Gaze Estimation

Momentum

7 papers in the last four weeks, up 75% on the four weeks before. 0.1% of all new papers.

Jul 13Week of Sep 28

Latest papers 41

Oct 6, 2026cs.CV

Knowing When to Trust a Prior: Reliability-Gated Cue Fusion for Video Gaze Prediction

Video gaze prediction is led by gaze-trained models, yet gaze-free priors carry signal those models have not absorbed, if one knows when to trust them. We propose FocusGate, a gated ensemble of gaze-free priors whose members may abstain. A per-frame gate reads three shape statistics of a defocus map and selects the frames on which the estimator is above chance on average, so rejected frames reduce to the base exactly, while midrank normalisation lets an all-zero prior abstain at zero parameters. Gated fusion is significantly positive on film, sports and web video, whereas unconditional fusion is harmful on sports and null on web. Added to four supervised predictors, the NTIRE 2026 champion among them, FocusGate improves all sixteen model-domain cells in shuffled AUC, fifteen significantly, one domain pre-registered and scored once, while adding only 1% to the champion's latency. Alone, it surpasses TASED-Net and UNISAL in shuffled AUC on film with a 16-frame causal mean.
Oct 6, 2026cs.CV

From Laboratory to Road: Evaluating Wearable Gaze Accuracy for Driving

Bird's-eye-view (BEV) representations have become a widely used interface between perception and planning in autonomous driving, but they encode what is in a scene, not what is behaviorally relevant to a human driver. Gaze offers a compelling behavioral signal for this gap, yet wearable eye trackers are routinely deployed as if their spatial output were ground truth, despite known sensitivity to head motion, illumination, and calibration drift. We present, to our knowledge, the first unified framework for quantifying wearable gaze accuracy under real driving conditions. Our on-road study contains 41 validated scenes in which one driver fixated a vehicle's license plate. Gaze error is measured as the angular difference between the plate center and the gaze direction estimated by the glasses. Separate indoor studies with the same driver and device systematically analyze how distance, illumination, head motion, target motion, and gaze eccentricity affect both systematic bias and gaze precision. The mean on-road error was 4.58 degrees. Applying an offset estimated from the indoor recordings reduced it to 1.10 degrees and improved all 41 scenes. Because this offset varied between sessions, reliable BEV supervision may require online recalibration and condition-dependent estimates of gaze uncertainty.
Oct 1, 2026cs.CV

EyeTAG: Eye Trajectory-Aware Gaze Estimation

Gaze estimation under natural head-eye motion underpins applications from driver monitoring to human-computer interaction. Single-frame methods predict each frame independently, so consecutive outputs fluctuate as jitter. Multi-frame methods reduce this, but they learn motion implicitly inside appearance features, so the gaze trajectory is never an explicit variable. We propose EyeTAG (Eye Trajectory-Aware Gaze Estimation), a causal multi-frame framework built around an explicit first-order gaze prior: at each step it differentiates its own recent predictions and feeds the resulting trajectory back as a compact kinematic token. Because differencing is translation-invariant in gaze space, this token carries subject-invariant motion rather than personal gaze offsets. Face and eye streams supply visual evidence, fused by cross-attention and a causal Transformer decoder. EyeTAG reduces the mean angular error by about 1.0∘^\circ on Gaze360 and performs on par with the strongest baseline on EVE (2.56∘^\circ vs. 2.58∘^\circ). Within-model ablations, which keep the encoder and the rest of the architecture fixed and vary only the gaze history, show that the differential formulation, rather than temporal context alone, removes the systematic saccade bias that persists even with an absolute gaze-history prior. Our code is available at https://github.com/peter8366/EyeTAG.
Sep 29, 2026cs.CV

GazeFlow: From Human Gaze Behavior to Generative Egocentric Gaze Prediction

Egocentric gaze prediction enables many downstream applications but remains challenging, as human gaze is inherently stochastic. This stochasticity is constrained by structured temporal dynamics alternating between fixations and saccades, top-down influences from tasks, and bottom-up visual saliency. Based on this observation, we introduce GazeFlow, a framework that directly models gaze as a joint distribution of temporal gaze positions conditioned upon both top-down and bottom-up information. In particular, GazeFlow uses conditional flow matching (CFM): a learned velocity field iteratively transports a Gaussian noise sample into a plausible gaze trajectory drawn from this joint distribution. The velocity field is conditioned on bottom-up visual features extracted by a video encoder and on top-down task information obtained by globally querying these features. On standard datasets, GazeFlow achieves state-of-the-art performance on per-frame metrics, and the generated trajectories align better with human gaze temporal dynamics.
Sep 17, 2026cs.CV

SeetaPsych v1.0: An Open-source Computer Vision Toolkit for Behavior-based Psychological Measurement

Automated visual analysis opens new avenues for behavior--based psychological measurement. Nevertheless, existing technological modules are typically scattered across task specific systems with heterogeneous interfaces and disparate deployment requirements. In this work, we present SeetaPsych v1.0, an open source, unified and extensible computer vision toolkit designed to extract psychologically relevant signals from facial images and/or face based videos. The current release encompasses four major core modules aiming at behavior--based physiological perception: unified face based emotion analysis (simultaneous facial expression recognition, facial action unit detection, and valence--arousal estimation), camera based heart rate estimation, screen point--of--gaze estimation, and scene gaze following. A suite of auxiliary preprocessing modules for human centric visual analysis is also included, comprising face detection, facial landmark detection, and head detection. These functionalities are encapsulated within a modular Pipeline/Runner architecture that automatically resolves attribute dependencies, constructs computation graphs, and support intermediate result sharing among modules. SeetaPsych provides standardized Python APIs to facilitate reproducible, large scale analyses, alongside an interactive WebUI for rapid, code--free method evaluation. Overall, SeetaPsych offers an integrated and accessible visual measurement platform for research in psychology, behavioral science, human computer interaction, and related fields.
Sep 14, 2026cs.CV

Context-Aware Causal Gaze Forecasting for Human-Vehicle Interaction During In-Cabin Tracking Dropouts

Dashboard-mounted gaze trackers often lose sight of the driver's eyes during large head rotations, including shoulder checks, mirror glances, and intersection scanning. These maneuvers occur when information about the driver's visual attention is most useful. Offline gap-filling methods may reconstruct a missing interval using observations from both sides, but an online driver-monitoring system cannot rely on measurements that have not yet occurred. We therefore formulate causal gaze recovery: forecasting unavailable gaze at time t without target-tracker gaze at t or later. We introduce the Causal Context-Gated Forecaster (CCGF), which encodes a 60-frame pre-dropout history of gaze and head pose and combines it with DINOv3 scene features. A learned reliability gate controls the contribution of the history and scene representations as the dropout progresses. We evaluate two scene conditions: Live, in which the scene representation continues to update during tracker loss, and Frozen, in which the final pre-dropout representation is used throughout the missing interval. We evaluate CCGF on 2,047 eligible, naturally occurring GazeSense head_lost events drawn from 10.5 h of naturalistic driving by ten drivers. Across all recordings, head_lost accounts for 8.5 percent of GazeSense recording time. Synchronized gaze coordinates from a head-mounted Neon tracker provide supervision and evaluation targets but are never used as model inputs. Under leave-one-driver-out evaluation, CCGF achieves a mean per-driver median error of 175.7 px (10.5 deg) with Live scene updates, a 33 percent reduction relative to history-only causal forecasting. With Frozen scene input, the error increases to 210.8 px (12.9 deg), indicating that scene observations acquired during the dropout provide useful predictive information. We will release the dataset, evaluation protocol, and causal baselines.
Sep 9, 2026cs.CV

TransGaze-Object: Transformer Based Driver Gaze Object Prediction Framework in Real Driving

Driver gaze provides information regarding driver visual attention and situational awareness to the surrounding traffic. Existing driver gaze estimation studies represent gaze in terms of gaze zone or gaze vector/point-of-gaze (PoG). However, object-level gaze information provides a more semantically meaningful representation of visual attention by identifying attended objects, such as vehicles, pedestrians, or traffic signals. In this study, we propose an end-to-end driver gaze object prediction framework, TransGaze-Object, Transformer-based Gaze Object prediction model. The proposed framework first extracts facial features, including face and iris-weighted eye features, along with trafficobject spatial features. A transformer based cross-attention mechanism is then used to compute similarity scores and attention weights for predicting the drivers gaze object. To train this model, we propose a benchmark driver gaze dataset, Urban Driving-Face Scene Gaze (UD-FSG), comprising synchronized driver-face and traffic-scene images, scene objects bounding boxes, and gaze labels in terms of 2D gaze coordinate and gaze object. The TransGaze-Object model achieves an overall accuracy of 60% for gaze-object prediction, compared to 51% accuracy obtained from associating the estimated Point-of-Gaze to traffic objects. The error analysis reveals that TransGaze-Object reduces confusion between traffic objects (predicted) and the background (ground-truth), achieving an error rate of 11.68%, a 49.7% relative reduction compared with 23.21% error obtained from PoG-based gaze-object association. Overall, the results demonstrate the effectiveness of directly predicting gaze objects from driver-face and traffic-scene information, rather than estimating an intermediate Point-of-Gaze and subsequently associating it with traffic objects.
Sep 9, 2026cs.CV

Marker-free eye-gaze estimation using a single image and depth from defocus

This paper presents a marker-free eye-gaze estimation approach using a single 2D camera, such as an integrated laptop webcam. The gaze-related features are estimated from iris localization and head pose estimated by using depth from defocus. A variational Bayesian multinomial logistic regression framework is used as mapping from the estimated features to the position of regard, based on an 8-dimensional feature vector of head-pose and iris-displacement parameters. No external marker is needed. Experiments were conducted by estimating the gaze of people watching a computer screen at different distances and compared against five existing methods. The obtained scores demonstrate the effectiveness of the proposed approach.
Sep 7, 2026cs.CV

Self-Supervised Multi-View 3D Gaze Target Estimation via Probabilistic Ray Marching

We present a self-supervised approach, Self-MVGTE, for estimating 3D gaze targets from multiple camera views. Unlike existing methods that independently estimate 2D gaze targets per camera view, Self-MVGTE predicts gaze targets directly in 3D space for the first time. Moreover, it does not require any ground-truth annotations from the target scene and uses only the multi-view input images from a calibrated camera setup, pseudo 2D gaze target labels from a monocular gaze target estimation model, and 3D gaze vectors from a monocular 3D gaze estimation model. A key challenge is that these pseudo labels are inherently noisy and multi-view inconsistent. To address this, we propose a probabilistic ray marching framework, which models the uncertainty of these pseudo labels and exploits 3D gaze vectors as geometric priors. Specifically, these gaze vectors are first integrated into the monocular gaze target estimation model to improve its generalization to unseen scenes, producing higher-quality pseudo labels. Then, for 3D gaze target estimation, we construct a 3D gaze cone by casting a bundle of rays from the eye position around the gaze vector to strictly constrain the solution space. Within this cone, we propose a depth-guided feature sampling strategy using off-the-shelf DINOv2 and Depth-Anything-3 models, and estimate a spatial likelihood distribution of the gaze target. Finally, we convert the pseudo gaze target labels into a target distribution and softly optimize the network. Extensive experiments on the MVGT dataset show that Self-MVGTE achieves state-of-the-art performance, surpassing existing fully-supervised baselines.
Sep 3, 2026cs.HC

GazeFS: Target-Centered Gaze-Trajectory Forecasting and Stabilization from Gaze-Head History

Target-centered gaze interaction requires more than suppressing frame-to-frame fluctuations: target acquisition produces task-aligned changes in gaze-head dynamics, while a gaze trace may retain a persistent target-relative residual direction. We formulate gaze correction as online target-centered gaze-trajectory forecasting and stabilization and introduce GazeFS, which maps a variable-length gaze-head history to the next target-center direction and a short-horizon Search/Focus estimate without target information at inference. Across 7,960 acquisition episodes from 30 participants, Search-Focus differences remain stable under quality control, onset exclusion, and duration matching. History windows improve phase decoding over the current endpoint, but explicit task progress remains a strong control. Under the 30-participant, five-fold grouped out-of-fold protocol across three seeds, the reductions relative to raw hold in Focus episode bias, within-episode dispersion, and P90 target error are 0.182 degrees, 0.257 degrees, and 0.400 degrees, with participant-bootstrap 95% confidence intervals excluding zero. Endpoint-free replay from empty history preserves the Focus advantage and yields raw-network phase balanced accuracy/AUPRC of 0.925/0.993; coordinate controls further show that recent history contributes beyond explicit progress metadata. GazeFS therefore improves Focus target centering and empirical residual contraction while leaving temporal smoothness as a separate objective.
Aug 31, 2026cs.CV

Lensless Gaze Is Not Private by Default: Auditing Identity Leakage Across Disclosure Surfaces

Lensless near-eye sensing is often described as privacy-friendly because its coded measurements are visually unintelligible. Yet visual unintelligibility reflects human interpretation, not what a learned adversary can recover. We therefore treat identity privacy as a systems property of disclosure surfaces: representations crossing sensing, storage, computation, and output boundaries. We audit a simulated lensless gaze pipeline under a 36-subject known-gallery closed-set identification protocol with a fixed, known PSF; privacy from an unknown or varying optical key is outside our scope. Reported accuracies are empirical attack success rates under matched linear and MLP probes and do not upper-bound stronger adversaries. Simulated lensless measurements yield 96.7% top-1 identification versus 97.7% for matched original eye crops, while an MAE embedding retains 94.3%. Compression alone offers little protection: 8-D PCA and a matched 8-D bottleneck retain 93.2% and 91.8%, whereas separately trained 8-D GSPL bottlenecks yield 77.5% mean recovery across three seeds. A released 128-way gaze token lowers single-frame recovery to 38.1%, while its residual and continuous gaze output expose 62.1% and 72.6%, respectively. Under a source-frame-disjoint tiled protocol, token summaries reach 39.9% at T=25, showing that repeated-output risk depends on representation and aggregation. These rates reflect all subject-correlated information in the evaluated dataset, including acquisition and behavioral cues, rather than isolating intrinsic ocular biometrics. Ordinary least squares residualization against a six-dimensional crop geometry and intensity summary still leaves lensless recovery at 95.1%. Our results show that privacy claims for lensless sensing must be tested at disclosure boundaries rather than inferred from appearance.
Aug 30, 2026cs.CV

Drift Calibration in Geometric Eye Tracking Systems

Geometric eye trackers can provide the spatial accuracy required for gaze-based interaction and multimodal studies, but their measurements remain sensitive to residual session-specific calibration error. Research on correcting this error is difficult to compare because methods are typically evaluated with different devices, target layouts, and error definitions. We present a calibration-focused dataset containing 163 trials from 12 participants, with separate 18-point fitting and 32-point test grids, and use it to evaluate global, local, and composite correction functions under a common spatial-extrapolation protocol. We further introduce a lightweight neural refiner that combines ranked predictions from complementary calibrators. On this controlled dataset, post-vendor correction reduces the mean angular error from 1.53∘1.53^\circ to 1.03∘1.03^\circ with the strongest classical composite and to 0.96∘0.96^\circ with the refiner. In a closed-loop gaze task, lower residual error is associated with higher performance across four online correction conditions. These results provide a reproducible data-quality benchmark for using gaze as a behavioral signal in interactive modeling.
Aug 11, 2026cs.CV

Gaze Target Estimation Anywhere with Concepts

Estimating human gaze targets from images in-the-wild is an important and formidable task. Existing approaches primarily employ brittle, multi-stage pipelines that require explicit inputs, like head bounding boxes and human pose, in order to identify the subject of gaze analysis. As a result, detection errors can cascade and lead to failure. Moreover, these prior works lack the flexibility of specifying the gaze analysis task via natural language prompting, an approach which has been shown to have significant benefits in convenience and scalability for other image analysis tasks. To overcome these limitations, we introduce the Promptable Gaze Target Estimation (PGE) task, a new end-to-end, concept-driven paradigm for gaze analysis. PGE conditions gaze prediction on flexible user text or visual prompts (e.g., "the boy in the red shirt" or "person in point [0.52, 0.48]") to identify a specific subject for gaze analysis. This approach integrates subject localization with gaze estimation, and eliminates the rigid dependency on intermediate analysis stages. We develop a scalable data engine to generate Gaze-Co (Gaze Estimation with Concepts), a dataset and benchmark of 120K high-quality, prompt-annotated image pairs. We also propose GazeAnywhere, the first model designed for PGE. GazeAnywhere uses a transformer-based detector to fuse features from frozen encoders and simultaneously solves subject localization, in/out-of-frame presence, and gaze target heatmap estimation. GazeAnywhere achieves state-of-the-art performance on multiple PGE benchmarks, setting a strong baseline for this new problem even on a difficult out-of-domain, real-world clinical dataset. GazeAnywhere is open-sourced in github.com/IrohXu/GazeAnywhere.
Jul 24, 2026cs.CV

Gaze-Anchored Social Net: Decoding Implicit Relations via Joint Modeling

Human gaze does more than point to visual targets; it serves as a subtle indicator of social intent within static images, whereas standard models typically process individuals independently, treating gaze as an i.i.d. quantity or predicting social semantics in isolation. Recent multi-person methods attempt to address this but often treat social relations as rigid, post-hoc classifications decoupled from the gaze estimation process. This oversimplification fails to capture the nuanced nature of social intent, which acts as an underlying driver of gaze behavior rather than a secondary categorical output. We address these limitations by proposing ANCHOR, a target-centric paradigm designed to decode gaze-anchored social intent by modeling the joint distribution of visual attention and latent implicit relations. Our approach surfaces these dependencies as the latent structural scaffolding of gaze behavior. The architecture utilizes a relational attention mechanism to capture fine-grained interpersonal links, leveraging feature-wise modulation for efficient multi-person parsing from a single vision backbone. To stabilize the training of this coupled formulation, we implement an optimization synergy to resolve the inherent conflicts between spatial gaze accuracy and latent social reasoning. This approach ensures robust generalization by seeking stable, flat minima while simultaneously harmonizing competing task gradients. We validate our framework on an extended benchmark featuring dense multi-person annotations and novel social influence rankings. Our results demonstrate state-of-the-art performance and provide the first quantitative evidence that implicit social hierarchies can be robustly disentangled and learned directly from static gaze patterns.
Jul 22, 2026cs.CV

Factor-Informed Uncertainty Distillation for Gaze Estimation

Deep gaze estimation works well in controlled capture but degrades in unconstrained settings, where systems must reject unreliable predictions. Single-pass uncertainty (e.g., heteroscedastic regression) infers uncertainty from pixels without explicit input-validity cues, while sampling based methods are often too costly for real time use. We propose Factor-Informed Uncertainty Distillation (FIUD), a teacher-student framework that aligns uncertainty with interpretable image-quality failure modes. A gradient-boosting teacher predicts expected gaze error from factors such as illumination, sharpness, eye visibility and symmetry; a neural student distills these signals via curriculum learning and ranking supervision into a lightweight single-pass uncertainty head. Across ETH-XGaze, Gaze360, and MPIIFaceGaze (>300k samples), FIUD improves uncertainty, error rank correlation and selective prediction versus deterministic and sampling-based baselines, with the largest gains in unconstrained settings.
Jul 20, 2026cs.CV

ReViV: Reconstructing the Viewer and the View in 4D from Monocular Egocentric Video

Egocentric devices, such as wearable front-facing cameras, provide a unique perspective for capturing the continuous interaction between a human viewer and the surrounding environment. A holistic and efficient multimodal model capable of reconstructing this 4D representation is therefore highly desirable. However, existing approaches often rely on auxiliary inputs such as pre-computed camera trajectories, treat scene perception and human ego-motion modeling as separate problems despite their strong interdependency, and suffer from slow inference time. To address these limitations, we present ReViV, the first unified framework for holistic egocentric 4D reconstruction that extracts both viewer and view dynamics from a single monocular RGB video. We formulate the task as learning the full joint probability distribution over multimodal signals, including RGB video, camera trajectory, gaze direction, full-body motion, hand motion, and depth. Powered by a Masked Generative Egocentric Transformer, ReViV operates within a single feed-forward architecture to simultaneously reconstruct the temporally consistent 4D reconstruction across the viewer and the view with fast inference speed. Extensive experiments on diverse benchmarks, including HoloAssist, HOT3D, ARCTIC, Aria Digital Twin, and TACO, demonstrate that ReViV achieves state-of-the-art accuracy and efficiency across holistic ego-body, hand, and gaze reconstruction, camera tracking, while maintaining highly competitive egocentric depth estimation without relying on heavy task-specific priors. Code and models are fully open-sourced: https://reviv4d.github.io/.
Jul 11, 2026cs.CV

TextGaze: Prompting Gaze Target Estimation with Textual Scene Cues

Gaze target estimation aims to infer the position of a person's gaze within a scene. Within mainstream design logic, multi-branch methods require extra supervision and annotations, while streamlined designs prioritize low-level visual saliency over true gaze intent. The former leads to a high annotation burden and hinders domain transfer, whereas the latter causes misalignment between predicted attention and actual gaze targets. To address this issue, we propose TextGaze, a unified cross-modal architecture that leverages a Large Vision-Language Model (LVLM) as scalable semantic guidance to balance the two design paradigms. The model extracts visual features from a frozen encoder and utilizes an LVLM to obtain gaze-aligned textual cues. We design a transformer-based fusion module with hierarchical text supervision to preserve task semantics. Lightweight decoding heads enable the joint prediction of gaze heatmaps and in-/out-of-frame status. We evaluate our method on four mainstream datasets, and the results show competitive performance across key metrics with robust cross-dataset generalisation without extra fine-tuning. Overall, we provide a streamlined alternative to traditional designs and highlight the potential of LVLMs as accessible auxiliary guidance for gaze estimation.
Jul 6, 2026cs.CV

PAGE: Towards Practical Human-level Gaze Target Estimation

Gaze target estimation, the task of predicting where a person is looking in a scene, is crucial to understanding human attention and intent. It is a challenging task that combines high-level understanding of global scene semantics and precise spatial reasoning using human appearance (e.g. pose, eye orientation). As a result, human-level performance remains elusive for existing models, limiting their practical application. To this end, we propose PaGE (Practical Gaze Estimator), a gaze estimation model that explicitly models the complex interaction between scene and head features. Using a PaGE model with a large ViT-H+ backbone as the teacher, we further distill student models with lighter backbones on a much larger and more diverse unlabeled dataset. The architectural improvements and novel training recipe allow PaGE to achieve state-of-the-art performance on several gaze estimation tasks, outperforming humans in 7 out of 9 metrics while reducing the human-AI gap by at least 60% in the remaining 2. The distilled student models retain most of the teacher's performance while being lightweight enough for practical deployment on robots and consumer devices. The code and model checkpoints are available at our project page.
Jul 6, 2026cs.CV

Binocular Gaze Estimation with Single Camera and Single Light Source

According to commonly consented theories, the minimum hardware requirement for gaze tracker is one camera and two light sources to realize gaze estimation with free head movements. However, in some scenarios such as eye tracking on mobile devices, it is preferable to use less components, especially light sources. We propose a gaze estimation method with one camera and one light source. A "virtual light source" is introduced, which is geometrically placed symmetrically to the real light source with respect to the camera, and generates a "virtual glint" in the acquired image. We estimate the "virtual glint" by exploiting the relationship between the distance between two pupils and two glints in the captured image, and estimate the gaze with polynomial regression assuming two light sources are available. A new normalization factor for regression method is verified, which turns out to be practical for one-glint system. The performance is proved to be acceptable, while degradation is noticed compared to system with two actual light sources.
Jul 4, 2026cs.CV

SAGE: Synchronized Action-Gaze Recognition and Anticipation for Human Behavior Understanding

Human object interaction (HOI), gaze pattern, and their anticipation are intricately linked, providing valuable insights into cognitive processes, intentions, and behavior. However, most existing models handle gaze and actions separately, missing both their interdependence and the advantages of a unified solution. This paper presents a novel unified framework, SAGE (Synchronized Action-GazE), which integrates simultaneous recognition and anticipation of both HOI and human gaze into a single unified end-to-end trainable model. Our approach leverages a transformer-based architecture and incorporates gaze data into spatiotemporal attention mechanisms to simultaneously predict current and future human actions and gaze behavior. We explore this bidirectional relationship between gaze and actions under different scenarios, whether requiring a close-up, detailed view (egocentric) or a wider, more contextual view (exocentric), making our framework versatile for various applications. Additionally, due to lack of datasets for comprehensive analysis of both HOI and gaze in exocentric videos, we establish a new benchmark Exo-Cook to facilitate further research in this domain. Experiments on three benchmark datasets: VidHOI, EGTEA Gaze+, and Exo-Cook show that jointly modeling gaze and actions across current and future frames achieves consistently strong results, often surpassing specialized state-of-the-art models tailored to individual tasks. By unifying actions and attention in a comprehensive way, our work lays the groundwork for more intuitive human-machine interaction.
Jul 1, 2026cs.CV

How Much Future Helps? A Controlled Study of Future-Privileged Supervision for Causal Egocentric Gaze Estimation

Egocentric gaze estimation is commonly studied using models that process the full video with access to future frames, while real-world applications require strictly causal, online prediction. This discrepancy raises key questions: Does future context inherently provide valuable signals for gaze estimation? If so, how much future look-ahead optimally supervises a causal model during training? To investigate, we propose a controlled framework featuring a future-aware branch that accesses a tunable look-ahead horizon during training but is discarded at inference. This design isolates the impact of future context while keeping the inference architecture fixed and strictly causal. Across EGTEA Gaze+ and Ego4D, we find that future-privileged supervision consistently improves causal gaze prediction, confirming its utility. However, performance gains do not increase monotonically with longer look-ahead, but rather peak within a bounded temporal regime. Specifically, optimal performance corresponds to roughly 1.7--3.3 seconds of future context (H∈[5,10]H{\in}[5, 10]) on EGTEA Gaze+ and 2.7 seconds (H=10H{=}10) on Ego4D. Our results demonstrate that lightweight causal models can effectively absorb future-aware signals, providing practical guidance for real-time egocentric gaze modeling.
Jun 30, 2026cs.CV

Fusing Complementary Multi-view Features for Screen-Based Eye Tracking

Current multi-view gaze estimation remains limited by existing datasets, insufficient exploitation of complementary cross-view information, and evaluation focused primarily on average gaze error. We address these limitations through a more systematic study of multi-view gaze estimation. First, we introduce PrismGaze, a new dataset with over three million images, capturing continuous headpose variation for the same gaze targets. Second, we propose PrismFusion, a multi-view feature fusion framework based on region partitioning, which masks complementary image regions across views during training to encourage effective cross-view information integration. Third, we develop a broader evaluation framework that examines the effects of camera number and placement, target location,and viewing depth. Our experiments show that the primary benefit of multi-view gaze estimation comes from compensating for poorly observed views with cameras providing more favorable viewpoints. PrismFusion remains robust to changes in viewing depth. Together, our dataset, method, and evaluation provide a more comprehensive foundation for studying multi-view gaze estimation in realistic settings.
Jun 29, 2026cs.CV

Coordinate Singularities Break Conformal Coverage for Gaze and Head Pose

Conformal prediction provides distribution-free reliability guarantees for vision systems, but these guarantees depend on how prediction errors are measured in the output space. Many vision tasks produce outputs on curved spaces (e.g. gaze directions on the sphere or 3D head rotations), yet intermediate prediction heads, residuals, uncertainty estimates, or conformal scores are often defined in flat coordinate charts such as yaw-pitch or Euler angles. We show that this scoring choice introduces systematic geometric distortion near coordinate singularities (large pitch angles on the sphere and poses approaching gimbal lock in 3D rotations). Across four datasets (ETH-XGaze, Gaze360, BIWI, AFLW2000-3D), slice-conditional coverage at a nominal 90% target drops by 30-50 percentage points in these regions, falling to 38.9% on ETH-XGaze and 42.0% on Gaze360 at gaze pitch above 70 degrees, and to 57.5% on BIWI and 55.2% on AFLW2000-3D at head pose pitch above 60 degrees near gimbal lock, despite marginal coverage remaining near 90%. We prove that this is structural. Scalar thresholding changes the size of chart-coordinate prediction sets but leaves their distorted axis ratios unchanged. To diagnose this hidden failure mode, we show that a simple geometric quantity, the Riemannian volume density, strongly correlates with where coverage collapse occurs. Finally, we show that coordinate-free geodesic scoring removes this distortion. It requires no retraining and adds negligible computational cost.
Jun 28, 2026cs.CV

Multi-scale Object-Aware Gaze Estimation via Geometric Reasoning

Gaze target estimation aims to predict the semantic object an observer fixates upon within an image, a task deeply rooted in the object-oriented nature of human gaze. Observers tend to select a specific semantic entity as the attentional target, rather than responding randomly across arbitrary regions of the image. However, existing methods typically model this task as a direct mapping from global features to gaze heatmaps, essentially treating it as a pixel-level regression problem. This approach fails to explicitly represent the gazed object as a distinct entity, making it difficult to produce stable and semantically consistent predictions in complex scenes. To address this, we propose a two-stage gaze estimation framework guided by object semantics, reformulating gaze target estimation as a hierarchical reasoning process. Our method incorporates object-level representations during feature encoding to align image features with discrete semantic entities, then introduces multi-scale feature fusion and geometric constraints from head pose and gaze direction for fine-grained localization and object-level discrimination. Extensive experiments on GazeFollow, VideoAttentionTarget, ChildPlay, and GOO-Real demonstrate that our method achieves AUC of 0.961, 0.948, 0.987, and 0.977 respectively, delivering strong performance across all benchmarks while maintaining a compact parameter size of 7.1M.
May 26, 2026cs.CV

Semi-Supervised Gaze Estimation via Disentangled Subspace Contrastive Learning

Appearance-based gaze estimation always suffers from poor generalization due to limited annotated samples and insufficient dataset diversity. Leading approaches adopt weakly supervised learning to generate large-scale pseudo-labeled data from unconstrained real-world scenarios, aiming to mitigate the domain shifts. In this work, we devise a simple yet effective semi-supervised learning architecture that leverages unlabeled data to enhance domain generalization, thereby reducing reliance on labor-intensive manual annotations. Our key insight is to impose Jacobian regularization to disentangle feature representations into discriminative subspaces dedicated to specific gaze components, such as pitch and yaw angles. We further exploit the intrinsic ordinal ranking within each subspace for contrastive learning, enabling the model to learn robust gaze representations from a small set of labeled samples and an abundance of unlabeled ones. This ultimately yields our Disentangled Subspace Contrastive Learning (DSCL) framework. Extensive experiments on multiple benchmarks verify that the proposed DSCL is plug-and-play, achieving competitive performance using only 20%, 10%, and even 5% of the annotated data under both in-domain and cross-domain evaluation settings. The public code is available at https://github.com/da60266/DSCL.
May 26, 2026cs.CV

OmniGF: A Dual-Branch Vision-Language Framework for Unified Gaze Following

Understanding human gaze behavior is essential for complex scene comprehension and human-computer interaction. Traditional gaze following models are typically restricted to pure spatial localization, lacking the high-level capacity to reason about semantic targets or complex social contexts. Furthermore, these models often process individuals sequentially, requiring redundant computations over the same scene image for multi-person inference. While recent Vision-Language Models (VLMs) offer the exceptional semantic reasoning needed to address gaze-related semantic tasks, their reliance on discrete text generation inherently limits precision in continuous spatial tasks like gaze localization. To bridge this gap, we propose OmniGF, a unified vision-language framework that adapts foundational VLMs for highly scalable multi-person gaze reasoning. The model adopts a dual-branch decoding strategy: a structured language branch generates discrete reasoning states, while a continuous spatial branch directly taps into the VLM's dense hidden states. Supervising these extracted representations with high-resolution gaze target heatmaps effectively overcomes the spatial bottleneck of text-only coordinate generation. Furthermore, to explicitly ground the model in multi-person scenes, we augment the input with head embeddings encoded from cropped head images, providing fine-grained appearance and orientation cues for all individuals simultaneously. By modeling all individuals and leveraging the strong semantic capability of VLMs, OmniGF seamlessly integrates precise spatial gaze target estimation, semantic gaze prediction, and complex social gaze reasoning. Extensive experiments demonstrate that our framework establishes new state-of-the-art performance across multiple standard benchmarks. Code is available at https://github.com/cvlab-stonybrook/omnigf.
May 21, 2026cs.CV

GazePrior: Zero-Shot AR/VR Eye Tracking via Learned 3D Gaze Reconstruction

Eye tracking (ET) is a foundational technology for advanced AR/VR applications. However, training ET models for every new ET device is challenging: real data collection is costly and time-consuming, while existing synthetic data generation methods lack realism. To remove the need for additional data collection while maintaining data quality, we introduce a data-driven 3D prior that models the distribution of human eyes across diverse identities, gaze directions, and light settings. This model, which we coin GazePrior, then enables sparse-input 3D reconstruction of annotated data collected with previous ET devices, which can in turn be rendered from the cameras of any target ET device. Our approach synthesizes data with the realism, diversity and ground-truth accuracy of real data collection without its prohibitive costs. Our experiments demonstrate that ET models trained with our synthesized data outperform previous zero-shot methods, achieving higher accuracy and robustness.
May 19, 2026cs.CV

Eyes on VLM: Benchmarking Gaze Following and Social Gaze Prediction in Vision Language Models

Vision-language models (VLMs) have rapidly evolved into general-purpose multimodal reasoners with strong zero-shot generalization. In this context, VLMs could greatly benefit the analysis of human gaze and attention, a central task in human behavior understanding that requires reasoning about the physical scene as well as the activity, interactions, and social context. However, the extent to which VLMs can reliably understand human gaze and related attentional behaviors remains largely unexplored. In this work, we present EyeVLM, a systematic evaluation framework for gaze understanding in VLMs across two complementary dimensions: tasks and models. To assess gaze understanding capabilities, we focus on two core tasks. The first, gaze following, i.e., predicting the 2D location where a person is looking, has a geometric and visual processing focus, requiring a precise understanding of the human face, attention direction, 3D scene structure, and spatial grounding of attended targets. The second, social gaze prediction, requires social and relational reasoning over multi-person interactions (e.g., mutual gaze and shared attention), and may benefit more from the LLM semantic reasoning capabilities within VLMs. Regarding models, EyeVLM evaluates these tasks in two ways: a zero-shot setting with a diverse set of state-of-the-art open- and closed-source VLMs, exploring different prompting strategies; and a fine-tuning approach based on task-specific QA pairs, studying the impact of model scale and data scale. As benchmarks, we rely on existing gaze understanding datasets and perform a systematic comparison with state-of-the-art purely visual models. Overall, our results show that current VLMs lack precise gaze understanding capabilities. While standard training helps reduce the gap with visual models, significant improvements are still needed.
May 18, 2026cs.CV

Low Latency Gaze Tracking via Latent Optical Sensing

We present a real-time gaze tracking system that directly acquires task-relevant latent features using a fully passive optical encoder. Instead of forming and processing full-resolution images, our approach leverages a microlens array with a co-designed binary chromium mask to perform spatially multiplexed optical encoding, producing a compact set of measurements sufficient for gaze estimation. By integrating sensing and feature extraction in the optical domain, the proposed system eliminates the need for high-bandwidth image readout and substantially reduces computational overhead. The encoded measurements are captured by a 4 x 4 phototransistor array and mapped to gaze direction using a lightweight neural network. Our proof-of-concept prototype enables an end-to-end sensing-to-inference latency of 3.4 ms, outperforming published research systems. We demonstrate the effectiveness of our approach on both simulated and real-world data, achieving competitive gaze estimation accuracy while significantly reducing end-to-end latency compared to conventional camera-based pipelines. The proposed system establishes a new operating point in the accuracy-latency-compute trade-off for latency- and resource-constrained gaze tracking. This work highlights the potential of task-driven optical sensing for ultra-low-latency, computationally efficient human-computer interaction systems.
May 17, 2026cs.CV

LISA: Language-guided Interference-aware Spatial-Frequency Attention for Driver Gaze Estimation

Driver gaze estimation serves as a fundamental metric for evaluating driver attentiveness in modern monitoring systems. Beyond being vulnerable to sudden lighting changes and sensor noise, spatial-domain models struggle to disentangle authentic gaze cues from irrelevant visual attributes. In this paper, we propose LISA, a \textbf{L}anguage-guided \textbf{I}nterference-aware \textbf{S}patial-Frequency \textbf{A}ttention framework that combines frequency-domain priors with vision-language knowledge. Observing that the amplitude spectrum remains relatively stable even under spatial perturbations, we design a dual-domain fusion mechanism. It integrates stable low-frequency semantics into high-frequency details, employing spatial attention to precisely target ocular regions. To reduce semantic ambiguity, we also introduce a training-time disentanglement strategy. Using a frozen CLIP encoder and orthogonal regularization, we explicitly separate gaze features from appearance interference. Experiments on two benchmarks show that LISA achieves state-of-the-art performance, with significantly improved robustness against occlusions and lighting variations. The code repository is available at https://github.com/Mason-bupt/LISA.