Visually Grounded Reasoning
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17 papers in the last four weeks, up 183% on the four weeks before. 0.2% of all new papers.
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While large language models provide strong compositional reasoning, existing reasoning segmentation pipelines fail to transparently connect this reasoning to visual perception. Current methods, such as latent query alignment, are end-to-end yet opaque "black boxes". Conversely, textual localization readout is merely readable, not truly interpretable, often functioning as an unconstrained post-hoc step. To bridge this interpretability gap, we propose SegCompass, an end-to-end model that leverages a Sparse Autoencoder (SAE) to forge an explicit, interpretable, and differentiable alignment pathway. Given an image-instruction pair, SegCompass first generates a chain-of-thought (CoT) trace. The core of our method is an SAE that maps both the CoT and visual tokens into a shared, high-dimensional sparse concept space. A query codebook selects salient concepts from this space, which are then spatially grounded by a slot mapper into a multi-slot heatmap that guides the final mask decoder. The entire model is trained jointly, unifying reinforcement learning for the reasoning path with standard segmentation supervision. This SAE-driven interface provides a "white-box" connection that is significantly more traceable than latent queries and more coherent than textual readouts. Extensive experiments on five challenging benchmarks demonstrate that SegCompass matches or surpasses state-of-the-art performance. Crucially, our visual and quantitative analyses show a strong correlation between the quality of the learned sparse concepts and final mask accuracy, confirming that SegCompass achieves superior results through its enhanced and inspectable alignment. Code is available at https://github.com/ZhenyuLU-Heliodore/SegCompass.
GeoWeaver: Grounding Visual Tokens with Geometric Evidence before Scene Reasoning
Spatio-temporal reasoning in vision-language models requires visual representations that preserve physical geometry rather than merely semantic appearance. Recent multimodal models incorporate geometric information through structural branches, 3D-aware supervision, reasoning-stage fusion, or long-horizon memory. While these approaches demonstrate the importance of geometry for spatial intelligence, they typically treat geometric cues as a shared signal across all visual tokens. We note that this overlooks a finer-grained challenge: different visual tokens require different geometric evidence depending on their spatial roles. To address this limitation, we introduce GeoWeaver, a pre-reasoning geometric grounding framework that treats geometry as a representational prerequisite for spatio-temporal reasoning. GeoWeaver constructs a multi-level geometry bank from a frozen geometry encoder and performs token-adaptive geometric evidence allocation, enabling each visual token to retrieve the most relevant geometric abstractions. The selected evidence is incorporated into visual tokens via a residual grounding operation prior to language modeling, yielding geometry-grounded representations for downstream reasoning. Extensive evaluations on spatial reasoning benchmarks demonstrate that GeoWeaver consistently enhances geometry-aware reasoning while retaining general multimodal capabilities. This indicates that geometric information yields the greatest benefit not as a late-fusion auxiliary signal but as a fundamental prerequisite that shapes the representational foundation on which large language models perform reasoning. All source code and models will be released at https://github.com/yahooo-m/GeoWeaver .
Faithful-MR1: Faithful Multimodal Reasoning via Anchoring and Reinforcing Visual Attention
Reinforcement learning with verifiable rewards (RLVR) has emerged as a promising paradigm for advancing complex reasoning in large language models, and recent work extends RLVR to multimodal large language models (MLLMs). This transfer, however, surfaces a faithfulness challenge: faithful perception of task-relevant visual evidence and faithful use of that evidence during reasoning, leading to unsatisfactory gains on multimodal benchmarks. Specifically, existing perception supervision often operates on textual descriptions rather than natively on image regions, and faithful use is largely overlooked, exposing the perception-reasoning disconnect where correctly perceived evidence is dropped or contradicted during reasoning. To close these gaps, we propose Faithful-MR1, a training framework that anchors and reinforces visual attention to address both halves of faithful multimodal reasoning. The Anchoring stage turns perception into an explicit pre-reasoning subtask, supervising a dedicated <Focus> token's attention directly against image regions rather than through textual descriptions. The Reinforcing stage exposes faithful use through counterfactual image intervention, rewarding answer-correct trajectories that concentrate visual attention where vision causally matters. Extensive experiments demonstrate that Faithful-MR1 outperforms recent multimodal reasoning baselines on both Qwen2.5-VL-Instruct 3B and 7B backbones while using substantially less training data.
Visual-Advantage On-Policy Distillation for Vision-Language Models
On-policy knowledge distillation has proven effective for language models, yet its application to vision-language models (VLMs) remains underexplored. We observe that standard on-policy distillation can improve a student's output quality while failing to strengthen its reliance on visual input: on vision-critical tokens, the student's predictions remain largely unchanged whether or not fine-grained visual detail is present, even though the teacher's predictions depend heavily on it.To make this difference observable, we introduce visual advantage (VA), the token-level log-probability difference when the teacher scores a student-generated rollout with versus without access to fine-grained visual detail. VA is concentrated in a small minority of tokens, and these high-VA tokens are the ones that actually carry the visual supervision signal. This motivates a distillation objective that treats them differently from language scaffolding, so their contribution is not diluted by the abundant surrounding language tokens.We propose Visual-Advantage On-Policy Distillation (VA-OPD), which uses VA at two granularities: rollout-level reweighting by trajectory-averaged VA, and token-level KL averaged within high-VA and low-VA groups separately. We train on two math datasets (Geometry3K and ViRL39K) and evaluate on eight benchmarks covering both mathematical reasoning and visual understanding, across three teacher sizes (4B, 8B, and 32B) on the Qwen3-VL family. VA-OPD improves over standard on-policy distillation on every benchmark, with the gain growing monotonically along both the teacher-size and data-scale axes, suggesting that these factors compound consistently.
MM-Conv: A Multimodal Dataset and Benchmark for Context-Aware Grounding in 3D Dialogue
Grounding language in the physical world requires AI systems to interpret references that emerge dynamically during conversation. While current vision-language models (VLMs) excel at static image tasks, they struggle to resolve ambiguous expressions in spontaneous, multi-turn dialogue. We address this gap by introducing (1) a benchmark for referential communication in dynamic 3D environments, built from 6.7 hours of egocentric VR interaction with synchronized speech, motion, gaze, and 3D scene geometry, and (2) a two-stage grounding pipeline that explicitly resolves conversational ambiguity before visual localization. The benchmark includes over 4,200 manually verified referring expressions spanning full, partitive, and pronominal types. Our contextual rewriting approach improves grounding performance by 11-22 percentage points on average, with a pure detector (GroundingDINO) reaching 56.7% on pronominals after rewriting, nearly double the best end-to-end baseline. Results demonstrate that decoupling linguistic reasoning from visual perception is more effective than end-to-end approaches for conversational grounding.
SceneGraphGrounder: Zero-Shot 3D Visual Grounding via Structured Scene Graph Matching
Zero-shot 3D visual grounding requires localizing objects in unstructured environments from free-form natural language. Recent vision-language model (VLM) approaches achieve promising results but rely on view-dependent reasoning or implicit representations, limiting spatial consistency and interpretability for compositional queries. We propose SceneGraphGrounder, a framework that reformulates 3D grounding as structured graph matching over a reconstructed 3D scene graph. To enable this formulation, we introduce a visual marker prompting strategy that enables a VLM to infer object-object relationships from 2D views, which are subsequently lifted into a persistent 3D scene graph encoding both spatial and semantic relations. Given a query, we construct a query graph and perform constrained alignment with the scene graph, ensuring multi-view consistency and interpretable reasoning. Experiments on the ScanRefer benchmark demonstrate that our method achieves competitive performance among zero-shot approaches, using only RGB-D inputs. We further validate our framework through real-world deployment on a mobile robot, demonstrating robust spatial reasoning in long-horizon physical environments. We will make our code publicly available upon acceptance.
VISTAQA: Benchmarking Joint Visual Question Answering and Pixel-Level Evidence
Establishing a clear link between model predictions and the visual evidence that supports them is critical for transparency and reliability in multimodal reasoning, yet current multimodal large language model (MLLM) evaluations do not explicitly enforce this alignment. Existing benchmarks assess either textual answer correctness or pixel-level localization in isolation, leaving the coupling of reasoning and grounding an open challenge. We introduce VISTAQA, a comprehensive benchmark for joint evaluation of free-form answer correctness and pixel-level evidence grounding in visual question answering. VISTAQA comprises 1,157 expert-curated samples spanning six task types and six visual domains, ranging from direct perception to compositional and relational reasoning. VISTAQA requires models to not only answer correctly, but to also provide precise segmentation masks that support their answers. It also includes hallucination-aware examples where no valid visual evidence exists. To support this enhanced evaluation, we introduce GROVE, a unified evaluation metric that enforces joint correctness by combining textual accuracy and grounding quality via a per-sample geometric mean, ensuring neither dimension can compensate for deficiencies in the other. Comprehensive experiments across grounding-aware models and hybrid pipelines with general-purpose MLLMs reveal that even the strongest systems achieve limited performance under GROVE, highlighting a substantial gap between answer accuracy and visual evidence alignment.
Do Vision-Language Models Understand 3D Scenes or Just Catalogue Objects?
Vision-language models reliably name objects in a scene, but do they represent the 3D layout those objects inhabit? We introduce a 3,034-sample human-curated benchmark targeting three components of spatial understanding: depth-ordered occlusion (probed via three independent counterfactual operationalisations), optical-geometry inference over visible reflections, and volumetric rearrangement planning. Six frontier and open-weight VLMs, scored by trained annotators on 18,204 responses with no LLM-as-judge, reveal a sharp dissociation: models that plan rearrangements over visible layouts at 53--97% accuracy and rarely violate collision constraints fall to 6--45% on occlusion and below 7% on reflections. An embodied-reasoning model reproduces the same profile. White-box analysis on Qwen3-VL-8B-Thinking localises the failure to the visual-token merger: spatial information recoverable throughout the vision encoder becomes inaccessible after token compression and only stabilises again when clean post-merger activations are patched into the language decoder.
From Seeing to Thinking: Decoupling Perception and Reasoning Improves Post-Training of Vision-Language Models
Recent advances in vision-language models (VLMs) emphasize long chain-of-thought reasoning; yet, we find that their performance on visual tasks is primarily limited by a lack of visual perception as opposed to reasoning itself. In this work, we systematically study the interplay between perception and reasoning in VLM post-training by decomposing their capabilities into three separate training stages: visual perception, visual reasoning, and textual reasoning, incorporating specialized training data. We demonstrate that visual perception (a) requires targeted optimization with specialized data; (b) serves as a fundamental scaffold that should be solidified through staged training before refining visual reasoning; and (c) is more effectively learned via RL than caption-based SFT. Our experiments across multiple VLMs demonstrate that staged training consistently improves both visual perception and reasoning performance over merged training. Notably, models trained with our approach achieve 1.5% higher reasoning accuracy with 20.8% shorter reasoning traces, suggesting that superior perception reduces the need for excessive reasoning. Furthermore, we show that this capability-based staging represents a new curriculum dimension orthogonal to traditional difficulty-based curricula, and combining both yields further additive gains. Our staged-training models achieve superior performance among open-weight VLMs, establishing advanced results on several visual math and perception (e.g., +5.2% on WeMath and +3.7% on RealWorldQA) tasks compared with the base counterpart.
GeoX: Mastering Geospatial Reasoning Through Self-Play and Verifiable Rewards
Geospatial reasoning requires solving image-grounded problems over the complex spatial structure of a scene. However, developing this capability is hindered by the cost of annotating a vast and combinatorial question space. We propose GeoX, a self-play framework that acquires spatial logic through executable programs that yield verifiable rewards, without relying on large-scale human-curated data Given a satellite or aerial image, our framework employs a single multimodal policy that proposes spatial problems as executable programs and solves them under three reasoning modes-abduction, deduction, and induction-over spatial primitives and an image understanding tool. A verifier executes each program to covert a reward signal that jointly optimizes the two roles via reinforcement learning. GeoX consistently improves its base VLMs by up to 5.5 points on average, matching or exceeding conventional baselines trained on millions of curated data. Along-side the proposed method, we release a benchmark for geospatial understanding accumulated through self-play.
EgoCoT-Bench: Benchmarking Grounded and Verifiable Operation-Centric Chain of Thought Reasoning for MLLMs
The rapid development of Multimodal Large Language Models (MLLMs) has led to growing interest in egocentric video understanding, specifically the ability for MLLMs to recognize fine-grained hand-object interactions, track object state changes over time, and reason about manipulative processes in dynamic environments from a first-person perspective. However, existing egocentric video benchmarks suffer from \textbf{limited grounded rationale evaluation}, offering limited support for fine-grained operation-centric reasoning and rarely examining whether model rationales are grounded in explicit spatio-temporal evidence. To address this gap, we introduce \textbf{EgoCoT-Bench}, a fine-grained egocentric benchmark for grounded and verifiable operation-centric reasoning with explicit step-by-step rationale annotations. Overall, EgoCoT-Bench comprises 3,172 verifiable QA pairs over 351 egocentric videos separated into four task groups for a total of 12 sub-task groups, encompassing perception and retrospection, anticipation, and high-level reasoning. The benchmark is constructed through a spatio-temporal scene graphs (STSG) guided generation framework and is further refined by human annotators to ensure correctness, egocentric relevance and fine-grained quality. Experimental results show continuing difficulties with egocentric fine-grained reasoning and further reveal that many multimodal models produce explanations that are answer-correct, but have evidence that is inconsistent with the answer. We hope EgoCoT-Bench can serve as a useful testbed for grounded and verifiable reasoning in egocentric video understanding. Project page and supplementary materials are available at: https://dstardust.github.io/EgoCoT/.
Leveraging Latent Visual Reasoning in Silence
Latent visual reasoning involves visual evidence more directly in multimodal reasoning by inserting continuous latent tokens before textual generation. However, the necessity of these latent tokens at inference remains ambiguous. We show that replacing latent tokens with random noise or removing them completely causes little performance degradation across spatial reasoning benchmarks. Reinforcement learning further diminishes the latent generation behavior after post-training. These observations raise a central question: \textit{Is latent visual reasoning still meaningful}? We argue that its value should be measured by how effectively latent tokens guide learning, rather than whether they persist as an inference-time format. Our analysis shows that latent reasoning is unevenly favorable across question types, yet hard task-level routing for applying latent generation is brittle. Motivated by these findings, we propose an attention-based reward that encourages generated latent tokens to interact with later text tokens during RL. This reward promotes latent utilization when the latent mode is activated while preserving the flexibility to use pure-text reasoning. Experiments show that our method improves performance across perception and visual reasoning benchmarks, even when latent tokens are rarely generated after post-training. Our results highlight that, without explicit expression at inference, latent visual reasoning can shape better visual grounding and more accurate textual reasoning \textbf{in silence}. Code & model: \faGithub.
AtlasVA: Self-Evolving Visual Skill Memory for Teacher-Free VLM Agents
Vision-language model (VLM) agents increasingly rely on memory-augmented reinforcement learning to reuse experience across long-horizon tasks, yet most existing frameworks store memory as text and depend on proprietary teacher models to summarize or refine it. This design is poorly matched to spatial decision making: geometric priors are compressed into lossy language, and sparse interaction is often supervised through delayed textual feedback rather than dense visually grounded signals. We argue that reusable experience for VLM agents should remain visually grounded. Based on this insight, we propose \textbf{AtlasVA}, a teacher-free visual skill memory framework that organizes memory into three complementary layers: spatial heatmaps, visual exemplars, and symbolic text skills. AtlasVA further evolves danger and affinity atlases directly from trajectory statistics and lightweight grid heuristics, and reuses these self-evolving atlases as potential-based shaping rewards for reinforcement learning. This unifies perception, memory, and optimization without external LLM supervision. Experiments on \textsc{Sokoban}, \textsc{FrozenLake}, 3D embodied navigation, and 3D robotic manipulation benchmarks show that AtlasVA consistently outperforms text-centric memory baselines and competitive VLM agents, with especially strong gains on spatially intensive tasks. Homepage: https://wangpan-ustc.github.io/AtlasvaWeb
CounterCount: A Diagnostic Framework for Counting Bias in Vision Language Models
Vision-Language Models (VLMs) excel at multimodal reasoning, yet it remains unclear whether their answers are grounded in visual evidence or driven by learned language and world priors. Counting provides a precise testbed: when visual evidence conflicts with canonical object knowledge, a model must rely on the image rather than a prototypical count. We introduce CounterCount, a diagnostic framework for counterfactual counting in VLMs, consisting of paired factual and counterfactual images with edited count-relevant attributes, verified answers, and localized evidence annotations. Evaluating recent VLMs, we find strong performance on factual images but consistent degradation under counterfactual attribute changes, indicating reliance on object-level priors even when contradictory visual evidence is present. Using localized annotations, we show that these failures are not solely due to missing or ambiguous visual evidence, but to models underweighting attention to count-relevant visual tokens. We introduce a unified inference-time attention modulation strategy that reweights selected visual tokens, improving counterfactual counting accuracy by up to 8% across multiple VLMs. Overall, CounterCount exposes prior-driven counting failures and provides diagnostic insights for designing future VLMs.
GeoWorld-VLM: Geometry from World Models for Vision-Language Models
Modern Vision-Language Models (VLMs) achieve strong semantic recognition, yet remain brittle on elementary spatial relations such as left of, on, behind, and between. One cause of this failure arises before language reasoning begins: the visual pathway may compress or discard critical 3D structural cues during feature extraction, so the language model receives image representations that are already insufficient for reliable spatial judgment. We introduce GeoWorld-VLM, a VLM-side distillation framework that transfers geometric structure from frozen camera-conditioned video world models into VLMs. GeoWorld-VLM fine-tunes only the image encoder and multimodal projector, aligning post-projector image features with intermediate world-model representations while leaving the main backbone frozen. Given images, a prompt, and a sampled camera trajectory, the world-model teacher converts static visual input into a synthetic multi-view spatial signal. Training combines spatial answer supervision, teacher-student feature alignment, and a preservation anchor to the original VLM. Since the language model remains frozen, GeoWorld-VLM preserves the original model's linguistic capabilities while attributing spatial improvements to the enhanced visual pathway. To evaluate the effectiveness and generality of the proposed method, we apply GeoWorld-VLM to two distinct VLM architectures and observe consistent improvements across both backbones. GeoWorld-VLM improves performance by approximately 4 percent on both the What'sUp and VSR benchmarks, suggesting that world-model-guided visual alignment generalizes across model structures and spatial reasoning datasets.
Are VLMs Seeing or Just Saying? Uncovering the Illusion of Visual Re-examination
Vision-Language Models (VLMs) often produce self-reflective statements like "let me check the figure again" during reasoning. Do such statements trigger genuine visual re-examination, or are they merely learned textual patterns? We investigate this via VisualSwap, an image-swap probing framework: after a model reasons over an image, we replace it with a visually similar but semantically different one and test whether the model notices. We introduce VS-Bench, 800 image pairs curated from MathVista, MathVerse, MathVision, and MMMU-Pro. Experiments on Qwen3-VL, Kimi-VL, and ERNIE-VL reveal a striking failure: models overwhelmingly miss the swap, with accuracy dropping by up to 60%. Counterintuitively, thinking models are nearly 3x more vulnerable than their instructed counterparts, and scaling offers no mitigation. Multi-turn user instructions restore visual grounding, but self-generated reflective statements during continuous generation do not. Attention analysis explains why: user instructions substantially elevate attention to visual tokens, whereas self-reflection does not. Current VLMs tend to say rather than actually see when claiming to perform visual re-examination. Our code and dataset are available at the project page: https://visualswap.github.io
Minerva-Ego: Spatiotemporal Hints for Egocentric Video Understanding
Video reasoning models are a core component of egocentric and embodied agents. However, standard benchmarks for assessing models provide only evaluation of the output (e.g. the answer to a question), without evaluation of intermediate reasoning steps, and most provide answers only in the text domain. We introduce Minerva-Ego, a benchmark for evaluating complex egocentric visual reasoning. We extend recent high-quality video data sources recorded from egocentric / embodied settings with a set of challenging, multi-step multimodal questions and spatiotemporally-dense human-annotated reasoning traces. Benchmarking experiments show that state-of-the-art models still have a large gap to human performance. To investigate this gap in detail, we annotate each reasoning trace in the dataset with the objects of interest required to solve the question, as spatiotemporal mask annotations. Through extensive evaluations, we identify that prompting frontier models with hints of 'where' and 'when' to look yields substantial improvements in performance. Minerva-Ego can be downloaded at https://github.com/google-deepmind/neptune.
MemEye: A Visual-Centric Evaluation Framework for Multimodal Agent Memory
Long-term agent memory is increasingly multimodal, yet existing evaluations rarely test whether agents preserve the visual evidence needed for later reasoning. In prior work, many visually grounded questions can be answered using only captions or textual traces, allowing answers to be inferred without preserving the fine-grained visual evidence. Meanwhile, harder cases that require reasoning over changing visual states are largely absent. Therefore, we introduce MemEye, a framework that evaluates memory capabilities from two dimensions: one measures the granularity of decisive visual evidence (from scene-level to pixel-level evidence), and the other measures how retrieved evidence must be used (from single evidence to evolutionary synthesis). Under this framework, we construct a new benchmark across 8 life-scenario tasks, with ablation-driven validation gates for assessing answerability, shortcut resistance, visual necessity, and reasoning structure. By evaluating 13 memory methods across 4 VLM backbones, we show that current architectures still struggle to preserve fine-grained visual details and reason about state changes over time. Our findings show that long-term multimodal memory depends on evidence routing, temporal tracking, and detail extraction.
GeoVista: Visually Grounded Active Perception for Vision-Language Understanding of Ultra-High-Resolution Remote Sensing Images
Interpreting ultra-high-resolution (UHR) remote sensing images requires models to search for sparse and tiny visual evidence across large-scale scenes. Existing remote sensing vision-language models can inspect local regions with zooming and cropping tools, but most exploration strategies follow either a one-shot focus or a single sequential trajectory. Such single-path exploration can lose global context, leave scattered regions unvisited, and revisit or count the same evidence multiple times. To this end, we propose GeoVista, a planning-driven active perception framework for UHR remote sensing interpretation. Instead of committing to one zooming path, GeoVista first builds a global exploration plan, then verifies multiple candidate regions through branch-wise local inspection, while maintaining an explicit evidence state for cross-region aggregation and de-duplication. To enable this behavior, we introduce APE-GRO, a cold-start supervised trajectory corpus that reformulates diverse UHR tasks as Global-Region-Object interactive reasoning processes with a unified, scale-invariant spatial representation. We further design an Observe-Plan-Track mechanism for global observation, adaptive region inspection, and evidence tracking, and align the model with a GRPO-based strategy using step-wise rewards for planning, localization, and final answer correctness. Experiments on RSHR-Bench, XLRS-Bench, and LRS-VQA show that GeoVista achieves state-of-the-art performance. Code and dataset are available at https://github.com/ryan6073/GeoVista.
CurveBench: A Benchmark for Exact Topological Reasoning over Nested Jordan Curves
We introduce CurveBench, a benchmark for hierarchical topological reasoning from visual input. CurveBench consists of \textbf{756 images} of pairwise non-intersecting Jordan curves across easy, polygonal, topographic-inspired, maze-like, and dense counting configurations. Each image is annotated with a rooted tree encoding the containment relations between planar regions. We formulate the task as structured prediction: given an image, a model must recover the full rooted containment tree induced by the curves. Despite the visual simplicity of the task, the strongest evaluated model, Gemini 3.1 Pro, achieves only \textbf{71.1%} tree-generation accuracy on CurveBench-Easy and \textbf{19.1%} on CurveBench-Hard. We further demonstrate benchmark utility through RLVR-style fine-tuning of open-weight vision-language models. Our trained Qwen3-VL-8B model improves over \texttt{Qwen-3-VL-8B-Thinking} from \textbf{2.8%} to \textbf{33.3%} tree-generation accuracy on CurveBench-Easy, exceeding GPT-5.4 and Claude Opus 4.5 under our evaluation protocol. The remaining gap, especially on CurveBench-Hard, shows that exact topology-aware visual reasoning remains far from solved.
Bad Seeing or Bad Thinking? Rewarding Perception for Multimodal Reasoning
Achieving robust perception-reasoning synergy is a central goal for advanced Vision-Language Models (VLMs). Recent advancements have pursued this goal via architectural designs or agentic workflows. However, these approaches are often limited by static textual reasoning or complicated by the significant compute and engineering burden of external agentic complexity. Worse, this heavy investment does not yield proportional gains, often witnessing a "seesaw effect" on perception and reasoning. This motivates a fundamental rethinking of the true bottleneck. In this paper, we argue that the root cause of this trade-off is an ambiguity in modality credit assignment: when a VLM fails, is it due to flawed perception ("bad seeing") or flawed logic ("bad thinking")? To resolve this, we introduce a reinforcement learning framework that improves perception-reasoning synergy by reliably rewarding the perception fidelity. We explicitly decompose the generation process into interleaved perception and reasoning steps. This decoupling enables targeted supervision on perception. Crucially, we introduce Perception Verification (PV), leveraging a "blindfolded reasoning" proxy to reward perceptual fidelity independently of reasoning outcomes. Furthermore, to scale training across free-form VL tasks, we propose Structured Verbal Verification, which replaces high-variance LLM judging with structured algorithmic execution. These techniques are integrated into a Modality-Aware Credit Assignment (MoCA) mechanism, which routes rewards to the specific source of error -- either bad seeing or bad thinking -- enabling a single VLM to achieve simultaneous performance gains across a wide task spectrum.
CAVE: A Structured Credit Assignment Approach for Fragmented Visual Evidence Reasoning
Vision-Language Models (VLMs) have achieved strong performance on general multimodal reasoning, yet remain challenged in integrating nonlocal visual information to support semantically underdetermined visual reasoning. We describe this challenge as Fragmented Visual Reasoning. To this end, we propose Credit Assignment for Visual Evidence (CAVE), a structured process-reward method based on GRPO for interleaved visual reasoning. Specifically, CAVE evaluates the contribution of intermediate steps at the action level via three complementary reasoning process signals: belief update, evidence acquisition, and adaptive focus control, thereby guiding the model to optimize each reasoning action and learn more reliable visual reasoning strategies. Meanwhile, we construct TRACER-Bench, which covers four nonlocal and semantically confusable reasoning dimensions and provides key intermediate evidence to supervise reasoning paths. Experiments demonstrate that CAVE substantially improves performance on tasks requiring fragmented visual evidence integration, covering both public benchmarks and our newly introduced TRACER-Bench, while retaining competitive performance on general multimodal evaluations. Further analyses reveal that CAVE effectively improves the visual reasoning capacity and exhibits stronger robustness under longer-range and deeper cross-region dependencies.
Guide, Think, Act: Interactive Embodied Reasoning in Vision-Language-Action Models
In this paper, we propose GTA-VLA(Guide, Think, Act), an interactive Vision-Language-Action (VLA) framework that enables spatially steerable embodied reasoning by allowing users to guide robot policies with explicit visual cues. Existing VLA models learn a direct "Sense-to-Act" mapping from multimodal observations to robot actions. While effective within the training distribution, such tightly coupled policies are brittle under out-of-domain (OOD) shifts and difficult to correct when failures occur. Although recent embodied Chain-of-Thought (CoT) approaches expose intermediate reasoning, they still lack a mechanism for incorporating human spatial guidance, limiting their ability to resolve visual ambiguities or recover from mistakes. To address this gap, our framework allows users to optionally guide the policy with spatial priors, such as affordance points, boxes, and traces, which the subsequent reasoning process can directly condition on. Based on these inputs, the model generates a unified spatial-visual Chain-of-Thought that integrates external guidance with internal task planning, aligning human visual intent with autonomous decision-making. For practical deployment, we further couple the reasoning module with a lightweight reactive action head for efficient action execution. Extensive experiments demonstrate the effectiveness of our approach. On the in-domain SimplerEnv WidowX benchmark, our framework achieves a state-of-the-art 81.2% success rate. Under OOD visual shifts and spatial ambiguities, a single visual interaction substantially improves task success over existing methods, highlighting the value of interactive reasoning for failure recovery in embodied control. More details of the project can be found here: https://github.com/FutianLabs/GTA-VLA.
PDCR: Perception-Decomposed Confidence Reward for Vision-Language Reasoning
Reinforcement Learning with Verifiable Rewards (RLVR) traditionally relies on a sparse, outcome-based signal. Recent work shows that providing a fine-grained, model-intrinsic signal (rewarding the confidence growth in the ground-truth answer) effectively improves language reasoning training by providing step-level guidance without costly external models. While effective for unimodal text, we find that naively applying this global reward to vision-language (V-L) reasoning is a suboptimal strategy, as the task is a heterogeneous mix of sparse visual perception and dense textual reasoning. This global normalization creates mixture-induced signal degradation, where the training signal for visual steps is statistically distorted by the predominant textual steps. We propose Perception-Decomposed Confidence Reward (PDCR), a framework that solves this by aligning the reward structure with the task's heterogeneous nature. PDCR first performs an unsupervised skill decomposition, introducing a model-internal Visual Dependence Score to quantify visual reliance and applying a clustering algorithm to separate perception and reasoning steps. Based on this, PDCR computes a decomposed advantage by normalizing confidence gains within each skill cluster. This intra-cluster normalization provides a stable, correctly-scaled signal for both perception and reasoning. We demonstrate that PDCR outperforms the naive, global-reward formulation and sparse-reward baselines on key V-L reasoning benchmarks.
3D Primitives are a Spatial Language for VLMs
Vision-language models (VLMs) exhibit a striking paradox: they can generate executable code that reconstructs a 3D scene from geometric primitives with correct object counts, classes, and approximate positions, yet the same models fail at simpler spatial questions on the same image. We show that 3D geometric primitives (cubes, spheres, cylinders, expressed in executable code) serve as a powerful intermediate representation for spatial understanding, and exploit this through three contributions. First, we introduce \textbf{\textsc{SpatialBabel}}, a benchmark evaluating fourteen VLMs on primitive-based 3D scene reconstruction across six \emph{scene-code languages} (programming languages and declarative formats for 3D primitive scenes), revealing that a single model's object-detection F1 can vary by up to across languages. Second, we propose \textbf{Code-CoT} (Code Chain-of-Thought), a training-free inference strategy that routes spatial reasoning through primitive-based code generation. Code-CoT lifts the SpatialBabel-QA-Score by up to % on primitive scenes and real-photo CV-Bench-3D accuracy by % for VLMs with strong coding capabilities. Third, we propose \textbf{S-FT} (Self-Supervised Spatial Fine-Tuning), which self-supervisedly distills primitive spatial knowledge into general visual reasoning by parsing the model's own Three.js primitive-reconstructions into structured annotations and fine-tuning on the result, with \emph{no human labels and no teacher model}. Training on primitive images alone, S-FT improves Qwen3-VL-8B by to % on SpatialBabel-Primitive-QA, % on CV-Bench-2D, and % on HallusionBench; the recipe transfers across model families. These results establish geometric primitives in code as both a diagnostic and a transferable spatial vocabulary for VLMs. We will release all artifacts upon publication.
Beyond Localization: A Comprehensive Benchmark of Perspective-Conditioned Spatial Reasoning in MLLMs from Omnidirectional Images
Multimodal Large Language Models (MLLMs) show strong visual perception, yet remain limited in reasoning about space under changing viewpoints. We study this challenge as Perspective-Conditioned Spatial Reasoning (PCSR) in 360 degree omnidirectional images, where broad scene coverage reduces ambiguity from partial observations without eliminating the need for viewpoint-dependent inference. To assess this capability, we introduce PCSR-Bench, a diagnostic benchmark of 84,373 QA pairs from 2,600 omnidirectional images across 26 indoor environments, organized into eight tasks under three cognitive groups--- Perception, Spatial, and advanced PCSR. We evaluate 14 representative MLLMs and observe a substantial perception--reasoning gap: accuracy reaches 57.59% on Limited Field-of-View Reasoning (T7) but drops to 13.49%, 7.13%, and 0.64% on Relative Direction (T2), Egocentric Rotation (T4), and open-ended Compositional Directional Chains (T3), respectively. To probe the plasticity of this gap, we conduct an RL-based diagnostic study on a 7B-scale model. Reward shaping improves a matched 7B baseline from 31.10% to 60.06% under a controlled setting, suggesting that PCSR exhibits partial plasticity rather than being fully immutable. Still, these gains are task-selective, sensitive to reward design, and partially dependent on the evaluation protocol. These results position PCSR as a key bottleneck in current MLLMs and highlight meaningful yet bounded room for recovery under targeted optimization. Details and access are available at https://github.com/Caleb-ychen/PCSR-Benchmark.
UHR-Micro: Diagnosing and Mitigating the Resolution Illusion in Earth Observation VLMs
Vision-Language Models (VLMs) are increasingly used to analyze ultra-high-resolution (UHR) Earth observation imagery, yet they face a severe scale mismatch between broad scene context and micro-scale targets. We refer to this phenomenon as a "resolution illusion": higher input resolution provides access to more visual detail, but does not necessarily translate into reliable perception of task-relevant micro-evidence. To benchmark this challenge, we introduce UHR-Micro, a benchmark comprising 11,072 instructions grounded in 1,212 UHR images, designed to evaluate VLMs on micro-scale evidence in native-resolution Earth observation imagery. UHR-Micro spans diverse target scales, task families, and visual conditions, with each sample having an objectively verifiable target. Experiments with representative high-resolution VLMs show substantial failures in localizing and interpreting task-relevant evidence, despite access to high-resolution inputs. Further analysis shows that model scaling alone is insufficient, while localized evidence substantially improves performance, pointing to evidence access as a major bottleneck. Motivated by this finding, we propose Micro-evidence Active Perception (MAP), which constructs a spatially grounded evidence state from localized observations and supplements it when the current evidence is insufficient. Across two backbone VLMs, MAP improves UHR-Micro performance by 8.65 percentage points on average. UHR-Micro and MAP provide a framework for diagnosing and improving high-resolution reasoning in Earth observation VLMs. Datasets and source code were released at https://github.com/MiliLab/UHR-Micro.
Self-Consistent Latent Reasoning: Long Latent Sequence Reasoning for Vision-Language Model
In language reasoning, longer chains of thought consistently yield better performance, which naturally suggests that visual latent reasoning may likewise benefit from longer latent sequences. However, we discover a counterintuitive phenomenon: the performance of existing latent visual reasoning methods systematically degrades as the latent sequence grows longer. We reveal the root cause: Information Gain Collapse -- autoregressive generation makes each step highly dependent on prior outputs, so subsequent tokens can barely introduce new information. We further identify that heavily pooled () image embeddings used as supervision targets provide no more signal than meaningless placeholders. Motivated by these insights, we propose SCOLAR (Self-COnsistent LAtent Reasoning), which introduces a lightweight detransformer that leverages the LLM's full-sequence hidden states to generate auxiliary visual tokens in a single shot, with each token independently anchored to the original visual space. Combined with three-stage SFT and ALPO reinforcement learning, SCOLAR extends acceptable latent CoT length by over , achieves state-of-the-art among open-source models on real-world reasoning benchmarks (+14.12% over backbone), and demonstrates strong out-of-distribution generalization.
UniVLR: Unifying Text and Vision in Visual Latent Reasoning for Multimodal LLMs
Multimodal large language models are increasingly expected to perform thinking with images, yet existing visual latent reasoning methods still rely on explicit textual chain-of-thought interleaved with visual latent tokens. This interleaved design limits efficiency and keeps reasoning fragmented across separate text and vision channels. We propose UniVLR, a unified visual latent reasoning framework that treats textual reasoning and auxiliary visual evidence as a shared visual workspace. Instead of preserving text CoT as an independent inference-time path, UniVLR renders reasoning traces together with auxiliary images and learns to compress this unified representation into compact visual latent tokens. At inference time, the model reasons only through visual latents and directly decodes the final answer, avoiding both external tool calls and verbose text reasoning. Experiments on real-world perception and visual reasoning tasks show that UniVLR outperforms prior visual latent reasoning methods while using substantially fewer generated reasoning tokens, suggesting a more unified and efficient paradigm for visual thinking in MLLMs.
Allegory of the Cave: Measurement-Grounded Vision-Language Learning
Vision-language models typically reason over post-ISP RGB images, although RGB rendering can clip, suppress, or quantize sensor evidence before inference. We study whether grounding improves when the visual interface is moved closer to the underlying camera measurement. We formulate measurement-grounded vision-language learning and instantiate it as PRISM-VL, which combines RAW-derived Meas.-XYZ inputs, camera-conditioned grounding, and Exposure-Bracketed Supervision Aggregation for transferring supervision from RGB proxies to measurement-domain observations. Using a quality-controlled 150K instruction-tuning set and a held-out benchmark targeting low-light, HDR, visibility-sensitive, and hallucination-sensitive cases, PRISM-VL-8B reaches 0.6120 BLEU, 0.4571 ROUGE-L, and 82.66% LLM-Judge accuracy, improving over the RGB Qwen3-VL-8B baseline by +0.1074 BLEU, +0.1071 ROUGE-L, and +4.46 percentage points. These results suggest that part of VLM grounding error arises from information lost during RGB rendering, and that preserving measurement-domain evidence can improve multimodal reasoning.