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12 papers in the last four weeks, up 100% on the four weeks before. 0.1% of all new papers.
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Multimodal large language models (MLLMs) are increasingly used as automated judges for instruction-based image editing and as reward signals for model training. However, systematically auditing whether these judges are influenced by cues irrelevant to editing quality is challenging because visual interventions may themselves alter the quality being evaluated. A judgment shift can therefore be attributed to bias only when the intervention is verified to preserve the underlying editing quality. To address this challenge, we introduce EditJudgeBias, a counterfactual benchmark with verified quality preservation, comprising 1,196 real editing samples and 13 cues injected across four evaluation sites. We verify quality preservation for the requested edit using calibrated multimodal validators, controls, and human inspection. We then audit five MLLM judges along three complementary dimensions: invariance to quality-preserving cues, agreement with human judgments, and stability of pairwise preferences. Importantly, observed shifts are evaluated against each judge's own zero-dose and re-query noise floors rather than against zero. Experiments show that quality-preserving cues move every judge beyond its own noise. Fabricated majority opinions increase ratings, irrelevant visual elements cause larger shifts than whole-image manipulations, and swapping candidate order reverses up to 60.9% of pairwise decisions. Edit-region cues also tend to reduce human agreement. The three measures characterize judges differently, showing that robustness cannot be captured by a single metric.
Values as Style: Disentangling Values from Semantics with One-Way Mixing for Low-Damage LLM Steering
Value steering should change an LLM's normative priorities while preserving the scenario, facts, and task constraints underlying its answer. Conventional activation edits often change both. We introduce an editable semantic-value interface on frozen residual states, with a one-way semantic-to-value pathway that grounds value recognition in context. Stop-gradient blocks feedback through this pathway; swap consistency, topic de-confounding, and decorrelation encourage selective codes. At inference, editing the value code produces a residual delta while holding the semantic code fixed. On two instruction-tuned backbones, this interface improves semantic preservation and reduces benign refusals at comparable value alignment. A matched mixing-by-gating ablation separates representation learning from selective edit activation, and dimension-matched probes establish improved code selectivity. Against validation-selected prompting on LLaMA-3.1-8B, the method achieves comparable alignment (0.750 vs. 0.748), higher BERTScore (0.938 vs. 0.923), and fewer contradictions (5.1% vs. 7.6%). Human ratings and cross-taxonomy controls provide complementary evidence for low-damage value steering.
ChartRevise: A Dataset and Evaluation Protocol for Exact Chart Editing via Code
Chart editing requires cross-modal edit grounding, realizing a requested visual change in the code that draws it, with necessary related updates and without altering unrelated content. Existing benchmarks emphasize either code executability or chart quality, but their metrics do not clearly distinguish request completion from missed coupled updates and gratuitous changes. We introduce ChartRevise, a structured dataset and evaluation protocol for exact program-grounded chart editing. For dataset construction, we build on the grammar of graphics to systematically cover chart-editing operations, using source-program checks to verify their applicability across chart types and libraries. To improve edit exactness, our pipeline checks individual requirements and guides repair or exclusion when they are unmet. The resulting dataset contains 92,438 records covering 344 edit types across 20 chart types and three plotting libraries. For evaluation, our reference-free protocol separately measures atomic requirement completion, identifies gratuitous changes, and detects missed coupled updates. These checks are combined with successful execution and rendering to determine exact-edit success. Across five models and four external benchmarks, fine-tuning yields relative gains of 16% in mean requirement recall and 22% in mean exact-edit rate.
LeanPolish: Verified Supervision for Lean Proof Compression
Verified proof edits offer a natural source of supervision for improving language-model-generated Lean proofs. Yet verification establishes that an edit is correct, not that its training signal is free of search artifacts. We introduce LeanPolish, a symbolic Lean 4 pipeline that releases 33,402 accepted local edits and 65,596 same-state failed attempts, and use it to study what models learn from this supervision. First-success search admits a goal-independent rule with perfect ranking accuracy; teacher-selected evaluation sites also reward trivial deletions. Continuing menu evaluation beyond the first success removes the ordering shortcut: a trained ranker selects the best candidate on 70.1% of evaluated held-out states, versus 36.9% for the strongest frozen baseline. For compression, iterating the symbolic pass raises miniF2F savings from 19.7% to 27.5%, exceeding the neural hybrids we test there. Verified neural editing helps on other proof sources, but matched frozen-model controls show that its gains need not come from training. The supervision does improve whole-proof rewriting: fine-tuning raises verified token reduction from 2.8% to 5.5% on 19 PutnamBench proofs. Together, the released edits, complete candidate pools, and controlled evaluations separate learning to imitate a search policy from improving on that search. They provide a reproducible basis for studying proof improvement while keeping correctness, compression, and edit policy distinct.
Beyond Legibility: Benchmarking Visual Text Rendering and In-Place Editing in Unified Video Generation
A video can exhibit convincing motion and photorealism yet fail immediately when visual text collapses. Unlike generic scene content, visual text is unforgiving in video generation: minor stroke corruption, temporal instability, or editing errors instantly break legibility and realism. Existing benchmarks overlook this challenge by treating text as incidental or using static OCR metrics that ignore temporal dynamics. We introduce VidScribe, a unified diagnostic benchmark spanning four generation regimes: writing from language (T2V), transferring text identity from a reference (R2V), sustaining text under dynamics (I2V), and localized text editing (V2V). VidScribe contains 803 human-verified samples across a 12-axis conditionally orthogonal factor space covering Intrinsic Text Properties, Physical Imaging Conditions, and Temporal Behavior. For reliable evaluation, we build a track-grounded, gated suite with 11 shared metrics and 2 task-specific probes under strict measurability conditions. Benchmarking 11 commercial and open-source systems shows that video text capability is non-monolithic, with content recognition decoupled from stroke-level glyph correctness. Performance is highly task-asymmetric: I2V sustains text most reliably, whereas V2V editing is the primary bottleneck. Counter-intuitively, degradation concentrates on a small subset of text-centric structural and temporal factors rather than adverse imaging conditions. Further probes show that visual references improve glyph and typographic fidelity rather than content accuracy, while localized editing fails to isolate target text without corrupting undeclared source text. Beyond evaluation, VidScribe also provides an actionable training signal, where benchmark-aligned preference optimization measurably improves visual text generation. https://huggingface.co/datasets/Vicky0720/VidScribe.
On-Policy Self-Distillation for Multi-Turn Image Editing
Instruction-based image editing has achieved strong performance in single-turn settings, yet practical editing is often iterative, with each instruction applied to the output of the previous turn. We find that existing editing models degrade rapidly under recursive editing and attribute this failure to a train-test mismatch in the conditioning distribution: models are trained on clean source images but must repeatedly condition on their own imperfect outputs at inference time. To address this, we propose MT-OPSD, an on-policy self-distillation framework that trains the model on self-generated conditioning states with editing supervision from a clean-conditioned teacher, without requiring multi-turn annotations. We further introduce LME-Bench, a benchmark of 100 ten-turn editing sessions for evaluating long-horizon robustness. Experiments across three editing backbones show that MT-OPSD substantially improves long-horizon editing success and reduces multi-turn collapse while largely preserving single-turn editing quality.
SolveEdit: Benchmarking Visual Problem Solving in Generative Models
Machine intelligence is often evaluated through abstract reasoning problems, yet many real-world problems are visual, such as arranging objects, repairing layouts, or tracing routes. Solving these problems requires understanding a scene, inferring what must change to achieve a goal, and realizing that change without disturbing unrelated content. However, existing benchmarks mainly evaluate perception, generation, or explicitly specified transformations, leaving goal-driven visual problem solving underexplored. To bridge this gap, we introduce SolveEpIT, a benchmark for visual problem solving through scene transformation. Given an image and a goal, a model must infer a valid transformation from the request, the scene, or a visually expressed rule, then execute it while preserving unrelated content. SoLvEEDrr contains 2,728 cases. Atomic transition contracts specify required and protected conditions, enabling SoLvEScoRE to measure completion and unintended changes without a single reference output. The strongest evaluated model achieves only57.0% SolvEScore. We further introduce SolveEdiT-PLAN, a two-stage visual planner that instantiates the transition before generation. Under matched single-generation evaluation, it improves SoLvEScoRE by 9.1 points on average across three tested generators, including a gain from 57.0% to 71.6% for GPT-Image-2, without modifying the editor.
SEmoEdit: Probing and Harnessing the Editability of Pre-trained Speech Flows
Existing training-based speech emotion editing methods often require substantial task-specific training and can be unstable. This motivates us to investigate whether the pretrained generative dynamics of large-scale text-to-speech (TTS) models can be directly manipulated for training-free emotion editing. To answer this question, we probe the editability of pretrained flow-matching and hybrid TTS models by constructing a controlled test set and systematically diagnosing editing effects along the generative trajectory. Our analysis reveals that pretrained TTS models are substantially editable in emotion, but such editability is architecture- and trajectory-dependent and can be disrupted by early flow-matching steps, while cross-speaker emotion transport carries additional acoustic attributes beyond emotion. To address these limitations, we propose SEmoEdit, the first training-free framework that formulates emotion editing as dynamic velocity transport between source and target emotions, enabling robust, flow-based speech emotion editing directly within pretrained TTS models. SEmoEdit unifies three core operations: emotion replacement, emotion erasure, and continuous emotion interpolation, requiring neither parameter updates nor task-specific optimization. To systematically evaluate these capabilities, we introduce SEmoEditBench, a dataset comprising 600 editing cases, and conduct extensive experiments across state-of-the-art (SOTA) models and backbones. Our results show that SEmoEdit is highly effective and broadly applicable, outperforming existing training-based and activation-steering methods. Ultimately, this work reveals that pretrained speech flows possess rich, latent emotion-editing capabilities, providing useful guidance for real applications. Code, benchmark, and Audio samples are available at https://github.com/imxtx/SEmoEdit.
Constrained Edit Fields for Training-Free Flow Editing
Text-guided image editing aims to perform a desired edit while preserving source content unrelated to it. Pretrained rectified-flow models enable training-free editing of real images through modifications to their sampling trajectories. However, responses at locations unrelated to the desired edit can still accumulate along the editing trajectory and become visible in the final result. To overcome this, we propose Constrained Edit Fields (CEF), which assigns each spatial location a continuous edit responsibility that quantifies its relevance to the desired edit. CEF estimates edit responsibility directly from the source image when the relevant content is present. For edits whose target content is absent from the source, CEF first generates an unconstrained proposal to reveal its realized spatial support and then estimates responsibility from that proposal. At each editing step, CEF decomposes the base edit field into prompt-induced and trajectory-induced components, enabling edit responsibility to preserve instruction-relevant updates while suppressing unintended trajectory-induced changes. Evaluated on all 700 PIE-Bench examples, CEF achieves state-of-the-art Structure Distance, background LPIPS, and background MSE with both Stable Diffusion 3.5 Medium and FLUX, while retaining competitive instruction alignment. On Stable Diffusion 3.5 Medium, it reduces these metrics over the previous best results by 10.2%, 21.2%, and 48.0%, respectively.
ManiEdit: Sequential Unstructured Knowledge Editing for Language Models from a Manifold Perspective
Large language models (LLMs) inevitably generate some incorrect or outdated content, necessitating efficient and precise mechanisms for continual knowledge updates. However, existing model editing methods struggle to sequentially edit unstructured long-form knowledge, suffering from severe edit forgetting and degradation of general capabilities. To address these challenges, we reframe knowledge editing from a manifold perspective, viewing it as a localized displacement of an edit sub-manifold within the global knowledge manifold. Under this formulation, the problem can be decomposed into two key questions: (i) how to identify representative edit points that effectively anchor the edit sub-manifold, and (ii) how to preserve the remaining manifold structure during the sub-manifold displacement process. Based on this perspective, we propose ManiEdit, a novel manifold-aware autoregressive editing framework consisting of two core components. Pivot Localization addresses the mediocre-point dilemma by identifying high-leverage pivots to anchor the edit sub-manifold. Manifold-Aware Preservation preserves different knowledge types through an energy-weighted penalty combined with recursive null-space alignment. Experiments on two base LLMs and four unstructured editing benchmarks demonstrate that ManiEdit achieves state-of-the-art performance, outperforming the strongest baseline by up to +27.81 BERTScore and +8.50 ROUGE-L, while maintaining near-original general capabilities across six representative downstream tasks. Our code is available at: https://github.com/Areyliu/ManiEdit
Replan, Repair, or Edit? A Unified Empirical Evaluation of Travel Agents for Itinerary Revision under Resource Disruptions
Travel-planning agents generate itineraries that may become infeasible after acceptance because of flight cancellations, hotel unavailability, or attraction closures. Revising these itineraries involves full replanning, classical plan repair, and LLM-based travel-agent revision, whose differing task formulations and evaluation protocols hinder comparison. We conduct a systematic empirical study using two TREK-derived benchmark sets: 500 single-disruption cases, including feasible and infeasible instances, and 200 feasible simultaneous compound-disruption cases. We compare LLM-Z3 full replanning, IPyHOPPER hierarchical repair, and an iTIMO local-revision adapter across effectiveness, plan stability, and computational cost. LLM-Z3 with Gemini achieved the highest observed compound-disruption success. IPyHOPPER nearly matched that configuration's single-disruption overall success, while preserving substantially more of the accepted itinerary on successful repairs. Successful hierarchical and local repairs made fewer edits and retained more accepted commitments than full replanning. Computational profiles differed: IPyHOPPER used no LLM inference, the evaluated LLM-Z3 adapter used compact one-call inference, and the iTIMO adapter consumed substantially more tokens. The study provides practical guidelines for balancing feasibility recovery, commitment preservation, and computational cost within evaluated settings.
Contiguity, Not Importance: Budgeted Repair of Stale KV Caches After Document Edits
KV-cache reuse can reduce inference cost in retrieval-augmented generation and agentic systems, but cached contexts may become stale when retrieved knowledge, working memory, or user state is edited. Under causal self-attention, even a local edit can affect downstream KV states. A full re-prefill reliably restores consistency but is costly, whereas refreshing only the edited span can leave downstream dependencies stale. We formulate in-place repair as budgeted recomputation and compare training-free position-selection policies on a factual RAG benchmark with matched direct and derived edits. Across three model families, all policies repair direct cases, but derived cases clearly separate them. At the primary budget, a contiguous edit-local window recovers at least 0.94 of the post-edit answer margin and substantially outperforms attention-based, KV-deviation, and structural selectors. Mechanistic analysis shows that position sets effective under clean-state transplantation can fail under actual recomputation because scattered positions inherit surrounding staleness. The edit-local advantage also depends on adjacency and largely disappears when the answer-bearing text moves downstream. Because answer-relevant edits almost always corrupt model behavior, failure severity is difficult to predict, and repair is 13-21 times faster than full re-prefill, our results support unconditional edit-local repair when the dependent text remains adjacent to the edit.
StalePO: Anchored Token-Level Preference Optimization using Legacy Post-Edits in Machine Translation
Machine translation systems are periodically upgraded to stronger models, but the available preference signal is human post-edits of an older system's outputs, which the newer model may already surpass. Moreover, collecting fresh post-edits for every new model is prohibitively expensive. We call this the Stale Preference problem. Standard DPO can fail in this setting: it may increase the likelihood of inferior post-edits, erode the model's existing quality, and fail to provide the per-token control needed to correct localized errors. We introduce StalePO, an objective derived from three requirements this regime imposes. Likelihood movement must be downward on both responses, the policy must be anchored to its own base response, and the KL constraint must apply at the token level. These requirements are jointly necessary. In ablations, each mechanism in isolation leaves the model's performance indistinguishable from the base model, and only their combination converts stale feedback into gains. On English-to-Hindi and English-to-Turkish localization data, StalePO improves the fraction of segments passing all LLM-as-judge MQM quality checks by 14.9 and 4.6 percentage points, respectively, with gains concentrated on style and fluency. A human evaluation under the same framework confirms these gains on English-to-Hindi, raising the fraction of segments passing all seven human checks by 13.8 percentage points.
Don't Count the Edits, Judge by the Outcome Alone: Reward-Based Evaluation for Grammatical Error Correction
Grammatical error correction (GEC) evaluation has traditionally relied on reference or edit overlap, which can penalize valid rewrites that differ from gold corrections. Reference-free metrics reduce this dependence, but evaluating whether a fluent output is a valid correction of the source remains challenging. We propose SURE, a source-conditioned reward evaluator trained on within-source preferences spanning minimal-edit and rewrite-oriented corrections. SURE jointly learns an overall reward with criteria-level supervision for grammaticality, faithfulness, and fluency, together with span-level grounding for source-side error resolution. Experiments on SEEDA show that SURE performs competitively against strong baselines, with particular gains on rewrite-style corrections and more disentangled criteria-level diagnostics. Our code is available at https://github.com/hayeonggg/SURE.
Look Before You Leap: Pre-Action Verification for LLM Agents
An LLM agent acts on the world by emitting actions: shell commands to run, edits to apply. A wrong action does not always fail loudly; it can fail silently, producing a plausible but incorrect effect that raises no error. We argue that a cheap deterministic check, run before an action takes effect, is an effective and underused form of agent oversight, and we study it across two action modalities in one framework. The idea is to fix an action's correct effect by construction, before any executor runs, so that silent failure is measured directly and the verifier may abstain rather than guess. For shell commands, a static verifier over 9930 commands and 482 tools catches 95.8% of invalid commands at a 10.0% false-positive rate. Its syntax and binary checks are oracle-exact, giving zero false positives while catching half of all errors; the flag check is bounded only by help-text coverage and accounts for every false positive. For code edits, a benchmark of 640 edits over 224 files isolating the apply step exposes a sharp split. Content-anchored formats such as search/replace and diff fail cleanly, whereas location-anchored formats fail silently: line numbers corrupt 99.1% of files under a one-line shift, and function-name edits hit the wrong function 12.7% of the time. In both settings a refuse-when-unsure policy turns silent failures into recoverable ones at a tunable cost in applicability: selective grounding reaches 0.958 recall at 7.0% false positives, and an anchor-and-verify applier records one silent misapplication in 8320 trials (0.01%). We release both benchmarks, the verifiers, and the guards.
Local Edits, Global Ripples: Replay-Informed Policy Adaptation for Workflow Synthesis
Prompt-policy editing offers a practical way to improve agents that synthesize executable workflows without updating the underlying model. However, persistent prompt editing has two coupled properties. First, edit locality does not imply effect locality: an edit confined to one policy segment can ripple through downstream execution, altering behavior beyond the edited segment. Second, edit effects are composition-sensitive: edits that work in isolation can interfere after composition, causing one or both to lose their benefit or become harmful. Persistent adaptation must therefore support two distinct decisions: identifying where the policy should change from execution feedback, and determining whether the resulting edit remains safe to persist after composition. To address these challenges, we introduce RIPPLE (Replay-Informed Persistent Policy Localization and Editing), which separates where an edit is made from whether it remains safe after composition. It diagnoses failed trajectories, maps each actionable failure to a predefined policy segment, and restricts the correction to that part of the policy. RIPPLE then evaluates candidates against the same iteration-start policy to compare their isolated gains, before replaying promising edits after previously accepted updates to expose downstream effects and interactions. Only edits that remain safe under composition are retained. We evaluate RIPPLE on Flow-HO, a synthetic held-out benchmark for executable workflow synthesis. RIPPLE improves validation success by up to 23.1% and yields positive gains on two additional frozen language-model backbones, while maintaining edit efficiency and low execution cost. Targeted interaction analysis further demonstrates both properties: a segment-local tool-use edit changes downstream resource resolution and validation, while an edit beneficial in isolation becomes harmful after composition.
Semantically Aligned Gradient-Driven Context-Preserving Image Editing
Instruction-guided image editing has a training-time blind spot. Generative editors are never required to semantically verify whether their outputs actually satisfy the instruction. Supervision stops at reconstruction and input textual-level conditioning. This produces incomplete edits, spatial spillover, and poor localization. We present IABEdit, a model-agnostic framework that embeds differentiable semantic verification into training. A frozen vision-language model extracts spatially-aware descriptors from the ground-truth edit. A trainable aligner then reproduces them from the generated output. The residual between the two becomes a gradient that teaches the generator both what to edit and where, with no inference-time VLM cost. IABEdit is compatible with diverse backbones, including U-Net (Stable Diffusion) and MMDiT (FLUX), without altering their inference pipelines. On MagicBrush, it improves structural fidelity by +3.49 DINO-I over the best diffusion baseline and +1.26 over the best overall baseline, while remaining competitive on instruction alignment. It also achieves state-of-the-art instruction adherence performance on RealEdit and EMU Edit benchmarks based on embedding-based metrics. Most consequentially, on the D-LORD surveillance benchmark, it surpasses the proprietary Gemini agent by +5.13 DINO-P under heavy occlusion, where preserving identity is hardest. This shows that gradient-aligned VLM distillation holds up under real-world-like surveillance and occlusion conditions. Human and GPT-4o evaluations confirm perceptually precise, well-localized edits.
One Editor, Many Edits: A Unified Training-Free Framework for Diverse Video Editing
Video editing spans diverse editing paradigms, yet achieving high-quality instruction-guided and subject-guided editing within a single unified framework remains challenging. We introduce EditVid, a training-free framework combining sparse causal memory for local coherence, correspondence-based post-attention token injection for long-range identity preservation, and soft latent blending for edit locality. The same framework supports instruction-guided and reference-guided edits, including style transfer, attribute modification, object insertion, part-level editing, and subject replacement. On FiVE, EditVid achieves 78.16 FiVE-Acc, compared with 58.95 for the strongest evaluated training-free baseline, while obtaining competitive results on IVEBench. A user study further shows a 51.8% overall preference for EditVid over 7 competing methods.
When Models Edit Too Much: On the Fidelity of Minimal Code Edits
Large language models (LLMs) are increasingly used to edit existing code, but correctness alone is not enough: useful repairs should also be minimal, reviewable, and faithful to the original implementation. We study over-editing, the tendency of a model to rewrite code beyond what is required to fix a bug. We construct an evaluation framework from 400 BigCodeBench problems by injecting controlled AST-level corruptions into reference solutions, giving each repair task a known minimal patch. Across frontier LLMs, over-editing is widespread even among strong models like GPT-5.5: high Pass@1 can coexist with unnecessarily large edits and added cognitive complexity. A preservation instruction substantially reduces this behavior, lowering average excess Levenshtein distance from 0.195 to 0.131, reducing added cognitive complexity by 26.6%, and increasing Pass@1 by 2.3 points. However, these gains do not simply follow from a larger reasoning budget or larger models. We next ask whether minimal editing can be learned directly during post-training. We observe that supervised fine-tuning overfits to seen corruption patterns, whereas reinforcement learning gives the best out-of-domain edit-fidelity and performance-retention trade-off. These results position edit fidelity as a distinct axis of code-repair quality and show that it can be measured and learned.
OutageDiT: A Generative Foundation Model for Power Outage Forecasting and Scenario Simulation
Power-outage planning requires scenarios before an event occurs. These scenarios must represent uncertainty in magnitude, timing, and duration while preserving temporal dependence. However, severe events are rare, and data from any single region contain few examples of extreme outage and restoration patterns. To address this challenge, we introduce OutageDiT, a foundation model for generating seven-day outage trajectories at quarter-hour resolution, trained on outage and weather records across the United States. Specifically, a condition encoder processes the historical context and known future covariates once per forecast, and a shallow flow decoder reuses the resulting horizon-aligned states to generate complete trajectories. The resulting samples support point forecasting, uncertainty quantification, and conditional event simulation within one deep generative model. Across outage forecasting benchmarks, OutageDiT improves forecast accuracy and scenario quality over strong baselines and supports zero-shot transfer to held-out regions. Together, these results position conditional outage simulation as a bridge from outage forecasting to operational planning under uncertainty.
Localize, Then Reason: Visual Latent Structural Reasoning for Molecular Properties and Edits
Local chemical perception and property reasoning are both essential for understanding how molecular structure determines properties. Current LLM-based chemical reasoning methods either receive SMILES/molecular images together with descriptions of local motifs, or reason directly from molecular images. Neither approach enables the model to focus on chemically meaningful regions before reasoning. To address this gap, we propose Visual Latent Structural Reasoning (VLSR), an end-to-end framework that jointly learns localization and reasoning from molecular images. Central to our approach is a localize-then-reason strategy. VLSR first learns to locate chemically meaningful regions in a molecular image. It then reasons about their property effects in a compact latent workspace before producing the final answer. Under the same inference setup, this design achieves 9.6X higher throughput than a comparable textual-reasoning baseline.
HandEdit: A Unified Benchmark for Egocentric Human-to-Robot Dexterous Hand Image Editing
Robotic manipulation with dexterous hands is a cornerstone of Embodied AI, yet its progress is stifled by the high cost of collecting embodiment-aware teleoperation data. While abundant egocentric videos of human hands offer a scalable alternative, the profound discrepancies in appearance, articulation, and camera viewpoints between human and robotic data raise significant challenges for co-training. Though existing general image-editing models demonstrate strong capabilities, they lack necessary embodiment-specific priors to fully bridge this gap. In this work, we present HandEdit, a unified large-scale embodiment-aware image-editing dataset and benchmark specifically designed to transform human hands and arms into various dexterous robotic embodiments within egocentric frames. HandEdit comprises over 200M editing instances derived from five diverse source datasets, covering 26 distinct URDFs, including 13 hand-only and 13 hand-arm configurations. Alongside the dataset, we establish a unified benchmark protocol with two tracks: Hand-only and Hand-Arm, supporting URDF-conditioned evaluation. We conduct extensive evaluations of 11 representative image-editing baselines using a multi-dimensional metric suite, including generic similarity metrics, VLM-based judgment, and embodiment-aware metrics. HandEdit serves as a critical resource at the intersection of image editing and robotics: it advances embodiment-aware editing models while enabling scalable dexterous robotic learning from abundant human video data, paving the way for more generalizable Embodied AI.
Beyond Global Editing: Per-Instance Disentangled Subspaces for Training-Free Hallucination Mitigation in LVLMs
Recent advances in large vision-language models (LVLMs) have enabled powerful multimodal reasoning by integrating visual encoders with large language models (LLMs). However, their reliability is frequently undermined by hallucinations, where generated text inaccurately describes the visual input. Although fine-tuning can mitigate this problem, it is computationally expensive and requires large, curated datasets, making training-free alternatives attractive. Among these, model editing is more promising than decoding-based approaches: decoding methods adapt outputs per input but introduce computational overhead and instability, whereas model editing modifies internal representations offline, providing a more efficient and stable solution. However, existing model-editing techniques typically rely on a single global subspace to correct hallucinations, treating all test samples identically and failing to capture diverse hallucination modes across inputs. To address this limitation, we propose a training-free hallucination mitigation framework for dynamic, per-instance suppression at test time. Our method first constructs a set of Disentangled Hallucination Subspaces, each isolating a distinct hallucination mode. During inference, the model adaptively calculates weights reflecting each input's relationship to these subspaces, guiding a dynamically combined projection that selectively suppresses the most probable hallucination directions while preserving image-grounded semantics. Extensive experiments across multiple vision-language benchmarks and LVLM families demonstrate consistent improvements, highlighting the robustness, generalizability, and efficiency of our approach.
SI-Edit: Toward Sketch-Instruction Guided Local Image Editing with Pixel-Level Precision
Despite rapid advances in generative models, achieving pixel-level precision in sketch-based image editing remains a persistent challenge, particularly for fine-grained local deformations. This gap stems primarily from the critical shortage of high-quality, publicly available benchmark datasets that jointly provide geometric constraints and semantic instructions. To address this issue, we first introduce SI-Data, a high-quality dataset specifically designed for instruction-guided local sketch editing. We develop an automated pipeline leveraging Multimodal Large Language Models (MLLMs) to synthesize comprehensive quadruplets comprising original images, local geometric sketches, semantic instructions, and corresponding edited images. By providing both reliable spatial anchors and explicit semantic intent, SI-Data uniquely enables collaborative spatial-semantic learning. Building upon this, we propose a collaborative framework called SI-Edit that integrates semantic instructions with precise geometric constraints. Furthermore, to address the lack of standardized evaluation, we establish a comprehensive set of metrics designed to measure both structural fidelity (e.g., sketch-to-edge alignment) and semantic adherence. Experimental results demonstrate that SI-Edit provides more reliable structural control than baselines for sketch-based image editing, and achieves precise, pixel-level local refinements aligned with user intent. The data and code are released on the project page.
SparseDitto: An Agentic Sparse Compilation Framework through Architecture-Aware Synthesis on GPUs
Sparse matrix computation performance on GPU depends on how representation and execution schedule match the input structure and target hardware. No single implementation consistently dominates across sparsity patterns, operators, and hardwares. Existing sparse compilers and specialized systems cannot cover all of them simultaneously. We present SparseDitto, an agentic sparse compilation framework for sparse matrix computation on GPUs. It jointly synthesizes representation, execution schedule, and hardware mapping in a unified compilation plan. Structural analysis and a learned template-ranking prior guide architecture-aware synthesis. LLM-guided lowering realizes each plan as CUDA code, while target-GPU profiling drives plan refinement. SparseDitto covers multiple operators, e.g., SpMV, SpMM, and SpGEMM, and various representations within one framework. It can also automatically adapt to different hardwares. Across various SuiteSparse matrices, SparseDitto achieves geometric-mean speedups over cuSPARSE of on an NVIDIA RTX PRO 6000 and on an NVIDIA H200 (up to 146.61). Its generated SpMM kernels accelerate full-batch GCN training by up to .
Harness-R1: Learning to Edit Executable Runtime Harnesses from Agent Failure Trajectories
Agents built around large language models continually accumulate interaction trajectories during deployment, yet their behavior typically remains fixed. Beyond updating model weights, these trajectories can improve the agent harness that constructs context, mediates tools, validates actions, and recovers execution. We introduce Harness-R1, the first method, to our knowledge, that makes failure-conditioned, lifecycle-wide editing of an existing executable runtime a learned capability. It post-trains a dedicated harness engineer with online reinforcement learning so that its edits are optimized for the realized task success they produce, rather than proposed by a fixed editor. A separate 9B engineer converts batches of target-agent failures into validated executable patches; fresh same-batch reruns of the frozen target provide outcome rewards, so training updates only the engineer. Cold-start supervised fine-tuning initializes this editing policy, which is then trained online with group-relative policy optimization. Across WebShop, ALFWorld, and DBBench, Harness-R1 raises vanilla Qwen3.5-9B success from 44.3% to 53.6% (+9.3 percentage points). After direct target-agent fine-tuning, a target-specific engineer raises the average further from 59.2% to 64.2% (+5.0 points); because these gains hold both before and after fine-tuning the target, Harness-R1 points toward co-evolving the harness engineer and the target agent.
BlueprintRepair: Typed Local Edits for Failed Lean Proof Blueprints
LLM-based Lean proving systems increasingly organize a proof as a blueprint: a dependency graph of formal statements. We introduce BlueprintRepair, a repair interface that lets a model change this graph through ten schema-checked local operations. An operation names the node it edits, so the target theorem cannot be changed. Lean checks every applied change, and an accepted repair must declare every blueprint lemma its proof uses. We also construct BlueprintTrace, a benchmark of 142 controlled failures with complete accepted and rejected repair trajectories. We compare typed edits, exact source patches, and complete module rewrites under matched source, feedback, model, and budget, one episode per state and interface. With DeepSeek-V4-Flash, the three interfaces solve almost the same number of the benchmark's localized failures. Typed repair is the cheapest per solved state (patching is 1.30x as expensive, rewriting 2.06x), and within 10,000 completion tokens per task it reaches almost all of its final coverage, while both free-form interfaces are well behind. A second model, Qwen3.6-Flash, solves fewer states but keeps typed repair cheapest, puts it ahead on the proof-authoring states, and repeats the localized pattern.
Learning from 53.6K Real-World Developer Edits of AI-Generated Code
Imperfections in AI-generated code require that software developers modify the generated code manually, or by re-prompting an AI programming assistant. Manual code edits provide more realistic and granular information on editing behavior than Git commits, which only contain final successful code snippets. Yet, due to a lack of high-quality, realistic code editing data, LLMs are mostly trained on publicly available Git data (e.g., commits). To address this gap, we introduce DECODE (Developer Edits of Code Dataset), a dataset of 53.6K real-world in-IDE code edits of AI-generated code in Python, TypeScript, and JavaScript, sourced from 1K+ developers. First, we demonstrate the utility of DECODE for data analysis, obtaining insights on when, why, and how AI-generated code is edited. We find that most edits occur within the first 15 minutes after accepting an AI completion, resulting in the removal of AI completions in 31% of edit trajectories. Second, we use DECODE to benchmark the ability of LLMs to predict code edits. We find that finetuning on DECODE enables open-source 3B models to perform code edit prediction tasks significantly better than frontier LLMs. We then discuss implications of this work, emphasizing the necessity of developer-centric machine learning approaches for future AI programming assistants.
NEO: NeRF It Once, Edit It Many Times for Continuous Object Manipulation
In this paper, we present NEO, a unified framework providing language-guided NeRF editing for robotic manipulation. Our paper introduces (i) a language-guided object removal that combines neural field resampling with multiview-consistent progressive inpainting, (ii) a direct NeRF weight editing method utilizing knowledge distillation, composing original and edited NeRFs via a teacher-student model, enabling coherent modeling of future scene states before a robot executes an action, and (iii) the first benchmark (NEO-Dataset) for quantitatively evaluating NeRF scene editing methods suitable for robot manipulation. We show that our approach outperforms state-of-the-art baselines in scene editing tasks, including object removal and pick-and-place robotic experiments, yielding visually coherent and geometrically consistent edits that reduce artifacts commonly introduced by prior methods.
What Can I Edit? Open-Ended Strategy Discovery and the Emotion Editability Landscape
Emotional image editing requires more than applying affective filters or modifying predefined visual factors: an effective edit must identify what a particular image can afford for a target emotion. Existing affective image manipulation methods, including recent agentic variants, largely operate within bounded strategy spaces based on predefined factor taxonomies, knowledge libraries, or conventional editing templates, and therefore often miss image-specific, context-grounded strategies. We introduce EmoScope, a multi-agent framework that reframes the task from "how should I edit?" to "what can I edit?" EmoScope first discovers an image-specific editable space through emotion-conditioned affordance reasoning, then uses a semantic hierarchy of anchors, variables, and context to balance content consistency and emotional expressiveness before executing and verifying the edit. Because its plans are expressed as image-specific affordances rather than retrieved templates, EmoScope also exposes the editing strategy as an interactive surface for user refinement at the plan level. In a large-scale human evaluation covering all eight Mikels emotion categories, with 4,693 valid responses across 1,824 pairwise questions, participants preferred EmoScope over two competitive baselines by 88.1% on average. Attribution analysis further shows that EmoScope selects target-emotion-adaptive strategies rather than applying a uniform template. The same affordance-level plan also supports lightweight user refinement in an interactive pilot. Finally, we show that classifier-based metrics exhibit emotion-conditional blind spots toward non-stereotypical, context-grounded edits, and present a relative content-emotion preference-affinity landscape showing that EmoScope's advantage varies systematically across image-emotion combinations.
PC-Edit: Prompt-Contrastive Region Discovery and Region-Guided Editing
Replacing an object with one that differs in category or shape requires complete source removal, natural target formation unconstrained by the source silhouette, and preservation of unrelated content. Existing training-free editors either localize edits from terminal predictions under source and target prompts or preserve unrelated content through spatially unselective source-feature reuse without explicit region discovery. Before reaching the terminal predictions, prompt-induced semantic differences undergo additional network transformations that may obscure their spatial localization, reducing localization precision. Spatially unselective feature reuse forces a trade-off between edit completeness and background preservation. Therefore, we propose PC-Edit, a prompt-contrastive framework for training-free MM-DiT editing. PC-Edit contrasts the image-token attention outputs under the source and target prompts, capturing prompt-induced semantic differences directly where text-conditioned information is delivered to image tokens. The same contrast identifies a source-erasure region during inversion and a target-emergence region during denoising. Their union suppresses source remnants while allowing the target object to form naturally. PC-Edit further couples region discovery and background preservation within each sampling step by estimating the current edit region from preceding attention blocks and immediately injecting cached source K/V features outside it in subsequent blocks, thereby protecting unrelated content before the latent update. Experiments on PIE-Bench and our EditRegion-Bench, with human-verified edit-region annotations for single- and multi-object addition and replacement, show that PC-Edit achieves the best editing quality and background preservation among methods without user-specified edit regions.
WhereEdit: Mask-aware Local Latent Editing for One-Step Image Editing
Recent one-step text-to-image (T2I) models enable efficient image synthesis and provide new opportunities for real-time image editing. However, existing one-step editing methods primarily rely on text conditioning for semantic transformation, lacking explicit spatial control over \textit{where} to edit. More importantly, even when spatial constraints are introduced, these methods often struggle to achieve strong and stable semantic modifications within the target regions. In this work, we revisit one-step image editing from a spatially controlled perspective and identify two key challenges: discovering editable regions and achieving effective localized semantic transformation. We reveal that existing methods perform global semantic transport, which limits high-intensity local editing under the one-step setting. To address this issue, we propose \textbf{WhereEdit}, a framework that reformulates one-step editing as localized adaptive editing. WhereEdit automatically identifies semantically relevant regions from internal model features and applies adaptive local modulation to enhance target-region editing while preserving non-target areas and structural consistency. Experiments on the PIE-Bench benchmark demonstrate that WhereEdit consistently outperforms existing one-step image editing methods, achieving superior editing quality while maintaining the efficiency of one-step generation. Additional experiments with region-level supervision further highlight the importance of explicit spatial reasoning for high-quality one-step image editing.
Look Before You Edit: Attention-Guided Camera Placement and Multi-View Alignment for 3D Gaussian Splatting Editing
Text-driven 3D scene editing with 3D Gaussian Splatting (3DGS) typically applies a 2D diffusion editor to views rendered from fixed training cameras, limiting both the spatial coverage of edits and the user's freedom to target specific objects in complex scenes. We present LB-Edit, a framework that addresses two coupled problems: where to place editing cameras for localized edits, and how to make per-view edits agree with one another so that the 3D scene remains consistent after fine-tuning. First, Attention-Guided Editing Camera Placement (ACP) probes the diffusion model's self- and cross-attention at multiple candidate camera distances to find where attention is well-contained in the region of interest, then places a compact, geometrically diverse editing camera set at that attention-optimal distance. Second, Multi-view Attention Alignment (MAA) steers the editor toward the same edit across views along two axes: it aligns appearance by sharing self-attention features via token-level correspondence, and aligns spatial location by lifting cross-attention maps onto the 3D Gaussians as a shared 3D attention field, suppressing both appearance and spatial drift. Experiments on multi-object and single-object scenes show that our method achieves the highest user preference in instruction fidelity, multi-view consistency, and editing locality, using as few as 5 editing views and reducing latency by up to 7x over existing methods.
Vector-Bench: Can Models Surgically Edit SVG Code?
Instruction-based vector editing requires two capabilities: making a requested change and leaving everything else alone. The second is easy to miss when an output is judged only as a raster image. We introduce Vector-Bench, a compact, difficult benchmark of 40 SVG repair tasks. Each task pairs a corrupted SVG program with an author-written visual instruction, a hidden target program, 5.05 annotated repairs on average, and an average of 60.55 protected objects. Instructions describe visible defects without exposing element identifiers, coordinates, color codes, or path data. We define a deterministic binary specification reward: requested repairs use attribute-aware perceptual tolerances, while unrequested rendering- or application-relevant structure must remain semantically unchanged and the result must be a valid SVG. Canonical target equality and stricter source fidelity are retained as diagnostics. Validity-gated repair progress, a near-complete tier, and valid-output Unintended Change Rate (UCR) explain partial outcomes. We evaluate 34 model endpoints (25 listed as open-weight, 5 inexpensive controls, and 4 frontier closed endpoints) over 1360 requests. The strongest endpoint reaches only 15.0% full specification success, despite 43.7% mean repair progress, showing that apparent repair progress and specification-faithful editing remain substantially different. All prompts, outputs, scoring code, costs, and per-task reports are released.
CNS-Edit++: Category-Agnostic 3D Editing with Coupled Neural Shape Representation
This paper presents a latent-space 3D shape editing framework built upon a coupled neural shape (CNS) representation and a neural feature volume optimization. This work extends CNS-Edit, built on Coupled Neural Shape optimization, to CNS-Edit++, by generalizing the category-specific coupled representation to category-agnostic 3D shape editing with foundation models. The Coupled Neural Shape (CNS) representation couples a global latent code that captures high-level shape semantics with a 3D neural feature volume that provides spatial context for local shape manipulation. Then we formulate a coupled neural shape optimization procedure that co-optimizes these two components subject to a given editing operation. Our framework can be instantiated on both the category-specific 3D inversion model and category-agnostic 3D foundation models. We provide various shape editing operators, including copy, resize, delete, mix, point-wise drag, and region-wise drag, each of which is formulated as an objective to guide the CNS optimization. To preserve regions outside the editing area, we further introduce two complementary region-wise control mechanisms, i.e., KV-cache replacement and latent feature regularization. Extensive quantitative and qualitative evaluations across different 3D generative models demonstrate the strong capabilities of our approach over state-of-the-art solutions.
ReBind: Multi-Reference Video Editing via Structured Instructions with Explicit Reference Relationships
Recent diffusion-based video generation models have made significant progress in multi-reference image-conditioned video editing. However, existing methods still struggle to coordinate information from multiple visual sources accurately. We identify a critical deficiency in existing approaches. Existing editing instructions lack explicit reference relationships, and most multimodal large language models (MLLMs) cannot generate them reliably. To address this problem, we propose ReBind, a systematic framework that introduces semantic instructions with embedded reference tokens as the intermediate representation for multi-reference image-conditioned video editing. Our key insight is embedding reference tokens at semantic positions to eliminate ambiguity and establish precise bindings between visual attributes and their sources. We develop ReBind-Instruct, a specialized MLLM that learns to establish explicit bindings between visual attributes and their reference sources through a two-stage progressive scheme for precise reference relationships. We further develop ReBind-Edit, which enables lightweight adaptation of text-to-video models to coordinate multiple references by binding visual attributes to their designated sources. Extensive experiments demonstrate that ReBind substantially outperforms general-purpose MLLMs in instruction quality and achieves state-of-the-art performance among open-source methods on reference image conditioned video editing. Our project webpage: https://rebind-mrv2v.github.io/.
Playful AI in Professional Email: A Field Experiment on Tone and Recipient Engagement
Large language models (LLMs) are rapidly reshaping workplace communication, yet whether AI-assisted writing changes how recipients actually behave, and through what channel, remains unknown. Here, in a randomized crossover field experiment, 121 employees across six companies sent work emails under three conditions over three weeks: unaided writing, GPT-5 rewriting in a playful tone, and GPT-5 rewriting in a professional tone. Across 16,880 emails, playful editing increased emotional positivity (B=+0.068, p<0.001), and professional editing decreased it (B=-0.041, p<0.001), yet neither condition directly altered open rates, reply rates, or response times. Instead, within-sender positivity strongly predicted both opening (OR=2.05) and replying (OR=3.32, p<0.001), a significant indirect pathway through which AI editing shaped behavior, in the absence of any direct effect. These findings suggest that AI-assisted communication shapes workplace engagement not through its use, but through the emotional tone of the language it produces.
BeatEdit: Symbolic Music Generation as Explicit Editing
Music creation is fundamentally a process of revision. Yet symbolic music generation remains dominated by paradigms that produce complete sequences from scratch, with limited support for selective modification. Edit-based methods have proven effective for text transformation tasks, but remain largely unexplored for symbolic music. We trace this absence to the representational level: conventional event-based music encodings lack the structural properties required by explicit music editing. In contrast, the BEAT encoding, a beat-grid-anchored representation originally designed for autoregressive generation, possesses structural properties amenable to editing. We propose BeatEdit, the first framework for symbolic music generation based on explicit edit operations, recasting generation as producing new content by editing a draft rather than synthesizing from scratch. BeatEdit comprises three complementary mechanisms along an axis of increasing edit density: per-token sequence tagging for error correction, iterative refinement for accompaniment editing, and tag-then-fill for segment completion. All these mechanisms share a single encoding and pre-trained backbone, achieving higher precision and perceptual quality than autoregressive and diffusion methods across all three tasks, while remaining efficient, with single-pass inference completing in under 100 ms. Cross-encoding evaluation further reveals that encoding design substantially influences editing effectiveness, with notable encoding-method interaction effects. Code is available at https://github.com/Haoyu-Gu/BeatEdit-code
StructuredEdit: Constraint-Aware Graphic Design Editing via Differentiable Parameter Propagation
Graphic design editing requires precise manipulation of typography, layout, and visual hierarchy under strict design constraints. Following the introduction of large language models, organizations have increasingly promoted vision-language models to enhance productivity. However, current models operate on pixels and achieve only 52% constraint satisfaction on structured design edits, thereby limiting their reliability for professional workflows. We present StructuredEdit, a pipeline that reframes design editing as parameter manipulation rather than pixel generation. Our core technical contribution is Differentiable Parameter Propagation (DPP), a training method that embeds hard design constraints into vision-language model fine-tuning by backpropagating pixel-level constraint violations through a lightweight differentiable rasterizer. A hybrid candidate-and-filter pipeline produces 125k validated edit triplets. The resulting system reaches 89% constraint satisfaction versus 52% for GPT-4V, 0.82 matched-element Intersection over Union, and 76% top-1 font accuracy over the 100 most-frequent design typefaces. In a user study (N=35), editing time drops 33% and correction iterations drop 44% relative to a GPT-4V baseline.
Wavelet-Guided Semantic Signal Compensation for Inversion-Free Image Editing
Text-guided image editing aims to modify visual content according to a target prompt while preserving the background. Recent inversion-free image editing frameworks such as FlowEdit have demonstrated strong editing capability without requiring inversion. Empirically, FlowEdit can achieve substantial semantic changes under appropriate hyperparameter settings. However, we observe that under certain global attribute shifts, the editing trajectory may not effectively move away from the source distribution in the early timesteps. Our analysis suggests that in the high-noise regime, the dominant manifold-seeking flow toward the data manifold can reduce the influence of the text-conditioned direction, leading to limited global modification while background structures remain only moderately preserved. Inspired by this observation, we propose an inversion-free, frequency-aware semantic compensation strategy that strengthens the effective signal in the early stage of generation, while maintaining structural consistency in the background. The proposed method improves global editing capacity without sacrificing background fidelity.
Multimodal Knowledge Edit-Scoped Generalization for Online Recursive MLLM Editing
Online multimodal knowledge editing requires injecting a continual stream of visual-textual corrections into multimodal large language models (MLLMs) with bounded overhead and minimal disruption to unrelated behaviors. Existing editors mainly emphasize edit reliability and long-horizon stability, but rarely control the semantic boundary of each edit. Our pilot analyses of post-edit behaviors and internal neuronal activities reveal a scope gap behind reliable edits: instance-level success neither guarantees transfer to valid cross-modal variants nor prevents leakage to unrelated inputs, while edit-related cross-modal responses concentrate in deeper semantic layers. Therefore, we formulate Edit-Scoped Generalization, reframing online MLLM editing from merely correcting an instance to controlling the propagation boundary of each edit. To this end, we propose ScopeEdit, a scope-aware online editor that decomposes each update into a modality-local absorption branch and an evidence-gated shared generalization branch. The local branch supports stable edit absorption, whereas the shared branch enables cross-modal propagation only when visual and textual evidence are sufficiently aligned. Both branches perform scope-separated write geometries in orthogonal low-rank spaces and maintain branch-wise preconditioners via Sherman--Morrison recursions, yielding constant per-edit overhead. Extensive experiments across diverse benchmarks, long-horizon edit streams, MLLM backbones, real-world VLKEB scenarios, and complex vision-language architectures show that ScopeEdit consistently improves the trade-off between in-scope cross-modal transfer and out-of-scope locality, while preserving edit reliability, stability and online efficiency. Our code is available at https://github.com/lab-klc/ScopeEdit.
Editing Everything Everywhere All at Once
Editing multiple elements of an image in a single forward pass is a practical alternative to multi-turn image manipulation, offering improved efficiency and potentially better harmonization. However, when several instructions target different regions, semantic interference often leads to attribute leakage and poor edit disentanglement, especially as the number of edits increases. In this work, we propose MICE (Multi-Instance Concurrent Editing), a training-free strategy for scalable multi-instance image editing with Multimodal Diffusion Transformers. MICE modifies the additive bias of joint attention to regulate interactions between instance-specific edit instructions, latent, and context tokens identified via user-provided segmentation masks. Specifically, MICE allows intra-instance attention, penalizes interactions between neighboring region tokens, and suppresses unrelated cross-instance attention. As a result, our method enforces attribute binding while preserving global visual consistency. We evaluate MICE on LoMOE-Bench and introduce MICE-Bench, a more challenging benchmark with an average of 8.5 concurrent edits per image. The experiments demonstrate that our approach outperforms strong baselines and recent competitors in terms of visual quality preservation and faithfulness to the editing instructions.
Goku: A Million-Scale Universal Dataset and Benchmark for Instruction-Based Video Editing
Existing instruction-based video editing datasets commonly focus on single-task appearance editing, failing to meet the complex creative demands of real-world scenarios. To bridge this gap, we present Goku, a large-scale dataset featuring 2 million high-quality, instruction-aligned video editing pairs, which is the first to extend task boundaries from basic appearance editing to multi-task and structural manipulations(e.g., precise control of subject movement). To tackle the data synthesis challenges inherent in these complex tasks, we design an efficient data synthesis pipeline that decomposes complex edits into controllable sub-problems and introduce a progressive filtering system for data reliability throughout the whole process. Furthermore, we explore the optimal network structures on Goku, and propose Goku-Edit. To deeply comprehend complex editing instructions, Goku-Edit leverages an MLLM as its text encoder and adopts a decoupled dual-branch design: a dedicated mask branch handles structural control, freeing the main branch for appearance rendering. A comprehensive video editing benchmark, Goku-Bench, is also proposed with 1,000 human-verified test cases and 7 novel editing-specific metrics. Evaluated on Goku-Bench, Goku-Edit obtains up to +8% improvement on other open-source models in terms of instruction following.
DanceOPD: On-Policy Generative Field Distillation
Modern image generation demands a single model that unifies diverse capabilities, including text-to-image (T2I), local editing, and global editing. However, these capabilities are rarely naturally aligned and often conflict. For instance, editing tends to degrade T2I performance, while global and local editing interfere with each other. Consequently, effectively composing these capabilities has become a central challenge for image generation model training. To tackle this, we introduce DanceOPD, an on-policy generative field distillation framework for flow-matching models that routes each sample to one capability field, queries one low-noise student-induced state, and trains with a simple velocity MSE objective. With each capability source defined as a velocity field over the shared flow state space, the student learns from fields queried on its own rollout states to compose expert capabilities. This formulation also absorbs operator-defined fields such as classifier-free guidance. Comprehensive experiments on T2I, editing, realism-field absorption, and CFG absorption show that our approach improves multi-capability composition, strengthening target capabilities while preserving anchor generation quality. We believe this work establishes a practical route for generative field distillation in flow-matching models.
Reproducibility Study of "AlphaEdit: Null-Space Constrained Knowledge Editing for Language Models"
Fang et al. (2025) introduced a null-space constrained projection, named AlphaEdit, for locate-then-edit knowledge editing methods, theoretically guaranteeing that edits do not disrupt previously preserved knowledge, and reports substantial gains over existing editing methods on LLaMA3, GPT2-XL, and GPT-J. In this work, we present a reproducibility study of AlphaEdit, reproducing its reported results under the original experimental setup and extending the evaluation along three axes: new model architectures, additional downstream benchmarks, and substantially longer sequential editing horizons. We successfully reproduce AlphaEdit's reported metrics across the original models, though we identify a discrepancy in the reported fluency and consistency metric. Extending AlphaEdit to newer model families, we find that its advantage does not generalize uniformly, which we trace to architectural assumptions in the locate-then-edit paradigm that are violated by these newer models. We further stress-test AlphaEdit's central sequential-editing claim by extending the number of edits well beyond those evaluated in the original paper, and find that performance, which is stable at the originally reported scale, degrades as edits reach a much higher count, indicating that the null-space projection's protection against catastrophic forgetting is bounded rather than unconditional. Finally, we extend evaluation of edited models on three extra benchmarks, namely, BoolQ, HellaSwag, and XSTest, and we find that large-scale sequential editing degrades both general downstream task competence and safety-relevant refusal behavior. Our results confirm that AlphaEdit performs as reported within its original scope, while showing that its core theoretical guarantees are sensitive to model architecture and editing scale in ways that have practical implications for its deployment.
IDAG-Edit: Multi-Object Video Editing via Instance-Decoupled Attention and Guidance
Diffusion-based video editing has made significant progress; however, achieving precise and temporally consistent object-level control, especially in multi-object scenarios, remains challenging due to attention leakage, identity drift, and unstable temporal dynamics. In this work, we propose IDAGEdit, a training-free framework for fine-grained multi-object video editing with strong temporal consistency. The framework adopts Layout-guided Attention Modulation to facilitate coherent multi-object editing, while Instance-level Masks are introduced to preserve individual object identity and enforce localized attention within each object region, thereby enabling fine-grained, object-level editing. Extensive qualitative and quantitative evaluations demonstrate that our method improves temporal stability and multi-object controllability over state-of-the-art video editing approaches.
What Context Does a Coding Agent Actually Need to Act?
A modern coding agent can hold an entire repository in its context window. Most of its reading is wasted -- and the interesting question is not how much context an agent can use, but what it actually \emph{needs}. We study that question at the moment it matters most: when the agent must \emph{edit} code. Separating \emph{finding} the work site from \emph{acting} on it, we hold localization fixed with an oracle, vary only how the code is represented, and score context against real issue resolution on SWE-bench Verified. The answer is starkly minimal. The signal lives in the code being edited itself: natural-language summaries of it answer almost none of the behavioral questions that the source answers ( vs.\ , held-out repositories, independent judge), and the gap belongs to the representation, not the summarizer -- a frontier model's summaries score exactly as poorly as a 3B model's. The surrounding context hardly matters either: across every multi-file instance in Verified, under a protocol frozen before any data, rendering a file's remainder as UML skeletons and signatures resolves no more issues than deleting that remainder outright (, exact McNemar ). That was our registered hypothesis, and it failed. Compressed context, meanwhile, matches whole files at a third of the tokens: a resolved issue costs K context tokens, not K. The instrument also yielded a finding the field should keep: temperature-0 API inference flips of per-instance outcomes between byte-identical runs. That is a noise floor under every small effect reported on this benchmark, including ours. We release the instrument -- gold-validated environments, per-instance proof that every reference edit is expressible from every arm's context, deterministic patch construction, and pre-registered hypotheses whose nulls we publish.
User as Engram: Internalizing Per-User Memory as Local Parametric Edits
Personal memory in a language model is two problems: content and reasoning skill. The brain keeps the two apart (a sparse, local engram in the hippocampus for each episode, a slow neocortex for the shared skills that interpret it), so a new fact need not overwrite everything else. Most personalization today keeps a user's facts outside the weights, in a natural-language memory file or a retrieval index. When facts are written into the model instead, the standard recipe is the per-user LoRA adapter, which does the opposite of the brain, folding content and skill into one global weight delta. Writing a user's facts as a LoRA contaminates text unrelated to them; writing the same facts as local Engram rows leaves it mathematically untouched, resulting in a roughly 33,000x smaller memory footprint. We therefore propose User as Engram: store a user's content as surgical edits to the hash-keyed memory table of an Engram model, and carry the reasoning skill in one shared adapter. This layered design matches per-user LoRA's direct recall while delivering 5.6x higher indirect-reasoning accuracy on average, and never makes a single user worse at reasoning than the untouched base. The edit is a glass box: writing a fact switches on its lookup at exactly the trigger, adds the value the answer needs, leaves every other position unchanged to the last bit, and fails if written into the wrong layer. Because different users' facts land in disjoint hash slots, their edits compose: many users live in one shared table at once, stacking additively and losslessly, where a per-user LoRA, a single global weight delta, admits only one. Upon retrieval, a per-user Engram table does not grow with the population the retriever must search, so past ~100 facts it overtakes a retrieval pipeline on a 2.5x larger model.
BindEdit: Taming Attention Leakage for Precise Multi-Object Image Editing
Real image editing enables precise manipulation of visual content, yet existing methods often fail in complex multi-object scenarios, causing semantic blending, object duplication, or incomplete edits. We attribute these failures to attention leakage, where signals across spatial regions and text tokens become entangled during the denoising process. Specifically, we identify two distinct forms of leakage: Edit-Token Leakage, where ambiguous token-region alignment leads to object blending, and Source Dominance Leakage, where tokens of unchanged source objects overwhelm the attention intended for target entities. To resolve these leakages, we propose \textbf{BindEdit}, which enforces attention-level constraints within a single diffusion trajectory. To suppress Edit-Token Leakage, BindEdit jointly regularizes cross- and self-attention so that each target token group is bound to its corresponding spatial region while maintaining instance-level separation. To suppress Source Dominance Leakage, a cross-attention re-balancing mechanism amplifies target token influence and attenuates residual source semantics within editable regions. Moreover, a region fidelity term ensures that each target concept is expressed coherently across the entire editing mask. Additionally, we propose a comprehensive multi-object benchmark encompassing diverse object counts and categories. Extensive experiments demonstrate that BindEdit consistently outperforms existing methods within a single diffusion trajectory, maintaining robust performance across both single- and multi-object editing scenarios.
Self-Generated Error Training for Token Editing in Diffusion Language Models
Token-to-token (T2T) editing lets LLaDA2.1 revise committed tokens during block-diffusion decoding. The released recipe trains this editor on random vocabulary corruptions, but at inference the editor sees the model's own fluent, high-confidence draft errors instead. We study this training-inference mismatch and propose self-generated T2T, which performs a no-gradient draft pass, fills masked positions with predicted tokens, and supervises recovery in a second pass under these self-generated corruptions. We implement the update as a short LoRA continued-pretraining pass on LLaDA2.1-mini and evaluate on several benchmarks under the official Q-Mode T2T procedure with unchanged inference parameters. The method generally improves accuracy while reducing T2T edit intensity, mitigating failure modes such as final-digit transcription errors after otherwise correct reasoning and excessive self-correction before short factual answers.
ResEdit: Residual embeddings for precise generative image editing
Conditional diffusion image generators can be repurposed for editing through inversion, without the need for large-scale paired fine-tuning data. However, producing high-quality, targeted edits while maintaining image identity and global consistency remains challenging, as weakly conditioned inversion often embeds conflicting image features into the noise. We demonstrate that incorporating a residual image encoding as additional conditioning enables both improved identity preservation and better editability. We optimize this residual encoding to provide a strong conditioning signal for reconstruction, thereby reducing the reliance on inversion and susceptibility to its aforementioned pitfalls. To ensure this residual does not interfere with desired edits, we incorporate a gradient reversal-based optimization strategy that disentangles the residual from the edited condition. We illustrate our method's ability to produce high-fidelity results across precise intrinsic-based editing and relighting, and show proof-of-concept text-guided manipulation.
PermaVid: Consistent Video Generation Across Edits via Disentangled Context Memory
Consistent video generation under editing operations requires persistence: when edits modify scene appearance or layout, subsequent generations should remain coherent across time and viewpoints. However, existing memory designs struggle to maintain long-term consistency after such modifications, as stored contexts may become outdated or invalid. To address this, we propose PermaVid, a novel framework built upon a multi-modal context memory that disentangles spatial context into semantic appearance and geometric structure, together with an edit-aware memory update and retrieval strategy that keeps memory evolution aligned with subsequent observations. Specifically, we develop two complementary memory banks: an RGB context memory that captures appearance-aware observations while implicitly encoding geometry, and a depth context memory that preserves geometry-only structure disentangled from semantics. Building on this design, we introduce a memory-guided video generation model that performs multi-modal feature fusion under reference conditions drawn from mixed-modality memory contexts. Experiments demonstrate that our method maintains strong long-term semantic and structural consistency after edits, significantly outperforming state-of-the-art methods.
AUDEDIT: Inversion-Free Text-Guided Editing with Pretrained Audio Flow Models
We introduce AudEdit, an inversion-free method for text-guided editing of real audio with a pretrained rectified-flow audio generator. Text-to-audio systems such as Stable Audio 3 already expose audio-to-audio editing by noising an input recording and denoising it under a new prompt, but this inversion-style route must trade prompt adherence against preservation of rhythm, transients, timbre, and long-range musical structure. Motivated by recent inversion-free flow editing in computer vision, we develop an audio-specific direct source-to-target ordinary differential equation for one-dimensional Stable Audio 3 latents: at each flow step, we compare the target- and source-conditioned velocity fields under a shared stochastic source marginal, and update the edited latent by their difference. The resulting editor requires no training, no paired edit data, no optimization, and no access to internal attention maps. Across sound-effect and music editing sets built from FSD50K and the Song Describer Dataset, AudEdit improves CLAP text alignment and audio preservation over SDEdit, ODE inversion, and FireFlow; for example, on sound effects it raises target-text CLAP similarity from 0.42 to 0.52 over the strongest baseline while reducing FAD from 65.70 to 50.37.
Conditioning Matters: Stabilizing Inversion and Attention in Diffusion Image Editing
Inversion-based image editing offers flexible and training-free control but still struggles with inversion accuracy and the trade-off between editing fidelity and background preservation. While recent methods improve inversion formulations or attention interactions, the role of textual conditioning in shaping diffusion dynamics and editing behavior remains underexplored. We show both empirically and theoretically that the precision of textual conditioning influences inversion stability by modulating the geometry of the diffusion velocity field, while also affecting the consistency of cross-branch attention during editing. These effects directly impact background preservation and semantic fidelity. Building on this analysis, we propose SimEdit, a conditioning-aware framework with two complementary components: (a) conditioning refinement, which constructs conditioning signals with improved semantic precision and structural alignment to facilitate stable inversion and consistent attention manipulation, and (b) token-wise cross-branch attention control, which separates edit-relevant and structure-preserving components and modulates them asymmetrically during attention manipulation. Extensive experiments on PIE-Bench demonstrate that SimEdit consistently improves both inversion reconstruction quality and editing performance over previous attention-manipulation approaches. Our code is available at https://github.com/zju-pi/SimEdit.
Edit the Bits, Diff the Codes: Bitwise Residual Editing for Visual Autoregressive Models
Text-guided image editing with visual autoregressive (VAR) generators requires controlling both what the model samples and where the sampled change is written back into the image code. Existing VAR editors mainly operate on token streams, features, or flat next-token logits, leaving two native structures of bitwise-residual VAR models underused: the per-bit Bernoulli prediction head and the additive multi-scale residual code field from which the image is assembled. We propose BitResEdit, a training-free editor for bitwise-residual VAR generators such as Infinity. BitEdit performs source-negative guidance by tilting the post-CFG per-bit log-odds along a source--target contrast computed on a shared edited prefix, then projects each update into a closed-form Bernoulli-KL trust region around the clean CFG sampler. ResEdit converts the sampled bits into per-scale continuous-code residuals, gates them with a localization mask, and re-injects them through the generator's native sum-of-scales. Together they couple decision-time bit guidance with combination-time code composition, so masked-out latent features are preserved exactly by code arithmetic while localized, scale-aware edits are applied inside the target region. On PIE-Bench with Infinity-2B, BitResEdit attains the strongest text alignment among same-backbone VAR editors, improving CLIP on the edited region by +1.07 over the strongest prior editor while keeping background preservation competitive with it. Ablations show BitEdit and ResEdit play complementary roles in target alignment and background preservation.
No Hidden Prompts Needed! You Can Game AI Peer Review with Presentation-Only Revisions
As AI-generated reviews move from experimental tools into peer-review infrastructure, most robustness concerns have focused on explicit attacks such as hidden instructions and prompt injection. We study a harder and more policy-relevant failure mode: no hidden text, no prompt injection, and no changes to methods, experiments, figures, equations, proofs, or numerical results. The attacker modifies only presentation-level content, such as the abstract, contribution framing, related work, discussion, and narrative structure. We introduce adversarial repackaging: a closed-loop attack that uses AI-reviewer feedback to search for presentation-level revisions while keeping the scientific evidence fixed. Across three mainstream AI reviewers, adversarial repackaging achieves a 75.1% attack success rate and a mean score gain of +1.21/10. The effect is not explained by ordinary prose polishing. We also reveal that strategies that change how the reviewer interprets the paper, such as related-work repositioning and analytical discussion expansion, substantially outperform surface edits such as local polishing, table formatting, and algorithm boxes. Our analysis reveals two deeper structural failure modes. First, AI reviewers are easier to impress than to convince: highlighting strengths reliably increases perceived merit, while attempts to dissolve weaknesses frequently backfire. Second, AI reviewers can confuse the appearance of addressing a limitation with actually resolving it, allowing unchanged evidence to be reinterpreted as stronger scientific contribution. These results show that the deployment risk is not only malicious hidden instructions, but the emergence of paper presentation itself as an optimization surface. We release a contamination-free rolling benchmark and attack framework for testing whether AI reviewers remain anchored to scientific content under presentation-only edits.
Making Time Editable in Video Diffusion Transformers
Modern Diffusion Transformers for video generation provide limited control over the progression of time and the editing of temporal dynamics. We propose a temporal-control methodology that extends a pretrained DiT with explicit time editing, allowing control over motion speed and temporal structure without redesigning the backbone. Its core implementation augments the pretrained model with a lightweight temporal module, preserving the original generative prior while expanding its controllable dynamic range.
HDSL: A Hierarchical Domain-Specific Language for Structured 3D Indoor Scene Generation and Localized Editing with LLM Agents
Text-driven indoor scene generation and editing require an intermediate representation that language models can both produce and revise. Existing LLM-based systems often rely on scene graphs or global constraint lists, which are compact but underspecify local geometry and make instruction-based edits difficult to localize. We frame this problem as structured program generation and local program repair, and propose Hierarchical Descriptive Scene Language (HDSL), an XML/CSS-style domain-specific language for structured 3D indoor scenes. HDSL represents rooms, regions, objects, and support surfaces as a tree with local coordinates, making complex scenes easier to plan recursively and easier to retrieve for editing. Our pipeline uses LLM agents to generate HDSL subtrees with bounded verification, grounds non-virtual nodes through multimodal asset retrieval, and applies force-directed layout optimization to repair boundary and collision errors. For editing, Hierarchical Retrieval-Augmented Generation retrieves the relevant subtree, asks the LLM to rewrite only that local context, and merges the result back through a deterministic three-way merge. In our reproduced benchmark, HDSL improves average object coverage, text-scene alignment, and generation time over full text-to-scene baselines while remaining competitive with recent layout-only reproductions on geometry metrics; for editing, HRAG reduces token use by and runtime by , produces valid DSL for all eight paired edits, and better preserves unrelated scene objects.
EditSR: Enhancing Neural Symbolic Regression via Edit-based Rectification
Neural symbolic regression models improve inference efficiency by shifting structural search to pretraining, but their one-pass autoregressive decoding is prone to error accumulation, which may lead to generating structurally incorrect expressions, especially in complex expression generation scenarios. Existing rectification strategies can alleviate this issue, but they often depend on restarting global search, thereby weakening the efficiency advantage of neural models, and remain susceptible to error accumulation. In this paper, we propose EditSR, a two-layer framework that combines a neural symbolic regression model in the first layer with an edit-based Rectifier in the second layer to achieve efficient prediction and post-hoc rectification. Instead of restarting the global search, we maintain rectification efficiency by pretraining the Rectifier. Specifically, we formulate the rectification process as a step-by-step state-transition chain starting from an incorrect expression, and develop a state-transition algorithm to construct supervised rectification chains for training the Rectifier. To ensure syntactic validity throughout rectification, each edit action is restricted to a syntactically valid space so that every edited expression remains parseable. In addition, because each edit decision is conditioned on the current state rather than the history, the Rectifier allows errors made in earlier steps to be rectified by subsequent edits, thereby reducing the risk of error accumulation. Extensive experiments and ablation studies show that EditSR substantially improves symbolic structure recovery with limited extra cost, with more pronounced gains on complex expressions, where one-pass autoregressive decoding is more susceptible to error accumulation.
When Recovery Matters: The Blind Spot of Surrogate Privacy in MLLM Editing
Multimodal Large Language Models (MLLMs) enable flexible instruction-driven image editing, but privacy risks arise when user images expose diverse and user-specific private content. Canonical privacy protection strategies typically substitute sensitive regions with surrogate content before cloud editing. Yet, the resulting output is often an edited surrogate rather than the desired edited source image, neglecting the local recovery in both design and evaluation scope. To this end, we introduce SPPE (Surrogate-based Privacy-Preserving Editing), the first recovery-oriented benchmark covering 36 fine-grained privacy categories and 65 editing instructions. It defines two complementary tasks: 1) editability assessment, which estimates before cloud interaction whether a surrogate can induce an edit consistent with the original image; and 2) surrogate-to-source edit recovery, which evaluates whether the edited surrogate can be transferred back to the private source with the edit effect preserved. We address each task with a dedicated method: ERMA predicts surrogate editability through instruction-aware multimodal relation modeling, while \method performs cycle-consistent recovery by using the surrogate editing pair as visual edit evidence and the source image as a source-preserving anchor. Experiments on SPPE and InstructPix2Pix show consistent improvements on both tasks. For editability assessment, ERMA improves over the best-performing baselines by 13.9% in SRCC and 12.3% in PLCC. For surrogate-to-source edit recovery, C2E-S2SER outperforms SOER across all 8 source integrity and edit consistency metrics on SPPE.