Long-Horizon Robotic Manipulation

Overview

Long-horizon robotic manipulation concerns tasks that require many dependent actions, such as assembling furniture, preparing food, or moving objects through changing environments. Common approaches combine hierarchical planning and reusable skills with vision-language-action policies, world models, symbolic task representations, and memory of past actions or object states. Researchers train these systems with demonstrations, reinforcement learning, simulated experience, and human corrections, and evaluate them in multi-stage benchmarks and real-robot settings. A central challenge is that strong performance on individual skills does not guarantee reliable task completion: errors can accumulate at skill transitions, while memory, recovery, and safety remain difficult to evaluate and generalize.

Latest papers

435 papers88 papers in the last four weeks, up 49% on the four weeks before. 0.5% of all new papers.

Mar 9, 2026

AtomVLA: Scalable Post-Training for Robotic Manipulation via Predictive Latent World Models

Vision-Language-Action (VLA) models demonstrate remarkable potential for generalizable robotic manipulation. The execution of complex multi-step behaviors in VLA models can be improved by robust instruction grounding, a critical component for effective control. However, current paradigms predominantly rely on coarse, high-level task instructions during supervised fine-tuning. This instruction grounding gap leaves models without explicit intermediate guidance, leading to severe compounding errors in long-horizon tasks. Therefore, bridging this instruction gap and providing scalable post-training for VLA models is urgent. To tackle this problem, we propose \method, the first subtask-aware VLA framework integrated with a scalable offline post-training pipeline. Our framework leverages a large language model to decompose high-level demonstrations into fine-grained atomic subtasks. This approach utilizes a pretrained predictive world model to score candidate action chunks against subtask goals in the latent space, mitigating error accumulation while significantly improving long-horizon robustness. Furthermore, this approach enables highly efficient Group Relative Policy Optimization without the prohibitive expenses associated with online rollouts on physical robots. Extensive simulations validate that our AtomVLA maintains strong robustness under perturbations. When evaluated against fundamental baseline models, it achieves an average success rate of 97.0% on the LIBERO benchmark and 48.0% on the LIBERO-PRO benchmark. Finally, experiments conducted in the real world using the Galaxea R1 Lite platform confirm its broad applicability across diverse tasks, especially long-horizon tasks. All datasets, checkpoints, and code will be released to the public domain following the acceptance of this work for future research.
Mar 9, 2026

MoMaStage: Skill-State Graph Guided Planning and Closed-Loop Execution for Long-Horizon Indoor Mobile Manipulation

Long-horizon indoor mobile manipulation (MoMa) requires robots to execute extended navigation-manipulation sequences whose feasibility depends on state changes induced by preceding skills. Vision-language models (VLMs) can decompose instructions into plausible skill sequences, but they do not reliably track such cumulative embodiment constraints or revise a plan when execution deviates from expectation. We present MoMaStage, a map-light framework for state-consistent planning and closed-loop execution in long-horizon indoor MoMa. MoMaStage couples a frozen VLM with robot execution through three mechanisms: (i) a hierarchical library of grounded, executable skills and a topology-only projection of a Skill-State Graph (SSG) that constrains the VLM's planning space; (ii) an SSG verifier that propagates scene-region and gripper-occupancy state to reject infeasible plans before execution; and (iii) an event-driven monitor that triggers graph-grounded repair only when an observed outcome invalidates the remaining plan. The SSG captures the compact embodiment state needed for skill sequencing without requiring a dense scene map, while geometric and contact-level conditions remain within the underlying controllers. Experiments in physics-rich simulation and on a real mobile manipulator show that MoMaStage improves planning validity and long-horizon execution survival over the evaluated baselines, while reducing latency and model token consumption.
Mar 8, 2026

AtomicVLA: Unlocking the Potential of Atomic Skill Learning in Robots

Recent advances in Visual-Language-Action (VLA) models have shown promising potential for robotic manipulation tasks. However, real-world robotic tasks often involve long-horizon, multi-step problem-solving and require generalization for continual skill acquisition, extending beyond single actions or skills. These challenges present significant barriers for existing VLA models, which use monolithic action decoders trained on aggregated data, resulting in poor scalability. To address these challenges, we propose AtomicVLA, a unified planning-and-execution framework that jointly generates task-level plans, atomic skill abstractions, and fine-grained actions. AtomicVLA constructs a scalable atomic skill library through a Skill-Guided Mixture-of-Experts (SG-MoE), where each expert specializes in mastering generic yet precise atomic skills. Furthermore, we introduce a flexible routing encoder that automatically assigns dedicated atomic experts to new skills, enabling continual learning. We validate our approach through extensive experiments. In simulation, AtomicVLA outperforms π0π_{0} by 2.4% on LIBERO, 10% on LIBERO-LONG, and outperforms π0π_{0} and π0.5π_{0.5} by 0.22 and 0.25 in average task length on CALVIN. Additionally, our AtomicVLA consistently surpasses baselines by 18.3% and 21% in real-world long-horizon tasks and continual learning. These results highlight the effectiveness of atomic skill abstraction and dynamic expert composition for long-horizon and lifelong robotic tasks. The project page is here.
Mar 8, 2026

TempoFit: Plug-and-Play Layer-Wise Temporal KV Memory for Long-Horizon Vision-Language-Action Manipulation

Pretrained Vision-Language-Action (VLA) policies have achieved strong single-step manipulation, but their inference remains largely memoryless, which is brittle in non-Markovian long-horizon settings with occlusion, state aliasing, and subtle post-action changes. Prior approaches inject history either by stacking frames, which scales visual tokens and latency while adding near-duplicate pixels, or by learning additional temporal interfaces that require (re-)training and may break the original single-frame inference graph. We present TempoFit, a training-free temporal retrofit that upgrades frozen VLAs through state-level memory. Our key insight is that prefix attention K/V already form a model-native, content-addressable runtime state; reusing them across timesteps introduces history without new tokens or trainable modules. TempoFit stores layer-wise FIFO prefix K/V at selected intermediate layers, performs parameter-free K-to-K retrieval with Frame-Gap Temporal Bias (FGTB), a fixed recency bias inspired by positional biases in NLP, to keep decisions present-dominant, and injects the retrieved context via pre-attention residual loading with norm-preserving rescaling to avoid distribution shift under frozen weights. On LIBERO-LONG, TempoFit improves strong pretrained backbones by up to +4.0% average success rate while maintaining near-real-time latency, and it transfers consistently to CALVIN and real-robot long-horizon tasks.
Mar 8, 2026

HSC-VLA: Hierarchical Scene-Clearing for Robust Bimanual Manipulation in Dense Clutter

Modern Vision--Language--Action models often suffer from critical instruction-following failures in high-density manipulation environments, where task-irrelevant visual clutter dilutes attention, corrupts grounding, and substantially degrades performance in complex long-horizon scenarios. To overcome the representation bottleneck of monolithic end-to-end architectures, we propose HSC-VLA, a hierarchical framework that decouples high-level visual-semantic reasoning from low-level, high-frequency sensorimotor execution through an explicit scene-clearing abstraction. HSC-VLA employs a high-level Brain to decompose long-horizon tasks and to generate task-specific scene masks that preserve task-relevant geometry while suppressing distractors. The filtered observations are then passed to a low-level Cerebellum, a diffusion-based policy that performs bimanual manipulation using only mask-filtered vision and proprioception. Extensive experiments in densely cluttered supermarket shelves demonstrate that HSC-VLA achieves 86.7% aggregate success under high-density clutter, surpassing the best monolithic baseline (π0π_0-Full FT at 34.3%) by 52.4%. HSC-VLA also exhibits strong long-horizon performance, reaching 72% on clutter sorting and 66% on restocking, demonstrating strong robustness and effective failure recovery in complex cluttered manipulation.
Mar 6, 2026

Stability-Guided Exploration for Diverse Motion Generation

Scaling up datasets is highly effective in improving the performance of deep learning models, including in the field of robot learning. However, data collection still proves to be a bottleneck. Approaches relying on collecting human demonstrations are labor-intensive and inherently limited: they tend to be narrow, task-specific, and fail to adequately explore the full space of feasible states. Synthetic data generation could remedy this, but current techniques mostly rely on local trajectory optimization and fail to find diverse solutions. In this work, we propose a novel method capable of finding diverse long-horizon manipulations through black-box simulation. We achieve this by combining an RRT-style search with sampling-based MPC, together with a novel sampling scheme that guides the exploration toward stable configurations. Specifically, we sample from a manifold of stable states while growing a search tree directly through simulation, without restricting the planner to purely stable motions. We demonstrate the method's ability to discover diverse manipulation strategies, including pushing, grasping, pivoting, throwing, and tool use, across different robot morphologies, without task-specific guidance.
Mar 6, 2026

SuperSuit: An Isomorphic Bimodal Interface for Scalable Mobile Manipulation

Long-horizon mobile manipulation needs whole-body demonstrations, and collecting them is the bottleneck. Keeping the robot in the loop ties the dataset to robot uptime, while recording human motion without it instead requires a conversion step that decides the joint-space action the policy learns. SuperSuit is a single wearable that both teleoperates a wheeled bimanual robot and, with the robot absent, records demonstrations for it. Its arms are mechanically aligned to the robot's, so recorded joint motion needs no inverse kinematics and no retargeting; one body-worn tracker drives the torso and the planar base through a deadband that keeps posture micro-sway out of the base command. Both roles emit the same 22-D command over the torso, planar base, two 7-DoF arms, and two grippers, with arm targets expressed as forward-looking increments of the observed joint state. On three real-robot tasks this lets active demonstrations replace most robot-in-the-loop collection without changing policy quality. With a 10-episode robot-grounded seed held fixed, the remaining 100 episodes can be recorded without the robot, whereas active-only training falls well short. SuperSuit moves the limit on dataset size from the robot to the operator.
Mar 6, 2026

HarvestFlex: Strawberry Harvesting via Vision-Language-Action Policy Adaptation in the Wild

This work presents the first study on transferring vision-language-action (VLA) policies to real greenhouse tabletop strawberry harvesting, a long-horizon, unstructured task challenged by occlusion and specular reflections. We built an end-to-end closed-loop system on the HarvestFlex platform using three-view RGB sensing (two fixed scene views plus a wrist-mounted view) and intentionally avoided depth clouds and explicit geometric calibration. We collected 3.71 h of VR teleoperated demonstrations (227 episodes) and fine-tuned pi_0, pi_0.5, and WALL-OSS with full fine-tuning and LoRA. Under a unified 50 trials real-greenhouse protocol and metrics spanning completion, pi_0.5 with full fine-tuning achieved success rate of 74.0% with 32.6 s/pick and damage rate of 4.1%. Asynchronous inference-control decoupling further improved performance over synchronous deployment. Results showed non-trivial closed-loop picking with fewer than four hours of real data, while remaining limited by close-range observability loss and contact-dynamics mismatch. A demonstration video is available at: https://youtu.be/bN8ZowZKPMI.
Mar 5, 2026

Critic in the Loop: A Tri-System VLA Framework for Robust Long-Horizon Manipulation

Balancing high-level semantic reasoning with low-level reactive control remains a core challenge in visual robotic manipulation. While Vision-Language Models (VLMs) excel at cognitive planning, their inference latency precludes real-time execution. Conversely, fast Vision-Language-Action (VLA) models often lack the semantic depth required for complex, long-horizon tasks. To bridge this gap, we introduce Critic in the Loop, an adaptive hierarchical framework driven by dynamic VLM-Expert scheduling. At its core is a bionic Tri-System architecture comprising a VLM brain for global reasoning, a VLA cerebellum for reactive execution, and a lightweight visual Critic. By continuously monitoring the workspace, the Critic dynamically routes control authority. It sustains rapid closed-loop execution via the VLA for routine subtasks, and adaptively triggers the VLM for replanning upon detecting execution anomalies such as task stagnation or failures. Furthermore, our architecture seamlessly integrates human-inspired rules to intuitively break infinite retry loops. This visually-grounded scheduling minimizes expensive VLM queries, while substantially enhancing system robustness and autonomy in out-of-distribution (OOD) scenarios. Comprehensive experiments on challenging, long-horizon manipulation benchmarks reveal that our approach achieves state-of-the-art performance.
Mar 5, 2026

SeedPolicy: Horizon Scaling via Self-Evolving Diffusion Policy for Robot Manipulation

Imitation Learning (IL) enables robots to acquire manipulation skills from expert demonstrations. Diffusion Policy (DP) models multi-modal expert behaviors but degrades when naively increasing stacked observation horizons, limiting long-horizon manipulation. We propose Self-Evolving Gated Attention (SEGA), a temporal module that maintains a time-evolving latent state via gated attention, enabling efficient recurrent updates that accumulate long-term context into a compact latent representation while filtering irrelevant temporal information. Integrating SEGA into DP yields Self-Evolving Diffusion Policy (SeedPolicy), which resolves the temporal modeling bottleneck and extends the effective temporal horizon with moderate overhead. On the RoboTwin 2.0 benchmark with 50 manipulation tasks, SeedPolicy outperforms DP and other IL baselines. Averaged across both CNN and Transformer backbones, SeedPolicy achieves 36.8% relative improvement in clean settings and 169% relative improvement in randomized challenging settings over the DP. Compared to vision-language-action models such as RDT with 1.2B parameters, SeedPolicy achieves stronger performance in the clean setting with one to two orders of magnitude fewer parameters, demonstrating strong efficiency. These results establish SeedPolicy as a state-of-the-art imitation learning method for long-horizon robotic manipulation. Code is available at: https://github.com/Youqiang-Gui/SeedPolicy.
Mar 4, 2026

RoboMME: Benchmarking and Understanding Memory for Robotic Generalist Policies

Memory is critical for long-horizon and history-dependent robotic manipulation. Such tasks often involve counting repeated actions or manipulating objects that become temporarily occluded. Recent vision-language-action (VLA) models have begun to incorporate memory mechanisms; however, their evaluations remain confined to narrow, non-standardized settings. This limits systematic understanding, comparison, and progress measurement. To address these challenges, we introduce RoboMME: a large-scale standardized benchmark for evaluating and advancing VLA models in long-horizon, history-dependent scenarios. Our benchmark comprises 16 manipulation tasks constructed under a carefully designed taxonomy that evaluates temporal, spatial, object, and procedural memory. We further develop a suite of 14 memory-augmented VLA variants built on the π0.5 backbone to systematically explore different memory representations across multiple integration strategies. Experimental results show that the effectiveness of memory representations is highly task-dependent, with each design offering distinct advantages and limitations across different tasks. Videos and code can be found at our website https://robomme.github.io.
Mar 4, 2026

Bi-HIL: Bilateral Control-Based Multimodal Hierarchical Imitation Learning via Subtask-Level Progress Rate and Keyframe Memory for Long-Horizon Contact-Rich Robotic Manipulation

Long-horizon contact-rich robotic manipulation remains challenging due to partial observability and unstable subtask transitions under contact uncertainty. While hierarchical architectures improve temporal reasoning and bilateral imitation learning enables force-aware control, existing approaches often rely on flat policies that struggle with long-horizon coordination. We propose Bi-HIL, a bilateral control-based multimodal hierarchical imitation learning framework for long-horizon manipulation. Bi-HIL stabilizes hierarchical coordination by integrating keyframe memory with subtask-level progress rate that models phase progression within the active subtask and conditions both high- and low-level policies. We evaluate Bi-HIL on unimanual and bimanual real-robot tasks, demonstrating consistent improvements over flat and ablated variants. The results highlight the importance of explicitly modeling subtask progression together with force-aware control for robust long-horizon manipulation. For additional material, please check: https://mertcookimg.github.io/bi-hil
Mar 4, 2026

MEM: Multi-Scale Embodied Memory for Vision Language Action Models

Conventionally, memory in end-to-end robotic learning involves inputting a sequence of past observations into the learned policy. However, in complex multi-stage real-world tasks, the robot's memory must represent past events at multiple levels of granularity: from long-term memory that captures abstracted semantic concepts (e.g., a robot cooking dinner should remember which stages of the recipe are already done) to short-term memory that captures recent events and compensates for occlusions (e.g., a robot remembering the object it wants to pick up once its arm occludes it). In this work, our main insight is that an effective memory architecture for long-horizon robotic control should combine multiple modalities to capture these different levels of abstraction. We introduce Multi-Scale Embodied Memory (MEM), an approach for mixed-modal long-horizon memory in robot policies. MEM combines video-based short-horizon memory, compressed via a video encoder, with text-based long-horizon memory. Together, they enable robot policies to perform tasks that span up to fifteen minutes, like cleaning up a kitchen, or preparing a grilled cheese sandwich. Additionally, we find that memory enables MEM policies to intelligently adapt manipulation strategies in-context.
Mar 3, 2026

HoMMI: Learning Whole-Body Mobile Manipulation from Human Demonstrations

We present Whole-Body Mobile Manipulation Interface (HoMMI), a data collection and policy learning framework that learns whole-body mobile manipulation directly from robot-free human demonstrations. We augment UMI interfaces with egocentric sensing to capture the global context required for mobile manipulation, enabling portable, robot-free, and scalable data collection. However, naively incorporating egocentric sensing introduces a larger human-to-robot embodiment gap in both observation and action spaces, making policy transfer difficult. We explicitly bridge this gap with a cross-embodiment hand-eye policy design, including an embodiment agnostic visual representation; a relaxed head action representation; and a whole-body controller that realizes hand-eye trajectories through coordinated whole-body motion under robot-specific physical constraints. Together, these enable long-horizon mobile manipulation tasks requiring bimanual and whole-body coordination, navigation, and active perception. Results are best viewed on: https://hommi-robot.github.io
Mar 3, 2026

Retrieval-Augmented Robots via Retrieve-Reason-Act

To achieve general-purpose utility, we argue that robots must evolve from passive executors into active Information Retrieval users. In strictly zero-shot settings where no prior demonstrations exist, robots face a critical information gap, such as the exact sequence required to assemble a complex furniture kit, that cannot be satisfied by internal parametric knowledge (common sense) or past internal memory. While recent robotic works attempt to use search before action, they primarily focus on retrieving past kinematic trajectories (analogous to searching internal memory) or text-based safety rules (searching for constraints). These approaches fail to address the core information need of active task construction: acquiring unseen procedural knowledge from external, unstructured documentation. In this paper, we define the paradigm as Retrieval-Augmented Robotics (RAR), empowering the robot with the information-seeking capability that bridges the gap between visual documentation and physical actuation. We formulate the task execution as an iterative Retrieve-Reason-Act loop: the robot or embodied agent actively retrieves relevant visual procedural manuals from an unstructured corpus, grounds the abstract 2D diagrams to 3D physical parts via cross-modal alignment, and synthesizes executable plans. We validate this paradigm on a challenging long-horizon assembly benchmark. Our experiments demonstrate that grounding robotic planning in retrieved visual documents significantly outperforms baselines relying on zero-shot reasoning or few-shot example retrieval. This work establishes the basis of RAR, extending the scope of Information Retrieval from answering user queries to driving embodied physical actions.
Mar 2, 2026

Non-Markovian Long-Horizon Robot Manipulation via Keyframe Chaining

Existing Vision-Language-Action (VLA) models often struggle to generalize to long-horizon tasks due to their heavy reliance on immediate observations. While recent studies incorporate retrieval mechanisms or extend context windows to handle procedural tasks, they often struggle to capture Non-Markovian dependencies, where optimal actions rely solely on specific past states rather than the current observation. To address this, we introduce Keyframe-Chaining VLA, a framework that extracts and links key historical frames to model long-horizon dependencies. Specifically, we propose an automatic keyframe selector that learns a discriminative embedding space, effectively identifying distinct state transitions. To capture task-critical information, we design a progress-aware query mechanism that dynamically retrieves historical frames based on their temporal relevance to the current execution phase. These selected keyframes are integrated into the VLA as interleaved visual tokens, explicitly grounding the policy in the long-horizon temporal context. Finally, we introduce a suite of four Non-Markovian manipulation tasks built upon the ManiSkill simulator to measure task success rates. Experimental results demonstrate that our method achieves superior performance, effectively tackling robot manipulation tasks characterized by long-horizon temporal dependencies. Code is available at https://github.com/cytoplastm/KC-VLA.
Mar 1, 2026

Pro-HOI: Perceptive Root-guided Humanoid-Object Interaction

Executing reliable Humanoid-Object Interaction (HOI) tasks for humanoid robots is hindered by the lack of generalized control interfaces and robust closed-loop perception mechanisms. In this work, we introduce Perceptive Root-guided Humanoid-Object Interaction, Pro-HOI, a generalizable framework for robust humanoid loco-manipulation. First, we collect box-carrying motions that are suitable for real-world deployment and optimize penetration artifacts through a Signed Distance Field loss. Second, we propose a novel training framework that conditions the policy on a desired root-trajectory while utilizing reference motion exclusively as a reward. This design not only eliminates the need for intricate reward tuning but also establishes root trajectory as a universal interface for high-level planners, enabling simultaneous navigation and loco-manipulation. Furthermore, to ensure operational reliability, we incorporate a persistent object estimation module. By fusing real-time detection with Digital Twin, this module allows the robot to autonomously detect slippage and trigger re-grasping maneuvers. Empirical validation on a Unitree G1 robot demonstrates that Pro-HOI significantly outperforms baselines in generalization and robustness, achieving reliable long-horizon execution in complex real-world scenarios.
Mar 1, 2026

DAM-VLA: A Dynamic Action Model-Based Vision-Language-Action Framework for Robot Manipulation

In dynamic environments such as warehouses, hospitals, and homes, robots must seamlessly transition between gross motion and precise manipulations to complete complex tasks. However, current Vision-Language-Action (VLA) frameworks, largely adapted from pre-trained Vision-Language Models (VLMs), often struggle to reconcile general task adaptability with the specialized precision required for intricate manipulation. To address this challenge, we propose DAM-VLA, a dynamic action model-based VLA framework. DAM-VLA integrates VLM reasoning with diffusion-based action models specialized for arm and gripper control. Specifically, it introduces (i) an action routing mechanism, using task-specific visual and linguistic cues to select appropriate action models (e.g., arm movement or gripper manipulation), (ii) a dynamic action model that fuses high-level VLM cognition with low-level visual features to predict actions, and (iii) a dual-scale action weighting mechanism that enables dynamic coordination between the arm-movement and gripper-manipulation models. Across extensive evaluations, DAM-VLA achieves superior success rates compared to state-of-the-art VLA methods in simulated (SIMPLER, FurnitureBench) and real-world settings, showing robust generalization from standard pick-and-place to demanding long-horizon and contact-rich tasks.
Feb 28, 2026

Keyframe-Guided Structured Rewards for Reinforcement Learning in Long-Horizon Laboratory Robotics

Long-horizon precision manipulation in laboratory automation, such as pipette tip attachment and liquid transfer, requires policies that respect strict procedural logic while operating in continuous, high-dimensional state spaces. However, existing approaches struggle with reward sparsity, multi-stage structural constraints, and noisy or imperfect demonstrations, leading to inefficient exploration and unstable convergence. We propose a Keyframe-Guided Reward Generation Framework that automatically extracts kinematics-aware keyframes from demonstrations, generates stage-wise targets via a diffusion-based predictor in latent space, and constructs a geometric progress-based reward to guide online reinforcement learning. The framework integrates multi-view visual encoding, latent similarity-based progress tracking, and human-in-the-loop reinforcement fine-tuning on a Vision-Language-Action backbone to align policy optimization with the intrinsic stepwise logic of biological protocols. Across four real-world laboratory tasks, including high-precision pipette attachment and dynamic liquid transfer, our method achieves an average success rate of 82% after 40--60 minutes of online fine-tuning. Compared with HG-DAgger (42%) and Hil-ConRFT (47%), our approach demonstrates the effectiveness of structured keyframe-guided rewards in overcoming exploration bottlenecks and providing a scalable solution for high-precision, long-horizon robotic laboratory automation.
Feb 27, 2026

StemVLA:An Open-Source Vision-Language-Action Model with Future 3D Spatial Geometry Knowledge and 4D Historical Representation

Vision-language-action (VLA) models integrate visual observations and language instructions to predict robot actions, demonstrating promising generalization in manipulation tasks. However, most existing approaches primarily rely on direct mappings from 2D visual inputs to action sequences, without explicitly modeling the underlying 3D spatial structure or temporal world dynamics. Such representations may limit spatial reasoning and long-horizon decision-making in dynamic environments. To address this limitation, we propose StemVLA, a novel framework that explicitly incorporates both future-oriented 3D spatial knowledge and historical 4D spatiotemporal representations into action prediction. First, instead of relying solely on observed images, StemVLA forecasts structured 3D future spatial-geometric world knowledge, enabling the model to anticipate upcoming scene geometry and object configurations. Second, to capture temporal consistency and motion dynamics, we feed historical image frames into a pretrained video-geometry transformer backbone to extract implicit 3D world representations, and further aggregate them across time using a temporal attention module, termed VideoFormer [20], forming a unified 4D historical spatiotemporal representation. By jointly modeling 2D observations, predicted 3D future structure, and aggregated 4D temporal dynamics, StemVLA enables more comprehensive world understanding for robot manipulation. Extensive experiments in simulation demonstrate that Stem-VLA achieves an average accuracy of 92.0% across the LIBERO subsets, and 86.0% on the long-horizon LIBERO-Long subset.
Feb 25, 2026

LessMimic: Long-Horizon Humanoid Interaction with Unified Distance Field Representations

Humanoid robots that autonomously interact with physical environments over extended horizons represent a central goal of embodied intelligence. Existing approaches rely on reference motions or task-specific rewards, tightly coupling policies to particular object geometries and precluding multi-skill generalization within a single framework. A unified interaction representation enabling reference-free inference, geometric generalization, and long-horizon skill composition within one policy remains an open challenge. Here we show that Distance Field (DF) provides such a representation: LessMimic conditions a single whole-body policy on DF-derived geometric cues--surface distances, gradients, and velocity decompositions--removing the need for motion references, with interaction latents encoded via a Variational Auto-Encoder (VAE) and post-trained using Adversarial Interaction Priors (AIP) under Reinforcement Learning (RL). Through DAgger-style distillation that aligns DF latents with egocentric depth features, LessMimic further transfers seamlessly to vision-only deployment without motion capture (MoCap) infrastructure. A single LessMimic policy achieves 80--100% success across object scales from 0.4x to 1.6x on PickUp and SitStand where baselines degrade sharply, attains 62.1% success on 5 task instances trajectories, and remains viable up to 40 sequentially composed tasks. By grounding interaction in local geometry rather than demonstrations, LessMimic offers a scalable path toward humanoid robots that generalize, compose skills, and recover from failures in unstructured environments.
Feb 25, 2026

LiLo-VLA: Compositional Long-Horizon Manipulation via Linked Object-Centric Policies

General-purpose robots must master long-horizon manipulation, defined as tasks involving multiple kinematic structure changes (e.g., attaching or detaching objects) in unstructured environments. While Vision-Language-Action (VLA) models offer the potential to master diverse atomic skills, they struggle with the combinatorial complexity of sequencing them and are prone to cascading failures due to environmental sensitivity. To address these challenges, we propose LiLo-VLA (Linked Local VLA), a modular framework capable of zero-shot generalization to novel long-horizon tasks without ever being trained on them. Our approach decouples transport from interaction: a Reaching Module handles global motion, while an Interaction Module employs an object-centric VLA to process isolated objects of interest, ensuring robustness against irrelevant visual features and invariance to spatial configurations. Crucially, this modularity facilitates robust failure recovery through dynamic replanning and skill reuse, effectively mitigating the cascading errors common in end-to-end approaches. We introduce a 21-task simulation benchmark consisting of two challenging suites: LIBERO-Long++ and Ultra-Long. In these simulations, LiLo-VLA achieves a 69% average success rate, outperforming Pi0.5 by 41% and OpenVLA-OFT by 67%. Furthermore, real-world evaluations across 8 long-horizon tasks demonstrate an average success rate of 85%. Project page: https://yy-gx.github.io/LiLo-VLA/.
Feb 24, 2026

IG-RFT: An Interaction-Guided RL Framework for VLA Models in Long-Horizon Robotic Manipulation

Vision-Language-Action (VLA) models have demonstrated significant potential for generalist robotic policies; however, they struggle to generalize to long-horizon complex tasks in novel real-world domains due to distribution shifts and the scarcity of high-quality demonstrations. Although reinforcement learning (RL) offers a promising avenue for policy improvement, applying it to real-world VLA fine-tuning faces challenges regarding exploration efficiency, training stability, and sample cost. To address these issues, we propose IG-RFT, a novel Interaction-Guided Reinforced Fine-Tuning system designed for flow-based VLA models. Firstly, to facilitate effective policy optimization, we introduce Interaction-Guided Advantage Weighted Regression (IG-AWR), an RL algorithm that dynamically modulates exploration intensity based on the robot's interaction status. Furthermore, to address the limitations of sparse or task-specific rewards, we design a novel hybrid dense reward function that integrates the trajectory-level reward and the subtask-level reward. Finally, we construct a three-stage RL system comprising SFT, Offline RL, and Human-in-the-Loop RL for fine-tuning VLA models. Extensive real-world experiments on four challenging long-horizon tasks demonstrate that IG-RFT achieves an average success rate of 85.0%, significantly outperforming SFT (18.8%) and standard Offline RL baselines (40.0%). Ablation studies confirm the critical contributions of IG-AWR and hybrid reward shaping. In summary, our work establishes and validates a novel reinforced fine-tuning system for VLA models in real-world robotic manipulation.
Feb 24, 2026

Recursive Belief Vision Language Action Models

Vision-language-action models must enable agents to execute long-horizon tasks under partial observability. However, most existing approaches remain observation-driven, relying on short context windows or repeated queries to vision-language models (VLMs). This leads to loss of task progress, action repetition under perceptual aliasing, and high inference latency. While semantic grounding is important, long-horizon manipulation fundamentally requires persistent, action-conditioned state representations. Current VLAs lack such representations and exhibit limited temporal and physical reasoning, making them ill-suited for multi-stage control. This paper introduces RB-VLA, a belief-centric architecture trained with self-supervised world-model objectives that maintains a compact latent state encoding task-relevant history, dynamics, and object interactions. Queried once per task, the VLM provides high-level intent, while the belief tracks task progress and enables phase-aware, causally grounded control under partial observability without storing raw observations or scaling memory with time. The belief and intent jointly condition a diffusion policy for robust closed-loop execution. RB-VLA outperforms prior VLAs on long-horizon benchmarks, achieving 52.5 percent and 37.5 percent higher success rates on multi-stage pick-and-place and stacking tasks, respectively, compared to pi_0. It also reduces inference latency by up to five times relative to baselines and eliminates memory growth across timesteps observed in existing VLAs. Ablations show the belief module is the primary driver of performance, increasing success rates from 32.5 percent without belief to 77.5 percent with belief.
Feb 23, 2026

NovaPlan: Zero-Shot Long-Horizon Manipulation via Closed-Loop Video Language Planning

Solving complex long-horizon robotic tasks requires joint reasoning over abstract task structure and low-level physical interaction. While combining Vision-Language Models (VLMs) and video generation models offers a promising path for zero-shot planning, their individual tendencies to hallucinate physics or violate geometric consistency often compound over time, preventing reliable real-world execution. We introduce NovaPlan, a hierarchical framework that enables robust, zero-shot long-horizon manipulation by systematically proposing, verifying, and repairing visual plans. At the high level, a VLM planner decomposes tasks and filters out dynamically inconsistent futures by verifying multiple candidate video rollouts. To translate these imagined futures into reliable physical actions, NovaPlan utilizes a hybrid geometric representation that adaptively switches between object-centric flow and human hand flow. Finally, NovaPlan closes the loop by continuously monitoring execution to verify outcomes and synthesize local, non-prehensile corrective behaviors, such as fingertip poking, when failures occur. Across diverse multi-stage tasks, NovaPlan substantially outperforms prior zero-shot systems, achieving complex assembly and dexterous error recovery entirely without task-specific training or demonstrations. Please visit our project website for additional results: https://nova-plan.github.io/
Feb 23, 2026

CoReLIN: Constraint-based Reasoning for Zero-shot Lifelong Interactive Navigation

Robot navigation typically assumes an obstacle-free path exists between start and goal. In real environments, however, clutter may block all routes. We introduce Lifelong Interactive Navigation, where a mobile robot with manipulation capabilities must move objects to forge paths and complete sequential object-placement tasks. Because environment modifications persist, decisions impact future navigability and task difficulty. We propose CoReLIN, an LLM-driven constraint-based reasoning framework with active perception. CoReLIN reasons over a structured scene graph to decide which objects to relocate, where to place them, and where to explore next. A standard motion planner executes reliable navigation and manipulation primitives. To evaluate long-horizon behavior, we introduce 2 new metrics - Long-term Efficiency Score (LES), a unified metric capturing success, execution efficiency, environment optimality, captured by Price of Clutter. In ProcTHOR-10k, CoReLIN outperforms best baseline by 16% under standard metrics and LES, and transfers to real-world hardware.
Feb 22, 2026

Seeing Farther and Smarter: Value-Guided Multi-Path Reflection for VLM Policy Optimization

Solving complex, long-horizon robotic manipulation tasks requires a deep understanding of physical interactions, reasoning about their long-term consequences, and precise high-level planning. Vision-Language Models (VLMs) offer a general perceive-reason-act framework for this goal. However, previous approaches using reflective planning to guide VLMs in correcting actions encounter significant limitations. These methods rely on inefficient and often inaccurate implicit learning of state-values from noisy foresight predictions, evaluate only a single greedy future, and suffer from substantial inference latency. To address these limitations, we propose a novel test-time computation framework that decouples state evaluation from action generation. This provides a more direct and fine-grained supervisory signal for robust decision-making. Our method explicitly models the advantage of an action plan, quantified by its reduction in distance to the goal, and uses a scalable critic to estimate. To address the stochastic nature of single-trajectory evaluation, we employ beam search to explore multiple future paths and aggregate them during decoding to model their expected long-term returns, leading to more robust action generation. Additionally, we introduce a lightweight, confidence-based trigger that allows for early exit when direct predictions are reliable, invoking reflection only when necessary. Extensive experiments on diverse, unseen multi-stage robotic manipulation tasks demonstrate a 24.6% improvement in success rate over state-of-the-art baselines, while significantly reducing inference time by 56.5%.
Feb 22, 2026

The Price Is Not Right: Neuro-Symbolic Methods Outperform VLAs on Structured Long-Horizon Manipulation Tasks with Significantly Lower Energy Consumption

Vision-Language-Action (VLA) models have recently been proposed as a pathway toward generalist robotic policies capable of interpreting natural language and visual inputs to generate manipulation actions. However, their effectiveness and efficiency on structured, long-horizon manipulation tasks remain unclear. In this work, we present a head-to-head empirical comparison between a fine-tuned open-weight VLA model π0 and a neuro-symbolic architecture that combines PDDL-based symbolic planning with learned low-level control. We evaluate both approaches on structured variants of the Towers of Hanoi manipulation task in simulation while measuring both task performance and energy consumption during training and execution. On the 3-block task, the neuro-symbolic model achieves 95% success compared to 34% for the best-performing VLA. The neuro-symbolic model also generalizes to an unseen 4-block variant (78% success), whereas both VLAs fail to complete the task. During training, VLA fine-tuning consumes nearly two orders of magnitude more energy than the neuro-symbolic approach. These results highlight important trade-offs between end-to-end foundation-model approaches and structured reasoning architectures for long-horizon robotic manipulation, emphasizing the role of explicit symbolic structure in improving reliability, data efficiency, and energy efficiency. Code and models are available at https://price-is-not-right.github.io
Feb 22, 2026

Global Prior Meets Local Consistency: Dual-Memory Augmented Vision-Language-Action Model for Efficient Robotic Manipulation

Hierarchical Vision-Language-Action (VLA) models have rapidly become a dominant paradigm for robotic manipulation. It typically comprising a Vision-Language backbone for perception and understanding, together with a generative policy for action generation. However, its performance is increasingly bottlenecked by the action generation proceess. (i) Low inference efficiency. A pronounced distributional gap between isotropic noise priors and target action distributions, which increases denoising steps and the incidence of infeasible samples. (ii) Poor robustness. Existing policies condition solely on the current observation, neglecting the constraint of history sequence and thus lacking awareness of task progress and temporal consistency. To address these issues, we introduce OptimusVLA, a dual-memory VLA framework with Global Prior Memory (GPM) and Local Consistency Memory (LCM). GPM replaces Gaussian noise with task-level priors retrieved from semantically similar trajectories, thereby shortening the generative path and reducing the umber of function evaluations (NFE). LCM dynamically models executed action sequence to infer task progress and injects a learned consistency constraint that enforces temporal coherence and smoothness of trajectory. Across three simulation benchmarks, OptimusVLA consistently outperforms strong baselines: it achieves 98.6% average success rate on LIBERO, improves over pi_0 by 13.5% on CALVIN, and attains 38% average success rate on RoboTwin 2.0 Hard. In Real-World evaluation, OptimusVLA ranks best on Generalization and Long-horizon suites, surpassing pi_0 by 42.9% and 52.4%, respectively, while delivering 2.9x inference speedup.
Feb 18, 2026

SparTa: Sparse Graphical Task Models from a Handful of Demonstrations

Learning long-horizon manipulation tasks efficiently is a central challenge in robot learning from demonstration. Unlike recent endeavors that focus on directly learning the task in the action domain, we focus on inferring what the robot should achieve in the task, rather than how to do so. To this end, we represent evolving scene states using a series of graphical object relationships. We propose a demonstration segmentation and pooling approach that extracts a series of manipulation graphs and estimates distributions over object states across task phases. In contrast to prior graph-based methods that capture only partial interactions or short temporal windows, our approach captures complete object interactions spanning from the onset of control to the end of the manipulation. To improve robustness when learning from multiple demonstrations, we additionally perform object matching using pre-trained visual features. In extensive experiments, we evaluate our method's demonstration segmentation accuracy and the utility of learning from multiple demonstrations for finding a desired minimal task model. Finally, we deploy the fitted models both in simulation and on a real robot, demonstrating that the resulting task representations support reliable execution across environments.