3D Reconstruction

Latest papers 672

Sep 17, 2026cs.LG

Uncertainty-Aware RL-Controlled Adaptive 3D Mapping

Voxel-based volumetric mapping is fundamental to 3D reconstruction, yet fixed-resolution grids remain inherently inefficient - wasting memory in uniform regions and losing detail in complex ones. Existing adaptive methods, such as MAP-ADAPT, partially address this by varying resolution based on geometry and user-defined semantic class lists, but these heuristics require expert tuning, lack generalization to unseen objects, and provide no explicit mechanism to control memory usage. We propose an adaptive framework that refines voxels based on semantic entropy, which captures label uncertainty, together with geometric curvature and texture richness as scene complexity cues, yielding principled resolution allocation without reliance on semantic taxonomies. To make the accuracy-memory trade-off explicit and user-controlled, we further introduce a reinforcement learning agent that learns voxel subdivision policies under a user-specified target memory budget, replacing hand-tuned thresholds with a single intuitive control parameter. The resulting multi-resolution TSDF achieves higher geometric accuracy, better semantic consistency, and improved memory-accuracy trade-offs compared to MAP-ADAPT and fixed-resolution baselines on both synthetic and real-world datasets. Our code and models are available at https://github.com/alpayozkan/UnRL.
Sep 17, 2026cs.CV

EliGSiR: Continual RGB-D Mapping with Gaussian Splatting under Bounded Compute

Conventional 3D Gaussian Splatting assumes a closed set of observations and long optimization schedules. Continual RGB-D mapping in contrast poses the problem that new observations arrive online, while previously reconstructed regions must be preserved. We present EliGSiR (Evidence-guided Load-adaptive Incremental Gaussian Splatting with Image Replay), a continual Gaussian mapper that controls how the available optimization budget is used as the reconstruction evolves. Map-Guided View Scheduling filters redundant incoming views and reconsiders retained views according to the current state of the map. Load-Adaptive Fidelity adjusts supervision resolution to the current mapping load instead of following a fixed resolution schedule. Targeted Geometry Growth separates depth supervision from Gaussian creation and adds geometric capacity only where repeated RGB-D observations indicate missing or misplaced structure. Together, these mechanisms adapt which views are optimized, how much image detail is used, and where the representation grows while mapping remains active. We evaluate EliGSiR on Replica, TUM RGB-D, ScanNet++, and real RGB-D sensor sequences, considering both the final reconstruction and the map available throughout acquisition. On TUM RGB-D fr3/long_office_household, EliGSiR reaches 21.52 dB with the same ground-truth mapping poses used by the controlled baselines, compared with 19.42 dB for SplaTAM. In the tracked-pose comparison, EliGSiR with live ORB-SLAM3 poses reaches 23.02 dB in 155.5 s, compared with 20.10 dB in 230.9 s for CaRtGS using its native tracker. We further evaluate reconstruction throughout acquisition and show how EliGSiR adaptive view scheduling, supervision fidelity, and geometry growth improve the use of the available mapping budget.
Sep 17, 2026cs.AI

NeuSOGA3D: A Neuro-Symbolic Framework for Explainable 3D Geometric Reconstruction

Three-dimensional reconstruction from unorganized point clouds remains a challenging problem in computer vision, geometric modeling, and computer-aided design. While neural implicit methods achieve impressive reconstruction accuracy, geometry is typically encoded in latent representations that limit interpretability and reuse within engineering workflows. We present NeuSOGA3D (Neuro-Symbolic Observation-Guided Geometric Abstraction in 3D), a hybrid framework that combines learned perceptual priors inherited from NeuSOGA with explicit symbolic geometric reasoning. The method projects point clouds onto principal orthographic planes, constructs symbolic implicit spline representations from the resulting observations, and fuses them through shape-preserving constructive solid geometry operations to generate a coarse visual hull. Additional geometric detail is recovered through cross-sectional decomposition and volumetric reconstruction using Partial Shape-Preserving Splines. Unlike conventional neural implicit approaches, NeuSOGA3D progressively transforms observations into explicit symbolic entities, including control polygons, implicit spline fields, cross-sections, and volumetric lofts. Experiments on all forty categories of the ModelNet40 benchmark demonstrate the ability of the framework to recover structurally meaningful and CAD-compatible geometric representations from diverse point-cloud observations. The results highlight the potential of combining learned perception with symbolic geometric reasoning for explainable geometric intelligence.
Sep 17, 2026cs.CV

GRF-Recon: Global Ray-Field Optimization for Long-Sequence Feed-forward Reconstruction

Feed-forward 3D reconstruction provides an efficient paradigm for scene modeling from image sequences. Scaling these models to large monocular scenarios are constrained by excessive GPU memory footprint, degraded local geometry, and long-term trajectory drift. Existing chunk-based optimization strategies provide limited geometric constraints and fail to maintain global consistency over extended trajectories. We present a unified framework for stable and scalable feed-forward 3D reconstruction from long monocular sequences. Our approach builds on coarse-to-fine trajectory alignment augmented by lightweight geometric prior injection. Distilling monocular geometric cues into the feed-forward backbone via LoRA adaptation improves depth accuracy on fine structures while preserving inference efficiency. We introduce a hybrid-weight sparse ray-field optimization that leverages high-frequency geometric features to guide local point-cloud refinement and enforce consistent inter-frame ray constraints. Unlike prior chunk-based methods, this establishes strong cross-frame geometric coupling while maintaining scalability. Finally, an efficient trajectory stitching strategy with joint ray-error optimization explicitly reduces accumulated drift. Extensive experiments show that our approach achieves competitive trajectory accuracy compared with representative SLAM systems, while maintaining globally consistent 3D reconstruction in large-scale scenarios.
Sep 17, 2026cs.CV

PART: Learning 3D Part Assembly and Retrieval with Transformers

3D assembly is fundamental to modern manufacturing and digital content creation. In this paper, we present PART, a unified transformer-based framework for 3D part retrieval and assembly: given a target shape and a part library, PART automatically selects the appropriate parts and predicts their 6-DoF poses to reconstruct the target. While prior work has achieved impressive progress on assembling a pre-defined set of parts, this more practical retrieval-based setting remains largely unexplored. The task faces three key challenges: (i) a combinatorially explosive search space that grows exponentially with library size; (ii) variable-length outputs, as different targets require different numbers of parts; and (iii) continuous 6-DoF pose estimation for part assembly. To address these, we formulate retrieval and assembly as a set prediction problem and design a novel transformer-based framework that retrieves parts and regresses their poses with variable-length output. Additionally, we exploit the duality between part pose estimation and target segmentation through joint training and a novel segmentation-enhanced optimization module. Finally, We curate a large-scale dataset of 80K+ shapes, and the results show that PART generalizes to scene layouts, image targets, and real-world scans. Project Page: https://iambrc.github.io/PART-project-page/.
Sep 17, 2026cs.GR

Printing the Underdetermined: Materializing Multi-solutionness in Figurative Paintings

Figurative paintings are often approached as if they depict a single recoverable 3D scene: viewers infer depth and occlusion, and reconstruction pipelines attempt to converge to one stable model. We instead foreground multi-solutionness, the non-uniqueness of 3D configurations compatible with a single painted image, and propose a workflow that keeps this non-uniqueness visible and material. Multi-solutionness arises from two sources: unobserved content, where backsides and occluded volumes admit multiple plausible completions, and observed cues, where perspective, shading, and occlusion still underconstrain geometry. When additional views are synthesized by a video generative model without explicit 3D constraints, small frame-level drifts become inevitable rather than exceptional. Our pipeline samples multiple camera-orbit multi-view video sequences from one painting, reconstructs each sequence with 3D Gaussian Splatting into a point-based Gaussian scene representation where density halos and ghosting expose unresolved degrees of freedom, and fabricates these representations as physical artifacts using DreamPrinting. By treating multiple compatible interpretations as explicit outputs rather than residual error, we provide a computational framework for spatial readings of figurative painting that can be inspected, compared, and discussed in both digital and physical form.
Sep 16, 2026cs.CV

RGS: Reflection-aware Gaussian Splatting via Learning Geometry Continuity for Reflective Objects

Gaussian Splatting has significantly improved the quality of novel view synthesis with explicit Gaussian representation. However, we observed that existing 3D Gaussian Splatting methods (3DGS) often suffer from surface collapse issues on reflective regions, and thus produce inferior geometry and low-quality specular. In this work, we propose a physically-based deferred rendering framework, named Reflection-aware Gaussian Splatting (RGS), that can accurately model specular regions and improve novel view synthesis performance. Specifically, we found that a powerful 3D foundation model can provide a strong 3D geometric prior to foster correct geometric modeling. Based on this, we propose a cross-view shape consistency regularization to regularize the geometry surface with the large model prior and cross-view constraints. In this manner, our RGS can produce smoother geometric surfaces on reflective regions while reducing geometric hollows. To further improve rendering results on reflective regions, we present a reflection-aware densification strategy that is designed to capture specular variations across various views. With this strategy, our RGS is able to render novel views of objects in higher quality. Extensive experiments demonstrate our method consistently renders high-quality reflective objects, achieving state-of-the-art performance.
Sep 16, 2026cs.CV

RAUL: Reference-Assisted Ureteroscopy Localization for Skill Assessment

Objective: Incomplete navigation of anatomy during ureteroscopic kidney stone surgeries can contribute to repeat interventions. While skilled surgeons have lower reintervention rates, there are no objective metrics to quantify scope-navigation performance to evaluate when a trainee becomes skilled. This work aims to recover ureteroscope trajectories from endoscopic video and derive navigation metrics to quantify differences in skill. Methods: We propose RAUL, a reference-assisted reconstruction framework for recovering ureteroscope trajectories from ureteroscope videos only in phantoms. For each phantom, we use a slow, high-quality reference exploration video to generate a reference reconstruction. We localize subsequent exploration videos against this reference. We evaluate localization accuracy against electromagnetically tracked scope pose. We compute navigation metrics from phantom exploration trajectories to compare surgical residents across experience levels. Results: The proposed reference-assisted framework achieves a mean translation root mean square error of 0.5±0.10.5 \pm 0.1 mm across 9 phantoms. Compared to standard Structure-from-Motion (SfM), the proposed pipeline increases frame-wise localization coverage from 50.5±14.9%50.5 \pm 14.9\% to 86.1±7.2%86.1 \pm 7.2\% of all video frames. The reconstructed trajectories revealed significant differences between high- and low-experience trainees in established navigation metrics. Conclusion: RAUL enables substantially more complete recovery of ureteroscope trajectories from videos compared to standard SfM pipelines, enabling trajectory-based skill assessment without additional tracking equipment. Significance: To the best of our knowledge, this is the first use of video-only recovery of ureteroscope trajectories without external tracking sensors for skill assessment, supporting scalable automated assessment of ureteroscopy navigation skill.
Sep 16, 2026cs.RO

Active perception for robotic harvesting: 3D reconstruction and localisation of tomatoes hidden within clusters in a Mediterranean greenhouse

Automating robotic harvesting in intensive agriculture within Mediterranean greenhouses requires overcoming significant challenges related to the geometric complexity of plants and occluded fruits. Although existing literature offers solutions targeting crops that grow in isolation (e.g., apples, sweet peppers, or peaches), the fundamental challenge lies in cluster-growing vegetables, where fixed sensors mounted on robotic systems fail to detect fruits hidden behind the visible surface. To address this limitation, this study presents a comprehensive pipeline for the 3D reconstruction and precise localization of each fruit within a cluster, including heavily occluded instances. The proposed methodology is structured into five sequential stages: i) point cloud acquisition using the AgriSEE Next Best View (NBV) active planner; ii) stochastic noise filtering via Statistical Outlier Removal (SOR); iii) surface classification and segmentation using Region Growing (RG); iv) isolation and recovery of occluded fruits through Density-Based Spatial Clustering of Applications with Noise (DBSCAN); and v) 3D pose estimation (position and orientation). This approach extracts the complete cluster geometry, ensuring the reliable identification of partially hidden tomatoes. Evaluated across multiple scenarios with varying occlusion levels within a simulation framework rigorously validated against real-world conditions, the system achieves a precision exceeding 90%, an average recall of 82.8%, and a mean Intersection over Union (mIoU) of 80.7%. Furthermore, it demonstrates high repeatability in centroid estimation with a Root Mean Square Error (RMSE) of merely 4.2~mm, verifying its technical feasibility and high accuracy for autonomous harvesting operations.
Sep 16, 2026cs.RO

WeaveRL: Weaving Reconstruction into Scene-Aware Fabrics for Perceptive Reinforcement Learning

Reinforcement learning allows robots to acquire complex skills, but producing policies for geometrically complex manipulation remains difficult. A promising approach is to learn on top of collision-avoidant controllers, such as geometric fabrics. However, these approaches have relied on static, hand-specified representations of the scene. Integrating active, online 3D perception into massively parallel RL training has so far been inaccessible. We introduce a GPU-accelerated method that reconstructs the scene as a collection of surfels across thousands of parallel simulation instances during active rollouts. This lets policies operate over sensor-derived, rather than hand-specified, geometry. On a suite of collision-dense manipulation tasks, our surfel fabrics enable policies to tackle geometrically complex scenes where primitive-based baselines fail, while maintaining sim-to-real transfer. Furthermore, policies learned with a scene-aware fabric are more robust to the introduction of novel geometry at test time, improving collision-free task completion under unseen obstacles from 35% to 61%. We release our reconstruction system, training code and test dataset to spur research in this direction.
Sep 16, 2026cs.CV

CADSplat: Sparse-View 3D Gaussian Splatting Aided by CAD Models for Robust, Photorealistic Digital-Twin Reconstruction

We present CADSplat, a framework that reconstructs photorealistic, geometrically accurate digital twins from sparse (<15<15 views), wide-baseline posed images of an object by regularizing 3D Gaussian Splatting (3DGS) with an explicit CAD shape prior. Using such a prior requires finding a CAD model whose shape resembles the object depicted in the images and determining the pose of each camera relative to the object. We obtain both by matching segmented object silhouettes against silhouettes rendered from a CAD library and keeping the camera-to-object poses of the best-matching model. We then anchor 3D Gaussian primitives to the surface of the retrieved model and jointly optimize the 3DGS parameters, the camera-to-object registration, and a non-rigid deformation field to account for shape differences between the physical object and the CAD model. Across two real-world datasets, CADSplat outperforms unconstrained, few-shot, and mesh-texturing baselines and degrades gracefully to as few as 3 views. Our experiments show that most of the gain in rendering quality comes from how the splats are constrained---a fixed set of splats tied to a surface and moved by a single smooth deformation field---rather than from the CAD shape itself. The CAD model adds shape knowledge where views are scarcest, in the sparsest captures and on strongly self-occluded objects, and it places every camera in the object's own frame. This enables applications beyond novel-view synthesis, such as markerless augmented reality registration, per-image object pose estimation, physical simulations, and the transfer of part labels from the design to the reconstruction.
Sep 16, 2026cs.CV

GeoCond: A Conditioning-Aware Reliability Adapter for Feed-Forward 3D Reconstruction

Feed-forward 3D foundation models such as VGGT predict cameras, depth, and point maps in a single pass, but can fail silently under low overlap, low parallax, and extreme relative rotation. Stratified analyses over these factors show that these failures are governed by geometric conditioning and are poorly captured by native aleatoric confidence. We introduce GeoCond, a lightweight reliability adapter for frozen feed-forward 3D backbones. GeoCond reads the backbone's predicted geometry and outputs pose-level uncertainty and a refinement gate. During training, it can be supervised by frame-permutation orbit variance, ground-truth pose error when labels are available, or cycle residuals from unlabelled independent pose graphs. At inference, the default head requires only one backbone pass and a small MLP. On VGGT, GeoCond improves out-of-distribution (OOD) AUSE (area under the sparsification-error curve; lower is better) from 0.320.32 to 0.200.20 over native confidence, transfers zero-shot to outdoor extreme-view scenes, and avoids the collapse caused by applying bundle adjustment uniformly. Across multiple backbones, cycle-distilled variants provide a ground-truth-free adaptation route, including cases where permutation variance vanishes on equivariant models. The same reliability signal supports gated refinement, pose-graph weighting, calibration, curation, and capture decisions. Reliable feed-forward 3D reconstruction requires not only predicting geometry, but also knowing when that geometry should be trusted.
Sep 16, 2026cs.CV

Prosthesis-Aware 3D Human Pose Estimation: A Dataset and Benchmark for RSP Users

Recovering 3D human body motion from video is important for applications such as rehabilitation assessment and sports performance evaluation. For prosthesis users, this requires capturing both natural body joints and the geometry of the prosthetic device, a challenge that existing methods are not designed to address. Model-based estimators rely on body models trained on non-amputee individuals and cannot represent prosthesis geometry, while model-free methods lack body kinematic priors and are unreliable under occlusion. This challenge is particularly prominent for users of running-specific prostheses (RSPs), where the RSP has a complex curved geometry and moves dynamically during exercise. To fill this gap, we collect RSP3D, the first 3D dataset of RSP users, covering essential daily-life and exercise actions from participants with varied amputation conditions, using a multi-camera marker-based motion capture setup. We formally define the task of prosthesis-aware 3D pose estimation, evaluate representative methods in a zero-shot setting, and confirm their individual limitations. We further propose a hybrid baseline combining model-based body joint estimation with model-free RSP shape recovery, establishing a starting point for future research.
Sep 15, 2026cs.CV

EventEgoHands++: Event-based Egocentric 3D Hand Mesh Reconstruction with Real Dataset

3D hand mesh reconstruction is a challenging yet essential task for downstream applications, including human-robot interaction and AR/VR. Although conventional cameras have been widely adopted for this task, methods that rely on them struggle in low-light environments and under severe motion blur. To address these limitations, event-based cameras have recently attracted attention for their high dynamic range and high temporal resolution. However, applying event cameras to egocentric hand reconstruction remains challenging because camera wearer's motion produces dense background events that obscure hand-specific signals. Although the first egocentric event-based approach mitigates this issue using hand segmentation, its binary hand mask does not distinguish between left and right hands. As a result, the model lacks instance-level hand information and predicts both hands even when only one or neither hand is present. This limitation leads to incorrect inter-hand relationships and degraded reconstruction accuracy. In this paper, we propose EventEgoHands++, a framework for event-based 3D hand mesh reconstruction from an egocentric viewpoint. The proposed method incorporates a Hand Detector that estimates instance-level bounding boxes and masks for both the left and right hands. Moreover, we introduce Adaptive Attention, which dynamically gates the attention based on these detection results to accurately learn the spatial relationship and mutual interactions between the hands. To train and evaluate our framework, we extend the synthetic N-HOT3D dataset and newly construct EEH-R, the largest real-world event-based egocentric hand dataset to date, comprising approximately 1M annotated frames captured in environments including low-light conditions. Extensive experiments on both synthetic and real datasets demonstrate that our method consistently outperforms the baselines.
Sep 15, 2026cs.CV

Bi-FlowGS: Bridging Generative View Completion and Gaussian Geometry through Bidirectional Flow Co-Refinement

Sparse-view 3D scene reconstruction with 3D Gaussian Splatting (3DGS) is inherently underconstrained. Plausible renderings can also coexist with erroneous Gaussian geometry, as errors in positions or depths may be concealed by opacity, scale, and appearance; we term this failure mode Geometry Cheating. Existing regularization methods constrain geometry but remain limited to observed views, while video-diffusion-based methods complete unseen views yet mainly use them as RGB pseudo-supervision, underusing motion and temporal priors and lacking explicit geometry supervision. We present Bi-FlowGS, which uses optical flow to bridge generative view completion and Gaussian geometry regularization. Our plug-and-play Video-to-Geometry Flow Distillation (V2G) distills temporal correspondence priors from restored videos into Gaussian geometry to alleviate Geometry Cheating. Conversely, Geometry-to-Video Flow-Guided Restoration (G2V) uses the current 3DGS geometry to guide temporally consistent video restoration, providing more reliable generative supervision. Together, V2G and G2V form an implicit bidirectional co-refinement process, enabling restored videos and the optimized 3DGS scene to iteratively improve each other. Experiments demonstrate improved rendering quality and geometric consistency across wide-baseline and unbounded 360° benchmarks.
Sep 15, 2026cs.CV

Evaluating Mesh Reconstruction Methods for Crop Phenotyping

Phenotyping an agricultural crop is crucial for studying its entire life cycle, as it provides vital insights to improve yield and, ultimately, food production. Doing the same for crops grown on remote sites is a challenge for the specialists who cannot be available on-site. 3D reconstruction techniques offer a promising solution to this problem by enabling crop digitization, allowing specialists to access the resulting 3D crop models from anywhere at any time. In this work, we evaluate recent 3D reconstruction pipelines for crop phenotyping. We focus on 7 mesh reconstruction pipelines and measure the fidelity and consistency of their outputs qualitatively and quantitatively. Our results suggest that the meshes produced by the GGGS, PGSR, and 2DGS are preferable to the other pipelines, owing to their quantitative metrics and visually pleasing outputs. The GGGS pipeline is better than the second-best pipeline (2DGS) by about 27% on the radar chart with 5 dimensions, namely, User ratings, Chamfer distance, LPIPS, PSNR, and SSIM.
Sep 15, 2026cs.CV

Robust 3D Reconstruction from Multi-View Optical Satellite Imagery via Reliability-Aware Height-Evidence Fusion in Gaussian Splatting

Robust 3D reconstruction from multi-view optical satellite imagery requires fusing complementary but sometimes conflicting geometric evidence. Digital surface models (DSMs) are the primary elevation representations for satellite-based 3D reconstruction, making reliable height estimation essential. However, in a Gaussian scene representation jointly optimized from multiple views, Gaussian responses at different elevations can support competing height hypotheses at the same rendered location, while conventional alpha-weighted elevation aggregation may produce intermediate elevations that do not correspond to physical surfaces. To address this challenge, we formulate DSM reconstruction as a reliability-aware height-hypothesis fusion problem and propose HLC-GS, a reliability-aware Height-Layer Consistency Gaussian Splatting framework for multi-view satellite 3D reconstruction. HLC-GS organizes projected Gaussian responses into candidate height hypotheses and evaluates their relative support using layer competition and Gaussian footprint support. A continuous height-layer risk map guides dominant-layer reliability correction and secondary-layer suppression during optimization. The proposed training strategy regulates conflicting Gaussian responses within the shared representation to improve the reliability of reconstructed surface elevations. Experiments on seven scenes from the DFC2019 and IARPA2016 datasets demonstrate improved DSM reconstruction accuracy. Compared with EOGS, HLC-GS reduces the average DSM MAE from 1.46m to 1.18m and RMSE from 2.78m to 2.58m, while increasing PAG2.5_{2.5} from 86.09% to 88.61%, with comparable computational cost.
Sep 15, 2026cs.CV

Lesion-centered 3D mapping of colonoscopy procedures: validation of a hierarchical ensemble pipeline on public benchmark videos

Background and Objective: Colonoscopy recording practice preserves text reports and still photographs, while the spatial information already present in the recorded video - where the scope traveled, where a lesion was observed, and whether the same lesion was seen again - is discarded when the procedure ends. This study determines whether a lesion-centered spatial record can be assembled and validated without full-colon 3D reconstruction. Methods: A four-layer hierarchical pipeline was assembled - (1) a global topological map, (2) lesion-level spatio-temporal tracks, (3) on-demand local 3D reconstruction, and (4) persistent lesion identity across repeated observations - and ran end to end on four public videos (two C3VDv2 sequences with ground-truth depth and two full REAL-Colon procedures; 40,245 frames). All components are published, individually validated methods; the contribution is their lesion-centered assembly, linking rules, and evaluation. Results: Revisits, impossible under forward-only mapping by construction, were detected by entry-map Bayesian localization: 5,614 and 4,043 revisit events (56 and 68 distinct nodes) in the two full procedures. Lesion-identity merging at the adopted threshold 0.5 maintained ground-truth purity 1.0 while auto-merging 20 of 231 candidate pairs. The endoscopy-specific geometry engine outperformed a general-purpose foundation model on all metrics (overall absolute relative error (AbsRel) 0.2276 vs. 0.3523). Conclusions: The results are partial but establish a concrete near-term path: revisit detection, lesion identity, and local 3D each returned quantitative, reproducible output without waiting for complete geometric reconstruction; validating the record on clinical data is the next step.
Sep 15, 2026cs.GR

HairCS: Reconstructing Strand-Based Hair from Hair Cards

We present an automated pipeline that converts hair-card models into high-quality strand-based hairstyles. Given a collection of textured triangular or quad strips as input, our method produces a strand-based representation that preserves the original hairstyle while enriching it with fine-scale geometric detail and adhering to standard production requirements: strands originate from the scalp, roots are uniformly distributed, and the hair volume is plausibly filled. The resulting assets are directly compatible with strand-based rendering, physics-based simulation, and common grooming modifiers (e.g., clumping, curling, noise) for enhanced realism and artistic control. We validate our approach on a large and diverse set of hairstyles, including short and long hair, curly styles, and complex styles such as buns and ponytails.
Sep 14, 2026cs.CV

Integrating Multi-view Multi-light Surface Reconstruction into Cultural Heritage Workflows

Cultural heritage documentation increasingly relies on image-based 3D surface reconstruction, with photogrammetry software making such workflows accessible to archaeologists, conservators, and heritage technicians. These tools have been successful for conventional multi-view acquisition, but they do not routinely exploit richer multi-view, multi-light data, despite its potential for improving fine-scale surface reconstruction. This limitation is particularly relevant in heritage contexts, where controlled-light acquisition devices such as RTI domes are already used to capture illumination-varying image sets. The challenge is therefore to connect these existing acquisition practices with recent computer vision methods in a form that can be used within operational heritage workflows. In this work, we address this need by integrating state-of-the-art components from computer vision for multi-view, multi-light surface reconstruction into Meshroom, an open-source photogrammetry framework. Rather than proposing a new reconstruction algorithm, our contribution is to assemble and expose existing advanced methods, namely a complete photometric stereo ecosystem (calibrated, self-calibrated and universal), automatic object masking, and multi-view normal-and-reflectance integration, within a usable heritage-oriented workflow. The proposed system thus provides an intermediate software layer between computer vision research code and practical cultural heritage applications, making recent techniques easier to use and evaluate.
Sep 14, 2026cs.CG

Multi-Stage NeRF for Efficient 3D Coronary Artery Reconstruction from Two Narrow-Angle Angiographic Projections

X-ray coronary angiography is the clinical gold standard for coronary artery disease during real-time cardiac interventions, but provides only 2D projections of inherently 3D vessels. Existing learning-based 2D-to-3D reconstruction methods typically require wide angular coverage or multiple views, assumptions that are rarely satisfied in routine practice where only two projections with narrow angular separation are available. To address these challenges, we propose NeCA++, a multi-stage self-supervised neural radiance field (NeRF) framework tailored to clinically realistic acquisition constraints. The framework decomposes reconstruction into two stages that progressively refine spatial support and representation capacity. In the first stage, a coarse 3D representation of the vasculature is reconstructed, restricting the subsequent optimisation to regions with a higher likelihood of vessel presence, termed an active region. Afterward reconstruction is restricted to this region while higher-resolution representations are progressively activated to recover fine vascular details. This multi-stage strategy focuses learning on anatomically plausible regions, mitigates gradient dilution under extreme sparsity, and stabilises global topology before recovering fine vascular branches. Furthermore, two vessel-specific regularisations are introduced: a ray-aligned constraint to reduce projection-induced ambiguity, and a bimodal density penalty to enable early vessel-background separation. Extensive experiments across three datasets (ImageCAS, ASOCA, and Synthetic RCA) and four angular configurations demonstrate consistent superiority over state-of-the-art baselines, particularly under clinically realistic narrow-angle settings, while achieving reconstruction within 58 seconds per case.
Sep 13, 2026cs.CV

SCOUT-SLAM: Structurally-Coupled Dual Uncertainty-Aware 3DGS SLAM in the Wild

Recently, 3D Gaussian Splatting SLAM (3DGS-SLAM) has gained significant momentum in simultaneous localization and 3DGS scene reconstruction. In real-world scenarios with rapid camera motion and cluttered dynamic environments, existing methods rely on the stability of the underlying scene reconstruction to model uncertainty. This leads to a circular dependency between camera tracking accuracy and reconstruction quality: reconstruction instabilities degrade uncertainty modeling, which affects accurate camera tracking and static scene reconstruction. To address this, the paper proposes SCOUT-SLAM, a structurally-coupled dual-uncertainty framework in which both uncertainties are estimated from a shared base network. A low-rank adaptation of this network, trained on multi-view feature consistency, estimates a tracking uncertainty that does not depend solely on the reconstruction quality. A spatially-adaptive prior modulates the network's training objective so that reconstruction instability does not inflate uncertainty on static regions, keeping the shared representation intact for both branches. Evaluations on dynamic benchmarks (TUM RGB-D, Bonn Dynamic, Wild-SLAM MoCap) demonstrate that SCOUT-SLAM achieves state-of-the-art camera tracking accuracy and artifact-free static scene reconstruction.
Sep 13, 2026cs.CV

CGGT: Curve-Grounded Geometry Transformer for 3D Parametric Curve Reconstruction

Recovering editable 3D parametric curves from 2D images is a fundamental challenge in computer graphics, bridging pixel-based perception and vector-based CAD modeling. Existing NeRF- and 3DGS-based methods often rely on dense calibrated views, precomputed 2D edge maps, and costly per-scene optimization, limiting their applicability to casually captured real-world inputs. We propose CGGT, a Curve-Grounded Geometry Transformer that directly grounds 3D-consistent 2D curve instances in the image space from sparse, unposed multi-view images. CGGT combines a geometry-aware transformer encoder for multi-view feature learning with a curve-aware masked-attention decoder for cross-view instance association. In a single forward pass, it predicts camera parameters, dense depth maps, and instance-level 2D curve masks, which are then lifted into 3D and refined through a fast parametric optimization stage to recover compact, editable 3D curve primitives. To support structured curve learning, we introduce Wireframe-100K, a large-scale dataset comprising 100,000 CAD models with diverse topologies, realistic multi-view renderings, and accurate parametric curve annotations. Extensive experiments show that our framework achieves substantial improvements in both reconstruction accuracy and efficiency, particularly under challenging sparse-view settings and in separating persistent 3D structural edges from view-dependent image edges caused by silhouettes, textures, and appearance variations. Despite being trained solely on synthetic data, CGGT generalizes well to real-world images, demonstrating its potential for practical CAD-style wireframe reconstruction from unconstrained visual inputs.
Sep 12, 2026cs.RO

DreamSat-Bench: Development and Initial Testing of a Testbed for AI-Based Pose Estimation from 3D Reconstruction

This paper presents the development and initial testing of DreamSat-Bench, a modular rendezvous and proximity operation testbed designed to benchmark AI-based relative navigation techniques. By integrating a software- and hardware-in-the-loop robotic pipeline, the platform enables a seamless transition from digital simulation to physical reality. DreamSat-Bench unifies state-of-the-art robotic learning tools such as MuJoCo, Isaac Lab, and LeRobot into a single benchmarking platform, utilizing robotic arms to trace 3D trajectories. The platform allows for extensive customization of orbital environments and lighting to evaluate the simulation-to-reality gap. We demonstrate the testbed's utility by evaluating an end-to-end vision-based navigation pipeline that pairs DreamSat, a generative AI framework for single-view 3D reconstruction, with FoundationPose for zero-shot 6-DoF tracking of unseen spacecraft. Initial testing explores mission-representative orbital segments, including fixed-point station-keeping and fly-around characterization. Through a series of parametric studies, we quantify the impacts of reconstruction latency, mesh resolution, orbital range, and illumination geometry on pose estimation accuracy. Finally, a preliminary hardware-in-the-loop campaign qualitatively validates the physical deployment of the pipeline, identifying target symmetry and accumulated tracking drift as critical factors for robust navigation. DreamSat-Bench provides a rigorous framework for maturing autonomous navigation with unprepared space assets in the absence of prior geometric models.
Sep 12, 2026cs.CV

SkyAnchor: Updating Metric-scale Aerial 3D Gaussian Scenes from Unposed Ground-View Sequences

We study how to update a pre-built aerial scene with a newly captured, unposed ground-view sequence. The aerial scene already contains a reliable metric Structure-from-Motion (SfM) reconstruction and a pre-trained 3D Gaussian Splatting (3DGS) model, whereas the ground-view sequence is collected later to add street-level appearance but has unknown camera poses and global scale. Registering this sequence to the aerial SfM reconstruction is challenging because single-image cross-view localization is brittle and long trajectories are prone to drift. To address these challenges, we present SkyAnchor, which treats the existing aerial scene as a fixed scaffold for ground-view registration and scene update instead of jointly reconstructing aerial and ground imagery from scratch. It first localizes short groups of consecutive ground frames against geometrically verified aerial support, producing sparse anchor poses. It then recovers the full ground trajectory with anchor-constrained submaps, fixing the front and rear anchor poses during incremental registration and bundle adjustment. Finally, it inserts filtered ground Gaussians while preserving the aerial view, followed by lightweight joint refinement. Experiments on seven real aerial--ground scenes show accurate metric ground trajectories and updated 3D Gaussian scenes with strong aerial- and ground-view rendering quality.
Sep 11, 2026cs.AI

Is Gaussian Splatting Becoming Neural Again? A Taxonomy and Controlled Study of Learned Parameterization

Three-dimensional Gaussian Splatting (3DGS) combines explicit primitives with efficient rasterization, yet recent systems increasingly use neural networks to generate or share Gaussian parameters. We characterize this trend along five axes: attribute decoding, spatial sharing, view-conditioned decoding, topology generation, and amortized inference. An analysis of 19 representative methods shows that these choices address different limitations and cannot be reduced to a binary neural label. We also isolate three forms of neural parameterization in a controlled mip-NeRF 360 study. Sharing appearance and opacity improves reconstruction quality, while decoding geometric structure offers no further gain. The evidence favors selective neuralization: shared functions help when they capture reusable correlations without sacrificing the local geometric freedom of explicit splats.
Sep 10, 2026cs.CV

Recursive Code World Models: Building Complex Worlds through Recursive Scene Programs

Code world models represent worlds as executable programs, but this representation alone does not determine how to construct a complex world. We introduce Recursive Code World Models (RCWM), a framework for reconstructing complex 3D worlds in code from a single reference image. RCWM couples a Recursive Scene Program (RSP) representation with a construction solver that recursively calls itself. An RSP represents the executable world as compositional scene code, while each solver call follows the same complete process: establish the whole, recursively reconstruct unresolved parts, and revisit the whole to refine their composition. This global-local-global recursion gives fine-scale structures their own perception-and-editing loops while preserving scene-wide geometry and relationships. Reference-aligned views propagate a shared camera projection across levels, while parent revisitation addresses boundaries, spatial relations, and shared errors that emerge after local refinement. A vision-language coding agent directly compares reference images with scene renders to guide refinement, recursive descent, and return. Across complex scenes, RCWM outperforms prior code-based image-to-scene reconstruction methods. Ablation studies further support the benefits of recursive construction and suggest that deeper calls can improve finer-scale reconstruction. RCWM provides a recursive construction principle for building complex executable worlds from visual evidence.
Sep 10, 2026cs.CV

SAMV-DUSt3R: Instance-Centric 3D Scene Decoupling from Sparse Multi-Views

With the rising demand to decouple objects from 3D scenes, we propose SAMV-DUSt3R, an end-to-end model that injects SAM2 2D masks into MV-DUSt3R reconstruction. A Cross Flow Mask Block uses these masks to steer the network toward the target instance, jointly improving shape accuracy and achieving object-level disentanglement without multi-stage pipelines. To ensure reconstruction stability, a lightweight Spatial RankGNN selects the optimal reference view with a selection accuracy of 73.5%. Extensive experiments demonstrate that our method boosts average reconstruction precision by 11% across various metrics compared to state-of-the-art baselines. These results reveal a strong instance-disentanglement capability and clear benefits for driving, robotics, AR/VR, and heritage digitisation.
Sep 10, 2026cs.CV

Tri-DehazeGS: Scene--Medium Decoupled Gaussian Splatting with Transmittance-Aware Optimization

Recovering clean 3D scenes from hazy multi-view images is challenging because haze attenuates scene radiance and introduces atmospheric scattering. Recent scattering-aware Gaussian Splatting methods introduce physical haze models into reconstruction, but they often apply degradation in image space or bind medium-related variables to Gaussian primitives, which can entangle clean scene radiance with atmospheric effects. Moreover, low-transmittance regions provide weakened supervision for Gaussian optimization, causing distant or dense-haze areas to be under-reconstructed. We argue that clean reconstruction under haze requires both scene--medium disentanglement and transmittance-aware optimization rebalancing. To this end, we propose Tri-DehazeGS, a scene--medium decoupled Gaussian Splatting framework. It represents the clean scene with Gaussian primitives, models the participating medium using an independent view-shared tri-plane field, and composes hazy observations through a physical scattering model. We further introduce Medium-Decoupled Transmittance Gradient Compensation (MD-TGC), which compensates haze-suppressed gradients after medium freezing without altering forward rendering. Experiments on real and synthetic haze benchmarks show that Tri-DehazeGS improves clean novel-view reconstruction. Code is available at https://github.com/aptx46/Tri-DehazeGS.
Sep 9, 2026cs.CV

Advanced Brain Tissue Imaging with Data-Consistent Diffusion Priors in Laminographic X-Ray Nanoimaging

Nanoscale imaging of mammalian brains is critical for connectomics. X-ray laminography enables high-throughput imaging of extended, plate-like biological specimens. However, the tilted acquisition geometry leads to incomplete Fourier-space coverage, giving rise to a missing-cone of information. Conventional reconstruction methods cannot recover unmeasured information within the cone, resulting in artifacts that distort fine brain structures. While resolving these requires modeling 3D structure, direct 3D deep learning approaches are limited by data scarcity and computational cost. Here we introduce LUCID (Laminography with Unified Consistent Diffusion), a framework that combines multi-view diffusion priors with projection-domain data consistency. LUCID integrates complementary 3D structural information while enforcing strict alignment with the laminography forward model. On simulated datasets, LUCID substantially improves spatial fidelity and restores missing Fourier components, outperforming baseline methods. Applied to experimental laminography data, LUCID generalizes robustly despite being trained exclusively on fully sampled tomographic volumes, and effectively recovers unmeasured Fourier information.