Overview

Camera pose estimation determines where a camera is and how it is oriented, enabling localization, 3D reconstruction, visual odometry, and robotic navigation. Classical approaches use point, line, or region correspondences with PnP and relative-pose solvers, then refine poses through bundle adjustment or pose-graph optimization; visual odometry and SLAM extend these methods across sequences. Learned approaches range from pose-regression networks to feed-forward 3D models, often combining geometric constraints, depth priors, or camera data from inertial, event, thermal, and other sensors. Work spans settings such as indoor and outdoor localization, driving, medical imaging, and wide-angle or dynamic scenes, while balancing accuracy and efficiency against drift, ambiguous geometry, calibration errors, and poor generalization to unfamiliar conditions.

Latest papers

241 papers29 papers in the last four weeks, up 16% on the four weeks before. 0.2% of all new papers.

Apr 12, 2026

MonoEM-GS: Monocular Expectation-Maximization Gaussian Splatting SLAM

Feed-forward geometric foundation models can infer dense point clouds and camera motion directly from RGB streams, providing priors for monocular SLAM. However, their predictions are often view-dependent and noisy: geometry can vary across viewpoints and under image transformations, and local metric properties may drift between frames. We present MonoEM-GS, a monocular mapping pipeline that integrates such geometric predictions into a global Gaussian Splatting representation while explicitly addressing these inconsistencies. MonoEM-GS couples Gaussian Splatting with an Expectation--Maximization formulation to stabilize geometry, and employs ICP-based alignment for monocular pose estimation. Beyond geometry, MonoEM-GS parameterizes Gaussians with multi-modal features, enabling in-place open-set segmentation and other downstream queries directly on the reconstructed map. We evaluate MonoEM-GS on 7-Scenes, TUM RGB-D and Replica, and compare against recent baselines.
Apr 10, 2026

Rays as Pixels: Learning A Joint Distribution of Videos and Camera Trajectories

Recovering camera parameters from images and rendering scenes from novel viewpoints have been treated as separate tasks in computer vision and graphics. This separation breaks down when image coverage is sparse or poses are ambiguous, since each task depends on what the other produces. We propose Rays as Pixels, a Video Diffusion Model (VDM) that learns a joint distribution over videos and camera trajectories. To our knowledge, this is the first model to predict camera poses and do camera-controlled video generation within a single framework. We represent each camera as dense ray pixels (raxels), a pixel-aligned encoding that lives in the same latent space as video frames, and denoise the two jointly through a Decoupled Self-Cross Attention mechanism. A single trained model handles three tasks: predicting camera trajectories from video, generating video from input images along a pre-defined trajectory, and jointly synthesizing video and trajectory from input images. We evaluate on pose estimation and camera-controlled video generation, and introduce a closed-loop self-consistency test showing that the model's predicted poses and its renderings conditioned on those poses agree. Ablations against Plücker embeddings confirm that representing cameras in a shared latent space with video is subtantially more effective.
Apr 9, 2026

Self-Improving 4D Perception via Self-Distillation

Large-scale multi-view reconstruction models have made remarkable progress, but most existing approaches still rely on fully supervised training with ground-truth 3D/4D annotations. Such annotations are expensive and particularly scarce for dynamic scenes, limiting scalability. We propose SelfEvo, a self-improving framework that continually improves pretrained multi-view reconstruction models using unlabeled videos. SelfEvo introduces a self-distillation scheme using spatiotemporal context asymmetry, enabling self-improvement for learning-based 4D perception without external annotations. We systematically study design choices that make self-improvement effective, including loss signals, forms of asymmetry, and other training strategies. Across eight benchmarks spanning diverse datasets and domains, SelfEvo consistently improves pretrained baselines and generalizes across base models (e.g. VGGT and π3π^3), with significant gains on dynamic scenes. Overall, SelfEvo achieves up to 36.5% relative improvement in video depth estimation and 20.1% in camera estimation, without using any labeled data. Project Page: https://self-evo.github.io/.
Apr 4, 2026

Learning 3D Reconstruction with Priors in Test Time

We introduce a test-time framework for multiview Transformers (MVTs) that incorporates priors (e.g., camera poses, intrinsics, and depth) to improve 3D tasks without retraining or modifying pre-trained image-only networks. Rather than feeding priors into the architecture, we cast them as constraints on the predictions and optimize the network at inference time. The optimization loss consists of a self-supervised objective and prior penalty terms. The self-supervised objective captures the compatibility among multi-view predictions and is implemented using photometric or geometric loss between renderings from other views and each view itself. Any available priors are converted into penalty terms on the corresponding output modalities. Across a series of 3D vision benchmarks, including point map estimation and camera pose estimation, our method consistently improves performance over base MVTs by a large margin. On the ETH3D, 7-Scenes, and NRGBD datasets, our method reduces the point-map distance error by more than half compared with the base image-only models. Our method also outperforms retrained prior-aware feed-forward methods, demonstrating the effectiveness of our test-time constrained optimization (TCO) framework for incorporating priors into 3D vision tasks.
Apr 4, 2026

InCaRPose: In-Cabin Relative Camera Pose Estimation Model and Dataset

Camera extrinsic calibration is a fundamental task in computer vision. However, precise relative pose estimation in constrained, highly distorted environments, such as in-cabin automotive monitoring (ICAM), remains challenging. We present InCaRPose, a Transformer-based architecture designed for robust relative pose prediction between image pairs, which can be used for camera extrinsic calibration. By leveraging frozen backbone features such as DINOv3 and a Transformer-based decoder, our model effectively captures the geometric relationship between a reference and a target view. Unlike traditional methods, our approach achieves absolute metric-scale translation within the physically plausible adjustment range of in-cabin camera mounts in a single inference step, which is critical for ICAM, where accurate real-world distances are required for safety-relevant perception. We specifically address the challenges of highly distorted fisheye cameras in automotive interiors by training exclusively on synthetic data. Our model is capable of generalization to real-world cabin environments without relying on the exact same camera intrinsics and additionally achieves competitive performance on the public 7-Scenes dataset. Despite having limited training data, InCaRPose maintains high precision in both rotation and translation, even with a ViT-Small backbone. This enables real-time performance for time-critical inference, such as driver monitoring in supervised autonomous driving. We release our real-world In-Cabin-Pose test dataset consisting of highly distorted vehicle-interior images and our code at https://github.com/felixstillger/InCaRPose.
Apr 2, 2026

Unifying UAV Cross-View Geo-Localization via 3D Geometric Perception

Cross-view geo-localization for Unmanned Aerial Vehicles (UAVs) operating in GNSS-denied environments remains challenging due to the severe geometric discrepancy between oblique UAV imagery and orthogonal satellite maps. Most existing methods address this problem through a decoupled pipeline of place retrieval and pose estimation, implicitly treating perspective distortion as appearance noise rather than an explicit geometric transformation. In this work, we propose a geometry-aware UAV geo-localization framework that explicitly models the 3D scene geometry to unify coarse place recognition and fine-grained pose estimation within a single inference pipeline. Our approach reconstructs a local 3D scene from multi-view UAV image sequences using a Visual Geometry Grounded Transformer (VGGT), and renders a virtual Bird's-Eye View (BEV) representation that orthorectifies the UAV perspective to align with satellite imagery. This BEV serves as a geometric intermediary that enables robust cross-view retrieval and provides spatial priors for accurate 3 Degrees of Freedom (3-DoF) pose regression. To efficiently handle multiple location hypotheses, we introduce a Satellite-wise Attention Block that isolates the interaction between each satellite candidate and the reconstructed UAV scene, preventing inter-candidate interference while maintaining linear computational complexity. In addition, we release a recalibrated version of the University-1652 dataset with precise coordinate annotations and spatial overlap analysis, enabling rigorous evaluation of end-to-end localization accuracy. Extensive experiments on the refined University-1652 benchmark and SUES-200 demonstrate that our method significantly outperforms state-of-the-art baselines, achieving robust meter-level localization accuracy and improved generalization in complex urban environments.
Apr 2, 2026

Riemannian and Symplectic Geometry for Hierarchical Text-Driven Place Recognition

Text-to-point-cloud localization enables robots to understand spatial positions through natural language descriptions, which is crucial for human-robot collaboration in applications such as autonomous driving and last-mile delivery. However, existing methods employ pooled global descriptors for similarity retrieval, which suffer from severe information loss and fail to capture discriminative scene structures. To address these issues, we propose SympLoc, a novel coarse-to-fine localization framework with multi-level alignment in the coarse stage. Different from previous methods that rely solely on global descriptors, our coarse stage consists of three complementary alignment levels: 1) Instance-level alignment establishes direct correspondence between individual object instances in point clouds and textual hints through Riemannian self-attention in hyperbolic space; 2) Relation-level alignment explicitly models pairwise spatial relationships between objects using the Information-Symplectic Relation Encoder (ISRE), which reformulates relation features through Fisher-Rao metric and Hamiltonian dynamics for uncertainty-aware geometrically consistent propagation; 3) Global-level alignment synthesizes discriminative global descriptors via the Spectral Manifold Transform (SMT) that extracts structural invariants through graph spectral analysis. This hierarchical alignment strategy progressively captures fine-grained to coarse-grained scene semantics, enabling robust cross-modal retrieval. Extensive experiments on the KITTI360Pose dataset demonstrate that SympLoc achieves a 19% improvement in Top-1 recall@10m compared to existing state-of-the-art approaches.
Mar 31, 2026

Hierarchical Visual Relocalization with Nearest View Synthesis from Feature Gaussian Splatting

Visual relocalization is a fundamental task in the field of 3D computer vision, estimating a camera's pose when it revisits a previously known scene. While point-based hierarchical relocalization methods have shown strong scalability and efficiency, they are often limited by sparse image observations and weak feature matching. In this work, we propose SplatHLoc, a novel hierarchical visual relocalization framework that uses Feature Gaussian Splatting as the scene representation. To address the sparsity of database images, we propose an adaptive viewpoint retrieval method that synthesizes virtual candidates with viewpoints more closely aligned with the query, thereby improving the accuracy of initial pose estimation. For feature matching, we observe that Gaussian-rendered features and those extracted directly from images exhibit different strengths across the two-stage matching process: the former performs better in the coarse stage, while the latter proves more effective in the fine stage. Therefore, we introduce a hybrid feature matching strategy, enabling more accurate and efficient pose estimation. Extensive experiments on both indoor and outdoor datasets show that SplatHLoc enhances the robustness of visual relocalization, setting a new state-of-the-art.
Mar 30, 2026

Fisheye3R: Adapting Unified 3D Feed-Forward Foundation Models to Fisheye Lenses

Feed-forward foundation models for multi-view 3-dimensional (3D) reconstruction have been trained on large-scale datasets of perspective images; when tested on wide field-of-view images, e.g., from a fisheye camera, their performance degrades. This degradation arises from changes in spatial arrangements of pixels induced by the non-linear projection model that maps 3D points onto the 2D image plane. While one may surmise that training on fisheye images would resolve this problem, there are far fewer fisheye images with ground truth than perspective images, which limits generalization. To enable inference on imagery exhibiting high radial distortion, we propose Fisheye3R, a novel adaptation framework that extends these multi-view 3D reconstruction foundation models to natively accommodate fisheye inputs without performance regression on perspective images. To address the scarcity of fisheye images and ground truth, we introduce flexible learning schemes that support self-supervised adaptation using only unlabeled perspective images and supervised adaptation without any fisheye training data. Extensive experiments across three foundation models, including VGGT, π3π^3, and MapAnything, demonstrate that our approach consistently improves camera pose, depth, point map, and field-of-view estimation on fisheye images. Code is available at https://github.com/android-xr/fisheye3r.
Mar 28, 2026

MultiLoc: Look Around As You Localize for Fast And Robust Visual Re-localization

Relative camera pose is a basic geometric cue for visual re-localization and scene understanding. When using images alone, visual evidence may not sufficiently support reliable estimation of 3D-consistent motion. The challenge is especially acute in unfamiliar and ever-changing environments for real-time applications, where a system must infer spatial structure under tight time constraints from what it sees rather than rely on scene-specific reconstruction or training. This raises a fundamental question: how can live 3D camera motion be estimated accurately for re-localization in unseen environments while drawing on enough scene context to resolve pose ambiguity? We introduce MultiLoc, a multi-view-guided relative pose regressor trained at scale to achieve spatial and geometric consistent representations for robust visual re-localization in unseen scenarios with high inference speed. Specifically, MultiLoc creates a minimal 3D-sub-scene representation of the environment and efficiently transforms it into 3D spatially and geometrically consistent features in a single forward pass, enabling precise pose estimates with high inference speed gains. Across diverse indoor, outdoor, and in-the-wild visual re-localization benchmarks---Indoor6, Cambridge Landmarks and WaySpots---MultiLoc consistently outperforms state-of-the-art relative pose regression methods. We also highlight that MultiLoc, a pose regressor, also performs competitively with inference-heavy and structure-based approaches while retaining sub-second inference and generalizing to unseen scenes. Given a small posed support set, it also surpasses relative pose regression, feature-matching, and non-regression methods on several relative camera pose benchmarks. Code will be released.
Mar 26, 2026

Unblur-SLAM: Dense Neural SLAM for Blurry Inputs

We propose Unblur-SLAM, a novel RGB SLAM pipeline for sharp 3D reconstruction from blurred image inputs. In contrast to previous work, our approach is able to handle different types of blur and demonstrates state-of-the-art performance in the presence of both motion blur and defocus blur. Moreover, we adjust the computation effort with the amount of blur in the input image. As a first stage, our method uses a feed-forward image deblurring model for which we propose a suitable training scheme that can improve both tracking and mapping modules. Frames that are successfully deblurred by the feed-forward network obtain refined poses and depth through local-global multi-view optimization and loop closure. Frames that fail the first stage deblurring are directly modeled through the global 3DGS representation and an additional blur network to model multiple blurred sub-frames and simulate the blur formation process in 3D space, thereby learning sharp details and refined sub-frame poses. Experiments on several real-world datasets demonstrate consistent improvements in both pose estimation and sharp reconstruction results of geometry and texture.
Mar 25, 2026

HGGT: Robust and Flexible 3D Hand Mesh Reconstruction from Uncalibrated Images

Recovering high-fidelity 3D hand geometry from images is a critical task in computer vision, holding significant value for domains such as robotics, animation and VR/AR. Crucially, scalable applications demand both accuracy and deployment flexibility, requiring the ability to leverage massive amounts of unstructured image data from the internet or enable deployment on consumer-grade RGB cameras without complex calibration. However, current methods face a dilemma. While single-view approaches are easy to deploy, they suffer from depth ambiguity and occlusion. Conversely, multi-view systems resolve these uncertainties but typically demand fixed, calibrated setups, limiting their real-world utility. To bridge this gap, we draw inspiration from 3D foundation models that learn explicit geometry directly from visual data. By reformulating hand reconstruction from arbitrary views as a visual-geometry grounded task, we propose a feed-forward architecture that, for the first time in literature, jointly infers 3D hand meshes and camera poses from uncalibrated views. Extensive evaluations show that our approach outperforms state-of-the-art benchmarks and demonstrates strong generalization to uncalibrated, in-the-wild scenarios. Here is the link of our project page: https://lym29.github.io/HGGT/.
Mar 24, 2026

Pose-Free Omnidirectional Gaussian Splatting for 360-Degree Videos with Consistent Depth Priors

Omnidirectional 3D Gaussian Splatting with panoramas is a key technique for 3D scene representation, and existing methods typically rely on slow SfM to provide camera poses and sparse points priors. In this work, we propose a pose-free omnidirectional 3DGS method, named PFGS360, that reconstructs 3D Gaussians from unposed omnidirectional videos. To achieve accurate camera pose estimation, we first construct a spherical consistency-aware pose estimation module, which recovers poses by establishing consistent 2D-3D correspondences between the reconstructed Gaussians and the unposed images using Gaussians' internal depth priors. Besides, to enhance the fidelity of novel view synthesis, we introduce a depth-inlier-aware densification module to extract depth inliers and Gaussian outliers with consistent monocular depth priors, enabling efficient Gaussian densification and achieving photorealistic novel view synthesis. The experiments show significant outperformance over existing pose-free and pose-aware 3DGS methods on both real-world and synthetic 360-degree videos. Code is available at https://github.com/zcq15/PFGS360.
Mar 24, 2026

MultiCam: On-the-fly Multi-Camera Pose Estimation Using Spatiotemporal Overlaps of Known Objects

Multi-camera dynamic Augmented Reality (AR) applications require a camera pose estimation to leverage individual information from each camera in one common system. This can be achieved by combining contextual information, such as markers or objects, across multiple views. While commonly cameras are calibrated in an initial step or updated through the constant use of markers, another option is to leverage information already present in the scene, like known objects. Another downside of marker-based tracking is that markers have to be tracked inside the field-of-view (FoV) of the cameras. To overcome these limitations, we propose a constant dynamic camera pose estimation leveraging spatiotemporal FoV overlaps of known objects on the fly. To achieve that, we enhance the state-of-the-art object pose estimator to update our spatiotemporal scene graph, enabling a relation even among non-overlapping FoV cameras. To evaluate our approach, we introduce a multi-camera, multi-object pose estimation dataset with temporal FoV overlap, including static and dynamic cameras. Furthermore, in FoV overlapping scenarios, we outperform the state-of-the-art on the widely used YCB-V and T-LESS dataset in camera pose accuracy. Our performance on both previous and our proposed datasets validates the effectiveness of our marker-less approach for AR applications. The code and dataset are available on https://github.com/roth-hex-lab/IEEE-VR-2026-MultiCam.
Mar 23, 2026

CAM3R: Camera-Agnostic Model for 3D Reconstruction

Recovering dense 3D geometry from unposed images remains a foundational challenge in computer vision. Current state-of-the-art models are predominantly trained on perspective datasets, which implicitly constrains them to a standard pinhole camera geometry. As a result, these models suffer from significant geometric degradation when applied to wide-angle imagery captured via non-rectilinear optics, such as fisheye or panoramic sensors. To address this, we present CAM3R, a Camera-Agnostic, feed-forward Model for 3D Reconstruction capable of processing images from wide-angle camera models without prior calibration. Our framework consists of a two-view network which is bifurcated into a Ray Module (RM) to estimate per-pixel ray directions and a Cross-view Module (CVM) to infer radial distance with confidence maps, pointmaps, and relative poses. To unify these pairwise predictions into a consistent 3D scene, we introduce a Ray-Aware Global Alignment framework for pose refinement and scale optimization while strictly preserving the predicted local geometry. Extensive experiments on various camera model datasets, including panorama, fisheye and pinhole imagery, demonstrate that CAM3R establishes a new state-of-the-art in pose estimation and reconstruction.
Mar 22, 2026

2Xplat: Decoupling Geometry and Appearance Modeling for Feed-Forward 3D Gaussian Splatting

Pose-free feed-forward 3D Gaussian Splatting (3DGS) has opened a new frontier for rapid 3D modeling, enabling high-quality Gaussian representations to be generated from uncalibrated multi-view images in a single forward pass. The dominant approach adopts unified monolithic architectures, often built on geometry-centric 3D foundation models, to jointly estimate camera poses and synthesize 3DGS representations within a single network, entangling geometric reasoning and appearance modeling within a shared representation. In this work, we introduce 2Xplat, a pose-free feed-forward 3DGS framework based on a two-experts design that explicitly separates geometry estimation from Gaussian generation: a dedicated geometry expert first predicts camera poses, which are then passed to an appearance expert that synthesizes 3D Gaussians. Despite its conceptual simplicity, and being largely underexplored in prior works, our two-experts pipeline outperforms prior pose-free feed-forward 3DGS approaches in fewer than 5K training iterations, achieving performance on par with state-of-the-art posed methods. These results challenge the prevailing unified paradigm and suggest the potential advantages of modular design for complex 3D geometric estimation and appearance synthesis tasks.
Mar 21, 2026

PlanaReLoc: Camera Relocalization in 3D Planar Primitives via Region-Based Structure Matching

While structure-based relocalizers have long strived for point correspondences when establishing or regressing query-map associations, in this paper, we pioneer the use of planar primitives and 3D planar maps for lightweight 6-DoF camera relocalization in structured environments. Planar primitives, beyond being fundamental entities in projective geometry, also serve as region-based representations that encapsulate both structural and semantic richness. This motivates us to introduce PlanaReLoc, a streamlined plane-centric paradigm where a deep matcher associates planar primitives across the query image and the map within a learned unified embedding space, after which the 6-DoF pose is solved and refined under a robust framework. Through comprehensive experiments on the ScanNet and 12Scenes datasets across hundreds of scenes, our method demonstrates the superiority of planar primitives in facilitating reliable cross-modal structural correspondences and achieving effective camera relocalization without requiring realistically textured/colored maps, pose priors, or per-scene training. The code and data are available at https://github.com/3dv-casia/PlanaReLoc .
Mar 21, 2026

PiLoT: Neural Pixel-to-3D Registration for UAV-based Ego and Target Geo-localization

We present PiLoT, a unified framework that tackles UAV-based ego and target geo-localization. Conventional approaches rely on decoupled pipelines that fuse GNSS and Visual-Inertial Odometry (VIO) for ego-pose estimation, and active sensors like laser rangefinders for target localization. However, these methods are susceptible to failure in GNSS-denied environments and incur substantial hardware costs and complexity. PiLoT breaks this paradigm by directly registering live video stream against a geo-referenced 3D map. To achieve robust, accurate, and real-time performance, we introduce three key contributions: 1) a Dual-Thread Engine that decouples map rendering from core localization thread, ensuring both low latency while maintaining drift-free accuracy; 2) a large-scale synthetic dataset with precise geometric annotations (camera pose, depth maps). This dataset enables the training of a lightweight network that generalizes in a zero-shot manner from simulation to real data; and 3) a Joint Neural-Guided Stochastic-Gradient Optimizer (JNGO) that achieves robust convergence even under aggressive motion. Evaluations on a comprehensive set of public and newly collected benchmarks show that PiLoT outperforms state-of-the-art methods while running over 25 FPS on NVIDIA Jetson Orin platform. Our code and dataset is available at: https://github.com/Choyaa/PiLoT.
Mar 20, 2026

Benchmarking Efficient & Effective Camera Pose Estimation Strategies for Novel View Synthesis

Novel view synthesis (NVS) approaches such as NeRFs or 3DGS can produce photo-realistic 3D scene representation from a set of images with known extrinsic and intrinsic parameters. The necessary camera poses and calibrations are typically obtained from the images via Structure-from-Motion (SfM). Classical SfM approaches rely on local feature matches between the images to estimate both the poses and a sparse 3D model of the scene, using bundle adjustment to refine initial pose, intrinsics, and geometry estimates. In order to increase run-time efficiency, recent SfM systems forgo optimization via bundle adjustment. Instead, they train feed-forward (transformer-based) neural networks to directly regress camera parameters and the 3D structure. While orders of magnitude more efficient, such recent works produce significantly less accurate estimates. To stimulate research on developing SfM approaches that are both efficient and effective, this paper develops a benchmark focused on SfM for novel view synthesis. Using existing datasets and two simple strategies for making the reconstruction process more efficient, we show that: (1) simply using fewer features already significantly accelerates classical SfM methods while maintaining high pose accuracy. (2) using feed-forward networks to obtain initial estimates and refining them using classical SfM techniques leads to the best efficiency-effectiveness trade-off. Our benchmark and code are publicly available at https://github.com/jhacsonmeza/sfm-benchmark-nvs.
Mar 20, 2026

Investigating a Policy-Based Formulation for Endoscopic Camera Pose Recovery

In endoscopic surgery, surgeons continuously locate the endoscopic view relative to the anatomy by interpreting the evolving visual appearance of the intraoperative scene in the context of their prior knowledge. Vision-based navigation systems seek to replicate this capability by recovering camera pose directly from endoscopic video, but most approaches do not embody the same principles of reasoning about new frames that makes surgeons successful. Instead, they remain grounded in feature matching and geometric optimization over keyframes, an approach that has been shown to degrade under the challenging conditions of endoscopic imaging like low texture and rapid illumination changes. Here, we pursue an alternative approach and investigate a policy-based formulation of endoscopic camera pose recovery that seeks to imitate experts in estimating trajectories conditioned on the previous camera state. Our approach directly predicts short-horizon relative motions without maintaining an explicit geometric representation at inference time. It thus addresses, by design, some of the notorious challenges of geometry-based approaches, such as brittle correspondence matching, instability in texture-sparse regions, and limited pose coverage due to reconstruction failure. We evaluate the proposed formulation on cadaveric sinus endoscopy. Under oracle state conditioning, we compare short-horizon motion prediction quality to geometric baselines achieving lowest mean translation error and competitive rotational accuracy. We analyze robustness by grouping prediction windows according to texture richness and illumination change indicating reduced sensitivity to low-texture conditions. These findings suggest that a learned motion policy offers a viable alternative formulation for endoscopic camera pose recovery.
Mar 20, 2026

IUP-Pose: Decoupled Iterative Uncertainty Propagation for Real-time Relative Pose Regression via Implicit Dense Alignment v1

Relative pose estimation is fundamental for SLAM, visual localization, and 3D reconstruction. Existing Relative Pose Regression (RPR) methods face a key trade-off: feature-matching pipelines achieve high accuracy but block gradient flow via non-differentiable RANSAC, while ViT-based regressors are end-to-end trainable but prohibitively expensive for real-time deployment. We identify the core bottlenecks as the coupling between rotation and translation estimation and insufficient cross-view feature alignment. We propose IUP-Pose, a geometry-driven decoupled iterative framework with implicit dense alignment. A lightweight Multi-Head Bi-Cross Attention (MHBC) module aligns cross-view features without explicit matching supervision. The aligned features are processed by a decoupled rotation-translation pipeline: two shared-parameter rotation stages iteratively refine rotation with uncertainty, and feature maps are realigned via rotational homography H_inf before translation prediction. IUP-Pose achieves 73.3% AUC@20deg on MegaDepth1500 with full end-to-end differentiability, 70 FPS throughput, and only 37M parameters, demonstrating a favorable accuracy-efficiency trade-off for real-time edge deployment.
Mar 19, 2026

SEAR: Simple and Efficient Adaptation of Visual Geometric Transformers for Unpaired RGB+Thermal 3D Reconstruction

Foundational feed-forward visual geometry models enable accurate and efficient camera pose estimation and scene reconstruction by learning strong scene priors from massive RGB datasets. However, their effectiveness drops when applied to mixed sensing modalities, such as RGB-thermal (RGB-T) images. We observe that while a visual geometry grounded transformer pretrained on RGB data generalizes well to thermal-only reconstruction, it struggles to align RGB and thermal modalities when processed jointly. To address this, we propose SEAR, a simple yet efficient fine-tuning strategy that adapts a pretrained geometry transformer to multimodal RGB-T inputs. Despite being trained on a relatively small RGB-T dataset, our approach significantly outperforms state-of-the-art methods for 3D reconstruction and camera pose estimation, achieving significant improvements over all metrics and delivering higher detail and consistency between modalities with negligible overhead in inference time compared to the original pretrained model. Notably, SEAR enables reliable multimodal pose estimation and reconstruction even under challenging conditions, such as low lighting and dense smoke. We validate our architecture through extensive ablation studies and demonstrate how the model aligns both modalities. Additionally, we introduce a new dataset featuring RGB and thermal sequences captured at different times, viewpoints, and illumination conditions, providing a robust benchmark for future work in multimodal 3D scene reconstruction. Code and models are publicly available at https://doi.org/10.5281/ZENODO.21077295.
Mar 18, 2026

PanoVGGT: Feed-Forward 3D Reconstruction from Panoramic Imagery

Panoramic imagery offers a full 360° field of view and is increasingly common in consumer devices. However, it introduces non-pinhole distortions that challenge joint pose estimation and 3D reconstruction. Existing feed-forward models, built for perspective cameras, generalize poorly to this setting. We propose PanoVGGT, a permutation-equivariant Transformer framework that jointly predicts camera poses, depth maps, and 3D point clouds from one or multiple panoramas in a single forward pass. The model incorporates spherical-aware positional embeddings and a panorama-specific three-axis SO(3) rotation augmentation, enabling effective geometric reasoning in the spherical domain. To resolve inherent global-frame ambiguity, we further introduce a stochastic anchoring strategy during training. In addition, we contribute PanoCity, a large-scale outdoor panoramic dataset with dense depth and 6-DoF pose annotations. Extensive experiments on PanoCity and standard benchmarks demonstrate that PanoVGGT achieves competitive accuracy, strong robustness, and improved cross-domain generalization. Code and dataset will be released.
Mar 17, 2026

Rethinking Pose Refinement in 3D Gaussian Splatting under Pose Prior and Geometric Uncertainty

3D Gaussian Splatting (3DGS) has recently emerged as a powerful scene representation and is increasingly used for visual localization and pose refinement. However, despite its high-quality differentiable rendering, the robustness of 3DGS-based pose refinement remains highly sensitive to both the initial camera pose and the reconstructed geometry. In this work, we take a closer look at these limitations and identify two major sources of uncertainty: (i) pose prior uncertainty, which often arises from regression or retrieval models that output a single deterministic estimate, and (ii) geometric uncertainty, caused by imperfections in the 3DGS reconstruction that propagate errors into PnP solvers. Such uncertainties can distort reprojection geometry and destabilize optimization, even when the rendered appearance still looks plausible. To address these uncertainties, we introduce a relocalization framework that combines Monte Carlo pose sampling with Fisher Information-based PnP optimization. Our method explicitly accounts for both pose and geometric uncertainty and requires no retraining or additional supervision. Across diverse indoor and outdoor benchmarks, our approach consistently improves localization accuracy and significantly increases stability under pose and depth noise.
Mar 16, 2026

E2EGS: Event-to-Edge Gaussian Splatting for Pose-Free 3D Reconstruction

The emergence of neural radiance fields (NeRF) and 3D Gaussian splatting (3DGS) has advanced novel view synthesis (NVS). These methods, however, require high-quality RGB inputs and accurate corresponding poses, limiting robustness under real-world conditions such as fast camera motion or adverse lighting. Event cameras, which capture brightness changes at each pixel with high temporal resolution and wide dynamic range, enable precise sensing of dynamic scenes and offer a promising solution. However, existing event-based NVS methods either assume known poses or rely on depth estimation models that are bounded by their initial observations, failing to generalize as the camera traverses previously unseen regions. We present E2EGS, a pose-free framework operating solely on event streams. Our key insight is that edge information provides rich structural cues essential for accurate trajectory estimation and high-quality NVS. To extract edges from noisy event streams, we exploit the distinct spatio-temporal characteristics of edges and non-edge regions. The event camera's movement induces consistent events along edges, while non-edge regions produce sparse noise. We leverage this through a patch-based temporal coherence analysis that measures local variance to extract edges while robustly suppressing noise. The extracted edges guide structure-aware Gaussian initialization and enable edge-weighted losses throughout initialization, tracking, and bundle adjustment. Extensive experiments on both synthetic and real datasets demonstrate that E2EGS achieves superior reconstruction quality and trajectory accuracy, establishing a fully pose-free paradigm for event-based 3D reconstruction.
Mar 15, 2026

Interp3R: Continuous-time 3D Geometry Estimation with Frames and Events

In recent years, 3D visual foundation models, pioneered by pointmap-based approaches such as DUSt3R, have attracted a lot of interest, achieving impressive accuracy and strong generalization across diverse scenes. However, these methods are inherently limited to recovering scene geometry only at the discrete time instants when images are captured, leaving the scene evolution during the blind time between consecutive frames largely unexplored. We introduce Interp3R, to the best of our knowledge, the first method that enhances pointmap-based models to estimate depth and camera poses at arbitrary time instants. It leverages asynchronous event data to interpolate pointmaps produced by frame-based models, enabling temporally continuous geometric representations. Depth and camera poses are then jointly recovered by aligning the interpolated pointmaps together with those predicted by the underlying frame-based models into a consistent spatial framework. We train Interp3R exclusively on a synthetic dataset, yet demonstrate strong generalization across six datasets, both synthetic and real. Compared with the best two-stage baseline, Interp3R reduces absolute relative depth error by 15%-32% on DSEC and absolute trajectory error by up to 51% on EDS.
Mar 14, 2026

Intrinsic Tolerance in C-Arm Imaging: How Extrinsic Re-optimization Preserves 3D Reconstruction Accuracy

Purpose: C-arm fluoroscopy's 3D reconstruction relies on accurate intrinsic calibration, which is often challenging in clinical practice. This study ensures high-precision reconstruction accuracy by re-optimizing the extrinsic parameters to compensate for intrinsic calibration errors. \noindentMethods: We conducted both simulation and real-world experiments using five commercial C-arm systems. Intrinsic parameters were perturbed in controlled increments. Focal length was increased by 100 to 700 pixels (≈\approx20 mm to 140 mm) and principal point by 20 to 200 pixels. For each perturbation, we (1) reconstructed 3D points from known phantom geometries, (2) re-estimated extrinsic poses using standard optimization, and (3) measured reconstruction and reprojection errors relative to ground truth. \noindentResults: Even with focal length errors up to 500 pixels (≈\approx100 mm, assuming a nominal focal length of ∼\sim1000 mm), mean 3D reconstruction error remained under 0.2 mm. Larger focal length deviations (700 pixels) elevated error to only ≈\approx0.3 mm. Principal point shifts up to 200 pixels introduced negligible reconstruction error once extrinsic parameters were re-optimized, with reprojection error increases below 0.5 pixels. \noindentConclusion: Moderate errors in intrinsic calibration can be effectively mitigated by extrinsic re-optimization, preserving submillimeter 3D reconstruction accuracy. This intrinsic tolerance suggests a practical pathway to relax calibration precision requirements, thereby simplifying C-arm system setup and reducing clinical workflow burden without compromising performance.
Mar 12, 2026

Dense Dynamic Scene Reconstruction and Camera Pose Estimation from Multi-View Videos

We address the challenging problem of dense dynamic scene reconstruction and camera pose estimation from multiple freely moving cameras -- a setting that arises naturally when multiple observers capture a shared event. Prior approaches either handle only single-camera input or require rigidly mounted, pre-calibrated camera rigs, limiting their practical applicability. We propose a two-stage optimization framework that decouples the task into robust camera tracking and dense depth refinement. In the first stage, we extend single-camera visual SLAM to the multi-camera setting by constructing a spatiotemporal connection graph that exploits both intra-camera temporal continuity and inter-camera spatial overlap, enabling consistent scale and robust tracking. To ensure robustness under limited overlap, we introduce a wide-baseline initialization strategy using feed-forward reconstruction models. In the second stage, we refine depth and camera poses by optimizing dense inter- and intra-camera consistency using wide-baseline optical flow. Additionally, we introduce MultiCamRobolab, a new real-world dataset with ground-truth poses from a motion capture system. Finally, we demonstrate that our method significantly outperforms state-of-the-art feed-forward models on both synthetic and real-world benchmarks, while requiring less memory.
Mar 12, 2026

Single-View Rolling-Shutter SfM

Rolling-shutter (RS) cameras are ubiquitous, but RS SfM (structure-from-motion) has not been fully solved yet. This work suggests an approach to remedy this: We characterize RS single-view geometry of observed world points or lines. Exploiting this geometry, we describe which motion and scene parameters can be recovered from a single RS image and systematically derive minimal reconstruction problems. We evaluate several representative cases with proof-of-concept solvers, highlighting both feasibility and practical limitations.
Mar 12, 2026

High-Precision 6DOF Pose Estimation via Global Phase Retrieval in Fringe Projection Profilometry for 3D Mapping

Digital fringe projection (DFP) enables micrometer-level 3D reconstruction, yet extending it to large-scale mapping remains challenging because six-degree-of-freedom pose estimation often cannot match the reconstruction's precision. Conventional iterative closest point (ICP) registration becomes inefficient on multi-million-point clouds and typically relies on downsampling or feature-based selection, which can reduce local detail and degrade pose precision. Drift-correction methods improve long-term consistency but do not resolve sampling sensitivity in dense DFP point clouds.We propose a high-precision pose estimation method that augments a moving DFP system with a fixed, intrinsically calibrated global projector. Using the global projector's phase-derived pixel constraints and a PnP-style reprojection objective, the method estimates the DFP system pose in a fixed reference frame without relying on deterministic feature extraction, and we experimentally demonstrate sampling invariance under coordinate-preserving subsampling. Experiments demonstrate sub-millimeter pose accuracy against a reference with quantified uncertainty bounds, high repeatability under aggressive subsampling, robust operation on homogeneous surfaces and low-overlap views, and reduced error accumulation when used to correct ICP-based trajectories. The method extends DFP toward accurate 3D mapping in quasi-static scenarios such as inspection and metrology, with the trade-off of time-multiplexed acquisition for the additional projector measurements.