Evolutionary Game Theory

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3 papers in the last four weeks, with none the four weeks before. 0.0% of all new papers.

Jul 13Week of Sep 28

Latest papers 24

Oct 5, 2026physics.soc-ph

An evolutionary origin of collective decision making in humans and machines

Groups of individuals can solve collective problems more accurately than any single member, by aggregating their opinions. Recent theoretical work has identified individual-level reward schemes that allow uninformed individuals to evolve collective intelligence from the bottom up, through social learning. Yet these results are restricted to linear prediction problems and simple averaging, while the decision tasks that real groups confront are often non-linear, and the institutions that aggregate opinions are seldom single-layer averages: districts elect representatives who in turn vote on policy, referees advise editors who decide on publication. Here we develop a framework for the evolution of collective intelligence in multi-layer voting populations, where individuals observe limited information and groups recursively aggregate their opinions by majority rule. We prove that single-layer voting cannot solve non-linear classification problems under any individual reward scheme. We then identify a "marginal feedback" payoff structure, which rewards individuals only when their opinion is pivotal in their group, and at every layer above them. This reward scheme induces a layered population to evolve accurate collective solutions to complex, non-linear decision tasks through individual-level peer imitation alone. The collective behavior that emerges is equivalent to a multi-layer perceptron in machine learning. Our results provide a naturalistic account of hierarchical institutions, in which the outsize importance of swing voters is the incentive that sustains collective accuracy; and they identify the credit-assignment rule in machine learning as not just an engineered solution but a natural evolutionary outcome.
Sep 29, 2026cs.MA

Agent-Based Evolutionary Dynamics for Mixed Autonomy Weaving Ramps

Existing models of mixed-autonomy weaving ramps characterize how altruistic connected and automated vehicles (CAVs) can improve traffic efficiency at the population level, but provide limited insight into how such behavior emerges from decentralized vehicle interactions or how it is affected by finite populations, heterogeneous preferences, and imperfect information. We develop an agent-based model of a macroscopic weaving-ramp framework in which individual vehicles adapt their lane choices using an evolutionary game-theoretic update rule and altruism-based objectives providing a microscopic interpretation of the original Wardrop model. We prove convergence of the decentralized dynamics to the unique equilibrium predicted by the macroscopic theory. Beyond reproducing aggregate equilibrium behavior, the framework enables the study of deployment-level questions that cannot be addressed by static analysis. Simulation results demonstrate close agreement with the macroscopic predictions while revealing how convergence rates, adaptation to changing traffic conditions, heterogeneous altruism levels among CAVs, and imperfect state information influence system performance and the distribution of altruistic burden across vehicles. These results provide a bridge between equilibrium traffic theory and decentralized mixed-autonomy deployment.
Sep 12, 2026cs.MA

Tapes Together Strong: The Co-evolution of Computation and Cooperation

How does cooperation evolve in complex agentic systems? Prior work in evolutionary game theory studies why individuals are incentivized to cooperate by isolating social interactions from the physical costs of behavior, while artificial life models traditionally study emergent self-replication without formalizing the dilemma between acquiring resources and preserving the shared energy needed to reproduce. In contrast, we introduce Autopoietic Game Theory, a computational model where social interactions, replication mechanisms, and their associated computational costs are endogenous and simultaneously co-evolving. We study these dynamics using a computational substrate of randomly initialized programs in Z80 machine code, showing empirically, and motivating with a simplified theoretical model, that embedding a social dilemma directly into the physics of computation can favor the emergence of self-replicating, cooperative strategies. When resources are scarce, our analysis shows that defection can become self-limiting even in well-mixed populations: parasitic stealing destroys shared energy, slows execution, and can prevent reliable replication. Empirically, evolved programs suppress stealing across several Z80 environments, while spatial assortment further supports structural complexity and task performance. We further show that the framework can incorporate exogenous pressures, such as math tasks structured as sequential social dilemmas, when rewards are tied to computation budgets. These results suggest that coupling an agent's capacity for computation to its available energy transforms cooperation into a dominant scaffolding for building sustainable, self-organizing systems.
Sep 8, 2026eess.SY

Entropic Risk-Sensitive Evolutionary Learning and Equilibrium Selection in Coordination Games

We study risk-sensitive evolutionary learning dynamics and their long-run equilibrium selection behaviors in coordination games. Agents' risk attitudes enter through the classical entropic risk measure, which evaluates opponent-induced payoff uncertainty and feeds into noisy best responses under two standard revision protocols: best response with mutations and logit choice. We first analyze 2×22\times 2 coordination games in both single-population symmetric and two-population asymmetric settings. In the single-population setting, unlike the risk-neutral case where the dynamics are known to favor the risk-dominant equilibrium, we show that risk sensitivity can change the stochastically stable outcome: a greater risk-seeking attitude favors the payoff-dominant equilibrium, while a greater risk-averse attitude favors the maximin equilibrium. Thus, the population's risk attitude may act as a control knob for long-run equilibrium selection. In both population settings, we also identify a robust regime: any super-dominant equilibrium is stochastically stable for all risk attitudes, under both protocols, and across populations. We further extend the single-population analysis to symmetric kk-action games, which include symmetric kk-action coordination games as a special case, under risk-sensitive best response with mutations. In this setting, we show that, for sufficiently large populations, sufficiently risk-seeking agents uniquely select the strongly payoff-dominant equilibrium when it exists, whereas sufficiently risk-averse agents uniquely select the strongly maximin equilibrium when it exists. These results show that entropic risk sensitivity may serve as a systematic mechanism for steering equilibrium selection in evolutionary games, beyond the classical risk-neutral benchmark.
Aug 5, 2026cs.MA

Emergence of Reputation-Based Cooperation in LLM Agents

Can cooperation among large language model (LLM) agents be evolutionarily stable against free-rider invasion? We study an indirect reciprocity donation game where LLM agents observe behavioral traces and donate on a continuous scale. Strategies, represented as natural language prompts, evolve through cultural transmission across generations. Across four LLM backends, robustness to free-rider invasion varies by more than an order of magnitude. The strongest predictor of this robustness is opponent endowment sensitivity, the degree to which agents discriminate between cooperative and uncooperative opponents, operationalizing the classical Image Scoring mechanism. By contrast, adherence to the Leading-Eight L1 norm does not predict robustness. Robustness depends on defector exclusion: while both cooperator reward and defector punishment vary across models, only the stringency of defector exclusion predicts resistance to free-rider invasion. These findings reveal that LLM agents are confined to Image Scoring-like discrimination and fail to develop the more robust Leading-Eight norms, highlighting a fundamental vulnerability in culturally evolved LLM cooperation and motivating bottom-up approaches to norm construction.
Aug 2, 2026cs.AI

Reputation-driven Cooperation in Lattice-based Decentralized Federated Learning through Evolutionary Game Theory

Decentralized Federated Learning (DFL) has emerged as an optimal privacy-preserving solution; however, it remains vulnerable to opportunistic behaviors due to the absence of a central coordinator. While Evolutionary Game Theory (EGT) serves as a powerful framework for analyzing such behaviors, existing studies often assume that agents possess perfect rationality and maintain static strategies. To address these limitations, this paper proposes a novel EGT framework designed to analyze strategic evolution and enhance overall system performance. The primary contributions of this work are threefold: First, we model peer-to-peer (P2P) interactions on a lattice network structure under the assumption of bounded rationality. Second, we formulate a comprehensive payoff matrix incorporating training costs, communication overhead, and cooperative rewards, while tailoring a strategy update rule that captures spatial propagation dynamics. Third, we integrate a reputation-based reward-and-punishment mechanism to effectively deter free-riding behaviors. Simulation results demonstrate that the framework significantly outperforms the baseline. Specifically, it increases average accuracy from approximately 70% to 82%, elevates cooperation frequency to approach 100% (compared to below 5% in the baseline), and drops accuracy variance from around 0.40 to 0.002, thereby accelerating uniform convergence and ensuring system stability.
Aug 2, 2026cs.AI

Co-evolution of social reward and punishment under institutional interventions

We investigate how peer and institutional incentives jointly shape the evolution of cooperation, social welfare, and enforcement efficiency in social dilemmas. In a Prisoners Dilemma with four strategies, unconditional cooperators (C), defectors (D), social punishers (SP), and social rewarders (SR), we allow decentralised peer incentives and centralised institutional incentives to act simultaneously, with the institution able to reward or punish any subset of strategies. In infinite well-mixed populations, we analyse the resulting four-strategy replicator dynamics, and in structured populations we use agent-based simulations on square lattices to study spatial effects and network reciprocity. Intervention schemes are evaluated by equilibrium states and evolutionary flow for infinite well-mixed populations, by cooperation levels and social welfare for structured populations, defined as aggregate population payoff net of institutional cost. We find that peer punishment most strongly promotes cooperation, whereas peer reward is more beneficial for social welfare. Institutionally rewarding peer incentive strategies substantially improves both cooperation and welfare, while subsidising unconditional cooperators has little impact. Under institutional punishment, directly penalising defectors is the only consistently effective policy; punishing peer incentive strategies dismantles decentralised incentives, reduces cooperation, and harms social welfare, showing that maximising cooperation does not necessarily optimise overall societal benefit. Our findings provide design principles for institutions seeking to balance cooperation promotion with welfare maximisation.
Jul 23, 2026physics.soc-ph

Evolutionary dynamics of collective decision-making with local social influence on static and dynamic networks

Collective decision-making is ubiquitous across the living world and artificial societies. Individuals often choose an option based on intrinsic values of options. However, individual decision-making is also swayed by neighbors' choices, generating local social influence. Hence, an important question arises naturally, yet remains unanswered: when such social influence is integrated into the individual evaluation process for option choices, how does it affect collective decision-making outcomes in structured populations modeled by graphs. To address this, we consider a baseline model of binary options with social influence and assume that individuals not only evaluate the intrinsic values of options, but are also influenced by their neighbors' choices. We propose a perceived utility function integrating these two aspects for individual decision-making. By means of theoretical analysis, we first derive the average frequency of an option on static weighted connected graphs and present the mathematical condition under which this option prevails in the population. We find that the introduction of social influence can amplify the advantage of a superior option or compensate for the deficiency of an inferior one. We also reveal that the average degree of network exerts a dual effect on collective decision outcomes. Furthermore, we consider our evolutionary model on dynamic networks switching among distinct graph configurations. Our theoretical analysis shows that the evolutionary outcomes depend not only on the average degree of each network configuration, but also on its expected duration. We perform computer simulations to verify our theoretical predictions on static and dynamic networks.
Jul 1, 2026cs.CV

Radial Interaction Tomography: Recognizing Non-Transitive Evolutionary Games from One Range-Expansion Image

Colored sectors in a microbial range expansion encode more than lineage survival counts. We formulate a computer-vision inverse problem: from one endpoint image of an accretive multi-type expansion, recover the radius-indexed pairwise boundary-flow field and test whether the visual pattern is compatible with a transitive scalar fitness hierarchy. The observable is a geometric signal extracted from sector-boundary curves in log-polar coordinates. We prove endpoint observability and stability for frozen fronts, weighted transitive/cyclic decomposition, contact-complete circular design, physical-clock and mechanism non-identifiability, exact Gaussian cyclicity testing, and Bonferroni-valid interval scanning. The benchmark is deterministic: analytic endpoint images, blurred/noisy pixel round trips, scalar-null stress tests, public-image tracing, multi-resolution mechanistic endpoints, and a non-learning frozen-front simulator. The implementation recovers pairwise edge-flow histories from endpoint images, detects cyclic residuals in a mechanistic four-type expansion, and uses those residuals as forcing signals for a dimensionless active design-control layer covering reaction-diffusion control, phenotype-frontier optimization, protocol synthesis, Monte Carlo robustness, and a downstream population-state bridge.
May 29, 2026cs.GT

Social welfare optimisation under institutional reward and punishment

Institutional incentives are widely used to promote cooperation among autonomous, self-regarding agents, from human societies to multi-agent and AI systems. Existing work typically treats incentive design as a bi-objective problem: minimise institutional cost while achieving a high long-run frequency of cooperation. Whether such schemes also maximise social welfare - total population payoff net of institutional expenditure - has remained largely unexplored. We develop a welfare-centric framework for institutional incentives in finite, well-mixed populations playing a social dilemma (Donation Game and Public Goods Game), considering both rewards for cooperators and punishments for defectors. For each mechanism, we derive explicit expressions for expected social welfare and characterise how it depends on incentive efficiency and selection intensity. Analytically, we identify parameter regimes where social welfare has a single optimal incentive level and regimes with qualitative phase transitions, in which welfare becomes non-monotonic with multiple local optima. We prove that any welfare-maximising incentive is either zero or concentrated around a simple closed-form target, and we provide an efficient algorithm to compute these optima. Comparing reward and punishment, we further derive close-formed conditions under which reward outperform punishment in terms of social welfare for any given budget. Overall, our results reveal a systematic gap between incentives optimised for cost or cooperation frequency and those that maximise welfare.
May 28, 2026cs.MA

Evolutionary Dynamics of Cooperation in Next-Generation LLM Agent Systems: A Cross-Provider Empirical Extension

Do next-generation LLM agents inherit the cooperative biases documented in their predecessors, or does scale and provider diversity reshape equilibrium behaviour in competitive multi-agent settings? Willis et al. established a benchmark for this question using evolutionary game theory and the Iterated Prisoner's Dilemma (IPD), finding consistent cooperative biases in ChatGPT-4o and Claude 3.5 Sonnet. We extend this benchmark to four frontier models released in 2025-2026 - Claude Sonnet 4.6, Gemini 2.5 Flash, Gemini 3.1 Pro, and GPT-5.4 Mini - applying the identical protocol across three prompting styles (Default, Prose, Self-Refine) and four population compositions (balanced and biased, with and without noise). Cooperative bias persists across providers (H1): ten of twelve model-prompt combinations favour cooperative equilibria in balanced noiseless conditions. Cross-provider divergence is substantial (H3): Gemini 2.5 Flash reaches up to 77% aggressive equilibria under biased conditions, while GPT-5.4 Mini reaches 70% cooperative equilibria under Self-Refine. Support for aggressive capability parity is partial (H2): Self-Refine raises ICD in all models and Gemini 3.1 Pro Refine achieves the highest ICD in the dataset (0.925), but Default and Prose prompts show no systematic narrowing. Evidence on noise robustness is directionally positive but not robustly confirmed (H4): with n=500 Moran iterations per condition, average noise sensitivity is about 6 percentage points for Claude Sonnet 4.6 versus 13 pp for Claude 3.5 Sonnet, but this cross-study gap is not statistically significant once the predecessor's unreported sampling error is propagated. Provider identity, rather than model generation, is the strongest correlate of equilibrium outcomes; noise remains a universal challenge regardless of model size or vintage.
May 26, 2026cs.MA

Constitutional Arms Races in the Public Goods Game: Co-Evolving LLM Constitutions Under Cooperation-Defection Pressure

Frontier LLM agents engage in blackmail, sabotage, and document leaks under goal conflicts in agentic settings, exposing limitations of alignment methods built around single-agent or cooperative assumptions. Recent work shows LLM-guided evolutionary search can discover effective cooperative constitutions, but two properties of the adversarial setting remain uncharacterized: whether the fitness function actually induces adversarial pressure, and whether the LLM mutation operator behaves reliably under adversarial-specialist objectives. We study adversarial constitutional co-evolution (Blue cooperators vs. Red free-riders, 30 generations) across a Public Goods Game (PGG) and a spatial grid-world. Three findings: (1) in the PGG, both factions converge to a near-parity equilibrium at S approximately 0.78, robust across tested multipliers m in {1.2, 1.5, 2.0, 3.0}; (2) in independently scored environments, per-faction scoring leaves outcomes statistically uncoupled, with corr(S_B, S_R) = +0.088, and produces no adversarial pressure; a score-advantage fitness target S_own - S_opp restores it; (3) under pure-adversary fitness, evaluation seed count K controls mode regression: K = 2 regresses, while K = 5 sustains a strong specialist for all 30 generations. Adversarial co-evolution of natural-language constitutions is feasible, but only under coupled fitness and adequate evaluation budget; the evolved Red constitutions serve as interpretable red-team artifacts for testing future cooperative designs.
May 23, 2026cs.MA

Adaptive Punishment for Cooperation in Mixed-Motive Games

Mixed-motive scenarios are ubiquitous in real-world multi-agent interactions, where self-interested agents often defect for immediate rewards, overlooking the potential of altruistic cooperation to improve long-term gains and collective welfare. Peer punishment can deter defection, but as costly second-order altruism, its persistent imposition may undermine the punisher's interests. Existing approaches often struggle to effectively implement punishment to promote cooperation. To balance the efficacy and cost of punishment, we propose Adaptive Punishment for Cooperation (APC), a distributed method that determines punishment intensity based on both a dynamic punishment probability and the severity of defection. This dynamic probability substantially reduces costly and ineffective punishment while also promotes cooperation. To accurately assess defection and its severity, we use a defection awareness module, whose learning is guided by game reward. Theoretical analysis and empirical results show APC performs effectively in iterated public goods game. Empirically, APC also significantly outperforms existing baselines across sequential social dilemmas, learning rational and effective punishment policies that foster cooperation by strategically deterring defection.
May 18, 2026cs.MA

The Dynamics of Policy Gradient in Social Dilemmas with Partner Selection

In social dilemmas self-interested learning agents face the choice between the societal benefit of cooperation and the immediate reward of defection. Significant evidence exists on the benefits of assortment mechanisms such as partner selection for the emergence of cooperation, but this is largely available through agent-based simulations. In this paper, we provide an analytical solution to the problem, studying the policy-gradient dynamics in a multi-agent environment with partner selection. We show how partner selection changes the opponent distribution and hence the reward landscape, and prove this promotes cooperation under simple rules known from the literature. In particular, we find that population variance is a necessary condition for cooperation to emerge. Using a two-dimensional Wiener process, we extend the dynamics to capture the stochastic effects of partner selection and the resulting opponent distribution. We derive a sufficient condition for the population to be cooperation-promoting and prove the existence of a stationary distribution. Simulations confirm that the stochastic model accurately captures the policy-gradient dynamics and clarifies how the learning rate affects the emergence of cooperation.
May 13, 2026cs.GT

The fitness landscape of social norms in social dilemmas

By specifying behaviour across multiple agents, social norms are a coordination approach to resolving social dilemmas. Decentralized and wide adoption can be achieved by norms whose prescription involves interpreting stochastic signals in the environment. Such signals must have enough correlation to orchestrate mutually beneficial coordination and enough disincentivizing uncertainty about the benefits of exploiting that coordination. Evolutionary game theory of matrix games has been used to describe how, by rational agents comparing and adopting norms, a norm can evolve to become dominant in a population. Morsky & Akçay (2019) classify norms according to a set of rationality criteria. Joint player strategies that adopt norms that are consistent with optimal single-player strategies with respect to expected reward naturally satisfy a correlated, rather than Nash game theoretic equilibrium condition. Here, we present a version of this theory that clarifies the basic ingredients. We formulate it in the more general Markov game setting more commonly used in reinforcement learning theory. We illustrate the theory by mapping norms over the signal and reward space, while also giving a detailed exposition of the underlying mechanics of the approach. Finally, we give a general solution and analysis of replicator dynamics, which Morsky & Akçay (2019) propose as a means by which these norms could emerge.
May 11, 2026q-bio.PE

A general classification of the replication dynamics with a unique fixed point in the interior of simplex SNS_N

The replication dynamics (differential equation system) is the foundation of evolutionary game theory. When n=2, there are four possible types of replication dynamics. When n=3, there are 49 possible types of replication dynamics. However, when n>3, the classification of replication dynamics has not been solved. In this article, the sufficient and necessary conditions of the replication dynamics equation with a unique fixed point in the interior of simplex SnS_n(IntSnS_n) for n≥2n\geq 2 are presented. Furthermore, the different types of replication dynamics equations with a unique fixed point in IntSn is discussed.
May 9, 2026cs.MA

Modeling Decision-Making with Will for Cooperation in Social Dilemmas

Standard rational actor models often attribute cooperation failures in social dilemmas to insufficient incentives, overlooking the destabilizing effects of continuous utility maximization. To address this, we propose a framework of will" defined as a mechanism that persistently pursues goals while ignoring local cost-benefit fluctuations. We formalize the Willed Agents as potential minimizers, distinguishing them from cumulative utility maximization. Dynamical analysis of infinite population demonstrates that willed agents shrink the feasible state space, acting as boundary constraints that accelerate convergence in canonical social dilemmas. Through multi-agent simulations in a spatiotemporal Stag Hunt Game, we show that willed agents function as cooperation catalysts", enabling groups to surmount high-risk thresholds where purely utility maximization fails. We find that heterogeneous will strength promotes cooperation, and that agents who autonomously suspend rational re-evaluation can significantly outperform continuous optimizers. These findings suggest that successful cooperation relies on the cognitive capacity to strategically constrain calculation.
Apr 17, 2026cs.GT

Evolution of Lane-Changing Behavior in Mixed Traffic: A Quantum Game Theory Approach

As automated vehicles (AVs) enter mixed traffic, proactively anticipating the evolution of human driving behavior during critical interactions, such as lane changes, is essential. However, classical Evolutionary Game Theory (EGT) fails to capture the complexity of human decision-making during lane changes. Specifically, by strictly assuming independence between agents, classical models calibrated on empirical payoffs predict a convergence to unrealistic full cooperation, contradicting the stable 42% cooperation rate observed in real-world data. To resolve this discrepancy, this study introduces a Quantum Game Theory (QGT) framework. We analyze 7,636 lane-changing interactions from the Waymo Open Motion Dataset (WOMD) to derive empirical payoff matrices via a Quantal Response Equilibrium (QRE) model. Utilizing the Marinatto-Weber (MW) quantization scheme, we introduce an entanglement parameter to mathematically embed latent correlations directly into the payoff structure of a single interaction. Our results identify a human entanglement parameter of ∣b∣HDV2≈0.52|b|^2_{HDV} \approx 0.52 that accurately reproduces the observed mixed equilibrium. Furthermore, simulations of three AV deployment strategies (classical, entangled, and inverted) reveal that human adaptation depends critically on the underlying AV algorithm: while cooperative classical AVs maximize system-wide cooperation at high market penetration rates, defective inverted AVs paradoxically yield higher overall cooperation at low penetration rates by prompting more cooperative behaviors from human drivers. Consequently, rather than waiting for large scale deployment to observe these effects, stakeholders can utilize this framework to simulate repeated interactions and proactively anticipate how human driver behavior will evolve in response to specific AV software designs.
Mar 19, 2026cs.GT

Evolutionarily Stable Stackelberg Equilibrium

We present a new solution concept called evolutionarily stable Stackelberg equilibrium (SESS). We study the Stackelberg evolutionary game setting in which there is a single leading player and a symmetric population of followers. The leader selects an optimal mixed strategy, anticipating that the follower population plays an evolutionarily stable strategy (ESS) in the induced subgame and may satisfy additional ecological conditions. We consider both leader-optimal and leader-pessimal selection among ESSs, which arise as special cases of our framework. Prior approaches to Stackelberg evolutionary games either define the follower response via evolutionary dynamics or assume rational best-response behavior, without explicitly enforcing stability against invasion by mutations. We present algorithms for computing SESS in discrete and continuous games, and validate the latter empirically. Our model applies naturally to biological settings; for example, in cancer treatment the leader represents the physician and the followers correspond to competing cancer cell phenotypes.
Jan 10, 2026econ.TH

The Replicator-Optimization Mechanism: A Scale-Relative Formalism for Persistence-Conditioned Dynamics with a Conditional Consent-Friction Instantiation

Persistence models often conflate propagation, survival, and cross-scale loss. The Replicator-Optimization Mechanism (ROM) is a replicator-mutator template separating baseline weight, bounded survival, and a transfer kernel at a declared scale. Its equation conserves mass but guarantees neither invariance, convergence, a potential, nor a preferred scale. For finite static density-independent continuous time, an irreducible weighted kernel yields a unique positive Perron-Frobenius composition; discrete-time power convergence needs primitivity. The componentwise ranking proved here is guaranteed under exact uniform-residual transfer. Strong lumpability gives universal first-order transfer closure, and blockwise effective fitness gives an exact quotient. An institutional instantiation uses normalized stakes, signed preference-decision alignment, information loss, and descriptive effective voice. It specifies conditional survival, not legitimacy or normative authority. A companion mixed-motive MARL battery reports exploratory evidence against the implemented proxy ratio in its environment: a positive signed target-coordinate-correlation effect survives held-out evaluation under shared-state contention, while a reduced feasible-centred frozen-policy crossing reverses the predicted correlation-noise interaction. The treatment varies ideal-point correlation inside a fixed reward family, not objective- or reward-function alignment. Lean checks mapped algebraic identities and scalar monotonicities, not the stationary theorem, empirical mapping, or normative bridge. ROM is an assumptions ledger and model-construction discipline, not a cross-substrate law.
Dec 11, 2025cs.GT

Computing Evolutionarily Stable Strategies in Imperfect-Information Games

We present an algorithm for computing evolutionarily stable strategies (ESSs) in symmetric perfect-recall extensive-form games of imperfect information. Our main algorithm is for two-player games, and we describe how it can be extended to multiplayer games. The algorithm is sound and computes all ESSs in nondegenerate games and a subset of them in degenerate games which contain an infinite continuum of symmetric Nash equilibria. The algorithm is anytime and can be stopped early to find one or more ESSs. We experiment on an imperfect-information cancer signaling game as well as random games to demonstrate scalability.
Jul 22, 2025physics.soc-ph

Unbeatable imitation of a friend

Imitation sometimes achieves success in multi-agent situations even though it is very simple. In repeated games, success of imitation has been characterized by unbeatability against other agents. Previous studies specified conditions under which imitation is unbeatable against co-players in repeated symmetric games, and clarified that the existence of unbeatable imitation is strongly related to the existence of payoff-controlling strategies, called zero-determinant strategies. However, these results were on the situations in which one repeated game is played by one group of players. It was pointed out that imitation of other players in the same group and imitation of other players in the same role in other groups generally result in different outcomes. Here, we investigate the existence condition of unbeatable imitation in the latter situations, described by two concurrent repeated games played by two different groups of players. We find that the existence condition of unbeatable imitation is stronger than the existence condition of unbeatable zero-determinant strategies, whereas both are very limited. Furthermore, we also find that adding exploration can make an imitation strategy unbeatable even in games where imitation without exploration can be beaten. Our findings suggest a strong relation between unbeatable imitation and payoff control even in the two concurrent repeated game situations.
May 22, 2025cs.AI

Serious Games: Human-AI Interaction, Evolution, and Coevolution

The serious games between humans and AI have only just begun. Evolutionary Game Theory (EGT) models the competitive and cooperative strategies of biological entities. EGT could help predict the potential evolutionary equilibrium of humans and AI. The objective of this work was to examine EGT models relevant to human-AI interaction, evolution, and co-evolution. Of thirteen EGT models considered, three were examined: the Hawk-Dove Game, Iterated Prisoner's Dilemma, and the War of Attrition. This selection was based on the widespread acceptance and clear relevance of these models to potential human-AI evolutionary dynamics and co-evolutionary trajectories. The Hawk-Dove Game predicts balanced mixed-strategy equilibria based on the costs of conflict. Iterated Prisoner's Dilemma suggests that repeated interaction may lead to cognitive co-evolution. The War of Attrition suggests that competition for resources may result in strategic co-evolution, asymmetric equilibria, and conventions on sharing resources. Each model was examined from the perspective of human and AI decision-making, from psychological and biological perspectives, and from an AI viewpoint. AI is being shaped by human input and is evolving in response to it. So too, neuroplasticity allows the human brain to evolve in response to stimuli. If humans and AI converge in future, what might be the result of human neuroplasticity combined with an ever-evolving AI? There are profound ethical and cognitive implications. EGT may provide a suitable framework to understand and predict human-AI interaction, evolution, and co-evolution. However, future research should extend beyond EGT and explore additional frameworks, empirical validation methods, and interdisciplinary perspectives. In the spirit of further exploration, an illustrative computational simulation is provided.