Hierarchical RL

RL: Reinforcement Learning

Momentum

18 papers in the last four weeks, up 260% on the four weeks before. 0.2% of all new papers.

Jul 13Week of Sep 28

Latest papers 98

Jun 5, 2026cs.RO

Affordance-Based Hierarchical Reinforcement Learning for Quadruped Pedipulation

The object manipulation capabilities of quadruped robots is an open research challenge. While previous studies have focused on low-level policy learning, task execution still relies on expert-designed high-level trajectories. Autonomous selection of both an affordable interaction point on the target object and an affordable robot base pose removes the need for pre-designed trajectories. This study proposes a three-level hierarchical reinforcement learning (RL) framework that utilizes pose affordances to guide the navigation policy, while the navigation policy drives the locomotion policy. In addition, the pedipulation policy is guided by interaction-point affordances, enabling object-centric pose alignment of the quadruped robot and effective end-effector manipulation planning. We train the proposed framework in the IsaacSim ecosystem and evaluate it in both simulation and real-world settings. We investigate the effectiveness of pose affordance across multiple scenarios in simulation while various object interaction tasks are validated on real-world setting forming an object-interaction dataset. The results show that the proposed framework can autonomously identify candidate poses based on their affordance and successfully execute object manipulation tasks in the real world without human guidance.
Jun 2, 2026cs.LG

Multi2^2: Hierarchical Multi-Agent Decision-Making with LLM-Based Agents in Interactive Environments

A central goal of large language model (LLM) research is to build agentic systems that can plan, act, and adapt through sustained interaction with dynamic environments. While recent LLM-based agents exhibit impressive contextual reasoning, their long-horizon decision-making remains fragile, often suffering from objective drift, where goals and plans drift over extended interactions. We introduce Multi2^2, a hierarchical multi-agent decision-making framework that explicitly decomposes agent behavior into complementary roles. A high-level agent (System 1) focuses on context-aware sub-goal generation using supervised fine-tuning (SFT), while a low-level agent (System 2) executes atomic actions through offline-to-online reinforcement learning (RL) in interactive environments. This separation enables stable long-horizon control, mitigates objective drift, and allows efficient adaptation. Across diverse interactive environments, Multi2^2 consistently outperforms strong agentic baselines, demonstrating improved robustness and coordination in multi-turn interaction. Beyond performance, we introduce and release three hierarchical benchmark datasets, filling a long-standing gap in training and evaluating hierarchical decision-making for LLM-based agents.
May 27, 2026cs.LG

Adaptive Coarse-to-Fine Subgoal Refinement for Long-Horizon Offline Goal-Conditioned Reinforcement Learning

Offline goal-conditioned reinforcement learning (GCRL) is challenging in long-horizon tasks, where distant state--goal pairs provide weak supervision and value estimates become vulnerable to accumulated bootstrapping errors. Hierarchical methods mitigate this difficulty by introducing intermediate subgoals, but fixed temporal abstractions or fixed hierarchy depths can be mismatched to state--goal pairs with different reachability horizons. We propose Coarse-to-Fine Hierarchical Goal Reinforcement Learning (CFHRL), a fully offline GCRL framework that adaptively refines distant goals before execution. Starting from the final goal, CFHRL recursively proposes intermediate targets, trained from replay-supported candidates, and stops refinement once the current target is estimated to be locally executable by a learned reachability cost. The key idea is that a subgoal need not be an exact midpoint or globally optimal waypoint; it only needs to provide reliable progress and reduce the remaining reaching difficulty, enabling subsequent refinement over shorter horizons. A stylized analysis further supports the robustness of approximate recursive contraction. Experiments on OGBench show substantial gains on several long-horizon tasks, with ablations validating the proposed refinement and stopping mechanisms
May 25, 2026cs.AI

Exploiting Local Dynamics Regularity for Reusable Skills in Offline Hierarchical RL

Hierarchical Reinforcement Learning (HRL) promises to solve long-horizon Reinforcement Learning (RL) tasks more efficiently than non-hierarchical counterparts by discovering and reusing temporally-extended skills. However, obtaining skills that are actually reusable remains an open challenge. Towards this end, we focus on abstractions that exploit the intuition of local dynamics: local transitions in different global contexts require similar kinds of action sequences. By aligning these contexts with the action sequences they require, we are able to learn which skills to reuse and where to reuse them. In principle, this information should benefit many HRL algorithms, where high-level policies have to reason about the low-level skills they use. The resulting algorithm CARL (Contrastive Action-based Representations for Reusable Local Control) shows both qualitative clustering of meaningful skills in complex humanoid environments and improved downstream performance on the OGBench benchmark when integrated with HIQL.
May 23, 2026cs.AI

Partner-Aware Hierarchical Skill Discovery for Robust Human-AI Collaboration

Multi-agent collaboration, especially in human-AI teaming, requires agents that can adapt to novel partners with diverse and dynamic behaviors. Conventional Deep Hierarchical Reinforcement Learning (DHRL) methods focus on agent-centric rewards and overlook partner behavior, leading to shortcut learning, where skills exploit spurious information instead of adapting to partners' dynamic behaviors. This limitation undermines agents' ability to adapt and coordinate effectively with novel partners. We introduce Partner-Aware Skill Discovery (PASD), a DHRL framework that learns skills conditioned on partner behavior. PASD introduces a contrastive intrinsic reward to capture patterns emerging from partner interactions, aligning skill representations across similar partners while maintaining discriminability across diverse strategies. By structuring the skill space based on partner interactions, this approach mitigates shortcut learning and promotes behavioral consistency, enabling robust and adaptive coordination. We extensively evaluate PASD in the Overcooked-AI benchmark with a diverse population of partners characterized by varying skill levels and play styles. We further evaluate the approach with human proxy models trained from human-human gameplay trajectories. PASD consistently outperforms existing population-based and hierarchical baselines, demonstrating transferable skill learning that generalizes across a wide range of partner behaviors. Analysis of learned skill representations shows that PASD adapts effectively to diverse partner behaviors, highlighting its robustness in human-AI collaboration.
May 23, 2026cs.AI

Adaptive Human-AI Coordination via Hierarchical Action Disentanglement

Human-AI collaboration requires agents that can adapt to diverse partner behaviors and skill levels while remaining robust to unseen partners. Existing methods often collapse to a single dominant behavior or learn poorly aligned skills, limiting effective coordination. We propose Intrinsic Action Disentanglement (IAD), a deep hierarchical reinforcement learning (DHRL) framework that learns distinct, partner-aware low-level action sequences conditioned on high-level latent skills. IAD introduces an intrinsic reward that explicitly encourages disentangled action distributions of the agent's low-level policy across skills, yielding an interpretable mapping between high-level decisions and partner-specific behavioral responses. By capturing temporally extended interaction patterns, IAD enables flexible adaptation to heterogeneous partner dynamics under distributional shift. We evaluate IAD in the Overcooked-AI domain across multiple layouts and diverse partner settings, including unseen simulated partners, a human-proxy model trained on human-human gameplay, and real human partners. Results show that IAD consistently outperforms strong baselines and achieves more reliable, adaptive coordination across all settings.
May 21, 2026cs.LG

Abstraction for Offline Goal-Conditioned Reinforcement Learning

Markov Decision Processes (MDPs) often exhibit significant redundancy due to symmetries and shared structure across state-goal pairs in real-world Goal-Conditioned Reinforcement Learning (GCRL). While hierarchical policies have been motivated for horizon reduction via temporal abstraction in offline GCRL, we demonstrate that hierarchy also enables absolute abstraction. By introducing relativised options as well as distinct representations for different levels of the hierarchy, we demonstrate how an agent can reuse experience across similar contexts of the state-space. Based on this framework, we introduce two simple algorithms for learning relativised options and abstracting from the absolute frame of reference. Our experiments show that such inductive biases significantly improve performance in offline GCRL.
May 18, 2026cs.CL

Implicit Hierarchical GRPO: Decoupling Tool Invocation from Execution for Tool-Integrated Mathematical Reasoning

Large language models (LLMs) have increasingly leveraged tool invocation to enhance their reasoning capabilities. However, existing approaches typically tightly couple tool invocation with immediate execution. Such immediate tool interaction may disrupt the reasoning coherence of LLMs and constrain their expressivity, ultimately degrading reasoning performance. To this end, for the first time, we propose and formalize the problem of decoupling tool invocation from execution during reasoning, and introduce delayed execution with explicit control to enhance tool-integrated reasoning (TIR). Furthermore, we propose a hierarchical control framework and theoretically derive a surrogate loss that enables an implicitly hierarchical policy to learn behavior equivalent to that of an explicit hierarchical policy, leading to the proposed IH-GRPO algorithm. Extensive experiments on IH-GRPO achieve absolute improvements of 1.87%, 2.16%, and 2.53% on Qwen3-1.7B, Qwen3-4B, and Qwen3-8B across six out-of-domain mathematical reasoning benchmarks over the strongest baseline method, while also yielding consistent performance gains in other domains. Our code is available at https://github.com/Lumina04/IH-GRPO-01.
May 16, 2026cs.LG

Learning Multi-Timescale Abstractions for Hierarchical Combinatorial Planning

The combination of exponentially large action spaces, stochastic dynamics, and long-horizon decision-making under limited resources makes Sequential Stochastic Combinatorial Optimization (SSCO) particularly challenging for reinforcement learning. Hierarchical Reinforcement Learning (HRL) offers a natural decomposition, but it places the high-level policy in a Semi-Markov Decision Process (SMDP) where actions have variable durations, making it difficult to learn a world model that is suitable for planning. We introduce a model-based hierarchical framework for sequential stochastic combinatorial decision-making that directly addresses this issue. Our method combines a latent-space tree-search planner with an SMDP-aware world model for variable-duration decisions. A multi-timescale objective structures the latent dynamics so that transition magnitudes reflect the effective temporal scales of abstract actions, enabling efficient lookahead under adaptive temporal abstraction. We further learn a subgoal-conditioned budget policy jointly with the world model to support context-aware resource allocation. Across challenging SSCO benchmarks, our method outperforms strong baselines.
May 16, 2026cs.AI

Sketch Then Paint: Hierarchical Reinforcement Learning for Diffusion Multi-Modal Large Language Models

Diffusion Multi-Modal Large Language Models (dMLLMs) are powerful for image generation, but optimizing them through reinforcement learning (RL) remains a major challenge. One primary difficulty is that a single image can be generated through many different unmasking sequences, which makes calculating importance ratios often intractable. Additionally, existing methods tend to ignore the hierarchical generation process of dMLLMs, where early tokens define the global layout and later tokens focus on local details. By assigning uniform rewards to all tokens, these current methods fail to reflect the actual contribution of each token to the final image. To address these issues, we propose Hierarchical Token GRPO (HT-GRPO), which integrates this hierarchy directly into the policy optimization process. Our approach features a Sketch-Then-Paint training scheme that organizes updates into three distinct stages: global, structure, and refinement. We also use a prompt-conditioned estimator to calculate importance ratios starting from a fully masked state. Furthermore, we introduce a Hierarchical Credit Assignment mechanism that prioritizes key structural tokens to ensure accurate reward propagation. Experiments using two popular dMLLM backbones, MMaDA and Lumina-DiMOO, demonstrate that HT-GRPO achieves substantial gains on the GenEval and DPG benchmarks. Evaluations across six additional metrics confirm significant improvements in image quality, aesthetics, and human preference.
May 15, 2026cs.AI

Learning Bilevel Policies over Symbolic World Models for Long-Horizon Planning

We tackle the challenge of building embodied AI agents that can reliably solve long-horizon planning problems. Imitation learning from demonstrations has shown itself to be effective in training robots to solve a diversity of complex tasks requiring fine motor control and manipulation over low-level (LL), continuous environments. Yet, it remains a difficult endeavour to generate long-horizon plans from imitation learning alone. In contrast, high-level (HL), symbolic abstractions facilitate efficient and interpretable long-horizon planning. We propose to combine the strengths of LL imitation learning for manipulation and control, and HL symbolic abstractions for long-horizon planning. We realise this idea via \emph{bilevel policies} of the form (πhl,πll)(π^{\mathrm{hl}}, π^{\mathrm{ll}}), consisting of a neural policy πllπ^{\mathrm{ll}} learned from LL demonstrations, and an HL symbolic policy πhlπ^{\mathrm{hl}} that is constructed from symbolic abstractions of the LL demonstrations combined with inductive generalisation. We implement these ideas in the BISON system. Experiments on extended MetaWorld benchmarks demonstrate that BISON generalises to long horizons and problems with greater numbers of objects than those solved by VLA and end-to-end methods, and is more time and memory efficient in training and inference. Notably, when ignoring LL execution, BISON's HL policies can solve HL problems with 10,000 relevant objects in under a minute. Project page: https://dillonzchen.github.io/bison
May 14, 2026eess.SY

Addressing Terminal Constraints in Data-Driven Demand Response Scheduling

Electrified chemical processes are incentivized by exposure to time-varying electricity markets to operate flexibly, but participating in demand response schemes can require satisfying terminal constraints over long horizons. Specifically, terminal constraints may be required when computing optimal schedules in order to preserve dynamic stability. Model-based optimization methods are computationally costly, and data-driven scheduling via reinforcement learning (RL) faces severe credit-assignment challenges. We integrate Goal-Space Planning (GSP) with Deep Deterministic Policy Gradient (DDPG), using learned temporally abstract models over discrete subgoals to propagate value across extended horizons. Using a simulated air separation benchmark, we demonstrate the proposed approach improves sample efficiency over standard DDPG while satisfying terminal storage constraints, mitigating myopic control behavior.
May 13, 2026cs.CL

Dual Hierarchical Dialogue Policy Learning for Legal Inquisitive Conversational Agents

Most existing dialogue systems are user-driven, primarily designed to fulfill user requests. However, in many critical real-world scenarios, a conversational agent must proactively extract information to achieve its own objectives rather than merely respond. To address this gap, we introduce Inquisitive Conversational Agents (ICAs) and develop an ICA specifically tailored to U.S. Supreme Court oral arguments. We propose a Dual Hierarchical Reinforcement Learning framework featuring two cooperating RL agents, each with its own policy, to coordinate strategic dialogue management and fine-grained utterance generation. By learning when and how to ask probing questions, the agent emulates judicial questioning patterns and systematically uncovers crucial information to fulfill its legal objectives. Evaluations on a U.S. Supreme Court dataset show that our method outperforms various baselines across multiple metrics. It represents an important first step toward broader high-stakes, domain-specific applications.
May 13, 2026cs.LG

Switching Successor Measures for Hierarchical Zero-shot Reinforcement Learning

Hierarchical reinforcement learning can improve generalization by decomposing long-horizon decision-making into simpler subproblems. However, existing approaches often rely on restrictive design choices, such as fixed temporal abstractions or goal-conditioned objectives, which largely confine them to goal-reaching tasks and limit their applicability to general reward functions. In this paper, we introduce switching successor measures, an extension of successor measures that enables hierarchical control in zero-shot reinforcement learning without additional supervision, fixed horizons, or manually designed subgoals. We show that switching successor measures arise naturally from classical successor measures while preserving their underlying structure. Building on this result, we propose FB ππ-Switch, an algorithm that extracts both a high-level subgoal-selection policy and a low-level control policy directly from forward-backward (FB) representations, allowing hierarchical behavior to emerge from a single learned representation. Experiments on both goal-conditioned and general reward-based tasks show that FB ππ-Switch improves over non-hierarchical baselines and matches state-of-the-art hierarchical methods in goal-conditioned settings. These results demonstrate that structured successor representations provide a flexible foundation for hierarchical zero-shot reinforcement learning beyond goal-reaching tasks. Our project website is available at: https://stestokth.github.io/switching-successors/.
May 12, 2026cs.LG

Delay-Empowered Causal Hierarchical Reinforcement Learning

Many real-world tasks involve delayed effects, where the outcomes of actions emerge after varying time lags. Existing delay-aware reinforcement learning methods often rely on state augmentation, prior knowledge of delay distributions, or access to non-delayed data, limiting their generalization. Hierarchical reinforcement learning, by contrast, inherently offers advantages in handling delays due to its hierarchical structure, yet existing methods are restricted to fixed delays. To address these limitations, we propose Delay-Empowered Causal Hierarchical Reinforcement Learning (DECHRL). DECHRL explicitly models both the causal structure of state transitions and their associated stochastic delay distributions. These are then incorporated into a delay-aware empowerment objective that drives proactive exploration toward highly controllable states, thereby improving performance under temporal uncertainty. We evaluate DECHRL in modified 2D-Minecraft and MiniGrid environments featuring stochastic delays. Experimental results show that DECHRL effectively models temporal delays and significantly outperforms baselines in decision-making under temporal uncertainty.
May 11, 2026cs.AI

Towards Autonomous Railway Operations: A Semi-Hierarchical Deep Reinforcement Learning Approach to the Vehicle Rescheduling Problem

Managing disruptions in railway traffic management is a major challenge. Rising traffic density and infrastructure limits increase complexity, making the Vehicle Routing and Scheduling Problem (VRSP) difficult to solve reliably and in real time. While Operational Research (OR) methods are widely used, most dispatching still relies on human expertise due to the problem's exponential combinatorial complexity. Reinforcement Learning (RL) has gained attention for its potential in multi-agent coordination, but existing RL approaches often underperform OR methods and struggle to scale in dense rail networks. This paper addresses this gap from a machine learning perspective by introducing a semi-hierarchical RL formulation tailored to operational railway constraints. The method separates dispatching from routing through dedicated action and observation spaces, enabling policies to specialise in distinct decision scopes and addressing the imbalance between rare dispatch decisions and frequent routing updates. The approach is evaluated on the Flatland-RL simulator across five difficulty levels and 50 random seeds, with 7 to 80 trains. Results show substantially improved coordination, resource utilisation, and robustness compared with heuristic baselines and monolithic RL, nearly doubling the number of trains reaching their destinations, while keeping deadlock rates below 5% and adaptively sequencing, delaying, or cancelling trains under heavy congestion.
May 9, 2026cs.RO

Beyond Self-Play: Hierarchical Reasoning for Continuous Motion in Closed-Loop Traffic Simulation

Closed-loop traffic simulation requires agents that are both scalable and behaviorally realistic. Recent self-play reinforcement learning approaches demonstrate strong scalability, but their equilibrium strategies fail to capture the socially aware behaviors of real human drivers. We propose a hierarchical architecture that goes beyond self-play by combining high-level multi-agent interaction reasoning with low-level continuous trajectory realization. Specifically, a Stackelberg-style Multi-Agent Reinforcement Learning (MARL) module generates interaction-aware intention commands. These commands condition a low-level continuous motion module, translating the strategic intent into physically consistent, scene-responsive control sequences. To mitigate distribution shift in closed-loop deployment, we introduce a hybrid co-training scheme combining MARL with auxiliary recovery supervision. Experiments on a SUMO-based urban network demonstrate that the proposed framework achieves superior control smoothness and safety compared to self-play and passive imitation baselines, while maintaining competitive traffic efficiency.
May 8, 2026cs.MA

Rethinking Priority Scheduling for Sequential Multi-Agent Decision Making in Stackelberg Games

Current research applying N-level Stackelberg Game to multi-agent systems often uses the default decision order of agents provided by the environment. However, this raises the question: does the order of agents necessarily affect the final equilibrium point of the game? To address this, we formally analyze the N-level Stackelberg Game, where changing the order in which agents make decisions typically leads to an overdetermined system. As a result, the equilibrium point shifts unless special structural conditions are satisfied. Based on this analysis, we propose the Hierarchical Priority Adjustment (HPA) method, which adjusts and selects the agents' decision order. At the upper level, an upper policy dynamically selects the optimal decision order of agents based on the current game state. At the lower level, agents execute strategies in the Spatio-Temporal Sequential Markov Game (STMG) according to the selected order. To coordinate learning across time scales, we employ a slow-fast update scheme with shared intrinsic rewards derived from the advantage function of the upper policy. Experimental results on high-precision control tasks, including multi-agent MuJoCo, show that HPA outperforms benchmark algorithms and robustly adapts to changing environments. These results highlight the crucial role of optimizing the agents' decision order in N-level Stackelberg Game.
May 7, 2026cs.CL

StraTA: Incentivizing Agentic Reinforcement Learning with Strategic Trajectory Abstraction

Large language models (LLMs) are increasingly used as interactive agents, but optimizing them for long-horizon decision making remains difficult because current methods are largely purely reactive, which weakens both exploration and credit assignment over extended trajectories. In this work, we present Strategic Trajectory Abstraction (StraTA), a simple framework that introduces an explicit trajectory-level strategy into agentic reinforcement learning (RL). StraTA samples a compact strategy from the initial task state, conditions subsequent actions on that strategy, and trains strategy generation and action execution jointly with a hierarchical GRPO-style rollout design, further enhanced by diverse strategy rollout and critical self-judgment. Experiments on ALFWorld, WebShop, and SciWorld show that StraTA consistently improves both sample efficiency and final performance over strong baselines. StraTA reaches success rates of 93.1% on ALFWorld and 84.2% on WebShop. On SciWorld, StraTA attains a 63.5% overall score, outperforming frontier closed-source models.
May 6, 2026cs.MA

Hierarchical Multiagent Reinforcement Learning for Multi-Group Tax Game

Taxation is a fundamental instrument of economic policy and has long been studied through economic models. However, most existing taxation models focus on interactions within a single economic group, typically with one government and multiple households. Such a setting overlooks interactions among independent economic groups, where governments may compete for economic resources through fiscal policies. To capture these interactions, we formulate taxation as a hierarchical multi-group tax game. Within each group, a government sets tax policies while households respond, forming a hierarchical government--household interaction. Across groups, governments compete through fiscal policies, coupling the economic dynamics of distinct groups. This coupled structure poses challenges for standard multi-agent reinforcement learning (MARL) methods. To this end, we propose Multi-Group PPO (MGPPO), a bilevel MARL algorithm designed for hierarchical multi-group interactions. MGPPO incorporates Hierarchical Sampling to coordinate learning across agent levels and Curriculum Learning to improve training stability. We further develop a multi-group taxation simulation environment grounded in classical economic models, supporting the evaluation of fiscal policies under inter-group competition. Simulations show that in the two-group settings, MGPPO reduces the income and wealth Gini coefficients by 5.0% and 4.9%, respectively, and increases mean GDP by 4.1% compared with IPPO.
May 5, 2026cs.LG

Quantum Hierarchical Reinforcement Learning via Variational Quantum Circuits

While parameterized quantum computations have shown success in standard reinforcement learning (RL), whether these advantages adapt to hierarchical RL (HRL) remains a critical open question. This work demonstrates that variational quantum circuits (VQCs) can effectively enhance HRL agents based on the option-critic architecture. Evaluated in standard environments, a hybrid HRL agent with a quantum feature extractor outperforms classical baselines while using fewer parameters. We also identify an architectural bottleneck: using VQCs for option-value estimation severely degrades learning. Further ablations reveal how quantum circuit design affects performance. Our work establishes design principles for parameter-efficient hybrid HRL agents.
May 4, 2026cs.MA

MARS-DA: A Hierarchical Reinforcement Learning Framework for Risk-Aware Multi-Agent Bidding in Power Grids

The increasing penetration of renewable energy has introduced substantial volatility into wholesale electricity markets, complicating the optimal bidding strategies for power producers. Traditional Reinforcement Learning (RL) approaches often struggle to balance profit maximization with risk management, frequently overfitting to specific market conditions or failing to account for the stochastic spread between Day-Ahead (DA) and Real-Time (RT) settlements. To address these challenges, this paper makes two primary contributions. First, we introduce and open-source a high-fidelity gymnasium environment for two-settlement electricity market bidding. Grounded in extensive empirical data from the PJM Interconnection, the environment explicitly models the interplay between DA commitments and RT deviations, providing a standardized testbed for general and risk-sensitive agents. Second, we propose MARS-DA (Multi-Agent Regime-Switching for Day-Ahead markets), a novel hierarchical framework that orchestrates distinct sub-policies for risk management and profit seeking. MARS-DA utilizes a top-level Meta-Controller to dynamically blend the actions of two specialized base agents: a "Safe Agent" that optimizes for reliable DA allocation and a "Speculator Agent" that targets volatile RT arbitrage opportunities. Extensive experiments demonstrate that MARS-DA achieves superior risk-adjusted returns compared to state-of-the-art baselines while maintaining robust regime alignment during periods of extreme market volatility.
May 3, 2026cs.AI

Moira: Language-driven Hierarchical Reinforcement Learning for Pair Trading

Many sequential decision-making problems exhibit hierarchical structure, where high-level semantic choices constrain downstream actions and feedback is delayed and ambiguous. Learning in such settings is challenging due to credit assignment: performance degradation may arise from flawed abstractions, suboptimal execution, or their interaction. We study this challenge through pair trading, a domain that naturally combines long-horizon semantic reasoning for asset pair selection with short-horizon execution under partial observability. We formulate pair trading as a hierarchical reinforcement learning problem and propose a language-driven optimization framework in which both high-level and low-level policies are parameterized by large language models (LLMs) and optimized exclusively through prompt updates. Our approach leverages pretrained LLMs as hierarchical policies and uses trajectory- and episode-level textual feedback to adapt abstractions and execution without gradient-based fine-tuning. By explicitly separating abstraction selection from execution, the framework reduces non-stationarity across hierarchical levels and enables targeted adaptation under delayed feedback. Experiments on real-world market data show consistent improvements over traditional and LLM-based baselines, demonstrating the effectiveness of language-driven hierarchical reinforcement learning.
May 2, 2026cs.RO

Bi-Level Reinforcement Learning Control for an Underactuated Blimp via Center-of-Mass Reconfiguration

This paper investigates goal-directed tracking control of underactuated blimps with center-of-mass (CoM) reconfiguration. Unlike conventional overactuated blimp designs that rely on redundant actuation for simplified control, this paper focuses on a compact architecture consisting of two thrusters and a movable internal slider, aiming to improve energy efficiency and payload capacity. This hardware-efficient configuration introduces significant underactuation and strong nonlinear coupling between CoM dynamics and vehicle motion. To address these challenges, this paper proposes a bi-level reinforcement learning framework that explicitly decouples task-level CoM planning from continuous thrust control. The outer policy determines a target-dependent CoM configuration prior to flight, while the inner policy generates thrust commands to track straight-line references. To ensure stable learning, this paper introduces a two-stage learning strategy, supported by a convergence analysis of the resulting bi-level process. Extensive simulations and real-world experiments on a 27-goal evaluation set demonstrate that the proposed method consistently outperforms fixed-CoM baselines and PID-based controllers, achieving higher tracking accuracy, enhanced robustness, and reliable sim-to-real transfer.
Apr 29, 2026cs.RO

Rule-based High-Level Coaching for Goal-Conditioned Reinforcement Learning in Search-and-Rescue UAV Missions Under Limited-Simulation Training

This paper presents a hierarchical decision-making framework for unmanned aerial vehicle (UAV) missions motivated by search-and-rescue (SAR) scenarios under limited simulation training. The framework combines a fixed rule-based high-level advisor with an online goal-conditioned low-level reinforcement learning (RL) controller. To stress-test early adaptation, we also consider a strict no-pretraining deployment regime. The high-level advisor is defined offline from a structured task specification and compiled into deterministic rules. It provides interpretable mission- and safety-aware guidance through recommended actions, avoided actions, and regime-dependent arbitration weights. The low-level controller learns online from task-defined dense rewards and reuses experience through a mode-aware prioritized replay mechanism augmented with rule-derived metadata. We evaluate the framework on two tasks: battery-aware multi-goal delivery and moving-target delivery in obstacle-rich environments. Across both tasks, the proposed method improves early safety and sample efficiency primarily by reducing collision terminations, while preserving the ability to adapt online to scenario-specific dynamics.
Apr 27, 2026cs.AI

Hierarchical Behaviour Spaces

Recent work in hierarchical reinforcement learning has shown success in scaling to billions of timesteps when learning over a set of predefined option reward functions. We show that, instead of using a single reward function per option, the reward functions can be effectively used to induce a space of behaviours, by letting the controller specify linear combinations over reward functions, allowing a more expressive set of policies to be represented. We call this method Hierarchical Behaviour Spaces (HBS). We evaluate HBS on the NetHack Learning Environment, demonstrating strong performance. We conduct a series of experiments and determine that, perhaps going against conventional wisdom, the benefits of hierarchy in our method come from increased exploration rather than long term reasoning.
Apr 26, 2026cs.RO

Unleashing the Agility of Wheeled-Legged Robots for High-Dynamic Reflexive Obstacle Evasion

Wheeled-legged robots combine the efficiency of rolling with the adaptability of legged locomotion, offering unique agility for dynamic environments. However, enabling rapid reflexive evasion remains challenging due to the coexistence of heterogeneous wheel-leg dynamics, hybrid locomotion modes, and non-holonomic constraints. In this work, we investigate how wheeled-legged robots can exploit their hybrid morphology for high-dynamic obstacle avoidance. We propose AWARE, a hierarchical reinforcement learning framework that decomposes avoidance into navigation-avoidance and reflexive-evasion regimes coordinated by a threat-conditioned high-level policy. By learning specialized low-level experts, AWARE autonomously discovers distinct rolling-, stepping-, and hybrid-dominated evasive behaviors, including forward lunges and lateral dodges. Simulation experiments across different reaction times and approach directions, together with real-robot evaluations on the M20 platform, demonstrate improved evasion capability and effective online transition between locomotion regimes. These results highlight the potential of exploiting hybrid wheel-leg actuation for agile and reactive mobility in dynamic environments. Paper homepage: https://aware-ral-2026.github.io/.
Apr 17, 2026cs.LG

Hierarchical Active Inference using Successor Representations

Active inference, a neurally-inspired model for inferring actions based on the free energy principle (FEP), has been proposed as a unifying framework for understanding perception, action, and learning in the brain. Active inference has previously been used to model ecologically important tasks such as navigation and planning, but scaling it to solve complex large-scale problems in real-world environments has remained a challenge. Inspired by the existence of multi-scale hierarchical representations in the brain, we propose a model for planning of actions based on hierarchical active inference. Our approach combines a hierarchical model of the environment with successor representations for efficient planning. We present results demonstrating (1) how lower-level successor representations can be used to learn higher-level abstract states, (2) how planning based on active inference at the lower-level can be used to bootstrap and learn higher-level abstract actions, and (3) how these learned higher-level abstract states and actions can facilitate efficient planning. We illustrate the performance of the approach on several planning and reinforcement learning (RL) problems including a variant of the well-known four rooms task, a key-based navigation task, a partially observable planning problem, the Mountain Car problem, and PointMaze, a family of navigation tasks with continuous state and action spaces. Our results represent, to our knowledge, the first application of learned hierarchical state and action abstractions to active inference in FEP-based theories of brain function.
Apr 6, 2026cs.AI

Learning to Focus: CSI-Free Hierarchical MARL for Reconfigurable Reflectors

Reconfigurable Intelligent Surfaces (RIS) have the potential to engineer smart radio environments for next-generation millimeter-wave (mmWave) networks. However, the prohibitive computational overhead of Channel State Information (CSI) estimation and the dimensionality explosion inherent in centralized optimization severely hinder practical large-scale deployments. To overcome these bottlenecks, we introduce a per-element CSI-free paradigm powered by a Hierarchical Multi-Agent Reinforcement Learning (HMARL) architecture to control mechanically reconfigurable reflective surfaces. By substituting pilot-based channel estimation for each element of the device with accessible user localization data, our framework leverages spatial intelligence for macro-scale wave propagation management. The control problem is decomposed into a two-tier neural architecture: a high-level controller executes temporally extended, discrete user-to-reflector allocations, while low-level controllers autonomously optimize continuous focal points using Multi-Agent Proximal Policy Optimization (MAPPO) under a Centralized Training with Decentralized Execution (CTDE) scheme. Comprehensive deterministic ray-tracing evaluations in an indoor mmWave scenario demonstrate that this hierarchical framework achieves received signal strength indicator (RSSI) improvements of up to 7.79 dB over centralized Proximal Policy Optimization (PPO) baselines. Furthermore, the system maintains resilient beam-focusing performance under practical sub-meter localization tracking errors for up to four users and two reflector arrays. By eliminating execution-time CSI overhead while preserving high-fidelity signal redirection, this work provides a scalable and cost-effective step toward intelligent indoor wireless environments.
Feb 3, 2026cs.LG

Chain-of-Goals Hierarchical Policy for Long-Horizon Offline Goal-Conditioned RL

Offline goal-conditioned reinforcement learning remains challenging for long-horizon tasks. While hierarchical approaches mitigate this issue by decomposing tasks, most existing methods rely on separate high- and low-level networks and generate only a single intermediate subgoal, leaving several structural limitations in long-horizon decision-making. To address this limitation, we draw inspiration from chain-of-thought reasoning and propose the Chain-of-Goals Hierarchical Policy (CoGHP), a novel framework that reformulates hierarchical decision-making as autoregressive sequence modeling within a unified architecture. Given a state and a final goal, CoGHP autoregressively generates a sequence of latent subgoals followed by the primitive action, where each latent subgoal acts as a reasoning step that conditions subsequent predictions. To implement this efficiently, we introduce an MLP-Mixer backbone, which supports cross-token communication and captures structural relationships among state, goal, latent subgoals, and action. Across challenging navigation and manipulation benchmarks, CoGHP consistently outperforms strong offline baselines, demonstrating improved performance on long-horizon tasks. Project page: https://wlsdn9350.github.io/projects/coghp/