Category-Level Object Pose Estimation

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Period ending 2026-09-21

6 new papers

A weekly snapshot of new work published in Category-Level Object Pose Estimation.

Period ending 2026-09-14

5 new papers

A weekly snapshot of new work published in Category-Level Object Pose Estimation.

Period ending 2026-09-07

4 new papers

A weekly snapshot of new work published in Category-Level Object Pose Estimation.

129 papers

Latest in Category-Level Object Pose Estimation

Sep 22, 2026cs.CV

Vision Foundation Models with Synthetic-Only Training for Monocular Spacecraft Pose Estimation

We present an improvement on previous spacecraft pose estimation architectures that results in the lowest published mean rotation errors we know of on the SPEED+ lightbox and sunlamp test sets for a known, non-cooperative spacecraft. By using a previously established heatmap-based pose estimation architecture and adapting a large self-supervised ViT foundation model (DINOv3) in place of the smaller convolutional and ViT encoders of previous work, we show that pose estimation accuracy improves from 300M to 840M parameters with no saturation yet observed. We also evaluate our 840M model on a Jetson Orin NX 16GB, measuring single-pass network inference at 133.8 ms per crop with a board draw of 32.0 W. These measurements demonstrate embedded inference feasibility on a processor family with orbital flight heritage. Our resulting model outperforms previous models across lightbox and sunlamp domains while training only on synthetic data. Our best model, using DINOv3 840M adapted with LoRA as the encoder (rank 64, three-seed ensemble with four-rotation test-time augmentation), results in 1.561.56^\circ mean rotation error on sunlamp and 1.171.17^\circ on lightbox, compared to the previous best mean rotation errors we know of on these test sets, 2.662.66^\circ and 1.751.75^\circ by EagerNet.
John Church, Vazghen Nikolian
Sep 21, 2026cs.RO

SE(3) Neural Potential Fields for 6-DoF Trajectory Planning Directly from Images Without Explicit 3D Reconstruction

Reaching a 6-DoF grasp pose in clutter requires a collision-free trajectory, conventionally obtained by reconstructing the scene in 3D and planning inside that reconstruction, at the cost of its accuracy and compute. Potential fields learned directly from images remove that dependency but inherit the classical weakness of artificial potential fields: where attractive and repulsive gradients cancel, the descent grazes the obstacle instead of going around it, and can stall short of the goal. We present an SE(3) neural potential field learned from posed RGB images and supervised with a navigation function, the geodesic distance to the grasp through free space recovered from those same images during training, which removes both failures. On two tabletop scenes, from obstacle-blocked starts executed on a UR10, the field converges within 3 cm of the grasp from every start and every path it executes is collision-free against the ground-truth geometry, against 25% and 0% under image supervision alone; mean clearance rises from under a centimeter to 8.6-8.8 cm and arm-link contacts fall from 20.6-50.4% to 2.7-5.5% of executed configurations. Executed grasp success is 90.0% and 40.0% on the two scenes, the residual failures being refusals of the Cartesian executor rather than of the field. Planning takes about 2 s against 67-133 s for RRT* on a reconstruction of the same images, though under a common offline harness the two are comparable: the deployed margin is the cost of collision-checking a dense reconstruction, not planner complexity.
Jeffrey Eiyike, Masoud Ataei, Elvis Gyaase +1
Sep 20, 2026cs.CV

G6D: Geometric Learning-Free RGB-D 6D Pose Solver for Robotic Manipulation

6D object pose estimation is fundamental to robotic manipulation and automation. Recent zero-shot methods have significantly improved generalization to unseen objects, but most still rely on large-scale pretrained models with substantial GPU computation and memory demands. These requirements complicate deployment on robotic platforms where perception, planning, and control share limited computational resources, while learned intermediate representations offer limited geometric interpretability for task-specific adaptation. To address these limitations, we propose G6D, a learning-free, geometry-driven RGB-D 6D pose solver. Given an RGB-D observation, an object instance mask, camera intrinsics, and a CAD model, G6D generates pose hypotheses through template-based geometric matching and refines them using silhouette and depth consistency, forming a purely geometry-driven pose estimation paradigm. This paradigm requires neither pretrained visual models nor target-specific training and preserves interpretable geometric representations throughout pose estimation. Moreover, adjustable hypothesis counts provide flexible accuracy-computation trade-offs, while a CPU-only configuration supports deployment without GPU resources. Experiments on LineMOD and five BOP19 datasets demonstrate advanced performance. Real-world pick-and-place experiments further demonstrate G6D's applicability to robotic manipulation. The complete project is publicly available at https://ai4control.github.io/G6D-Project-Page .
Yixuan Liang, William Chen, Yunan Wang +4
Sep 17, 2026cs.RO

MAGNETAR: Multipath-Guided Spatial Posteriors for Transmitter Pose Inference in the Upper Mid-Band

Robots that localize a radio transmitter need more than a point estimate: in cluttered rooms, one measurement is often consistent with several transmitter locations and, because upper-mid-band antennas are directional, several headings. We present MAGNETAR, which infers a joint posterior over planar transmitter position and heading from a single asynchronous radio-frequency (RF) multipath snapshot, represented by angle-of-arrival and signal-to-noise-ratio estimates, given the room layout and receiver pose. Among our five neural scorers, MAGNETAR adopts a shared 2D U-Net conditioned on each candidate heading, jointly normalizing scores over a discretized position-heading grid. Training uses real-to-sim-calibrated 10 GHz simulations and a small measured subset. Grid-based joint posteriors outperform parametric ones on held-out simulations, the heading-conditioned scorer transfers best to robotic measurements, and fusing joint posteriors improves on fusing position-only marginals.
Haozhe Lei, Ruibin Chen, Yuhan Jiang +3
Sep 17, 2026cs.CV

PART: Learning 3D Part Assembly and Retrieval with Transformers

3D assembly is fundamental to modern manufacturing and digital content creation. In this paper, we present PART, a unified transformer-based framework for 3D part retrieval and assembly: given a target shape and a part library, PART automatically selects the appropriate parts and predicts their 6-DoF poses to reconstruct the target. While prior work has achieved impressive progress on assembling a pre-defined set of parts, this more practical retrieval-based setting remains largely unexplored. The task faces three key challenges: (i) a combinatorially explosive search space that grows exponentially with library size; (ii) variable-length outputs, as different targets require different numbers of parts; and (iii) continuous 6-DoF pose estimation for part assembly. To address these, we formulate retrieval and assembly as a set prediction problem and design a novel transformer-based framework that retrieves parts and regresses their poses with variable-length output. Additionally, we exploit the duality between part pose estimation and target segmentation through joint training and a novel segmentation-enhanced optimization module. Finally, We curate a large-scale dataset of 80K+ shapes, and the results show that PART generalizes to scene layouts, image targets, and real-world scans. Project Page: https://iambrc.github.io/PART-project-page/.
Ruchao Bao, Wenzheng Wu, Chucheng Xiang +5
Sep 15, 2026cs.RO

BRAVE-6D: Benchmark for Robotic Active Vision in 6DOF Pose Estimation

Detecting and grasping small objects remains a significant challenge in robotics. Active vision, where the robot moves closer to the object, is an intuitive solution, yet comparing approaches on common ground is difficult since identical physical scene setups are required. Hence, we introduce BRAVE-6D, a benchmark designed to evaluate robotic active vision systems for object pose estimation, a crucial first step in grasping objects. BRAVE-6D leverages view synthesis based on Gaussian Splats (3DGS) to provide scenes and tools for benchmarking active vision systems. We show baseline solutions performing visual servoing within the scene and accurately estimating the poses of small objects.
Philipp Ausserlechner, Bernhard Neuberger, Alessandro Scherl +3
Sep 15, 2026cs.CV

PriorPose: Reference-Guided Joint Deformation and Alignment for Category-Level Object Pose Estimation

Category-level object pose estimation seeks to recover a similarity transform (R,t,s)(R,t,s) for unseen instances without instance-specific CAD models. Most competitive methods are correspondence-based: prior-free variants regress canonical (NOCS) coordinates directly from local observations and implicitly memorize the canonical frame in the weights, which ties the parameters to category-typical orientations and hurts generalization under distribution shift; prior-based variants introduce a category prior but typically follow a serial deform-then-align pipeline, where underconstrained canonical completion can corrupt correspondences and induce error cascades in pose. We propose PriorPose, a reference-guided correspondence framework that keeps the category prior explicit and solves canonicalization and alignment jointly in a shared feature space. A reference-guided seeded transformer embeds the partial observation and the category prior as token sets and fuses them via geometry-aware seeds, from which the network jointly predicts a per-point NOCS field for visible points and a canonical deformation of the prior that reconstructs a full canonical instance, while a deep pose head regresses (R,t,s)(R,t,s) from the induced correspondences. A two-part shape consistency objective, with canonical-space and camera-space consistency losses, couples correspondence, deformation, and pose, reducing reliance on memorized canonical orientations and avoiding deform-then-align error cascades. Experiments on standard and larger-category benchmarks demonstrate that PriorPose sets new state-of-the-art results on most evaluated metrics, especially under strict pose thresholds, while remaining competitive on relaxed pose and IoU metrics and showing improved robustness under shape variation and domain shift.
Yihan Chen, Huan Ren, Wenfei Yang +3
Sep 14, 2026cs.RO

Tendon-Driven Continuum Robot with Modular Stiffness and In-Situ Self Pose Estimation

Continuum robots enable smooth shape morphing and safe interaction in confined environments. However, most existing systems are task-specific and depend on external sensing infrastructure, limiting their adaptability and real-world deployment. This paper presents a self-contained modular continuum robotic platform that combines mechanical reconfigurability with onboard pose estimation. The robot is constructed from interchangeable continuum joints with analytically precomputed stiffness, allowing rapid assembly and direct programming of the robot shape. Proprioceptive sensing is achieved using magnetic sensors and a modular learning-based framework, where a single model is trained per joint and reused across configurations. The system is experimentally validated in real world, demonstrating self-sensing capabilities and adaptation without external tracking.
Guo Ning, Sue, Zheng Cao +6
Sep 14, 2026cs.RO

Before the Tipping Point: Force-Guided Active Perception for Shape-Agnostic Estimation of 3D Centers of Mass

Estimating the 3D center of mass of unknown objects is challenging when grasping is infeasible, geometry is irregular, or mass distribution is uneven. We present a force-based method that estimates CoM height and mass from a single sub-critical tipping experiment by a robot manipulator. The robot applies a quasistatic elevated push and retract motion, using force-angle measurements recorded during tipping to identify parameters from the object trajectory. Our proposed push-retract cycle mitigates frictional bias, enabling generalized fitting. We experimentally validate our method using a robot manipulator with a six-axis force torque sensor on varying types of objects without prior shape information and without specific models. We also propose a method to prevent toppling, keeping the object in a sub-critical tipping regime by leveraging a safety margin. In experimental studies, our method recovers mass, CoM height, and toppling angle with relative errors below 5.0 percent across all unknown objects. This work demonstrates reliable 3D inertial parameter estimation under proper safety thresholds in tipping. Our proposed method informs and enables reliable non-prehensile manipulation and robotic grasping of challenging objects that were previously infeasible.
Steven M. Hyland, Jing Xiao, Cagdas D. Onal
Sep 9, 2026cs.CV

Field Converter: Geometry-Initialized Temporal Residual Refinement for World-Grounded Player Pose Estimation from Soccer Broadcasts

Recovering 3D human pose from monocular sports broadcasts remains challenging when players must be localized in a shared metric world coordinate system rather than only reconstructed relative to their own body. We introduce Field Converter, a geometry-initialized temporal residual framework for world-grounded 3D player pose estimation from calibrated soccer broadcasts. Our method first uses camera and pitch geometry to initialize the player root through ray-ground intersection, then predicts a temporal residual correction from pose, image, camera, and geometric cues. On match-disjoint evaluation sequences, residual refinement reduces root error from 49cm with geometry alone to 14cm with a frame-wise MLP and 10cm with a TCN, while a Transformer achieves a comparable 11cm. The resulting world-space MPJPE reaches 13.2cm, and ablations show that residual prediction clearly outperforms direct global-root regression while temporal context matters more than the specific temporal backbone. Failure analysis further identifies airborne motion as the main limitation of the ground-based geometric initialization.
Simon Khan, Laurent Gajny, Jennyfer Lecompte +1
Sep 9, 2026cs.RO

Odometer-Agnostic Drift Correction Using OpenStreetMap Lane Geometry

Despite significant progress in odometry estimation, long-term drift remains a fundamental limitation of incremental pose integration, especially in large-scale or loop-free environments. Existing map-assisted methods can reduce drift, but often depend on dense maps, sensor-specific processing, or complex matching pipelines. We propose a lightweight open-source, odometry-agnostic correction method that aligns short trajectory segments to OpenStreetMap (OSM) lane centerlines. By formulating drift correction as a direct alignment between recent odometry and sparse lane geometry, the method enables efficient online operation without dense priors or expensive preprocessing. Experiments with LiDAR and visual odometry backends demonstrate consistent improvements, with particularly strong gains under severe drift.
Joaquin Caballero, Emilio Garcia-Fidalgo, Alberto Ortiz +1
Sep 8, 2026cs.CV

Prior-free relative 6D pose estimation of multiple object instances

Object 6D pose estimation formulations have progressively reduced reliance on object-specific priors, evolving from explicit 3D models to multi-view object captures to single reference images. We take this progression to its extreme by introducing prior-free relative 6D pose estimation, which lifts the assumption of knowing which object is to be posed within the scene. This novel setting aims to estimate the relative poses of multiple instances of an unknown object within the same image, without requiring CAD models, templates, or reference images. We solve this by formulating a novel method (PROSE) that finds coarse correspondences between object instances using multimodal foundation features, thus requiring no training. We refine these correspondences by imposing cycle consistency across tuples of instances, and leverage the resulting globally consistent correspondences to estimate the relative 6D pose between any pair of instances. To enable systematic evaluation, we design a novel benchmark (PRENCH) built from three multi-instance BOP datasets and enriched with task-specific metadata. PROSE consistently outperforms baselines obtained by adapting state-of-the-art single-image methods to the proposed setting, while requiring neither task-specific supervision nor additional learned components. Project website: https://tev-fbk.github.io/PROSE/
Behdad Khodabandehloo, Andrea Caraffa, Davide Boscaini +1
Sep 8, 2026cs.CV

ArmPoser: Real-Time, Calibration-Free Arm Pose Estimation from Smartwatch IMU

Arm pose estimation enables applications in fitness, extended reality input, rehabilitation, and life logging. Prior smartwatch-based approaches rely on calibration poses and preprocessing pipelines that transform raw IMU measurements into standardized training formats. These steps hinder deployment in everyday settings and introduce errors due to imperfect calibration and sensor drift. We present ArmPoser, a calibration-free arm pose estimation system using a single smartwatch IMU. Our central contribution is training models directly in the reference frame native to consumer smartwatches, aligning learning with how IMU data is produced by deployed devices. By operating on device-native axes, ArmPoser removes the need for coordinate transformations, explicit alignment, and bone-offset calibration used in prior work. We further augment training with physically grounded variations in watch placement and arm morphology to account for user-specific variability. ArmPoser also includes a wear-configuration module that infers anterior or posterior forearm placement and crown orientation. We evaluate pose estimation on public benchmarks and on a 10-participant, 30-activity study using watchOS and Android smartwatches, where ArmPoser matches or exceeds calibrated baselines without any user calibration.
Bishnu Dev, Vasco Xu, Xi-Aan Loh +3
Sep 8, 2026cs.RO

AURORA: Active Uncertainty-Driven Re-Orientation for In-Hand Reconstruction

Observing objects grasped by a robot hand is challenging due to severe visual occlusions. Although in-hand manipulation can expose hidden surfaces, existing approaches often rely on predefined or open-loop reorientation strategies that do not explicitly target under-observed regions. We propose AURORA, an active 3D reconstruction framework that closes the loop between online object-centric reconstruction and in-hand reorientation. At its core, Ray-GPIS estimates direction-wise reconstruction uncertainty along candidate viewing rays and selects next-best-view targets using an uncertainty--novelty objective, which are realized through an axis-conditioned in-hand rotation policy. The resulting RGB-D observations are fused incrementally using CAD-free 6D pose tracking and lightweight geometric reconstruction. Experiments demonstrate that AURORA improves reconstruction quality and information-acquisition efficiency over non-active rotation strategies, while Ray-GPIS also outperforms active view-planning baselines in reconstruction performance, action-ranking quality, and planning efficiency. Targeted ablations further validate its robustness to hand occlusion and pose errors. The project webpage is available at https://aurorahand.github.io/
Feiyu Zhao, Yuetong Li, Chenxi Xiao
Sep 7, 2026cs.RO

Generalizable 6D Pose Estimation of Textureless Objects with Planar-based Gaussian Splatting

Estimating the 6D pose of textureless objects without prior CAD models remains a critical challenge due to the lack of appearance features. While recent generalizable approaches alleviate the dependence on object-specific models, their performance on low-texture objects is often limited by insufficient geometric constraints in the underlying representations. In this work, we propose PG-Pose, a geometry-aware framework combining Planar-based Gaussian Splatting (PGS) reconstruction and Geometry-driven pose optimization. In the offline representation extraction stage, three distinct representations of the object are extracted from multi-view reference RGB images with known poses. PG-Pose reconstructs a 3D Gaussian representation and renders high-fidelity depth maps to generate 3D point clouds through back projection. In the online pose inference stage, the initial pose of the input image is estimated by 2D-3D correspondence matching between the input image and the reconstructed 3D point clouds, followed by a PGS-Refiner for iterative pose optimization. Evaluations on the OnePose-LowTexture datasets, PG-Pose achieves an average accuracy of 94.2% ADD(S)@0.1d, with a 2.1% improvement average accuracy compared with the state-of-the-art (SOTA) GS-based approach. To further demonstrate the effectiveness of PG-Pose for industrial robots in grasping tasks, we deploy it on a dual-arm industrial robot and successfully realize the grasping task on an unseen object.
Jie Lu, Hengtan Zhang, Li Gong +7
Sep 7, 2026cs.RO

EquiGQNet: Fast Grasp Quality Evaluation via Shared Equivariant Point Cloud Encoding

Planning six-degree-of-freedom (6-DoF) grasps for unseen objects in cluttered tabletop scenes from a single-view depth image requires accurate and efficient evaluation of diverse grasp candidates. Existing early-fusion methods capture local object geometry relative to each grasp candidate but repeatedly encode the scene, whereas late-fusion methods reuse a shared scene representation but may lose this grasp-relative local geometry. We propose EquiGQNet, an efficient 6-DoF grasp quality evaluator that combines the strengths of both approaches. For grasp orientation, EquiGQNet replaces the early-fusion operation of rotating and re-encoding the point cloud for each grasp candidate with an SO(3)-equivariant encode-once-then-rotate scheme, yielding grasp-aligned geometric features from a shared scene encoding. For grasp translation, Mid-level Action Fusion (MAF) injects the grasp position into intermediate features before global aggregation, retaining local geometry relative to each candidate. We evaluate EquiGQNet in two grasp planning pipelines: Cross-Entropy Method (CEM)-based continuous grasp search and candidate ranking with a pretrained generative planner. In simulation, EquiGQNet achieves grasping performance comparable to the early-fusion baseline and substantially outperforms late fusion on objects with complex geometry and limited graspable regions, while reducing CEM planning time from 3.31s to 0.48s, a 6.9x speedup over early fusion. In real-world household-object decluttering, EquiGQNet achieves a 95.2% grasp success rate and 230 picks per hour, versus 153 and 170 for early- and late-fusion baselines. Code is available at https://equigqnet.github.io/.
Sungwon Seo, Jaeseog Won, Jiyou Shin +5
Sep 2, 2026cs.RO

Following a Unique Path: A Fast Certifier Applied to Outlier-Robust Pose Registration

Certifiable methods have arisen as a means to guarantee global optimality of solutions to non-convex problems using convex semidefinite programming (SDP) relaxations. The most performant of these methods use a local solver to obtain the candidate solution, and then certify its optimality using efficient linear algebra techniques. However, for many problems of interest in robotics, this local-solve-then-certify approach is impeded by a form of degeneracy in the relaxation, leaving a costly optimization of the relaxation as the only recourse. In this paper, we introduce our Central-Path Certifier (CP-Cert), a certifiable method explicitly tailored to certify candidate optima to problems that exhibit this form of degeneracy. Using a candidate as a starting point, our approach seeks a nearby region of the feasible space -- known as the central path -- where a valid certificate can be readily obtained. The approach is kept efficient by exploiting indirect linear algebra techniques, problem sparsity, and parallelism. We apply CP-Cert to both matrix-weighted pose registration and pointcloud data association, whose novel SDP relaxation is of independent interest. On simulated examples, we explore the properties of this novel relaxation and show that CP-Cert is fast and scalable, achieving runtimes that are up to three orders of magnitude faster than state-of-the-art direct solvers. Finally, we combine these contributions into a certifiable, outlier-robust pose-estimation pipeline, which we apply to real-world data.
Connor Holmes, Abhishek Goudar, Timothy D. Barfoot
Sep 1, 2026cs.CV

Efficient and Robust Absolute Pose Estimation via Gravity-Prior-Driven Transformation Decoupling and Pose Refinement

Estimation of the absolute pose of an object is an essential task for various robotic applications. Recently, incorporating gravity direction as prior information has emerged as a popular approach to simplify absolute pose estimation. However, developing a robust and efficient algorithm to solve this challenging problem remains a difficult question due to large amounts of mismatches. In addition, obtaining an accurate pose solution from selected inlier correspondences with gravity prior is still a research gap. In this paper, we propose a novel transformation strategy that exploits geometric relations derived from the gravity prior. Through transformation decoupling, the original 6 degrees of freedom (DoF) absolute pose estimation problem is simplified into a 4-DoFs problem: 1-DoF for the rotation angle and 3-DoFs for translation, significantly improving the efficiency. For the 1-DoF rotation angle, we apply a one-dimensional global voting algorithm for optimal estimation. Once the optimal rotation is obtained, the mismatched correspondences are preliminarily filtered, and translation estimation, a linear problem, can be easily solved. Furthermore, to obtain accurate pose results, we introduce a novel pose refinement algorithm to enhance the accuracy of both rotation and translation. Extensive experiments on synthetic data and three publicly available real-world datasets (TUM RGB-D, ETH3D, and RobotCar) demonstrate that the proposed method achieves stronger performance compared to existing state-of-the-art (SOTA) approaches. To further validate our method, we integrated it into ORB-SLAM2. The results on the KITTI dataset show it effectively reduces drift and improves trajectory alignment during relocalization. The source code will be released upon acceptance.
Hu Cao, Qianyi Yang, Xinyi Li +3
Aug 31, 2026cs.RO

Beyond Object Selection:Markerless Gaze-based Robot Placement at Arbitrary Positions

Gaze-based assistive manipulation typically supports object selection, while arbitrary-position placement requires accurate spatial alignment between the headset and robot. However, for gaze-based manipulation, pose accuracy does not necessarily translate into task accuracy: translational and rotational errors jointly affect the transformed gaze ray and may compensate for each other. To study cross-device alignment from this task-oriented perspective, we present a markerless interaction framework and a dedicated cross-device dataset. We propose Graph-based Reference Selection to address sparse robot references. We further develop and benchmark multiple task-specific alignment pipelines under a unified protocol. Specifically, we introduce Gaze--Surface Intersection Error (GSIE), which directly measures the spatial error of the gaze-specified target. Experiments show that alignment methods ranked highly by conventional pose metrics are not always optimal in GSIE, demonstrating the importance of evaluating gaze-based manipulation at the task level.
Yuzhi Lai, William Marx, Shenghai Yuan +3
Aug 31, 2026cs.CV

Real-Time Video Anomaly Detection Using YOLO Pose Estimation and CLIP-Based Semantic Scoring

We propose a lightweight two-stage framework for real-time video anomaly detection. The first stage employs YOLO v11n-pose to detect persons and extract seventeen skeletal keypoints in a single forward pass. The second stage encodes each cropped person region through CLIP ViT-B/32 and computes cosine similarity against predefined textual descriptions of anomalous behaviors. This architecture eliminates the need for optical flow, standalone pose estimators, and density-based scoring modules. Experiments on CUHK Avenue, ShanghaiTech Campus, and a custom indoor dataset collected at Chulalongkorn University demonstrate an end-to-end throughput of approximately 51 FPS on an NVIDIA Titan XP GPU, a 3.36x speedup over the multi-feature baseline, while maintaining frame-level AUROC values of 89.26%, 70.26%, and 84.13%, respectively.
Vanodhya G. Warnasooriya, Amir Hajian, Watchara Ruangsang +1
Aug 13, 2026cs.CV

Fast Iterative Five point Relative Pose Estimation

Robust estimation of the relative pose between two cameras is a fundamental part of Structure and Motion methods. For calibrated cameras, the five point method together with a robust estimator such as RANSAC gives the best result in most cases. The current state-of-the-art method for solving the relative pose problem from five points is due to Nister [9], because it is faster than other methods and in the RANSAC scheme one can improve precision by increasing the number of iterations. In this paper, we propose a new iterative method, which is based on Powell's Dog Leg algorithm. The new method has the same precision and is approximately twice as fast as Nister's algorithm. The proposed method is easily extended to more than five points while retaining a efficient error metrics. This makes it also very suitable as an refinement step. The proposed algorithm is systematically evaluated on three types of datasets with known ground truth.
Johan Hedborg, Michael Felsberg
Aug 13, 2026cs.RO

AMR-Pose: An Active LED Marker-Based Relative Pose Estimation Framework With Probabilistic Switching PnP for Cooperative AUVs

Reliable relative pose estimation between autonomous underwater vehicles (AUVs) is critical for cooperative ocean exploration, sampling, and multi-robot coordination. However, achieving robust vision-based relative localization in underwater environments remains challenging due to severe optical degradation, including turbidity, illumination variations, reflections, and intermittent feature occlusions. This paper presents AMR-Pose, an active LED marker-based relative pose estimation framework for cooperative AUVs. A compact marker module consisting of one red central LED and three blue peripheral LEDs is developed and integrated onto the leader AUV to provide distinctive visual features under complex underwater conditions. Building upon the detected marker observations, a probabilistic switching Perspective-n-Point estimator (PSwPnP) is developed by combining Lie-group pose propagation on SE(3)SE(3), probabilistic marker association, and visibility-adaptive measurement fusion for robust six-degree-of-freedom relative pose estimation. The proposed framework dynamically adapts the estimation process according to marker visibility, maintaining geometric consistency and temporal stability during partial observations and visibility transitions. Extensive water-tank experiments with motion-capture ground truth validate that AMR-Pose achieves accurate, smooth, and robust relative pose estimation under challenging underwater conditions. Closed-loop leader-follower experiments further demonstrate its feasibility for real-time relative pose feedback in cooperative underwater robotics.
Zeyu Sha, Xiaorui Wang, Mingyang Yang +1
Aug 12, 2026cs.RO

Policy-Induced Hand Priors in Humanoid Dual-Arm Manipulation: Diagnosing and Mitigating Initial-Pose Dependence

Vision-language-action (VLA) policies are expected to operate robustly across variations in the robot's initial configuration, yet aggregate task success can conceal pose-specific failures and inappropriate hand selection. This work investigates initial-pose dependence in VLA-based humanoid dual-arm manipulation. We characterize the initial-condition-dependent early hand preference as a policy-induced hand prior and quantify it using HandPriorScore, residual hand bias, and target responsiveness. Evaluations across multiple policies and 17 initial configurations reveal strong initial-pose--policy interactions: the same pose produces substantially different success rates across policies, while a single policy exhibits large performance variation across poses. Specific initial arm configurations can suppress or induce an asymmetric hand preference, with the resulting effect varying in direction and strength across policies. Wrist-camera observations also influence hand selection and task performance. Expanding initial-pose coverage in the training dataset substantially improves robustness, while targeted augmentation around a low-performing configuration increases its success rate. Comparisons across training configurations show that sufficient exposure to the target simulation task is beneficial, whereas the effect of real or auxiliary data depends on pose coverage, simulation ratio, and observation availability. These findings characterize a pose-conditioned hand prior, identify a localized initial arm configuration as a causal handle on hand-selection behavior, and demonstrate how data coverage and training composition affect initial-pose robustness.
Chaeyeon Jung, Juyoun Park
Aug 11, 2026cs.CV

GS-CPE: Unified 6-Degree-of-Freedom Camera Pose Estimation via 3D Gaussian Splatting

Despite substantial progress in visual localization, from scene coordinate regression to direct camera pose regression, achieving both robust generalization and high accuracy remain challenging. This study introduces GS-CPE (Gaussian Splatting based Camera Pose Estimation), a coarse-to-fine framework for 6-DoF camera pose estimation that unifies geometry-based coarse pose estimation with robust 3D Gaussian Splatting (3DGS) warping based pose refinement. GS-CPE first estimates a coarse pose via retrieval-guided geometric pose estimation on a 3DGS scene representation, then refines it by minimizing a visibility aware masked RGB warping objective in a multi-scale optimization framework, with adaptive re-rendering. Extensive experiments on indoor and outdoor benchmarks including 7Scenes, Cambridge Landmarks, FAST-LIVO2 datasets, and a custom dataset demonstrate state-of-the-art performance, consistently outperforming in both accuracy and generalization.
Huaiyuan Weng, Chul Min Yeum, Su-Min Kang
Aug 10, 2026cs.RO

RoboSeg: Online Part-Level Semantic Reconstruction for Robotic Manipulation via a Single Eye-in-Hand Camera

Robotic manipulation requires perception systemsthat identify actionable parts such as handles, rims, triggers,and tool tips, not merely object categories or point clouds. This paper presents RoboSeg, a part-level semantic reconstructionsystem that links vision-language model (VLM) functional-partdiscovery, asynchronous online RGB-D semantic reconstruc-tion, and task-oriented grasp generation without requiring CAD models or pre-scanned meshes. RoboSeg queries a VLM onthe initial RGB observation to obtain compact functional part prompts, then scans with two asynchronous streams: a high-frequency geometry thread for RGB-D odometry and truncated signed distance function (TSDF) fusion, and a keyframe-triggered semantic thread for SAM3 part masks. Projectedmasks are fused by voxel-level temporal voting into a persistentpart-labeled point cloud; RoboSeg uses this map to assign AnyGrasp 6-DoF candidates to semantic parts and select grasps consistent with the task-relevant part label. RoboSeg reaches 83.4% mean part intersection-over-union (mIoU) over manually labeled objects; in a 24-trial physical pilot across fourobjects and eight tasks, the selected grasp contacts the requestedpart in all trials and achieves 21/24 combined task successes.These results characterize RoboSeg as a semantic indexing layerfor task-conditioned manipulation, with AnyGrasp retained asthe proposal generator.
Zhaochen Lan, Mengxiang Lin
Aug 10, 2026cs.CV

A Height-Constrained 2-Point Minimal Solver for Pose Estimation from Active LED Markers with Event Cameras

In many autonomous applications requiring real-time localization, active marker-based systems are preferred due to their low latency and ease of deployment compared to computationally demanding feature-based methods. Event~\mbox{cameras} offer high temporal resolution and minimal delay and are commonly used with active LED markers for robust real-time localization. Existing methods typically rely on Perspective-n-Point (PnP) solvers for pose estimation. However, structured marker layouts can be challenging to deploy in space-constrained scenarios, while partial self-motion information (e.g., gravity direction and altitude) is readily available from onboard sensors. We derive a robust and accurate minimal solver that estimates camera pose from only two LED markers by incorporating known tilt angle and camera height measured by an onboard sensor, such as an IMU or an altimeter. The proposed formulation uniquely determines the camera pose through both a closed-form and a linear least-squares solution. We further analyze degenerate configurations and characterize the conditions under which height information does not contribute to rotation estimation. For evaluation, we developed an event-based active marker system to collect real-world data with ground truth from a motion capture system. Experiments on both synthetic and real data demonstrate improved accuracy over the state-of-the-art P2P solver and competitive performance relative to P3P.
Runze Yuan, Alexander Kappler, Jun Zhang +5
Aug 9, 2026cs.RO

Protection Levels for Vision-Based Pose Estimation

Vision-based navigation complements Global Navigation Satellite Systems, but certification demands integrity guarantees that account for faulty measurements. Previous work presented a probabilistic computer vision pipeline for runway-based pose estimation with fault detection inspired by Receiver Autonomous Integrity Monitoring. This work extends that framework by deriving protection levels, which provide probabilistic bounds on pose error that remain valid under undetected faults. We present an algorithm for computing protection levels for the nonlinear Perspective-nn-Point problem applied to an aviation setting. The algorithm covers all six degrees of freedom of the aircraft pose (position and orientation) directly. We analyze the effect of measurement redundancy, pixel-level prediction uncertainty, and runway distance on the resulting protection levels. To make the results tangible, we demonstrate tradeoffs in the protection levels on an illustrative runway example.
Olivia Beyer Bruvik, Romeo Valentin, Marc R. Schlichting +2
Aug 7, 2026cs.CV

GOPI: Generation-Oriented 3D Pose Inference for Furniture Insertion from Single-View RGB-D Indoor Scenes

We study the problem of inserting new furniture into indoor scene images. Under masked single-view 2D image-plane conditioning, however, the physical scale of the inserted furniture relative to the scene cannot be uniquely determined, making physically grounded furniture placement underdetermined from image evidence alone. We therefore reformulate the task as a combination of 3D pose inference and geometry-guided image generation, where estimating a geometrically plausible 3D placement is essential for reliable synthesis. To this end, we propose a two-stage framework. For 3D placement, we introduce GOPI, a generation-oriented 3D pose inference framework that addresses the underdetermined nature of single-view furniture insertion through data-driven iterative inference, producing geometrically plausible object placements. For image generation, we develop a geometry-guided conditioning strategy that projects the inferred 3D pose into the image plane as a pixel-aligned constraint, enforcing consistency between the synthesized image and the underlying 3D geometry. Experimental results validate the proposed framework from both 3D pose estimation and image synthesis perspectives. For 3D placement, GOPI produces poses with stronger geometric feasibility and better consistency with reference layouts than direct regression and vanilla baselines. For image synthesis, our method preserves alignment with the projected 3D geometry across different furniture scales, showing stable projection-generation alignment across the tested furniture scales.
Ruifeng Zhai, Renjie Liu, Guangrun Wang +1
Aug 5, 2026cs.CV

Differential 6-DOF Pose Estimation with Provable First-Order Immunity to Camera Calibration Errors

Accurate six-degree-of-freedom (6-DOF) motion estimation is essential for robotic manipulation, autonomous systems, and structural displacement monitoring. Conventional 3D-2D methods estimate absolute camera poses independently at each time and recover platform motion through camera-to-platform extrinsics, making them sensitive to extrinsic calibration errors, especially for micromotion. We present a differential pose estimation method that directly recovers platform motion from inter-frame image displacements and known 3D control points. By differencing perspective projection equations, using a depth-invariance approximation, and modeling motion on SE(3), the method avoids independent absolute-pose estimation and supports both monocular and multi-camera systems. We prove that translational extrinsic errors cancel exactly, while rotational errors induce a bounded perturbation determined by calibration error, motion magnitude, and observation geometry. We also derive generic observability conditions, a Cramer-Rao lower bound, and a bias-eliminated consistent estimator, and characterize the validity limits of the approximations. Extensive synthetic and real-world experiments establish a new state of the art for 6-DOF platform micromotion estimation, outperforming representative PnP and generalized-PnP methods in accuracy, calibration robustness, and computational efficiency. With five control points and 0.5-pixel image noise, the monocular solver obtains a combined pitch-yaw rotation RMSE of 10.09 arcsec, a translation RMSE of 3.70 mm, and a runtime of 0.34 ms. The binocular solver achieves a rotation RMSE of 10.58 arcsec, a translation RMSE of 3.91 mm, and a runtime of 0.27 ms. Code will be released upon publication at https://github.com/zyoungszu/pami2026.
Yueqiang Zhang, Liang Deng, Yi Zhang +5
Aug 4, 2026cs.CV

Detecting Pose Estimation Failures via Keypoint Self-Consistency

One common approach to pose estimation involves predicting object keypoints in an image, followed by using Perspective-n-Point algorithms to compute the object's rotation and translation relative to the camera. While rotations preserve object shapes, this property is often neglected in keypoint-based pose estimation methods, where keypoints are typically predicted independently from each other. As imprecise keypoint predictions negatively affects pose estimation accuracy, it also limits its reliability in downstream tasks. In this work, we explore whether such inaccurate pose estimates can be identified by simply examining spatial locations between 2D keypoints. We propose a set of hand-crafted geometric features that capture the self-consistency of keypoint predictions, including pairwise distances, reprojection consistency, as well as render and mask consistency. Despite its simplicity, a logistic regression classifier trained on these features reliably detects pose estimation failures, outperforming confidence-based approaches like conformal keypoint predictions that rely solely on keypoint uncertainty.
Robin Chan
Aug 3, 2026cs.CV

VARPose: Flexible 2D Pose Densification via Visual Autoregressive Modeling for Enhanced 3D Lifting

Visual AutoRegressive Modeling (VAR) has excelled in natural image generation via next-scale prediction, but its use on topology-structured data like human skeletons is still unexplored. VARPose is proposed to adaptively densify 2D sparse poses, thereby enriching the anatomical information available for 3D lifting models. Our core contributions are twofold. First, we introduce a Granularity-agnostic Pose Tokenizer (GPT), which employs a single hybrid codebook and a residual quantization strategy to encode poses of varying densities into a unified, multi-scale discrete representation. Our results demonstrate the strong generalizability of this representation. By decoupling the representation from the projection, we can successfully decode novel pose granularities using a frozen codebook with a retrained decoder. Second, we propose UniSkelar, a unified autoregressive model that treats "joint density" as "scale". UniSkelar learns to predict the token sequence for the next density level in a coarse-to-fine manner, conditioned on the sparsest pose. VARPose not only outperforms state-of-the-art methods and generalizes to unseen granularities, but also confers tangible performance gains on downstream tasks, such as 3D Pose Estimation and Human Mesh Recovery, through 2D pose densification. Our code and model are available at https://github.com/BRL-SYSU/VARPose.git.
Kaiyuan Pu, Tiantian Yang, Dan Zeng
Jul 26, 2026cs.CV

DAP-Pose: Deep Temporal Alignment and Physics-aware Cross-modal Sensor Fusion for Robust Pose Estimation

Robust and accurate pose estimation with multi-modal sensors is fundamental for autonomous vehicles and mobile robotic systems in complex environments. In this paper, we propose DAP-Pose, a unified end-to-end model for robust multi-modal pose estimation. DAP-Pose introduces a Bi-level Cross-modal Fusion (BCF) module that captures complementary semantic and geometric motion cues from visual, inertial, and GNSS measurements. To handle temporal offsets, we designed a Deep Temporal Alignment (DTA) module that explicitly aligns asynchronous streams in latent space, enabling coherent motion modeling without strict hardware synchronization. Furthermore, we incorporate physics-aware constraints via manifold geometry and GNSS-guided absolute metric scale, enforcing motion consistency and mitigating drift. Experiments upon the public KITTI benchmark dataset were conducted to evaluate the performance of DAP-Pose against existing methods. DAP-Pose achieved the state-of-the-art performance, with the lowest average translation error (trelt_{rel}) of 1.31% and rotation error (rrelr_{rel}) of 0.46^{\circ}. Furthermore, it accurately estimates poses and maintains robust performance under severe artificially injected temporal misalignment.
Jianhan Lin, Yuchu Qin, Jiateng Yuan +2
Jul 26, 2026cs.CV

RRTrack: Robust and Recoverable Object 6D Pose Tracking for Dynamic Scenes

Robust object 6D pose tracking is critical for robotic systems operating in dynamic and occluded scenes. Per-frame estimators are accurate but computationally expensive, while current trackers struggle with fast motion and complete occlusion due to their reliance on continuous visibility. To address these challenges, we present RRTrack, an efficient, recoverable object 6D pose tracker that enables robust tracking through fast motion and target disappearance--reappearance. RRTrack introduces a 2D--6D closed-loop tracking strategy that integrates memory-based video object segmentation (VOS) with 6D pose refinement. The 2D branch maintains target localization, and the 6D branch verifies geometric consistency before memory updates. In addition, a DINOv2-based dual-bank template matching module is developed to recover lost targets by jointly exploiting offline synthetic templates and online observation anchors while maintaining real-time efficiency. We also introduce a synthetic RGB-D benchmark comprising three robotic scenarios with fast motion and full occlusion. Experimental results on the synthetic benchmark demonstrate that RRTrack improves equal-subset mean ADD-S AR by 66.3% and ADD-S AUC by 65.7% over FoundationPose while achieving 55.2 FPS. Real-world experiments further validate the robustness of RRTrack under noisy sensing conditions. Project page: https://github.com/7kevin24/RRTrack
Junyue Li, Ye Zheng, Yifan Chen +2
Jul 26, 2026cs.CV

Robust 6-DoF Object Pose Tracking with Built-In Recovery under Occlusions and Rapid Object Motions

Real-time 6-DoF object pose tracking is essential for many robotics applications, and several approaches exist. Yet even today's approaches remain unreliable under temporary full occlusions and rapid object motions. Once tracking is lost, most methods struggle to detect the failure and recover automatically, often requiring manual re-initialization. In this paper, we address the problem of robust model-based 6-DoF tracking of unseen objects from RGB-D data, especially in scenarios with occlusion and fast motion. We propose a novel method that combines efficient learning-based keypoint matching with optimization-based alignment and introduces a novel failure detection and recovery module. Our system monitors pose reliability, detects tracking divergence or occlusions, and performs a global re-detection and pose estimation step that robustly verifies recovery candidates before resuming tracking. Our evaluation on standard tracking benchmarks and on a new dataset of occluded and fast-moving scenes shows that our method matches state-of-the-art accuracy on easy tracking sequences, maintains high tracking speed at 57.6 frames per second, and provides the most robust tracking performance under challenging conditions. Thus, we believe that our approach is a relevant step forward in robust 6-DoF object tracking from RGB-D data.
Balázs Opra, Léo Ghafari, Thomas Stewart +1
Jul 18, 2026cs.CV

Robust PnP on a Neuromorphic Processor for Object Pose Estimation

Neuromorphic computing is gaining attention in robotic perception due to its higher energy efficiency. While neural network-based methods can more readily exploit the distributed and parallelized structure of neuromorphic computers, crafting neuromorphic solutions for non-learning tasks is less straightforward. This hampers the usage of neuromorphic computing for perception pipelines that depend on both learning and non-learning components, such as object pose estimation (OPE) where state-of-the-art methods use a deep network to predict 2D landmarks and nonlinear optimization to solve perspective-n-point (PnP). In this paper, we propose a novel neuromorphic-deployable formulation for robust PnP, where given outlier-prone 2D-3D correspondences, the object pose with the largest number of inliers is determined. Underpinning our method is a distributed algorithm for robust least squares estimation of rigid body pose that can be executed on a neuromorphic processor. We also design a spiking neural network (SNN) to predict 2D landmarks from event data, where the main layers of the SNN were designed according to the principles of spiking neurons. Overall, our work enables neuromorphic treatment of the major stages of an OPE pipeline, from event sensing and learned landmark prediction, to geometric optimization for robust PnP. Results on neuromophic hardware (Intel Loihi 2) indicate the higher energy efficiency our neuromorphic robust PnP, while achieving competitive accuracy.
Tam Ngoc-Bang Nguyen, Mohsi Jawaid, Tat-Jun Chin
Jul 17, 2026cs.RO

BayesContact: Uncertain Pose Estimation via Visuo-Tactile Proposals and Simulation-based Inference

Contact-rich manipulation requires pose estimates that are often more accurate than what depth-only sensing provides. Existing methods, relying on vision and contact, employ costly offline training procedures that need to be retrained for new environments and geometries. We propose BayesContact, a Simulation-Based Inference framework for visuo-tactile pose estimation in peg-in-hole insertion. BayesContact maintains a particle belief over object pose and fuses depth observations with force/torque-derived contact evidence. We employ simulation based forward models to approximate these observation likelihoods. For each pose hypothesis, a renderer predicts depth measurements and a physics simulator predicts contact outcomes under guarded probing actions; both are scored against real observations to update the belief. The resulting multimodal belief also enables information-gain-based probing for active disambiguation. Across simulated geometries and real-robot experiments, BayesContact improves pose observability and insertion success over vision-only inference by 30%
Aditya Kamireddypalli, Matias Mattamala, Joao Moura +3
Jul 17, 2026cs.CV

PIXIE: A Zero-Shot texture-invariant 6D pose estimation framework for unseen objects with assembly defects

6D pose estimation remains a key challenge in robotics and computer vision, particularly in industrial environments. The deployment of currently available data-driven methods is often limited by resource-intensive data pipelines, reliance on textured 3D models, and sensitivity to geometric deviations caused by damages or assembly defects. We present PIXIE, a zero-shot framework that estimates the 6D pose of an object from an RGB image using only an untextured 3D model. Synthetic depth and normal maps are rendered from sampled reference viewpoints and matched to the query image via a pretrained cross-modality feature matcher. Matched keypoints are back-projected to obtain 2D--3D correspondences for PnP-based pose estimation. Relying exclusively on geometry makes the method inherently robust to lighting and texture variation, while correspondence filtering handles geometric deviations between the model and physical object. We evaluate on widely-used public benchmarks, reporting state-of-the-art results on texture-less objects without object-specific training, and introduce a novel dataset with assembly defects, texture variations, and occlusion to demonstrate real-world applicability.
Leon Jungemeyer, Alejandro Magaña, Gautham Mohan +2
Jul 17, 2026cs.RO

Implicit Virtual Leader: Decentralized Vision-Only Relative Pose Estimation for Multi-Robot Formations

Classical leader-follower formation control suffers from single points of failure and error propagation, and relies on absolute localization sensors that are ill-suited for GPS-denied environments. We present a learned, vision-only estimator that maps each robot's monocular image, together with messages exchanged over a communication graph, directly to its 6-DoF relative pose. Its key ingredient is the implicit virtual leader (IVL): a non-physical reference frame at the team centroid, implicitly learned inside a Transformer-based graph neural network, so that estimation has no privileged node and needs no absolute localization. The estimator additionally reports well-calibrated aleatoric (heteroscedastic GNLL) uncertainty alongside epistemic (MC~Dropout) uncertainty, compared systematically across simulation and real-world test sets. Trained only in simulation, the estimator generalizes to unseen scenes, to larger unseen team sizes, and to an external real-world benchmark. It exhibits no single point of failure: removing any one robot costs at most 1.24×1.24\times the median removal, and removing 71%71\% of the communication links costs 1.77×1.77\times in position error without retraining. Trained on real-robot data from a single platform, it transfers without modification to a heterogeneous team, estimating relative pose to 0.220.22,m and 1.61.6^\circ on physical robots, where it drives closed-loop formation control.
Shiyuan Yang, Zelin Wang, Zhijia Tao +8
Jul 16, 2026cs.CV

Ray-based phase error correction for miniaturized DOE projector-based FPP under single-directional hyperbolic projection

Fringe Projection Profilometry (FPP) systems using miniaturized DOE pro-jectors often suffer from severe phase artifacts due to nonlinear projection characteristics and limited pattern controllability. We propose a ray-based phase error correction framework that models phase artifacts along projection rays from the projector pinhole, incorporating projector geometry without re-lying on image-domain processing or neighboring pixels. A projector pinhole estimation method based on a single-directional hyperbolic fringe pattern is introduced, through which projector geometry can be recovered without stereo calibration. In addition, a data-efficient strategy constructs the re-finement model from a single calibration pose. Experiments on miniaturized DOE projector-based FPP systems demonstrate significant improvements in reconstruction accuracy under nonlinear projection conditions, confirming the robustness and physical consistency of the proposed approach.
Seung-Jae Son, Yatong An, Jae-Sang Hyun
Jul 16, 2026cs.RO

Communication-Efficient Relative Pose Estimation with Vision Foundation Models for Ephemeral Collaborative Perception

Relative pose estimation is a fundamental capability for collaborative perception and coordination in multi-robot systems. However, robots encountering each other in real-world environments often operate in short interaction windows and must operate under limited communication bandwidth with intermittent or missing visual overlap caused by occlusions or limited fields of view. Existing approaches typically rely on global reference frames, assume sustained view overlap, or incur prohibitive communication costs, thereby limiting their applicability to ephemeral collaborative perception. To address these challenges, we introduce communication-efficient relative pose estimation (CERPE), a system-level framework that coordinates vision foundation models to jointly estimate ego-motion and inter-robot relative pose. CERPE reduces unnecessary raw-observation exchange by using continuously shared fixed-size descriptors to gate event-triggered raw-image requests independently of pose estimation. Non-overlapping encounters are handled by propagating inter-robot relative poses through metrically scaled ego-motion, thus maintaining relative pose estimates even in the absence of visual overlap. Experiments in simulation and real-world robots show that CERPE improves 6-DoF relative pose estimation over selected baselines in ephemeral collaborative perception.
Qihang Li, Jo-Hao Huang, Jiewen Liu +3
Jul 15, 2026cs.RO

Topology-Agnostic Mesh Reconstruction of Deformable Objects from Sparse Touch

Estimating the full shape of a deformable object is especially challenging when vision is unavailable: in the dark, inside an opaque bag, behind the manipulating hand, or under heavy self-occlusion. Touch is the natural sensor in these settings, but touches are sparse and local. We present a single topology-agnostic estimator that reconstructs the full mesh of a deformable object from only a few touches and no vision, using one permutation-invariant cross-attention architecture that handles a 1D rope, a 2D cloth, and a 3D volumetric soft body. The learned estimator reduces reconstruction error by roughly two-thirds relative to non-learned geometric mesh completion and a Gaussian-process surface baseline, and it outperforms a simpler global-pool set encoder, with the gap growing as more touches are observed. We then show that the estimator's deep-ensemble uncertainty can be used to learn where to touch next, which lowers error further and beats both random touching and a Gaussian-process active baseline at sparse budgets. This gain is modest on average but grows with self-occlusion and on the error tail. When vision is also available, where to touch barely matters, motivating the vision-free setting we study.
Everest Yang
Jul 15, 2026cs.RO

Deformable State Estimation for Autonomous Surgical Tissue Retraction Under Partial Observability

Surgical tissue retraction requires effective manipulation planning under partial and noisy perception. We study state estimation for deformable tissue retraction, where only sparse observations of the tissue surface are available at decision time. We propose a learned state estimator that reconstructs the full deformable mesh state from 40 noisy vertex observations. The estimator combines a multilayer perceptron with a low-dimensional PCA latent representation and is trained using geometry-aware regularization that encourages smooth and physically plausible deformations. We evaluate the approach in a 2D deformable sheet simulation using single-step and multi-step retraction planning. Results show that the learned estimator achieves 98.1% of oracle performance in multi-step retraction while supporting efficient inference. These results demonstrate that learned, geometry-regularized state estimation can support effective deformable manipulation under realistic perception constraints.
Everest Yang, Skye Thompson, George D. Konidaris
Jul 15, 2026cs.CV

DreamSat-Pose: Spacecraft Pose Estimation from Single-View 3D Reconstructions and Learned 2D-3D Feature Matching

6-DoF pose estimation is a critical task in autonomous rendezvous and proximity operations. In the case of an unknown target, this task becomes challenging as it shall be paired with the reconstruction of the target shape model. In this article, we propose a novel framework for single-shot shape and pose estimation of unknown spacecraft objects. Given a single image, we first reconstruct a 3D shape model of the target, then estimate the relative six-degrees-of-freedom pose by learning dense 2D-3D correspondences. The image features are extracted using a frozen DINOv3 vision transformer, while the geometric features are computed from the reconstructed point cloud using a trainable dynamic graph convolutional neural network encoder. A dual-stream transformer matcher refines descriptors through alternating self- and cross-attention, producing soft correspondences that are passed to a Perspective-nn-Point solver for pose recovery. We evaluate the method on the SPE3R dataset and consider FoundationPose as a representative baseline for current state-of-the-art capabilities. Results show reliable pose estimates achieving 0.157 degrees mean pointing error using only a single image and reconstructed geometry, demonstrating strong generalization to unseen spacecraft.
Josiane Uwumukiza, Jocelyn Zhao, Giovanni Lavezzi +5
Jul 15, 2026cs.CV

MultiAnimate: A Unified Framework for Controllable Multi-Character Animation

Recent advances in generative models and technological innovations have significantly addressed the fundamental challenges of character image animation. However, existing approaches predominantly focus on character animation from a single reference image, substantially limiting their applicability in scenarios such as multiple character interaction animation. To fill this gap, this paper introduces MultiAnimate, a comprehensive framework that enables concurrent animation of multiple characters within a shared environment while preserving both identity consistency and spatial relationships. The framework achieves these objectives through multiple well-designed mechanisms. First, we incorporate an identity-specific reference net that enables appearance extraction from multiple reference images, distinguishing MultiAnimate from existing approaches constrained to single reference inputs. Second, we implement an identity-aware pose encoder to address the character-pose binding challenge, wherein an attention mechanism enables the network to accurately differentiate and process multiple pose sequences during generation. Third, we introduce an interaction guider module that enhances the framework's capability to handle complex inter-character interactions by leveraging character-specific mask information, serving as an optional component that refines the pose sequences. Extensive experiments and ablation analyses demonstrate our framework's superiority in multiple character animation, particularly in scenarios involving complex motion sequences.
Zhongyi Zhang, Guangyuan Wang, Li Hu +6
Jul 14, 2026cs.RO

Streamlining stereo differentiable rendering for marker-free real-time tracking of surgical robots

Purpose: Marker-based tracking of surgical robots is occlusion-prone in cluttered operating rooms. We evaluate stereo differentiable rendering for marker-free, real-time robot pose tracking, potentially improving safety, reducing setup time, and enabling multi-robot interaction. Methods: We extend the markerless pose estimation framework roboreg to online dynamic tracking via (i) sequential optimisation that propagates pose estimates across frames with motion-adaptive hyperparameter tuning, and (ii) CUDA stream parallelisation of segmentation and optimisation, combined with CUDA-graph accelerated segmentation. We evaluate on 38 unobstructed and 5 occluded displacement sequences with static start/end ground-truth calibrations and dynamic marker-based reference tracking. Results: We achieve real-time 1080p tracking at 30 fps (up from 14 fps for vanilla roboreg), matching the camera frame rate. Accuracy reaches 1.7 cm / 0.6 deg against static ground truth and 1.2 cm mean 3D error over 27,460 frames against the marker-based reference (1.53 cm over 1,242 occluded frames). Our method outperforms FoundationPose by 11% in dynamic estimation (63% under occlusion) and 250% in static estimation, with 6x faster inference. Conclusions: Stereo differentiable rendering enables real-time, high-resolution marker-free surgical robot tracking, on par with marker-based approaches and surpassing foundation-model baselines.
Yanghe Hao, Martin Huber, Christos Bergeles +1
Jul 12, 2026cs.CV

TriCons-Pose: Triangle-Invariant Geometric Consistency Learning for Category-Level Object Pose Estimation

Category-level object pose estimation is a crucial yet challenging task in both academia and industry, and has achieved remarkable success by leveraging keypoint-based correspondence paradigms. However, most existing methods increasingly rely on stronger feature learning while overlooking whether the established correspondences are geometrically stable across diverse perturbations. This often results in fragile pose recovery under intra-class shape variations and occlusions. To tackle this challenge, we develop a novel Triangle-Invariant Geometric Consistency Learning for Category-Level Object Pose Estimation (TriCons-Pose) to anchor stable keypoints and aggregate pose-invariant cues, yielding reliable canonical mapping and accurate pose estimation. Specifically, a Structure-Consistent Keypoint Detector (SCKD) is designed to identify robust keypoints by enforcing cross-view structural consistency via normalized pairwise distance matching. Moreover, we propose a Pose-Invariant Geometric Aggregator (PIGA) to augment keypoint representations by injecting triangle-based pose-invariant descriptors into a local-to-global attention mechanism. The proposed framework is optimized using standard objective functions while incorporating an additional geometry consistency loss. Extensive experiments on REAL275, CAMERA25, and HouseCat6D datasets demonstrate the effectiveness of the proposed approach.
Zuzhi Yang, Shuai Wang, Mounir Kaaniche +4
Jul 10, 2026cs.CV

UniPose9D: Universal Category-Agnostic Object Pose Estimation

Object pose estimation is a fundamental problem in 3D vision. Although recent state-of-the-art approaches achieve strong performance, they often overfit to existing benchmarks and exhibit limited generalization to novel categories and unseen scenes. We propose UniPose9D, a category-agnostic foundation model for 9D object pose estimation: given an instance mask/ROI and either an RGB-D observation or an RGB image with predicted depth, the model estimates rotation, translation, and metric size without category labels, CAD models, mean-shape priors, or reference views. Specifically, UniPose9D samples point pairs from the observed object geometry and uses DINOv2 and PointNet features to predict NOCS coordinates for each pair. To improve accuracy, we introduce a point-pair-based RANSAC N-hop Kabsch--Umeyama algorithm with an adaptive threshold. We further employ flow matching to address symmetric ambiguities and construct a large-scale training set by curating and aligning pose annotations from existing public datasets. Experiments across six datasets show that a single unified model can match or surpass specialist methods while generalizing to unseen objects and in-the-wild scenarios. Our code and model are available on https://github.com/qq456cvb/UniPose9D.
Yang You, Yi Du, Cole Harrison +1
Jul 7, 2026cs.CV

ProxyPose: 6-DoF Pose Tracking via Video-to-Video Translation

Tracking the six-degree-of-freedom (6-DoF) pose of objects and surfaces from monocular video is a long-standing problem in computer vision. To tackle this problem, existing methods require inputs beyond the video itself-such as 3D models, depth maps, object masks, or task-specific learned features-and they struggle with textureless, transparent, reflective, or deformable surfaces. Here, we introduce ProxyPose, which recasts 6-DoF pose tracking as video-to-video translation. Given only a video and a single marked pixel in the first frame, a fine-tuned video diffusion model translates the input into a proxy video-a synthetic video depicting a colored polyhedron undergoing the same local rigid-body motion as the surface region at the marked pixel. Because the proxy's geometry and appearance are known by construction, recovering its full 6-DoF trajectory reduces to classical pose estimation with off-the-shelf solvers. This formulation leverages large-scale video pre-training to absorb the hardest aspects of pose tracking-handling challenging materials, occlusions, and deformations-into the translation step, while operating at the pixel level with no assumptions about object identity, boundaries, or global rigidity. ProxyPose achieves state-of-the-art 6-DoF pose tracking accuracy without the additional inputs required by competing methods and after fine-tuning the video model only on synthetic data. We further demonstrate that ProxyPose extends to face tracking, camera pose estimation, and challenging in-the-wild scenes that are beyond the reach of existing approaches. Project page: https://ruihangzhang97.github.io/proxypose/.
Ruihang Zhang, Felix Taubner, Pooja Ravi +2
Jul 7, 2026cs.RO

GraspIT: A Dataset Bridging the Sim-to-Real gap and back for Validated Grasping SE(3) Pose Generation

Robust robotic grasping of novel objects requires datasets that simultaneously provide photorealistic RGB-D observations, physically validated grasp quality annotations, and a principled bridge between simulation and the real world, which existing datasets lack to provide jointly. \textbf{GraspIT} addresses this gap: tabletop scenes in NVIDIA Isaac Sim are annotated via a four-stage physical slip-test on parallel Franka Panda instances, producing trajectory-reachability checks and continuous quality scores beyond force-closure.Of {\sim}2.3M candidates, 83% pass as \emph{good} (s0.50s{\geq}0.50); the 17% that passed force-closure but failed the slip-test provide graded hard negatives. A Real\leftrightarrowSim loop back-projects these labels onto 100 real-world scenes. The release provides {\sim}316k annotated RGBD frame sets across 1035 sim and 100 real scenes, with instance masks, 6-DoF poses, physical object properties, and scored 6-DoF grasps. All tools are open-source and Docker-containerized. The trajectory planning within Isaac Sim further allows streaming of high resolution demonstrations for tabletop manipulation policy learning and behavior cloning.
Paul Koch. Adem Karakurt, André Sers
Jul 6, 2026cs.CV

MemPose: Category-level Object Pose Estimation with Memory

In the pursuit of robust and generalizable category-level object pose estimation, most existing methods adopt parametric formulations that learn effective representations from data, yet they primarily encode category-level patterns into fixed shape priors or static parameter weights, which limits their scalability to highly diverse instances. In this paper, we rethink category-level pose estimation from a memory-centric perspective and present MemPose, a memory-augmented framework that explicitly incorporates category-level geometric memory into the pose estimation pipeline. We introduce an external memory buffer that stores and dynamically updates structural representations from previously observed instances, enabling the model to leverage accumulated experience to support current perception. Extensive experiments on four challenging benchmarks (REAL275, CAMERA25, Housecat6D and Wild6D) demonstrate the superiority of our proposed method over previous state-of-the-art approaches.
Xiao Lin, Minghao Zhu, Yun Peng +4
Jul 2, 2026cs.CV

Global Pose Control for Generative View Synthesis in Normalized Object Coordinate Space

Novel View Synthesis (NVS) enables the generation of unseen views of a scene from a single or multiple images, allowing users to freely explore an object from any viewpoint. Despite the recent impressive qualitative improvements of generative models for this task, existing methods struggle to provide global and intuitive control of target viewpoints because they either use input-relative camera poses or are limited to generating sparse global views. This lack of global pose control severely limits the number of downstream tasks potentially enabled by NVS. To address this limitation, we propose a novel approach for precise camera control in a customizable Normalized Object Coordinate Space (NOCS), requiring single or few unposed images. Our method operates solely on the absolute camera pose of the target view in NOCS, eliminating the need for a relative world frame or camera poses of the input images. Unlike previous methods that treat NVS as a standalone generation task, we formulate it as an image editing problem and build upon state-of-the-art editing models to leverage their superior generalization capability. Camera information is injected as dedicated camera tokens via an in-context multi-modal conditioning strategy. To alleviate the inherent ambiguity of NOCS, we incorporate text descriptions that explicitly define the object's canonical coordinate frame, which also enhances generalization to unseen object categories. Furthermore, we curate a high-quality dataset with consistently aligned orientations and corresponding NOCS text definitions. Extensive experiments demonstrate that our method robustly generates novel views with accurate and consistent orientations from arbitrary unposed images across diverse categories, achieving state-of-the-art image quality and fidelity.
Zhibing Li, Amogh Gupta, Behnoosh Parsa +1
Jul 2, 2026cs.CV

GAP-GDRNet: Geometry-aware monocular 6D pose estimation for spacecraft using synthetic geometric supervision

Monocular spacecraft 6D pose estimation remains difficult under weak texture, thin structures, illumination variation, and occlusion. This article presents GAP-GDRNet, a geometry-aware RGB framework built on GDR-Net for a single-target synthetic spacecraft benchmark. The method strengthens the geometry-guided regression pipeline at two points. First, AFR is placed before dense geometric prediction to combine global structural attention with local weak-texture enhancement. Second, PGSA is inserted into Patch-PnP to relate downsampled geometric regions before final pose regression. Dense supervision is obtained from a Blender-based rendering and annotation process that provides masks, model-coordinate maps, camera intrinsics, and 6D pose labels. On the self-built spacecraft dataset, GAP-GDRNet achieves a rotation error of 1.96°, a translation error of 0.0165 m,and 95.16% ADD@0.02 m, outperforming the reproduced GDR-Net baseline by 3.88 percentage points while running at 35.97 FPS. Tests on T-LESS and LM-O further show consistent gains over the reproduced baseline on textureless and occluded non-spacecraft objects.
Zongwu Xie, Yonglong Zhang, Yifan Yang +2
Jun 29, 2026cs.CV

Emergence of a Shared Canonical Object Frame from In-the-Wild Videos

Comparing object orientations and positions across different instances requires their poses to be expressed in a shared canonical frame. Establishing such frames has traditionally required manual annotation, creating a scaling bottleneck that limits category and instance diversity. We show that a shared canonical frame can instead emerge from self-supervised training on object-centric videos captured in the wild, using only noisy camera poses from Structure-from-Motion. Our key idea is to route all training sequences through a shared geometric bottleneck: a coarse canonical mesh that carries no category-specific detail. By learning dense correspondences from image pixels to this mesh, and estimating per-sequence alignments from noisy SfM geometry, a common canonical frame emerges from multi-view consistency and the semantic priors of the feature extractor, without any canonical pose labels or category conditioning. Trained in a self-supervised manner on 160,000 in-the-wild object videos, our method achieves competitive accuracy on category-level pose estimation benchmarks compared to methods that rely on canonical pose supervision. The code and checkpoint is available on https://github.com/Fischer-Tom/Emergent-Canonical-Frame/.
Tom Fischer, Martin Sundermeyer, Adam Kortylewski +1
Jun 29, 2026cs.CV

MF-UAVPose6D: A Model-Free Monocular 6-DoF Pose Estimation Framework for Fixed-Wing UAVs

For uncrewed aerial vehicles (UAVs), estimating six-degree-of-freedom (6-DoF) poses is essential for airspace situational awareness, target tracking, and counter-UAV operations. However, non-cooperative targets usually lack computer-aided design (CAD) models and keypoint priors, making existing model-based or keypoint-matching methods difficult to apply reliably. To address these challenges, this paper proposes MF-UAVPose6D, a model-free monocular 6-DoF pose estimation framework for fixed-wing UAVs. During inference, the method takes only a single red-green-blue (RGB) image and camera intrinsics as input. It first obtains a stable target anchor through heatmap-guided center localization, introduces a Perspective-Aware Module (PAM) to model observation-ray priors, exploits Dynamic Topological Sampling (DTS) to complement weak structural cues from the wings, fuselage, and tail, and adopts a decoupled translation-rotation pose decoding mechanism to estimate the 6-DoF pose. In addition, we construct the FW-UAV6DPose synthetic dataset, which covers fixed-wing UAV observations across diverse distances, viewpoints, and poses. Experimental results show that MF-UAVPose6D achieves accurate and efficient monocular 6-DoF pose estimation without requiring CAD models, and demonstrates strong robustness in long-range rotation estimation, depth recovery, and joint pose evaluation.
Juanqin Liu, Leonardo Plotegher, Eloy Roura +1
Jun 27, 2026cs.RO

You Only Touch Once: 6-DoF Object Pose Estimation from Single Tactile Contact

Accurate 6-DoF object pose estimation is fundamental to robotic manipulation, yet vision-based methods often fail under occlusion, poor lighting, and reflective or transparent surfaces. We present YOTO, a tactile-only pose estimation system that recovers the full 6-DoF object pose from a single pair of simultaneous contacts, without requiring contact history. YOTO represents each tactile contact as a local 3D point cloud and localizes it on the object surface through a coarse-to-fine network. The two localized contacts, together with the calibrated sensor poses, are then fed to a closed-form normal-aware SVD solver that recovers the full 6-DoF object pose in one step. To reduce real-data requirements, the localization network is pretrained on virtual tactile patches sampled from the object model and fine-tuned with a small number of real contacts. We further show that YOTO can operate on object models reconstructed from consumer-grade mobile scans, and quantify the gap relative to CAD-based models. Experiments on four geometrically diverse objects demonstrate accurate tactile contact localization and pose estimation, outperforming vision-based and geometric baselines, especially when visual perception is unreliable. Code, trained models, and the real GelSight dataset will be released upon publication.
Pengfei Ye, Yuxiang Ma, Haonan Chen +5
Jun 25, 2026cs.RO

A Closed-Form 4-DoF Inter-Robot Pose Estimator using Bearing-only Measurements

Bearing-odometry-based cooperative localization has attracted increasing research interest due to its minimal infrastructure requirements, low communication bandwidth and broad applicability in complex environments. However, existing 6-DoF approaches still face challenges in rapidly obtaining accurate and reliable inter-robot pose estimation, as the system is prone to observability degeneracy under specific motion patterns. To address these issues, we first propose a closed-form 4-DoF inter-robot pose estimator, which relaxes nonlinear constraints for rotations estimation and employs error projection for translations estimation. We then conduct a theoretical analysis of the system's observability, identifying degeneracy under two typical motion patterns: collinear and shape-preserving formations. The analysis further shows that the proposed 4-DoF system requires less stringent motion excitation for observability, enabling reliable estimation under a broader range of cooperative maneuvers. Furthermore, an observability test module is introduced to autonomously determine the optimal estimation instant, eliminating reliance on a predefined fixed-length sliding window. Extensive simulations and real-world experiments demonstrate that the proposed algorithm achieves higher estimation accuracy with significantly low computational cost, and the observability test module ensures estimation reliability while minimizing the data collection interval.
Qixin De, Ao Zhuang, Yechen Zhang +2
Jun 24, 2026cs.RO

Calousel: Extrinsic Calibration of Non-overlapping Multi-camera Systems from Pure Rotation

Extrinsic calibration of multi-camera systems with non-overlapping FOVs has been a challenging problem in the robotics literature. Conventional target-based methods impose substantial target setup overhead, either deploying large calibration targets or requiring pre-measured multi-target poses. Motion-based approaches instead suffer from drift error, scale ambiguity, and motion degeneracy. Securing both accuracy and usability, we propose a novel calibration method that leverages pure rotational motion, requiring only a single static calibration board. The key idea is to make all cameras sequentially observe the same target under a shared geometric reference, even without overlapping views. To integrate these time-separated observations, we formulate the problem using a latent turntable frame and a 3D error on SE(3) within a global optimization framework. We validate the proposed method on both a controlled camera rig and a full-scale vehicle platform with heterogeneous cameras, and analyze robustness under non-ideal turntable motion. Extensive experiments show that our approach maintains competitive accuracy without specialized precision hardware, proving its strong suitability for realistic on-site deployments. Our code is publicly available here.
Gwanhyeong Song, Chaehyeon Song, Ayoung Kim
Jun 23, 2026cs.RO

RigPI: Dynamic Parameter Identification of Rigid Body via VLM-Seeded Differentiable Simulation

Accurate physical parameter identification of manipulated objects is fundamental to advanced robotic manipulation and the construction of faithful digital twins. However, acquiring physically consistent inertial and frictional properties from real-world interactions remains challenging due to sensing noise, modeling errors, and limited prior knowledge. This paper presents RigPI, a systematic framework for identifying dynamic parameters of both unconstrained rigid bodies and multi-link rigid bodies during robot-object interaction. RigPI integrates vision-based semantic priors, force-torque measurements, and motion observations within a differentiable simulation pipeline. A vision-language model (VLM) provides informed initialization and a constrained search space, while gradient information from a differentiable physics simulator enables efficient and stable parameter refinement. The proposed two-stage optimization strategy alleviates sensitivity to noise and avoids physically implausible solutions. Extensive real-world experiments on objects with revolute and prismatic joints demonstrate that RigPI achieves accurate and stable parameter estimates, and successfully reproduces manipulation trajectories on a real robot with parameter-aware predictive validity. These results highlight the effectiveness and robustness of RigPI for real-world robotic system identification tasks.
Xincheng He, Rongrong Zhang, Wei Jiang +1
Jun 23, 2026cs.RO

Invariant Kalman filtering for extended pose estimation in multi-IMU articulated rigid-body systems

Accurate extended pose estimation (orientation, velocity, and position) for IMU-instrumented articulated rigid-body systems is a key challenge in robotics and human motion analysis. The invariant extended Kalman filter (IEKF) addresses this problem for a single rigid body with convergence guarantees and consistency under unobservability, but extending these properties to articulated systems is nontrivial: inter-body pose coupling prevents a direct application, and incorporating joint kinematic constraints within the invariant framework remains an open problem. To address this gap, we introduce the relative L-extended pose, a Lie group representation for kinematic-tree systems. With one IMU per body, it yields group-affine dynamics and allows joint constraints to be expressed in invariant form. We incorporate these constraints as noise-free pseudo-measurements within an iterated IEKF (IterIEKF), thereby preserving the convergence and consistency guarantees of invariant filtering. Validated on both a UR5e robot and a human leg, the proposed IterIEKF outperforms all EKF, IterEKF, and absolute-pose IterIEKF baselines. It converges faster, exhibits lower run-to-run variability, and consistently achieves the lowest RMSE, with reductions of at least 50% compared to the second-best filter across all scenarios considered in this work.
Sven Goffin, Cédric Schwartz, Silvère Bonnabel +2
Jun 23, 2026cs.RO

Decentralized Pose Graph Riemannian Optimization for Object-based Multi-Robot SLAM

Pose graph optimization (PGO) is a key back-end component for state estimation in networked multi-robot simultaneous localization and mapping (SLAM). In object-based multi-robot SLAM, the problem becomes more tightly coupled because robots must jointly estimate both their trajectories and the poses of persistent objects observed by multiple agents. Existing decentralized solutions often assume that the communication graph closely matches the physical interaction topology, which is restrictive in realistic deployments where communication is sparse, intermittent, or time-varying. This paper presents a fully decentralized Riemannian optimization framework for object-based multi-robot PGO that decouples the coupled estimation problem via a consensus mechanism, enabling flexible communication topologies. To improve convergence under limited communication budgets, we further develop a distributed approximate-Newton scheme that exploits local second-order information while operating directly on the SE(d) manifold to preserve geometric consistency, and we establish the convergence to Riemannian first-order stationary points and provide a local condition-number analysis explaining the benefit of approximate second-order information over first-order Riemannian descent. The resulting method reduces iteration count and communication overhead without sacrificing estimation accuracy. Extensive evaluations on public benchmarks, large-scale simulations, and real-world multi-robot experiments demonstrate improved accuracy, runtime efficiency, scalability across network topologies, and robustness to communication failures.
Yixian Zhao, Yan Huang, Yang Xu +2