Contact-Rich Robotic Manipulation

Overview

This field studies how robots make and maintain useful contact with objects, where small errors in force, alignment, or friction can cause failure or damage. Approaches include tactile- and force-aware imitation learning and reinforcement learning, compliant and hybrid force-position control, contact-dynamics models, and planning methods that reason over contact modes. Recent work also brings these capabilities into vision-language-action policies and predictive world models, often using tactile feedback for fast corrections while vision guides the broader task. A central challenge is making policies safe and reliable across unseen objects, sensors, and real-world contact conditions, since more sensing or higher simulation fidelity does not consistently improve every task.

Latest papers

420 papers78 papers in the last four weeks, down 4% on the four weeks before. 0.5% of all new papers.

Mar 4, 2026

Bi-HIL: Bilateral Control-Based Multimodal Hierarchical Imitation Learning via Subtask-Level Progress Rate and Keyframe Memory for Long-Horizon Contact-Rich Robotic Manipulation

Long-horizon contact-rich robotic manipulation remains challenging due to partial observability and unstable subtask transitions under contact uncertainty. While hierarchical architectures improve temporal reasoning and bilateral imitation learning enables force-aware control, existing approaches often rely on flat policies that struggle with long-horizon coordination. We propose Bi-HIL, a bilateral control-based multimodal hierarchical imitation learning framework for long-horizon manipulation. Bi-HIL stabilizes hierarchical coordination by integrating keyframe memory with subtask-level progress rate that models phase progression within the active subtask and conditions both high- and low-level policies. We evaluate Bi-HIL on unimanual and bimanual real-robot tasks, demonstrating consistent improvements over flat and ablated variants. The results highlight the importance of explicitly modeling subtask progression together with force-aware control for robust long-horizon manipulation. For additional material, please check: https://mertcookimg.github.io/bi-hil
Mar 3, 2026

How to Peel with a Knife: Aligning Fine-Grained Manipulation with Human Preference

Many essential manipulation tasks - such as food preparation, surgery, and craftsmanship - remain intractable for autonomous robots. These tasks are characterized not only by contact-rich, force-sensitive dynamics, but also by their "implicit" success criteria: unlike pick-and-place, task quality in these domains is continuous and subjective (e.g. how well a potato is peeled), making quantitative evaluation and reward engineering difficult. We present a learning framework for such tasks, using peeling with a knife as a representative example. Our approach follows a two-stage pipeline: first, we learn a robust initial policy via force-aware data collection and imitation learning, enabling generalization across object variations; second, we refine the policy through preference-based finetuning using a learned reward model that combines quantitative task metrics with qualitative human feedback, aligning policy behavior with human notions of task quality. Using only 50-200 peeling trajectories, our system achieves over 90% average success rates on challenging produce including cucumbers, apples, and potatoes, with performance improving by up to 40% through preference-based finetuning. Remarkably, policies trained on a single produce category exhibit strong zero-shot generalization to unseen in-category instances and to out-of-distribution produce from different categories while maintaining over 90% success rates.
Mar 3, 2026

RL-Based Coverage Path Planning for Deformable Objects on 3D Surfaces

Currently, manipulation tasks for deformable objects often focus on activities like folding clothes, handling ropes, and manipulating bags. However, research on contact-rich tasks involving deformable objects remains relatively underdeveloped. When humans use cloth or sponges to wipe surfaces, they rely on both vision and tactile feedback. Yet, current algorithms still face challenges with issues like occlusion, while research on tactile perception for manipulation is still evolving. Tasks such as covering surfaces with deformable objects demand not only perception but also precise robotic manipulation. To address this, we propose a method that leverages efficient and accessible simulators for task execution. Specifically, we train a reinforcement learning agent in a simulator to manipulate deformable objects for surface wiping tasks. We simplify the state representation of object surfaces using harmonic UV mapping, process contact feedback from the simulator on 2D feature maps, and use scaled grouped convolutions (SGCNN) to extract features efficiently. The agent then outputs actions in a reduced-dimensional action space to generate coverage paths. Experiments demonstrate that our method outperforms previous approaches in key metrics, including total path length and coverage area. We deploy these paths on a Kinova Gen3 manipulator to perform wiping experiments on the back of a torso model, validating the feasibility of our approach.
Mar 1, 2026

DAM-VLA: A Dynamic Action Model-Based Vision-Language-Action Framework for Robot Manipulation

In dynamic environments such as warehouses, hospitals, and homes, robots must seamlessly transition between gross motion and precise manipulations to complete complex tasks. However, current Vision-Language-Action (VLA) frameworks, largely adapted from pre-trained Vision-Language Models (VLMs), often struggle to reconcile general task adaptability with the specialized precision required for intricate manipulation. To address this challenge, we propose DAM-VLA, a dynamic action model-based VLA framework. DAM-VLA integrates VLM reasoning with diffusion-based action models specialized for arm and gripper control. Specifically, it introduces (i) an action routing mechanism, using task-specific visual and linguistic cues to select appropriate action models (e.g., arm movement or gripper manipulation), (ii) a dynamic action model that fuses high-level VLM cognition with low-level visual features to predict actions, and (iii) a dual-scale action weighting mechanism that enables dynamic coordination between the arm-movement and gripper-manipulation models. Across extensive evaluations, DAM-VLA achieves superior success rates compared to state-of-the-art VLA methods in simulated (SIMPLER, FurnitureBench) and real-world settings, showing robust generalization from standard pick-and-place to demanding long-horizon and contact-rich tasks.
Mar 1, 2026

Minimalist Compliance Control

Compliance control is essential for safe physical interaction, yet its adoption is limited by hardware requirements such as force torque sensors. While recent reinforcement learning approaches aim to bypass these constraints, they often suffer from sim-to-real gaps, lack safety guarantees, and add system complexity. We propose Minimalist Compliance Control, which enables compliant behavior using only motor current or voltage signals readily available in modern servos and quasi-direct-drive motors, without force sensors, current control, or learning. External wrenches are estimated from actuator signals and Jacobians and incorporated into a task-space admittance controller, preserving sufficient force measurement accuracy for stable and responsive compliance control. Our method is embodiment-agnostic and plug-and-play with diverse high-level planners. We validate our approach on a robot arm, a dexterous hand, and two humanoid robots across multiple contact-rich tasks, using vision-language models, imitation learning, and model-based planning. The results demonstrate robust, safe, and compliant interaction across embodiments and planning paradigms.
Feb 28, 2026

HydroShear: Hydroelastic Shear Simulation for Tactile Sim-to-Real Reinforcement Learning

In this paper, we address the problem of tactile sim-to-real policy transfer for contact-rich tasks. Existing methods primarily focus on vision-based sensors and emphasize image rendering quality while providing overly simplistic models of force and shear. Consequently, these models exhibit a large sim-to-real gap for many dexterous tasks. Here, we present HydroShear, a non-holonomic hydroelastic tactile simulator that advances the state-of-the-art by modeling: a) stick-slip transitions, b) path-dependent force and shear build up, and c) full SE(3) object-sensor interactions. HydroShear extends hydroelastic contact models using Signed Distance Functions (SDFs) to track the displacements of the on-surface points of an indenter during physical interaction with the sensor membrane. Our approach generates physics-based, computationally efficient force fields from arbitrary watertight geometries while remaining agnostic to the underlying physics engine. In experiments with GelSight Minis, HydroShear more faithfully reproduces real tactile shear compared to existing methods. This fidelity enables zero-shot sim-to-real transfer of reinforcement learning policies across four tasks: peg insertion, bin packing, book shelving for insertion, and drawer pulling for fine gripper control under slip. Our method achieves a 93% average success rate, outperforming policies trained on tactile images (34%) and alternative shear simulation methods (58%-61%).
Feb 27, 2026

FAVLA: A Force-Adaptive Fast-Slow VLA model for Contact-Rich Robotic Manipulation

Force/torque feedback can substantially improve Vision-Language-Action (VLA) models on contact-rich manipulation, but most existing approaches fuse all modalities at a single operating frequency. This design ignores the mismatched sampling rates of real robot sensors, forcing downsampling of the high-frequency contact cues needed for reactive correction. Combined with common VLM-action-expert (AE) pipelines that execute action chunks largely open loop between expensive VLM updates, unified-frequency fusion often yields delayed responses to impacts, stick-slip, and force spikes. We propose FAVLA, a force-adaptive fast-slow VLA that decouples slow perception planning from fast contact-aware control. FAVLA runs a slow VLM at a fixed low frequency to encode modalities to produce latent representations and to predict near-future force variation. A fast AE then executes at a variable high frequency, conditioning on the latest force sequence data to generate reactive actions. We further introduce a force adapter that injects high-frequency force features into multiple AE layers, and adaptively schedules the AE's execution frequency based on the VLM's predicted force variation. Extensive experiments on contact-rich tasks demonstrate that FAVLA significantly outperforms baselines, achieving superior reactivity and success rates, especially with a smaller contact force during manipulation.
Feb 26, 2026

Grasp, Slide, Roll: Comparative Analysis of Contact Modes for Tactile-Based Shape Reconstruction

Tactile sensing allows robots to gather detailed geometric information about objects through physical interaction, complementing vision-based approaches. However, efficiently acquiring useful tactile data remains challenging due to the time-consuming nature of physical contact and the need to strategically choose contact locations that maximize information gain while minimizing physical interactions. This paper studies how different contact modes affect object shape reconstruction using a tactile-enabled dexterous gripper. We compare three contact interaction modes: grasp-releasing, sliding induced by finger-grazing, and palm-rolling. These contact modes are combined with an information-theoretic exploration framework that guides subsequent sampling locations using a shape completion model. Our results show that the improved tactile sensing efficiency of finger-grazing and palm-rolling translates into faster convergence in shape reconstruction, requiring 34% fewer physical interactions while improving reconstruction accuracy by 55%. We validate our approach using a UR5e robot arm equipped with an Inspire-Robots Dexterous Hand, showing robust performance across primitive object geometries.
Feb 25, 2026

Force Policy: Learning Hybrid Force-Position Control Policy under Interaction Frame for Contact-Rich Manipulation

Contact-rich manipulation demands human-like integration of perception and force feedback: vision should guide task progress, while high-frequency interaction control must stabilize contact under uncertainty. Existing learning-based policies often entangle these roles in a monolithic network, trading off global generalization against stable local refinement, while control-centric approaches typically assume a known task structure or learn only controller parameters rather than the structure itself. In this paper, we formalize a physically grounded interaction frame, an instantaneous local basis that decouples force regulation from motion execution, and propose a method to recover it from demonstrations. Based on this, we address both issues by proposing Force Policy, a global-local vision-force policy in which a global policy guides free-space actions using vision, and upon contact, a high-frequency local policy with force feedback estimates the interaction frame and executes hybrid force-position control for stable interaction. Real-world experiments across diverse contact-rich tasks show consistent gains over strong baselines, with more robust contact establishment, more accurate force regulation, and reliable generalization to novel objects with varied geometries and physical properties, ultimately improving both contact stability and execution quality. Project page: https://force-policy.github.io/
Feb 24, 2026

Unified Complementarity-Based Contact Modeling and Planning for Soft Robots

Soft robots were introduced in large part to enable safe, adaptive interaction with the environment, and this interaction relies fundamentally on contact. However, modeling and planning contact-rich interactions for soft robots remain challenging: dense contact candidates along the body create redundant constraints and rank-deficient LCPs, while the disparity between high stiffness and low friction introduces severe ill-conditioning. Existing approaches rely on problem-specific approximations or penalty-based treatments. This letter presents a unified complementarity-based framework for soft-robot contact modeling and planning that brings contact modeling, manipulation, and planning into a unified, physically consistent formulation. We develop a robust Linear Complementarity Problem (LCP) model tailored to discretized soft robots and address these challenges with a three-stage conditioning pipeline: inertial rank selection to remove redundant contacts, Ruiz equilibration to correct scale disparity and ill-conditioning, and lightweight Tikhonov regularization on normal blocks. Building on the same formulation, we introduce a kinematically guided warm-start strategy that enables dynamic trajectory optimization through contact using Mathematical Programs with Complementarity Constraints (MPCC) and demonstrate its effectiveness on contact-rich ball manipulation tasks. In conclusion, CUSP provides a new foundation for unifying contact modeling, simulation, and planning in soft robotics.
Feb 20, 2026

Zero-shot Interactive Perception

Interactive perception (IP) enables robots to extract hidden information in their workspace and execute manipulation plans by physically interacting with objects and altering the state of the environment -- crucial for resolving occlusions and ambiguity in complex, partially observable scenarios. We present Zero-Shot IP (ZS-IP), a novel framework that couples multi-strategy manipulation (pushing and grasping) with a memory-driven Vision Language Model (VLM) to guide robotic interactions and resolve semantic queries. ZS-IP integrates three key components: (1) an Enhanced Observation (EO) module that augments the VLM's visual perception with both conventional keypoints and our proposed pushlines -- a novel 2D visual augmentation tailored to pushing actions, (2) a memory-guided action module that reinforces semantic reasoning through context lookup, and (3) a robotic controller that executes pushing, pulling, or grasping based on VLM output. Unlike grid-based augmentations optimized for pick-and-place, pushlines capture affordances for contact-rich actions, substantially improving pushing performance. We evaluate ZS-IP on a 7-DOF Franka Panda arm across diverse scenes with varying occlusions and task complexities. Our experiments demonstrate that ZS-IP outperforms passive and viewpoint-based perception techniques such as Mark-Based Visual Prompting (MOKA), particularly in pushing tasks, while preserving the integrity of non-target elements.
Feb 18, 2026

Reactive Slip Control in Multifingered Grasping: Hybrid Tactile Sensing and Internal-Force Optimization

We build a low-level reflex control layer driven by fast tactile feedback for multifinger grasp stabilization. Our hybrid approach combines learned tactile slip detection with model-based internal-force control to halt in-hand slip while preserving the object-level wrench. The multimodal tactile stack integrates piezoelectric sensing (PzE) for fast slip cues and piezoresistive arrays (PzR) for contact localization, enabling online construction of a contact-centric grasp representation without prior object knowledge. Experiments demonstrate reactive stabilization of multifingered grasps under external perturbations, without explicit friction models or direct force sensing. In controlled trials, slip onset is detected after 20.4 +/- 6 ms. The framework yields a theoretical grasp response latency on the order of 30 ms, with grasp-model updates in less than 5 ms and internal-force selection in about 4 ms. The analysis supports the feasibility of sub-50 ms tactile-driven grasp responses, aligned with human reflex baselines.
Feb 16, 2026

A Soft Wrist with Anisotropic and Selectable Stiffness for Robust Robot Learning in Contact-rich Manipulation

Contact-rich manipulation tasks in unstructured environments pose significant robustness challenges for robot learning, where unexpected collisions can cause damage and hinder policy acquisition. Existing soft end-effectors face fundamental limitations: they either provide a limited deformation range, lack directional stiffness control, or require complex actuation systems that compromise practicality. This study introduces CLAW (Compliant Leaf-spring Anisotropic soft Wrist), a novel soft wrist mechanism that addresses these limitations through a simple yet effective design using two orthogonal leaf springs and rotary joints with a locking mechanism. CLAW provides large 6-degree-of-freedom deformation (40mm lateral, 20mm vertical), anisotropic stiffness that is tunable across three distinct modes, while maintaining lightweight construction (330g) at low cost ($550). Experimental evaluations using imitation learning demonstrate that CLAW achieves 76% success rate in benchmark peg-insertion tasks, outperforming both the Fin Ray gripper (43%) and rigid gripper alternatives (36%). CLAW successfully handles diverse contact-rich scenarios, including precision assembly with tight tolerances and delicate object manipulation, demonstrating its potential to enable robust robot learning in contact-rich domains. Project page: https://project-page-manager.github.io/CLAW/
Feb 15, 2026

TDC: Sim-to-Real Transferable Directional Compliance for Contact-Rich Manipulation

Contact-rich manipulation requires robots to regulate both motion and interaction forces, yet achieving adaptive compliance remains a fundamental challenge. Learning from real-world data is costly and risky, while simulation-based approaches struggle with the sim-to-real gap in contact dynamics; existing sim-to-real methods either require real-world adaptation or sacrifice adaptive compliance by relying on isotropic compliant controllers. Our key insight is that force regulation decomposes into a time-varying but simulation-transferable directional component and a dynamics-sensitive but manually tunable magnitude component. We instantiate this directional component as two policy outputs, a task frame and a control mode vector, predicted by a visuomotor policy adapted from a pre-trained VLA model and trained via imitation learning on automatically generated simulation demonstrations. At deployment, an admittance controller integrates these predictions with human-specified stiffness and target wrench values to realize adaptive compliance. Our approach achieves adaptive compliance using only simulation data and can benefit from large-scale VLA pre-training. Extensive real-world experiments on four contact-rich tasks, microwave opening, peg-in-hole insertion, whiteboard wiping, and door opening, demonstrate strong task success rates and robustness to external disturbances. Project page: https://yifei-y.github.io/project-pages/TDC/.
Feb 9, 2026

Mind the Gap: Rethinking I/O Design for Contact-Rich Visuomotor Policy Learning

Contact-rich teleoperation logs expose a policy I/O design choice: demonstrations may contain the robot execution (E), leader command (C), or both. These signals are not interchangeable: E2E may discard contact-generating command offsets, whereas E2C preserves these offsets but omits the robot's execution response. We propose Dual-State Conditioning (EC2C), which conditions on both E and C while predicting future C, exposing command-execution mismatch as a cue for contact, latency, payload, and operator compensation; in quasi-static contact, this cue is often force-correlated. On a low-cost setup without force, tactile, or motor-current policy input, EC2C outperforms E2E and a strong E2C baseline across several real-world contact-rich, force-sensitive, and dynamic tasks. These results support EC2C as a practical default I/O setting for contact-rich imitation learning. We further formulate latency-adaptive inpainting as a temporal extension of this I/O choice for action-chunking policies, and discuss when long histories help dynamic inference or introduce causal confounding.
Feb 9, 2026

Combining Constrained Sampling and Reinforcement Learning for Manipulation

Training manipulation policies in contact-rich settings is a core challenge in robotics. While Reinforcement Learning (RL) has demonstrated its strength in such settings, it may struggle to sufficiently explore and discover complex manipulation strategies. To address this, we combine two basic ideas: First, designing appropriate reset strategies (the start state distribution of episodes) has shown promise in improving RL exploration and effectiveness. Second, while model-based approaches to finding trajectories through manipulation are hard, recent work showed that model-based approaches to sampling states on constrained manifolds can be highly efficient. Based on these observations, we propose a novel state sampler that enables efficient goal-conditioned RL in complex contact-rich manipulation tasks. Our sampler explicitly takes into account the structure of contact in order to provide a rich covering of diverse contact modes. By combining constrained sampling resets with projected interpolation and curriculum learning, our novel approach outperforms RL without constrained sampling and alternative reset methods, and effectively trains universal, prehensile and non-prehensile manipulation policies in contact-rich whole-body and in-hand settings. See the project page https://www.user.tu-berlin.de/mtoussai/26-CSRL/ for videos and full source code access.
Feb 5, 2026

DECO: Decoupled Multimodal Diffusion Transformer for Bimanual Dexterous Manipulation with a Plugin Tactile Adapter

Bimanual dexterous manipulation relies on integrating multimodal inputs to perform complex real-world tasks. To address the challenges of effectively combining these modalities, we propose DECO, a decoupled multimodal diffusion transformer that disentangles vision, proprioception, and tactile signals through specialized conditioning pathways, enabling structured and controllable integration of multimodal inputs, with a lightweight adapter for parameter-efficient injection of additional signals. Alongside DECO, we release DECO-50 dataset for bimanual dexterous manipulation with tactile sensing, consisting of 50 hours of data and over 5M frames, collected via teleoperation on real dual-arm robots. We train DECO on DECO-50 and conduct extensive real-world evaluation with over 2,000 robot rollouts. Experimental results show that DECO achieves the best performance across all tasks, with a 72.25% average success rate and a 21% improvement over the baseline. Moreover, the tactile adapter brings an additional 10.25% average success rate across all tasks and a 20% gain on complex contact-rich tasks while tuning less than 10% of the model parameters.
Jan 31, 2026

Cross-Modal Visuo-Tactile Representation Learning with Action Chunking Transformers for Contact-Rich Manipulation

Tactile feedback is important for contact-rich robotic manipulation, yet effective use of tactile observations remains challenging when tactile signals are image-like, hardware-dependent, and only weakly aligned with external visual observations. This study addresses this representation-learning problem by proposing a visuo-tactile contrastive learning framework for imitation-based manipulation. The method aligns external RGB observations and calibrated tactile images in a shared embedding space using a CLIP-style objective, and integrates the resulting representation into an Action Chunking Transformer (ACT) policy. A low-cost visuo-tactile gripper (LVTG) is proposed to provide a modular and durable sensing platform for reproducible data collection, supplying tactile observations that can be used by downstream manipulation algorithms. Experiments on contact-rich manipulation tasks show that tactile feedback improves the average task completion rate from 30% for a vision-only ACT baseline to 42%, and that the proposed contrastive pretraining further increases the completion rate to 54%. These results indicate that explicitly aligning visual and tactile observations provides more useful contact-aware features for downstream policy learning than directly adding tactile images without pretraining.
Jan 27, 2026

Tactile Memory with Soft Robot: Robust Object Insertion via Masked Encoding and Soft Wrist

Tactile memory, the ability to store and retrieve touch-based experience, is critical for contact-rich tasks such as key insertion under uncertainty. To replicate this capability, we introduce Tactile Memory with Soft Robot (TaMeSo-bot), a system that integrates a soft wrist with tactile retrieval-based control to enable safe and robust manipulation. The soft wrist allows safe contact exploration during data collection, while tactile memory reuses past demonstrations via retrieval for flexible adaptation to unseen scenarios. The core of this system is the Masked Tactile Trajectory Transformer (MAT3^\text{3}), which jointly models spatiotemporal interactions between robot actions, distributed tactile cues, force-torque measurements, and proprioceptive signals. Through masked token prediction, MAT3^\text{3} learns rich spatiotemporal representations by inferring missing sensory information from context, autonomously extracting task-relevant features without explicit subtask segmentation. We validate our approach on peg-in-hole tasks with diverse pegs and conditions in real-robot experiments. Our extensive evaluation demonstrates that MAT3^\text{3} achieves higher success rates than the baselines over all conditions and shows remarkable capability to adapt to unseen pegs and conditions.
Jan 16, 2026

Where to Touch, How to Contact: A Hierarchical RL-MPC Framework for Geometry-Aware Sim-to-Real Manipulation

A key challenge in contact-rich dexterous manipulation is the need to jointly reason over global geometry and nonsmooth contact dynamics. End-to-end policies bypass this complexity, but often require large amounts of data and transfer poorly from simulation to reality. We address the limitations with a simple insight: dexterous manipulation is inherently hierarchical--at a high level, a robot decides where to touch (geometry); at a low level it determines how to move the object through contact dynamics. Building on this insight, we propose a hierarchical RL--MPC framework in which a high-level reinforcement learning (RL) policy predicts a contact intention, a novel object-centric interface that specifies (i) an object-surface contact location and (ii) a post-contact object subgoal pose. Conditioned on the contact intention, a low-level contact-implicit model predictive control (MPC) optimizes local contact modes and real-time (re)plans through contact dynamics to generate robot actions that robustly move the object toward each subgoal. We evaluate the framework on non-prehensile tasks, including geometry-generalized pushing across diverse object shapes, pivoting/flipping-based object reorientation, and environment-assisted object repositioning. It achieves high success rate with substantially reduced data (10 times less than end-to-end baselines), highly robust performance, and zero-shot sim-to-real transfer.
Dec 29, 2025

Learning to Feel the Future: DreamTacVLA for Contact-Rich Manipulation

Vision-Language-Action (VLA) models have shown remarkable generalization by mapping web-scale knowledge to robotic control, yet they remain blind to physical contact. Consequently, they struggle with contact-rich manipulation tasks that require reasoning about force, texture, and slip. While some approaches incorporate low-dimensional tactile signals, they fail to capture the high-resolution dynamics essential for such interactions. To address this limitation, we introduce DreamTacVLA, a framework that grounds VLA models in contact physics by learning to feel the future. Our model adopts a hierarchical perception scheme in which high-resolution tactile images serve as micro-vision inputs coupled with wrist-camera local vision and third-person macro vision. To reconcile these multi-scale sensory streams, we first train a unified policy with a Hierarchical Spatial Alignment (HSA) loss that aligns tactile tokens with their spatial counterparts in the wrist and third-person views. To further deepen the model's understanding of fine-grained contact dynamics, we finetune the system with a tactile world model that predicts future tactile signals. To mitigate tactile data scarcity and the wear-prone nature of tactile sensors, we construct a hybrid large-scale dataset sourced from both high-fidelity digital twin and real-world experiments. By anticipating upcoming tactile states, DreamTacVLA acquires a rich model of contact physics and conditions its actions on both real observations and imagined consequences. Across contact-rich manipulation tasks, it outperforms state-of-the-art VLA baselines, achieving up to 95% success, highlighting the importance of understanding physical contact for robust, touch-aware robotic agents.
Dec 24, 2025

Tracing Energy Flow: Learning Tactile-based Grasping Force Control to Reduce Slippage in Dynamic Object Interaction

Regulating grasping force to reduce slippage during dynamic object interaction remains a fundamental challenge in robotic manipulation, especially when objects are manipulated by multiple rolling contacts, have unknown properties (such as mass or surface conditions), and when external sensing is unreliable. In contrast, humans can quickly regulate grasping force by touch, even without visual cues. Inspired by this ability, we aim to enable robotic hands to rapidly explore objects and learn tactile-driven grasping force control under motion and limited sensing. We propose a physics-informed energy abstraction that models the object as a virtual energy container. The inconsistency between the fingers' applied power and the object's retained energy provides a physically grounded signal for inferring slip-aware stability. Building on this abstraction, we employ model-based learning and planning to efficiently model energy dynamics from tactile sensing and perform real-time grasping force optimization. Experiments in both simulation and hardware demonstrate that our method can learn grasping force control from scratch within minutes, effectively reduce slippage, and extend grasp duration across diverse motion-object pairs, all without relying on external sensing or prior object knowledge. (Video: https://youtu.be/l3TJV29Mo6w)
Dec 10, 2025

Safe Learning for Contact-Rich Robot Tasks: A Survey from Classical Learning-Based Methods to Safe Foundation Models

Contact-rich tasks pose significant challenges for robotic systems due to inherent uncertainty, complex dynamics, and the high risk of damage during interaction. Recent advances in learning-based control have shown great potential in enabling robots to acquire and generalize complex manipulation skills in such environments, but ensuring safety, both during exploration and execution, remains a critical bottleneck for reliable real-world deployment. This survey provides a comprehensive overview of safe learning-based methods for robot contact-rich tasks. We categorize existing approaches into two main domains: safe exploration and safe execution. We review key techniques, including constrained reinforcement learning, risk-sensitive optimization, uncertainty-aware modeling, control barrier functions, and model predictive safety shields, and highlight how these methods incorporate prior knowledge, task structure, and online adaptation to balance safety and efficiency. A particular emphasis of this survey is on how these safe learning principles extend to and interact with emerging robotic foundation models, especially vision-language models (VLMs) and vision-language-action models (VLAs), which unify perception, language, and control for contact-rich manipulation. We discuss both the new safety opportunities enabled by VLM/VLA-based methods, such as language-level specification of constraints and multimodal grounding of safety signals, and the amplified risks and evaluation challenges they introduce. Finally, we outline current limitations and promising future directions toward deploying reliable, safety-aligned, and foundation-model-enabled robots in complex contact-rich environments. More details and materials are available at our \href{ https://github.com/jack-sherman01/Awesome-Learning4Safe-Contact-rich-tasks}{Project GitHub Repository}.
Nov 30, 2025

Constant-Time Planning for Chaining Collision-free Motion to Manipulation Behaviors

Recent progress in contact-rich robotic manipulation has been striking, yet most deployed systems remain confined to simple, scripted routines. One of the barriers is the lack of motion planning algorithms that can provide verifiable guarantees for safety, efficiency and reliability. Constant-Time Motion Planning (CTMP) is a recent step toward such guarantees for collision-free motion in a priori known environments:: a preprocessing phase enables queries to be answered within a fixed, user-specified time budget (e.g., 10 milliseconds). However, CTMP certifies only reachability---a binary predicate---and ignores the manipulation behavior that completes the task, which is increasingly stochastic (e.g., a learned skill) and whose success no single offline rollout can establish, let alone certify. We introduce the Behavioral Constant-Time Motion Planner (B-CTMP), which extends CTMP to two-step manipulation tasks in semi-structured environments: a collision-free motion to a behavior initiation state, followed by execution of a behavior such as grasping or insertion. B-CTMP departs from prior CTMP in two ways: neighborhoods are constructed in object-pose space rather than robot configuration space, and coverage is established by statistical certification rather than a reachability check. A plan is cached only if repeated rollouts lower-bound its success rate above a user-specified threshold, and we prove these bounds hold simultaneously across the entire cache at a prescribed confidence level. For deterministic behaviors a single rollout suffices, recovering the binary check of prior CTMP as a special case. We evaluate B-CTMP on three manipulation tasks---shelf picking, plug insertion, and wheel replacement---in simulation and on real robots. B-CTMP's certified plans succeed consistently where baselines fail during behavior execution, and it rejects infeasible object poses in constant time.
Oct 30, 2025

Thor: Towards Human-Inspired Whole-Body Reactions for Intense Contact-Rich Environments

Maintaining whole-body stability and motion tracking under large interaction forces remains challenging for humanoids. We present Thor, a reinforcement learning framework for forceful humanoid loco-manipulation. Thor jointly trains lower-body, waist, and upper-body policies with shared whole-body observations and body-specific rewards to coordinate locomotion and force adaptation, waist posture regulation, and upper-body motion tracking. We further introduce a force-adaptive torso-tilt (FAT2) objective that derives a load-dependent horizontal center-of-mass offset reference from quasi-static moment balance. Capacity-matched simulation blations show that the three-policy architecture improves tracking under large external force disturbances, while real-world ablations demonstrate that FAT2 increases peak pulling capability. On the Unitree G1, Thor achieves mean peak dual-hand pulling forces of 167.7 N and 145.5 N during backward and forward locomotion, exceeding the best-performing baseline by 68.9% and 74.7%, respectively. Real-world demonstrations include opening a fire door with one hand using approximately 60 N of pulling force and towing a 1.7-ton passenger car.
Oct 20, 2025

OmniVIC: A Self-Improving Variable Impedance Controller with Vision-Language In-Context Learning for Safe Robotic Manipulation

We present OmniVIC, a universal variable impedance controller (VIC) enhanced by a vision language model (VLM), which improves safety and adaptation in any contact-rich robotic manipulation task to enhance safe physical interaction. Traditional VIC have shown advantages when the robot physically interacts with the environment, but lack generalization in unseen, complex, and unstructured safe interactions in universal task scenarios involving contact or uncertainty. To this end, the proposed OmniVIC interprets task context derived reasoning from images and natural language and generates adaptive impedance parameters for a VIC controller. Specifically, the core of OmniVIC is a self-improving Retrieval-Augmented Generation(RAG) and in-context learning (ICL), where RAG retrieves relevant prior experiences from a structured memory bank to inform the controller about similar past tasks, and ICL leverages these retrieved examples and the prompt of current task to query the VLM for generating context-aware and adaptive impedance parameters for the current manipulation scenario. Therefore, a self-improved RAG and ICL guarantee OmniVIC works in universal task scenarios. The impedance parameter regulation is further informed by real-time force/torque feedback to ensure interaction forces remain within safe thresholds. We demonstrate that our method outperforms baselines on a suite of complex contact-rich tasks, both in simulation and on real-world robotic tasks, with improved success rates and reduced force violations. OmniVIC takes a step towards bridging high-level semantic reasoning and low-level compliant control, enabling safer and more generalizable manipulation. Overall, the average success rate increases from 27% (baseline) to 61.4% (OmniVIC).
Sep 25, 2025

BiNoMaP: Learning Category-Level Bimanual Non-Prehensile Manipulation Primitives

Non-prehensile manipulation, encompassing ungraspable actions such as pushing, poking, pivoting, and wrapping, remains underexplored due to its contact-rich and analytically intractable nature. We revisit this problem from two perspectives. First, instead of relying on single-arm setups or favorable environmental supports (e.g., walls or edges), we advocate a generalizable dual-arm configuration and establish a suite of Bimanual Non-prehensile Manipulation Primitives (BiNoMaP). Second, departing from prevailing RL-based approaches, we propose a three-stage, RL-free framework for learning structured non-prehensile skills. We begin by extracting bimanual hand motion trajectories from egocentric video demonstrations. Since these coarse trajectories suffer from perceptual noise and morphological discrepancies, we introduce a geometry-aware post-optimization algorithm to refine them into executable manipulation primitives consistent with predefined motion patterns. To enable category-level generalization, the learned primitives are further parameterized by object-relevant geometric attributes, primarily size, allowing adaptation to unseen instances with significant shape variations. Importantly, BiNoMaP supports cross-embodiment transfer: the same primitives can be deployed on two real-world dual-arm platforms with distinct kinematic configurations, without redesigning skill structures. Extensive real-robot experiments across diverse objects and spatial configurations demonstrate the effectiveness, efficiency, and strong generalization capability of our approach.
Sep 15, 2025

Learning Contact Dynamics through Touching: Action-conditional Graph Neural Networks for Robotic Peg Insertion

We present a learnable physics-based model that predicts motion of the robot end effector and reaction force-torque in contact-rich manipulation. The model represents the end effector and the environment as interacting meshes in a graph structure, and conditions its prediction explicitly on the applied control input. It predicts object-level pose update directly, while the reaction torque emerges from a per-vertex force field. Training is self-supervised using only joint encoder and force-torque data while the robot is randomly touching the environment without task context. In simulation, our model transfers to peg insertion with unseen concave geometry, where an MPC agent using it reaches up to 98% success rate, and after fine-tuning on self-collected data matches an agent planning with the ground truth dynamics at the tightest 1 mm clearance. In the real world, it outperforms the system-identified MuJoCo model by 45% in position and by 74% and 63% in force and torque error.
Aug 4, 2025

Periodic robust robotic rock chop via virtual model control

Robotic cutting is a challenging, contact-rich manipulation task where the robot must simultaneously negotiate unknown object mechanics, large contact forces, and precise motion requirements. Our hypothesis is that this complexity can be alleviated through the design of a physically structured virtual-model controller that uses switched virtual mechanisms to generate a robust, rhythmic rock-chop motion for robotic cutting, without requiring pre-planned trajectories or precise environmental information. Motion is generated by the interaction between the environment, the robot's dynamics, and the virtual forces of the switching virtual mechanism, ultimately realized through the available actuation. Through theoretical and numerical analysis, together with experimental validation, we demonstrate that the controlled robot behavior settles into a stable periodic motion. Experiments with a Franka manipulator demonstrate robust cuts across five different vegetables, achieving sub-millimeter slice accuracy for thicknesses from 1 mm to 7 mm at a rate of nearly one cut per second. The controller maintains high performance despite changes in knife shape or cutting board height, and successfully adapts to a different humanoid manipulator, demonstrating robustness and platform independence.
Mar 1, 2025

Passivity-Centric Safe Reinforcement Learning for Contact-Rich Robotic Tasks

Reinforcement learning (RL) has achieved remarkable success in various robotic tasks; however, its deployment in real-world scenarios, particularly in contact-rich environments, often overlooks critical safety and stability aspects. Policies without passivity guarantees can result in system instability, posing risks to robots, their environments, and human operators. In this work, we investigate the limitations of traditional RL policies when deployed in contact-rich tasks and explore the combination of energy-based passive control with safe RL in both training and deployment to answer these challenges. Firstly, we reveal the discovery that standard RL policy does not satisfy stability in contact-rich scenarios. Secondly, we introduce a passivity-aware RL policy training with energy-based constraints in our safe RL formulation. Lastly, a passivity filter is exerted on the policy output for passivity-ensured control during deployment. We conduct comparative studies on a contact-rich robotic maze exploration task, evaluating the effects of learning passivity-aware policies and the importance of passivity-ensured control. The experiments demonstrate that a passivity-agnostic RL policy easily violates energy constraints in deployment, even though it achieves high task completion in training. The results show that our proposed approach guarantees control stability through passivity filtering and improves the energy efficiency through passivity-aware training. A video of real-world experiments is available as supplementary material. We also release the checkpoint model and offline data for pre-training at Hugging Face.