifically designed to strengthen knowledge- and reasoning-intensive video understanding. It comprises 315K video reasoning examples over 145K newly collected, CC-licensed, expert-domain videos. We develop a human-in-the-loop, skill-oriented example generation pipeline that targets progressively deeper video reasoning capabilities while ensuring the difficulty, diversity, and reliability of both the examples and their CoT rationales. We also curate VideoKR-Eval, a new expert-annotated benchmark where questions require genuine video understanding and knowledge-intensive reasoning rather than textual shortcuts. Our experiments show that, under a standard SFTGRPO pipeline, models post-trained on VideoKR outperform prior post-training approaches on knowledge-intensive video reasoning while remaining competitive on general video reasoning, highlighting data design as a key driver of progress in video reasoning. We further conduct comprehensive ablations to isolate the contributions of VideoKR, providing actionable insights for future work.
NoRA: Evaluating Grounded Reasonableness in Visual First-person Normative Action Reasoning
LLMs and agentic systems are increasingly deployed in social environments, making normative competence critical for safe and appropriate behavior. However, existing approaches either assess normative judgment in text alone or reduce it to choosing among a fixed set of candidate actions. We argue both are insufficient. In practice, agents are never handed a menu of options; they must identify a reasonable action from scratch, grounded in visible facts and supported by inspectable reasons. We introduce NoRA, a visual first-person video benchmark that requires models to generate candidate next actions and justify each through an explicit fact-reason-action support graph. The benchmark comprises 1,420 annotated video clips, including HumanGold-190 and LLMSilver-1230 splits. Each instance is evaluated through action alignment, factual grounding, and support binding, aggregated into a single grounded reasonableness score. We benchmark 12 multimodal systems under direct, deliberate, and structured prompting regimes, finding that current VLMs frequently recover plausible actions and relevant scene facts, but consistently struggle to construct the full reasonable action space and bind selected actions to the correct local support. NoRA makes this gap measurable, shifting the evaluation question from whether a model can pick an action to whether it can justify an appropriate action for the right visible reasons.
Benchmarking Visual State Tracking in Multimodal Video Understanding
Understanding a video requires more than recognizing isolated moments, as humans continuously track entities, states, and events over time. This capacity for visual state tracking is fundamental to video understanding, yet remains underexplored in current evaluations of Multimodal Large Language Models (MLLMs). We introduce Visual STAte Tracking benchmark (VSTAT), a video-based benchmark designed to diagnose visual state tracking in MLLMs. VSTAT consists of 834 clips drawn from both synthetic and real-world videos, paired with 1,500 questions that cannot be answered from any single frame or short segment, requiring continuous perception and integration of events across the entire video stream. Despite their strong performance on existing video benchmarks, we find that state-of-the-art MLLMs perform far below humans and only modestly above answer-prior baselines. To analyze this gap, we compare MLLMs' thinking traces with the underlying video stream to understand why and when MLLMs fail on VSTAT. We find that MLLMs reason and track correctly in text, but fail at visually perceiving the events they need to track. Finally, our preliminary evaluation suggests that recent agentic approaches, including MLLM-based video agents and coding agents, do not readily resolve these failures, still falling short on VSTAT.
See Better, Foresee Better, Act Wiser: Physically Grounded Proactive Modeling and Decision Making
Reliable proactive agents must choose an action and judge whether current evidence is sufficient to act. We study retail service from sparse third-person video: before an explicit customer request, an agent must use limited human-object interaction evidence to intervene or remain silent. Physical grounding here means converting observations into task-relevant retail state, not modeling low-level dynamics. We introduce the Proactive Intent World Model (PIWM): See constructs the perceptual basis, Foresee models counterfactual consequences, and Act selects an action. Performance is poor when the agent must extract information from raw video and decide directly, but improves substantially with structured inputs extracted and annotated from a professional retail perspective. AIDA-stage constraints and BDI-state ablations further support role- and goal-directed selection and organization of decision-relevant cues. Counterfactual prediction performs well in standalone evaluation, yet planning methods that query these forecasts at inference time degrade sharply: locally useful consequence prediction does not reliably improve action selection. This gap may reflect incomplete process understanding, uncertainty in fine-grained single-step outcomes, and insufficient joint modeling of scenes and temporal evolution. Hold remains the hardest action in structured-state evaluation, exposing a related challenge in temporal awareness. PIWM advances static intent recognition toward intent world modeling by organizing observations under task knowledge, anticipating candidate interventions, and treating intervention and non-intervention jointly. Future work will introduce long-horizon interaction trajectories and temporal consequence supervision to improve sustained reasoning and intervention timing.
VLMs are Good Teachers for Video Reasoning via Adaptive Test-Time Optimization
The recent "Reasoning with Video" paradigm utilizes Video Generation Models (VGMs) to generate temporally coherent visual trajectories to complete reasoning tasks. Although state-of-the-art VGMs excel at visual quality, they often struggle to understand and follow task-specific rules, leading to logical failures across diverse reasoning scenarios. Existing efforts try to utilize Vision-Language Models (VLMs) as problem pre-solvers to produce or refine textual guidance for the VGM. However, textual descriptions fail to capture intricate spatiotemporal details, and VGMs often struggle to faithfully execute fine-grained or long-tail instructions even with a valid plan. While VLMs struggle as solvers, they possess strong perception capabilities to evaluate process-constraint satisfaction and final-goal achievement. Leveraging this strength, we introduce a paradigm shift that transitions the role of VLMs to "teachers". Specifically, a VLM teacher extracts task-specific rules to formulate differentiable rewards, guiding a VGM Reasoner via test-time online optimization of a lightweight LoRA module. This strategy enables adaptive test-time optimization and extends the reasoning capabilities beyond the VGM's intrinsic boundaries. Evaluations on symbolic (VBVR-Bench) and general-purpose (RULER-Bench) video reasoning benchmarks show that the proposed method yields a 16.7-point average performance gain, outperforming the VLM-as-Solver paradigm (+0.4 points) and Best-of-N scaling (+2.2 points) by a large margin at comparable test-time cost. These findings reveal that integrating VLMs as test-time teachers offers a promising paradigm for achieving generalizable video reasoning. Project Page: https://VLM-as-Teacher.github.io/
Question-Aware Evidence Ledgers for Video Relational Reasoning
The VRR-QA challenge evaluates visual relational reasoning in videos, where answers often depend on implicit spatial relations, event boundaries, target identity, and dialogue context rather than a single salient frame. We present a test-time reasoning pipeline built around a strong GPT-5.5 video QA solver and a set of question-aware evidence ledgers. The initial solver answers each question from a uniform video representation, while routed ledgers are prompted to make the required targets, count units, reference frames, and temporal or spatial scope explicit for counting, spatial, endpoint, viewpoint, and dialogue reasoning. External tools such as open-vocabulary detection, depth cues, pair crops, ASR, and scene-graph ledgers are used only as evidence sources. A conservative gate keeps the current answer unless independent evidence uniquely supports a different option. The final evidence-gated pipeline achieves 92.95% overall accuracy and 93.79% macro accuracy on the challenge test split.
Reason-Then-Retrieve for CoVR-R with Structured Edit Prompts and Dense-Sparse Fusion
CoVR-R studies reason-aware composed video retrieval: given a reference video and an edit instruction, the system must retrieve the target video that satisfies the edit. The main difficulty is that the target is not described directly; it must be inferred from fine-grained changes in object identity, action order, final state, hand interaction, and scene transition. We build a zero-shot reason-then-retrieve pipeline around Qwen3.5-27B. For each gallery video, the model generates a retrieval-oriented structured description and a dense embedding by pooling generated-token hidden states with token-dependent weights. For each query, the model first performs edit reasoning over the reference video and instruction, then generates a target-video description whose hidden states serve as the query embedding. We complement dense retrieval with a TF-IDF branch over the generated texts and fuse the two rankings with split-specific weights. On validation, the current best submission reaches 80.81 at R@1, 94.86 at R@5, 97.11 at R@10, and 98.59 at R@50. On the blind test split, it reaches 89.73 at R@1, 95.79 at R@5, 96.63 at R@10, and 97.98 at R@50.
Temporal Evidence Routing with Structured Visual Evidence for TimeLogicQA
TimeLogicQA evaluates whether video question answering systems can reason over temporal relations such as event existence, ordering, persistence, boundary conditions, and overlap. We address this task with a visual evidence routing pipeline that separates perception from symbolic temporal reasoning. The system first parses each question into event targets, answer mode, candidate options, and temporal operators. It then routes videos according to duration and operator difficulty, using ordered full-frame evidence for short clips and event-focused candidate windows for long videos. A multimodal large language model produces structured visual evidence for the relevant events, while programmatic verifiers recover dense action intervals and a deterministic reducer applies operator-specific temporal rules to produce the final answer. Conservative fusion accepts an answer only when the visual evidence, temporal program, and confidence checks agree, reducing noisy answer flips. On the official test evaluation, our final system achieves an AvgAcc of 81.8.
Adaptive Dense Evidence Refinement for Video Relational Reasoning for VRR-QA Challenge
VRR-QA evaluates whether video-language systems can infer spatial, temporal, viewpoint, depth, and visibility relations that are not always resolved by a single frame. We present an inference-only system built around adaptive test-time computation. The system first answers each question with a direct video-language model pass, then uses multiple lightweight views to find unstable questions. Only these difficult questions are routed to a high-budget dense evidence module that constructs timestamped frame observations, relation-specific probes, candidate verification, and conservative temporal aggregation. This design separates two problems that are often confused in video question answering: finding plausible alternative answers and deciding when a current answer should actually be changed. On the test split, the final system obtains 90.07 average accuracy and 87.81 macro average accuracy. The report focuses on the final test system and the implementation settings required to reproduce the adaptive dense verifier.
Pause and Think: A Dataset and Benchmark for Video-Grounded Assistive Action Suggestion
Recent Vision-Language Models (VLMs) struggle with grounded reasoning, temporal consistency, and context aware planning in videos. We introduce pause-and-think-T, a reasoning-centric training dataset that encourages models to pause, reason over visual evidence, and produce concise, actionable responses. The dataset promotes structured reasoning prior to answer generation, guiding models toward human-like, scene-grounded assistance. We fine-tune a compact 4B-parameter model and evaluate it on our pause-and-think-B benchmark targeting contextual understanding and goal planning tasks. The model achieves 58.0% accuracy at 59x fewer parameters than Qwen3-VL-235B (58.9%), matching GPT-5.2 on scene understanding and surpassing GPT-4o. Beyond our benchmark, it also shows strong out-of-distribution performance on EgoThink and TempCompass, with substantial gains in affordance, assistance, attribution recognition, situated reasoning, and temporal order, without benchmark-specific training. Our results indicate that targeted reasoning supervision enables compact models to deliver actionable, visually grounded guidance while generalizing beyond training data, without requiring large-scale model expansion.
SVI-Bench: A Dynamic Microworld for Strategic Video Intelligence
True video intelligence demands more than recognizing what is visible: it requires reasoning about why events unfold, predicting what would change under different conditions, and deciding what to do next. We refer to this progression, from perception through causal reasoning and simulation to strategic planning, as Strategic Video Intelligence (SVI). No existing benchmark evaluates this capability stack: in-the-wild videos lack verifiable ground truth for causal and strategic questions, while synthetic environments sacrifice the complexity of real multi-agent systems. To bridge this gap, we introduce SVI-Bench, a large-scale benchmark that leverages team sports as a dynamic microworld, combining the complexity of real-world multi-agent interaction (10-22 agents making coordinated decisions under adversarial pressure) with the verifiability of explicit rules and definitive outcomes. SVI-Bench comprises approximately 35K hours of broadcast video, 15M annotated actions, 15K hours of expert commentary, 23K game reports, and 103K structured statistical records across basketball, soccer, and hockey, all constructed via a data engine that transforms raw game data into a dense, cross-referenced corpus. We organize evaluation into 9 tasks spanning a progressive four-pillar hierarchy: Dynamic Scene Understanding, Causal Reasoning, Strategic Simulation, and Agentic Synthesis. Evaluating strong multimodal and agentic baselines, we find a capability cliff: models perform competently on perceptual tasks, achieving approximately 74% on fine-grained action QA, but degrade sharply at each successive cognitive level. Agentic tasks prove hardest: the strongest model achieves only 5% accuracy when required to autonomously gather and integrate evidence across a corpus of 1.8M clips.
AgentCVR: Active Multi-Agent Cross-Video Reasoning via Script-Simulated Reinforcement Learning
Cross-Video Reasoning (CVR) has emerged as a critical frontier in multimodal intelligence, requiring models to retrieve, align, and aggregate evidence distributed across multiple videos. Current Multimodal Large Language Models (MLLMs) often struggle with CVR, as simple single-pass strategies encode multiple videos into a shared compressed context, potentially obscuring rare but critical evidence. In this paper, we propose AgentCVR, a multi-agent framework that treats CVR as an active evidence-acquisition task. AgentCVR employs a Master Agent to iteratively coordinate specialized Visual and Audio Agents for targeted evidence extraction. To ensure efficient training, we introduce Script-Simulated RL, which optimizes the agent's policy with LLM-generated semantic scripts and a lightweight text-based simulator, bypassing costly multimodal inference during online exploration. Experimental results on a comprehensive CVR benchmark show that AgentCVR outperforms single-pass baselines and achieves comparable performance to state-of-the-art closed-source systems, particularly in complex cross-video alignment and localization. To ensure reproducibility, our code is available at https://github.com/wang-jh24/AgentCVR.
What-If World: A Causal Benchmark for General World Models in Embodied Scenarios
Video generation models are increasingly used as world simulators for tasks like driving and robotic manipulation. What matters in these settings is not whether a single video looks right, but whether the model's output changes when its input changes. We test this by giving a model two prompts describing the same scene with one physical detail varied, and checking whether the two videos diverge the way physics predicts. The wording difference between the prompts is small by design, since only one variable is changed, but the correct physical difference is not. A model that misses this can still produce two videos that each look plausible individually, and existing benchmarks score videos one at a time and cannot detect this failure. We introduce What-If World, 319 such prompt pairs built on real frames from nuScenes and DROID, organized by a taxonomy of six physical variables shared across driving and manipulation. Each pair is scored with APEO, a four-part rubric checking whether each video follows its prompt (Adherence), is physically consistent (Physics), preserves the shared scene (Environment), and ends in the correct difference (Outcome). Across nine state-of-the-art models, no system exceeds 52% on the paired score, and open-source models cluster near 28%. Every model tested fails on a large fraction of causal interventions, indicating substantial room before these models can reliably support action-conditioned simulation or model-based planning. Where models do score well, performance appears to track the visual prominence of the intervention rather than the tractability of its underlying physics. Some visually subtle interventions score as low as 14.2%, while visually pronounced ones reach 40.4%.
Q-GeoMem: Question-Guided Geometric Memory for Video Spatial Reasoning
Video spatial reasoning requires accumulating viewpoint-dependent evidence over time while retaining information useful to the question being asked. Existing spatial video-language models improve geometric perception and long-range context modeling, but often treat memory as a generic temporal cache, which can introduce redundant or irrelevant evidence and weaken long-horizon reasoning. We propose Q-GeoMem, a question-guided geometric memory framework for video spatial reasoning. Q-GeoMem injects camera-conditioned geometry into visual tokens and maintains two complementary memories: a Fine-Grained Context Bank for recent dense features and camera states, and a Semantic-Geometric Evidence Bank for compact long-range evidence. For each candidate frame, a calibrated Q-Former estimates question relevance, while novelty and evidence utility are recomputed with respect to the active evidence bank. The resulting relevance-novelty utility controls capacity-based replacement and serves as an attention bias during memory reading. During reasoning, both memories are read before update and adaptively fused with the current frame representation. Extensive experiments across two in-domain and five out-of-distribution benchmarks, and controlled memory analyses show that Q-GeoMem achieves state-of-the-art performance in the evaluated settings and validate the effectiveness of question-guided geometric evidence selection.
DynFrame: Adaptive Reasoning-Driven Multimodal Framework with Dynamic Frame Augmentation for Complex Video Understanding
Recent video multimodal large language models (MLLMs) increasingly couple step-by-step reasoning with on-demand visual evidence retrieval, allowing models to revisit relevant video segments during inference. However, two structural gaps remain in existing thinking-with-video systems. (i) Sampling density is not a learnable decision: existing methods may let the model decide where to look, but the per-window frame rate is largely fixed. As a result, fine-grained evidence is often recovered through repeated retrieval calls, which increases inference context length and training difficulty. (ii) Retrieval and answer generation are usually optimized with a single trajectory-level advantage, so the "where to look" tokens and the "how to answer" tokens receive the same credit even when one is correct and the other is not. To address these gaps, we present DynFrame, a framework that emits the temporal window and the sampling density as native tokens within a single autoregressive pass. This learnable span-density retrieval enables acquiring multi-granularity evidence with a single retrieval step. Based on the above tokenized retrieval interface, we further introduce Segment-Decoupled GRPO (SD-GRPO), which splits each rollout at the retrieval boundary and assigns role-specific token-level advantages, separately crediting the sampling decision and the answer. Trained on the curated DM-CoT-74k and DM-RL-45k, DynFrame-4B is competitive with strong 7B-8B baselines across six benchmarks (NExT-GQA, Charades-STA, ActivityNet-MR, Video-MME, MLVU, LVBench), and DynFrame-8B sets new state-of-the-art on most metrics. Code is available at https://github.com/zhangguanghao523/DynFrame.
STORM: Internalized Modeling for Spatial-Temporal Reasoning in Video-Language Models
Many video reasoning tasks require tracking motion, temporal order, and evolving visual states across frames. Existing methods built on large vision-language models (LVLMs) often address this challenge by externalizing reasoning through textual chain-of-thought (CoT), keyframe selection, repeated frame reinsertion, or external tool use. While effective, such pipelines increase inference-time latency and engineering complexity, and they force temporal-visual evidence to be serialized into text or repeatedly re-encoded from frames. Inspired by the intuition that visual reasoning can occur implicitly before verbalization, we propose STORMS (Spatial-Temporal reasOning via inteRnalized Modeling), a two-stage framework that teaches LVLMs to reason through bounded continuous latent trajectories instead of explicit textual CoT. In Stage I, STORMS aligns latent tokens with thought-video representations derived from generated videos, grounding the latent states in dynamic visual evidence. In Stage II, the model is further trained with answer-only supervision, encouraging the reasoning process to be internalized without step-by-step annotations. Generated thought videos are used only during training; at inference, STORMS performs a bounded latent rollout without regenerating videos, reinserting frames, or invoking external visual tools. Experiments on VideoMME, MVBench, TempCompass, and MMVU show that STORMS improves video reasoning accuracy while substantially reducing inference overhead compared with tool or video-generation-based reasoning pipelines.
OmniEgo-R: A Routed Reasoning Framework for the 1st Cross-Domain EgoCross Challenge at CVPR 2026
The 1st Cross-Domain EgoCross Challenge at EgoVis, CVPR 2026 evaluates whether multimodal large language models can reason over egocentric videos across surgery, industry, extreme sports, and animal perspective. We achieved second place in both the Source-Limited and Open-Source tracks. In this report, we formulate EgoCross as a robust cross-domain embodied video reasoning problem rather than a simple multiple-choice visual question answering task. We identify three key challenges: (C1) temporal boundary ambiguity, where critical state transitions are sparsely sampled and often occur between frames; (C2) cross-domain semantic granularity mismatch, where the same capability requires different domain-specific visual grammar; and (C3) decision instability under close options, where long multimodal reasoning can select unsupported distractors or produce malformed outputs. To address them, we propose OmniEgo-R (Omnidomain Egocentric Routed Reasoning), a unified routed reasoning pipeline consisting of temporal-evidence normalization, domain-agnostic capability routing, structured perception--dynamics--decision reasoning, boundary-aware option verification, and defensive answer calibration. OmniEgo-R uses the Qwen3-VL-4B-SFT checkpoints on each EgoCross domain as the visual-language backbone, and wraps them with lightweight test-time reasoning and parsing programs. Our final submissions obtain 66.35% overall accuracy in the Source-Limited track and 66.77% in the Open-Source track, ranking second in both leaderboards. The codes are available on https://github.com/Lee-zixu/OmniEgo-R2
CaST-Bench: Benchmarking Causal Chain-Grounded Spatio-Temporal Reasoning for Video Question Answering
Cause-and-effect reasoning in video is a significant challenge for Vision-Language Models (VLMs), as it requires going beyond surface-level perception to a deeper understanding of causal mechanisms. However, existing benchmarks rarely provide the fine-grained, grounded evidence needed to rigorously evaluate this capability. To address this gap, we introduce CaST-Bench, a benchmark for Causal Chain-Grounded Spatio-Temporal Video Reasoning. CaST-Bench presents complex causal questions that require models to identify and localize a chain of multiple spatio-temporal evidences. Through a human-AI collaborative pipeline, we construct a high-quality dataset of 2,066 questions over 1,015 videos, with causal chains annotated by temporal segments and bounding-box tracks. Furthermore, we design a comprehensive evaluation suite with novel metrics that assess not only answer correctness but also the capability for visual evidence grounded reasoning. This grounding is crucial for improving accuracy by mitigating spurious correlations and for enhancing user trust by making models more transparent. Our experiments show that current VLMs struggle with causal questions, largely due to their limited ability to construct precise and grounded causal chains. This highlights an important direction for improving future VLMs. Homepage: https://woven-by-toyota.github.io/CaST-Bench.
EvoVid: Temporal-Centric Self-Evolution for Video Large Language Models
Recent Video Large Language Models (Video-LLMs) have demonstrated strong capabilities in video reasoning through reinforcement learning (RL). However, existing RL pipelines rely heavily on human-annotated tasks and solutions, making them costly to scale and fundamentally constrained by human expertise. Self-evolving frameworks have recently emerged as a promising alternative through autonomous Questioner-Solver self-play. Unfortunately, these approaches are primarily designed for static modalities such as text and images, fundamentally failing to capture the temporal dynamics that are central to video reasoning. In this work, we propose , a temporal-centric self-evolving framework that enables Video-LLMs to improve directly from raw, unannotated videos. Specifically, we introduce two complementary temporal-centric rewards: a temporal-aware Questioner reward that encourages temporally dependent question generation through temporal perturbation sensitivity, and a temporal-grounded Solver reward that provides automatic temporal supervision via inherent video segment localization. Extensive experiments across four base models and six benchmarks demonstrate consistent improvements over both base models and existing self-evolving baselines, achieving competitive performance with supervised methods. These results highlight temporal-centric self-evolution as an effective and scalable paradigm for video understanding and reasoning.
MAVEN: A Multi-stage Agentic Annotation Pipeline for Video Reasoning Tasks
Training Vision Language Models (VLMs) for video event reasoning requires high-quality structured annotations capturing not only what happened, but when, where, why, and with what consequence, at a scale manual labelling cannot support. We present MAVEN (Multi-stage Agentic Video Event aNnotation), a multi-stage agentic pipeline that turns raw videos into multi-task training data with Chain-of-Thought (CoT) reasoning traces, organized around a designated Event of Focus. At its core, MAVEN synthesizes a Multi-Scale Spatio-Temporal Event Description (MSTED) from three complementary caption levels; this explicit intermediate serves as the sole input to downstream Q&A generation across multiple task formats. Crucially, MAVEN supports agent-driven domain adaptation: given a new video dataset and target question examples, the agent redesigns all prompts top-down without manual re-engineering. A hierarchical refinement loop further classifies annotation errors against a taxonomy, traces root causes to the originating pipeline stage, and applies targeted edits that rewrite prompts or modify the pipeline structure itself, iteratively improving data quality. We apply MAVEN to label over 5,300 traffic videos and fine-tune Cosmos-Reason2-8B on the resulting data. On a private CCTV evaluation set, fine-tuning surpasses both Gemini 2.5 Pro and 3.1 Flash, including a -point gain in MCQ accuracy over zero-shot. On AccidentBench, CCTV-only training lifts Cosmos-Reason2 by MCQ points and matches Gemini 2.5 Pro despite seeing no dashcam videos; adding agent-adapted dashcam annotations narrows the gap to Gemini 3.1 Flash, and RL post-training pushes overall performance past both Gemini baselines. Qualitative results on warehouse surveillance and public safety videos further show the agentic workflow readily adapts the pipeline to new domains.
LMM-Track4D: Eliciting 4D Dynamic Reasoning in LMMs via Trajectory-Grounded Dialogue
Recent large multimodal models (LMMs) have become increasingly capable on image and video understanding, yet still struggle to sustain 4D continuous spatiotemporal dynamic reasoning. To study this capability gap, we formulate trajectory-grounded multi-turn spatiotemporal dialogue, a new task in which a model must answer spatiotemporal queries while returning structured 3D target trajectories over an entire short clip or a specified segment of a longer clip, and introduce Track4D-Bench, a benchmark with 526 clip-level dialogue samples spanning 23.5k frames and 7.5k object annotations, for training and evaluation. Building on this task, we propose LMM-Track4D, which combines RTGE (Ray--Time Geometry Encoding), a dedicated streaming state token TRK for long-horizon dynamic propagation, and an Object-Slot Kinematic, Residual-Anchor (OSK-RA) decoder for stable 4-step 3D state estimation under occlusion and viewpoint variation. Experiments on Track4D-Bench show consistent improvements over strong baselines, suggesting that explicit dynamic state modeling is a useful design principle for eliciting 4D dynamic reasoning in LMMs. Our code and dataset will be publicly available at https://github.com/mikubaka88/LMM-Track4D.
PyraVid: Hierarchical Multimodal Memory for Long-Horizon Video Reasoning
Memory has become an increasingly important component of agentic systems, as these systems are expected to reason over long-term experience. However, prior work has largely focused on unimodal memory, leaving multimodal memory relatively underexplored despite its central role in real-world applications. Compared with unimodal settings, multimodal memory introduces additional challenges, including heterogeneous input integration, person-centric information alignment, and evidence aggregation across different granularities. We present PyraVid, a hierarchical multimodal memory framework inspired by Event Segmentation Theory from cognitive science. PyraVid organizes long videos into a coarse-to-fine pyramid structure, enabling structured memory access and effective evidence aggregation. It further supports structure-guided memory expansion with pruning, allowing the retrieval of related events with strong causal connectivity but low semantic similarity while reducing noise. Experiments on multiple long-video understanding benchmarks show that PyraVid consistently improves performance across datasets, model scales, and question types, highlighting the effectiveness of hierarchical multimodal memory for long-horizon reasoning.
TRACE: Evidence Grounding-Guided Multi-Video Event Understanding and Claim Generation
Multi-video event understanding demands models that can locate and attribute query-relevant evidence scattered across long, heterogeneous video corpora. Existing large vision-language models (LVLMs) often underperform in this regime because they quickly exhaust their context budget and struggle to precisely localize evidentially important segments, frequently missing dense informational cues such as broadcast graphics, subtitles, and scoreboards. We introduce TRACE, an evidence grounding-guided framework that follows a ground-before-reasoning strategy for multi-video event reasoning. Our approach first builds a structured, text-searchable timeline for each video using OCR and object detection. A text-only LLM then conducts query-aware evidence localization, selecting relevant moments prior to any downstream visual reasoning. The retrieved frames and their grounding summaries are subsequently used to steer LVLM-based claim generation and cross-video citation consolidation. Experiments on MAGMaR 2026 and WikiVideo demonstrate that structured grounding markedly boosts factual completeness and attribution fidelity. On the MAGMaR validation split, TRACE raises macro-average MiRAGE F1 from 0.705 to 0.811 compared to an unguided Qwen3-VL-30B baseline, with especially strong improvements in citation recall from 0.440 to 0.628. The method also attains state-of-the-art results on the official MAGMaR 2026 leaderboard. Code is released at https://github.com/pengyu965/TRACE.
Video Models Can Reason with Verifiable Rewards
Video diffusion models have made rapid progress in perceptual realism and temporal coherence, but they remain primarily optimized for plausible generation rather than verifiable reasoning. This limitation is especially pronounced in tasks where generated videos must satisfy explicit spatial, temporal, or logical constraints. Inspired by the role of reinforcement learning with verifiable rewards (RLVR) in reasoning-oriented language models, we introduce VideoRLVR, a practical recipe for optimizing video diffusion models with rule-based feedback. VideoRLVR formulates video reasoning as the generation of verifiable visual trajectories and consists of an SDE-GRPO optimization backbone, dense decomposed rewards, and an Early-Step Focus strategy for efficient training. The Early-Step Focus strategy restricts policy optimization to the early denoising phase, reducing training latency by about 40% while preserving performance. We evaluate VideoRLVR on Maze, FlowFree, and Sokoban, three procedurally generated domains with objective success criteria. Across these tasks, VideoRLVR consistently improves over supervised fine-tuning baselines, with dense decomposed rewards proving especially important in low-success-rate settings. Our RL-optimized model also outperforms the evaluated proprietary and open-source video generation models on these verifiable reasoning benchmarks and out-of-domain benchmarks. These results suggest that verifiable RL can move video models beyond perceptual imitation toward more reliable rule-consistent visual reasoning.
Minerva-Ego: Spatiotemporal Hints for Egocentric Video Understanding
Video reasoning models are a core component of egocentric and embodied agents. However, standard benchmarks for assessing models provide only evaluation of the output (e.g. the answer to a question), without evaluation of intermediate reasoning steps, and most provide answers only in the text domain. We introduce Minerva-Ego, a benchmark for evaluating complex egocentric visual reasoning. We extend recent high-quality video data sources recorded from egocentric / embodied settings with a set of challenging, multi-step multimodal questions and spatiotemporally-dense human-annotated reasoning traces. Benchmarking experiments show that state-of-the-art models still have a large gap to human performance. To investigate this gap in detail, we annotate each reasoning trace in the dataset with the objects of interest required to solve the question, as spatiotemporal mask annotations. Through extensive evaluations, we identify that prompting frontier models with hints of 'where' and 'when' to look yields substantial improvements in performance. Minerva-Ego can be downloaded at https://github.com/google-deepmind/neptune.
Video-Zero: Self-Evolution Video Understanding
Self-evolution offers a promising path for improving reasoning models without relying on intensive human annotation. However, extending this paradigm to video understanding remains underexplored and challenging: videos are long, dynamic, and redundant, while the evidence needed for reasoning is often sparse and temporally localized. Naively generating difficult question-answer pairs from full videos can therefore produce supervision that appears challenging but is weakly grounded, relying on static cues or language priors rather than temporal evidence. In this work, we argue that the key bottleneck of video self-evolution is not difficulty alone, but grounding. We propose Video-Zero, an annotation-free Questioner--Solver co-evolution framework that centers self-evolution on temporally localized evidence. The Questioner discovers informative evidence segments and generates evidence-grounded questions, while the Solver learns to answer and align its predictions with the supporting evidence. This closes an iterative loop of evidence discovery, grounded supervision, and evidence-aligned learning. Across 13 benchmarks spanning temporal grounding, long-video understanding, and video reasoning, Video-Zero consistently improves multiple video VLM backbones, demonstrating the effectiveness and transferability of evidence-centered self-evolution.
ReTool-Video: Recursive Tool-Using Video Agents with Meta-Augmented Tool Grounding
Video understanding requires active evidence seeking, motivating tool-augmented video agents for temporal reasoning, cross-modal understanding, and complex question answering. Existing video agents have improved video reasoning with retrieval, memory, frame inspection, and verifier tools, but they still face two limitations: (1) a coarse tool space that lacks fine-grained operations for compositional reasoning; and (2) a flat action space that forces high-level video intents into primitive executable tool calls. In this paper, we address these challenges with two complementary designs. First, we construct a MetaAug-Video Tool Library (MVTL), an extensible tool library with 134 registered tools, including 26 base tools for general multimodal signal processing and 108 meta tools for filtering, aggregation, reranking, formatting, and other intermediate-result operations. MVTL supports dual-level access to both structured video information and raw modal evidence, enabling diverse video reasoning scenarios. Second, we propose ReTool-Video, a recursive tool-using method that grounds high-level video intents into executable tool chains. In ReTool-Video, matched actions are executed directly, while unmatched intents are delegated to a resolver for parameter repair, tool substitution, or decomposition. This allows abstract actions such as temporal merging, cross-modal verification, or repeated-event aggregation to be progressively translated into concrete multimodal operations at runtime. Experiments on MVBench, MLVU, and Video-MME w/o sub. show that ReTool-Video consistently outperforms strong baselines. Further analysis demonstrates that recursive grounding and fine-grained meta tools improve the stability and effectiveness of complex video understanding.
CaC: Advancing Video Reward Models via Hierarchical Spatiotemporal Concentrating
In this paper, we propose Concentrate and Concentrate (CaC), a coarse-to-fine anomaly reward model based on Vision-Language Models. During inference, it first conducts a global temporal scan to anchor anomalous time windows, then performs fine-grained spatial grounding within the localized interval, and finally derives robust judgments via structured spatiotemporal Chain-of-Thought reasoning. To equip the model with these capabilities, we construct the first large-scale generated video anomaly dataset with per-frame bounding-box annotations, temporal anomaly windows, and fine-grained attribution labels. Building on this dataset, we design a three-stage progressive training paradigm. The model initially learns spatial and temporal anchoring through single- and multi-frame supervised fine-tuning, and then is optimized by a reinforcement learning strategy based on two-turn Group Relative Policy Optimization (GRPO). Beyond conventional accuracy rewards, we introduce Temporal and Spatial IoU rewards to supervise the intermediate localization process, effectively guiding the model toward more grounded and interpretable spatiotemporal reasoning. Extensive experiments demonstrate that CaC can stably concentrate on subtle anomalies, achieving a 25.7% accuracy improvement on fine-grained anomaly benchmarks and, when used as a reward signal, CaC reduces generated-video anomalies by 11.7% while improving overall video quality.
WorldReasonBench: Human-Aligned Stress Testing of Video Generators as Future World-State Predictors
Commercial video generation systems such as Seedance2.0 and Veo3.1 have rapidly improved, strengthening the view that video generators may be evolving into "world simulators." Yet the community still lacks a benchmark that directly tests whether a model can reason about how an observed world should evolve over time. We introduce WorldReasonBench, which reframes video generation evaluation as world-state prediction: given an initial state and an action, can a model generate a future video whose state evolution remains physically, socially, logically, and informationally consistent? WorldReasonBench contains 436 curated test cases with structured ground-truth QA annotations spanning four reasoning dimensions and 22 subcategories. We evaluate generated videos with a human-aligned two-part methodology: Process-aware Reasoning Verification uses structured QA and reasoning-phase diagnostics to detect temporal and causal failures, while Multi-dimensional Quality Assessment scores reasoning quality, temporal consistency, and visual aesthetics for ranking and reward modeling. We further introduce WorldRewardBench, a preference benchmark with approximately 6K expert-annotated pairs over 1.4K videos, supporting pair-wise and point-wise reward-model evaluation. Across modern video generators, our results expose a persistent gap between visual plausibility and world reasoning: videos can look convincing while failing dynamics, causality, or information preservation. We will release our benchmarks and evaluation toolkit to support community research on genuinely world-aware video generation at https://github.com/UniX-AI-Lab/WorldReasonBench/.
EgoMemReason: A Memory-Driven Reasoning Benchmark for Long-Horizon Egocentric Video Understanding
Next-generation visual assistants, such as smart glasses, embodied agents, and always-on life-logging systems, must reason over an entire day or more of continuous visual experience. In ultra-long video settings, relevant information is sparsely distributed across hours or days, making memory a fundamental challenge: models must accumulate information over time, recall prior states, track temporal order, and abstract recurring patterns. However, existing week-long video benchmarks are primarily designed for perception and recognition, such as moment localization or global summarization, rather than reasoning that requires integrating evidence across multiple days. To address this gap, we introduce EgoMemReason, a comprehensive benchmark that systematically evaluates week-long egocentric video understanding through memory-driven reasoning. EgoMemReason evaluates three complementary memory types: entity memory, tracking how object states evolve and change across days; event memory, recalling and ordering activities separated by hours or days; and behavior memory, abstracting recurring patterns from sparse, repeated observations over the whole week period. EgoMemReason comprises 500 questions across three memory types and six core challenges, with an average of 5.1 video segments of evidence per question and 25.9 hours of memory backtracking. We evaluate EgoMemReason on 17 methods across MLLMs and agentic frameworks, revealing that even the best model achieves only 39.6% overall accuracy. Further analysis shows that the three memory types fail for distinct reasons and that performance degrades as evidence spans longer temporal horizons, revealing that long-horizon memory remains far from solved. We believe EgoMemReason establishes a strong foundation for evaluating and advancing long-context, memory-aware multimodal systems.
CollabVR: Collaborative Video Reasoning with Vision-Language and Video Generation Models
Recent "Thinking with Video" approaches use Video Generation Models (VGMs) for visual reasoning by producing temporally coherent Chain-of-Frames as reasoning artifacts. Even strong VGMs, however, exhibit two recurring failure modes on goal-directed tasks: long-horizon drift on multi-step tasks and mid-clip simulation errors that compound. Both stem from the absence of explicit reasoning built upon the VGM's short-horizon visual prior, a role naturally filled by Vision-Language Models (VLMs), but where to place the VLM is non-trivial: upfront plans commit before any frame is generated and post-hoc critiques over whole videos intervene too late. We propose VLM-VGM Collaborative Video Reasoning (CollabVR), a closed-loop framework that couples the VLM with the VGM at step-level granularity: the VLM plans the immediate next action, inspects the clip the VGM generates, and folds the verifier's diagnosis directly into the next action prompt to repair detected failures. On Gen-ViRe and VBVR-Bench, CollabVR improves both open-source and closed-source VGMs over single-inference, Pass@, and prior test-time scaling baselines at matched compute, with the largest gains on the hardest tasks. It also yields further improvements on top of a reasoning-fine-tuned VGM, indicating that step-level VLM supervision is orthogonal to and stackable with reasoning-oriented fine-tuning. We provide video samples and additional qualitative results at our project page: https://joow0n-kim.github.io/collabvr-project-page.
SYNCR: A Cross-Video Reasoning Benchmark with Synthetic Grounding
Multimodal Large Language Models (MLLMs) have made rapid progress in single-video understanding, yet their ability to reason across multiple independent video streams remains poorly understood. Existing multi-video benchmarks rely largely on human-annotated real-world footage, limiting the precision of spatial, temporal, and physical ground truth and making it difficult to diagnose model failures. We introduce SYNCR, a controlled synthetic benchmark for cross-video reasoning with programmatically verified grounding. Built using Habitat, Kubric, and CLEVRER simulator engines, SYNCR contains 4,000 multi-video question-answer pairs grounded in 4,827 unique videos. It evaluates MLLMs across eight tasks spanning four diagnostic pillars: Temporal Alignment, Spatial Tracking, Comparative Reasoning, and Holistic Synthesis. Our zero-shot evaluation of leading open- and closed-weight MLLMs reveals a substantial gap between current models and humans: the best model achieves only 64.5% average accuracy, compared to an 89.5% human baseline. Models perform relatively well on temporal ordering but struggle with precise physical and spatial reasoning, with the best model reaching only 29.8% accuracy on Kinematic Comparison. We further find that parameter scaling and reasoning-specialized post-training improve temporal alignment capabilities, but do not reliably address fine-grained physical tracking or global spatial synthesis. Finally, a sim-to-real correlation analysis suggests that SYNCR tracks model-level trends on a real-world multi-video benchmark.
Video Understanding Reward Modeling: A Robust Benchmark and Performant Reward Models
Multimodal reward models have advanced substantially in text and image domains, yet progress in video understanding reward modeling remains severely limited by the lack of robust evaluation benchmarks and high-quality preference data. To address this, we propose a unified framework spanning benchmark design, data construction, and reward model training. We introduce Video Understanding Reward Bench (VURB), a benchmark featuring 2,100 preference pairs with long chain-of-thought reasoning traces (averaging 1,143 tokens) and majority voting evaluation across general, long, and reasoning-oriented video tasks. We further construct Video Understanding Preference Dataset (VUP-35K) via a fully automated pipeline, providing large-scale high-quality supervision for video reward training. Building on the data, we train VideoDRM and VideoGRM, a discriminative and a generative reward model, both achieving state-of-the-art performance on VURB and VideoRewardBench. Further analysis confirms that VUP-35K enhances both reward performance and model reasoning capability, while VideoDRM and VideoGRM yield significant gains under best-of- test-time scaling.
Tracing the Arrow of Time: Diagnosing Temporal Information Flow in Video-LLMs
The Arrow-of-Time (AoT) task, determining whether a video plays forward or backward by recognizing temporal irreversibility, is one humans solve with near-perfect accuracy, yet frontier Video Large Language Models (Video-LLMs) perform only modestly above chance. This gap raises a key question: do visual backbones fail to encode temporal information, or does information bottleneck lie elsewhere in the Video-LLM architecture? We address this question by isolating the vision encoder from the Video-LLM and tracing temporal information across the encoder, projector, and LLM. We find that video-centric encoders with explicit temporal modeling encode strong temporal signals, whereas frame-centric encoders do not. However, when video-centric representations are passed through a standard Video-LLM architecture, performance often collapses, revealing a bottleneck of temporal information flow. We identify projector design as a key factor: Q-Former disrupts temporal information, while a time-preserved MLP projection substantially improves the LLM's access to such information. Our layer-wise analysis further shows temporal representation dynamics across encoder layers. Guided by these findings, we build a Video-LLM with temporal-aware video-centric encoder, time-preserved projector, and AoT supervision, surpassing human performance on AoT with 98.1% accuracy, and improving broader temporal reasoning tasks by up to 6.0 points on VITATECS-Direction and 1.3 points on TVBench. Our results show that temporal reasoning in Video-LLMs requires both effective temporal encoding and reliable transfer of this information to the LLM.
RCoT-Seg: Reinforced Chain-of-Thought for Video Reasoning and Segmentation
Video Reasoning Segmentation (VRS) aims to segment target objects in videos based on implicit instructions that convey human intent and temporal logic. Existing MLLM-based methods predict masks with a [SEG] token after selecting frames via simple sampling or an auxiliary MLLM, where limited supervision and frame-language similarity rules often yield narrow-scope keyframe choices that weaken holistic temporal understanding and lead to brittle localization in complex multi-object scenes. To address these issues, we introduce RCoT-Seg, a video-of-thought framework that factorizes VRS into temporal video reasoning (TVR) and keyframe target perception (KTP), explicitly separating temporal reasoning from spatial perception. Specifically, in the TVR stage, an agentic keyframe selection module, initialized with a curated CoT-start corpus and refined by GRPO under task-aligned rewards, is proposed to generate and reselect the keyframe through self-evaluation, strengthening moment localization and temporal reasoning. In the KTP stage, RCoT-Seg performs high-resolution segmentation on the selected frame and propagates masks with SAM2-based methods across the sequence, replacing heuristic sampling and external selectors while improving spatial precision and inter-frame consistency. Extensive experimental results demonstrate that the proposed RCoT-Seg achieves favorable performance against the state-of-the-art methods. The code and models will be publicly released at https://github.com/Victor-wjw/RCoT-Seg.
Event-Causal RAG: A Retrieval-Augmented Generation Framework for Long Video Reasoning in Complex Scenarios
Recent large vision-language models have achieved strong performance on short- and medium-length video understanding, yet they remain inadequate for ultra-long or even infinite video reasoning, where models must preserve coherent memory over extended durations and infer causal dependencies across temporally distant events. Existing end-to-end video understanding methods are fundamentally limited by the complexity of self-attention, while recent retrieval-augmented generation (RAG) approaches still suffer from fragmented clip-level memory, weak modeling of temporal and causal structure, and high storage and online inference costs. We present Event-Causal RAG, a lightweight retrieval-augmented framework for infinite long-video reasoning. Instead of indexing fixed-length clips, our method segments streaming videos into semantically coherent events and represents each event as a structured State-Event-State (SES) graph, capturing the event together with its surrounding state transitions. These graphs are merged into a global Event Knowledge Graph and stored in a dual-store memory that supports both semantic matching and causal-topological retrieval. On top of this memory, we design a bidirectional retrieval strategy to efficiently identify the most relevant event causal chains and provide them, together with the associated video evidence, to a backbone video foundation model for answer generation. Experiments on long-video understanding benchmarks demonstrate that Event-Causal RAG consistently outperforms strong clip-based retrieval baselines and long-context video models, particularly on questions requiring multi-event integration and causal inference across long temporal gaps, while also achieving improved memory efficiency and robust streaming performance.
VISD: Enhancing Video Reasoning via Structured Self-Distillation
Training VideoLLMs for complex reasoning remains challenging due to sparse sequence level rewards and the lack of fine grained credit assignment over long, temporally grounded reasoning trajectories. While reinforcement learning with verifiable rewards (RLVR) provides reliable supervision, it fails to capture token level contributions, leading to inefficient learning. Conversely, existing self distillation methods offer dense supervision but lack structure and diagnostic specificity, and often interact unstably with reinforcement learning. In this work, we propose VISD, a structured self distillation framework that introduces diagnostically meaningful privileged information for video reasoning. VISD employs a video aware judge model to decompose reasoning quality into multiple dimensions, including answer correctness, logical consistency, and spatio-temporal grounding, and uses this structured feedback to guide a teacher policy for token level supervision. To stably integrate dense supervision with RL, we introduce a direction magnitude decoupling mechanism, where rollout level advantages computed from rewards determine update direction, while structured privileged signals modulate token level update magnitudes. This design enables semantically aligned and fine grained credit assignment, improving both reasoning faithfulness and training efficiency. Additionally, VISD incorporates curriculum scheduling and EMA based teacher stabilization to support robust optimization over long video sequences. Experiments on diverse benchmarks show that VISD consistently outperforms strong baselines, improving answer accuracy and spatio temporal grounding quality. Notably, VISD reaches these gains with nearly 2x faster convergence in optimization steps, highlighting the effectiveness of structured self supervision in improving both performance and sample efficiency for VideoLLMs.
4DThinker: Thinking with 4D Imagery for Dynamic Spatial Understanding
Dynamic spatial reasoning from monocular video is essential for bridging visual intelligence and the physical world, yet remains challenging for vision-language models (VLMs). Prior approaches either verbalize spatial-temporal reasoning entirely as text, which is inherently verbose and imprecise for complex dynamics, or rely on external geometric modules that increase inference complexity without fostering intrinsic model capability. In this paper, we present 4DThinker, the first framework that enables VLMs to "think with 4D" through dynamic latent mental imagery, i.e., internally simulating how scenes evolve within the continuous hidden space. Specifically, we first introduce a scalable, annotation-free data generation pipeline that synthesizes 4D reasoning data from raw videos. We then propose Dynamic-Imagery Fine-Tuning (DIFT), which jointly supervises textual tokens and 4D latents to ground the model in dynamic visual semantics. Building on this, 4D Reinforcement Learning (4DRL) further tackles complex reasoning tasks via outcome-based rewards, restricting policy gradients to text tokens to ensure stable optimization. Extensive experiments across multiple dynamic spatial reasoning benchmarks demonstrate that 4DThinker consistently outperforms strong baselines and offers a new perspective toward 4D reasoning in VLMs. Our code is available at https://github.com/zhangquanchen/4DThinker.
VEBench:Benchmarking Large Multimodal Models for Real-World Video Editing
Real-world video editing demands not only expert knowledge of cinematic techniques but also multimodal reasoning to select, align, and combine footage into coherent narratives. While recent Large Multimodal Models (LMMs) have shown remarkable progress in general video understanding, their abilities in multi-video reasoning and operational editing workflows remain largely unexplored. We introduce VEBENCH, the first comprehensive benchmark designed to evaluate both editing knowledge understanding and operational reasoning in realistic video editing scenarios. VEBENCH contains 3.9K high-quality edited videos (over 257 hours) and 3,080 human-verified QA pairs, built through a three-round human-AI collaborative annotation pipeline that ensures precise temporal labeling and semantic consistency. It features two complementary QA tasks: 1) Video Editing Technique Recognition, assessing models' ability to identify 7 editing techniques using multimodal cues; and 2) Video Editing Operation Simulation, modeling real-world editing workflows by requiring the selection and temporal localization of relevant clips from multiple candidates. Extensive experiments across proprietary (e.g., Gemini-2.5-Pro) and open-source LMMs reveal a large gap between current model performance and human-level editing cognition. These results highlight the urgent need for bridging video understanding with creative operational reasoning. We envision VEBENCH as a foundation for advancing intelligent video editing systems and driving future research on complex reasoning.
From Where Things Are to What They Are For: Benchmarking Spatial-Functional Intelligence in Multimodal LLMs
Human-level agentic intelligence extends beyond low-level geometric perception, evolving from recognizing where things are to understanding what they are for. While existing benchmarks effectively evaluate the geometric perception capabilities of multimodal large language models (MLLMs), they fall short of probing the higher-order cognitive abilities required for grounded intelligence. To address this gap, we introduce the Spatial-Functional Intelligence Benchmark (SFI-Bench), a video-based benchmark with over 1,500 expert-annotated questions derived from diverse egocentric indoor video scans. SFI-Bench systematically evaluates two complementary dimensions of advanced reasoning: (1) Structured Spatial Reasoning, which requires understanding complex layouts and forming coherent spatial representations, and (2) Functional Reasoning, which involves inferring object affordances and their context-dependent utility. The benchmark includes tasks such as conditional counting, multi-hop relational reasoning, functional pairing, and knowledge-grounded troubleshooting, directly challenging models to integrate perception, memory, and inference. Our experiments reveal that current MLLMs consistently struggle to combine spatial memory with functional reasoning and external knowledge, highlighting a critical bottleneck in achieving grounded intelligence. SFI-Bench therefore provides a diagnostic tool for measuring progress toward more cognitively capable and truly grounded multimodal agents.
Act2See: Emergent Active Visual Perception for Video Reasoning
Vision-Language Models (VLMs) typically rely on static initial frames for video reasoning, restricting their ability to incorporate essential dynamic information as the reasoning process evolves. Existing methods that augment Chain-of-Thought (CoT) with additional frame information often exhibit suboptimal CoT quality and lack the crucial ability to synthesize visual information for hypothetical or counterfactual scenarios. We introduce Act-to-See (Act2See), a novel framework that enables active visual perception by empowering VLMs to actively interleave video frames within text CoTs. Act2See is developed via Supervised Fine-Tuning (SFT) on a high-quality dataset of reasoning traces generated by a frontier VLM. These traces integrate active calls to either retrieve existing frames or generate new ones, and are rigorously verified against human-annotated CoTs to ensure quality. This approach cultivates an emergent capability: at inference time, the model actively determines when to search for or synthesize the necessary visual evidence. Act2See establishes new state-of-the-art results on challenging benchmarks, including VideoEspresso and ViTIB, and outperforms comparable or larger models on Video-MME, EgoNormia, and VCR-Bench, demonstrating an advancement in enabling VLMs with active visual perception for video reasoning.
Beyond Perceptual Shortcuts: Causal-Inspired Debiasing Optimization for Generalizable Video Reasoning in Lightweight MLLMs
Although reinforcement learning (RL) has significantly advanced reasoning capabilities in large multimodal language models (MLLMs), its efficacy remains limited for lightweight models essential for edge deployments. To address this issue, we leverage causal analysis and experiment to reveal the underlying phenomenon of perceptual bias, demonstrating that RL-based fine-tuning compels lightweight models to preferentially adopt perceptual shortcuts induced by data biases, rather than developing genuine reasoning abilities. Motivated by this insight, we propose VideoThinker, a causal-inspired framework that cultivates robust reasoning in lightweight models through a two-stage debiasing process. First, the Bias Aware Training stage forges a dedicated "bias model" to embody these shortcut behaviors. Then, the Causal Debiasing Policy Optimization (CDPO) algorithm fine-tunes the primary model, employing an innovative repulsive objective to actively push it away from the bias model's flawed logic while simultaneously pulling it toward correct, generalizable solutions. Our model, VideoThinker-R1, establishes a new state-of-the-art in video reasoning efficiency. For same-scale comparison, requiring no Supervised Fine-Tuning (SFT) and using only 1 of the training data for RL, it surpasses VideoRFT-3B with a 3.2% average gain on widely-used benchmarks and a 7% lead on VideoMME. For cross-scale comparison, it outperforms the larger Video-UTR-7B model on multiple benchmarks, including a 2.1% gain on MVBench and a 3.8% gain on TempCompass. Code is available at https://github.com/falonss703/VideoThinker.
SoccerRef-Agents: Multi-Agent System for Automated Soccer Refereeing
Refereeing is vital in sports, where fair, accurate, and explainable decisions are fundamental. While intelligent assistant technologies are being widely adopted in soccer refereeing, current AI-assisted approaches remain preliminary. Existing research mostly focuses on isolated video perception tasks and lacks the ability to understand and reason about foul scenarios. To fill this gap, we propose SoccerRef-Agents, a holistic and explainable multi-agent decision-making framework for soccer refereeing. The main contributions are: (i) constructing the multimodal benchmark SoccerRefBench with over 1,200 referee theory questions and 600 foul video clips; (ii) building a vector-based knowledge base RefKnowledgeDB using the latest "Laws of the Game" and a classic case database for precise, knowledge-driven reasoning; (iii) designing a novel multi-agent architecture that collaborates via cross-modal RAG to bridge the semantic gap between visual content and regulatory texts. This work explores the technical capability of integrating MLLMs with refereeing expertise, and evaluations show our system significantly outperforms general-purpose MLLMs in decision accuracy and explanation quality. All databases, benchmarks, and code will be made available.
ProcessThinker: Enhancing Multi-modal Large Language Models Reasoning via Rollout-based Process Reward
Visual question answering increasingly requires multi-step reasoning. Recent post-training with reinforcement learning under verifiable rewards (RLVR) and Group Relative Policy Optimization (GRPO) can improve multimodal reasoning, but most approaches rely on sparse outcome-only rewards. As a result, they struggle to tell whether an incorrect answer comes from a small mistake late in the reasoning or from an unhelpful trajectory from the start. A common solution is to train a process reward model (PRM) for step-level supervision, but this typically requires large-scale high-quality chain-of-thought annotations and additional training cost. We propose ProcessThinker, a practical post-training pipeline that provides step-level process rewards without training an explicit PRM. ProcessThinker first rewrites reasoning traces into a step-tagged format for cold-start supervised fine-tuning, then applies GRPO with a standard format reward and our rollout-based process reward. Concretely, for each intermediate step, we sample multiple continuations from that step and use the empirical success rate (final-answer verification) as the step reward. This gives dense credit assignment and encourages reasoning steps that more reliably support a correct conclusion, helping reduce inconsistent or self-contradictory progress across steps -- a key issue in logical reasoning. Across four challenging video benchmarks (Video-MMMU, MMVU, VideoMathQA, and LongVideoBench), ProcessThinker consistently improves over the baseline model Qwen3-VL-8B-Instruct
Neuro-Symbolic Manipulation Understanding with Enriched Semantic Event Chains
Robotic systems operating in human environments must reason about how object interactions evolve over time, which actions are currently being performed, and what manipulation step is likely to follow. Classical enriched Semantic Event Chains (eSECs) provide an interpretable relational description of manipulation, but remain primarily descriptive and do not directly support uncertainty-aware decision making. In this paper, we propose eSEC-LAM, a neuro-symbolic framework that transforms eSECs into an explicit event-level symbolic state for manipulation understanding. The proposed formulation augments classical eSECs with confidence-aware predicates, functional object roles, affordance priors, primitive-level abstraction, and saliency-guided explanation cues. These enriched symbolic states are derived from a foundation-model-based perception front-end through deterministic predicate extraction, while current-action inference and next-primitive prediction are performed using lightweight symbolic reasoning over primitive pre- and post-conditions. We evaluate the proposed framework on EPIC-KITCHENS-100, EPIC-KITCHENS VISOR, and Assembly101 across action recognition, next-primitive prediction, robustness to perception noise, and explanation consistency. Experimental results show that eSEC-LAM achieves competitive action recognition, substantially improves next-primitive prediction, remains more robust under degraded perceptual conditions than both classical symbolic and end-to-end video baselines, and provides temporally consistent explanation traces grounded in explicit relational evidence. These findings demonstrate that enriched Semantic Event Chains can serve not only as interpretable descriptors of manipulation, but also as effective internal states for neuro-symbolic action reasoning.
Video-ToC: Video Tree-of-Cue Reasoning
Existing Video Large Language Models (Video LLMs) struggle with complex video understanding, exhibiting limited reasoning capabilities and potential hallucinations. In particular, these methods tend to perform reasoning solely relying on the pretrained inherent reasoning rationales whilst lacking perception-aware adaptation to the input video content. To address this, we propose \textbf{Video-ToC}, a novel video reasoning framework that enhances video understanding through tree-of-cue reasoning. Specifically, our approach introduces three key innovations: (1) A tree-guided visual cue localization mechanism, which endows the model with enhanced fine-grained perceptual capabilities through structured reasoning patterns; (2) A reasoning-demand reward mechanism, which dynamically adjusts the reward value for reinforcement learning (RL) based on the estimation of reasoning demands, enabling on-demand incentives for more effective reasoning strategies; and (3) An automated annotation pipeline that constructs the Video-ToC-SFT-1k and Video-ToC-RL-2k datasets for supervised fine-tuning (SFT) and RL training, respectively. Extensive evaluations on six video understanding benchmarks and a video hallucination benchmark demonstrate the superiority of Video-ToC over baselines and recent methods. Code is available at https://github.com/qizhongtan/Video-ToC.
SurgCoT: Advancing Spatiotemporal Reasoning in Surgical Videos through a Chain-of-Thought Benchmark
Fine-grained spatiotemporal reasoning on surgical videos is critical, yet the capabilities of Multi-modal Large Language Models (MLLMs) in this domain remain largely unexplored. To bridge this gap, we introduce SurgCoT, a unified benchmark for evaluating chain-of-thought (CoT) reasoning in MLLMs across 7 surgical specialties and 35 diverse procedures. SurgCoT assesses five core reasoning dimensions: Causal Action Ordering, Cue-Action Alignment, Affordance Mapping, Micro-Transition Localization, and Anomaly Onset Tracking, through a structured CoT framework with an intensive annotation protocol (Question-Option-Knowledge-Clue-Answer), where the Knowledge field provides essential background context and Clue provides definitive spatiotemporal evidence. Evaluation of 10 leading MLLMs shows: 1) commercial models outperform open-source and medical-specialized variants; 2) significant gaps exist in surgical CoT reasoning; 3) SurgCoT enables effective evaluation and enhances progressive spatiotemporal reasoning. SurgCoT provides a reproducible testbed to narrow the gap between MLLM capabilities and clinical reasoning demands. Code: https://github.com/CVI-SZU/SurgCoT.
How Far Are Video Models from True Multimodal Reasoning?
Despite remarkable progress toward general-purpose video models, a critical question remains unanswered: how far are these models from achieving true multimodal reasoning? Existing benchmarks fail to address this question rigorously, as they remain constrained by straightforward task designs and fragmented evaluation metrics that neglect complex multimodal reasoning. To bridge this gap, we introduce CLVG-Bench, an evaluation framework designed to probe video models' zero-shot reasoning capabilities via Context Learning in Video Generation. CLVG-Bench comprises more than 1,000 high-quality, manually annotated metadata across 6 categories and 47 subcategories, covering complex scenarios including physical simulation, logical reasoning, and interactive contexts. To enable rigorous and scalable assessment, we further propose an Adaptive Video Evaluator (AVE) that aligns with human expert perception using minimal annotations, delivering interpretable textual feedback across diverse video context tasks. Extensive experiments reveal a striking answer to our central question: while state-of-the-art (SOTA) video models, such as Seedance 2.0, demonstrate competence on certain understanding and reasoning subtasks, they fall substantially short with logically grounded and interactive generation tasks (achieving success rates <25% and ~0%, respectively), exposing multimodal reasoning and physical grounding as critical bottlenecks. By systematically quantifying these limitations, the proposed method provides actionable feedbacks and a clear roadmap toward truly robust, general-purpose video models. CLVG-Bench and code are released here.
Find, Fix, Reason: Context Repair for Video Reasoning
Reinforcement learning has advanced video reasoning in large multi-modal models, yet dominant pipelines either rely on on-policy self-exploration, which plateaus at the model's knowledge boundary, or hybrid replay that mixes policies and demands careful regularization. Dynamic context methods zoom into focused evidence but often require curated pretraining and two-stage tuning, and their context remains bounded by a small model's capability. In contrast, larger models excel at instruction following and multi-modal understanding, can supply richer context to smaller models, and rapidly zoom in on target regions via simple tools. Building on this capability, we introduce an observation-level intervention: a frozen, tool-integrated teacher identifies the missing spatiotemporal dependency and provides a minimal evidence patch (e.g., timestamps, regions etc.) from the original video while the question remains unchanged. The student answers again with the added context, and training updates with a chosen-rollout scheme integrated into Group Relative Policy Optimization (GRPO). We further propose a Robust Improvement Reward (RIR) that aligns optimization with two goals: outcome validity through correct answers and dependency alignment through rationales that reflect the cited evidence. Advantages are group-normalized across the batch, preserving on-policy exploration while directing it along causally meaningful directions with minimal changes to the training stack. Experiments on various related benchmarks show consistent accuracy gains and strong generalization. Code will be available at https://jethrojames.github.io/FFR/.
RefereeBench: Are Video MLLMs Ready to be Multi-Sport Referees
While Multimodal Large Language Models (MLLMs) excel at generic video understanding, their ability to support specialized, rule-grounded decision-making remains insufficiently explored. In this paper, we introduce RefereeBench, the first large-scale benchmark for evaluating MLLMs as automatic sports referees. Spanning 11 sports with 925 curated videos and 6,475 QA pairs, RefereeBench evaluates five core officiating abilities: foul existence, foul and penalty classification, foul and penalty reasoning, entity perception, and temporal grounding. The benchmark is fully human-annotated to ensure high-quality annotations grounded in authentic officiating logic and multimodal evidence. Extensive evaluations of state-of-the-art MLLMs show that even the strongest models, such as Doubao-Seed-1.8 and Gemini-3-Pro, achieve only around 60% accuracy, while the strongest open-source model, Qwen3-VL, reaches only 47%. These results indicate that current models remain far from being reliable sports referees. Further analysis shows that while models can often identify incidents and involved entities, they struggle with rule application and temporal grounding, and frequently over-call fouls on normal clips. Our benchmark highlights the need for future MLLMs that better integrate domain knowledge and multimodal understanding, advancing trustworthy AI-assisted officiating and broader multimodal decision-making.