Deformable Object Manipulation

Overview

Deformable Object Manipulation studies how robots can perceive and control objects whose shape changes during contact, from cloth folding and cable routing to soft-tissue retraction. Approaches include physics models such as mass-spring systems, Cosserat rods, and material point methods; learned dynamics and world models; and control methods including model-predictive control, reinforcement learning, and imitation learning. Work increasingly combines simulation with real-robot data and uses visual, tactile, or force feedback to handle occlusion, unknown materials, and contact changes. A central challenge is making models both fast and physically reliable: real objects vary across trials, and simulation-to-real transfer, safe interaction, and evaluation beyond task completion remain difficult.

Latest papers

104 papers14 papers in the last four weeks, down 12% on the four weeks before. 0.1% of all new papers.

Mar 13, 2026

Coordinated Manipulation of Hybrid Deformable-Rigid Objects in Constrained Environments

Coordinated robotic manipulation of deformable linear objects (DLOs), such as ropes and cables, has been widely studied; however, handling hybrid assemblies composed of both deformable and rigid elements in constrained environments remains challenging. This work presents a quasi-static optimization-based manipulation planner that employs a strain-based Cosserat rod model, extending rigid-body formulations to hybrid deformable linear objects (hDLO). The proposed planner exploits the compliance of deformable links to maneuver through constraints while achieving task-space objectives for the object that are unreachable with rigid tools. By leveraging a differentiable model with analytically derived gradients, the method achieves up to a 33x speedup over finite-difference baselines for inverse kinetostatic(IKS) problems. Furthermore, the subsequent trajectory optimization problem, warm-started using the IKS solution, is only practically realizable via analytical derivatives. The proposed algorithm is validated in simulation on various hDLO systems and experimentally on a three-link hDLO manipulated in a constrained environment using a dual-arm robotic system. Experimental results confirm the planner's accuracy, yielding an average deformation error of approximately 3 cm (5% of the deformable link length) between the desired and measured marker positions. Finally, the proposed optimal planner is compared against a sampling-based feasibility planner adapted to the strain-based formulation. The results demonstrate the effectiveness and applicability of the proposed approach for robotic manipulation of hybrid assemblies in constrained environments.
Mar 11, 2026

A gripper for flap separation and opening of sealed bags

Separating thin, flexible layers that must be individually grasped is a common but challenging manipulation primitive for most off-the-shelf grippers. A prominent example arises in clinical settings: the opening of sterile flat pouches for the preparation of the operating room, where the first step is to separate and grasp the flaps. We present a novel gripper design and opening strategy that enables reliable flap separation and robust seal opening. This capability addresses a high-volume repetitive hospital procedure in which nurses manually open up to 240 bags per shift, a physically demanding task linked to musculoskeletal injuries. Our design combines an active dented-roller fingertip with compliant fingers that exploit environmental constraints to robustly grasp thin flexible flaps. Experiments demonstrate that the proposed gripper reliably grasps and separates sealed bag flaps and other thin-layered materials from the hospital, the most sensitive variable affecting performance being the normal force applied. When two copies of the gripper grasp both flaps, the system withstands the forces needed to open the seals robustly. To our knowledge, this is one of the first demonstrations of robotic assistance to automate this repetitive, low-value, but critical hospital task.
Mar 11, 2026

Learning Bimanual Cloth Manipulation with Vision-based Tactile Sensing via Single Robotic Arm

Robotic cloth manipulation remains challenging due to the high-dimensional state space of fabrics, their deformable nature, and frequent occlusions that limit vision-based sensing. Although dual-arm systems can mitigate some of these issues, they increase hardware and control complexity. This paper presents Touch G.O.G., a compact vision-based tactile gripper and perception/control framework for single-arm bimanual cloth manipulation. The proposed framework combines three key components: (1) a novel gripper design and control strategy for in-gripper cloth sliding with a single robot arm, (2) a Vision Foundation Model-backboned Vision Transformer pipeline for cloth part classification (PC-Net) and edge pose estimation (PE-Net) using real and synthetic tactile images, and (3) an encoder-decoder synthetic data generator (SD-Net) that reduces manual annotation by producing high-fidelity tactile images. Experiments show 96% accuracy in distinguishing edges, corners, interior regions, and grasp failures, together with sub-millimeter edge localization and 4.5° orientation error. Real-world results demonstrate reliable cloth unfolding, even for crumpled fabrics, using only a single robotic arm. These results highlight Touch G.O.G. as a compact and cost-effective solution for deformable object manipulation.
Mar 4, 2026

GarmentPile++: Affordance-Driven Cluttered Garments Retrieval with Vision-Language Reasoning

Garment manipulation has attracted increasing attention due to its critical role in home-assistant robotics. However, the majority of existing garment manipulation works assume an initial state consisting of only one garment, while piled garments are far more common in real-world settings. To bridge this gap, we propose a novel garment retrieval pipeline that can not only follow language instruction to execute safe and clean retrieval but also guarantee exactly one garment is retrieved per attempt, establishing a robust foundation for the execution of downstream tasks (e.g., folding, hanging, wearing). Our pipeline seamlessly integrates vision-language reasoning with visual affordance perception, fully leveraging the high-level reasoning and planning capabilities of VLMs alongside the generalization power of visual affordance for low-level actions. To enhance the VLM's comprehensive awareness of each garment's state within a garment pile, we employ visual segmentation model (SAM2) to execute object segmentation on the garment pile for aiding VLM-based reasoning with sufficient visual cues. A mask fine-tuning mechanism is further integrated to address scenarios where the initial segmentation results are suboptimal. In addition, a dual-arm cooperation framework is deployed to address cases involving large or long garments, as well as excessive garment sagging caused by incorrect grasping point determination, both of which are strenuous for a single arm to handle. The effectiveness of our pipeline are consistently demonstrated across diverse tasks and varying scenarios in both real-world and simulation environments. Project page: https://garmentpile2.github.io/.
Mar 3, 2026

RL-Based Coverage Path Planning for Deformable Objects on 3D Surfaces

Currently, manipulation tasks for deformable objects often focus on activities like folding clothes, handling ropes, and manipulating bags. However, research on contact-rich tasks involving deformable objects remains relatively underdeveloped. When humans use cloth or sponges to wipe surfaces, they rely on both vision and tactile feedback. Yet, current algorithms still face challenges with issues like occlusion, while research on tactile perception for manipulation is still evolving. Tasks such as covering surfaces with deformable objects demand not only perception but also precise robotic manipulation. To address this, we propose a method that leverages efficient and accessible simulators for task execution. Specifically, we train a reinforcement learning agent in a simulator to manipulate deformable objects for surface wiping tasks. We simplify the state representation of object surfaces using harmonic UV mapping, process contact feedback from the simulator on 2D feature maps, and use scaled grouped convolutions (SGCNN) to extract features efficiently. The agent then outputs actions in a reduced-dimensional action space to generate coverage paths. Experiments demonstrate that our method outperforms previous approaches in key metrics, including total path length and coverage area. We deploy these paths on a Kinova Gen3 manipulator to perform wiping experiments on the back of a torso model, validating the feasibility of our approach.
Feb 26, 2026

A Perspective on Open Challenges in Deformable Object Manipulation

Deformable object manipulation (DOM) represents a critical challenge in robotics, with applications spanning healthcare, manufacturing, food processing, and beyond. Unlike rigid objects, deformable objects exhibit infinite dimensionality, dynamic shape changes, and complex interactions with their environment, posing significant hurdles for perception, modeling, and control. This paper reviews the state of the art in DOM, focusing on key challenges such as occlusion handling, task generalization, and scalable, real-time solutions. It highlights advancements in multimodal perception systems, including the integration of multi-camera setups, active vision, and tactile sensing, which collectively address occlusion and improve adaptability in unstructured environments. Cutting-edge developments in physically informed reinforcement learning (RL) and differentiable simulations are explored, showcasing their impact on efficiency, precision, and scalability. The review also emphasizes the potential of simulated expert demonstrations and generative neural networks to standardize task specifications and bridge the simulation-to-reality gap. Finally, future directions are proposed, including the adoption of graph neural networks for high-level decision-making and the creation of comprehensive datasets to enhance DOM's real-world applicability. By addressing these challenges, DOM research can pave the way for versatile robotic systems capable of handling diverse and dynamic tasks with deformable objects.
Feb 25, 2026

Self-Curriculum Model-based Reinforcement Learning for Shape Control of Deformable Linear Objects

Precise shape control of Deformable Linear Objects (DLOs) is crucial in robotic applications such as industrial and medical fields. However, existing methods face challenges in handling complex large deformation tasks, especially those involving opposite curvatures, and lack efficiency and precision. To address this, we propose a two-stage framework combining Reinforcement Learning (RL) and online visual servoing. In the large-deformation stage, a model-based reinforcement learning approach using an ensemble of dynamics models is introduced to significantly improve sample efficiency. Additionally, we design a self-curriculum goal generation mechanism that dynamically selects intermediate-difficulty goals with high diversity through imagined evaluations, thereby optimizing the policy learning process. In the small-deformation stage, a Jacobian-based visual servo controller is deployed to ensure high-precision convergence. Simulation results show that the proposed method enables efficient policy learning and significantly outperforms mainstream baselines in shape control success rate and precision. Furthermore, the framework effectively transfers the policy trained in simulation to real-world tasks with zero-shot adaptation. It successfully completes all 30 cases with diverse initial and target shapes across DLOs of different sizes and materials. The project website is available at: https://anonymous.4open.science/w/sc-mbrl-dlo-EB48/
Feb 24, 2026

Learning Dynamic Rope Manipulation Using Task-Level Iterative Learning Control

We introduce a Task-Level Iterative Learning Control method for dynamic manipulation of ropes. We demonstrate this method on a non-planar rope manipulation task called the flying knot. Using a single human demonstration and a simplified rope model, the method learns directly on hardware without reliance on large amounts of demonstration data or massive amounts of simulation. At each iteration, the algorithm inverts a model of the robot and rope by solving a quadratic program to propagate task-space errors into action updates. We evaluate performance across 7 different kinds of ropes, including chain, latex surgical tubing, and braided and twisted ropes, ranging in thicknesses of 7--25,mm and densities of 0.013--0.5,kg/m. Learning achieves a 100% success rate within 10 trials on all ropes. Furthermore, the method can successfully transfer between most rope types in 2--5 trials. https://flying-knots.github.io
Feb 21, 2026

A Real-World Grasping-in-Clutter Performance Evaluation Benchmark for Robotic Food Waste Sorting

Food waste management is critical for sustainability, yet inorganic contaminants hinder recycling potential. Robotic automation accelerates sorting through automated contaminant removal. Nevertheless, the diverse and unpredictable nature of contaminants introduces major challenges for reliable robotic grasping. Grasp performance benchmarking provides a rigorous methodology for evaluating these challenges in underexplored field contexts like food waste sorting. However, existing approaches suffer from limited simulation datasets, over-reliance on simplistic metrics like success rate, inability to account for object-related pre-grasp conditions, and lack of comprehensive failure analysis. To address these gaps, this work introduces GRAB, a real-world grasping-in-clutter (GIC) performance benchmark incorporating: (1) diverse deformable object datasets, (2) advanced 6D grasp pose estimation, and (3) explicit evaluation of pre-grasp conditions through graspability metrics. The benchmark compares industrial grasping across three gripper modalities through 1,750 grasp attempts across four randomized clutter levels. Results reveal a clear hierarchy among graspability parameters, with object quality emerging as the dominant factor governing grasp performance across modalities. Failure mode analysis shows that physical interaction constraints, rather than perception or control limitations, constitute the primary source of grasp failures in cluttered environments. By enabling identification of dominant factors influencing grasp performance, GRAB provides a principled foundation for designing robust, adaptive grasping systems for complex, cluttered food waste sorting.
Feb 20, 2026

Latent Diffeomorphic Co-Design of End-Effectors for Deformable and Fragile Object Manipulation

Manipulating deformable and fragile objects remains a fundamental challenge in robotics due to complex contact dynamics and strict requirements on object integrity. Existing approaches typically optimize either end-effector design or control strategies in isolation, limiting achievable performance. In this work, we present the first co-design framework that jointly optimizes end-effector morphology and manipulation control for deformable and fragile object manipulation. We introduce (1) a latent diffeomorphic shape parameterization enabling expressive yet tractable end-effector geometry optimization, (2) a stress-aware bi-level co-design pipeline coupling morphology and control optimization, and (3) a privileged-to-pointcloud policy distillation scheme for zero-shot real-world deployment. We evaluate our approach on challenging food manipulation tasks, including grasping and pushing jelly and scooping fillets. Simulation and real-world experiments demonstrate the effectiveness of the proposed method.
Feb 18, 2026

Learning to unfold cloth: Scaling up world models to deformable object manipulation

Learning to manipulate cloth is both a paradigmatic problem for robotic research and a problem of immediate relevance to a variety of applications ranging from assistive care to the service industry. The complex physics of the deformable object makes this problem of cloth manipulation nontrivial. In order to create a general manipulation strategy that addresses a variety of shapes, sizes, fold and wrinkle patterns, in addition to the usual problems of appearance variations, it becomes important to carefully consider model structure and their implications for generalisation performance. In this paper, we present an approach to in-air cloth manipulation that uses a variation of a recently proposed reinforcement learning architecture, DreamerV2. Our implementation modifies this architecture to utilise surface normals input, in addition to modiying the replay buffer and data augmentation procedures. Taken together these modifications represent an enhancement to the world model used by the robot, addressing the physical complexity of the object being manipulated by the robot. We present evaluations both in simulation and in a zero-shot deployment of the trained policies in a physical robot setup, performing in-air unfolding of a variety of different cloth types, demonstrating the generalisation benefits of our proposed architecture.
Feb 16, 2026

TWISTED-RL: Hierarchical Skilled Agents for Knot-Tying without Human Demonstrations

Robotic knot-tying represents a fundamental challenge in robotics due to the complex interactions between deformable objects and strict topological constraints. We present TWISTED-RL, a framework that improves upon the previous state-of-the-art in demonstration-free knot-tying (TWISTED), which smartly decomposed a single knot-tying problem into manageable subproblems, each addressed by a specialized agent. Our approach replaces TWISTED's single-step inverse model that was learned via supervised learning with a multi-step Reinforcement Learning policy conditioned on abstract topological actions rather than goal states. This change allows more delicate topological state transitions while avoiding costly and ineffective data collection protocols, thus enabling better generalization across diverse knot configurations. Experimental results demonstrate that TWISTED-RL manages to solve previously unattainable knots of higher complexity, including commonly used knots such as the Figure-8 and the Overhand. Furthermore, the increase in success rates and drop in planning time establishes TWISTED-RL as the new state-of-the-art in robotic knot-tying without human demonstrations.
Oct 30, 2025

Posterior-driven Heuristic Support Adaptation in a Probabilistic Treatment of Real2Sim2Real for Vision-Driven Deformable Linear Object Manipulation

Likelihood-free inference (LFI) enables system identification in complex tasks via black-box modelling, abstracting nonlinearity and stochasticity, and infers a domain distribution for adapting agents to parametric deployment conditions. LFI assumes an arbitrary support for sampling, which remains fixed as the initial generic prior is refined to increasingly descriptive posteriors. Misspecified support can therefore yield suboptimal yet overconfident posteriors. We address this issue by using the posterior of an inference step to guide the adaptation of the support using three illustrative heuristics: EDGE, MODE, and CENTRE. Each heuristic interprets the updated belief and enables support adaptation alongside posterior inference. For illustrative purposes, we first study misspecified support in LFI and evaluate the utility of our heuristics using stochastic dynamical benchmarks. We then evaluate posterior-driven heuristic support adaptation for parameter inference and policy learning in a dynamic deformable linear object (DLO) manipulation task. Inference results in a finer length and stiffness classification for a parametric set of DLOs. When the resulting posteriors are used as domain distributions for sim-based policy learning, they lead to more robust object-centric agent performance.
Oct 1, 2025

RTFF: Random-to-Target Fabric Flattening Policy using Dual-Arm Manipulator

Robotic fabric manipulation remains challenging due to fabric deformability and occlusions from wrinkles and the manipulator. This paper defines Random-to-Target Fabric Flattening (RTFF) as the task of bringing a randomly wrinkled fabric to an arbitrary user-specified wrinkle-free target pose. RTFF requires simultaneous flattening and pose alignment, where the two objectives are inherently coupled since flattening the fabric displaces its pose, while realigning it tends to introduce wrinkles. To solve this task, this paper anchors both the current and target fabric states to the same template mesh, enabling direct vertex-level wrinkle and pose assessment without registration. Building on this representation, a hybrid Imitation Learning--Visual Servoing (IL--VS) RTFF policy is proposed. A novel Mesh Action Chunking Transformer (MACT) leverages structured mesh observations to achieve goal-conditioned coarse alignment from a compact demonstration set, after which VS ensures precise convergence to the target. The policy is validated on a real dual-arm teleoperation system, demonstrating precise alignment to unseen target poses, fabric types, and scales. Code and videos: https://kaitang98.github.io/RTFF_Policy/