Egocentric Video Understanding

Overview

The field studies how systems can understand activities and environments from a person’s moving, first-person viewpoint, where hands, objects, and relevant events may be briefly visible or occluded. Methods combine video-language models and temporal action models with structured scene graphs, long-term memory, 3D reconstruction, and cues such as gaze, audio, and motion sensors. Benchmarks test action recognition and anticipation, procedural step understanding, spatial reasoning, and streaming recall in settings such as kitchens, workplaces, and daily life. Models can describe visible scenes but still struggle to ground answers in precise temporal evidence, maintain consistent spatial memory, and predict intent reliably enough for assistance.

Latest papers

203 papers25 papers in the last four weeks, up 79% on the four weeks before. 0.1% of all new papers.

May 12, 2026

BARISTA: A Multi-Task Egocentric Benchmark for Compositional Visual Understanding

Scene understanding is central to general physical intelligence, and video is a primary modality for capturing both state and temporal dynamics of a scene. Yet understanding physical processes remains difficult, as models must combine object localization, hand-object interactions, relational parsing, temporal reasoning, and step-level procedural inference. Existing benchmarks usually evaluate these capabilities separately, limiting diagnosis of why models fail on procedural tasks. We introduce BARISTA, a densely annotated egocentric dataset and benchmark of 185 real-world coffee-preparation videos covering fully automatic, portafilter-based, and capsule-based workflows. BARISTA provides verified per-frame scene graphs linking persistent object identities to masks, tracks, boxes, attributes, typed relations, hand-object interactions, activities, and process steps. From these graphs, we derive zero-shot language-based tasks spanning phrase grounding, hand-object interaction recognition, referring, activity recognition, relation extraction, and temporal visual question answering. Experiments reveal strong variation across task families and no consistently dominant model family, positioning BARISTA as a challenging diagnostic benchmark for procedural video understanding. Code and dataset available at https://huggingface.co/datasets/ramblr/BARISTA.
May 11, 2026

EgoMemReason: A Memory-Driven Reasoning Benchmark for Long-Horizon Egocentric Video Understanding

Next-generation visual assistants, such as smart glasses, embodied agents, and always-on life-logging systems, must reason over an entire day or more of continuous visual experience. In ultra-long video settings, relevant information is sparsely distributed across hours or days, making memory a fundamental challenge: models must accumulate information over time, recall prior states, track temporal order, and abstract recurring patterns. However, existing week-long video benchmarks are primarily designed for perception and recognition, such as moment localization or global summarization, rather than reasoning that requires integrating evidence across multiple days. To address this gap, we introduce EgoMemReason, a comprehensive benchmark that systematically evaluates week-long egocentric video understanding through memory-driven reasoning. EgoMemReason evaluates three complementary memory types: entity memory, tracking how object states evolve and change across days; event memory, recalling and ordering activities separated by hours or days; and behavior memory, abstracting recurring patterns from sparse, repeated observations over the whole week period. EgoMemReason comprises 500 questions across three memory types and six core challenges, with an average of 5.1 video segments of evidence per question and 25.9 hours of memory backtracking. We evaluate EgoMemReason on 17 methods across MLLMs and agentic frameworks, revealing that even the best model achieves only 39.6% overall accuracy. Further analysis shows that the three memory types fail for distinct reasons and that performance degrades as evidence spans longer temporal horizons, revealing that long-horizon memory remains far from solved. We believe EgoMemReason establishes a strong foundation for evaluating and advancing long-context, memory-aware multimodal systems.
May 8, 2026

EyeCue: Driver Cognitive Distraction Detection via Gaze-Empowered Egocentric Video Understanding

Driver cognitive distraction is a major cause of road collisions and remains difficult to detect. Unlike manual or visual distraction, cognitive distraction is diverted by thoughts unrelated to driving, even when the driver appears visually attentive and exhibits no explicit physical movements. In this work, we propose EyeCue, a gaze-empowered egocentric video understanding framework, to detect driver cognitive distraction. A key insight is that cognitive distraction manifests in the interaction between eye gaze and visual context. To capture this interaction, EyeCue integrates eye gaze with egocentric video to enable context-aware modeling of the driver's attention over time. Furthermore, to tackle the limited scale and diversity of existing datasets, we introduce CogDrive, a comprehensive multi-scenario dataset that augments four existing driving datasets with cognitive distraction annotations. Through extensive evaluations on CogDrive, we show that EyeCue achieves the highest accuracy of 74.38%, outperforming 11 baselines from 6 model families by over 7%. Notably, EyeCue can achieve an accuracy of over 70% across various driving scenarios (different road types, times of day, and weather conditions) with strong generalizability. These results highlight the importance of modeling gaze-context interactions and the effectiveness of cross-modal interaction modeling for multimodal cognitive distraction detection. Our codes and CogDrive dataset resources are available at https://github.com/langzhang2000/EyeCue.
May 8, 2026

EggHand: A Multimodal Foundation Model for Egocentric Hand Pose Forecasting

Forecasting future 3D hand pose sequences from egocentric video is essential for understanding human intention and enabling embodied applications such as AR/VR assistance and human-robot interaction. However, this task remains a highly challenging problem because egocentric hand motion is driven by complex human intent, exhibits highly dexterous articulations, and is observed under drastic viewpoint shifts induced by ego-motion. In this work, we introduce EggHand, a foundation-model-based framework for egocentric hand pose forecasting that unifies multimodal semantic reasoning with dynamic motion modeling. Our approach couples an action decoder from a Vision-Language-Action (VLA) model, which captures the structured temporal dynamics of hand motion, with an egocentric video-text encoder that provides viewpoint-aware contextual information learned from large-scale first-person video. Together, these components overcome the brittleness of generic visual encoders under ego-motion and enable joint reasoning over motion, context, and high-level intent-without relying on body pose or external tracking. Experiments on the EgoExo4D dataset show that EggHand sets a new state of the art in forecasting accuracy, remains robust under severe ego-motion, and further enables controllable prediction via language-based task prompts. Project page: https://jyoun9.github.io/EggHand
May 8, 2026

EgoPro-Bench: Benchmarking Personalized Proactive Interaction in Egocentric Video Streams

Existing Multimodal Large Language Models (MLLMs) remain primarily reactive, failing to continuously perceive environments or proactively assist users. While emerging benchmarks address proactivity, they are largely confined to alert scenarios, neglect personalized context, and fail to evaluate the precise timing of human-machine interactions (HMI).In this paper, we introduce EgoPro-Bench, a novel benchmark for training and evaluating proactive interaction capabilities based on streaming egocentric videos; it comprises 2,400 videos in the evaluation set and over 12,000 videos in the training set.Unlike previous works, EgoPro-Bench leverages simulated user profiles to generate diverse user intentions and to construct high-fidelity HMI data across 12 distinct domains.Subsequently, we propose a specialized evaluation protocol and metrics, train proactive interaction models designed for efficient reasoning and low-latency interaction on streaming video data, and conduct comprehensive evaluations.Furthermore, we introduce an interaction principle termed "short thinking, better interaction", which allocates a limited token budget prior to intent recognition, thereby enhancing interaction performance.The experiments demonstrate that EgoPro-Bench substantially enhances the intention understanding capabilities of MLLMs and enables accurate identification of appropriate timings for HMI, thereby laying a solid foundation for next-generation user-centric proactive interactive agents.
May 7, 2026

HumanNet: Scaling Human-centric Video Learning to One Million Hours

Progress in embodied intelligence increasingly depends on scalable data infrastructure. While vision and language have scaled with internet corpora, learning physical interaction remains constrained by the lack of large, diverse, and richly annotated human activity data. We present HumanNet, a one-million-hour human-centric video corpus that captures how humans interact with the physical world at scale. HumanNet spans both first-person and third-person perspectives and covers fine-grained activities, human-object interactions, tool use, and long-horizon behaviors across diverse real-world environments. Beyond raw video, the dataset provides interaction-centric annotations, including captions, motion descriptions, and hand and body-related signals, enabling motion-aware and interaction-aware learning. Beyond scale, HumanNet introduces a systematic data curation paradigm for embodied learning, where human-centric filtering, temporal structuring, viewpoint diversity, and annotation enrichment are treated as first-class design principles. This design transforms unstructured internet video into a scalable substrate for representation learning, activity understanding, motion generation, and human-to-robot transfer. We conduct a first-step validation on the value of this design through controlled vision-language-action ablation: under a fixed set of validation data, continued training from the Qwen VLM model with 1000 hours of egocentric video drawn from HumanNet surpasses the continued training with 100 hours of real-robot data from Magic Cobot, indicating that egocentric human video could be a scalable and cost-effective substitute for robot data. By building this project, we aim to explore the opportunity to scale embodied foundation models using human-centric videos, rather than relying solely on robot-specific data.
May 6, 2026

LAMP: Localization Aware Multi-camera People Tracking in Metric 3D World

Tracking 3D human motion from egocentric multi-camera headset is challenged by severe egomotion, partial visibility or occlusions and lack of training data. Existing methods designed for monocular video often require static or slowly-moving cameras and cannot efficiently leverage multi-view, calibrated and localized input. This makes them brittle and prone to fail on dynamic egocentric captures. We propose LAMP (Localization Aware Multi-camera People Tracking): a novel, simple framework to solve this via early disentanglement of observer and target motion. LAMP introduces a two-step process. First, we leverage the known device 6 DoF motion and calibration to convert detected 2D body keypoints from all cameras over a temporal window into a unified 3D world reference frame. Second, an end-to-end-trained spatio-temporal transformer fits 3D human motion directly to this 3D ray cloud. This "lift-then-fit" approach allows LAMP to learn and leverage a natural human motion prior in the world-space, as well as providing an elegant framework to flexibly incorporate information from multiple temporally asynchronous, partially observing and moving cameras. LAMP achieves state-of-the-art results on monocular benchmarks, while significantly outperforming baselines for our targeted egocentric setting.
May 3, 2026

IMPACT-HOI: Supervisory Control for Onset-Anchored Partial HOI Event Construction

We present IMPACT-HOI, a mixed-initiative framework for annotating egocentric procedural video by constructing structured event graphs for Human-Object Interactions (HOI), motivated by the need for high-quality structured supervision for learning robot manipulation from human demonstration. IMPACT-HOI frames this task as the incremental resolution of a partially specified, onset-anchored event state. A trust-calibrated controller selects among direct queries, human-confirmed suggestions, and conservative completions based on empirical annotator behavior and evidence quality. A risk-bounded execution protocol, utilizing atomic rollback, ensures that human-confirmed decisions are preserved against conflicting automated updates. A user study with 9 participants shows a 13.5% reduction in manual annotation actions, a 46.67% event match rate, and zero confirmed-field violations under the studied protocol. The code will be made publicly available at https://github.com/541741106/IMPACT_HOI.
Apr 26, 2026

Exploring Audio Hallucination in Egocentric Video Understanding

Egocentric videos provide a distinctive setting in which sound serves as crucial cues to understand user activities and surroundings, particularly when visual information is unstable or occluded due to continuous camera movement. State-of-the-art large audio-visual language models (AV-LLMs) can generate multimodal descriptions. However, we show in this work that they are prone to audio hallucinations, often inferring sounds from visual cues that are visible but not heard. We present a systematic and automatic evaluation framework for analyzing audio hallucinations in egocentric video through a targeted question-answering (Q/A) protocol. We curate a dataset of 300 egocentric videos and design 1,000 sound-focused questions to probe model outputs. To characterize hallucinations, we propose a grounded taxonomy that distinguishes between foreground action sounds from the user activities and background ambient sounds. Our evaluation shows that advanced AV-LLMs, such as Qwen2.5 Omni, exhibit high hallucination rates, achieving only 27.3% and 39.5% accuracy on Q/As related to foreground and background sounds, respectively. With this work, we highlight the need to measure the reliability of multimodal responses, emphasizing that robust evaluation of hallucinations is essential to develop reliable AV-LLMs.
Apr 23, 2026

EgoMAGIC- An Egocentric Video Field Medicine Dataset for Training Perception Algorithms

This paper introduces EgoMAGIC (Medical Assistance, Guidance, Instruction, and Correction), an egocentric medical activity dataset collected as part of DARPA's Perceptually-enabled Task Guidance (PTG) program. This dataset comprises 3,355 videos of 50 medical tasks, with at least 50 labeled videos per task. The primary objective of the PTG program was to develop virtual assistants integrated into augmented reality headsets to assist users in performing complex tasks. To encourage exploration and research using this dataset, the medical training data has been released along with an action detection challenge focused on eight medical tasks. The majority of the videos were recorded using a head-mounted stereo camera with integrated audio. From this dataset, 40 YOLO models were trained using 1.95 million labels to detect 124 medical objects, providing a robust starting point for developers working on medical AI applications. In addition to introducing the dataset, this paper presents baseline results on action detection for the eight selected medical tasks across three models, with the best-performing method achieving average mAP 0.526. Although this paper primarily addresses action detection as the benchmark, the EgoMAGIC dataset is equally suitable for action recognition, object identification and detection, error detection, and other challenging computer vision tasks. The dataset is accessible via zenodo.org (DOI: 10.5281/zenodo.19239154).
Apr 20, 2026

Ego-InBetween: Generating Object State Transitions in Ego-Centric Videos

Understanding physical transformation processes is crucial for both human cognition and artificial intelligence systems, particularly from an egocentric perspective, which serves as a key bridge between humans and machines in action modeling. We define this modeling process as Egocentric Instructed Visual State Transition (EIVST), which involves generating intermediate frames that depict object transformations between initial and target states under a brief action instruction. EIVST poses two challenges for current generative models: (1) understanding the visual scenes of the initial and target states and reasoning about transformation steps from an egocentric view, and (2) generating a consistent intermediate transition that follows the given instruction while preserving object appearance across the two visual states. To address these challenges, we propose the EgoIn framework. It first infers the multi-step transition process between two given states using TransitionVLM, fine-tuned on our curated dataset to better adapt to this task and reduce hallucinated information. It then generates a sequence of frames based on transition conditions produced by the proposed Transition Conditioning module. Additionally, we introduce Object-aware Auxiliary Supervision to preserve consistent object appearance throughout the transition. Extensive experiments on human-object and robot-object interaction datasets demonstrate EgoIn's superior performance in generating semantically meaningful and visually coherent transformation sequences.
Apr 17, 2026

Watching Movies Like a Human: Egocentric Emotion Understanding for Embodied Companions

Embodied robotic agents often perceive movies through an egocentric screen-view interface rather than native cinematic footage, introducing domain shifts such as viewpoint distortion, scale variation, illumination changes, and environmental interference. However, existing research on movie emotion understanding is almost exclusively conducted on cinematic footage, limiting cross-domain generalization to real-world viewing scenarios. To bridge this gap, we introduce EgoScreen-Emotion (ESE), the first benchmark dataset for egocentric screen-view movie emotion understanding. ESE contains 224 movie trailers captured under controlled egocentric screen-view conditions, producing 28,667 temporally aligned key-frames annotated by multiple raters with a confidence-aware multi-label protocol to address emotional ambiguity. We further build a multimodal long-context emotion reasoning framework that models temporal visual evidence, narrative summaries, compressed historical context, and audio cues. Cross-domain experiments reveal a severe domain gap: models trained on cinematic footage drop from 27.99 to 16.69 Macro-F1 when evaluated on realistic egocentric screen-view observations. Training on ESE substantially improves robustness under realistic viewing conditions. Our approach achieves competitive performance compared with strong closed-source multimodal models, highlighting the importance of domain-specific data and long-context multimodal reasoning.
Apr 16, 2026

How to Correctly Make Mistakes: A Framework for Constructing and Benchmarking Mistake Aware Egocentric Procedural Videos

Reliable procedural monitoring in video requires exposure to naturally occurring human errors and the recoveries that follow. In egocentric recordings, mistakes are often partially occluded by hands and revealed through subtle object state changes, while existing procedural datasets provide limited and inconsistent mistake and correction traces. We present PIE-V (Psychologically Inspired Error injection for Videos), a framework for constructing and benchmarking mistake-aware egocentric procedural videos by augmenting clean keystep procedures with controlled, human-plausible deviations. PIE-V combines a psychology-informed error planner conditioned on procedure phase and semantic step load, a correction planner that models recovery behavior, an LLM writer that performs cascade-consistent rewrites, and an LLM judge that validates procedural coherence and repairs failures. For video segment edits, PIE-V synthesizes replacement clips with text-guided video generation and stitches them into the episode to preserve visual plausibility. Applied to 17 tasks and 50 Ego-Exo4D scenarios, PIE-V injects 102 mistakes and generates 27 recovery corrections. For benchmarking, we introduce a unified taxonomy and a human rubric with nine metrics that cover step-level and procedure-level quality, including plausibility, procedure logic with annotator confidence, state change coherence, and grounding between text and video. Using this protocol, we audit several existing resources and compare PIE-V against a freeform LLM generation baseline under the same criteria. Together, the framework and rubric support post-completion verification for egocentric procedural mistake detection and correction.
Apr 15, 2026

VGGT-Segmentor: Geometry-Enhanced Cross-View Segmentation

Instance-level object segmentation across disparate egocentric and exocentric views is a fundamental challenge in visual understanding, critical for applications in embodied AI and remote collaboration. This task is exceptionally difficult due to severe changes in scale, perspective, and occlusion, which destabilize direct pixel-level matching. While recent geometry-aware models like VGGT provide a strong foundation for feature alignment, we find they often fail at dense prediction tasks due to significant pixel-level projection drift, even when their internal object-level attention remains consistent. To bridge this gap, we introduce VGGT-Segmentor (VGGT-S), a framework that unifies robust geometric modeling with pixel-accurate semantic segmentation. VGGT-S leverages VGGT's powerful cross-view feature representation and introduces a novel Union Segmentation Head. This head operates in three stages: mask prompt fusion, point-guided prediction, and iterative mask refinement, effectively translating high-level feature alignment into a precise segmentation mask. Furthermore, we propose a single-image self-supervised training strategy that eliminates the need for paired annotations and enables strong generalization. On the Ego-Exo4D benchmark, VGGT-S sets a new state-of-the-art, achieving 67.7% and 68.0% average IoU for Ego to Exo and Exo to Ego tasks, respectively, significantly outperforming prior methods. Notably, our correspondence-free pretrained model surpasses most fully-supervised baselines, demonstrating the effectiveness and scalability of our approach. Code is publicly available at: https://github.com/buaa-colalab/VGGT-S.
Apr 14, 2026

Detecting Precise Hand Touch Moments in Egocentric Video

We address the challenging task of detecting the precise moment when hands make contact with objects in egocentric videos. This frame-level detection is crucial for augmented reality, human-computer interaction, assistive technologies, and robot learning applications, where contact onset signals action initiation or completion. Temporally precise detection is particularly challenging due to subtle hand motion variations near contact, frequent occlusions, fine-grained manipulation patterns, and the inherent motion dynamics of first-person perspectives. To tackle these challenges, we propose a Hand-informed Context Enhanced module (HiCE; pronounced `high-see') that leverages spatiotemporal features from hand regions and their surrounding context through cross-attention mechanisms, learning to identify potential contact patterns. Our approach is further refined with a grasp-aware loss and soft label that emphasizes hand pose patterns and movement dynamics characteristic of touch events, enabling the model to distinguish between near-contact and actual contact frames. We also introduce TouchMoment, an egocentric dataset containing 4,021 videos and 8,456 annotated contact moments spanning over one million frames. Experiments on TouchMoment show that, under a strict evaluation criterion that counts a prediction as correct only if it falls within a two-frame tolerance of the ground-truth moment, our method achieves substantial gains and outperforms state-of-the-art event-spotting baselines by 16.91% average precision.
Apr 13, 2026

EgoFun3D: Modeling Interactive Objects from Egocentric Videos using Function Templates

We present EgoFun3D, a coordinated task formulation, dataset, and benchmark for modeling interactive 3D objects from egocentric videos. Interactive objects are of high interest for embodied AI but scarce, making modeling from readily available real-world videos valuable. Our task focuses on obtaining simulation-ready interactive 3D objects from egocentric video input. While prior work largely focuses on articulations, we capture general cross-part functional mappings (e.g., rotation of stove knob controls stove burner temperature) through function templates, a structured computational representation. Function templates enable precise evaluation and direct compilation into executable code across simulation platforms. To enable comprehensive benchmarking, we introduce a dataset of 517 egocentric videos featuring challenging real-world interactions with paired 3D geometry, segmentation over 2D and 3D, articulation and function template annotations. To tackle the task, we propose a 4-stage pipeline consisting of: 2D part segmentation, reconstruction, articulation estimation, and function template inference. Comprehensive benchmarking shows that the task is challenging for off-the-shelf methods, highlighting avenues for future work.
Apr 12, 2026

From Perception to Planning: Evolving Ego-Centric Task-Oriented Spatiotemporal Reasoning via Curriculum Learning

Modern vision-language models achieve strong performance in static perception, but remain limited in the complex spatiotemporal reasoning required for embodied, egocentric tasks. A major source of failure is their reliance on temporal priors learned from passive video data, which often leads to spatiotemporal hallucinations and poor generalization in dynamic environments. To address this, we present EgoTSR, a curriculum-based framework for learning task-oriented spatiotemporal reasoning. EgoTSR is built on the premise that embodied reasoning should evolve from explicit spatial understanding to internalized task-state assessment and finally to long-horizon planning. To support this paradigm, we construct EgoTSR-Data, a large-scale dataset comprising 46 million samples organized into three stages: Chain-of-Thought (CoT) supervision, weakly supervised tagging, and long-horizon sequences. Extensive experiments demonstrate that EgoTSR effectively eliminates chronological biases, achieving 92.4% accuracy on long-horizon logical reasoning tasks while maintaining high fine-grained perceptual precision, significantly outperforming existing open-source and closed-source state-of-the-art models.
Apr 10, 2026

EgoTL: Egocentric Think-Aloud Chains for Long-Horizon Tasks

Large foundation models have made significant advances in embodied intelligence, enabling synthesis and reasoning over egocentric input for household tasks. However, VLM-based auto-labeling is often noisy because the primary data sources lack accurate human action labels, chain-of-thought (CoT), and spatial annotations; these errors are amplified during long-horizon spatial instruction following. These issues stem from insufficient coverage of minute-long, daily household planning tasks and from inaccurate spatial grounding. As a result, VLM reasoning chains and world-model synthesis can hallucinate objects, skip steps, or fail to respect real-world physical attributes. To address these gaps, we introduce EgoTL. EgoTL builds a think-aloud capture pipeline for egocentric data. It uses a say-before-act protocol to record step-by-step goals and spoken reasoning with word-level timestamps, then calibrates physical properties with metric-scale spatial estimators, a memory-bank walkthrough for scene context, and clip-level tags for navigation instructions and detailed manipulation actions. With EgoTL, we are able to benchmark VLMs and World Models on six task dimensions from three layers and long-horizon generation over minute-long sequences across over 100 daily household tasks. We find that foundation models still fall short as egocentric assistants or open-world simulators. Finally, we finetune foundation models with human CoT aligned with metric labels on the training split of EgoTL, which improves long-horizon planning and reasoning, step-wise reasoning, instruction following, and spatial grounding.
Apr 9, 2026

EgoEverything: A Benchmark for Human Behavior Inspired Long Context Egocentric Video Understanding in AR Environment

Long context egocentric video understanding has recently attracted significant research attention, with augmented reality (AR) highlighted as one of its most important application domains. Nevertheless, the task remains highly challenging due to the need for reasoning over extended temporal contexts and diverse, unstructured activities. Although several benchmarks exist, most egocentric datasets rely on human worn cameras and focus mainly on visual content, with limited consideration of underlying user behavior when forming video-related queries. EgoEverything is a benchmark that explicitly considers human behavior by leveraging human attention signals, abstracted from gaze data, when generating questions. It comprises over 5,000 multiple choice question answer pairs, spanning more than 100 hours of video. By integrating human attention signals during question generation, it more faithfully captures natural human behavior and offers a realistic evaluation setting for long-context egocentric video understanding in AR.
Apr 4, 2026

Leveraging Gaze and Set-of-Mark in VLLMs for Human-Object Interaction Anticipation from Egocentric Videos

The ability to anticipate human-object interactions is highly desirable in an intelligent assistive system in order to guide users during daily life activities and understand their short and long-term goals. Creating systems with such capabilities requires to approach several complex challenges. This work addresses the problem of human-object interaction anticipation in Egocentric Vision using Vision Large Language Models (VLLMs). We tackle key limitations in existing approaches by improving visual grounding capabilities through Set-of-Mark prompting and understanding user intent via the trajectory formed by the user's most recent gaze fixations. To effectively capture the temporal dynamics immediately preceding the interaction, we further introduce a novel inverse exponential sampling strategy for input video frames. Experiments conducted on the egocentric dataset HD-EPIC demonstrate that our method surpasses state-of-the-art approaches for the considered task, showing its model-agnostic nature.
Apr 1, 2026

EgoFlow: Gradient-Guided Flow Matching for Egocentric 6DoF Object Motion Generation

Understanding and predicting object motion from egocentric video is fundamental to embodied perception and interaction. However, generating physically consistent 6DoF trajectories remains challenging due to occlusions, fast motion, and the lack of explicit physical reasoning in existing generative models. We present EgoFlow, a flow-matching framework that synthesizes realistic and physically plausible trajectories conditioned on multimodal egocentric observations. EgoFlow employs a hybrid Mamba-Transformer-Perceiver architecture to jointly model temporal dynamics, scene geometry, and semantic intent, while a gradient-guided inference process enforces differentiable physical constraints such as collision avoidance and motion smoothness. This combination yields coherent and controllable motion generation without post-hoc filtering or additional supervision. Experiments on real-world datasets HD-EPIC, EgoExo4D, and HOT3D show that EgoFlow outperforms diffusion-based and transformer baselines in accuracy, generalization, and physical realism, reducing collision rates by up to 79%, and strong generalization to unseen scenes. Our results highlight the promise of flow-based generative modeling for scalable and physically grounded egocentric motion understanding.
Mar 28, 2026

Incentivizing Temporal-Awareness in Egocentric Video Understanding Models

Multimodal large language models (MLLMs) have recently shown strong performance in visual understanding, yet they often lack temporal awareness, particularly in egocentric settings where reasoning depends on the correct ordering and evolution of events. This deficiency stems in part from training objectives that fail to explicitly reward temporal reasoning and instead rely on frame-level spatial shortcuts. To address this limitation, we propose Temporal Global Policy Optimization (TGPO), a reinforcement learning with verifiable rewards (RLVR) algorithm designed to incentivize temporal awareness in MLLMs. TGPO contrasts model outputs generated from temporally ordered versus shuffled video frames to derive calibrated, globally normalized reward signals that explicitly favor temporally coherent reasoning. Integrated with GRPO and GSPO, TGPO supports cold-start RL training and effectively suppresses spatial shortcut behaviors learned by existing MLLMs. Experiments across five egocentric video benchmarks demonstrate that TGPO consistently improves temporal grounding and causal coherence, outperforming prior RL-based video reasoning approaches. Our results suggest that TGPO offers a simple and scalable pathway toward temporally robust MLLMs for egocentric video understanding.
Mar 26, 2026

AG-EgoPose: Spatially Anchored Residual Correction with Action Context for Monocular Egocentric 3D Pose Estimation

Monocular egocentric 3D pose estimation is difficult because severe foreshortening, self-occlusion, and a restricted field of view often remove the image evidence needed to recover the camera wearer's body. Temporal context can resolve these ambiguities, but unconstrained fusion may also corrupt joints that are already localized reliably from the current frame. We present AG-EgoPose, an action-guided framework that treats temporal information as a bounded-gate residual correction to a spatial pose estimate. A frozen heatmap network produces joint heatmaps and feature-pyramid features, from which a spatial transformer estimates an independently supervised 3D pose. The heatmaps further guide joint-local pooling of frozen DINOv2 patch tokens, while DINOv2 frame tokens are processed by an Ego4D-pretrained ActionFormer to obtain action-scale temporal context. Each spatial joint token, augmented with its local appearance feature, attends to the temporal sequence and predicts a zero-initialized 3D residual. A per-joint gate, derived from heatmap location and confidence statistics, bounds the residual weight. AG-EgoPose improves over the strongest evaluated baselines by 10.1% PA-MPJPE on EgoPW, and by 9.0% MPJPE and 6.3% PA-MPJPE on SceneEgo after fine-tuning. Code will be made publicly available at https://github.com/
Mar 25, 2026

GameplayQA: A Benchmarking Framework for Decision-Dense POV-Synced Multi-Video Understanding of 3D Virtual Agents

Multimodal LLMs are increasingly deployed as perceptual backbones for autonomous agents in 3D environments, from robotics to virtual worlds. These applications require agents to perceive rapid state changes, attribute actions to the correct entities, and reason about concurrent multi-agent behaviors from a first-person perspective, capabilities that existing benchmarks do not adequately evaluate. We introduce GameplayQA, a framework for evaluating agentic-centric perception and reasoning through video understanding. Specifically, we densely annotate multiplayer 3D gameplay videos at 1.22 labels/second, with time-synced, concurrent captions of states, actions, and events structured around a triadic system of Self, Other Agents, and the World, a natural decomposition for multi-agent environments. From these annotations, we refined 2.4K diagnostic QA pairs organized into three levels of cognitive complexity, accompanied by a structured distractor taxonomy that enables fine-grained analysis of where models hallucinate. Evaluation of frontier MLLMs reveals a substantial gap from human performance, with common failures in temporal and cross-video grounding, agent-role attribution, and handling the decision density of the game. We hope GameplayQA stimulates future research at the intersection of embodied AI, agentic perception, and world modeling.
Mar 24, 2026

Gaze-Regularized VLMs for Ego-Centric Behavior Understanding

Eye gaze, encompassing fixations and saccades, provides critical insights into human intentions and future actions. This study introduces a gaze-regularized framework that enhances Vision Language Models (VLMs) for egocentric behavior understanding. Unlike existing methods that rely solely on visual data and overlook gaze information, our approach directly incorporates gaze information into the VLM architecture during training. By generating gaze-based queries, the model dynamically focuses on gaze-highlighted regions, while a gaze-regularization mechanism ensures the alignment of model attention with human attention patterns. To better understand how gaze can be effectively integrated into VLMs, we conducted extensive experiments exploring various strategies for incorporating gaze data. These innovations enable the prediction of future events with detailed action descriptions. Experimental results demonstrate a nearly 13 % improvement in semantic scores compared to baseline models not leveraging gaze data, highlighting the effectiveness of our approach. This work establishes a foundation for leveraging the human gaze in VLMs, significantly boosting their predictive capabilities in applications requiring accurate and robust future event prediction.
Mar 23, 2026

Ego2Web: A Web Agent Benchmark Grounded in Egocentric Videos

Multimodal AI agents are increasingly automating complex real-world workflows that involve online web execution. However, current web-agent benchmarks suffer from a critical limitation: they focus entirely on web-based interaction and perception, lacking grounding in the user's real-world physical surroundings. This limitation prevents evaluation in crucial scenarios, such as when an agent must use egocentric visual perception (e.g., via AR glasses) to recognize an object in the user's surroundings and then complete a related task online. To address this gap, we introduce Ego2Web, the first benchmark designed to bridge egocentric video perception and web agent execution. Ego2Web pairs real-world first-person video recordings with web tasks that require visual understanding, web task planning, and interaction in an online environment for successful completion. We utilize an automatic data-generation pipeline combined with human verification and refinement to curate well-constructed, high-quality video-task pairs across diverse web task types, including e-commerce, media retrieval, knowledge lookup, etc. To facilitate accurate and scalable evaluation for our benchmark, we also develop a novel LLM-as-a-Judge automatic evaluation method, Ego2WebJudge, which achieves approximately 84% agreement with human judgment, substantially higher than existing evaluation methods. Experiments with diverse SoTA agents on our Ego2Web show that their performance is weak, with substantial headroom across all task categories. We also conduct a comprehensive ablation study on task design, highlighting the necessity of accurate video understanding in the proposed task and the limitations of current agents. We hope Ego2Web can be a critical new resource for developing truly capable AI assistants that can seamlessly see, understand, and act across the physical and digital worlds.
Mar 18, 2026

Feeling the Space: Egomotion-Aware Video Representation for Efficient and Accurate 3D Scene Understanding

Recent Multimodal Large Language Models (MLLMs) have shown high potential for spatial reasoning within 3D scenes. However, they typically rely on computationally expensive 3D representations like point clouds or reconstructed Bird's-Eye View (BEV) maps, or lack physical grounding to resolve ambiguities in scale and size. This paper significantly enhances MLLMs with egomotion modality data, captured by Inertial Measurement Units (IMUs) concurrently with the video. In particular, we propose a novel framework, called Motion-MLLM, introducing two key components: (1) a cascaded motion-visual keyframe filtering module that leverages both IMU data and visual features to efficiently select a sparse yet representative set of keyframes, and (2) an asymmetric cross-modal fusion module where motion tokens serve as intermediaries that channel egomotion cues and cross-frame visual context into the visual representation. By grounding visual content in physical egomotion trajectories, Motion-MLLM can reason about absolute scale and spatial relationships across the scene. Our extensive evaluation shows that Motion-MLLM makes significant improvements in various tasks related to 3D scene understanding and spatial reasoning. Compared to state-of-the-art (SOTA) methods based on video frames and explicit 3D data, Motion-MLLM achieves competitive accuracy while running 1.30×1.30\times and 1.61×1.61\times faster, respectively.
Mar 18, 2026

EgoAdapt: Enhancing Robustness in Egocentric Interactive Speaker Detection Under Missing Modalities

TTM (Talking to Me) task is a pivotal component in understanding human social interactions, aiming to determine who is engaged in conversation with the camera-wearer. Traditional models often face challenges in real-world scenarios due to missing visual data, neglecting the role of head orientation, and background noise. This study addresses these limitations by introducing EgoAdapt, an adaptive framework designed for robust egocentric "Talking to Me" speaker detection under missing modalities. Specifically, EgoAdapt incorporates three key modules: (1) a Visual Speaker Target Recognition (VSTR) module that captures head orientation as a non-verbal cue and lip movement as a verbal cue, allowing a comprehensive interpretation of both verbal and non-verbal signals to address TTM, setting it apart from tasks focused solely on detecting speaking status; (2) a Parallel Shared-weight Audio (PSA) encoder for enhanced audio feature extraction in noisy environments; and (3) a Visual Modality Missing Awareness (VMMA) module that estimates the presence or absence of each modality at each frame to adjust the system response dynamically.Comprehensive evaluations on the TTM benchmark of the Ego4D dataset demonstrate that EgoAdapt achieves a mean Average Precision (mAP) of 67.39% and an Accuracy (Acc) of 62.01%, significantly outperforming the state-of-the-art method by 4.96% in Accuracy and 1.56% in mAP.
Mar 17, 2026

MAND: Modality-Aware Novelty Detection for Open-World Egocentric Activity Recognition

Multimodal egocentric activity recognition integrates visual and inertial cues for robust first-person behavior understanding. However, deploying such systems in open-world environments requires detecting novel activities while continuously learning from non-stationary data streams. Existing methods rely on the main fused logits for novelty scoring, without fully exploiting the complementary evidence available from individual modalities. Because these logits are often dominated by RGB, cues from other modalities, particularly IMU, remain underutilized, and this imbalance worsens as catastrophic forgetting accumulates. To address this, we propose MAND, a modality-aware framework for multimodal egocentric open-world continual learning. At inference, Modality-aware Adaptive Scoring (MoAS) adaptively adjusts modality contributions using sample-wise reliability and refines novelty scoring with deviation and disagreement penalties. During training, Modality-aware Representation Stabilization Training (MoRST) preserves the discriminative capacity of each modality across tasks through modality-specific heads and modality-wise logit distillation. Experiments on a public multimodal egocentric benchmark show that MAND consistently improves novel activity detection and known-class accuracy while substantially reducing FPR95, indicating more reliable open-world recognition. The source code is available at github.com/HyeJeongIm/MAND.
Mar 16, 2026

FEEL (Force-Enhanced Egocentric Learning): A Dataset for Physical Action Understanding

We introduce FEEL (Force-Enhanced Egocentric Learning), the first large-scale dataset pairing force measurements gathered from custom piezoresistive gloves with egocentric video. Our gloves enable scalable data collection, and FEEL contains approximately 3 million force-synchronized frames of natural unscripted manipulation in kitchen environments, with 45% of frames involving hand-object contact. Because force is the underlying cause that drives physical interaction, it is a critical primitive for physical action understanding. We demonstrate the utility of force for physical action understanding through application of FEEL to two families of tasks: (1) contact understanding, where we jointly perform temporal contact segmentation and pixel-level contacted object segmentation; and, (2) action representation learning, where force prediction serves as a self-supervised pretraining objective for video backbones. We achieve state-of-the-art temporal contact segmentation results and competitive pixel-level segmentation results without any need for manual contacted object segmentation annotations. Furthermore we demonstrate that action representation learning with FEEL improves transfer performance on action understanding tasks without any manual labels over EPIC-Kitchens, SomethingSomething-V2, EgoExo4D and Meccano.