Egocentric Video Understanding
Momentum
15 papers in the last four weeks, up 150% on the four weeks before. 0.1% of all new papers.
Latest papers 140
Reliable visual safety understanding in real-world scenarios demands more than just object recognition; it requires causal reasoning under epistemic uncertainty. While Large Vision-Language Models (LVLMs) demonstrate impressive semantic alignment on standard benchmarks, they often struggle to distinguish between superficial correlation and genuine forensic logic when grounded in the dynamic, partially observable nature of first-person experiences. Existing evaluations, dominated by third-person surveillance footage and binary classification metrics, fail to expose this cognitive gap. To address this, we introduce EgoSafe-Bench, a benchmark specifically designed to probe forensic reasoning in egocentric safety scenarios. It comprises 12,000 unique evaluation samples, generated by pairing each of the 3,000 video clips with a QA chain governed by our proposed Hierarchical Reasoning Evaluation (HRE) protocol. Unlike standard benchmarks, HRE mandates a rigorous reasoning trajectory from initial feature anchoring to blind-spot deduction and intent inference, thereby enforcing logical consistency and penalizing shortcut-based predictions. Extensive evaluations of state-of-the-art LVLMs (e.g., Qwen3-VL, Gemini, VideoLLaMA 3) reveal a significant perception-reasoning decoupling: models often achieve high descriptive scores but exhibit notable fragility in causal reasoning and logical closure. Our work provides both a challenging dataset and a systematic evaluation framework to foster the development of logically robust video understanding systems.
EgoPlay: Event-Triggered Video Editing for Egocentric Streams
We introduce EgoPlay, an event-triggered video-to-video editor for egocentric streams, obtained by fine-tuning a pretrained V2V diffusion transformer on event-conditioned data built primarily from Ego4D. Given a monocular video and an event-triggered prompt of the form "when X happens, do Y," EgoPlay infers whether and when event X occurs, preserves pre-event frames, and applies edit Y only to the post-event continuation. Rather than cascading a separate event detector with an editor, EgoPlay learns event recognition, temporal restraint, and pixel-level editing jointly in a single end-to-end model, while also handling negative and multi-event prompts. To support this, we construct a large-scale dataset of 106K event-triggered clip-prompt pairs spanning positive triggers, fabricated-trigger negatives, and multi-event prompts. We then train a bidirectional video diffusion editor with event-triggered supervision and derive a causal variant for chunk-by-chunk streamable inference. We further introduce an event-aware evaluation protocol that separately measures post-trigger editing quality, pre-trigger preservation, and false-trigger robustness. On the Ego4D benchmark, EgoPlay substantially outperforms EgoEdit, the state-of-the-art instruction-based egocentric video editing baseline, with relative gains of 17.7%, 16.9%, and 16.4% in editing quality, visual quality, and background consistency. It also surpasses a VLM-guided detector-editor baseline by 15.7%, 14.5%, and 13.5% on the same metrics, while using less than half the GPU memory.
Sidewalk Moments: Are Richer Representations Always More Human-Aligned? Evidence from City-Walk Videos
We examine whether richer visual representations yield more human-aligned measures of urban engagement, using 61 first-person city-walk videos from YouTube segmented into over 50,000 ten-second clips and represented across four modalities: spatiotemporal video features, temporally averaged images (TAIs), audio embeddings, and text-based semantic descriptions. Spearman correlation analysis reveals the expected ordering along the temporal-richness continuum, with video features showing the strongest continuous alignment. However, this ordering breaks down under binary classification of high- versus low-engagement moments (the paradigm most commonly used to train perceptual scoring models), where TAIs consistently match or outperform video across most classifiers and quantile thresholds. An independent two-alternative forced-choice study on Amazon Mechanical Turk confirms that this parity reflects human judgment: participants identified engaging moments with comparable accuracy from TAIs and full video clips, while text performed substantially worse and audio remained near chance. Gap analysis reveals a functional dissociation: video features are advantaged in activity-driven scenes with dynamic content, whereas TAIs better align with human judgments in composition-driven scenes dominated by stable spatial structure. These findings challenge the assumption that richer representations are inherently more human-aligned, and suggest that perceptually grounded temporal compression can be a principled alternative to full video encoding.
ReViV: Reconstructing the Viewer and the View in 4D from Monocular Egocentric Video
Egocentric devices, such as wearable front-facing cameras, provide a unique perspective for capturing the continuous interaction between a human viewer and the surrounding environment. A holistic and efficient multimodal model capable of reconstructing this 4D representation is therefore highly desirable. However, existing approaches often rely on auxiliary inputs such as pre-computed camera trajectories, treat scene perception and human ego-motion modeling as separate problems despite their strong interdependency, and suffer from slow inference time. To address these limitations, we present ReViV, the first unified framework for holistic egocentric 4D reconstruction that extracts both viewer and view dynamics from a single monocular RGB video. We formulate the task as learning the full joint probability distribution over multimodal signals, including RGB video, camera trajectory, gaze direction, full-body motion, hand motion, and depth. Powered by a Masked Generative Egocentric Transformer, ReViV operates within a single feed-forward architecture to simultaneously reconstruct the temporally consistent 4D reconstruction across the viewer and the view with fast inference speed. Extensive experiments on diverse benchmarks, including HoloAssist, HOT3D, ARCTIC, Aria Digital Twin, and TACO, demonstrate that ReViV achieves state-of-the-art accuracy and efficiency across holistic ego-body, hand, and gaze reconstruction, camera tracking, while maintaining highly competitive egocentric depth estimation without relying on heavy task-specific priors. Code and models are fully open-sourced: https://reviv4d.github.io/.
Understanding From Human Perspective: A Multi-agent System for Interactive Egocentric Medical Image Segmentation
Interactive egocentric medical image segmentation (IEMIS) plays an important role in smart-glasses-assisted medical image review, segmenting the medical targets a clinician refers to from their egocentric view. Once it succeeds, the object-level visual evidence it provides strengthens the review and underpins fine-grained analysis and clinical decision-making. However, the instruction and the video both come from the user's egocentric perspective, which poses two challenges. (1) Semantic ambiguity leaves the model unable to confirm the user-intended target. (2) Visual variability makes the segmentation jump from frame to frame. In this paper, we propose EgoMed-Agent, a multi-agent system that understands the target from the human perspective through two workflows. (1) The \textit{Target Confirmation Workflow} grounds the instruction against candidate targets with a reliability score, confirming the target when the grounding is reliable and asking the user to clarify when it is not, thereby confirming the segmentation target. (2) The \textit{Localization-Guided Propagation Workflow} couples mask propagation with per-frame target localization, using the localized target to correct the propagated mask whenever the two diverge, so the segmentation stays on the target across the egocentric video. Extensive experiments show that EgoMed-Agent reaches 71.34% average Dice, far above the best text-prompted baseline (11.70%). Our code is available at our project page.
Exo2EgoPose: Leveraging Exocentric Demonstrations for Vision-Language guided Egocentric 3D Hand Pose Forecasting
Perceiving multimodal cues and forecasting fine-grained actions from an egocentric (Ego) perspective is vital for applications like robot manipulation. However, previous studies either rely mainly on under-informed visual inputs to predict coarse human motions or follow the VRM/VLA paradigm, which suffers from insufficient robot data and the gap between human and robot embodiments. We observe that 3D hand pose naturally serves as a unified representation to bridge human-robot actions. Hence, we investigate an under-explored Vision-Language guided Egocentric 3D Hand Pose Forecasting (VL-EHPF) task, which aims to predict future Ego 3D hand poses from visual observations, a language instruction, and pose states. To overcome the limited field-of-view and highly dynamic motions in the Ego view, we propose a framework dubbed Exo2EgoPose, which innovatively leverages holistic and stable exocentric (Exo) demonstrations as guidance to compensate for partial and dynamic Ego-view cues. Specifically, we introduce a Dual-level Exocentric Reconstruction Module (DERM), which incorporates the paired Exo videos as supervision to reconstruct their video-level and chunked frame-level representations, thereby modeling spatial contexts and temporal dynamics. Then, the Global-to-Local Modulation Module (GLMM) utilizes the reconstructed hierarchical Exo representations for progressive feature refinement via attention mechanisms and adaptive modulation, enabling comprehensive Exo guidance for accurate Ego hand pose forecasting. Extensive experiments on \textit{AssemblyHands}, \textit{Ego-Exo4D}, and our newly constructed \textit{EgoMe-pose} benchmarks show the superiority of our method, which outperforms state-of-the-art methods by a large margin. Moreover, it demonstrates an effective human-to-robot transfer capability and yields improvements on the \textit{CALVIN} dataset.
Open-AoE: An Open Egocentric Manipulation Dataset and Toolchain for Embodied Learning
Egocentric videos of human manipulation provide scalable supervision for embodied intelligence, yet existing resources rarely combine low-cost continuous capture, manipulation-level structured annotations, and reusable tools for robot learning. We present Open-AoE, an open, community-oriented egocentric manipulation dataset and toolchain spanning the full pipeline from smartphone capture to model training. Its first release contains approximately 2,000 hours of manipulation video collected in natural environments by 500+ contributors using 400+ smartphones. The dataset provides text annotations, MANO-based hand poses, camera trajectories, and temporally localized atomic actions. Open-AoE further includes a data processing pipeline that transforms raw recordings into structured samples through temporal action segmentation, semantic annotation, hand reconstruction, and camera trajectory reconstruction. Meanwhile, we provide a separate downstream toolchain supports visualization, cross-embodiment retargeting, model-specific data conversion, and training recipes for VLA policies, WAMs, and World Models. By integrating scalable capture, structured processing, and downstream adaptation, Open-AoE reduces the barriers to both data contribution and reuse, providing practical open infrastructure for embodied model training, human-to-robot transfer, and world modeling.
EgoProceVQA: A Novel Egocentric Procedural Understanding Task with Self-Skill-Exploration Agent
Most daily activities are inherently procedural. However, existing evaluations for egocentric video understanding seldom address procedural understanding and largely overlook complex key-step-level reasoning under the widely used video question answering (VQA) paradigm for MLLMs. Such capabilities are crucial for building procedural AI assistants deployable on wearable devices. To bridge this gap, we introduce the Egocentric Procedural Understanding VQA task (EgoProceVQA), which systematically evaluates egocentric procedural reasoning abilities of current MLLMs and agents through six types of key-step-centric questions. Furthermore, we develop EgoProceGen, a data generation platform that efficiently constructs QA data tailored to different question types. Based on this platform, we build a benchmark with 3,600 questions, four common procedural scenarios, and 31 everyday procedural tasks. Evaluations on EgoProceVQA show that existing MLLMs and agents still have substantial room for improvement in procedural understanding. Therefore, we further propose EgoProceAgent, a self-skill-exploration agentic framework. We design a generic tool library for procedural understanding and a standardized sub-skill library shared across tools and models, enabling self-exploration without ground-truth supervision. By exploring how to compose and select sub-skills, the agent discovers effective skill strategies for diverse problems, and attains state-of-the-art performance among open-source models on multiple tasks. Together, our benchmark, generation platform, and agentic framework establish a unified foundation for EgoProceVQA. Project page: https://z1oong.github.io/EgoProceVQA/.
Vinci2: Providing Proactive Assistance in Continuous Egocentric Videos
When should an intelligent assistant speak up without being asked? Continuous egocentric video offers rich, evolving context that enables a new form of assistance: one that is proactive rather than merely reactive. Yet existing approaches either wait passively for user queries or treat every detected event as requiring a response, without considering the user's history, current activity, or whether assistance would actually be welcome. We reframe proactive assistance as a context-dependent decision problem: the agent must not only perceive what is happening, but reason over accumulated temporal context to determine when and whether to intervene. To this end, we present Vinci2, a proactive egocentric assistance system that advances the on-device assistant Vinci from reactive response toward proactivity. On the evaluation side, we present EgoServe, the first large-scale benchmark for proactive assistance in continuous egocentric video. EgoServe comprises over 3,000 service instances organized along 4 temporal memory horizons, ranging from immediate safety alerts to long-term habit coaching, across 10 service categories. On the modeling side, we propose EgoMemo, a training-free, memory-augmented agent that maintains three complementary memory representations: multi-scale temporal summaries, a semantic knowledge graph, and visual embedding archives. At each timestep, EgoMemo performs retrieval-augmented reasoning to determine whether assistance is warranted and, if so, produces contextually grounded responses. Experiments demonstrate that EgoMemo establishes strong baselines on EgoServe while remaining competitive on existing egocentric benchmarks. Our benchmark and code are publicly available at Vinci2.
AgenticFocus: Object-Preserving Mixed Reality Synthesis from Human FPV Video for Dexterous Humanoid Learning
Human egocentric video is a scalable supervision source for humanoid policy learning, but current pipelines struggle with hand-object occlusion, oversimplified motion, or specialized capture hardware. We introduce AgenticFocus, a Mixed Reality synthesis pipeline that converts ordinary first-person-view human videos into robot-trainable demonstrations by restoring occluded object geometry, reconstructing full-hand motion, and retargeting it to a humanoid embodiment through camera-relative alignment and layered compositing. The resulting dataset pairs focused visual observations with synchronized robot actions and states. AgenticFocus achieves lower trajectory error and smoother wrist motion than cross-embodiment baselines, with SPARC scores of -5.18 versus -5.56 and -6.05.
Whareformer: Learning to Track What is Where in Long Egocentric Videos
The recently established 'Out of Sight, Not out of Mind' (OSNOM) task for egocentric videos focuses on tracking objects that are moved by the camera wearer, online, maintaining knowledge of instance locations throughout the video even when they leave the field of view or become heavily occluded. In this paper, we propose the first learning-based solution to the OSNOM task: Whareformer, a transformer-based model with two components: an updatable memory of established tracks and a track assignment module that associates observations with existing tracks in a feed-forward manner. Whareformer jointly reasons over evolving object appearance (what) and updated 3D location (where), and employs a dedicated New Track token to reason about novel objects. Thanks to its design choices of using relative distances and evolving track representations, Whareformer is trained on a small set of 56 videos but achieves SOTA performance on 260 long test videos from three datasets: EPIC-KITCHENS-100 (unseen videos), IT3DEgo, and HD-EPIC, with significant absolute improvements over prior work.
Do Egocentric Video-Language Models Capture Both Hand- and Object-Centric Cues?
Hand-object interaction (HOI) recognition requires capturing both hand manipulations and object transformations. However, existing video-language models often fall into shortcuts by relying on spurious correlations among hands, objects, or environmental context, rather than reasoning from the appearance and dynamics of hands and objects themselves. To address this limitation, we propose a new learning paradigm that combines (i) hand-object masked training, which enables robust reasoning from partial hand or object observations, and (ii) an HOI-dynamics-aware decoder that explicitly learns hand- and object-centric embeddings through auxiliary predictions of their locations and semantics, enhancing sensitivity to both cues. To systematically evaluate such cue-specific reasoning, we introduce Cue-Isolated HOI (CI-HOI), a new evaluation that assesses models' ability to predict actions from hand- and object-related cues independently. To enable CI-HOI, we curate the DEHOI testbed, which separates hand- and object-related observations for disentangled HOI evaluation through inpainting. Using DEHOI, we demonstrate both quantitatively and qualitatively that our training strategy exploits hand- and object-centric information more effectively than existing models. Our approach improves over existing models on DEHOI, standard action recognition, object state recognition, and even robot manipulation action recognition, leading to more robust HOI understanding.
Ego-Human Motion Prediction with 3D-Aware LLM
Anticipating human motion from an egocentric perspective is fundamental for proactive assistance in AR/VR, human-robot collaboration, and embodied AI. While recent works incorporate language as a semantic prior to reduce the ill-posed nature of egocentric forecasting, they largely neglect the 3D spatial and semantic context that governs how motion unfolds, and treat pose and language prediction as separate inference streams. We introduce Ego3DLM, built on two core principles: accurate motion forecasting requires explicit spatial and semantic understanding of the 3D environment, and pose and language must be predicted holistically in a single pass, since motion is inherently tied to the semantic interpretation of actions being performed. Given three-point tracking, 3D scene features, and egocentric video, Ego3DLM simultaneously decodes past pose, future pose, past narration, and future narration in a single autoregressive pass, grounding predicted poses and descriptions in one another to enforce cross-modal and temporal consistency. We adopt a three-stage training scheme: (1) spatial-semantic scene awareness pretraining; (2) holistic instruction tuning over all four outputs in a single pass; and (3) GRPO-based reinforcement finetuning with intra- and inter-modal rewards that directly optimize pose-language fidelity. Experiments on the Nymeria benchmark demonstrate that Ego3DLM achieves state-of-the-art performance across future motion prediction, past motion tracking, and motion description, showing that 3D scene grounding and holistic cross-modal prediction yield physically plausible and semantically coherent motion forecasts. The project page is available at https://jaewoo97.github.io/Ego3DLM/.
CoMind: Understanding Collaborative Human Activity from Multiple Minds and Views
Human-human collaboration is a fundamental aspect of everyday life, essential to success in a wide range of goal-directed activities from household tasks to professional teamwork. While much research has focused on modeling coordination and task execution, the cognitive processes that support such collaboration, particularly Theory of Mind (the ability to infer the mental states of others), remain difficult to study in natural settings. To address this gap, we introduce a novel egocentric and exocentric video dataset capturing real-world collaboration in cooking scenarios. The dataset integrates multi-perspective video, high-quality audio, gaze tracking, and 3D scene and object scans, with annotations for shared attention to objects, social cues and interactions between agents, as well as agent-object interactions. We establish benchmarks for Joint Attention Estimation, Socially Conditioned Object Interaction Anticipation, and Collaborative Handover Prediction, enabling research on multimodal perception, proactive assistance, and collaborative planning. By providing temporally aligned, richly annotated multimodal data, CoMind facilitates the development and evaluation of AI systems capable of modeling complex social interactions and reasoning about human behaviors in collaborative environments. Our dataset and benchmarks are made available at https://comind.ethz.ch/.
EgoPolice: A Benchmark for Egocentric Video Understanding in High-Stakes Police Body-Worn Camera Footage
We introduce EgoPolice, a carefully curated dataset of real, egocentric police-civilian interactions, sourced from publicly available body-worn camera videos. We select police-civilian action labels that are critical for police behavioral research and annotate them at a second-by-second granularity. The videos feature rapid and irregular camera motion, dense human interactions, and rare high-stakes events, making the dataset a challenging benchmark for motion-robust and context-aware egocentric perception. We provide two different tasks, classification and multiple-choice question-answering, and benchmark both open-source and closed-source models. We find that even the best video models like Gemini 2.5 Pro still struggle to accurately predict high-risk actions such as "Weapon Out". Beyond serving as a benchmark, EgoPolice provides a foundation for developing models capable of identifying events of interest in large-scale body-worn camera video repositories, enabling more efficient downstream human review.
EgoInertia-MI: A Multimodal Egocentric Vision and IMU Benchmark for Motor Impairment Assessment
Motor impairments, including tremor, bradykinesia, gait abnormalities, and postural instability, are common across many neurological and movement-related conditions. Conventional clinical assessments are often intermittent and may fail to capture subtle temporal variations in motor behavior. While wearable IMUs and third-person video have shown promise for objective motor assessment, third-person recordings raise privacy concerns and require constrained acquisition setups. In contrast, egocentric vision provides a more naturalistic and privacyaware alternative. In this work, we introduce EgoInertia-MI, a multimodal benchmark dataset combining synchronized egocentric video and wearable IMU signals for motor impairment analysis. The dataset contains 19 upper- and lower-body activities performed by healthy volunteers simulating varying levels of motor impairment severity levels: no impairment, mild impairment, and severe impairment. We establish two benchmark tasks: action recognition and motor impairment severity estimation, and evaluate multiple unimodal and multimodal baselines. Experimental results show that egocentric video provides strong cues for motor impairment assessment, while multimodal fusion achieves the best overall performance, reaching 0.78 Macro-F1 for severity estimation and 0.93 Macro-F1 for action recognition. These findings highlight the potential of combining egocentric vision and wearable sensing for ecologically valid and privacy-aware motor assessment. Code and data are available at:https://fatemah-alh.github.io/EgoInertia-MI-Page/.
Responsibility Distribution Estimation in Ego-View Accident Videos with Multimodal Large Language Models
Recent studies on multimodal traffic accident understanding have mainly relied on infrastructure-camera footage, satellite imagery, or structured crash records. However, such data sources are costly to deploy and maintain at large scale, and they cannot objectively capture what the driver was actually able to observe before the accident. In contrast, ego-view accident videos directly represent the driver's visual perspective, making them suitable for reasoning about avoidability and driver responsibility. In this paper, we introduce responsibility distribution estimation for ego-view traffic accident videos, a new task in which a model predicts the percentage of responsibility assigned to each involved agent. We construct an LLM-assisted responsibility annotation pipeline and fine-tune multimodal large language models under multiple input settings, including raw frames, segmentation-enhanced input, and textual descriptions. Experimental results establish a strong initial benchmark, demonstrating that multimodal LLMs can effectively perform this nuanced, constraint-based reasoning task. Our findings suggest that ego-centric accident videos provide a promising foundation for socially and legally meaningful multimodal reasoning beyond conventional accident classification and explanation tasks.
R3D: Quantitative 3D Spatial Reasoning for Egocentric Wearables
Quantitative 3D spatial reasoning from egocentric RGB-D video is a critical capability for next-generation wearable assistants. Yet existing benchmarks do not reflect the challenges of handling (1) natural egocentric video, (2) posed RGB-D video inputs, and (3) challenging quantitative 3D spatial reasoning Q&A. To fill this gap, we introduce R3D-Bench (Reasoning in 3D), a benchmark of 3,033 quantitative spatial reasoning questions across 15 types -- spanning multiple-choice, distance-based, and volumetric reasoning questions -- built on top of 57 egocentric video sequences from Aria Digital Twin. To set a strong baseline on this dataset, we introduce R3D, a model-agnostic spatial tool-calling framework. In contrast to existing approaches that directly embed 3D information into the model's input representation, R3D constructs a 3D scene from video using segmentation and depth-lifted object representations. It provides this information to an LLM through eight composable spatial tools. On R3D-Bench, R3D with Qwen3-VL 235B achieves 73.5% mean relative accuracy, substantially outperforming the best depth-enabled baseline (CuTR+Tools, 61.9%) and the best RGB-only baseline (Gemini 3 Flash, 46.5%).
S-EMBER: A Large-Scale Benchmark for Streaming Egocentric Memory Retrieval
As wearable devices enable continuous first-person recording, AI assistants must reason across long time horizons to recall past experiences-a capability known as episodic memory. Current benchmarks often rely on offline evaluation with access to entire video files, failing to simulate the streaming reality of wearable intelligence. We introduce S-EMBER (Streaming Egocentric Memory Benchmark for Episodic Retrieval), a large-scale benchmark comprising 3,141 videos totaling 388 hours of organic activity captured via Ray-Ban Meta smart glasses. S-EMBER formalizes grounded streaming episodic retrieval, a paradigm shift from global offline search to causal, active recall triggered by visual events in a continuous stream. We provide 9,448 QA pairs requiring manual visual proof through precise temporal localization and supporting flexible response lengths to simulate natural human-AI interaction. Our extensive benchmarking of frontier models uncovers a localization paradox: while semantic reasoning improves with parameter scale, temporal grounding precision remains a stagnant architectural bottleneck that does not benefit from brute-force increases in model size, resolution, or frame density. S-EMBER establishes a hardware-authentic foundation for developing grounded, reliable episodic memory in the next generation of wearable AI agents.
Learning to Evolve Scenes: Reasoning about Human Activities with Scene Graphs
Understanding human behavior while interacting with the surrounding world is crucial for many applications of embodied AI. First-person videos are particularly informative for this problem, as they well capture how activities reshape the scene over time. However, existing approaches often rely on implicit visual or language-aligned representations, disregarding structured reasoning over the scene dynamic. We argue that explicit, compositional and editable representations of human-environment interactions can play a crucial role for rich grounded activity understanding. To this end, we introduce SG-Ego, a large scale annotation set extending Ego4D with spatio-temporal scene graphs, where relations triplets are consolidated over time into explicit time-evolving descriptions of the scene state. To reason over this representation, we propose GLEN, a graph-based model that operates over scene graph sequences to both align them with textual actions and model their temporal evolution. In addition, we formulate the activity-driven graph-edit forecasting (A-GEF) problem, a novel task that casts scene dynamics as a sequence of structured transformations conditioned on ongoing actions, enabling explicit reasoning about how scenes change over time. We validate our approach across multiple downstream tasks, spanning retrieval benchmarks as EgoMCQ and EgoCVR, as well as long-horizon reasoning benchmarks as EXPLORE-Bench and the newly introduced A-GEF. GLEN achieves strong results compared to raw video baselines and it excels in reasoning settings, typically addressed only with MLLMs, while enabling controllable and structured predictions of scene dynamics driven by human activities. We believe our results establish spatio-temporal scene graphs, together with models that reason over them, as strong compositional and interpretable representations for video understanding and potentially beyond.
LongEgoRefer: A Benchmark for Long-Form Egocentric Video Referring Expression Comprehension
Egocentric videos capture rich and diverse human-object interactions and have emerged as a fundamental resource for understanding human activities related to objects. In this context, Video Referring Expression Comprehension (Video REC), the task of localizing the temporal and spatial extent of a referred object in video frames given a natural language query, plays a key role in linking textual descriptions to observed objects in untrimmed egocentric recordings. However, existing egocentric Video REC benchmarks primarily focus on short video clips, where some target object appears densely within frames. Such settings do not reflect real-world egocentric recordings, which are long-form, untrimmed, and characterized by sparse object occurrences and complex activity transitions. To address this limitation, we introduce LongEgoRefer, a novel and challenging benchmark constructed from long-form videos in the Ego4D dataset. LongEgoRefer contains 1,498 referring expressions with an average video duration of 45 minutes. The benchmark exhibits extreme target sparsity, detailed linguistic descriptions, and complex human-object interactions embedded in long, dynamic egocentric narratives. Consequently, it defines a demanding spatio-temporal grounding problem that requires models to identify both when an event occurs and where the referred object appears within extended video sequences. We evaluate existing Video REC approaches, including training-free baselines based on vision-language models combined with Grounded SAM2. Extensive experiments show that even advanced baselines and current state-of-the-art models struggle significantly on LongEgoRefer. These results highlight the intrinsic difficulty of long-form egocentric spatio-temporal grounding and emphasize the need for more robust video understanding models.
EgoGapBench: Benchmarking Egocentric Action Selection in Multi-Agent Scenes
Existing egocentric benchmarks have primarily constructed the egocentric setting from first-person-view data, which makes it difficult to evaluate egocentric perspective itself in isolation. However, understanding first-person-view input and taking an egocentric perspective are separable abilities, especially when first-person body cues are absent or when other agents are present. To isolate egocentric perspective understanding, we introduce EgoGapBench, a diagnostic benchmark for measuring action selection in multi-agent egocentric scenes. We define the ability measured by this benchmark as Egocentric Action Selection (EAS): selecting an appropriate action from the agent's perspective in the presence of other agents. On EgoGapBench, humans answer reliably, whereas both open-source and proprietary MLLMs perform substantially worse and systematically select actions performed by other visible agents. Fine-tuning on existing egocentric data fails to close this gap and can even be detrimental. In contrast, fine-tuning on EgoGapBench training data improves accuracy but does not reach human performance. These results show that EAS is difficult to acquire from first-person-view data alone, and that MLLMs should be evaluated and trained not only for scene understanding but also for egocentric action selection.
EgoSafetyBench: A Diagnostic Egocentric Video Benchmark for Evaluating Embodied VLMs as Runtime Safety Guards
Vision-language models (VLMs) are increasingly proposed as runtime safety guards for embodied agents in homes and factories. A deployable guard must catch genuinely unsafe situations while avoiding unnecessary intervention on routine but superficially alarming activity, a distinction obscured by binary safety benchmarks. We introduce EgoSafetyBench, an egocentric video benchmark of 1,200 robot-view scenarios annotated at half-second granularity, with two evaluation tracks. The situational track (800 scenarios) spans routine, safe-but-suspicious, obvious-hazard, and contextual-hazard scenes. The visual-channel track (400 scenarios) tests whether misleading in-scene text corrupts physical-safety judgments, using matched truthful controls. Both tracks use contrastive ladders: near-identical scenarios differing in a single visible deciding cue, forcing predictions to hinge on that cue. Across ten open- and closed-source VLMs, we find that guards often recognize videos containing hazards yet miss the specific hazardous moments, especially for contextual hazards. Misleading in-scene signs further degrade all tested guards: vulnerable models miss up to a third of hazards, while seemingly robust models often over-intervene on safe content. Matched controls show that apparent robustness can reflect indiscriminate alarming rather than true physical reasoning. A 20-clip real-video sanity check further shows that model rankings transfer beyond synthetic rendering, with Spearman \r{ho} = 0.87 for hazard miss rate and 0.94 for visual-channel mismatch recall.
SkillSpotter: Pose-Aware Multi-View Skilled Action Detection and Grading in Ego-Exo Videos
To enable personalized, real-time coaching using Augmented Reality glasses or fixed camera setups in domains such as sports, cooking, or music, a system must understand not just what a person does, but how well they execute an activity. In an ego-exo video setting, this requires simultaneously detecting individual skilled actions and classifying each as correct or needing improvement, which Ego-Exo4D's proficiency demonstration benchmark formalized. We first adapt seven state-of-the-art temporal action detection architectures to this task, extend the evaluation protocol to disentangle detection from grading, and show that existing methods grade near-randomly. We then introduce SkillSpotter, a pose-aware multi-view architecture that jointly detects and grades skilled actions through three task-specific modules: (1) adaptive temporal suppression to handle the varying density of skilled actions across diverse activities, (2) gated 3D body pose fusion to leverage body kinematics as a complementary signal to visual features, and (3) bidirectional cross-view attention to combine ego and exo views effectively. SkillSpotter improves class-specific mAP from 12.40 to 21.82 (+76%) and balanced accuracy from 55.99% to 60.40% over the best baseline. SkillSpotter's modules transfer to other temporal action detection models with consistent gains, and our method generalizes beyond Ego-Exo4D to HoloAssist. Code: https://github.com/eth-siplab/SkillSpotter
Graph it first! Enabling Reasoning on Long-form Egocentric Videos through Scene Graphs
Existing multi-modal large language models (MLLMs) face significant challenges in processing long video sequences due to strict input token limitations. As a result, current video understanding approaches, especially in egocentric settings characterized by complex dynamics, frequent state changes, and moving cameras, are forced to massively subsample frames. This leads to severe loss of temporal and contextual information, constraining their ability to perform fine-grained video reasoning. In this work, we introduce a framework for egocentric video question answering (VQA) that overcomes these input constraints through Egocentric Scene Graphs (EgoSGs), i.e., temporally grounded, structured representations that capture objects, attributes, spatial relations, and interactions over time. By representing videos as compact, text-based scene graphs, our method preserves the essential visual and temporal information of the original video in a symbolic form that drastically reduces input length while maintaining semantic richness. Crucially, this enables MLLMs to reason efficiently over entire video sequences within their token budget. On HD-EPIC VQA, our method achieves state-of-the-art results, outperforming strong video-based baselines on multiple models and suggesting that structured, temporally grounded representations like EgoSGs can bridge long-form egocentric video understanding and the context limitations of today's MLLMs.
EgoSAT: A Comprehensive Benchmark of Egocentric Streaming Interaction Understanding
We introduce EgoSAT, the first comprehensive benchmark for egocentric video reasoning in streaming settings, designed to evaluate the capabilities of modern vision-language models (VLMs). The benchmark targets streaming interaction understanding, where video frames arrive sequentially and models must continuously interpret evolving visual context. EgoSAT unifies several previously distinct tasks within a single streaming framework. In this formulation, queries about completed events correspond to retrospective reasoning, queries about ongoing activities require online understanding, and queries about future actions involve prospective anticipation. This unified setting requires models to reason about the past, present, and future while operating under the constraint that only previously observed frames are available. EgoSAT contains 1,997 unique videos spanning 165 hours of egocentric footage and around 4,800 high-quality question-answer pairs, carefully designed to probe reasoning across varying temporal contexts. Using this benchmark, we evaluate a diverse set of both open-weight and closed-weight VLMs, providing a systematic assessment of their ability for streaming interaction understanding. By distinguishing answerability and conducting diagnostics on confidence of models, we find existing models not only struggle with prospective and retrospective modeling, but also exhibit severe mis-calibration: confidence often fails to track inherent answerability, leading to dangerous "confidently wrong" behaviors. Project page: https://leiyj23.github.io/EgoSAT/
P-JEPA: Procedural Video Representation Learning via Joint Embedding Predictive Architecture
The increasing maturity of embodied AI platforms has driven a growing interest in procedural video representation learning to support intelligent assistance systems for complex, multi-step tasks. Leveraging large-scale latent predictive training, video foundation models capture video dynamics, enabling downstream tasks such as activity understanding, spatiotemporal localization, and predictive control. However, procedural videos include actions with long-range dependencies that these models do not support, due to the quadratic complexity of self-attention. Distinct actions, for example, may be visually similar despite appearing at different points in the procedure, such as turning the stove on versus off. Here, we propose a backbone-agnostic approach that learns long-duration video representations by reducing the problem to a dense, frame-aligned action space and predicting pooled masked latent vectors. This approach allows our Procedural Joint Embedding Predictive Architecture (P-JEPA) to ingest videos over 30 minutes long, enabling effective long-form understanding of procedural steps. We evaluate P-JEPA using features extracted with VJEPA2.1, TSM, and I3D over the EgoExo4D, EgoProceL, and Assembly101 datasets, finding that it consistently improves linear separability, streaming inference, and temporal action segmentation performance, achieving state-of-the-art results on EgoExo4D fine-grained action classification while using an order of magnitude fewer parameters than LLM-based methods and running in real time.
The Unreasonable Effectiveness of VLMs for Zero-shot Procedural Mistake Detection
Procedural mistake detection is important for quality control and user assistance across many disciplines. Recent work in this field has achieved significant gains by using the reasoning capabilities of Video-Language Models (VLMs) as components within multi-stage pipelines, which consist of separate modules for supervised temporal action segmentation, error detection, and explainability. Consequently, they remain dependent on tailored training datasets and require task-specific training, limiting their wider applicability. To remedy this, we introduce zero-shot procedural mistake detection and propose a unified Zero-shot Procedural Mistake detection (ZeProM) framework that jointly solves procedural mistake detection and temporal action segmentation with a single pre-trained VLM. By evaluating our framework on two canonical mistake detection benchmarks, EgoPER and CaptainCook4D, we find that ZeProM can perform these tasks successfully, while approaching, or even outperforming, the performance of fully supervised methods. For instance, we achieve a 4.4 point improvement in EDA and a 2.0 point improvement in [email protected] on average over all five EgoPER tasks compared to the strongest supervised methods. Overall, our results show the potential of unified methods for procedural mistake detection, and we hope this will steer the field away from highly complex pipelines and toward more generally applicable solutions.
UNIEGO: Proxies as Mediators for Unified Egocentric Video Representation Learning
Egocentric video understanding is inherently limited by the narrow perspective of wearable cameras: a single viewpoint, a single modality, a single model cannot capture the full richness of human action. We argue that a truly expressive egocentric representation must subsume complementary knowledge across viewpoints, modalities, and foundation model representations, yet remain deployable from egocentric video alone. To this end, we introduce a hierarchical multi-teacher distillation framework that produces UNIEGO, a unified egocentric encoder trained with nine teachers spanning ego-exo viewpoints, RGB, depth, and skeleton modalities, and four foundation models. Rather than distilling directly from heterogeneous teachers whose incompatible architectures and feature geometries induce conflicting gradients, our framework interposes a layer of representation-specific Proxy models that translate diverse teacher knowledge into a homogeneous egocentric space. A second distillation stage, Selective Proxy Distillation (SPD), then adaptively selects, for each training sample, the subset of proxies that are both correct and confident, distilling exclusively from reliable supervision and suppressing erroneous signals. SPD is further stabilized by initializing UNIEGO as a learned convex combination of proxy parameters, placing the unified model in a well-conditioned region of the loss landscape before distillation begins. UNIEGO achieves state-of-the-art performance across three egocentric video understanding tasks - action recognition, video retrieval, and action segmentation on three challenging ego-exo benchmarks, outperforming naive multi-teacher distillation baselines and demonstrating that structured, proxy-mediated knowledge transfer yields richer and more discriminative egocentric representations.
HumanScale: Egocentric Human Video Can Outperform Real-Robot Data for Embodied Pretraining
Embodied foundation models are expected to benefit from data scaling like large language models, but face a much tighter data bottleneck. Teleoperated real-robot trajectories remain the dominant pretraining source due to their precise action supervision and embodiment alignment, yet their scalability is limited by high collection cost, acquisition difficulty, and low behavioral and environmental diversity. These limitations have sparked interest in egocentric human video as a scalable, substantially lower-cost, and more diverse alternative for embodied model pretraining. However, its effectiveness compared to teleoperated real-robot data remains underexplored. To address this question, we conduct a systematic study comparing egocentric human video and teleoperated real-robot trajectories as pretraining data sources for embodied foundation models, under fixed post-training and validation protocols. Surprisingly, we find that egocentric data, when processed through a carefully designed filtering and labeling pipeline, is not merely a viable substitute for model pretraining but can lead to superior performance. With the same amount of pretraining data, models pretrained on egocentric data achieve a 24% lower validation loss on real-robot action prediction, as well as 52.5% and 90% higher success rates on in-distribution and out-of-distribution real-robot task execution, respectively. This finding verifies a scalable paradigm for embodied foundation models: pretrain on egocentric human video to learn diverse world representations, then adapt with a small amount of labeled real-robot data for action-space alignment. We hope this study encourages broader exploration of egocentric data and offers guidance for data quality assessment before costly robot data collection.