Action-Conditioned World Models
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Vehicle-infrastructure cooperation can complement onboard sensing with broader and more informative observations of the traffic environment, providing valuable support for end-to-end autonomous driving. However, existing cooperative driving methods mainly exploit roadside information to enhance the representation of the current scene, while the future consequences of prospective driving actions are rarely modeled explicitly. This limits the ability of the planner to anticipate how its decisions may interact with the evolving traffic environment. To address this issue, we propose V2X-WAM, a cooperative world action model that tightly couples cooperative scene understanding, action generation, and future-world reasoning. V2X-WAM constructs a reliability-aware spatiotemporal representation from vehicle- and infrastructure-side observations, while compressing infrastructure information into a compact quantized message for efficient communication. Based on the resulting cooperative representation, a multimodal planner generates prospective trajectories, which explicitly condition future occupancy and dynamic-flow prediction. The predicted world consequences are then fed back to refine the planned trajectory, forming a closed interaction between action and future-world evolution. Experiments on a large-scale real-world cooperative driving dataset demonstrate that V2X-WAM consistently improves planning accuracy and safety over representative end-to-end cooperative driving methods, while achieving stronger future-world prediction and substantially lower communication overhead. Ablation studies further validate the effectiveness of the proposed design.
RoXDrive: Closed-Loop Reinforcement Learning for End-to-End Autonomous Driving via Action-Faithful Rollouts
End-to-end autonomous driving policies are commonly trained via imitation learning on logged demonstrations without observing the consequences of their own actions, leading to causal confusion in closed-loop real-world deployment. To address this issue, reinforcement learning (RL) post-training offers a promising alternative by leveraging world models as interactive training environments to enable future scene generation for policy improvement. Nevertheless, existing approaches either rely on reconstruction-based simulators, offering limited counterfactual interaction, or adopt synthetic simulators to enable long-horizon closed-loop interaction at the cost of a substantial sim-to-real gap. Recently, video world models have exhibited the ability to generate realistic multi-step future rollouts but may not faithfully reflect action conditions, resulting in action-vision mismatch. In this paper, we introduce RoXDrive, a plug-and-play closed-loop RL framework that enables reliable policy optimization by identifying action-faithful world-model rollouts, consisting of two stages: 1) Model pre-training: In addition to imitation-based policy pre-training, we devise an Action-Vision Faithfulness Evaluator for inverse dynamics estimation with our geometry-aware auxiliary trajectory supervision, enabling long-horizon assessment of whether visual dynamics faithfully reflect the conditioning ego actions. 2) Action-faithful RL post-training: Agents iteratively interact with world models to form long-horizon scene rollouts, retaining only action-faithful ones for dense safety-aware scoring and scene-level closed-loop RL post-training. Extensive experiments on nuScenes and an in-house dataset with over 130K training scenarios demonstrate consistent gains across planners, reducing safety violations by 27.6% with DiffusionDrive on nuScenes and 33.7% with Qwen3-VL on the internal data.
Staircase Policy: Streaming Inference for World-Action Models with Large Action Chunks
World-Action Models (WAMs) improve robotic manipulation by conditioning action generation on predicted future observations, but future prediction adds further inference overhead to already expensive iterative action generation. Action chunking can amortize this cost over multiple actions, yet performance degrades over long execution horizons because later actions remain conditioned on stale observations. We introduce STAIRCASE POLICY, a streaming inference and training framework that turns a flow-matching VLA into a JEPA-style WAM and partitions a large action chunk into sub-chunks at staggered denoising stages. Near-term actions are executed as soon as they become available, while later actions continue to be refined. At each sub-chunk boundary, the future latent is re-predicted from the latest observation and used to update all unexecuted actions, enabling long-horizon execution without repeated full policy inference. The resulting future-prediction error can further serve as a signal for adaptive chunking. S-WAM achieves 97.7% on LIBERO and 87.9% on LIBERO-Plus, and improves performance across multiple policy backbones and real-robot tasks. It reaches 292.7 executed actions per second, the throughput of conventional execution at comparable accuracy, while reducing time-to-first-action from 123.6 to 73.3 ms. With additional inference optimizations, throughput further increases to 642.9 actions per second.
Bilinear World Models: Learning Representations with Structured Dynamics for Efficient Control
World models jointly learn latent representations and dynamics that predict how high-dimensional observations evolve under actions. In this work, we propose a JEPA-style world model in which, rather than learning arbitrary latent dynamics, we restrict them to follow a bilinear parameterization. This structure enables efficient planning and control while shifting the modeling burden onto the encoder, encouraging richer representations that expose the controllable geometry of the system. In particular, this structured parameterization allows us to structurally enforce action recoverability, thereby preventing representation collapse by construction. Although prescribing a bilinear parametrization may appear restrictive, we show that a broad class of nonlinear dynamical systems admits a transformation under which the dynamics become bilinear. Empirically, we show across standard 2D and 3D control tasks that representations with bilinear-parameterized dynamics can be learned directly from high-dimensional observations, reducing planning time by nearly three orders of magnitude while retaining or even improving control accuracy. We also propose more demanding regimes of longer-horizon planning and real-time control, and demonstrate that our method succeeds in both, moving JEPA-style world models beyond short-horizon offline planning.
WorldPlay2: Extending Real-Time Interactive World Models in Control and Horizon
Interactive world models require responding in real time to versatile controls and maintaining long-horizon consistency. However, modeling heterogeneous controls remains difficult, while explosive contexts and unstable distillation impede achieving both long-horizon consistency and real-time responsiveness. In this paper, we present WorldPlay2, an interactive world model that couples a factorized hybrid control interface with a co-design of compressed memory and stable distillation. 1) Our factorized hybrid control interface integrates frame-aligned action control with structured semantic control that explicitly disentangles scene appearance, character identity, and dynamic semantic events, thereby facilitating effective control learning. 2) To achieve efficient long-horizon modeling, we compress historical contexts into compact memory tokens shared by the autoregressive student and the bidirectional teacher. This design enables clip-wise, memory-conditioned score evaluation instead of jointly processing an entire long rollout, substantially reducing distillation overhead. 3) We further propose Stable Forcing, which initializes the autoregressive student via a few-step strategy and leverages full-rollout replay to preserve the quality of long-horizon rollouts, ensuring robust and stable distillation. Extensive experiments demonstrate the strong generalizability of our model and its superior performance compared to existing methods.
Graph World Models for Constrained Epidemic Policy Planning
Epidemic policy planning often requires coordination between geographical regions, taking into account mobility-driven spillovers and how to make use of limited resources. Existing methods either lack action-conditioned models of coupled dynamics or cannot guarantee per-period feasibility. We present EpiMind, a graph world model framework for constrained epidemic policy planning across regions. A graph-factored recurrent state-space model generates joint policy-conditioned rollouts from regional latent beliefs, while graph-temporal ADMM optimizes regional interventions, enforces shared-resource feasibility through projection, and evaluates temporal specifications under the learned model. EpiMind reduces admission RMSE by 29% relative to graph-free dynamics modeling, plans within 1-5% of the best feasible constant policy with guaranteed shared-budget feasibility, and outperforms all deployable baselines across three resource budgets in real-context evaluation. These results demonstrate that graph-structured policy imagination with explicit constrained coordination supports effective epidemic interventions from learned dynamics.
NeuronDiscover: Agent-in-Twin for Mechanistic Discovery in Neuronal Microenvironments with World Action Models
Mechanistic discovery in neuronal microenvironments requires interventions and measurements that separate competing explanations of solute transport and neuronal response. Predictive accuracy cannot settle the question: a real mechanistic change and an error in the computational twin leave the same signature in sparse observations. We formalize this twin confounding and reason over a joint mechanism--discrepancy belief, designing experiments that separate the two. NeuronDiscover is an Agent-in-Twin framework whose shared, mechanism-grounded World Action Model (WAM) couples prediction, intervention proposals, and observation design; independently adjudicated outcomes revise a scoped Mechanism--Intervention--Observation--Outcome (MIOY) graph, whose supported relations compile into executable programs carrying discrepancy-adjusted acceptance bounds. We evaluate on simulated brain-fluid tracer-transport worlds adjudicated by an independently frozen finer-mesh reference solver, and on donor-disjoint public current-clamp recordings of cortical neurons. Counting only relations that reach a certified terminal status, and scoring abstentions as unresolved for every method, at a matched budget of 16 experiments over 32 source units NeuronDiscover resolves 4.0 relations per assigned world against 3.4 for the strongest baseline and 3.2 without graph revision, at 5% false support and 82% scope accuracy. Joint mechanism--discrepancy acquisition resolves 3.8 relations versus 2.9 for plug-in expected information gain; discrepancy-adjusted verification lowers accepted-program failure from 15% to 9% at 60% acceptance coverage; and transfer to the recordings yields 1.94 versus 1.53 relations per assigned world. Correctness is adjudicated within declared model worlds and archival recordings.
FlexiWorld: Learning and Planning via Flexible Action Chunks Across Multiple Time Scales
Latent world models predict future states for goal-directed planning using action chunks spanning multiple primitive steps. Existing methods typically use fixed-length chunks and either omit goal-conditioned action generation or limit their supervision to short goal spans. We introduce FlexiWorld, a JEPA-based world model that combines mixed-span goal supervision with variable-length action chunks to improve long-horizon control. During training, we sample varying goal spans and randomly partition the actions into variable-length chunks. We jointly train the world model with a causal action encoder that embeds variable-length chunks and an autoregressive actor that generates primitive actions sequentially. Student Forcing reduces exposure bias by training on generated action prefixes. For planning, Actor-Residual Cross-Entropy Method (ARCEM) combines action-residual search with within-chunk autoregressive feedback and chunk-boundary latent prediction. Across four benchmarks and goal distances, FlexiWorld with ARCEM achieves 89.29% mean success, compared with 83.98% for the strongest baseline. PushT ablations show improved direct control from mixed-span supervision, variable-length chunks, and Student Forcing. Without retraining, FlexiWorld supports different planning chunk lengths: longer chunks accelerate ARCEM by approximately on average while maintaining comparable average success.
What Makes World Action Models Generalize? An Empirical Study of Test-Time Future Modeling
World action models (WAMs) predict the future alongside actions during training. Due to the heavy computation cost of video denoising, whether the future must still be generated during inference is disputed: Explicit WAMs denoise it into clean frames along with every action chunk, whereas Latent WAMs discard it entirely for acceleration. We find that latent WAMs, despite matching explicit ones on in-distribution tasks, fail to retain the generalization benefits that originally motivated WAMs. To demonstrate this, we evaluate generalization along three axes: environmental perturbation, data efficiency, and task generalization. Controlled comparisons with a matched backbone, training data, and budget reveal consistent degradation across all three axes when the action expert no longer conditions on future representations. Further analysis shows that the gap arises almost entirely from the first denoising step: the benefit comes from preparing the future, not generating it. We therefore propose Simple-WAM, which simplifies future modeling into a single forward pass of fully noised video tokens and adapts the training-time noise schedule to this inference behavior. Across simulation and real-world tasks, Simple-WAM achieves the best of both worlds, leading explicit WAMs in generalization performance with efficiency comparable to Latent WAMs. Project Page: https://zrporz.github.io/Simple-WAM-Web/
From World Models to World Action Models: Rethinking Next-State Prediction
Predicting the next state is a core paradigm of World Models for modeling physical dynamics, emphasizing prediction fidelity. As World Models evolve into World-Action Models (WAMs), existing methods still fix the next state before training as RGB, a single latent feature, or a static combination of predefined targets, thereby constraining action learning to the inductive biases preserved by a particular representation. To address this limitation, we propose CF-WAM, a dynamic next-state prediction framework that samples visual, semantic, geometric, and interaction projections of the same future, standardizes them into a common video form, and supervises a unified WAM across these projections. The action-relevant constraints exposed by these projections accumulate across training steps, forcing WAM to capture the underlying state-transition structure that supports multiple projections of the same action-conditioned future. This dynamic mechanism also provides a natural cross-embodiment dynamics reference frame for Human and Robot learning. By jointly learning across different next-state parameterizations, heterogeneous Human and Robot experience can bypass appearance differences and directly contribute to shared state-transition learning, improving cross-embodiment generalization. Experiments show that CF-WAM improves both training efficiency and final control performance, while translating Human experience effectively into policy gains. CF-WAM achieves state-of-the-art performance on RoboCasa-GR1 with an average success rate of 82.50%, while reaching 82.65% on LIBERO-Plus and up to 84.00% in real-world evaluations.
LRC-JEPA: Disentangling Dynamics and Residual Context for Efficient World Models
Compact JEPA world models enable efficient latent-space planning, but low-dimensional representation trained under reward-free self-supervision must encode both action-conditioned dynamics and predictable visual context. This competition can entangle controllable state with high-rank nuisance appearance and degrade planning as scenes become more complex. We introduce LRC-JEPA, a lightweight end-to-end world model that routes information into a compact predictive latent and learned-query residual-context embeddings . Only is propagated by the dynamics model and used for planning, while captures temporally persistent information for cross-attention reconstruction; a differentiable residual connection encourages the latent to retain complementary dynamic content. Under explicit assumptions, we show that the resulting representation is sufficient, minimal, nuisance-invariant, and disentangled. Across four simulated control environments, LRC-JEPA improves average planning success over a parameter-matched JEPA baseline by 9 percentage points and matches or exceeds substantially larger pretrained models. On the real-world Bridge-v2 set, its 5.5M-parameter active encoder outperforms DINO-WM (22.1M) and V-JEPA2 (303.9M) encoders while also enabling faster planning. Physical-state probes, reconstruction interventions, and ablations confirm the effectiveness of LRC-JEPA's representation disentanglement.
ReSync: Re-Aligning the Two Clocks of Asynchronous World-Action Models
Jointly generating future video and actions has become a standard recipe for world-action models, and the strongest systems denoise the two streams on separate schedules: actions are decoded in few steps so control stays fast, while the video stream runs longer to keep the predicted future sharp. The design is deliberate, but it leaves the two streams on different clocks, and an action can become executable while the future that should justify it is still largely unresolved. We formalize this as a two-clock view of asynchronous inference and introduce the commitment-evidence gap, a quantity read directly from a model's own sampling schedule rather than measured by search. The gap is predictive: as it widens, candidate utility becomes harder to identify and extra candidate sampling buys less, while advancing the world stream buys more, and the two cross. Spending more world computation is therefore not simply better. The useful interval is closed at both ends, and both ends can be read off the schedule before any rollout. ReSync places the computation inside it: hold the action state, advance only the world within the supported window, then resume native denoising. No parameters change and no candidates are compared. On a frozen paired RoboCasa panel this improves success by 4.48 points, while an equal-compute control that waits without advancing the world does not move, and the same rule transfers to a second benchmark and a second backbone without retuning.
ALDER: Discovering the Laws of a World by Acting in It
Reliable world models should not only predict future states but express how actions change the world in an explicit, transparent and testable form, such as equations. Yet methods that rely on a fixed set of trajectories cannot distinguish equally good competing hypotheses, while searches over a fixed set of predefined candidates cannot discover equations outside the initial hypothesis space. We introduce ALDER (Action-guided Law Discovery, Evaluation, and Revision), a method that actively proposes novel experiments to test and revise models. Specifically, ALDER proposes parametric equations; a numerical optimizer fits their coefficients; an independent verifier tests these candidates on held-out data. To distinguish between competing valid hypotheses, a cost- and safety-aware selector queries interventions, in the form of novel experiments. The resulting counterexamples update the evidence ledger and guide the next structural revision, while incompatible laws are discarded. Across an in-house benchmark, ODE equation discovery tasks, and robotic experiments, ALDER discovers laws beyond its initial formula set, repairs failed model proposals, distinguishes fixed candidate models with fewer interactions, and improves out-of-distribution prediction. Furthermore, given a current state and a target, ALDER selects control actions by solving the inverse problem defined by its validated world model. Together, these results show that explicit equation-based world models can be tested and revised through interaction, then naturally used to guide goal-directed control.
AquaWAM: A Dynamics-aware World Action Model for Underwater Embodied Agents
World Action Models (WAMs) are becoming increasingly important and useful for embodied intelligence, as they enable robots to anticipate the consequences of candidate actions before interacting with the physical environment. However, underwater robots are usually subject to passive dynamics, such as inertia, buoyancy, hydrodynamic drag, and persistent drift, which can continue to affect the vehicle even after an action is completed. Existing WAMs, which primarily predict action-conditioned visual observations, are not explicitly designed to capture such passive motion dynamics. In this paper, we present AquaWAM, the first World Action Model designed for underwater embodied agents. Instead of predicting future images, AquaWAM models both action-conditioned and passive physical dynamics, including the thruster dead band, the inertial glide that outlasts each command, and ambient currents. Specifically, it senses through the DVL, IMU, pressure sensor and joint encoders, while cameras supply only semantics for understanding goals and target pose. By modeling compact navigation states rather than high-dimensional visual observations, AquaWAM substantially reduces the model size and computational cost compared with conventional WAMs. Experimentally, AquaWAM achieves a 72.6% task success rate across 20 underwater tasks on the USIM benchmark, outperforming existing methods while making action decisions 2.7x faster than U0 on an NVIDIA Jetson AGX Orin. Our model also remains effective when some onboard sensor measurements are unavailable. For example, without DVL velocity measurements, our method still achieves a 61.6% success rate, compared with 39.4% for U0.
Streaming-WAM: Action-Conditioned World-Action Model for Asynchronous Robot Manipulation
World action models (WAMs) that use future visual prediction at inference time incur substantial generation costs. Asynchronous execution reduces waiting by overlapping inference with robot motion, but visual predictions used for subsequent action generation must anticipate the effects of actions already scheduled for execution during inference. We introduce Streaming-WAM, which couples action-conditioned world modeling with asynchronous robot control to account for committed actions in future visual prediction. At each streaming update, the model conditions future visual prediction on the latest observation and the committed actions, which form the fixed prefix of the next action chunk. The resulting action-conditioned visual features guide generation of the remaining actions within the same joint update, so the continuation is informed by the scene changes expected during execution of the fixed prefix. On LIBERO, Streaming-WAM achieves an average success rate of 98.35% and reduces mean episode time by a factor of 2.93 relative to Fast-WAM. On the real-world Stamp Paper task, mean episode time falls from 90 s with synchronous Joint-WAM to 38 s with Streaming-WAM. These results show that Streaming-WAM supports efficient asynchronous control while maintaining high task success rates.
DeltaWAM: Delta World Action Models for Bimanual Manipulation
World-action models (WAMs) transfer visual and motion priors from pretrained video generators to robot control by jointly modeling visual dynamics and actions. Existing WAMs, however, predict dense future frames during training, repeatedly modeling largely unchanged content and coupling action-conditioned dynamics to nuisance appearance variations. At inference, processing each complete observation with the heavy video expert bottlenecks few-step action generation. Accordingly, we propose DeltaWAM, which jointly predicts visual deltas and actions using dense-anchor, sparse-delta, and action streams, with three architectures that differ in representation and computation sharing. We further develop Streaming Delta Memory (SDM), which updates cached anchor context with compact observed deltas, reducing heavy video-expert processing. On RoboTwin, DeltaWAM with SDM improves average success over Fast-WAM from 81.3% to 85.4% in the clean setting and from 75.8% to 83.9% under visual randomization. The three architectures reduce training FLOPs by 17.78-23.77%, while SDM reduces one-step inference latency and FLOPs by 36.57% and 31.55%, respectively; real-world evaluations further show the highest overall success rate and normalized progress among the evaluated policies. Code: https://github.com/AIGeeksGroup/DeltaWAM. Website: https://aigeeksgroup.github.io/DeltaWAM.
Latent evolving World Action Model
World Action Models (WAMs) jointly model action generation and environment dynamics and are mostly built on pretrained Video Diffusion Models (VDMs). In VDM-based WAMs, observations are first encoded by a VAE, and the resulting compressed latents are then processed by large video diffusion backbones to extract effective features for action generation. However, this paradigm ties WAM performance and training cost to large-scale video generation pretraining, limiting WAM efficiency and scalability. In this paper, we theoretically and empirically investigate how visual representations affect action generation in WAMs. Our results show that predictive embeddings from Joint-Embedding Predictive Architecture (JEPA) encoders better support action generation than compressed VAE latents, with I-JEPA performing best in our encoder comparison. Based on these findings, we propose LeWAM, which conditions action generation on JEPA embeddings and models environment evolution by predicting future embeddings in the same space, without relying on a video diffusion backbone. We further find that imitation learning matches demonstrated actions but does not distinguish better actions from worse ones, even though small action deviations can greatly affect task success. To address this limitation without additional environment interaction or the human oversight required for resets and safety, we introduce Demonstration-Guided DPO (DemoDPO), an offline preference refinement stage that derives preference supervision directly from demonstrations. With only 0.4B trainable parameters, LeWAM achieves an average success rate of 92.28% on RoboTwin 2.0, comparable to that of state-of-the-art VLAs and WAMs, and maintains practical effectiveness on real-world manipulation tasks.
Skytopia: Monocular Drone Navigation with Action-Conditioned Latent World Models
Monocular drone navigation requires reaching a goal in an unseen environment from a single forward-facing camera, which offers few cues for depth and scale. World models address this by modelling how observations evolve under actions, but they are built to be executed: the prediction is produced at deployment and fed back into action generation at every control step. We argue that what a policy needs from a world model is not the prediction but the representation required to produce it: in flight the executed action explains almost all of the change between observations, so prediction reduces to reprojecting a static scene under a known displacement. We therefore introduce skytopia, a policy built on an action-conditioned latent world model, and the 3D Gaussian Splatting platform on which it is trained. A forward objective predicts the representation of the next observation from the intended motion, and an inverse objective recovers that motion from the predicted transition. Because the prediction never reaches action generation, the predictor is discarded and one policy serves point-goal, image-goal, and goal-free navigation. Simulation experiments show that skytopia outperforms every baseline under all three specifications, attaining 57.8%, 66.0%, and 49.0% success rate, while discarding the predictor removes 59.4% of the inference cost. The same policy is subsequently deployed on a physical drone without fine-tuning and reaches goals in indoor, open outdoor, and woodland environments.
Beyond Visual Quality: A Study of Test-Time Planning with World Action Models
World action models generate actions together with visual predictions of their consequences. These paired outputs create the potential for planning by sampling multiple actions from one state, comparing their imagined outcomes, and choosing the action with the most promising predicted outcome. However, how to use imagined futures to guide action selection remains unclear. We examine this planning potential empirically. First, we estimate an oracle upper bound on selection by choosing the sampled candidate whose realised outcome is best. In a controlled same-state analysis, this choice raises success from 68.9% under uniform random selection to 79.2%. We then test selectors based on visual quality, physical consistency, and task progression as controlled interventions. Some tested selectors yield higher observed success, but the gains are uneven and the matched selectors leave much of the measured opportunity unrecovered. To investigate this gap, we examine whether sampled actions lead to different outcomes, whether these differences are visible in the predictions, and whether a score recognises them. Counterfactual branching from the same states shows that selection opportunity is concentrated in relatively few decisions in the initial candidate sets. Action spread and outcome coverage need not increase together. In a further evaluation across trajectory phases with complete action execution, the tested scores again recover little of the available improvement despite a small gain from learned value. These findings distinguish producing consequential action choices from recognising them in generated futures, motivating the evaluation of WAM predictions through their usefulness for decisions rather than visual quality alone.
OnlineWM: Causality-Aware Active Online Learning for Effective World Modeling
Generative world models aim to predict future states conditioned on actions, where action controllability is fundamental for reliable dynamics modeling. While recent efforts leverage simulator-generated data to enhance this capability, existing training pipelines face two fundamental limitations. First, static offline data collection leads to a distribution misalignment between training sets and the model's evolving error patterns, failing to resolve critical long-tail scenarios where dynamics predictions remain unreliable. Second, the standard objective of minimizing observational discrepancy often encourages the model to exploit spurious correlations instead of capturing the underlying action-effect causality. To address these limitations, we propose OnlineWM, an online training framework that continuously improves world modeling through active simulator interaction and causality-aware optimization. OnlineWM introduces two key innovations: (1) Active Online Learning: Instead of using fixed datasets, OnlineWM adaptively queries the simulator for new interaction sequences that target the model's current predictive weaknesses, ensuring high-utility data acquisition. (2) Causality-Aware Fine-Tuning: We propose a counterfactual learning strategy that contrasts the outcomes of different actions from identical states, forcing the model to attribute state transitions to specific actions rather than ambient environmental evolution, thereby grounding its predictions in reliable causal mechanisms. By integrating active data acquisition with causal optimization, OnlineWM establishes a closed-loop refinement process that ensures the model is both robust to diverse scenarios and precise in its causal attribution. Extensive experiments demonstrate that OnlineWM significantly enhances action controllability and generalizes effectively to unseen domains.
CausalWM: Causal Chain-of-Thought Reasoning for Embodied World Model
Embodied world models learn to predict future physical dynamics from visual observations and control signals, where physical knowledge is implicitly entangled within latent representations. We introduce CausalWM, a 16B embodied world model that performs explicit causal chain-of-thought reasoning before future video prediction. CausalWM organizes useful variables into a reasoning trajectory, allowing the model to progressively capture causal dependencies underlying physical evolution. To train CausalWM, we collect 31K hours embodied data and develop a three-stage paradigm consisting of large-scale video pre-training, causal CoT mid-training, and multi-objective RL post-training. Despite using only a limited set of supervised CoT variables, CausalWM exhibits emergent in-context learning capabilities, enabling contextual visual feature guidance and efficient few-step generation. CausalWM achieves state-of-the-art performance across language-conditioned, action-conditioned, single-view and multi-view benchmarks, including Top-1 performance on TriWorldBench leaderboard.
Astronex-World 1.0: Real-Time Interactive World Model Foundation
We present Astronex-World 1.0, an open controllable video world-model foundation. Given a text prompt (text-to-video) or an initial observation (image-to-video), the model predicts future visual states under frame-aligned camera trajectories, continuous actions, and an embodiment identifier, and accepts text events inserted at a specified position of a rollout. The family provides a bidirectional model for full-context generation and a causal model with block-causal attention and cross-block KV caching for persistent generation, both built on the Wan2.2-TI2V-5B prior. PRoPE injects camera intrinsics and extrinsics, while a 64-dimensional action stream modulates every Transformer layer. A five-stage training path develops bidirectional camera and action control, converts the backbone to block-causal generation, distills a few-step student, restores mixed-domain dynamics, and applies asymmetric DMD/DMD2 distribution matching. The causal model generates 832x480 video at 24 fps. All five training stages run on two NVIDIA L20 48 GB GPUs, and the causal model streams in real time on one. It scores 73.5 on WBench Navi and 70.0 on WBench Full. On Full, this 5B model is above the 13.6B LongCat-Video and the 14B Helios, within one point of the 22B LTX-2.3, and above YUME 1.5, which is post-trained from the same 5B prior on NVIDIA A100 GPUs. The reserved action input and output interfaces allow post-training for embodied intelligence and autonomous driving.
Causal-History Test-Time Scaling for Failure Recovery in Autoregressive World-Action Models
World-action models (WAMs) have emerged as a promising paradigm for robot manipulation by jointly modeling future visual dynamics and robot actions. However, existing WAMs are trained predominantly on successful trajectories, making them prone to failure when real-world execution diverges from the learned dynamics. This issue is amplified in autoregressive WAMs, where execution errors become part of the causal history and continue to influence subsequent predictions. To this end, we introduce \method{}, a training-free framework that reformulates failure recovery as \emph{test-time scaling over causal histories}. This formulation decomposes recovery into three coupled decisions: \emph{when} to revise the causal history, \emph{where} to recover a reliable history prefix, and \emph{which} history configuration best supports subsequent execution. Specifically, \method{} realizes these decisions through three stages: 1) \textbf{Progress-Aware Recovery Trigger} detects persistent non-progress and triggers recovery only when the current execution state permits intervention; 2) \textbf{History-Prefix Recovery} identifies the unreliable history suffix, retrieves a historical anchor matching the current physical state, and reconstructs the causal KV state from the retained prefix while conditioning on the latest real observation; and 3) \textbf{Hypothesis Verification} compares the future continuations induced by complete-history, recovered-prefix, and full-reset hypotheses, and commits the best-supported hypothesis. Experiments in both simulated and real-world manipulation settings demonstrate consistent improvements in task success, while ablations confirm the contribution of each recovery stage.
World Models for Embodied Intelligence: From Plausible to Controllable to Actionable
World models connect perception and decision-making in embodied intelligence by maintaining hidden state, anticipating consequences, comparing interventions, and adapting when execution departs from expectations. Although progress is often measured by visual fidelity, their value lies in improving behavior. Before reaching for a cup, a person anticipates its weight and resistance to grasping, shaping the hand before contact. Such anticipation is coarse and rarely pictorial, yet it guides action. This raises a central question: which predictive capabilities improve behavior? Existing surveys, organized by architecture, output modality, or application domain, leave this question implicit. We introduce three progressively stronger capability levels: Plausible models preserve task-relevant temporal, geometric, or physical structure; Controllable models additionally predict how interventions alter that structure; and Actionable models translate predictions into measurable gains in planning, action, learning, evaluation, verification, recovery, or data selection. We complement this hierarchy with a 3 x 4 matrix crossing geometry, physics, and action grounding with improvement loops centered on data, rewards, policies, and the model itself. Using this framework, we survey manipulation, navigation, locomotion, autonomous driving, and general embodied learning, tracing technical progressions, clarifying capability requirements, and examining datasets, benchmarks, and evaluation protocols. We identify challenges in long-horizon consistency, uncertainty calibration, causal intervention testing, latency, verification and recovery, and cross-embodiment transfer. This perspective shifts evaluation from visual plausibility toward whether predictions capture task-relevant state, reflect intervention effects, and improve the closed-loop behavior of embodied agents.
From Prediction to Decision: World-Model-Guided Action Selection for Continuous Pile Excavation
Wheel-loader excavation is a sequential decision problem in which every scoop changes the terrain available to subsequent actions. A practical world model must predict action consequences accurately, rank candidates in real time, and operate inside the closed loop of a full-size machine. We present the World-Action Model (WAM), which proposes multiple scoops, rejects geometrically inadmissible candidates, jointly predicts signed terrain change and loaded volume, executes the candidate with the largest predicted load, and replans from the newly observed terrain. On 32 geometry-disjoint MinSlope test episodes, adding world-model ranking to matched diffusion proposals reduces the mean scoop count from 651.8 to 540.6 (17.1%), preserves 32/32 completion, and improves every paired episode. In a complete-system comparison, WAM completes 32/32 episodes versus 29/32 for an independently trained soft actor-critic policy. Comparisons of input representations, spatial support, and five architectures identify an accurate and efficient physics-structured predictor. We further evaluate the interface on event-disjoint full-size-loader data and deploy the complete perception-proposal-prediction-selection-execution loop for autonomous excavation. The ROS2/TensorRT implementation processes five candidates in 72.4 ms on a Jetson AGX Orin. The simulation results establish decision-level gains, while the physical experiments demonstrate real-world closed-loop feasibility.
Reconstructing Is Not Acting: Action-Centric Latent Dynamics Modeling
Latent action models (LAMs) learn action representations from unlabeled videos by inferring latent actions from visual transitions and reconstructing future states. However, we identify a fundamental : lower reconstruction error does not necessarily yield better latent dynamics or downstream performance. We attribute this mismatch to two underconstrained aspects of reconstruction-based latent dynamics modeling: (i) the inverse dynamics model (IDM) is not explicitly encouraged to distinguish action-related transitions from nuisance appearance, and (ii) the forward dynamics model (FDM) can underutilize the inferred latent action by exploiting predictive shortcuts from the current state. To address both limitations, we propose , a lightweight action-centric framework that strengthens both action extraction and action utilization. Specifically, its Action Query IDM (AQ-IDM) employs learnable action queries and gated aggregation to selectively extract rich action-related transition cues without strong information bottlenecks. And its Action Token FDM (AT-FDM) projects latent actions into action tokens that progressively interact with evolving state representations, enabling continuous state-aware action conditioning. ACT-LAM further streamlines feature processing to concentrate model capacity on latent dynamics modeling. Extensive experiments on several robotic datasets and the VP benchmark demonstrate stronger latent action consistency, forward dynamics, and downstream visual planning performance with fewer trainable parameters and lower computational overhead. In particular, ACT-LAM surpasses the previous state of the art by \textbf{7.6%} on the aggregated VP success rate. Codes at .
Pelican-Sim 1.0: A General World Model Simulator for Embodied Intelligence
In this technical report, we propose Pelican-Sim 1.0, a general world model simulator for embodied intelligence that predicts future observations from visual context and robot actions to support downstream learning and decision making. The model incorporates four key design features: (1) Unified action representation: a 28-dimensional action value space covering most mainstream embodiments, keeping one model valid across heterogeneous devices. (2) Action-visual injection: URDF- and camera-rendered action videos bridge actions and pixels, giving markedly better controllability across embodiments, scenes, and tasks (PSNR +0.904 over alternative fusion baselines). (3) Sparse mixture-of-experts (MoE): sparse MoE layers add capacity for heterogeneous dynamics and absorb the action modality while reducing inter-modality conflict (FVD -6.530 vs. the dense backbone). (4) Efficient rollout generation: causal adaptation and few-step distillation yield a four-step autoregressive simulator, achieving a 5.67-fold speedup over the 35-step model. Benefiting from these designs, we train on approximately one million real-world and simulated trajectories and obtain large gains in action controllability and video quality: PSNR improves over the strongest evaluated baselines by 4.636 on AgiBotWorld Beta, 2.080 on RoboMIND, and 10.343 on RoboTwin, with the adapted EWMBench DYN score up 0.426 on RoboTwin. Relying on this, four downstream applications on RoboTwin succeed: 500 generated trajectories added to 50 demonstrations per task raise policy success from 70% to 93%; policy evaluation reaches a Pearson correlation of 0.994 across five checkpoints; and relative success gains reach 47.7% for action selection and 20.3% for policy improvement. Qualitative generalization across trajectory, scene, object, embodiment, and viewpoint shifts highlights its potential as a general-purpose world model simulator.
IMPLY: Physically Anchored Consistency for World-Model Rollouts
A world model asked what happens if an object is pushed at several speeds produces several futures. If the model has the object in mind, those futures agree about it: each implies the same mass and friction. The consistency checks now used to vet world-action models ask whether a model's futures agree with each other, and none of them knows any physics. We show that this is not enough, and what to do instead. IMPLY reads the physics each rollout implies by inverting a simulator and scores a set of rollouts by how well one object explains all of them, anchored to two calibration pushes the model has observed. In a controlled setting, self-consistency gives a perfect score to a model that ignores the object and always predicts a typical push; anchoring exposes it (AUROC 0.70 versus 1.00). On a real model, V-JEPA 2-AC adapted to the scene, the same thing happens. Given its own calibration pushes the model tracks the object (per-object correlation with the truth 0.91); given another object's, it does not (0.05). Self-consistency cannot tell these apart, preferring the right evidence on 52% of objects, chance level, while anchored disagreement prefers it on 73% and correlates 0.92-0.99 with the rollouts' error. Used to choose among candidate rollout sets, it comes within 0.003 of an oracle that sees the truth. A model that has internalised the wrong object is exactly as self-consistent as one that has internalised the right one; consistency has to be anchored to evidence.
World Models for Cross-Machine CNC Transfer under Partial Sensor Overlap
Industrial world models must move between machines whose dynamics, sensing interfaces and command conventions differ. This study asks whether a command-conditioned latent world model, trained to predict future representations of the process rather than to reconstruct future samples, keeps its value on a machine it has never seen: a source CNC machine exposes 17 sensor channels, the target sharing 10 of those. All model selection uses source data only, and the locked configuration is evaluated on the target once. Two findings follow. First, latent-predictive pretraining brings no in-domain forecasting gain over matched training from scratch, so source accuracy alone cannot show what such a representation is worth. Second, the transferred model beats persistence on the unseen machine (with against the target mean) but trails official forecasters that normalize each input window by its own statistics; a post-lock ablation, declared before it ran, shows that this input normalization alone closes the gap, and closing it costs predictive calibration. Cross-machine transfer under partial sensor overlap is therefore a distinct evaluation axis for command-conditioned world models.
Valerant: An Automatic Navigable Game Map Generator via Action-Conditioned World Model Exploration
World Action Models (WAMs) couple predictive world modeling with action generation, allowing anticipated future states to guide agent behavior. Although WAMs are rapidly advancing embodied AI, general-purpose counterparts remain largely unexplored in games. Existing game-oriented approaches often combine action-conditioned world models with external policies and reward functions to realize WAM-like decision-making, yet they operate mainly in 2D visual observation space and do not instantiate persistent 3D geometry. Extending this paradigm to 3D games introduces a distinct challenge. In autonomous driving and robotics, the physical environment exists independently of the model, providing a persistent 3D world in which selected actions can be executed. Games have no such external substrate; the virtual world itself must be instantiated. Most playable games require a persistent and navigable space, while 3D games additionally require explicit geometry that supports movement and interaction. Action-conditioned video rollouts provide visual observations but not this spatial representation. We present \textsc{Valerant}, a training-free framework that transforms a pretrained action-conditioned world model into a WAM for exploring and constructing 3D game maps. By coupling predictive visual rollouts with SLAM-based spatial reconstruction and exploration-driven action selection, \textsc{Valerant} progressively transforms a single image into a persistent 3D game map. This framework extends WAM-based interaction beyond 2D visual simulation and offers a new approach to reducing manual effort in 3D game-map creation.