Co-Speech Gesture Generation

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3 papers in the last 28 days · 0.0% of indexed attention

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Period ending 2026-09-07

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A weekly snapshot of new work published in Co-Speech Gesture Generation.

25 papers

Latest in Co-Speech Gesture Generation

Sep 20, 2026cs.RO

EmoPose: Vision-Language Model Guided Emotion-Aware Gesture Generation for Humanoid Robots

Socially competent humanoid robots must communicate affect and intent through gesture as well as speech, yet open-ended interaction must become motion that is both expressive and executable on a specific body. This demands semantic flexibility for contextual social intent while preserving deterministic, embodiment-aware robot control. We present EmoPose, a vision-language model (VLM)-guided framework that bridges this gap through an executable semantic interface. Given language, dialogue history, and optional visual context, the VLM selects an ordered gesture plan containing a communicative class, library variant, intensity, and speech anchor. A scalable robot-owned motion library defines the available expressive vocabulary and the source of 14-DoF joint targets. Pose Studio supports automatic trajectory generation, MuJoCo preview, and automatic synchronization of new library entries with the VLM guide; deterministic robot-side modules validate plans, construct trajectories, schedule gestures, and manage queueing and interruption. This division lets the interaction repertoire grow for new social contexts without changing the control interface or delegating raw joint commands to the foundation model. On the EmoPose-Bench, structured GPT-5.5 planning reaches 98.25±0.52%98.25\pm0.52\% on the Easy tier and 76.50±0.54%76.50\pm0.54\% overall, exceeding same-model direct-label prompting. Further tests validate dialogue-context use and ordered multi-action composition. The system completes the nominal MuJoCo suite and realizes all 29 authored variants on the physical Unitree G1. A four-stop laboratory tour demonstrates expressive narration with interruption, camera-grounded dialogue, and navigation.
Daojie Peng, Bingtao Wang, Fulong Ma +3
Aug 31, 2026cs.CV

Puppeteer: Object-Grounded Posture-Aware Co-Speech Gesture Generation

Generating co-speech gestures that are temporally coherent, semantically aligned with speech, and grounded with surrounding objects remains challenging. Prior speech-driven gesture models emphasize audio-gesture alignment but do not explicitly account for posture constraints or surrounding objects, failing to capture the inherent correlation between body gestures and the physical space. We present Puppeteer, a posture-aware, object-grounded co-speech gesture diffusion model operating in a causal latent space. We decompose long gestures into structured primitives and learn a causal variational autoencoder that encodes them into temporally ordered latent tokens, each depending only on the past. We then perform conditional diffusion directly in the causal latent space, conditioning on speech signals, motion history, an initial posture reference, and object geometry to synthesize physically consistent gestures. This temporally ordered latent formulation enables explicit temporal control and supports tasks such as gesture in-betweening and gesture completion. To better assess co-speech gesture synthesis beyond existing measures, we introduce new evaluation metrics tailored to this task. We also created SceneGes, the first curated synthetic 3D dataset of embodied co-speech gestures and corresponding 3D objects, enabling object-grounded gesture generation. Experiments show that Puppeteer generates more diverse and temporally synchronized gestures than prior methods, while enabling object-grounded gesture synthesis.
Vida Adeli, Soroush Mehraban, Jacob Rommann +3
Aug 27, 2026cs.CV

Who Remains, What Changes: Identity Anchored Composed Gait Retrieval

Gait recognition has achieved remarkable progress, yet existing methods remain confined to rigid visual matching and often overlook the potential of natural language instructions for interactive retrieval. In this paper, we introduce Composed Gait Retrieval (CoGR), a novel task that retrieves a target gait sequence based on a reference sequence and a natural language modification query. To address the absence of existing datasets for this task, we design an automated annotation pipeline powered by large vision-language models (VLMs) to construct the first gait-language datasets: Language-Augmented CCPG and Language-Augmented CASIA-B. Building on this, we propose ComposeGait, an identity-anchored composition framework designed to prevent the identity drift that arises when generic composed retrieval follows the instruction but returns the wrong person. Its Part-aware Identity Adapter (PIA) aggregates multi-frame, part-aware identity evidence into a sample-specific ID token. We inject the ID tokens into both branches of a shared Q-Former to preserve identity, while excluding the ID-token outputs from the final retrieval embeddings. Joint identity and task-adapted composed-retrieval objectives optimize this space end to end. We evaluate ComposeGait on both benchmarks and show that it achieves the best R@1 among the compared methods, reaching 72.38% on Language-Augmented CCPG and 83.61% on Language-Augmented CASIA-B. These results establish ComposeGait as a strong baseline for CoGR. The datasets and code will be made publicly available.
Jingchen Fei, Zengbin Wang, Yukun Liu +3
Aug 11, 2026cs.CV

The GENEA Challenge 2026: A Large-Scale Disentangled Evaluation of Speech-Driven Gesture Generation on the Seamless Interaction Dataset

This preprint presents the results of the fourth GENEA Challenge, a large-scale human evaluation of five speech-driven gesture-generation systems trained by participating teams on the Seamless Interaction dataset of dyadic conversations. As in the 2023 GENEA Challenge, we used a disentangled evaluation methodology to assess motion quality and speech alignment without confounding between the two, and performed a dyadic mismatching study to isolate the effect of listening and reacting to the interlocutor. We additionally introduce a new semantic gesture-generation task and a text-mismatching evaluation methodology using the Grounded Gestures subset of the data. In total, we ran four large-scale user studies, collecting over 23,000 votes from 869 test-takers. In the motion-realism study, the dataset's filtered segments had substantially higher motion quality than all challenge submissions (68-95% pairwise winrate). In the speech-alignment study, the motion-capture segments provided a conceptual ceiling at 62% alignment score, with the top submission significantly behind at 32% and the rest only slightly above the 0% expected of an input-independent system. In the dyadic study, motion capture again set the ceiling at 65% appropriateness score, but no submission scored substantially above chance, indicating that the systems could not yet respond to the interlocutor. Finally, the semantic mismatching evaluation found highly expressive gestures in the dataset (test-takers identified the matching transcript 79% of the time), yet almost all submissions failed to generate semantically expressive motion, with the best achieving only an 8% appropriateness score. The collected votes and outputs will be made publicly available at https://genea-workshop.github.io/2026/challenge/ to facilitate reproducibility and further research.
Rajmund Nagy, Silvia Arellano García, Hendric Voss +4
Aug 3, 2026cs.CV

StreamTalk: Streaming Co-Speech Gesture Generation with Key-Pose Anchoring

Real-time co-speech gesture generation must produce 3D motion clip by clip as speech arrives. Existing streaming methods are open-loop: each clip depends on past context, but the model cannot check or correct its trajectory. Small errors therefore accumulate and cause drift over long sequences. We observe that this failure is mainly caused by the lack of a forward constraint rather than poor short-clip quality. A plausible key pose at the end of each clip provides a destination anchor that limits drift. Based on this observation, we propose StreamTalk, a closed-loop framework with a periodic generate-retrieve-refine cycle. Streaming Pose-Guided Generation first predicts a coarse clip, retrieves a plausible tail pose from a speaker-specific motion database, and refines the clip using this pose before continuing to the next window. During training, Stochastic Anchor Masking randomly masks pose and translation frames, teaching the model to recover complete motion from sparse boundary conditions. A part-aware DiT separates hand, body, and translation streams to reduce interference between global displacement and local articulation. On BEAT2, StreamTalk achieves state-of-the-art FGD, reduces long-horizon drift relative to open-loop baselines, and runs in real time at 76 FPS. Project page: https://xiangyue-zhang.github.io/StreamTalk/.
Xiangyue Zhang, Jianfang Li, Jiaxu Zhang +2
Jul 29, 2026cs.RO

Speech2Grasp: Data-Efficient Transfer of Text-Conditioned Grasp Detection to Speech in Humanoid Robots

Humanoid robots increasingly require multi-modal understanding for natural interaction with humans. Despite the prominence of vision-language models, they generally assume textual rather than the more natural speech inputs. In this paper, we investigate whether a well-established text-conditioned model can be transferred to speech in a data-efficient manner. Using ALBEF as a case study, we conduct diagnostic analyses showing that a lightweight MLP-based projector effectively adapts it to speech, while preserving semantic discrimination and robustness. Motivated by these findings, we introduce Speech2Grasp, a framework for data-efficient transfer of text-conditioned grasp detection to speech. Real-world humanoid robot experiments show that Speech2Grasp outperforms cascaded ASR-based pipeline, while reducing inference latency. Our findings suggest a practical paradigm for extending established text-conditioned systems to speech.
Hung Nguyen, Kim Nhat Minh Nguyen, Van Duc Vu +6
Jul 27, 2026cs.CV

Gaze-to-text Generation: Beyond Categorical Decoding of Human Attention

We introduce a novel learning problem: decoding gaze into natural language descriptions of human goals across diverse visual tasks. Unlike prior work, which frames gaze decoding as a discriminative task over predefined categories, we formulate it as a generative learning problem: training a model to produce free-form descriptions that capture the rich nuances and open-ended nature of human intentions beyond fixed labels. To this end, we introduce Gazette, the first gaze-to-text decoding framework. Based on multimodal large language models (MLLMs), Gazette learns to decode gaze scanpaths into natural language for goals that may extend beyond categorical labels and require articulation in natural language. To help Gazette filter out individual differences in gaze behavior and learn the goal-specific spatiotemporal dynamics crucial for generating accurate natural language goal descriptions, we propose a novel strategy that leverages the encyclopedic knowledge and reasoning abilities of a large language model to synthesize natural language explanations of goal-directed attentional behavior called think-aloud transcripts. Instruction tuning on these synthetic narratives allows Gazette to achieve state-of-the-art performance in gaze decoding across multiple tasks, demonstrating its generalizability and versatility, thereby enabling gaze to serve as a powerful, non-intrusive cue for inferring human goals and intentions in diverse scenarios.
Sounak Mondal, Dimitris Samaras, Gregory Zelinsky +1
Jun 29, 2026cs.CV

SICAGE: Speaker-Independent Culture-Aware Gesture Generation using TED4C-L Dataset

Recent co-speech gesture generation methods often overlook cultural differences, limiting their effectiveness in human-agent interaction. Moreover, culture-conditioned models are rarely evaluated under speaker-disjoint splits, so apparent "cultural" behavior may be confounded with speaker-specific gesturing style. We introduce SICAGE, a modular framework for culture-aware co-speech gesture generation that conditions motion synthesis models on speaker-independent cultural representations. SICAGE learns these representations from audio and text by treating each speaker as a separate domain while imposing invariance across speakers. This encourages representations to remain culture-discriminative while reducing dependence on speaker identity. The resulting cultural embeddings condition a multimodal generator to produce culturally appropriate gestures. We instantiate this idea with two domain generalization approaches: adversarial learning and Fishr regularization. We further introduce ALaDiT, a real-time diffusion-based gesture generator designed to efficiently incorporate the learned cultural embeddings. To validate our method, we built TED4C-L, a 106-hour multimodal dataset of 764 TED speakers from four cultural groups. Experiments show that SICAGE improves motion realism, diversity, beat synchronization, semantic relevance, and cultural consistency.
Ariel Gjaci, Antonio Sgorbissa, Vittorio Murino
Jun 18, 2026cs.AI

PhysDrift: Bridging the Embodiment Gap in Humanoid Co-Speech Motion Generation

Humanoid robots require co-speech motions that are not only expressive and speech-aligned, but also physically executable under embodiment constraints. Existing co-speech generation pipelines are predominantly human-centric: motions are first generated in human-body representations such as SMPL-X and subsequently retargeted to humanoid robots. In this work, we identify a fundamental embodiment gap in this paradigm, where the mismatch between human motion manifolds and humanoid embodiment constraints disrupts embodiment consistency during motion transfer and physical execution. Through extensive analysis, we show that although retargeting can preserve coarse motion semantics, it significantly compresses motion diversity and weakens prosody-motion synchronization, limiting expressive humanoid behaviors. To address this problem, we first propose IK-EER, a prosody-preserving humanoid motion curation framework that jointly optimizes kinematic feasibility and speech-motion temporal alignment during retargeting. Building upon the curated robot-native motion dataset, we further introduce PhysDrift, an embodiment-aware co-speech motion generation framework that directly predicts executable humanoid joint trajectories from speech without relying on intermediate human-body representations. Unlike conventional human-centric pipelines, PhysDrift maintains embodiment consistency throughout both training and inference while incorporating physical regularization to stabilize robot motion dynamics. Extensive experiments and real-world humanoid deployment demonstrate that embodiment-aware robot-native generation substantially improves speech-motion alignment, physical plausibility, motion smoothness, inference efficiency, and real-time interaction capability.
Zhangzhao Liang, Xiaofen Xing, Mingyue Yang +2
Jun 17, 2026cs.RO

Generating Natural and Expressive Robot Gestures through Iterative Reinforcement Learning with Human Feedback using LLMs

Expressive gestures are essential for natural and effective communication, complementing speech when verbal cues alone are insufficient (e.g., pointing). For social robots such as the humanoid Pepper, producing natural and expressive movements is critical for improving human-robot interaction (HRI) and long-term acceptance. However, generating gestures remains challenging due to reliance on expert-authored animations, resulting in rigid behaviors that are impractical for dynamic and diverse environments. Alternatively, machine learning approaches often struggle to capture perceived naturalness, becoming increasingly challenging with more degrees of freedom. Consequently, producing expressive robot gestures requires a system that can adapt to the environment while adhering to social norms and physical constraints. Recent advances in large language models (LLMs) enable dynamic code generation, offering new opportunities for runtime gesture synthesis from natural language. In this paper, we integrate ChatGPT into the humanoid robot Pepper to generate co-speech gestures aligned with conversational output. While this baseline enables flexible gesture generation, the resulting motions are often perceived as stiff and unnatural. To address this limitation, we introduce an iterative reinforcement learning with human feedback (RLHF) system that finetunes gesture generation based on user evaluations, leveraging an iterative user study to compare Pepper's generated gestures. Our results show that RLHF improved the LLM's co-speech generative capabilities, producing more expressive, relevant and fluid movements.
Chris Lee, Flora Salim, Benjamin Tag +1
Jun 15, 2026cs.RO

WaveSync: Constrained Wavefront Optimization for Synchronized Co-Speech Gestures in Humanoid Robots

Expressive co-speech gestures are crucial for natural human--robot interaction, yet generating them on physical humanoid robots remains challenging because, unlike virtual avatars, robots must synchronize gestures with speech under strict kinematic and actuator constraints. We present \textbf{WaveSync}, a hybrid framework in which a Large Language Model decomposes dialogue responses into structured semantic schemas and assigns per-word importance weights, forming a continuous Semantic Importance Wave. Gesture trajectories are shaped through Dynamic Movement Primitives to ensure kinematic feasibility while enhancing expressiveness. A Wavefront Optimization stage aligns gesture stroke peaks with speech emphasis peaks and resolves residual temporal conflicts through gesture-duration compression and forward propagation. Experimental evaluation across five dialogue scenarios demonstrates effective gesture--speech alignment and favorable performance in both objective and subjective evaluations. The results further show that the key components of WaveSync contribute to producing gestures that are expressive, semantically grounded, and kinematically feasible. The code, resources, and videos are available at \href{https://github.com/pairs-lab/WaveSync}{WaveSync}.
Thang Tran Viet, Thanh Nguyen Canh, Gia Huy Uong +4
Jun 14, 2026cs.CV

SiGnature: Explicit Motion Diffusion for Stylized Semantic Gesture

While recent advances in co-speech gesture generation have achieved impressive rhythmic synchronization, synthesizing gestures that are both semantically meaningful and faithful to a speaker's unique non-verbal style remains an open challenge. Semantic gestures, such as iconic shapes or deictic pointing, are statistically sparse, making them difficult to learn effectively within standard generative models. We present SiGnature, a framework for Stylized and Semantic Gesture generation that reconciles precise semantic control with high-fidelity style preservation. Unlike prevalent methods that rely on entangled latent representations, SiGnature operates in an explicit joint-rotation space. This design enables our core contribution, Joint Motion Integration (JMI), a training-free inference mechanism capable of injecting any external motion sequence, particularly in-the-wild semantic gestures, directly into the diffusion process. JMI automatically identifies the specific active joints'' conveying a semantic action and injects them into the generation, while relying on the diffusion backbone to synthesize the remaining body dynamics, including posture and flow, in accordance with the pre-learned style of the target speaker. This allows for the plug-and-play integration of arbitrary motions, including complex semantic gestures, without retraining or introducing the Frankenstein'' artifacts typical of cut-and-paste methods. Extensive experiments and perceptual studies demonstrate that SiGnature offers superior semantic motion control while maintaining smooth and natural co-speech gesture generation and preserving the distinct characteristics of the speaker, thereby outperforming state-of-the-art baselines.
Adi Rosenthal, Tomer Koren, Nadav Shaked +2
May 29, 2026cs.CV

Recognizing Co-Speech Gestures in-the-Wild

While humans naturally gesture during speech, only a sparse subset of these movements are visually depictive and semantically linked to specific spoken words. Current multimodal models struggle to capture these semantic co-speech gestures, heavily bottlenecked by a lack of precisely annotated training data. To address this, we introduce the Gesture Recognition in the Wild (GRW) dataset, the first large-scale benchmark designed to map unconstrained human gestures to specific words with frame-accurate temporal boundaries. Comprising 156,688 manually annotated video clips, GRW spans a highly diverse 150-word taxonomy of physical actions, spatial descriptors, and abstract concepts. We leverage GRW to train video models to (a) classify gestures as semantic or not, (b) recognize the word corresponding to a co-speech gesture, and (c) temporally localize the gesture. We also use GRW to establish benchmarks for these three tasks.
Sindhu B Hegde, K R Prajwal, Andrew Zisserman
May 28, 2026cs.CL

Semantic Motion Anchors: Bridging Motion and Meaning in Co-Speech Gestures

Learning a shared representation between spoken text and gesture is central to co-speech gesture retrieval, synthesis, and understanding, but remains challenging for semantically meaningful gestures whose communicative intent is not captured by motion alone. Direct contrastive alignment between transcripts and continuous motion embeddings often overemphasizes low-level kinematics and misses the symbolic content of semantic gestures. We propose semantic motion anchors, natural-language abstractions of gesture motion capturing physical form and communicative intent. Our method discretizes 3D gestures into body-hand motion primitives, verbalizes them into structured descriptions, and grounds them in the transcript to provide auxiliary contrastive supervision. On BEAT2, our method improves text-to-gesture R@1 by 8.2% over a direct text-motion baseline and outperforms prior retrieval approaches on text to gesture and gesture to text retrieval directions. Beyond aggregate retrieval metrics, semantic motion anchor supervision helps retrieve gestures that are semantically meaningful for the spoken query, rather than defaulting to generic motion patterns. A downstream retrieval-augmented gesture generation study showed that users significantly preferred gestures retrieved by our approach over a retrieval-augmented generation baseline, demonstrating that semantically grounded retrieval translates to gestures that better convey communicative intent in downstream generation.
Varsha Suresh, Mohammad Mahdi Abootorabi, Mohamed Salman +5
May 26, 2026cs.MM

Can We Hear from Events? Generating Speech from Event Camera

Traditional RGB-based speech generation faces Temporal Granularity Mismatch since fixed camera exposure times inevitably blur the high-frequency articulatory transients essential for rendering emotional speech. To break this ceiling, we propose EventSpeech as a novel text-conditioned framework pioneering the use of neuromorphic events for expressive speech generation, since these microsecond-precise events naturally align with acoustic waveform dynamics. Our architecture integrates a dedicated Event Encoder to model sparse neuromorphic events alongside a multi-scale Audio Encoder featuring a Hierarchical Wavelet Contextualizer (HWC). A bidirectional alignment mechanism seamlessly synchronizes linguistic content and visual dynamics with dense acoustic features. Furthermore, we construct EVT-SPK as the first benchmark comprising large-scale synthetic data and real-world recordings from specialized neuromorphic hardware. Extensive evaluations demonstrate that EventSpeech significantly outperforms current baselines by preserving fine-grained emotions and resisting motion blur to establish a new paradigm for multimodal speech generation. Code and demo are available at https://xrfang-0102.github.io/EventSpeechWeb/.
Jingping Fang, Lin Chen, Chenyang Xu +3
May 25, 2026cs.CV

DuoGesture: Motion-Grounded Semantic Conditioning and Biomechanical Beat Priors for Co-Speech Gesture Generation

Co-speech gesture generation requires both semantic expressivity and biomechanically plausible rhythmic motion. Existing holistic gesture models mix lexically grounded semantic gestures with frequent prosody-aligned beat gestures. This limits semantic grounding, speech-motion alignment, and kinematic smoothness. We propose \emph{DuoGesture}, a neuro-inspired and biomechanically informed approach that decomposes co-speech gesture synthesis into semantic and beat streams. The two streams are coordinated by a \emph{Semantic Variational Information Bottleneck}, a stochastic frame-level gate that learns when semantic gestures should override rhythmic beat motion. The semantic stream is controlled by \emph{Motion-Grounded Semantic Conditioning}, which replaces purely linguistic word embeddings with motion-language representations to provide motion-aligned semantic priors for long-tailed lexical triggers of gestures. The beat stream is further regularised by an \emph{Inertial Beat Prior}, an anthropometry-weighted arm-chain module that reduces jitter and improves rhythmic consistency without constraining semantic frames. Objective evaluations and subjective experiments show that DuoGesture outperforms strong baselines, while component ablations confirm the complementary roles of semantic grounding, stochastic stream selection, and biomechanical regularisation.
Ferdinand Paar, Lanmiao Liu, Aslı Özyürek +2
May 23, 2026cs.RO

PoseRefer: Pathway-Local Parameters for Semantically Grounded Reference Resolution

A robot resolving ``put the cup on that one'' must fuse gesture, language, and scene geometry, yet 3D grounding benchmarks only partially capture this regime: descriptions are written post-hoc, gestures are templated, or pointing is staged for the camera. MM-Conv captures natural co-speech gesture from dyadic VR interaction alongside full-body motion capture and 3D scene graphs. We use it to evaluate pose-language fusion with a decoupled late-fusion architecture in which pose and text pathways share no learned parameters. The two choices together make category, pose, and text contributions easier to isolate through controlled ablations. Fusion with frozen MiniLM category embeddings exceeds pose alone and the best text-only pathway on every reference type, reaching 31.9% top-1. The learned scalar gate flips between opposing policies depending on whether the text pathway has category access. This is a reliability diagnostic: fusion-accuracy claims for semantic grounding systems are indistinguishable from category-representation artifacts unless pathways are architecturally decoupled.
Anna Deichler
May 21, 2026cs.RO

GesVLA: Gesture-Aware Vision-Language-Action Model Embedded Representations

Vision-Language-Action (VLA) models have shown strong potential for general-purpose robot manipulation by unifying perception and action. However, existing VLA systems primarily rely on textual instructions and struggle to resolve spatial ambiguity in complex scenes with multiple similar objects. To address this limitation, we introduce gesture as a parallel instruction modality and propose a Gesture-aware Vision-Language-Action model (GesVLA). Our approach encodes gesture features directly into the latent space, enabling them to participate in both high-level reasoning and low-level action generation, and adopts a dual-VLM architecture to achieve tight coupling between gesture representations and action policies. At the data level, we construct a scalable gesture data generation pipeline by rendering hand models onto real-world scene images. This reduces the sim-to-real visual gap while producing rich data with diverse motion patterns and corresponding pointing annotations. In addition, we employ a two-stage training strategy to equip the model with both gesture perception and action prediction capabilities. We evaluate our approach on multiple real-world robotic tasks, including a controlled block manipulation task for validation and more practical scenarios such as product and produce selection. Experimental results show that incorporating gesture consistently improves target grounding accuracy and human-robot interaction efficiency, especially in complex and cluttered environments. Project page: https://gwxuan.github.io/GesVLA/.
Wenxuan Guo, Ziyuan Li, Meng Zhang +7
May 8, 2026cs.GR

PersonaGest: Personalized Co-Speech Gesture Generation with Semantic-Guided Hierarchical Motion Representation

Co-speech gesture generation aims to synthesize realistic body movements that are semantically coherent with speech and faithful to a user-specified gestural style. Existing VQ-VAE based co-speech gesture generation methods improve generation quality but fail to encode semantic structure into the motion representation or explicitly disentangle content from style, limiting both semantic coherence and personalization fidelity. We present PersonaGest, a two-stage framework addressing both limitations. In the first stage, a semantic-guided RVQ-VAE disentangles motion content and gestural style within the residual quantization structure, where a Semantic-Aware Motion Codebook (SMoC) organizes the content codebook by gesture semantics and contrastive learning further enforces content-style separation. In the second stage, a Masked Generative Transformer generates content tokens via a semantic-aware re-masking strategy, followed by a cascade of Style Residual Transformers conditioned on a reference motion prompt for style control. Extensive experiments demonstrate state-of-the-art performance on objective metrics and perceptual user studies, with strong style consistency to the reference prompt. Our project page with demo videos is available at https://danny-nus.github.io/PersonaGest/
Junchuan Zhao, Qifan Liang, Ye Wang
May 7, 2026cs.CV

PersonaGesture: Single-Reference Co-Speech Gesture Personalization for Unseen Speakers

We propose PersonaGesture, a diffusion-based pipeline for single-reference co-speech gesture personalization of unseen speakers. Given target speech and one motion clip from a new speaker, the model must synthesize gestures that follow the new utterance while retaining speaker-specific pose choices, without per-speaker optimization. This setting is useful for avatars and virtual agents, but it is hard because the reference mixes stable speaker habits with utterance-specific trajectories. PersonaGesture consists of two key components, Adaptive Style Infusion (ASI) and Implicit Distribution Rectification (IDR), to separate temporal identity evidence from residual statistic correction. A Style Perceiver first encodes the variable-length reference into compact speaker-memory tokens. ASI injects these tokens into denoising through zero-initialized residual cross-attention, enabling style evidence to affect motion formation without replacing the pretrained speech-to-motion prior. Building on this, IDR applies a length-aware diagonal affine map in latent space to correct residual channel-wise moments estimated from the same reference. Across BEAT2 and ZeroEGGS, we evaluate quantitative metrics, reference-identity controls, same-audio diagnostics, qualitative comparisons, and human preference. Experiments show that separating denoising-time speaker memory from conservative post-generation moment correction improves unseen-speaker personalization over collapsed style codes, full-reference attention, and one-clip finetuning. Project: https://xiangyue-zhang.github.io/PersonaGesture.
Xiangyue Zhang, Yiyi Cai, Kunhang Li +6
May 2, 2026cs.SD

MG-Former: A Transformer-Based Framework for Music-Driven 3D Conducting Gesture Generation

Generating expressive conducting gestures from music is a challenging cross-modal motion synthesis problem: the output must follow long-range musical structure, preserve beat-level synchronization, and remain plausible as a fine-grained 3D human performance. Existing conducting-motion studies are often limited by sparse pose representations, small-scale data, or evaluation protocols that do not directly measure whether music and gesture are mutually aligned. This paper presents TransConductor, a Transformer-based framework for music-driven conducting gesture generation. We introduce ConductorMotion, a SMPL-parameter data construction pipeline that recovers detailed body motion from conducting videos and forms a dataset targeted at professional conducting gestures. Given acoustic descriptors extracted from audio and an initial pose, TransConductor uses a Trans-Temporal Music Encoder and a Trans-Temporal Conducting Gesture Decoder to autoregressively predict SMPL pose parameters. To better assess artistic correspondence, we further build a retrieval-based evaluation model that embeds music and gestures into a shared space and yields FID, modality distance, multi-modality distance, and diversity metrics. Experiments show that TransConductor outperforms dance-generation and conducting-generation baselines, while ablations verify the benefits of the Transformer backbone and the proposed alignment loss.
Ke Qiu, Yawen Qin, Tianzhi Jia +3
Apr 16, 2026cs.CV

Think in Latent Thoughts: A New Paradigm for Gloss-Free Sign Language Translation

Many SLT systems quietly assume that brief chunks of signing map directly to spoken-language words. That assumption breaks down because signers often create meaning on the fly using context, space, and movement. We revisit SLT and argue that it is mainly a cross-modal reasoning task, not just a straightforward video-to-text conversion. We thus introduce a reasoning-driven SLT framework that uses an ordered sequence of latent thoughts as an explicit middle layer between the video and the generated text. These latent thoughts gradually extract and organize meaning over time. On top of this, we use a plan-then-ground decoding method: the model first decides what it wants to say, and then looks back at the video to find the evidence. This separation improves coherence and faithfulness. We also built and released a new large-scale gloss-free SLT dataset with stronger context dependencies and more realistic meanings. Experiments across several benchmarks show consistent gains over existing gloss-free methods. Our code and data are available at https://github.com/fletcherjiang/SignThought.
Yiyang Jiang, Li Zhang, Xiao-Yong Wei +1
Apr 16, 2026cs.CV

Prompt-to-Gesture: Measuring the Capabilities of Image-to-Video Deictic Gesture Generation

Gesture recognition research, unlike NLP, continues to face acute data scarcity, with progress constrained by the need for costly human recordings or image processing approaches that cannot generate authentic variability in the gestures themselves. Recent advancements in image-to-video foundation models have enabled the generation of photorealistic, semantically rich videos guided by natural language. These capabilities open up new possibilities for creating effort-free synthetic data, raising the critical question of whether video Generative AI models can augment and complement traditional human-generated gesture data. In this paper, we introduce and analyze prompt-based video generation to construct a realistic deictic gestures dataset and rigorously evaluate its effectiveness for downstream tasks. We propose a data generation pipeline that produces deictic gestures from a small number of reference samples collected from human participants, providing an accessible approach that can be leveraged both within and beyond the machine learning community. Our results demonstrate that the synthetic gestures not only align closely with real ones in terms of visual fidelity but also introduce meaningful variability and novelty that enrich the original data, further supported by superior performance of various deep models using a mixed dataset. These findings highlight that image-to-video techniques, even in their early stages, offer a powerful zero-shot approach to gesture synthesis with clear benefits for downstream tasks.
Hassan Ali, Doreen Jirak, Luca Müller +1
Mar 27, 2026cs.CV

SemConFlow: Semantic Grounding of Holistic Co-Speech Gesture Generation with Contrastive Flow-Matching

While the field of co-speech gesture generation has seen significant advances, producing holistic, semantically grounded gestures remains a challenge. Existing approaches rely on external semantic retrieval methods, which limit their generalisation capability due to dependency on predefined linguistic rules. Flow-matching-based methods produce promising results; however, the network is optimised using only semantically congruent samples without exposure to negative examples, leading to learning rhythmic gestures rather than sparse motion, such as iconic and metaphoric gestures. Furthermore, by modelling body parts in isolation, the majority of methods fail to maintain crossmodal consistency. We introduce a Contrastive Flow Matching-based co-speech gesture generation model that uses mismatched audio-text conditions as negatives, training the velocity field to follow the correct motion trajectory while repelling semantically incongruent trajectories. Our model ensures cross-modal coherence by embedding text, audio, and holistic motion into a composite latent space via cosine and contrastive objectives. Extensive experiments and a user study demonstrate that our proposed approach outperforms state-of-the-art methods on two datasets, BEAT2 and SHOW.
Lanmiao Liu, Esam Ghaleb, Aslı Özyürek +1
Jun 9, 2025cs.CV

SIGNER: Temporally Grounded Sign Language Generation via Time-Resolved Conditioning

Sign language generation (SLG), also known as text-to-sign generation, aims to bridge the communication gap between signers and non-signers. Unlike many other generative tasks, SLG must satisfy two fundamental linguistic constraints. First, sign language expresses meaning through a sequence of gestures aligned with word-like units called glosses, and therefore requires correct lexical ordering to preserve intended meaning. Second, each gesture should faithfully reflect the intended gloss (semantic accuracy). Despite recent progress, existing SLG methods frequently produce signs with incorrect lexical order and low semantic accuracy. A common limitation of prior approaches stems from globally fused conditioning strategies, which weaken temporal grounding, the temporal correspondence between glosses and their realized sign segments. This often leads to incorrect lexical order and semantically ambiguous signs. To address this limitation, we propose SIGNER, a SIGN language generation framework with timE-Resolved conditioning to ensure temporal grounding, leveraging a temporal-gloss condition and local temporal fusion (LTF). SIGNER constructs a temporal-gloss condition by estimating a gloss sequence and its durations from input text, and assigning gloss semantics across the temporal dimension. We then introduce LTF, a temporally grounded fusion module that integrates the temporal-gloss condition within a constrained temporal window during denoising. By enforcing temporal locality in condition fusion, LTF preserves temporal grounding, leading to correct lexical ordering and clearer per-gloss semantics. Experiments on Phoenix-2014T and CSL-Daily demonstrate state-of-the-art performance, further supported by motion-smoothness analysis. The project page is available here https://taeryunglee.github.io/projects/signer.
Taeryung Lee, Hyeongjin Nam, Gyeongsik Moon +1