Overview

Depth estimation studies how to recover per-pixel distance and scene geometry from images, video, stereo pairs, and sensors such as LiDAR, radar, event, thermal, and time-of-flight cameras. Methods range from stereo and multi-view geometry to self-supervised monocular learning, sparse-to-dense depth completion, and pretrained vision or video models guided by sparse metric measurements. Current systems increasingly use temporal consistency, uncertainty estimates, camera-aware adaptation, and sensor fusion in settings such as driving, endoscopy, panoramas, and transparent scenes. A central challenge is generalizing across cameras, domains, lighting, and motion while balancing metric accuracy, geometric consistency, and real-time efficiency; benchmarks such as KITTI and NYUv2 also highlight the limits of evaluation when reliable ground-truth depth is scarce.

Latest papers

198 papers12 papers in the last four weeks, down 25% on the four weeks before. 0.1% of all new papers.

May 8, 2026

Improved monocular depth prediction using distance transform over pre-semantic contours with self-supervised neural networks

Monocular depth estimation (MDE) with self-supervised training approaches struggles in low-texture areas, where photometric losses may lead to ambiguous depth predictions. To address this, we propose a novel technique that enhances spatial information by applying a distance transform over pre-semantic contours, augmenting discriminative power in low texture regions. Our approach jointly estimates pre-semantic contours, depth and ego-motion. The pre-semantic contours are leveraged to produce new input images, with variance augmented by the distance transform in uniform areas. This approach results in more effective loss functions, enhancing the training process for depth and ego-motion. We demonstrate theoretically that the distance transform is the optimal variance-augmenting technique in this context. Through extensive experiments on KITTI, Cityscapes, Waymo, NYUv2 and ScanNet our model demonstrates robust performance, surpassing competing self-supervised methods in MDE.
May 8, 2026

Learning Image-Adaptive Scale Fields for Metric Depth Recovery

Monocular depth estimation (MDE) typically produces depth estimations that are defined up to an unknown scale or shift. When only sparse metric anchors are available, recovering accurate metric depth becomes challenging yet necessary for practical applications. We address this problem by formulating metric depth recovery as image-adaptive scale field modeling. Instead of directly correcting the depth, we reformulate the correction as a low-dimensional linear combination of image-adaptive basis maps. These maps are derived from semantic and geometric cues encoded in the MDE estimations and intermediate representations. The weights of basis maps are efficiently determined from sparse metric anchors via a least-squares problem. This formulation yields improved metric depth accuracy, strong robustness under extreme anchor sparsity, and an interpretable decomposition of spatial scale variations. Extensive experiments across multiple datasets and representative MDE models demonstrate the effectiveness and general applicability of our approach.
May 6, 2026

CARD: A Multi-Modal Automotive Dataset for Dense 3D Reconstruction in Challenging Road Topography

Autonomous driving must operate across diverse surfaces to enable safe mobility. However, most driving datasets are captured on well-paved flat roads. Moreover, recent driving datasets primarily provide sparse LiDAR ground truth for images, which is insufficient for assessing fine-grained geometry in depth estimation and completion. To address these gaps, we introduce CARD, a multi-modal driving dataset that delivers quasi-dense 3D ground truth across continuous sequences rich in speed bumps, potholes, irregular surfaces and off-road segments. Our sensor suite includes synchronized global-shutter stereo cameras, front and rear LiDARs, 6-DoF poses from LiDAR-inertial odometry, per-wheel motion traces, and full calibration. Notably, our multi-LiDAR fusion yields ~500K valid depth pixels per frame, about 6.5x more than KITTI Depth Completion and 10x more on average than other public driving datasets. The dataset spans ~110 km and 4.7 hours across Germany and Italy. In addition, CARD provides 2D bounding boxes targeting road-topography irregularities, enabling accurate benchmarking for both geometry and perception tasks. Furthermore, we establish a standardized evaluation protocol for road surface irregularities on CARD and benchmark state-of-the-art depth estimation models to provide strong baselines. The CARD dataset is hosted on https://huggingface.co/CARD-Data.
May 4, 2026

AnchorD: Metric Grounding of Monocular Depth Using Factor Graphs

Dense and accurate depth estimation is essential for robotic manipulation, grasping, and navigation, yet currently available depth sensors are prone to errors on transparent, specular, and general non-Lambertian surfaces. To mitigate these errors, large-scale monocular depth estimation approaches provide strong structural priors, but their predictions can be potentially skewed or mis-scaled in metric units, limiting their direct use in robotics. Thus, in this work, we propose a training-free depth grounding framework that anchors monocular depth estimation priors from a depth foundation model in raw sensor depth through factor graph optimization. Our method performs a patch-wise affine alignment, locally grounding monocular predictions in metric real-world depth while preserving fine-grained geometric structure and discontinuities. To facilitate evaluation in challenging real-world conditions, we introduce a benchmark dataset with dense scene-wide ground truth depth in the presence of non-Lambertian objects. Ground truth is obtained via matte reflection spray and multi-camera fusion, overcoming the reliance on object-only CAD-based annotations used in prior datasets. Extensive evaluations across diverse sensors and domains demonstrate consistent improvements in depth performance without any (re-)training. We make our implementation publicly available at https://anchord.cs.uni-freiburg.de.
Apr 30, 2026

3D Reconstruction Techniques in the Manufacturing Domain: Applications, Research Opportunities and Use Cases

This comprehensive review examines the evolution and the current state of the art in three-dimensional (3D) reconstruction techniques in manufacturing applications. The analysis covers both traditional approaches and emerging deep learning methods, showing a critical research gap in unified 3d reconstruction frameworks. Through systematic review of 106 recent publications, we classify reconstruction techniques into three primary categories: data acquisition, point cloud generation, post-processing and applications. Non-contact methods, particularly structured light scanning and stereo vision, have shown significant adoption in manufacturing, with 47% of surveyed applications focusing on quality inspection. The integration of deep learning has enhanced reconstruction accuracy and processing speed, particularly in feature extraction and matching. Key applications span design and development (13%), machining (8%), process (17%), assembly (22%), and quality inspection (40%). While current technologies achieve sub-millimeter accuracy in controlled environments, challenges persist in handling reflective surfaces and dynamic environments. Our findings indicate a trend toward hybrid systems combining multiple sensor types and processing methods to overcome individual limitations. This survey provides a structured framework for understanding current capabilities and future directions in manufacturing-focused 3D reconstruction.
Apr 25, 2026

Sphere-Depth: A Benchmark for Depth Estimation Methods with Varying Spherical Camera Orientations

Reliable depth estimation from spherical images is crucial for 360° vision in robotic navigation and immersive scene understanding. However, the onboard spherical camera can experience unintentional pose variations in real-world robotic platforms that, along with the geometric distortions inherent in equirectangular projections, significantly impact the effectiveness of depth estimation. To study this issue, a novel public benchmark, called Sphere-Depth, is introduced to systematically evaluate the robustness of monocular depth estimation models from equirectangular images in a reproducible way. Camera pose perturbations are simulated and used to assess the performance of a popular perspective-based model, Depth Anything, and of spherical-aware models such as Depth Anywhere, ACDNet, Bifuse++, and SliceNet. Furthermore, to ensure meaningful evaluation across models, a depth calibration-based error protocol is proposed to convert predicted relative depth values into metric depth values using supervised learned scaling factors for each model. Experiments show that even models explicitly designed to process spherical images exhibit substantial performance degradation when variations in the camera pose are observed with respect to the canonical pose. The full benchmark, evaluation protocol, and dataset splits are made publicly available at: https://github.com/sgazzeh/Sphere_depth
Apr 24, 2026

SS3D: End2End Self-Supervised 3D from Web Videos

We present SS3D, a web-scale SfM-based self-supervision pretraining pipeline for feed-forward 3D estimation from monocular video. Our model jointly predicts depth, ego-motion, and intrinsics in a single forward pass and is trained/evaluated as a coherent end-to-end 3D estimator. To stabilize joint learning, we use an intrinsics-first two-stage schedule and a unified single-checkpoint evaluation protocol. Scaling SfM self-supervision to unconstrained web video is challenging due to weak multi-view observability and strong corpus heterogeneity; we address these with a multi-view signal proxy (MVS) used for filtering and curriculum sampling, and with expert training distilled into a single student. Pretraining on YouTube-8M (~100M frames after filtering) yields strong cross-domain zero-shot transfer and improved fine-tuning performance over prior self-supervised baselines. We release the pretrained checkpoint and code.
Apr 24, 2026

PAGaS: Pixel-Aligned 1DoF Gaussian Splatting for Depth Refinement

Gaussian Splatting (GS) has emerged as an efficient approach for high-quality novel view synthesis. While early GS variants struggled to accurately model the scene's geometry, recent advancements constraining the Gaussians' spread and shapes, such as 2D Gaussian Splatting, have significantly improved geometric fidelity. In this paper, we present Pixel-Aligned 1DoF Gaussian Splatting (PAGaS) that adapts the GS representation from novel view synthesis to the multi-view stereo depth task. Our key contribution is modeling a pixel's depth using one-degree-of-freedom (1DoF) Gaussians that remain tightly constrained during optimization. Unlike existing approaches, our Gaussians' positions and sizes are restricted by the back-projected pixel volumes, leaving depth as the sole degree of freedom to optimize. PAGaS produces highly detailed depths, as illustrated in Figure 1. We quantitatively validate these improvements on top of reference geometric and learning-based multi-view stereo baselines on challenging 3D reconstruction benchmarks. Code: davidrecasens.github.io/pagas
Apr 23, 2026

Unlocking the Power of Critical Factors for 3D Visual Geometry Estimation

Feed-forward visual geometry estimation has recently made rapid progress. However, an important gap remains: multi-frame models usually produce better cross-frame consistency, yet they often underperform strong per-frame methods on single-frame accuracy. This observation motivates our systematic investigation into the critical factors driving model performance through rigorous ablation studies, which reveals several key insights: 1) Scaling up data diversity and quality unlocks further performance gains even in state-of-the-art visual geometry estimation methods; 2) Commonly adopted confidence-aware loss and gradient-based loss mechanisms may unintentionally hinder performance; 3) Joint supervision through both per-sequence and per-frame alignment improves results, while local region alignment surprisingly degrades performance. Furthermore, we introduce two enhancements to integrate the advantages of optimization-based methods and high-resolution inputs: a consistency loss function that enforces alignment between depth maps, camera parameters, and point maps, and an efficient architectural design that leverages high-resolution information. We integrate these designs into CARVE, a resolution-enhanced model for feed-forward visual geometry estimation. Experiments on point cloud reconstruction, video depth estimation, and camera pose/intrinsic estimation show that CARVE achieves strong and robust performance across diverse benchmarks.
Apr 20, 2026

EfficientPENet: Real-Time Depth Completion from Sparse LiDAR via Lightweight Multi-Modal Fusion

Depth completion from sparse LiDAR measurements and corresponding RGB images is a prerequisite for accurate 3D perception in robotic systems. Existing methods achieve high accuracy on standard benchmarks but rely on heavy backbone architectures that preclude real-time deployment on embedded hardware. We present EfficientPENet, a two-branch depth completion network that replaces the conventional ResNet encoder with a modernized ConvNeXt backbone, introduces sparsity-invariant convolutions for the depth stream, and refines predictions through a Convolutional Spatial Propagation Network (CSPN). The RGB branch leverages ImageNet-pretrained ConvNeXt blocks with Layer Normalization, 7x7 depthwise convolutions, and stochastic depth regularization. Features from both branches are merged via late fusion and decoded through a multi-scale deep supervision strategy. We further introduce a position-aware test-time augmentation scheme that corrects coordinate tensors during horizontal flipping, yielding consistent error reduction at inference. On the KITTI depth completion benchmark, EfficientPENet achieves an RMSE of 631.94 mm with 36.24M parameters and a latency of 20.51 ms, operating at 48.76 FPS. This represents a 3.7 times reduction in parameters and a 23 times speedup relative to BP-Net, while maintaining competitive accuracy. These results establish EfficientPENet as a practical solution for real-time depth completion on resource-constrained edge platforms such as the NVIDIA Jetson.
Apr 20, 2026

Enhancing Glass Surface Reconstruction via Depth Prior for Robot Navigation

Indoor robot navigation is often compromised by glass surfaces, which severely corrupt depth sensor measurements. While foundation models like Depth Anything 3 provide excellent geometric priors, they lack an absolute metric scale. We propose a training-free framework that leverages depth foundation models as a structural prior, employing a robust local RANSAC-based alignment to fuse it with raw sensor depth. This naturally avoids contamination from erroneous glass measurements and recovers an accurate metric scale. Furthermore, we introduce \ti{GlassRecon}, a novel RGB-D dataset with geometrically derived ground truth for glass regions. Extensive experiments demonstrate that our approach consistently outperforms state-of-the-art baselines, especially under severe sensor depth corruption. The dataset and related code will be released at https://github.com/jarvisyjw/GlassRecon.
Apr 15, 2026

Reconstruction of a 3D wireframe from a single line drawing via generative depth estimation

Reconstructing 3D geometry from 2D engineering line drawings is an inherently ambiguous problem: while visible strokes determine the object's projected structure, they do not specify the depth of each stroke. Rather than treating this problem as sketch-based asset generation, where models often infer unobserved structure, we study projection-faithful wireframe reconstruction: lifting a user-provided drawing into 3D according to its visible strokes. We formulate this task as conditional depth estimation over line drawings, predicting a depth value for each drawn pixel to produce a 3D wireframe. To model the ambiguities of orthographic projection, we implement a Latent Diffusion Model with spatial conditioning on the input sketch and optional partial-depth conditioning for iterative reconstruction. We train and evaluate our models on over three million synthetic image-depth pairs derived from CAD wireframes, including a newly curated corpus of roughly 90,000 shapes. Across varying shape complexities, our framework achieves robust reconstruction performance; scaling from 256 to 512 resolution with a retrained latent space roughly halves reconstruction error, reaching a 3.9% best-of-five (7.0% average) normalized depth error. These results demonstrate the potential of projection-faithful depth estimation as a user-controlled approach for iterative 3D wireframe creation in engineering design.
Apr 14, 2026

Reliability-Guided RGB-D Sensor Fusion for Glare-Resilient Navigation Costmaps

Specular glare on reflective floors, glass boundaries, and glossy indoor surfaces can corrupt active-stereo RGB-D measurements, producing holes and spikes that persist as phantom obstacles in navigation costmaps. This article presents a glare-resilient RGB-D sensor-fusion method based on explicit per-pixel depth reliability. A lightweight Depth Reliability Map network (DRM-Net) predicts sensor trustworthiness, and reliability-guided fusion (RGF) combines continuous weighting with a minimum gate before occupancy integration. Rejected measurements generate neither obstacle insertion nor free-space clearing; affected cells remain unknown or retain prior evidence. Training targets are built from a five-frame, pose-aligned multiview buffer using independent LiDAR/AMCL poses, occlusion-aware aggregation, and a calibrated range-dependent depth-uncertainty model. The evaluation includes tuned nvblox TSDF, Intel RealSense SDK postprocessing, high-threshold stereoconfidence filtering, TDCNet, and HDCNet baselines, together with statistical, safety, generalization, and embedded-runtime analyses. Under severe glare, Depth Reliability Map (DRM)+RGF achieves false obstacle rate (FOR) 0.056 +/- 0.012, free-space recall (FSR) 0.897 +/- 0.045, FNOR 0.018, 1.00 +/- 0.00 degraded-mode safety interventions per 10 m, and 91.4% task success while operating at 16.5 ms per frame. Across the retained reflective-scene trials (Baseline N = 98; DRM+RGF N = 105), collisions decrease from 14 to 1. These results support RGF as a favorable safety-utility tradeoff relative to aggressive filtering and dense completion for glare-affected indoor navigation.
Apr 14, 2026

RACF: A Resilient Autonomous Car Framework with Object Distance Correction

Autonomous vehicles are increasingly deployed in safety-critical applications, where sensing failures or cyberphysical attacks can lead to unsafe operations resulting in human loss and/or severe physical damages. Reliable real-time perception is therefore critically important for their safe operations and acceptability. For example, vision-based distance estimation is vulnerable to environmental degradation and adversarial perturbations, and existing defenses are often reactive and too slow to promptly mitigate their impacts on safe operations. We present a Resilient Autonomous Car Framework (RACF) that incorporates an Object Distance Correction Algorithm (ODCA) to improve perception-layer robustness through redundancy and diversity across a depth camera, LiDAR, and physics-based kinematics. Within this framework, when obstacle distance estimation produced by depth camera is inconsistent, a cross-sensor gate activates the correction algorithm to fix the detected inconsistency. We have experiment with the proposed resilient car framework and evaluate its performance on a testbed implemented using the Quanser QCar 2 platform. The presented framework achieved up to 35% RMSE reduction under strong corruption and improves stop compliance and braking latency, while operating in real time. These results demonstrate a practical and lightweight approach to resilient perception for safety-critical autonomous driving
Apr 13, 2026

CDPR: Cross-modal Diffusion with Polarization for Reliable Monocular Depth Estimation

Monocular depth estimation is a fundamental yet challenging task in computer vision, especially under complex conditions such as textureless surfaces, transparency, and specular reflections. Recent diffusion-based approaches have significantly advanced performance by reformulating depth prediction as a denoising process in the latent space. However, existing methods rely solely on RGB inputs, which often lack sufficient cues in challenging regions. In this work, we present CDPR - Cross-modal Diffusion with Polarization for Reliable Monocular Depth Estimation - a novel diffusion-based framework that integrates physically grounded polarization priors to enhance estimation robustness. Specifically, we encode both RGB and polarization (AoLP/DoLP) images into a shared latent space via a pre-trained Variational Autoencoder (VAE), and dynamically fuse multi-modal information through a learnable confidence-aware gating mechanism. This fusion module adaptively suppresses noisy signals in polarization inputs while preserving informative cues, particularly around reflective or transparent surfaces, and provides the integrated latent representation for subsequent monocular depth estimation. Beyond depth estimation, we further verify that our framework can be easily generalized to surface normal prediction with minimal modification, showcasing its scalability to general polarization-guided dense prediction tasks. Experiments on both synthetic and real-world datasets validate that CDPR significantly outperforms RGB-only baselines in challenging regions while maintaining competitive performance in standard scenes.
Apr 12, 2026

Analytical Modeling and Correction of Distance Error in Homography-Based Ground-Plane Mapping

Accurate distance estimation from monocular cameras is essential for intelligent monitoring systems. In many deployments, image coordinates are mapped to ground positions using planar homographies initialized by manual selection of corresponding regions. Small inaccuracies in this initialization propagate into systematic distance distortions. This paper derives an explicit relationship between homography perturbations and the resulting distance error, showing that the error grows approximately quadratically with the true distance from the camera. Based on this model, two simple correction strategies are evaluated: regression-based estimation of the quadratic error function and direct optimization of the homography via coordinate-based gradient descent. A large-scale simulation study with more than 19 million test samples demonstrates that regression achieves higher peak accuracy when the model is reliably fitted, whereas gradient descent provides greater robustness against poor initial calibration. This suggests that improving geometric calibration may yield greater performance gains than increasing model complexity in many practical systems.
Apr 12, 2026

Positioning radiata pine branches requiring pruning by drone stereo vision

This paper presents a stereo-vision-based system mounted on a drone for detecting and localising radiata pine branches to support autonomous pruning. The proposed pipeline comprises two stages: branch segmentation and depth estimation. For segmentation, YOLOv8, YOLOv9, and Mask R-CNN variants are compared on a custom dataset of 71 stereo image pairs captured with a ZED Mini camera. For depth estimation, both a traditional method (SGBM with WLS filtering) and deep-learning-based methods (PSMNet, ACVNet, GWCNet, MobileStereoNet, RAFT-Stereo, and NeRF-Supervised Deep Stereo) are evaluated. A centroid-based triangulation algorithm with MAD outlier rejection is proposed to compute branch distance from the segmentation mask and disparity map. Qualitative evaluation at distances of 1-2 m indicates that the deep learning-based disparity maps produce more coherent depth estimates than SGBM, demonstrating the feasibility of low-cost stereo vision for automated branch positioning in forestry.
Apr 11, 2026

Compact single-shot ranging and near-far imaging using metasurfaces

We present a metasurface imaging system capable of simultaneously capturing two images at close range (1-2cm) and an additional image at long range (about 40cm) on a shared photosensor. The close-range image pair focuses at 1.4cm and 2.0cm, respectively, which forms a focal stack, enabling passive ranging with an accuracy of ±\pm1mm from 12mm to 20mm through a computationally efficient depth-from-defocus algorithm for a simplified scenario. The entire system is compact, with a total track length of 15mm, making it suitable for seamless integration into edge platforms for defense and other resource-constrained applications.
Apr 9, 2026

Self-Improving 4D Perception via Self-Distillation

Large-scale multi-view reconstruction models have made remarkable progress, but most existing approaches still rely on fully supervised training with ground-truth 3D/4D annotations. Such annotations are expensive and particularly scarce for dynamic scenes, limiting scalability. We propose SelfEvo, a self-improving framework that continually improves pretrained multi-view reconstruction models using unlabeled videos. SelfEvo introduces a self-distillation scheme using spatiotemporal context asymmetry, enabling self-improvement for learning-based 4D perception without external annotations. We systematically study design choices that make self-improvement effective, including loss signals, forms of asymmetry, and other training strategies. Across eight benchmarks spanning diverse datasets and domains, SelfEvo consistently improves pretrained baselines and generalizes across base models (e.g. VGGT and π3π^3), with significant gains on dynamic scenes. Overall, SelfEvo achieves up to 36.5% relative improvement in video depth estimation and 20.1% in camera estimation, without using any labeled data. Project Page: https://self-evo.github.io/.
Apr 9, 2026

OceanMAE: A Foundation Model for Ocean Remote Sensing

Accurate ocean mapping is essential for applications such as bathymetry estimation, seabed characterization, marine litter detection, and ecosystem monitoring. However, ocean remote sensing (RS) remains constrained by limited labeled data and by the reduced transferability of models pre-trained mainly on land-dominated Earth observation imagery. In this paper, we propose OceanMAE, an ocean-specific masked autoencoder that extends standard MAE pre-training by integrating multispectral Sentinel-2 observations with physically meaningful ocean descriptors during self-supervised learning. By incorporating these auxiliary ocean features, OceanMAE is designed to learn more informative and ocean-aware latent representations from large- scale unlabeled data. To transfer these representations to downstream applications, we further employ a modified UNet-based framework for marine segmentation and bathymetry estimation. Pre-trained on the Hydro dataset, OceanMAE is evaluated on MADOS and MARIDA for marine pollutant and debris segmentation, and on MagicBathyNet for bathymetry regression. The experiments show that OceanMAE yields the strongest gains on marine segmentation, while bathymetry benefits are competitive and task-dependent. In addition, an ablation against a standard MAE on MARIDA indicates that incorporating auxiliary ocean descriptors during pre-training improves downstream segmentation quality. These findings highlight the value of physically informed and domain-aligned self-supervised pre- training for ocean RS. Code and weights are publicly available at https://git.tu-berlin.de/joanna.stamer/SSLORS2.
Apr 9, 2026

Monocular Depth Estimation From the Perspective of Feature Restoration: A Diffusion Enhanced Depth Restoration Approach

Monocular Depth Estimation (MDE) is a fundamental computer vision task with important applications in 3D vision. The current mainstream MDE methods employ an encoder-decoder architecture with multi-level/scale feature processing. However, the limitations of the current architecture and the effects of different-level features on the prediction accuracy are not evaluated. In this paper, we first investigate the above problem and show that there is still substantial potential in the current framework if encoder features can be improved. Therefore, we propose to formulate the depth estimation problem from the feature restoration perspective, by treating pretrained encoder features as degraded features of an assumed ground truth feature that yields the ground truth depth map. Then an Invertible Transform-enhanced Indirect Diffusion (InvT-IndDiffusion) module is developed for feature restoration. Due to the absence of direct supervision on feature, only indirect supervision from the final sparse depth map is used. During the iterative procedure of diffusion, this results in feature deviations among steps. The proposed InvT-IndDiffusion solves this problem by using an invertible transform-based decoder under the bi-Lipschitz condition. Finally, a plug-and-play Auxiliary Viewpoint-based Low-level Feature Enhancement module (AV-LFE) is developed to enhance local details with auxiliary viewpoint when available. Experiments demonstrate that the proposed method achieves better performance than the state-of-the-art methods on various datasets. Specifically on the KITTI benchmark, compared with the baseline, the performance is improved by 4.09% and 37.77% under different training settings in terms of RMSE. Code is available at https://github.com/whitehb1/IID-RDepth.
Apr 8, 2026

VDPP: Video Depth Post-Processing for Speed and Scalability

Video depth estimation is essential for providing 3D scene structure in applications ranging from autonomous driving to mixed reality. Current end-to-end video depth models have established state-of-the-art performance. Although current end-to-end (E2E) models have achieved state-of-the-art performance, they function as tightly coupled systems that suffer from a significant adaptation lag whenever superior single-image depth estimators are released. To mitigate this issue, post-processing methods such as NVDS offer a modular plug-and-play alternative to incorporate any evolving image depth model without retraining. However, existing post-processing methods still struggle to match the efficiency and practicality of E2E systems due to limited speed, accuracy, and RGB reliance. In this work, we revitalize the role of post-processing by proposing VDPP (Video Depth Post-Processing), a framework that improves the speed and accuracy of post-processing methods for video depth estimation. By shifting the paradigm from computationally expensive scene reconstruction to targeted geometric refinement, VDPP operates purely on geometric refinements in low-resolution space. This design achieves exceptional speed (>43.5 FPS on NVIDIA Jetson Orin Nano) while matching the temporal coherence of E2E systems, with dense residual learning driving geometric representations rather than full reconstructions. Furthermore, our VDPP's RGB-free architecture ensures true scalability, enabling immediate integration with any evolving image depth model. Our results demonstrate that VDPP provides a superior balance of speed, accuracy, and memory efficiency, making it the most practical solution for real-time edge deployment. Our project page is at https://github.com/injun-baek/VDPP
Apr 8, 2026

LiftFormer: Lifting and Frame Theory Based Monocular Depth Estimation Using Depth and Edge Oriented Subspace Representation

Monocular depth estimation (MDE) has attracted increasing interest in the past few years, owing to its important role in 3D vision. MDE is the estimation of a depth map from a monocular image/video to represent the 3D structure of a scene, which is a highly ill-posed problem. To solve this problem, in this paper, we propose a LiftFormer based on lifting theory topology, for constructing an intermediate subspace that bridges the image color features and depth values, and a subspace that enhances the depth prediction around edges. MDE is formulated by transforming the depth value prediction problem into depth-oriented geometric representation (DGR) subspace feature representation, thus bridging the learning from color values to geometric depth values. A DGR subspace is constructed based on frame theory by using linearly dependent vectors in accordance with depth bins to provide a redundant and robust representation. The image spatial features are transformed into the DGR subspace, where these features correspond directly to the depth values. Moreover, considering that edges usually present sharp changes in a depth map and tend to be erroneously predicted, an edge-aware representation (ER) subspace is constructed, where depth features are transformed and further used to enhance the local features around edges. The experimental results demonstrate that our LiftFormer achieves state-of-the-art performance on widely used datasets, and an ablation study validates the effectiveness of both proposed lifting modules in our LiftFormer.
Apr 6, 2026

ZeD-MAP: Bundle Adjustment Guided Zero-Shot Depth Maps for Real-Time Aerial Imaging

Real-time depth reconstruction from ultra-high-resolution UAV imagery is essential for time-critical geospatial tasks such as disaster response, yet remains challenging due to wide-baseline parallax, large image sizes, low-texture or specular surfaces, occlusions, and strict computational constraints. Recent zero-shot diffusion models offer fast per-image dense predictions without task-specific retraining, and require fewer labelled datasets than transformer-based predictors while avoiding the rigid capture geometry requirement of classical multi-view stereo. However, their probabilistic inference prevents reliable metric accuracy and temporal consistency across sequential frames and overlapping tiles. We present ZeD-MAP, a cluster-level framework that converts a test-time diffusion depth model into a metrically consistent, SLAM-like mapping pipeline by integrating incremental cluster-based bundle adjustment (BA). Streamed UAV frames are grouped into overlapping clusters; periodic BA produces metrically consistent poses and sparse 3D tie-points, which are reprojected into selected frames and used as metric guidance for diffusion-based depth estimation. Validation on ground-marker flights captured at approximately 50 m altitude (GSD is approximately 0.85 cm/px, corresponding to 2,650 square meters ground coverage per frame) with the DLR Modular Aerial Camera System (MACS) shows that our method achieves sub-meter accuracy, with approximately 0.87 m error in the horizontal (XY) plane and 0.12 m in the vertical (Z) direction, while maintaining per-image runtimes between 1.47 and 4.91 seconds. Results are subject to minor noise from manual point-cloud annotation. These findings show that BA-based metric guidance provides consistency comparable to classical photogrammetric methods while significantly accelerating processing, enabling real-time 3D map generation.
Apr 3, 2026

Cross-Vehicle 3D Geometric Consistency for Self-Supervised Surround Depth Estimation on Articulated Vehicles

Surround depth estimation provides a cost-effective alternative to LiDAR for 3D perception in autonomous driving. While recent self-supervised methods explore multi-camera settings to improve scale awareness and scene coverage, they are primarily designed for passenger vehicles and rarely consider articulated vehicles or robotics platforms. The articulated structure introduces complex cross-segment geometry and motion coupling, making consistent depth reasoning across views more challenging. In this work, we propose ArticuSurDepth, a self-supervised framework for surround-view depth estimation on articulated vehicles that enhances depth learning through cross-view and cross-vehicle geometric consistency guided by structural priors from vision foundation model. Specifically, we introduce multi-view spatial context enrichment strategy and a cross-view surface normal constraint to improve structural coherence across spatial and temporal contexts. We further incorporate camera height regularization with ground plane-awareness to encourage metric depth estimation, together with cross-vehicle pose consistency that bridges motion estimation between articulated segments. To validate our proposed method, an articulated vehicle experiment platform was established with a dataset collected over it. Experiment results demonstrate state-of-the-art (SoTA) performance of depth estimation on our self-collected dataset as well as on DDAD, nuScenes, and KITTI benchmarks.
Apr 2, 2026

PTC-Depth: Pose-Refined Monocular Depth Estimation with Temporal Consistency

Monocular depth estimation (MDE) has been widely adopted in the perception systems of autonomous vehicles and mobile robots. However, existing approaches often struggle to maintain temporal consistency in depth estimation across consecutive frames. This inconsistency not only causes jitter but can also lead to estimation failures when the depth range changes abruptly. To address these challenges, this paper proposes a consistency-aware monocular depth estimation framework that leverages wheel odometry from a mobile robot to achieve stable and coherent depth predictions over time. Specifically, we estimate camera pose and sparse depth from triangulation using optical flow between consecutive frames. The sparse depth estimates are used to update a recursive Bayesian estimate of the metric scale, which is then applied to rescale the relative depth predicted by a pre-trained depth estimation foundation model. The proposed method is evaluated on the KITTI, TartanAir, MS2, and our own dataset, demonstrating robust and accurate depth estimation performance.
Apr 2, 2026

Towards Minimal Focal Stack in Shape from Focus

Shape from Focus (SFF) is a depth reconstruction technique that estimates scene structure from focus variations observed across a focal stack, that is, a sequence of images captured at different focus settings. A key limitation of SFF methods is their reliance on densely sampled, large focal stacks, which limits their practical applicability. In this study, we propose a focal stack augmentation that enables SFF methods to estimate depth using a reduced stack of just two images, without sacrificing precision. We introduce a simple yet effective physics-based focal stack augmentation that enriches the stack with two auxiliary cues: an all-in-focus (AiF) image estimated from two input images, and Energy-of-Difference (EOD) maps, computed as the energy of differences between the AiF and input images. Furthermore, we propose a deep network that computes a deep focus volume from the augmented focal stacks and iteratively refines depth using convolutional Gated Recurrent Units (ConvGRUs) at multiple scales. Extensive experiments on both synthetic and real-world datasets demonstrate that the proposed augmentation benefits existing state-of-the-art SFF models, enabling them to achieve comparable accuracy. The results also show that our approach maintains state-of-the-art performance with a minimal stack size.
Apr 1, 2026

QualiaNet: An Experience-Before-Inference Network

Human 3D vision involves two distinct stages: an Experience Module, where stereo depth is extracted relative to fixation, and an Inference Module, where this experience is interpreted to estimate 3D scene properties. Paradoxically, although stereo vision does not provide us with absolute distance information, it nonetheless affects our inferences about distance. We propose the Inference Module exploits a natural scene statistic: near scenes produce vivid disparity gradients, while far scenes appear comparatively flat. QualiaNet implements this two-stage architecture computationally: disparity maps simulating human stereo experience are passed to a CNN trained to estimate distance. The network can recover distance from disparity gradients alone, validating this approach.
Mar 28, 2026

UniDAC: Universal Metric Depth Estimation for Any Camera

Monocular metric depth estimation (MMDE) is a core challenge in computer vision, playing a pivotal role in real-world applications that demand accurate spatial understanding. Although prior works have shown promising zero-shot performance in MMDE, they often struggle with generalization across diverse camera types, such as fisheye and 360∘360^\circ cameras. Recent advances have addressed this through unified camera representations or canonical representation spaces, but they require either including large-FoV camera data during training or separately trained models for different domains. We propose UniDAC, an MMDE framework that presents universal robustness in all domains and generalizes across diverse cameras using a single model. We achieve this by decoupling metric depth estimation into relative depth prediction and spatially varying scale estimation, enabling robust performance across different domains. We propose a lightweight Depth-Guided Scale Estimation module that upsamples a coarse scale map to high resolution using the relative depth map as guidance to account for local scale variations. Furthermore, we introduce RoPE-φφ, a distortion-aware positional embedding that respects the spatial warping in Equi-Rectangular Projections (ERP) via latitude-aware weighting. UniDAC achieves state of the art (SoTA) in cross-camera generalization by consistently outperforming prior methods across all datasets.
Mar 27, 2026

Zero-Shot Depth from Defocus

Depth from Defocus (DfD) is the task of estimating a dense metric depth map from a focus stack. Unlike previous works overfitting to a certain dataset, this paper focuses on the challenging and practical setting of zero-shot generalization. We first propose a new real-world DfD benchmark ZEDD, which contains 8.3x more scenes and significantly higher quality images and ground-truth depth maps compared to previous benchmarks. We also design a novel network architecture named FOSSA. FOSSA is a Transformer-based architecture with novel designs tailored to the DfD task. The key contribution is a stack attention layer with a focus distance embedding, allowing efficient information exchange across the focus stack. Finally, we develop a new training data pipeline allowing us to utilize existing large-scale RGBD datasets to generate synthetic focus stacks. Experiment results on ZEDD and other benchmarks show a significant improvement over the baselines, reducing errors by up to 55.7%. The ZEDD benchmark is released at https://zedd.cs.princeton.edu. The code and checkpoints are released at https://github.com/princeton-vl/FOSSA.