Zero-Shot Robotic Manipulation

Overview

Zero-shot robotic manipulation studies how robots can carry out new tasks and interact with unfamiliar objects or environments without task-specific demonstrations or fine-tuning. Approaches combine vision-language models and language-guided planning with geometric grounding, affordance representations, object-centric policies, and closed-loop feedback; other work learns transferable skills from human videos or scales synthetic data and simulation for sim-to-real transfer. Evaluation spans tabletop and long-horizon tasks, dexterous and contact-rich manipulation, and transfer across objects, viewpoints, robots, and real-world settings. A central challenge is turning broad semantic generalization into precise, reliable physical control, especially under occlusion, changing contact dynamics, and compounding errors during long tasks.

Latest papers

103 papers26 papers in the last four weeks, up 117% on the four weeks before. 0.2% of all new papers.

Jun 10, 2026

World Pilot: Steering Vision-Language-Action Models with World-Action Priors

Vision-Language-Action (VLA) models inherit semantic grounding from large-scale pretraining and perform competently across in-distribution manipulation tasks. This grounding, however, is built on static image-text pairs, whereas manipulation is a continuous, contact-rich process whose dynamics this pretraining cannot capture. We present World Pilot, a VLA framework that augments the policy with priors from a World-Action Model (WAM), routed into the decision chain through two complementary pathways. Latent Steering conditions the perception layer on a scene-evolution latent, and Action Steering supplies an anticipated trajectory as a motion prior to the action generator. Together the two priors equip the VLA with an anticipated view of the scene and a trajectory-level motion hint alongside its semantic conditioning, and the scene-evolution prior remains effective even when supplied by a video-pretrained world model that has not been action-post-trained. World Pilot attains a state-of-the-art Total success rate of 84.7% on the LIBERO-Plus zero-shot OOD benchmark and the highest success rate on every real-robot setting across four manipulation tasks, with the largest margins under shifts in viewpoint, geometry, deformable state, and pose. Project Website: https://world-pilot.github.io/
May 29, 2026

Wall-OSS-0.5 Technical Report

Large-scale Vision-Language-Action (VLA) pretraining is increasingly adopted as the foundation for robot policies, yet the evidence for pretrained VLAs is almost invariably reported after task-specific fine-tuning. This leaves a foundational question unanswered: does VLA pretraining itself yield executable robot behavior, or does it merely furnish a better initialization for downstream policy learning? We present Wall-OSS-0.5, an open-source 4B VLA built upon a 3B VLM backbone augmented with action-generation components, designed so that pretrained robotic capability is directly measurable on physical hardware. The model is pretrained across more than 20 embodiments, processing over one million robot trajectories per epoch alongside a grounded multimodal corpus. We adopt a gradient-bridged co-training recipe in which three objectives play distinct and complementary roles: discrete action prediction routes strong VLM-native gradients into the backbone, multimodal prediction preserves grounded vision-language understanding, and continuous flow matching serves as the deployment-time action interface. Before task-specific fine-tuning, the pretrained checkpoint achieves non-trivial zero-shot real-robot behavior, completing several tasks, including a held-out deformable manipulation task, at high task progress on a 17-task suite. After fine-tuning, the same checkpoint serves as a stronger adaptation prior, reaching 60.5% average task progress on 15 real-robot tasks and outperforming π_0.5 by 17.5%. Multimodal evaluations further confirm that action training does not erode grounded vision-language competence: the model preserves broad vision-language ability while strengthening embodied grounding. Together, these results reposition VLA pretraining from an initialization strategy to a directly testable, already useful source of robot capability.
May 24, 2026

HumanEgo: Zero-Shot Robot Learning from Minutes of Human Egocentric Videos

Human egocentric video captures rich manipulation demonstrations without any robot hardware, yet transferring these skills to robots remains challenging due to the embodiment gap between human and robot in both visual appearance and kinematics. We present HumanEgo, a framework that bridges the embodiment gap by lifting each human demonstration to an entity-level representation of hand-object interaction, and training a flow matching policy with dense auxiliary objectives that amplify supervision from every trajectory. HumanEgo is robot-data-free, hardware-agnostic, data-efficient, and zero-shot human-to-robot transferable. With only 30 minutes of human videos per task, HumanEgo achieves 92.5% average success across four real-world tasks (75% with just 15 minutes), outperforms matched-time robot teleoperation by 41%, and robustly transfers zero-shot across novel robots, cameras, and environments. We release HumanEgo as an easy-to-use, open-source framework for learning robot policies directly from human data: https://github.com/TX-Leo/HumanEgo
May 2, 2026

Decompose and Recompose: Reasoning New Skills from Existing Abilities for Cross-Task Robotic Manipulation

Cross-task generalization is a core challenge in open-world robotic manipulation, and the key lies in extracting transferable manipulation knowledge from seen tasks. Recent in-context learning approaches leverage seen task demonstrations to generate actions for unseen tasks without parameter updates. However, existing methods provide only low-level continuous action sequences as context, failing to capture composable skill knowledge and causing models to degenerate into superficial trajectory imitation. We propose Decompose and Recompose, a skill reasoning framework using atomic skill-action pairs as intermediate representations. Our approach decomposes seen demonstrations into interpretable skill--action alignments, enabling the model to recompose these skills for unseen tasks through compositional reasoning. Specifically, we construct a task-adaptive dynamic demonstration library via visual-semantic retrieval combined with skill sequences from a planning agent, complemented by a coverage-aware static library to fill missing skill patterns. Together, these yield skill-comprehensive demonstrations that explicitly elicit compositional reasoning for skill composition and execution ordering. Experiments on the AGNOSTOS benchmark and real-world environments validate our method's zero-shot cross-task generalization capability.
Apr 13, 2026

Grounded World Model: Latent Planning with Language Goals

World models such as DINO-WM and LeWM specify the goal with an image, which is difficult to obtain in advance for novel tasks. We present the Grounded World Model (GWM), a latent world model that enables zero-shot planning in the real world from language goals alone. Given a candidate action sequence and the current observation, GWM predicts the future in the visual space of a pretrained video-language embedding model. The frozen readout of this embedding model maps this imagined future and the task description into the same embedding space, where their negative cosine similarity serves as the planning cost. Training GWM requires only offline and task-agnostic video-action pairs and no language labels. In simulated experiments on WISER, planning with GWM, which executes the candidate action of lowest cost, solves 87% of 288 tasks with unseen instructions and visual signals, while ten fine-tuned VLAs average 22%. We then scale GWM up with real robot data, and use it for zero-shot planning in realistic simulation and real scenes. In the IsaacSim evaluation, planning with GWM completes all 70 trials across 14 tasks that require reasoning over referring expressions, matching a modular planner grounded by a frontier VLM, while pi0.5 reaches 37/70. Deployed on a real Franka, the same stack completes 55/60 separately evaluated pick-and-place sub-tasks, comparable to the modular planner's 52/60, with the full system running locally on a single consumer GPU. Project website: https://quanyili.github.io/gwm-wiser/.
Apr 13, 2026

AffordSim: A Scalable Data Generator and Benchmark for Affordance-Aware Robotic Manipulation

Many everyday robot manipulation skills are affordance-dependent, with success determined by whether the robot contacts the functional object region required by the subsequent action. Current simulation data generators obtain contacts from generic grasp estimators or per-object manual contact annotations, but generic estimators rank stable grasps without task semantics and often select contacts that are misaligned with the downstream action, while manual contact annotations must be rewritten for each new object and task. To solve these challenges, we introduce AffordSim, a scalable data generator and benchmark that integrates open-vocabulary 3D affordance prediction into simulation-based trajectory generation. Given a natural-language task description, AffordSim synthesizes a task-relevant scene, emits affordance queries, grounds them on object surfaces, samples region-conditioned grasps, and selects executable candidates with motion planning. It further randomizes object pose, texture, lighting, image noise, and cross-viewpoint backgrounds for sim-to-real transfer. We instantiate AffordSim as a 50-task benchmark across diverse manipulation skills, five robot embodiments, and 500+ rigid and articulated objects. AffordSim achieves 93% of the trajectory collection success rate of manual contact annotations on affordance-critical tasks and 89% on hard composite tasks. Vision-language-action policies trained on AffordSim data transfer zero-shot to a real Franka FR3, reaching 24% average success.
Apr 12, 2026

AffordGen: Generating Diverse Demonstrations for Generalizable Object Manipulation with Afford Correspondence

Despite the recent success of modern imitation learning methods in robot manipulation, their performance is often constrained by geometric variations due to limited data diversity. Leveraging powerful 3D generative models and vision foundation models (VFMs), the proposed AffordGen framework overcomes this limitation by utilizing the semantic correspondence of meaningful keypoints across large-scale 3D meshes to generate new robot manipulation trajectories. This large-scale, affordance-aware dataset is then used to train a robust, closed-loop visuomotor policy, combining the semantic generalizability of affordances with the reactive robustness of end-to-end learning. Experiments in simulation and the real world show that policies trained with AffordGen achieve high success rates and enable zero-shot generalization to truly unseen objects, significantly improving data efficiency in robot learning. Project Page: https://jiaweiz9.github.io/AffordGen-release/
Apr 12, 2026

AnySlot: Goal-Conditioned Vision-Language-Action Policies for Zero-Shot Slot-Level Placement

Vision-Language-Action (VLA) policies have emerged as a versatile paradigm for generalist robotic manipulation. However, precise object placement under compositional language remains challenging for end-to-end VLA policies. Slot-level placement requires reliable slot grounding and centimeter-level geometric precision. To this end, we propose AnySlot, a framework that reduces compositional complexity by introducing an explicit spatial visual goal between language grounding and control. AnySlot converts language into a visual goal by rendering a spatial marker at the intended slot, then executes this goal with a goal-conditioned VLA policy. This hierarchical design decouples high-level slot selection from low-level execution, improving semantic accuracy and spatial robustness. Furthermore, recognizing the lack of benchmarks for such precision-demanding tasks, we introduce SlotBench, a structured simulation benchmark with nine task categories for evaluating spatial reasoning in slot-level placement. Extensive experiments show that AnySlot significantly outperforms flat VLA baselines and modular grounding methods in zero-shot slot-level placement.
Apr 9, 2026

SIM1: Physics-Aligned Simulator as Zero-Shot Data Scaler in Deformable Worlds

Robotic manipulation with deformable objects represents a data-intensive regime in embodied learning, where shape, contact, and topology co-evolve in ways that far exceed the variability of rigids. Although simulation promises relief from the cost of real-world data acquisition, prevailing sim-to-real pipelines remain rooted in rigid-body abstractions, producing mismatched geometry, fragile soft dynamics, and motion primitives poorly suited for cloth interaction. We posit that simulation fails not for being synthetic, but for being ungrounded. To address this, we introduce SIM1, a physics-aligned real-to-sim-to-real data engine that grounds simulation in the physical world. Given limited demonstrations, the system digitizes scenes into metric-consistent twins, calibrates deformable dynamics through elastic modeling, and expands behaviors via diffusion-based trajectory generation with quality filtering. This pipeline transforms sparse observations into scaled synthetic supervision with near-demonstration fidelity. Experiments show that policies trained on purely synthetic data achieve parity with real-data baselines at a 1:15 equivalence ratio, while delivering 90% zero-shot success and 50% generalization gains in real-world deployment. These results validate physics-aligned simulation as scalable supervision for deformable manipulation and a practical pathway for data-efficient policy learning.
Apr 9, 2026

ActiveGlasses: Learning Manipulation with Active Vision from Ego-centric Human Demonstration

Large-scale real-world robot data collection is a prerequisite for bringing robots into everyday deployment. However, existing pipelines often rely on specialized handheld devices to bridge the embodiment gap, which not only increases operator burden and limits scalability, but also makes it difficult to capture the naturally coordinated perception-manipulation behaviors of human daily interaction. This challenge calls for a more natural system that can faithfully capture human manipulation and perception behaviors while enabling zero-shot transfer to robotic platforms. We introduce ActiveGlasses, a system for learning robot manipulation from ego-centric human demonstrations with active vision. A stereo camera mounted on smart glasses serves as the sole perception device for both data collection and policy inference: the operator wears it during bare-hand demonstrations, and the same camera is mounted on a 6-DoF perception arm during deployment to reproduce human active vision. To enable zero-transfer, we extract object trajectories from demonstrations and use an object-centric point-cloud policy to jointly predict manipulation and head movement. Across several challenging tasks involving occlusion and precise interaction, ActiveGlasses achieves zero-shot transfer with active vision, consistently outperforms strong baselines under the same hardware setup, and generalizes across two robot platforms.
Apr 9, 2026

LAMP: Lift Image-Editing as General 3D Priors for Open-world Manipulation

Human-like generalization in open-world remains a fundamental challenge for robotic manipulation. Existing learning-based methods, including reinforcement learning, imitation learning, and vision-language-action-models (VLAs), often struggle with novel tasks and unseen environments. Another promising direction is to explore generalizable representations that capture fine-grained spatial and geometric relations for open-world manipulation. While large-language-model (LLMs) and vision-language-model (VLMs) provide strong semantic reasoning based on language or annotated 2D representations, their limited 3D awareness restricts their applicability to fine-grained manipulation. To address this, we propose LAMP, which lifts image-editing as 3D priors to extract inter-object 3D transformations as continuous, geometry-aware representations. Our key insight is that image-editing inherently encodes rich 2D spatial cues, and lifting these implicit cues into 3D transformations provides fine-grained and accurate guidance for open-world manipulation. Extensive experiments demonstrate that \codename delivers precise 3D transformations and achieves strong zero-shot generalization in open-world manipulation. Project page: https://zju3dv.github.io/LAMP/.
Apr 9, 2026

BLaDA: Bridging Language to Functional Dexterous Actions within 3DGS Fields

In unstructured environments, functional dexterous grasping calls for the tight integration of semantic understanding, precise 3D functional localization, and physically interpretable execution. Modular hierarchical methods are more controllable and interpretable than end-to-end VLA approaches, but existing ones still rely on predefined affordance labels and lack the tight semantic--pose coupling needed for functional dexterous manipulation. To address this, we propose BLaDA (Bridging Language to Dexterous Actions in 3DGS fields), an interpretable zero-shot framework that grounds open-vocabulary instructions as perceptual and control constraints for functional dexterous manipulation. BLaDA establishes an interpretable reasoning chain by first parsing natural language into a structured sextuple of manipulation constraints via a Knowledge-guided Language Parsing (KLP) module. To achieve pose-consistent spatial reasoning, we introduce the Triangular Functional Point Localization (TriLocation) module, which utilizes 3D Gaussian Splatting as a continuous scene representation and identifies functional regions under triangular geometric constraints. Finally, the 3D Keypoint Grasp Matrix Transformation Execution (KGT3D+) module decodes these semantic-geometric constraints into physically plausible wrist poses and finger-level commands. Extensive experiments on complex benchmarks demonstrate that BLaDA significantly outperforms existing methods in both affordance grounding precision and the success rate of functional manipulation across diverse categories and tasks. Code will be publicly available at https://github.com/PopeyePxx/BLaDA.
Apr 8, 2026

Grasp as You Dream: Imitating Functional Grasping from Generated Human Demonstrations

Building generalist robots capable of performing functional grasping in everyday, open-world environments remains a significant challenge due to the vast diversity of objects and tasks. Existing methods are either constrained to narrow object/task sets or rely on prohibitively large-scale data collection to capture real-world variability. In this work, we present an alternative approach, GraspDreamer, a method that leverages human demonstrations synthesized by visual generative models (VGMs) (e.g., video generation models) to enable zero-shot functional grasping without labor-intensive data collection. The key idea is that VGMs pre-trained on internet-scale human data implicitly encode generalized priors about how humans interact with the physical world, which can be combined with embodiment-specific action optimization to enable functional grasping with minimal effort. Extensive experiments on the public benchmarks with different robot hands demonstrate the superior data efficiency and generalization performance of GraspDreamer compared to previous methods. Real-world evaluations further validate the effectiveness on real robots. Additionally, we showcase that GraspDreamer can (1) be naturally extended to downstream manipulation tasks, and (2) can generate data to support visuomotor policy learning.
Apr 1, 2026

Functional Force-Aware Retargeting from Virtual Human Demos to Soft Robot Policies

We introduce SoftAct, a framework for teaching soft robot hands to perform human-like manipulation skills by explicitly reasoning about contact forces. Leveraging immersive virtual reality, our system captures rich human demonstrations, including hand kinematics, object motion, dense contact patches, and detailed contact force information. Unlike conventional approaches that retarget human joint trajectories, SoftAct employs a two-stage, force-aware retargeting algorithm. The first stage attributes demonstrated contact forces to individual human fingers and allocates robot fingers proportionally, establishing a force-balanced mapping between human and robot hands. The second stage performs online retargeting by combining baseline end-effector pose tracking with geodesic-weighted contact refinements, using contact geometry and force magnitude to adjust robot fingertip targets in real time. This formulation enables soft robotic hands to reproduce the functional intent of human demonstrations while naturally accommodating extreme embodiment mismatch and nonlinear compliance. We evaluate SoftAct on a suite of contact-rich manipulation tasks using a custom non-anthropomorphic pneumatic soft robot hand. SoftAct's controller reduces fingertip trajectory tracking RMSE by up to 55 percent and reduces tracking variance by up to 69 percent compared to kinematic and learning-based baselines. At the policy level, SoftAct achieves consistently higher success in zero-shot real-world deployment and in simulation. These results demonstrate that explicitly modeling contact geometry and force distribution is essential for effective skill transfer to soft robotic hands, and cannot be recovered through kinematic imitation alone. Project videos and additional details are available at https://soft-act.github.io/.
Mar 31, 2026

RAAP: Retrieval-Augmented Affordance Prediction with Cross-Image Action Alignment

Understanding object affordances is essential for enabling robots to perform purposeful and fine-grained interactions in diverse and unstructured environments. However, existing approaches either rely on retrieval, which is fragile due to sparsity and coverage gaps, or on large-scale models, which frequently mislocalize contact points and mispredict post-contact actions when applied to unseen categories, thereby hindering robust generalization. We introduce Retrieval-Augmented Affordance Prediction (RAAP), a framework that unifies affordance retrieval with alignment-based learning. By decoupling static contact localization and dynamic action direction, RAAP transfers contact points via dense correspondence and predicts action directions through a retrieval-augmented alignment model that consolidates multiple references with dual-weighted attention. Trained on compact subsets of DROID and HOI4D with as few as tens of samples per task, RAAP achieves consistent performance across unseen objects and categories, and enables zero-shot robotic manipulation in both simulation and the real world. Project website: https://github.com/SEU-VIPGroup/RAAP.
Mar 30, 2026

Tac2Real: Reliable and GPU Visuotactile Simulation for Online Reinforcement Learning and Zero-Shot Real-World Deployment

Visuotactile sensors are indispensable for contact-rich robotic manipulation tasks. However, policy learning with tactile feedback in simulation, especially for online reinforcement learning (RL), remains a critical challenge, as it demands a delicate balance between physics fidelity and computational efficiency. To address this challenge, we present Tac2Real, a lightweight visuotactile simulation framework designed to enable efficient online RL training. Tac2Real integrates the Preconditioned Nonlinear Conjugate Gradient Incremental Potential Contact (PNCG-IPC) method with a multi-node, multi-GPU high-throughput parallel simulation architecture, which can generate marker displacement fields at interactive rates. Meanwhile, we propose a systematic approach, TacAlign, to narrow both structured and stochastic sources of domain gap, ensuring a reliable zero-shot sim-to-real transfer. We further evaluate Tac2Real on the contact-rich peg insertion task. The zero-shot transfer results achieve a high success rate in the real-world scenario, verifying the effectiveness and robustness of our framework. The project page is: https://ningyurichard.github.io/tac2real-project-page/
Mar 27, 2026

UMI-Underwater: Learning Underwater Manipulation without Underwater Teleoperation

Underwater robotic grasping is difficult due to degraded, highly variable imagery and the expense of collecting diverse underwater demonstrations. We introduce a system that (i) autonomously collects successful underwater grasp demonstrations via a self-supervised data collection pipeline and (ii) transfers grasp knowledge from on-land human demonstrations through a depth-based affordance representation that bridges the on-land-to-underwater domain gap and is robust to lighting and color shift. An affordance model trained on on-land handheld demonstrations is deployed underwater zero-shot via geometric alignment, and an affordance-conditioned diffusion policy is then trained on underwater demonstrations to generate control actions. In pool experiments, our approach improves grasping performance and robustness to background shifts, and enables generalization to objects seen only in on-land data, outperforming RGB-only baselines. Code, videos, and additional results are available at https://umi-under-water.github.io.
Mar 27, 2026

DiffusionAnything: End-to-End In-context Diffusion Learning for Unified Navigation and Pre-Grasp Motion

Efficiently predicting motion plans directly from vision remains a fundamental challenge in robotics, where planning typically requires explicit goal specification and task-specific design. Recent vision-language-action (VLA) models infer actions directly from visual input but demand massive computational resources, extensive training data, and fail zero-shot in novel scenes. We present a unified image-space diffusion policy handling both meter-scale navigation and centimeter-scale manipulation via multi-scale feature modulation, with only 5 minutes of self-supervised data per task. Three key innovations drive the framework: (1) Multi-scale FiLM conditioning on task mode, depth scale, and spatial attention enables task-appropriate behavior in a single model; (2) trajectory-aligned depth prediction focuses metric 3D reasoning along generated waypoints; (3) self-supervised attention from AnyTraverse enables goal-directed inference without vision-language models and depth sensors. Operating purely from RGB input (2.0 GB memory, 10 Hz), the model achieves robust zero-shot generalization to novel scenes while remaining suitable for onboard deployment.
Mar 20, 2026

Morphology-Consistent Humanoid Interaction through Robot-Centric Video Synthesis

Equipping humanoid robots with versatile interaction skills typically requires either extensive policy training or explicit human-to-robot motion retargeting. However, learning-based policies face prohibitive data collection costs. Meanwhile, retargeting relies on human-centric pose estimation (e.g., SMPL), introducing a morphology gap. Skeletal scale mismatches result in severe spatial misalignments when mapped to robots, compromising interaction success. In this work, we propose Dream2Act, a robot-centric framework enabling zero-shot interaction through generative video synthesis. Given a third-person image of the robot and target object, our framework leverages video generation models to envision the robot completing the task with morphology-consistent motion. We employ a high-fidelity pose extraction system to recover physically feasible, robot-native joint trajectories from these synthesized dreams, subsequently executed via a general-purpose whole-body controller. Operating strictly within the robot-native coordinate space, Dream2Act avoids retargeting errors and eliminates task-specific policy training. We evaluate Dream2Act on the Unitree G1 across four whole-body mobile interaction tasks: ball kicking, sofa sitting, bag punching, and box hugging. Dream2Act achieves a 37.5% overall success rate, compared to 0% for conventional retargeting. While retargeting fails to establish correct physical contacts due to the morphology gap (with errors compounded during locomotion), Dream2Act maintains robot-consistent spatial alignment, enabling reliable contact formation and substantially higher task completion.
Mar 17, 2026

MolmoB0T: Large-Scale Simulation Enables Zero-Shot Manipulation

A prevailing view in robot learning is that simulation alone is not enough; effective sim-to-real transfer is widely believed to require at least some real-world data collection or task-specific fine-tuning to bridge the gap between simulated and physical environments. We challenge that assumption. With sufficiently large-scale and diverse simulated synthetic training data, we show that zero-shot transfer to the real world is not only possible, but effective for both static and mobile manipulation. We introduce MolmoBot-Engine, a fully open-source pipeline for procedural data generation across robots, tasks, and diverse simulated environments in MolmoSpaces. With it, we release MolmoBot-Data, a dataset of 1.8 million expert trajectories for articulated object manipulation and pick-and-place tasks. We train three policy classes: MolmoBot, a Molmo2-based multi-frame vision-language model with a flow-matching action head; MolmoBot-Pi0, which replicates the π0π_0 architecture to enable direct comparison; and MolmoBot-SPOC, a lightweight policy suitable for edge deployment and amenable to RL fine-tuning. We evaluate on two robotic platforms: the Franka FR3 for tabletop manipulation tasks and the Rainbow Robotics RB-Y1 mobile manipulator for door opening, drawer manipulation, cabinet interaction, and mobile pick-and-place. Without any real-world fine-tuning, our policies achieve zero-shot transfer to unseen objects and environments. On tabletop pick-and-place, MolmoBot achieves a success rate of 79.2% in real world evaluations across 4 settings, outperforming π0.5π_{0.5} at 39.2%. Our results demonstrate that procedural environment generation combined with diverse articulated assets can produce robust manipulation policies that generalize broadly to the real world. Technical website: https://allenai.github.io/MolmoBot
Mar 17, 2026

DexGrasp-Zero: A Morphology-Aligned Policy for Zero-Shot Cross-Embodiment Dexterous Grasping

To meet the demands of increasingly diverse dexterous hand hardware, it is crucial to develop a policy that enables zero-shot cross-embodiment grasping without redundant re-learning. Cross-embodiment alignment is challenging due to heterogeneous hand kinematics and physical constraints. Existing approaches typically predict intermediate motion targets and retarget them to each embodiment, which may introduce errors and violate embodiment-specific limits, hindering transfer across diverse hands. To overcome these limitations, we propose DexGrasp-Zero, a policy that learns universal grasping skills from diverse embodiments, enabling zero-shot transfer to unseen hands. We first introduce a morphology-aligned graph representation that maps each hand's kinematic keypoints to anatomically grounded nodes and equips each node with tri-axial orthogonal motion primitives, enabling structural and semantic alignment across different morphologies. Relying on this graph-based representation, we design a Morphology-Aligned Graph Convolutional Network (MAGCN) to encode the graph for policy learning. MAGCN incorporates a Physical Property Injection mechanism that fuses hand-specific physical constraints into the graph features, enabling adaptive compensation for varying link lengths and actuation limits for precise and stable grasping. Our extensive simulation evaluations on the YCB dataset demonstrate that our policy, jointly trained on four heterogeneous hands (Allegro, Shadow, Schunk, Ability), achieves an 85% zero-shot success rate on unseen hardware (LEAP, Inspire), outperforming the state-of-the-art method by 59.5%. Real-world experiments further evaluate our policy on three robot platforms (LEAP, Inspire, Revo2), achieving an 82% average success rate on unseen objects.
Mar 16, 2026

Emergent Dexterity via Diverse Resets and Large-Scale Reinforcement Learning

Reinforcement learning in massively parallel physics simulations has driven major progress in sim-to-real robot learning. However, current approaches remain brittle and task-specific, relying on extensive per-task engineering to design rewards, curricula, and demonstrations. Even with this engineering, they often fail on long-horizon, contact-rich manipulation tasks and do not meaningfully scale with compute, as performance quickly saturates when training revisits the same narrow regions of state space. We introduce OmniReset, a simple and scalable framework that enables on-policy reinforcement learning to robustly solve a broad class of dexterous manipulation tasks using a single reward function, fixed algorithm hyperparameters, no curricula, and no human demonstrations. Our key insight is that long-horizon exploration can be dramatically simplified by using simulator resets to systematically expose the RL algorithm to the diverse set of robot-object interactions which underlie dexterous manipulation. OmniReset programmatically generates such resets with minimal human input, converting additional compute directly into broader behavioral coverage and continued performance gains. We show that OmniReset gracefully scales to long-horizon dexterous manipulation tasks beyond the capabilities of existing approaches and is able to learn robust policies over significantly wider ranges of initial conditions than baselines. Finally, we distill OmniReset into visuomotor policies which display robust retrying behavior and substantially higher success rates than baselines when transferred to the real world zero-shot. Project webpage: https://weirdlabuw.github.io/omnireset/
Mar 14, 2026

Building Explicit World Model for Zero-Shot Open-World Object Manipulation

Open-world object manipulation remains a fundamental challenge in robotics. While Vision-Language-Action (VLA) models have demonstrated promising results, they rely heavily on large-scale robot action demonstrations, which are costly to collect and can hinder out-of-distribution generalization. In this paper, we propose an explicit-world-model-based framework for open-world manipulation that achieves zero-shot generalization by constructing a physically grounded digital twin of the environment. The framework integrates open-set perception, digital-twin reconstruction, sampling and evaluation of interaction strategies. By constructing a digital twin of the environment, our approach efficiently explores and evaluates manipulation strategies in physic-enabled simulator and reliably deploys the chosen strategy to the real world. Experimentally, the proposed framework is able to perform multiple open-set manipulation tasks without any task-specific action demonstrations, proving strong zero-shot generalization on both the task and object levels. Project Page: https://bojack-bj.github.io/projects/thesis/
Mar 14, 2026

ST-VLA: Enabling 4D-Aware Spatiotemporal Understanding for General Robot Manipulation

Robotic manipulation in open-world environments requires reasoning across semantics, geometry, and long-horizon action dynamics. Existing hierarchical Vision-Language-Action (VLA) frameworks typically use 2D representations to connect high-level reasoning with low-level control, but lack depth awareness and temporal consistency, limiting robustness in complex 3D scenes. We propose ST-VLA, a hierarchical VLA framework using a unified 3D-4D representation to bridge perception and action. ST-VLA converts 2D guidance into 3D trajectories and generates smooth spatial masks that capture 4D spatio-temporal context, providing a stable interface between semantic reasoning and continuous control. To enable effective learning of such representations, we introduce ST-Human, a large-scale human manipulation dataset with 14 tasks and 300k episodes, annotated with 2D, 3D, and 4D supervision via a semi-automated pipeline. Using ST-Human, we train ST-VLM, a spatio-temporal vision-language model that generates spatially grounded and temporally coherent 3D representations to guide policy execution. The smooth spatial masks focus on task-relevant geometry and stabilize latent representations, enabling online replanning and long-horizon reasoning. Experiments on RLBench and real-world manipulation tasks show that \method significantly outperforms state-of-the-art baselines, improving zero-shot success rates by 44.6% and 30.3%. These results demonstrate that offloading spatio-temporal reasoning to VLMs with unified 3D-4D representations substantially improves robustness and generalization for open-world robotic manipulation. Project website: https://oucx117.github.io/ST-VLA/.
Mar 11, 2026

AdaClearGrasp: Learning Adaptive Clearing for Zero-Shot Robust Dexterous Grasping in Densely Cluttered Environments

In densely cluttered environments, physical interference, visual occlusions, and unstable contacts often cause direct dexterous grasping to fail, while aggressive singulation strategies may compromise safety. Enabling robots to adaptively decide whether to clear surrounding objects or directly grasp the target is therefore crucial for robust manipulation. We propose AdaClearGrasp, a closed-loop decision-execution framework for adaptive clearing and zero-shot dexterous grasping in densely cluttered environments. The framework formulates manipulation as a controllable high-level decision process that determines whether to directly grasp the target or first clear surrounding objects. A pretrained vision-language model (VLM) interprets visual observations and language task descriptions to reason about grasp interference and generate a high-level planning skeleton, which invokes structured atomic skills through a unified action interface. For dexterous grasping, we train a reinforcement learning policy with a relative hand-object distance representation, enabling zero-shot generalization across diverse object geometries and physical properties. During execution, visual feedback monitors outcomes and triggers replanning upon failures, forming a closed-loop correction mechanism. To evaluate language-conditioned dexterous grasping in clutter, we introduce Clutter-Bench, the first simulation benchmark with graded clutter complexity. It includes seven target objects across three clutter levels, yielding 210 task scenarios. We further perform sim-to-real experiments on three objects under three clutter levels (18 scenarios). Results demonstrate that AdaClearGrasp significantly improves grasp success rates in densely cluttered environments. For more videos and code, please visit our project website: https://chenzixuan99.github.io/adaclear-grasp.github.io/.
Mar 10, 2026

TiPToP: A Modular Open-Vocabulary Robot Manipulation System That Plans

We present TiPToP, a modular manipulation system that integrates pretrained foundation models with a GPU-accelerated Task and Motion Planner to solve tasks directly from RGB images and natural language. TiPToP composes perception, planning, and execution modules and requires no robot training data. It can be deployed on a standard DROID setup in under an hour and adapted to new embodiments with minimal effort. We evaluate TiPToP against π0.5-DROIDπ_{0.5}\text{-DROID}, a state-of-the-art VLA fine-tuned on 350 hours of demonstrations, across two real-world DROID setups (one operated by an external team) and simulation, where TiPToP attains a higher average success rate and faster average completion time. We also evaluate on the MolmoSpaces benchmark, where TiPToP ranks first overall on pick and pick-and-place tasks among methods not trained on in-distribution data. We further show that TiPToP's modularity enables us to trace failures to specific components, revealing where to target improvements. We release TiPToP open-source to serve as a reproducible baseline and to enable further research on modular manipulation systems. Project website and code: https://tiptop-robot.github.io
Mar 10, 2026

Robotic Scene Cloning:Advancing Zero-Shot Robotic Scene Adaptation in Manipulation via Visual Prompt Editing

Modern robots can perform a wide range of simple tasks and adapt to diverse scenarios in the well-trained environment. However, deploying pre-trained robot models in real-world user scenarios remains challenging due to their limited zero-shot capabilities, often necessitating extensive on-site data collection. To address this issue, we propose Robotic Scene Cloning (RSC), a novel method designed for scene-specific adaptation by editing existing robot operation trajectories. RSC achieves accurate and scene-consistent sample generation by leveraging a visual prompting mechanism and a carefully tuned condition injection module. Not only transferring textures but also performing moderate shape adaptations in response to the visual prompts, RSC demonstrates reliable task performance across a variety of object types. Experiments across various simulated and real-world environments demonstrate that RSC significantly enhances policy generalization in target environments.
Mar 5, 2026

EmboAlign: Aligning Video Generation with Compositional Constraints for Zero-Shot Manipulation

Video generative models (VGMs) pretrained on large-scale internet data can produce temporally coherent rollout videos that capture rich object dynamics, offering a compelling foundation for zero-shot robotic manipulation. However, VGMs often produce physically implausible rollouts, and converting their pixel-space motion into robot actions through geometric retargeting further introduces cumulative errors from imperfect depth estimation and keypoint tracking. To address these challenges, we present EmboAlign, a data-free framework that aligns VGM outputs with compositional constraints generated by vision-language models (VLMs) at inference time. The key insight is that VLMs offer a capability complementary to VGMs: structured spatial reasoning that can identify the physical constraints critical to the success and safety of manipulation execution. Given a language instruction, EmboAlign uses a VLM to automatically extract a set of compositional constraints capturing task-specific requirements, which are then applied at two stages: (1) constraint-guided rollout selection, which scores and filters a batch of VGM rollouts to retain the most physically plausible candidate, and (2) constraint-based trajectory optimization, which uses the selected rollout as initialization and refines the robot trajectory under the same constraint set to correct retargeting errors. We evaluate EmboAlign on six real-robot manipulation tasks requiring precise, constraint-sensitive execution, improving the overall success rate by 43.3 percentage points over the strongest baseline without any task-specific training data.
Mar 5, 2026

UltraDexGrasp: Learning Universal Dexterous Grasping for Bimanual Robots with Synthetic Data

Grasping is a fundamental capability for robots to interact with the physical world. Humans, equipped with two hands, autonomously select appropriate grasp strategies based on the shape, size, and weight of objects, enabling robust grasping and subsequent manipulation. In contrast, current robotic grasping remains limited, particularly in multi-strategy settings. Although substantial efforts have targeted parallel-gripper and single-hand grasping, dexterous grasping for bimanual robots remains underexplored, with data being a primary bottleneck. Achieving physically plausible and geometrically conforming grasps that can withstand external wrenches poses significant challenges. To address these issues, we introduce UltraDexGrasp, a framework for universal dexterous grasping with bimanual robots. The proposed data-generation pipeline integrates optimization-based grasp synthesis with planning-based demonstration generation, yielding high-quality and diverse trajectories across multiple grasp strategies. With this framework, we curate UltraDexGrasp-20M, a large-scale, multi-strategy grasp dataset comprising 20 million frames across 1,000 objects. Based on UltraDexGrasp-20M, we further develop a simple yet effective grasp policy that takes point clouds as input, aggregates scene features via unidirectional attention, and predicts control commands. Trained exclusively on synthetic data, the policy achieves robust zero-shot sim-to-real transfer and consistently succeeds on novel objects with varied shapes, sizes, and weights, attaining an average success rate of 81.2% in real-world universal dexterous grasping. To facilitate future research on grasping with bimanual robots, we open-source the data generation pipeline at https://github.com/InternRobotics/UltraDexGrasp.
Mar 4, 2026

Touch2Insert: Zero-Shot Peg Insertion by Touching Intersections of Peg and Hole

Reliable insertion of industrial connectors remains a central challenge in robotics, requiring sub-millimeter precision under uncertainty and often without full visual access. Vision-based approaches struggle with occlusion and limited generalization, while learning-based policies frequently fail to transfer to unseen geometries. To address these limitations, we leverage tactile sensing, which captures local surface geometry at the point of contact and thus provides reliable information even under occlusion and across novel connector shapes. Building on this capability, we present Touch2Insert, a tactile-based framework for arbitrary peg insertion. Our method reconstructs cross-sectional geometry from high-resolution tactile images and estimates the relative pose of the hole with respect to the peg in a zero-shot manner. By aligning reconstructed shapes through registration, the framework enables insertion from a single contact without task-specific training. To evaluate its performance, we conducted experiments with three diverse connectors in both simulation and real-robot settings. The results indicate that Touch2Insert achieved sub-millimeter pose estimation accuracy for all connectors in simulation, and attained an average success rate of 86.7% on the real robot, thereby confirming the robustness and generalizability of tactile sensing for real-world robotic connector insertion.