Generative AI in Education

Momentum

18 papers in the last four weeks, against 2 the four weeks before. 0.2% of all new papers.

Jul 13Week of Sep 28

Latest papers 161

May 1, 2026cs.CY

Pedagogical Promise and Peril of AI: A Text Mining Analysis of ChatGPT Research Discussions in Programming Education

GenAI systems such as ChatGPT are increasingly discussed in programming education, but the ways in which the research literature conceptualizes and frames their role remain unclear. This chapter applies text mining to publications indexed in a leading academic database to map scholarly discourse on ChatGPT in programming education. Term frequency analysis, phrase pattern extraction, and topic modeling reveal four dominant themes: pedagogical implementation, student-centered learning and engagement, AI infrastructure and human-AI collaboration, and assessment, prompting, and model evaluation. The literature prioritizes classroom practice and learner interaction, with comparatively limited attention to assessment design and institutional governance. Across studies, ChatGPT is positioned both as a learning aid that supports explanation, feedback, and efficiency and as a pedagogical risk linked to overreliance, unreliable outputs, and academic integrity concerns. These findings support responsible integration and highlight the need for stronger assessment and governance mechanisms.
Apr 30, 2026cs.CL

Confidence Estimation in Automatic Short Answer Grading with LLMs

Automatic Short Answer Grading (ASAG) with generative large language models (LLMs) has recently demonstrated strong performance without task-specific fine-tuning, while also enabling the generation of synthetic feedback for educational assessment. Despite these advances, LLM-based grading remains imperfect, making reliable confidence estimates essential for safe and effective human-AI collaboration in educational decision-making. In this work, we investigate confidence estimation for ASAG with LLMs by jointly considering model-based confidence signals and dataset-derived uncertainty. We systematically compare three model-based confidence estimation strategies, namely verbalizing, latent, and consistency-based confidence estimation, and show that model-based confidence alone is insufficient to reliably capture uncertainty in ASAG. To address this limitation, we propose a hybrid confidence framework that integrates model-based confidence signals with an explicit estimate of dataset-derived aleatoric uncertainty. Aleatoric uncertainty is operationalized by clustering semantically embedded student responses and quantifying within-cluster heterogeneity. Our results demonstrate that the proposed hybrid confidence measure yields more reliable confidence estimates and improves selective grading performance compared to single-source approaches. Overall, this work advances confidence-aware LLM-based grading for human-in-the-loop assessment, supporting more trustworthy AI-assisted educational assessment systems.
Apr 30, 2026cs.AI

Math Education Digital Shadows for facilitating learning with LLMs: Math performance, anxiety and confidence in simulated students and AIs

To enhance LLMs' impact on math education, we need data on their mathematical prowess and biases across prompts. To fill this gap, we introduce MEDS (Math Education Digital Shadows) as a dataset mapping how large language models reason about and report mathematics across human- and AI-like conditions. MEDS involves 28,000 personas from 14 LLMs (from families like Mistral, Qwen, DeepSeek, Granite, Phi and Grok) shadowing either humans or AI assistants. Each record/shadow includes a set of prompts along with psychological/sociodemographic persona metadata and four types of math tasks: (i) open math interview, (ii) three psychometric tests about math perceptions with explanations, (iii) cognitive networks capturing math attitudes, and (iv) 18 high-school math test questions together with their reasoning and confidence scores. MEDS differs from traditional score-only math benchmarks because it integrates concepts of self-efficacy, math anxiety, and cognitive network science besides math proficiency scores. Data validation shows that the sampled LLMs exhibit schema integrity and consistent personas, together with family-specific peculiarities like human-like negative math attitudes, logical fallacies, and math overconfidence. MEDS will benefit learning analytics experts, cognitive scientists, and developers of safer AI tutors in mathematics.
Apr 30, 2026cs.CY

Profiles of AI Dependency: A Latent Class Analysis of Filipino Students' Academic Competencies

The increasing dependency among Filipino college students on artificial intelligence (AI) poses concerns about the potential decline of fundamental academic competencies. This study examines the extent of AI dependency and its perceived effects on students' critical thinking, writing skills, learning independence, research skills, and academic engagement. Using a cross-sectional research design, data was collected from 651 students enrolled in higher education institutions (HEIs) in Pampanga, Philippines accredited by the Commission on Higher Education. The survey data was analyzed using Latent Class Analysis (LCA) to identify AI dependency patterns. Findings indicated that students show moderate to high AI dependency, specifically in research and writing tasks. LCA identified four distinct profiles: highly engaged independent learners, selective AI users, moderate AI users, and AI-dependent learners. Notably, AI-dependent learners demonstrated the weakest academic competencies, with significant dependency on AI-generated outputs. The study highlights the need to foster educational policies that integrate AI literacy while preserving essential academic skills. HEIs must also balance technological advancements with curriculum adaptations to promote critical thinking and ethical use of AI. Future research may explore the longitudinal impacts and intervention strategies to mitigate academic skill erosion caused by AI dependency.
Apr 29, 2026cs.CY

Addressing the Reality Gap: A Three-Tension Framework for Agentic AI Adoption

Generative AI has rapidly entered education through free consumer tools, outpacing the ability of schools and universities to respond. Now a new wave of more autonomous agentic AI systems--with the capacity to plan and act towards goals--promises both greater educational personalization and greater disruption. This chapter argues that successfully navigating these innovations requires balancing three core tensions: (1) Implementation Feasibility, or the practical capacity to integrate AI sustainably into real classrooms; (2) Adaptation Speed, or the mismatch between fast-evolving AI capabilities and the slower pace of educational change; and (3) Mission Alignment, or the need to ensure AI applications uphold educational values such as equity, privacy, and pedagogical integrity. First, we review early evidence of generative and agentic AI in various sectors and in frontline education to illustrate these tensions in context. Then, we present a three-tension framework to guide decision-makers in evaluating and designing AI initiatives across K-12 and higher education. We provide examples of how the framework can be applied to plan responsible AI deployments, and we identify emerging trends--such as curriculum-linked AI agents and educator-informed AI design--along with open research directions. We conclude the chapter with recommendations for educational leaders to proactively engage with the opportunities and challenges of AI, so that this technology can be harnessed to enhance teaching and learning in the decade ahead.
Apr 29, 2026cs.HC

Upskilling with Generative AI: Practices and Challenges for Freelance Knowledge Workers

Freelance workers must continually acquire new skills to remain competitive in online labor markets, yet they lack the organizational training, mentorship, and infrastructure available to traditional employees. Generative AI-powered tools like ChatGPT are reshaping market skill demands while also offering new forms of on-demand learning support to meet those demands. Despite growing interest in AI-powered learning tools, little is known about how freelancers actually use these tools to learn, the challenges they encounter, and how generative AI for learning interacts with precarity and competition in platform-based work. We present a mixed-methods study combining a survey and semi-structured interviews with freelance knowledge workers. Grounded in self-directed learning theory, we examine how freelancers integrate generative AI tools into their learning practices. Our findings show that freelancers increasingly rely on generative AI to structure learning and support exploratory skill acquisition, but do not treat it as their primary learning resource due to inconsistency, lack of contextual relevance, and verification overhead. We identify a shift from learning as growth to learning as survival, where upskilling is oriented toward immediate market viability rather than long-term development. We also surface a structural challenge we term invisible competencies, in which workers acquire skills through generative AI tools but lack credible ways to signal or validate these skills in competitive freelance markets. Based on these insights, we offer design recommendations for generative AI-powered learning tools for freelancers.
Apr 29, 2026cs.AI

Unpacking Vibe Coding: Help-Seeking Processes in Student-AI Interactions While Programming

Generative AI is reshaping higher education programming through vibe coding, where students collaborate with AI via natural language rather than writing code line-by-line. We conceptualize this practice as help-seeking, analyzing 19,418 interaction turns from 110 undergraduate students. Using inductive coding and Heterogeneous Transition Network Analysis, we examined interaction sequences to compare top- and low-performing students. Results reveal that top performers engaged in instrumental help-seeking -- inquiry and exploration -- eliciting tutor-like AI responses. In contrast, low performers relied on executive help-seeking, frequently delegating tasks and prompting the AI to assume an executor role focused on ready-made solutions. These findings indicate that currently generative AI mirrors student intent (whether productive or passive) rather than optimizing for learning. To evolve from tools to teammates, AI systems must move beyond passive compliance. We argue for pedagogically aligned design that detect unproductive delegation and adaptively steer educational interactions toward inquiry, ensuring student-AI partnerships augment rather than replace cognitive effort.
Apr 28, 2026cs.CL

MAIC-UI: Making Interactive Courseware with Generative UI

Creating interactive STEM courseware traditionally requires HTML/CSS/JavaScript expertise, leaving barriers for educators. While generative AI can produce HTML codes, existing tools generate static presentations rather than interactive simulations, struggle with long documents, and lack pedagogical accuracy mechanisms. Furthermore, full regeneration for modifications requires 200--600 seconds, disrupting creative flow. We present MAIC-UI, a zero-code authoring system that enables educators to create and rapidly edit interactive courseware from textbooks, PPTs, and PDFs. MAIC-UI employs: (1) structured knowledge analysis with multi-modal understanding to ensure pedagogical rigor; (2) a two-stage generate-verify-optimize pipeline separating content alignment from visual refinement; and (3) Click-to-Locate editing with Unified Diff-based incremental generation achieving sub-10-second iteration cycles. A controlled lab study with 40 participants shows MAIC-UI reduces editing iterations (4.9 vs. 7.0) and significantly improves learnability and controllability compared to direct Text-to-HTML generation. A three-month classroom deployment with 53 high school students demonstrates that MAIC-UI fosters learning agency and reduces outcome disparities -- the pilot class achieved 9.21-point gains in STEM subjects compared to -2.32 points in control classes. Our code is available at https://github.com/THU-MAIC/MAIC-UI.
Apr 28, 2026cs.HC

Co-Writing with AI: An Empirical Study of Diverse Academic Writing Workflows

Despite AI tools becoming increasingly embedded in academic practice, little is known about how university students integrate them into their writing processes. We examine how students engage with AI across different writing tasks, and how this engagement is shaped by individual factors including AI literacy, writing confidence, trust, authorship concerns, and motivation. Study1 surveys 107 UK university students to map task-specific and co-occurring patterns of AI use across five writing stages (ideation, sourcing, planning, drafting, and reviewing) and their associations with individual factors. Study2 complements this by exploring how these patterns can be assembled in practice, through interviews with 12 postgraduates reflecting on their established use of AI in assessed writing. Together, the studies suggest that AI integration is selective and heterogeneous, forming three recurring and value-oriented configurations: (1) early-stage (learning-oriented), where tools support exploration and understanding; (2) late-stage (quality-oriented), where tools support drafting and refinement; and (3) peripheral (productivity-oriented), where tools are used to reduce friction and sustain momentum across the process. We offer a workflow-level account of AI-supported academic writing, showing how students navigate competing priorities of learning, quality, productivity, and authorship, and how they evaluate and take responsibility for AI-generated outputs.
Apr 28, 2026cs.CY

Tracing GenAI Literacy: Uncovering Student-AI Interaction Patterns in Academic Writing through Epistemic Network Analysis

As Generative AI (GenAI) becomes integral to education, fostering GenAI literacy is critical. However, current assessments largely rely on self-reported scales, lacking insights into how literacy manifests in actual learning processes. This study leverages Learning Analytics (LA) to bridge this gap. We collected interaction logs from 162 university students engaged in a GenAI-assisted abstract writing task. Using Epistemic Network Analysis (ENA), we modeled and compared the questioning strategies of students with varying GenAI literacy levels. Preliminary results reveal distinct interaction signatures: high-literacy students engage in iterative refinement and strategic questioning, while low-literacy students rely on direct generation commands. This work contributes to the workshop by demonstrating how process data can characterize GenAI literacy, paving the way for data-driven literacy assessment and real-time interventions.
Apr 27, 2026cs.HC

Personalized Worked Example Generation from Student Code Submissions Using Pattern-based Knowledge Components

Adaptive programming practice often relies on fixed libraries of worked examples and practice problems, which require substantial authoring effort and may not correspond well to the logical errors and partial solutions students produce while writing code. As a result, students may receive learning content that does not directly address the concepts they are working to understand, while instructors must either invest additional effort in expanding content libraries or accept a coarse level of personalization. We present an approach for knowledge-component (KC) guided educational content generation using pattern-based KCs extracted from student code. Given a problem statement and student submissions, our pipeline extracts recurring structural KC patterns from students' code through AST-based analysis and uses them to condition a generative model. In this study, we apply this approach to worked example generation, and compare baseline and KC-conditioned outputs through expert evaluation. Results suggest that KC-conditioned generation improves topical focus and relevance to students' underlying logical errors, providing evidence that KC-based steering of generative models can support personalized learning at scale.
Apr 27, 2026cs.AI

GamED.AI: A Hierarchical Multi-Agent Framework for Automated Educational Game Generation

We introduce GamEDAI, a hierarchical multi-agent framework that transforms instructor-provided questions into fully playable, pedagogically grounded educational games validated through formal mechanic contracts. Built on phase-based LangGraph sub-graphs, deterministic Quality Gates, and structured Pydantic schemas, GamEDAI supports two template families encompassing 15 interaction mechanics across spatial reasoning, procedural execution, and higher-order Bloom's Taxonomy objectives. Evaluated on 200 questions spanning five subject domains, the system achieves a 90% validation pass rate, 98.3% schema compliance, and 73% token reduction over ReAct agents (∼{\sim}73,500 →\rightarrow ∼{\sim}19,900 tokens/game) at $0.46 per game. Within this model configuration, these results suggest that phase-bounded architectural structure correlates more strongly with alignment quality than prompting strategy alone. Our demonstration lets attendees generate Bloom's-aligned games from natural language in under 60 seconds, inspect Quality Gate outputs at each pipeline phase, and browse a curated library of 50 games spanning all 15 mechanic types.
Apr 26, 2026cs.CL

Your Students Don't Use LLMs Like You Wish They Did

Educational NLP systems are typically evaluated using engagement metrics and satisfaction surveys, which are at best a proxy for meeting pedagogical goals. We introduce six computational metrics for automated evaluation of pedagogical alignment in student-AI dialogue. We validate our metrics through analysis of 12,650 messages across 500 conversations from four courses. Using our metrics, we identify a fundamental misalignment: educators design conversational tutors for sustained learning dialogue, but students mainly use them for answer-extraction. Deployment context is the strongest predictor of usage patterns, outweighing student preference or system design: when AI tools are optional, usage concentrates around deadlines; when integrated into course structure, students ask for solutions to verbatim assignment questions. Whole-dialogue evaluation misses these turn-by-turn patterns. Our metrics will enable researchers building educational dialogue systems to measure whether they are achieving their pedagogical goals.
Apr 25, 2026cs.AI

ArguAgent: AI-Supported Real-Time Grouping for Productive Argumentation in STEM Classrooms

Argumentation is a core practice in STEM education, but its productivity depends on who participates and how they interact. Higher-achieving students often dominate the talk and decision-making, while lower-achieving peers may disengage, defer, or comply without contributing substantive reasoning. Forming groups strategically based on students' stances and argumentation skills could help foster inclusive, evidence-based discourse. In practice, however, teachers are constrained in implementing this grouping strategy because it requires real-time insight into students' positions and the quality of their argumentation, information that is difficult to assess reliably and at scale during instruction. We present a generative AI-powered system, ArguAgent, that creates groups optimizing for stance heterogeneity while constraining argumentation quality differences to +/-1 level on a validated learning progression. ArguAgent uses a two-component assessment pipeline: first scoring student arguments on a 0-4 rubric, then clustering positions via semantic analysis. We validated the scoring component against human expert consensus (Krippendorff's ααα = 0.817) using 200 expert-generated scores. Testing three OpenAI models (GPT-4o-mini, GPT-5.1, GPT-5.2) with identical calibrated prompts, we found that systematic prompt engineering informed by human disagreement analysis contributed 89% of scoring improvement (QWK: 0.531 to 0.686), while model upgrades contributed an additional 11% (QWK: 0.686 to 0.708). Simulation testing across 100 classes demonstrated that the grouping algorithm achieves 95.4% of groups that meet both design criteria, a 3.2x improvement over random assignment. These results suggest ArguAgent can enable real-time, theoretically grounded grouping that promotes productive STEM argumentation in classrooms.
Apr 25, 2026cs.SE

AI-Assisted Code Review as a Scaffold for Code Quality and Self-Regulated Learning: An Experience Report

Code review is central to software engineering education but hard to scale in capstone projects due to tight deadlines, uneven peer feedback, and limited prior experience. We investigate an LLM-as-reviewer integrated directly into GitHub pull requests (human-in-the-loop) across two cohorts (more than 100 students, 2023--2024). Using a mixed-methods design -- GitHub data, reflective reports, and a targeted survey -- we examine engagement and responsiveness as behavioral indicators of self-regulated learning processes. Quantitatively, the 2024 cohort produced more iterative activity (1176 vs. 581 PRs), while technical issues observed in 2023 (227 failed AI attempts) dropped to zero after tool and instructional refinements. Despite different adoption levels (93% vs. 50% of teams using the tool), responsiveness was stable: 32% (2023) and 33% (2024) of successfully AI-reviewed PRs were followed by subsequent commits on the same PR. Qualitatively, students used the LLM's structured comments to focus reviews and discuss code quality, while guidance reduced over-reliance. We contribute: (i) an in-workflow design for an AI reviewer that scaffolds learning while mitigating cognitive offloading; (ii) a repeated cross sectional comparison across two cohorts in authentic settings; (iii) a mixed-methods analysis combining objective GitHub metrics with student self-reports; and (iv) evidence-based pedagogical recommendations for responsible, student-led AI-assisted review.
Apr 24, 2026cs.CY

KT4EQG: Personalized Exercise Question Generation via Knowledge Tracing

Educational Question Generation (EQG) aims to synthesize customized exercise questions that enhance student learning. An effective EQG system should ideally personalize questions for each student by modeling the student's knowledge state and generating questions that provide the greatest learning benefit. However, few existing EQG approaches are able to achieve such fine-grained personalization. In this paper, we explore how EQG can benefit from knowledge tracing (KT), which models students' knowledge states based on historical performance and predicts future performance. We propose KT4EQG, a personalized EQG framework that generates effective questions for individual students under the guidance of a KT model. Specifically, KT4EQG seeks to maximize a student's potential improvement in overall knowledge mastery by leveraging the KT model to select the most suitable knowledge concept for the student to practice. An LLM-based question generator is then trained to produce a question faithfully grounded in the selected concept. Experimental results on XES3G5M and MOOCRadar show that KT4EQG consistently generates more effective questions than methods with limited or no personalization.
Apr 24, 2026cs.CL

SHAPE: Unifying Safety, Helpfulness and Pedagogy for Educational LLMs

Large Language Models (LLMs) have been widely explored in educational scenarios. We identify a critical vulnerability in current educational LLMs, pedagogical jailbreaks, where students use answer-inducing prompts to elicit solutions rather than scaffolded instructions. To enable systematic study, we unify and formalize safe, helpful, and pedagogical behaviors with a knowledge-mastery graph and introduce SHAPE, a benchmark of 9,087 student-question pairs for evaluating tutoring behavior under adversarial pressure. We propose a graph-augmented tutoring pipeline that infers prerequisite concepts from queries, identifies mastery gaps, and routes generation between instructing and problem-solving via explicit gating. Experiments across multiple LLMs show that our method yields significantly improved safety under two pedagogical jailbreak settings, while maintaining near-ceiling helpfulness under the same evaluation protocol. Our code and data are available at https://github.com/MAPS-research/SHaPE
Apr 23, 2026cs.CY

Mathematical Modelling of Ethical AI Use in Higher Education: A Coordination Game Framework for Future-Facing Learning

The rapid uptake of generative artificial intelligence (AI) in higher education is reshaping assessment practices and intensifying concerns around academic integrity, fairness, and learning quality. While institutional responses increasingly emphasise policy guidance and ethical principles, there remains limited formal understanding of how collective norms of responsible or opportunistic AI use emerge and stabilise within student cohorts. This paper reframes student AI use in assessment as a coordination problem shaped by peer expectations and assessment design rather than individual compliance alone. We develop a coordination-based evolutionary game-theoretic framework that captures learning value, effort, perceived fairness, and transparency, with institutional AI governance modelled implicitly through reflective assessment incentives. We use analytical results and finite-population simulations to reveal threshold-driven behavioural transitions in student AI use: small, well-calibrated changes in reflective assessment incentives can trigger rapid shifts towards responsible, learning-oriented AI-use norms, whereas weak or misaligned incentives allow opportunistic practices to persist. These non-linear dynamics explain why policy statements alone often fail to change behaviour, while modest assessment redesigns can have disproportionate effects. By providing a mechanism-level account of how assessment structures shape collective AI-use practices, this work offers higher education institutions an analytically grounded tool for Future Facing Learning, supporting proportionate, pedagogy-led AI governance without reliance on surveillance or punitive enforcement.
Apr 23, 2026cs.AI

Enabling and Inhibitory Pathways of University Students' Willingness to Disclose AI Use: A Cognition-Affect-Conation Perspective

The increasing integration of artificial intelligence (AI) in higher education has raised important questions regarding students' transparency in reporting AI-assisted work. This study investigates the psychological mechanisms underlying university students' willingness to disclose AI use by applying the Cognition--Affect--Conation (CAC) framework. A sequential explanatory mixed-methods design was employed. In the quantitative phase, survey data were collected from 546 university students and analysed using structural equation modelling to examine the relationships among cognitive perceptions, affective responses, and disclosure intention. In the qualitative phase, semi-structured interviews with 22 students were conducted to further interpret the quantitative findings. The results indicate that psychological safety significantly increases students' willingness to disclose AI use and is positively shaped by perceived fairness, perceived teacher support, and perceived organisational support. Conversely, evaluation apprehension reduces disclosure intention and psychological safety, and is strengthened by perceived stigma, perceived uncertainty, and privacy concern. Qualitative findings further reveal that institutional clarity and supportive instructional practices encourage openness, whereas policy ambiguity and fear of negative evaluation often lead students to adopt cautious or strategic disclosure practices. Overall, the study highlights the dual role of enabling and inhibitory psychological mechanisms in shaping AI-use disclosure and underscores the importance of supportive institutional environments and clear guidance for promoting responsible AI transparency in higher education.
Apr 21, 2026cs.HC

Relational AI in Education: Reciprocity, Participatory Design, and Indigenous Worldviews

Education is not merely the transmission of information or the optimisation of individual performance; it is a fundamentally social, constructive, and relational practice. However, recent advances in generative artificial intelligence (GenAI) increasingly emphasise efficiency, automation, and individualised assistance, risking the weakening of relational learning processes. Despite growing adoption, AI in education (AIED) research has yet to fully articulate how AI can be designed in ways that sustain the social and ecological relationships through which learning occurs. In this paper, we re-centre education as relational and frame learner-AI interactions as context-specific relationships with clearly defined purposes and boundaries, rather than positioning them as substitutes for, or replacements of, human interaction. Grounded in participatory design practices and inspired by Indigenous worldviews (including Aboriginal Australian, Native American, and Mesoamerican traditions) that foreground reciprocity and relational accountability, we argue that meaningful educational AI should support learning with others rather than replace them. We advance this perspective by: i) conceptualising AIED as a relational design problem grounded in reciprocity; ii) articulating key tensions introduced by GenAI in education; and iii) outlining design directions that expand the AIED design space toward reciprocity, including when not to use AI, how to define pedagogical boundaries, and how to support responsible uses of AIED innovations that sustain communities and natural environments.
Apr 19, 2026cs.CY

Generative AI Technologies, Techniques & Tensions: A Primer

Generative AI systems have entered everyday academic, professional, and personal life with remarkable speed, yet most users encounter them as mysterious artifacts rather than intelligible systems. This chapter discusses large language models within a broader historical shift in computing paradigms and argues that many of the confusions surrounding their use arise from a mismatch between how these systems are built, how they behave, and how people expect computers to behave writ large. Rather than treating generative AI as a monolithic technology, the chapter decomposes it into interacting components, spanning data, models, product features, and user inputs, each introducing distinct affordances and tensions. Particular attention is given to the statistical and data-based foundations of these systems and to the fact that their surface behavior is explicitly human-like, a combination that places them squarely within the intellectual traditions of educational and behavioral research. From this perspective, educational researchers are unusually well positioned to study, evaluate, and productively use generative AI systems, drawing on established methods for modeling latent processes, managing uncertainty, and interpreting complex human-system interactions. The goal is to equip readers with a conceptual map that supports more informed experimentation, critical interpretation, and responsible use as these systems continue to evolve.
Apr 19, 2026cs.CY

Agentic Education: Using Claude Code to Teach Claude Code

AI coding assistants have proliferated rapidly, yet structured pedagogical frameworks for learning these tools remain scarce. Developers face a gap between tool documentation and practical mastery, relying on fragmented resources such as blog posts, video tutorials, and trial-and-error. We present cc-self-train, a modular interactive curriculum for learning Claude Code, an agentic AI coding tool, through hands-on project construction. The system introduces five contributions: (1) a persona progression model that adapts instructor tone across four stages (Guide, Collaborator, Peer, Launcher), operationalizing Gradual Release of Responsibility for AI-mediated instruction; (2) an adaptive learning system that observes engagement quality through hook-based heuristics and adjusts scaffolding at two timescales, using streak detection for mid-module intervention and aggregate metrics for module-boundary persona changes; (3) a cross-domain unified curriculum in which five distinct project domains share identical feature sequencing, enabling transfer learning; (4) a step-pacing mechanism with explicit pause primitives to manage information overload in an AI-as-instructor context; and (5) an auto-updating curriculum design in which the onboarding agent detects upstream tool changes and updates teaching materials before instruction begins. A parametrized test suite enforces structural consistency as a proxy for pedagogical invariants across all 50 modules. A pilot evaluation with 27 participants shows statistically significant reported self-efficacy gains across all 10 assessed skill areas (p < 0.001), with the largest effects on advanced features such as hooks and custom skills. We discuss implications for the design of auto-updating educational systems.
Apr 16, 2026cs.CL

Pangu-ACE: Adaptive Cascaded Experts for Educational Response Generation on EduBench

Educational assistants should spend more computation only when the task needs it. This paper rewrites our earlier draft around the system that was actually implemented and archived in the repository: a sample-level 1B to 7B cascade for the shared-8 EduBench benchmark. The final system, Pangu-ACE, uses a 1B tutor-router to produce a draft answer plus routing signals, then either accepts the draft or escalates the sample to a 7B specialist prompt. We also correct a major offline evaluation bug: earlier summaries over-credited some open-form outputs that only satisfied superficial format checks. After CPU-side rescoring from saved prediction JSONL, the full Chinese test archive (7013 samples) shows that cascade_final improves deterministic quality from 0.457 to 0.538 and format validity from 0.707 to 0.866 over the legacy rule_v2 system while accepting 19.7% of requests directly at 1B. Routing is strongly task dependent: IP is accepted by 1B 78.0% of the time, while QG and EC still escalate almost always. The current archived deployment does not yet show latency gains, so the defensible efficiency story is routing selectivity rather than wall-clock speedup. We also package a reproducible artifact-first paper workflow and clarify the remaining external-baseline gap: GPT-5.4 re-judging is implemented locally, but the configured provider endpoint and key are invalid, so final sampled-baseline alignment with GPT-5.4 remains pending infrastructure repair.
Apr 16, 2026cs.AI

CogEvolution: A Human-like Generative Educational Agent to Simulate Student's Cognitive Evolution

Generative Agents, owing to their precise modeling and simulation capabilities of human behavior, have become a pivotal tool in the field of Artificial Intelligence in Education (AIEd) for uncovering complex cognitive processes of learners. However, existing educational agents predominantly rely on static personas to simulate student learning behaviors, neglecting the decisive role of deep cognitive capabilities in learning outcomes during practice interactions. Furthermore, they struggle to characterize the dynamic fluidity of knowledge internalization, transfer, and cognitive state transitions. To overcome this bottleneck, this paper proposes a human-like educational agent capable of simulating student cognitive evolution: CogEvolution. Specifically, we first construct a cognitive depth perceptron based on the Interactive, Constructive, Active, Passive (ICAP) taxonomy from cognitive psychology, achieving precise quantification of learner cognitive engagement. Subsequently, we propose a memory retrieval method based on Item Response Theory (IRT) to simulate the connection and assimilation of new and prior knowledge. Finally, we design a dynamic cognitive update mechanism based on evolutionary algorithms to simulate the real-time integration of student learning behaviors and cognitive evolution processes. Comprehensive evaluations demonstrate that CogEvolution not only significantly outperforms baseline models in behavioral fidelity and learning curve fitting but also uniquely reproduces plausible and robust cognitive evolutionary paths consistent with educational psychology expectations, providing a novel paradigm for constructing highly interpretable educational agents.
Apr 8, 2026cs.CL

Why teaching resists automation in an AI-inundated era: Human judgment, non-modular work, and the limits of delegation

Debates about artificial intelligence (AI) in education often portray teaching as a modular and procedural job that can increasingly be automated or delegated to technology. This brief communication paper argues that such claims depend on treating teaching as more separable than it is in practice. Drawing on recent literature and empirical studies of large language models and retrieval-augmented generation systems, I argue that although AI can support some bounded functions, instructional work remains difficult to automate in meaningful ways because it is inherently interpretive, relational, and grounded in professional judgment. More fundamentally, teaching and learning are shaped by human cognition, behavior, motivation, and social interaction in ways that cannot be fully specified, predicted, or exhaustively modeled. Tasks that may appear separable in principle derive their instructional value in practice from ongoing contextual interpretation across learners, situations, and relationships. As long as educational practice relies on emergent understanding of human cognition and learning, teaching remains a form of professional work that resists automation. AI may improve access to information and support selected instructional activities, but it does not remove the need for human judgment and relational accountability that effective teaching requires.
Apr 6, 2026eess.IV

An AI Teaching Assistant for Motion Picture Engineering

The rapid rise of LLMs over the last few years has promoted growing experimentation with LLM-driven AI tutors. However, the details of implementation, as well as the benefit in a teaching environment, are still in the early days of exploration. This article addresses these issues in the context of implementation of an AI Teaching Assistant (AI-TA) using Retrieval Augmented Generation (RAG) for Trinity College Dublin's Master's Motion Picture Engineering (MPE) course. We provide details of our implementation (including the prompt to the LLM, and code), and highlight how we designed and tuned our RAG pipeline to meet course needs. We describe our survey instrument and report on the impact of the AI-TA through a number of quantitative metrics. The scale of our experiment (43 students, 296 sessions, 1,889 queries over 7 weeks) was sufficient to have confidence in our findings. Unlike previous studies, we experimented with allowing the use of the AI-TA in open-book examinations. Statistical analysis across three exams showed no performance differences regardless of AI-TA access (p > 0.05), demonstrating that thoughtfully designed assessments can maintain academic validity. Student feedback revealed that the AI-TA was beneficial (mean = 4.22/5), while students had mixed feelings about preferring it over human tutoring (mean = 2.78/5).
Mar 18, 2026cs.AI

TeachingCoach: A Fine-Tuned Scaffolding Chatbot for Instructional Guidance to Instructors

Higher education instructors often lack timely and pedagogically grounded support, as scalable instructional guidance remains limited and existing tools rely on generic chatbot advice or non-scalable teaching center human-human consultations. We present TeachingCoach, a pedagogically grounded chatbot designed to support instructor professional development through real-time, conversational guidance. TeachingCoach is built on a data-centric pipeline that extracts pedagogical rules from educational resources and uses synthetic dialogue generation to fine-tune a specialized language model that guides instructors through problem identification, diagnosis, and strategy development. Expert evaluations show TeachingCoach produces clearer, more reflective, and more responsive guidance than a GPT-4o mini baseline, while a user study with higher education instructors highlights trade-offs between conversational depth and interaction efficiency. Together, these results demonstrate that pedagogically grounded, synthetic data driven chatbots can improve instructional support and offer a scalable design approach for future instructional chatbot systems.
Mar 16, 2026cs.CL

Can LLMs Model Incorrect Student Reasoning? A Case Study on Distractor Generation

Modeling student misconceptions in a realistic manner is critical for AI in education. In this work, we examine how large language models (LLMs) reason about misconceptions when generating distractor answers for multiple-choice questions (MCQs), a task that requires producing answers that are incorrect, yet plausible. We introduce a taxonomy over reasoning strategies for distractor generation that is grounded in learning-science literature and empirical observation, which we apply to LLM-generated reasoning traces across math and science MCQs. On the math dataset, we find that models follow a misconception-based process with potentially high diagnostic value: they recover the correct solution, articulate student errors, simulate them, and select plausible candidates. On the science dataset, on the other hand, they tend to follow a less robust approach based on semantic similarity to the correct answer. We find the most frequent failure modes to be that the model is unable to generate a correct solution or that it discards plausible distractor candidates when performing selection. Providing the correct solution in the prompt yields a relative improvement of 6.4% in alignment with human-authored distractors, highlighting the critical role of anchoring distractor generation to the correct solution. Together, our findings offer an interpretable view of how LLMs model incorrect student reasoning.
Feb 19, 2026cs.CL

Corpus Prevalence of Multiple-Choice Question Options

In recent years, corpus-driven AI methods, such as Large Language Models (LLMs), have seen widespread use in education. While on the surface their abilities look promising for tasks ranging from generating assessment materials to simulating student performance, we should be aware of the subtle nuances of their frequentist nature that might be affecting their behaviour. In this work, we focus on the aspect of corpus frequency in the context of creating high-quality Multiple Choice Questions (MCQs), specifically asking: What if corpus prevalence were enough to identify the correct answer to an MCQ? We propose a computational method of assessing corpus prevalence of MCQ options in large text corpora leveraging textual embeddings using both expert- and machine-generated MCQ sets. The key finding, across three large question sets, is that correct answers, independently of the question stem, are significantly more available than incorrect options. Specifically, using Wikipedia as the retrieval corpus, we find that always selecting the most prevalent option leads to scores up to 9.0% above the random-guess baseline. We also find that MCQ distractors generated by LLMs often show similar patterns of prevalence compared to expert-created options, despite the LLMs' frequentist nature and their training on large collections of textual data. Moreover, we find that corpus prevalence does not necessarily correlate with how recognisable terms are to humans. This highlights the need to better understand how corpora are used in AI-driven methods for education, whether applied directly or indirectly via LLMs.
Feb 12, 2026cs.CL

Investigating Learner-Aware Design of LLM-Generated Educational Feedback

Although large language models (LLMs) show promise for generating educational feedback, it remains unclear how feedback should be designed (e.g., tone and coverage) to support answer revision and learner evaluations across learner profiles. We define six feedback designs for multiple-choice biology questions, including a baseline design and five variants with additional feedback elements, and conduct an empirical study with 321 high school students. We evaluate feedback using immediate revision performance and six subjective evaluation criteria, and analyze differences in subjective evaluations across learner profiles based on personality traits. Our results show that presenting task-relevant information clearly is associated with better immediate revision performance and is favorably evaluated across learner profiles, while we observe descriptive differences in evaluation patterns, particularly for informational novelty and affective framing. These findings support further investigation of personalized LLM feedback design.