Web Application Generation

Momentum

2 papers in the last four weeks, down 33% on the four weeks before. 0.0% of all new papers.

Jul 13Week of Sep 28

Latest papers 25

Sep 20, 2026cs.SE

Omni2Web: Benchmarking Audiovisual Website Development

Screen-recorded web editing requests contain weak deictic expressions such as this'' and there,'' whose referents depend on speech, cursor trajectories, page state, and edit history. Such requests require intent recovery beyond the explicit specifications assumed by many existing web-editing benchmarks. We introduce Omni2Web, a bilingual benchmark of 918 instances spanning 13,907 edit steps. It defines three complementary tracks: Direct Editing evaluates webpage editing from recordings, Instruction Recovery measures explicit intent recovery, and Instruction Utility tests whether recovered instructions can drive a fixed code executor. We evaluate 17 open- and closed-source models. The best models attain 51.17 on the Edit Fidelity Score (EFS) for Direct Editing and 49.14 on the Instruction Recovery Score (IRS); under the fixed executor, the strongest recovered instructions reach 51.08 EFS, still far below the 89.69 EFS obtained with oracle instructions. Step-level analyses show that correct grounding does not guarantee successful edits, while some Omni models recover instructions that the fixed coding model executes substantially better than their direct edits. Controlled ablations further demonstrate the value of temporally aligned audiovisual evidence, while alternative judges preserve the leader and broad ordering. Together, these findings reveal substantial headroom in multimodal intent recovery and code execution and highlight the promise of pairing Omni rewriters with coding models.
Sep 14, 2026cs.SE

IWC-Bench: Evaluating Web Application Generation from a Software Testing Perspective

Human evaluation provides a direct measure of the quality of LLM-generated web applications. However, fitting human judgments through automated evaluation remains challenging. Static benchmarks can credit functionality that exists in source code but is unreachable at runtime. Interactive benchmarks exercise the application, yet incomplete exploration can cause them to miss implemented functionality and confound application defects with agent execution failures. To address these limitations, we propose IWC-Bench, an interactive benchmark for evaluating web application generation from a software testing perspective. IWC-Bench instruments each generated application and uses code coverage to guide an agent in exploring its functionality through user-simulated interactions. It then abstracts the interaction trace into a state-transition graph and evaluates the application along three dimensions: visual aesthetics, usability, and requirement alignment. By separating exploration from scoring, IWC-Bench collects runtime evidence without constraining exploration to predefined acceptance criteria. IWC-Bench comprises 369 real-world user requirements and 5,088 acceptance criteria. Evaluation of 17 frontier LLMs reveals distinct strengths across the three dimensions, with no model leading on every dimension. On 197 validated sessions sampled from an internal arena, IWC-Bench achieves 85.3% agreement with human preferences, with agreement generally increasing as the score difference between paired applications grows. Further experiments show that coverage guidance improves exploration coverage and the model rankings remain stable when the judge model is replaced.
Sep 2, 2026cs.CV

Rendering-in-the-Loop: An Execution-Driven Agent for Interactive Web Development

Multimodal large language models have achieved remarkable progress in front-end web development, generating interactive webpages from multimodal references such as screenshots and interaction videos. However, existing work largely emphasizes visual metrics such as aesthetics and layout similarity, while overlooking the more critical validation of interactive functionality. We present RILA, an execution-driven agent that puts browser rendering in the loop, iteratively editing generated code from runtime interaction feedback. RILA introduces an Action Interaction Verification (AIV) module that replays the reference interaction trajectory on the generated webpage to collect grounded execution-aware observations, and an Execution-aware Rendering Score (ERS) that jointly measures interaction correctness and visual fidelity to guide iterative optimization. We further build an execution-verified data synthesis pipeline that produces diverse, high-quality training data, offering gains complementary to inference-time optimization. On IWR-Bench, RILA consistently improves both interaction and visual fidelity across foundation models. Notably, with our training pipeline, RILA lifts the compact Qwen3.5-9B backbone from 40.40% to 57.52%, surpassing far larger one-shot generators, including the 1T-parameter Kimi-K2.6 (55.61%) and the proprietary GPT-5.5 (55.74%).
Aug 29, 2026cs.AI

EvoGenUI-Bench: Evaluating LLMs as Multi-Turn Generative UI Assistants

Large language models can generate interactive web interfaces, but reliable generative UI requires maintaining an executable artifact as user requests evolve. We introduce EvoGenUI-Bench, a benchmark for multi-turn interface maintenance comprising 150 five-turn tasks and 750 turns across three scenarios: information presentation, executable interaction, and tool-grounded external state. We execute generated artifacts in a browser and evaluate them using screenshots, source and DOM evidence, actor traces, and runtime logs. Beyond turn-level and episode-level success, we measure cross-turn retention with Adjacent Pass Retention. Across eight models, even the strongest achieves 74.9% Turn Pass while completing only 37.3% of five-turn episodes; APR further falls to 52.4% on tool-grounded tasks. Diagnostic analysis shows that presentation failures center on information architecture, interaction failures on derived-state propagation and affordance binding, and tool-grounded failures additionally involve external-state grounding and requirement decomposition. These results reframe generative UI evaluation from judging isolated outputs to testing whether interface behavior, derived state, external state, and assistant claims remain synchronized as the artifact evolves.
Aug 10, 2026cs.CV

VideoVIBE: A Video-Grounded Diagnostic Benchmark for One-Shot Interactive Website Generation

Natural-language-driven "vibe coding" enables the one-shot generation of visually rich and interactive web applications, yet reliable assessment of their quality has not kept pace. Existing evaluations often score isolated artifacts or final task outcomes, offering limited evidence about which failures occur and why. We introduce VideoVIBE, a video-grounded benchmark that transforms human-operated webpage recordings into fine-grained diagnostic tasks. It contains approximately 1.7K diagnostic Video QA instances derived from 6,338 verified failures across generated webpages, spanning semantic-logical, visual-motion, structural-temporal, and functional failures. Diagnoses are grounded primarily in recorded presentation and behavior, with webpage source code used as complementary context. We further propose V2Lens, a training-free, evidence-grounded multi-agent system that challenges and selectively refines initial video-based diagnoses through targeted visual and source-code verification. Across thirteen closed-source and open-weight Video MLLMs, Gemini-2.5-Flash is the strongest standalone model with a score of 64.54, while V2Lens reaches 71.72, an improvement of 7.18 points. Together, our results show that video-grounded evaluation can move beyond isolated artifacts and aggregate outcomes toward a behaviorally faithful and diagnostically informative account of generated application quality.
Aug 6, 2026cs.AI

WebGrader: Training LLMs for Web Development with Self-Evolving Programmatic Grader

Large language models increasingly generate complete websites from natural-language descriptions, and reinforcement learning has become a central approach to closing their remaining functional gap. This training regime is bottlenecked by reward design. Hand-authored browser scripts are executable yet costly to write for open-ended requirements, while VLM and GUI-agent graders scale but may issue verdicts before observing the decisive state. We propose WebGrader, a self-evolving programmatic grader that autonomously derives the required interaction flows from each website request, represents each flow as an executable Flow Contract, and uses its execution outcome as an RL reward. WebGrader materializes the generated project in a live browser, grounds target actions against the source code and live DOM, and collects visual, DOM, response, and persistent-state evidence along the same browser trajectory. A residual-driven offline loop then discovers reusable verifier skills, screens them on disjoint validation pages, and freezes the promoted skill graph before policy training. By separating test planning, action grounding, evidence collection, and semantic judgment, WebGrader issues a Pass verdict only after observing the requested transition. On WebGen-Bench, WebGrader trains an 8B policy to a 52.01% functional success rate, outperforming a matched appearance-plus-script reward by 7.88 points and surpassing o4-mini and DeepSeek-v4-flash. On WG-core-250, the policy reaches a Full Score of 44.953 and surpasses Qwen3-Coder-480B.
Aug 4, 2026cs.AI

LiveEvalBench: Toward Open-World Evaluation for Web Generation

Large language models are increasingly capable of synthesizing executable frontend projects, yet existing benchmarks still treat web generation as a static evaluation problem. We argue that frontend artifacts demand a different paradigm: they are interactive rather than static, admit diverse yet equally valid implementations, and evolve faster than rigid pipelines can accommodate. To address these gaps, we present LiveEvalBench, an automated framework that reformulates web-generation evaluation as an agentic, adaptive, and extensible process. LiveEvalBench instantiates evaluation as a collaborative review workflow, in which a Build Engineer, a Code Engineer, and a UI Tester collectively gather evidence across the full lifecycle of a frontend project, from deployment and code inspection to browser-based interaction. To handle implementation diversity, an adaptive protocol couples shared rubrics for cross-model comparability with implementation-grounded criteria tailored to each artifact. The framework further supports incremental integration of new evaluator roles and assessment dimensions without pipeline redesign. Experiments across diverse real-world web-generation scenarios show that LiveEvalBench aligns closely with human expert judgment and provides fine-grained insights into frontier models' web generation capabilities. Code is available at https://github.com/wyysteelhead/LiveEvalBench
Jul 24, 2026cs.AI

Design Theater: Evaluating the Gap Between User-Facing Design Reasoning and Implementation in Generative UI Tools

Generative UI tools promise to democratize UI design by turning natural language descriptions into complete interfaces. Alongside the interface, these tools generate user-facing design rationales that explain their layout, accessibility, and design choices. However, it remains unclear whether these stated rationales are actually reflected in the interfaces they produce. We call this disconnect ``Design Theater'': plausible and confident design rationales that have little relationship to the actual implementation. To study this phenomenon, we introduce a benchmark and three metrics for measuring Design Theater. The benchmark includes 24 UI generation tasks spanning structural, styling, and functional design requirements. Using this benchmark, we evaluate 120 interfaces created by five generative UI tools. On average, over 25% of user-facing design rationales are not implemented in the generated interface, and the implementation failure increases to 34% for functional requirements. Tools recognize roughly half of the UX principles embedded in prompts (mean = 0.54), with four of five tools implementing 6% or fewer functional principles. We also measure interface similarity across tools and find convergence in visual appearance and layout organization, with greater variation in color choices. Overall, we contribute: 1) the concept of Design Theater; 2) a benchmark with metrics for assessing whether the stated reasoning of generative UI tools is reflected in their implementations; 3) and findings from a systematic evaluation of these tools. We discuss what these findings mean for the design and evaluation of generative UI tools.
Jul 7, 2026cs.SE

UI2App: Benchmarking Visual Interaction Inference in Executable Web Application Generation

Large language models (LLMs) have demonstrated growing competence in web page generation. However, existing text-driven approaches rely on complex prompts that impose substantial demands on users and offer limited expressivity for page layout and cross-page visual coherence. Image-driven paradigms, which take UI screenshots as input, align more closely with real development workflows. However, current benchmarks focus primarily on visual fidelity and lack a systematic evaluation of the interaction capabilities in generated artifacts. To address this gap, we introduce UI2App, the first benchmark targeting interaction inference, the ability to recover application behavior from screenshots alone, without any textual or behavioral guidance. UI2App comprises 327 screenshots grouped into 45 state-coherent screenshot sets for runnable multi-route web applications. We design an end-to-end pipeline that evaluates each artifact along four dimensions: executability, navigation reachability, visual fidelity, and interaction inference. The interaction metric (IIS) assesses inferred interactions by functional correctness and state-management complexity, crediting any valid implementation rather than matching a single reference. Experiments on six frontier vision-language models reveal a marked capability mismatch between visual reconstruction and interaction realization: the visual-fidelity leader scores only 7.5 on IIS, ranking fourth and trailing the IIS leader by 5.2x. High-complexity interactions such as cross-page state remain a pervasive bottleneck, with half of the evaluated models scoring exactly zero on this dimension. Overall, the results indicate that inferring complete interaction behavior from static screenshots remains a key challenge for models.
Jun 16, 2026cs.CV

Video2Code: Generating Interactive Webpages from UI Videos via Action-Aware Revisit

UI videos provide a natural input for generating interactive webpages, as they capture both webpage appearance and action-triggered state transitions. However, directly applying video-capable vision-language models to this task remains insufficient. Existing models typically rely on sparse sampling or compressed temporal representations, which may miss short action boundaries and break the state-action-state transitions needed to implement webpage behavior. We formulate UI video-to-code generation as executable state-transition recovery from interaction videos, and identify this failure mode as state-transition misalignment. We introduce Video2Code, an action-aware video-to-code approach for recovering executable UI state transitions. Rather than allocating the visual budget uniformly across the video, Video2Code first performs coarse video understanding to locate action-critical regions, then invokes a temporal clipping tool to revisit these regions at higher temporal resolution before generating HTML/CSS/JavaScript code. We instantiate Video2Code with action-aligned video-code supervision and evaluate it under both visual and functional criteria. Experiments show that Video2Code substantially strengthens the underlying open-source model for UI video-to-code generation, improving functional correctness over direct video observation, especially on dense multi-step interactions.
Jun 16, 2026cs.AI

LongWebBench: Evaluating Structural and Functional Webpage Generation in Long-Horizon Settings

Recent vision-language models (VLMs) have shown promising progress in generating webpages from visual inputs, yet existing evaluations mainly focus on short, single-screen, and largely static webpages. We introduce LongWebBench, a benchmark for evaluating long-horizon webpage generation from both structural and functional perspectives. LongWebBench contains 490 real-world long webpages for structural fidelity evaluation and 507 goal-oriented interaction tasks over 129 webpages for functional evaluation. It employs two complementary protocols: a multi-dimensional VLM-based metric for assessing long-range structural coherence, and a DOM-augmented agent-based pipeline for end-to-end functional verification. We further examine the automatic evaluation protocols through human agreement analysis. Experiments with state-of-the-art open-source and proprietary VLMs under single-image and multi-image settings reveal that structural fidelity degrades as webpage length increases, while visually plausible generations often fail to support executable multi-step interactions. These results highlight the need to evaluate long webpage generation beyond visual similarity, with executable interaction as a core criterion. Our code and data are available at https://github.com/zheny2751-dotcom/LongWebBench.
May 31, 2026cs.CV

ProductWebGen: Benchmarking Multimodal Product Webpage Generation

Crafting a product display webpage from a source product image, along with layout and visual content instructions, holds significant practical value for domains such as marketing, advertising, and E-commerce. Intuitively, this task demands strict visual consistency across product displays and high-fidelity instruction following to jointly generate renderable HTML code. These requirements on controllability and instruction-following are closely aligned with the core features of advanced multimodal generative models, such as image editing models and unified models. To this end, this paper introduces ProductWebGen to systematically benchmark the product webpage generation capacities of these models. We organize ProductWebGen with 500 test samples covering 13 product categories; each sample consists of a source image, a visual content instruction, and a webpage instruction. The task is to generate a product showcase webpage including multiple consistent images in accordance with the source image and instructions. Given the mixed-modality input-output nature of the task, we design and systematically compare two workflows for evaluation -- one uses large language models and image editing models to separately generate HTML code and images (editing-based), while the other relies on a single UM to generate both, with image generation conditioned on the preceding multimodal context (UM-based). Empirical results show that editing-based approaches achieve leading results in webpage instruction following and content appeal, while UM-based ones may display more advantages in fulfilling visual content instructions. We also construct a supervised fine-tuning dataset, ProductWebGen-1k, with 1,000 groups of real product images and LLM-generated HTML code. We verify its effectiveness on the open-source UM BAGEL. The data and code are available at https://github.com/SJTU-DENG-Lab/ProductWebGen.
May 30, 2026cs.CL

I-WebGenBench : Evaluating Interactivity in LLM-Generated Scientific Web Applications

Recent advances in visual language models have enabled autonomous agents for complex reasoning, tool use, and document understanding. However, existing document agents mainly transform papers into static artifacts such as summaries, webpages, or slides, which are insufficient for technical papers involving dynamic mechanisms and state transitions. In this work, we propose a Paper-to-Interactive-System Agent that converts research papers into executable interactive web systems. Given a PDF paper, the agent performs end-to-end processing without human intervention, including paper understanding, system modeling, and interactive webpage synthesis, enabling users to manipulate inputs and observe dynamic behaviors. To evaluate this task, we introduce a benchmark of 19 research papers paired with expert-built interactive systems as ground truth. We further propose PaperVoyager, a structured generation framework that explicitly models mechanisms and interaction logic during synthesis. Experiments show that PaperVoyager significantly improves the quality of generated interactive systems, offering a new paradigm for interactive scientific paper understanding.
May 29, 2026cs.SE

Benchmarking Multimodal LLMs on Code Generation for Complex Interactive Webpages

Recent advancements in multimodal large language models (MLLMs) have achieved remarkable progress in multimodal reasoning and code generation, catalyzing a new paradigm for front-end development. In particular, these models can directly transform visual designs into executable code, significantly improving the efficiency and adaptability of web development. Modern web applications are dynamic and interactive, featuring frequent user-page interactions. However, existing benchmarks largely evaluate the code generation of static webpages, ignoring the complex interactive behaviors in real-world applications. Besides, their evaluation criteria remain confined to visual fidelity and code structure, overlooking the interaction consistency between the generated and the reference webpages. To address these limitations, we introduce WebIGBench, the first benchmark designed to evaluate code generation for interactive webpages with complex interactions. By combining manually designed interaction paths with UI automation, we collected 103 complex webpages from real-world websites. This benchmark covers 5 popular interactive action types (e.g., click, input) involving 871 distinct interactive actions. Moreover, we propose a novel evaluation pipeline to address the gap in automated assessment of interactive actions. Extensive experiments on several representative MLLMs reveal the performance boundaries of current models in interactive webpage code generation using WebIGBench. The proposed benchmark is available at https://github.com/anoa12159-hue/WebIGBench_eval.
May 22, 2026cs.SE

VISTA: An End-to-End Benchmark for Visual Spec-to-Web-App Coding Agents

We present VISTA (VIsual Spec-To-App Benchmark), a benchmark for evaluating the end-to-end web-app generation capabilities of LLM-based agents. Unlike prior code generation benchmarks that focus on algorithmic tasks, VISTA targets realistic UI-centric development, where agents must produce functional, visually coherent applications from underspecified inputs. We define five prompt-information conditions that vary along two axes, visual/structural fidelity and stack constraint: (1) text only with free stack choice, (2) text with reference screenshots under three specified stacks, (3) text with reference screenshots under free stack choice, (4) text with screenshots and pruned Figma structure under a single specified stack, and (5) text with screenshots and pruned Figma structure under free stack choice. To enable robust evaluation, each page in the benchmark is manually annotated with interactive UI components and around three visual anchor points, addressing the well-known limitations of script-based testing tools such as Playwright in open-ended code generation settings. Evaluation combines DOM-grounded reference matching, behavior-specific browser tests, and CLIP-based visual similarity, jointly measuring structural alignment, behavioral completeness, and overall visual fidelity. We use VISTA to assess four agent systems drawn from two model families and two harnesses, finding that visual fidelity and functional correctness are partially decoupled across both input conditions and agents, and that agent editing style varies sharply but is largely orthogonal to task quality. VISTA establishes a rigorous and reproducible foundation for advancing agent-based software engineering research. Code is available at https://github.com/kaboider/VISTA_Bench.
May 17, 2026cs.AI

WebGameBench: Requirement-to-Application Evaluation for Coding Agents via Browser-Native Games

Coding agents are increasingly used as application builders, yet many evaluations still focus on source code, repository-level tests, or intermediate traces rather than the delivered application. We introduce WebGameBench, a requirement-to-application benchmark that evaluates whether coding agents can turn a frozen Structured WebGame Specification into a browser-accessible game. Browser-native games provide a compact but behavior-dense testbed: even simple games require coordinated input handling, spatial mapping, rule execution, state transitions, terminal conditions, restart behavior, and visible feedback. In WebGameBench, each generated artifact is built, served, and exposed as a browser-accessible application under a unified deployment protocol. A runtime evaluator then interacts with the delivered game in a real browser and assigns a three-way label: EXCELLENT, USABLE, or UNUSABLE. On a human-reviewed subset, the runtime label is broadly aligned with human gameplay review under the Usable-rate criterion. Across 111 tasks, 12 coding agents, and 14 evaluation configurations, WebGameBench separates current systems: the best configuration reaches a 76.9% usable rate but only a 20.2% excellent rate. This gap shows that crossing the minimum playable-delivery threshold is still far from complete requirement satisfaction. To our knowledge, WebGameBench is the first requirement-to-application benchmark for browser-native game delivery that validates delivered-application runtime labels against independent human gameplay review under the Usable-rate criterion.
May 6, 2026cs.MA

SWE-WebDevBench: Evaluating Coding Agent Application Platforms as Virtual Software Agencies

The emergence of "vibe coding" platforms, where users describe applications in natural language and AI agents autonomously generate full-stack software, has created a need for rigorous evaluation beyond code-level benchmarks. In order to assess them as virtual software development agencies on understanding business requirements, making architectural decisions, writing production code, handling iterative modifications, and maintaining business readiness, we introduce SWE-WebDev Bench, a 68-metric evaluation framework spanning 25 primary and 43 diagnostic metrics across seven groups, organized along three dimensions: Interaction Mode (App Creation Request (ACR) vs. App Modification Request (AMR)), Agency Angle (Product Manager (PM), Engineering, Ops), and Complexity Tier (T4 multi-role SaaS, T5 AI-native). Our evaluation (six platforms, three domains, 18 evaluation cells) reveals four recurring shortcomings in the current generation of AI app builders: (1) A specification bottleneck, where platforms compress rich business requirements into oversimplified technical plans, (2) A pervasive frontend-backend decoupling, where visually polished UIs mask absent or broken backend infrastructure, (3) A steep production-readiness cliff, where no platform scores above 60% on engineering quality and post-generation human effort varies substantially across platforms and (4) Widespread security and infrastructure failures, with no platform exceeding 65% Security Score against a 90% target and concurrency handling as low as 6%. These observations are descriptive of our sample and require larger-scale replication to establish generality. We release SWE-WebDev Bench as a community benchmark to enable such replication and help platform builders identify and address these gaps. Code and benchmark resources are available at: https://github.com/snowmountainAi/webdevbench and https://webdevbench.com/.
May 5, 2026cs.MA

FlowEval: Reference-based Evaluation of Generated User Interfaces

While large language models (LLMs) and coding agents are often applied to user interface (UI) development, developers find it difficult to reliably assess their proficiency in visual and interaction design. Existing evaluations either rely on human experts, who can accurately assess usability by testing critical flows but are slow and costly, or on automated judges, which are scalable but less accurate and opaque. We present FlowEval, a reference-based framework that measures whether a generated UI supports realistic interaction flows by comparing navigation traces from real websites to traces from generated analogs using reference-based similarity metrics (e.g., dynamic time warping). In a small-scale study with expert UI evaluators, we show that reference-based metrics strongly correlate with human judgments, suggesting that they can provide scalable yet trustworthy evaluation for UI generation systems.
Apr 30, 2026cs.AI

InteractWeb-Bench: Can Multimodal Agent Escape Blind Execution in Interactive Website Generation?

With the advancement of multimodal large language models (MLLMs) and coding agents, the website development has shifted from manual programming to agent-based project-level code synthesis. Existing benchmarks rely on idealized assumptions, especially for well-structured, information-rich inputs and static execution settings. In contrast, real-world development is constrained by a critical bottleneck: the semantic misalignment between ambiguous, low-quality instructions from non-expert users and model understanding, which results in a failure mode that we term blind execution. To address this gap, we introduce InteractWeb-Bench, the first multimodal interactive benchmark for website generation under non-expert low-code user conditions. InteractWeb-Bench introduces four types of user agents and persona-driven instruction perturbations to systematically simulate diverse user behaviors, including ambiguity, redundancy, and contradiction, grounded in requirement engineering defect taxonomies. We develop an interactive execution environment for agents, featuring a unified action space comprising Clarify, Implement, Verify, and Submit, enabling iterative intent refinement, code synthesis, and visual feedback-based validation. Extensive experiments and analysis reveal that frontier MLLM-based agents remain trapped in blind execution, exposing limitations in intent recognition and adaptive interaction.
Apr 28, 2026cs.CL

MAIC-UI: Making Interactive Courseware with Generative UI

Creating interactive STEM courseware traditionally requires HTML/CSS/JavaScript expertise, leaving barriers for educators. While generative AI can produce HTML codes, existing tools generate static presentations rather than interactive simulations, struggle with long documents, and lack pedagogical accuracy mechanisms. Furthermore, full regeneration for modifications requires 200--600 seconds, disrupting creative flow. We present MAIC-UI, a zero-code authoring system that enables educators to create and rapidly edit interactive courseware from textbooks, PPTs, and PDFs. MAIC-UI employs: (1) structured knowledge analysis with multi-modal understanding to ensure pedagogical rigor; (2) a two-stage generate-verify-optimize pipeline separating content alignment from visual refinement; and (3) Click-to-Locate editing with Unified Diff-based incremental generation achieving sub-10-second iteration cycles. A controlled lab study with 40 participants shows MAIC-UI reduces editing iterations (4.9 vs. 7.0) and significantly improves learnability and controllability compared to direct Text-to-HTML generation. A three-month classroom deployment with 53 high school students demonstrates that MAIC-UI fosters learning agency and reduces outcome disparities -- the pilot class achieved 9.21-point gains in STEM subjects compared to -2.32 points in control classes. Our code is available at https://github.com/THU-MAIC/MAIC-UI.
Apr 28, 2026cs.HC

Generative UI as an Accessibility Bridge: Lessons from C2C E-Commerce

Web accessibility rests on static standards and developer compliance. That model frays in platforms where content is user-generated: photos arrive blurry or off-frame, descriptions skip size and condition, and page structure shifts from listing to listing. Drawing on six studies conducted between 2022 and 2025 with blind, low-vision, and older adult users of customer-to-customer (C2C) marketplaces, I argue that generative UI can produce adapted interfaces at the point of use, addressing barriers that static design cannot anticipate. Three interventions from this program -- HTML regeneration for screen readers, conversational guidance for older sellers, and audio-guided photo framing for blind sellers -- demonstrate how runtime generation can bridge gaps that standards leave open. I outline what these findings imply for HCI practice: generative UI extends beyond the screen, complements rather than replaces ability-based design, and shifts the designer's role from specifying layouts to specifying policies. This is an expanded arXiv version of a position paper accepted at the CHI 2026 workshop "What does Generative UI mean for HCI Practice?"
Apr 22, 2026cs.CL

WebGen-R1: Incentivizing Large Language Models to Generate Functional and Aesthetic Websites with Reinforcement Learning

While Large Language Models (LLMs) excel at function-level code generation, project-level tasks such as generating functional and visually aesthetic multi-page websites remain highly challenging. Existing works are often limited to single-page static websites, while agentic frameworks typically rely on multi-turn execution with proprietary models, leading to substantial token costs, high latency, and brittle integration. Training a small LLM end-to-end with reinforcement learning (RL) is a promising alternative, yet it faces a critical bottleneck in designing reliable and computationally feasible rewards for website generation. Unlike single-file coding tasks that can be verified by unit tests, website generation requires evaluating inherently subjective aesthetics, cross-page interactions, and functional correctness. To this end, we propose WebGen-R1, an end-to-end RL framework tailored for project-level website generation. We first introduce a scaffold-driven structured generation paradigm that constrains the large open-ended action space and preserves architectural integrity. We then design a novel cascaded multimodal reward that seamlessly couples structural guarantees with execution-grounded functional feedback and vision-based aesthetic supervision. Extensive experiments demonstrate that our WebGen-R1 substantially transforms a 7B base model from generating nearly nonfunctional websites into producing deployable, aesthetically aligned multi-page websites. Remarkably, our WebGen-R1 not only consistently outperforms heavily scaled open-source models (up to 72B), but also rivals the state-of-the-art DeepSeek-R1 (671B) in functional success, while substantially exceeding it in valid rendering and aesthetic alignment. These results position WebGen-R1 as a viable path for scaling small open models from function-level code generation to project-level web application generation.
Apr 16, 2026cs.CV

MM-WebAgent: A Hierarchical Multimodal Web Agent for Webpage Generation

The rapid progress of Artificial Intelligence Generated Content (AIGC) tools enables images, videos, and visualizations to be created on demand for webpage design, offering a flexible and increasingly adopted paradigm for modern UI/UX. However, directly integrating such tools into automated webpage generation often leads to style inconsistency and poor global coherence, as elements are generated in isolation. We propose MM-WebAgent, a hierarchical agentic framework for multimodal webpage generation that coordinates AIGC-based element generation through hierarchical planning and iterative self-reflection. MM-WebAgent jointly optimizes global layout, local multimodal content, and their integration, producing coherent and visually consistent webpages. We further introduce a benchmark for multimodal webpage generation and a multi-level evaluation protocol for systematic assessment. Experiments demonstrate that MM-WebAgent outperforms code-generation and agent-based baselines, especially on multimodal element generation and integration. Code & Data: https://aka.ms/mm-webagent.
Jan 7, 2026cs.CL

InfiniteWeb: Scalable Web Environment Synthesis for GUI Agent Training

GUI agents that interact with graphical interfaces on behalf of users represent a promising direction for practical AI assistants. However, training such agents is hindered by the scarcity of suitable environments. We present InfiniteWeb, a system that automatically generates functional web environments at scale for GUI agent training. While LLMs perform well on generating a single webpage, building a realistic and functional website with many interconnected pages faces challenges. We address these challenges through unified specification, task-centric test-driven development, and a combination of website seed with reference design image to ensure diversity. Our system also generates verifiable task evaluators enabling dense reward signals for reinforcement learning. Experiments show that InfiniteWeb surpasses commercial coding agents at realistic website construction, and GUI agents trained on our generated environments achieve significant performance improvements on OSWorld and Online-Mind2Web, demonstrating the effectiveness of proposed system.
May 23, 2025cs.CL

FullFront: Benchmarking MLLMs Across the Full Front-End Engineering Workflow

Front-end engineering involves a complex workflow where engineers conceptualize designs, translate them into code, and iteratively refine the implementation. While recent benchmarks primarily focus on converting visual designs to code, we present FullFront, a benchmark designed to evaluate Multimodal Large Language Models (MLLMs) \textbf{across the full front-end development pipeline}. FullFront assesses three fundamental tasks that map directly to the front-end engineering pipeline: Webpage Design (conceptualization phase), Webpage Perception QA (comprehension of visual organization and elements), and Webpage Code Generation (implementation phase). Unlike existing benchmarks that use either scraped websites with bloated code or oversimplified LLM-generated HTML, FullFront employs a novel, two-stage process to transform real-world webpages into clean, standardized HTML while maintaining diverse visual designs and avoiding copyright issues. Extensive testing of state-of-the-art MLLMs reveals significant limitations in page perception, code generation (particularly for image handling and layout), and interaction implementation. Our results quantitatively demonstrate performance disparities across models and tasks, and highlight a substantial gap between current MLLM capabilities and human expert performance in front-end engineering. The FullFront benchmark and code are available in https://github.com/Mikivishy/FullFront.