Audio

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18 papers in the last 28 days · 0.3% of indexed attention

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Period ending 2026-09-21

9 new papers

A weekly snapshot of new work published in Audio.

Period ending 2026-09-14

6 new papers

A weekly snapshot of new work published in Audio.

Period ending 2026-09-07

12 new papers

A weekly snapshot of new work published in Audio.

167 papers

Latest in Audio

Jul 2, 2026cs.LG

GRAFT: Grafted Reference Audio for Fine-grained Pronunciation in Zero-shot Text-to-Speech

We present GRAFT, a per-word pronunciation conditioning mechanism for text-to-speech neural codec language modeling. Existing systems reach high intelligibility and naturalness but inherit the ambiguity of text and mispronounce rare proper nouns, loanwords and technical terms. Even phoneme-conditioned models offer no direct acoustic handle for per-word pronunciation. GRAFT controls the pronunciation of a chosen word from a short spoken sample of it, encoded with the model's own speech tokenizer and bound to the word's position in the prompt. Voice conversion during training-data construction disentangles the hint speaker from the target speaker, so the hint may come from any voice while the output stays in the target voice. In a blind English listening study, human raters rank GRAFT first by a clear margin, judging its rendering of the difficult word closest to a reference recording of that word. On a five-language objective benchmark, GRAFT reduces target-word phoneme error rate by 22-39% over the identical text-only backbone and outperforms competitive open-source zero-shot systems, both phoneme- and text-conditioned, on target-word pronunciation, while preserving speaker similarity and naturalness.
Antonis Asonitis, Francesco Verdini, Aref Farhadipour +4
Jul 2, 2026eess.AS

An Efficient vLLM-Based Inference Pipeline for Unified Audio Understanding and Generation

While Large Multimodal Models excel in comprehension, high-throughput inference engines lack native support for multimodal generation. This is severe in Speech Language Models, where generating multi-layered audio tokens via decoupled AR+NAR or synchronous Multi-Token Prediction (MTP) with delay-pattern interleaving conflicts with standard single-stream loops. We present a vLLM-based inference pipeline for unified speech understanding and generation. We extend autoregressive decoding to natively execute delay-pattern de-interleaving and coordinated multi-stream sampling, integrating an on-GPU acoustic decoder for end-to-end waveform synthesis. Crucially, we overcome the shared intuition that Classifier-Free Guidance (CFG) halves throughput. By co-scheduling paired conditional and unconditional requests within a continuous batch, our CFG implementation sustains 80% of non-CFG throughput, absorbing dual-request and logit merging overheads. We open-source our framework.
Haoran Wang, Jinchuan Tian, Siddhant Arora +1
Jul 2, 2026cs.SD

A Multi-Branch Hierarchy-Aware Framework for Heterogeneous Audio Classification

This technical report describes our system for Task 1 of the DCASE 2026 Challenge, which aims to classify heterogeneous audio recordings according to the Broad Sound Taxonomy (BST). The task requires both accurate second-level prediction and consistency with the top-level taxonomy. Our system is built on CLAP-based audio-text representations and is improved along three strategies: expanding the training set with a filtered subset of BSD35k, enhancing acoustic modeling with feature-specific branches, and refining predictions using hierarchy-aware classifiers and KNN-based post-processing. Among the acoustic features considered, the log-STFT branch provides the strongest single-model performance. With KNN-based post-processing, our best single system achieves a hierarchical F1 score (Hier. F1) of 80.84% on the BSD10k-v1.2 set under the same evaluation protocol as the baseline. We further construct ensemble systems by combining models with complementary acoustic features and classification heads, achieving Hier. F1 scores of 81.25% and 81.18%, respectively.
Beile Ning, Jiayi Yu, Zitong Wang +5
Jul 2, 2026eess.AS

Neural Audio Codec with Adjustable Token Temporal Resolution Using Sampling-Frequency-Independent Convolutional Layers

Discrete tokens obtained from neural audio codecs (NACs) have been used as compact representations in audio generation and understanding models. In such token-based systems, token temporal resolution (TTR), defined as the time interval between adjacent token frames, is important because it controls the trade-off between representing rapid acoustic events and reducing token-sequence length. However, most NACs are trained at a single TTR and require separate training for each TTR. This paper proposes a mechanism that enables a single NAC to operate at multiple TTRs using sampling-frequency-independent convolutional layers. The mechanism regards TTR as the sampling period of the token sequence and generates TTR-dependent convolutional kernels from a shared parameter set, while adjusting the kernel size and stride for each TTR. We incorporate the mechanism into Descript Audio Codec, leaving the quantizer unchanged. Experiments on environmental sound reconstruction show that the proposed model outperforms a single-model baseline that switches TTR-specific layers for each TTR.
Tomohiko Nakamura, Wataru Nakata, Kanami Imamura +1
Jun 29, 2026cs.SD

BEST-RQ-2: Contextualize-Then-Predict, a Two-Step Approach for Self-Supervised Audio Representations

Self-supervised learning enables audio representations that transfer across domains and tasks. We present BEST-RQ-2, an evolution of BEST-RQ that retains frozen randomprojection-based discrete targets while introducing a two-step contextualize-then-predict pretraining scheme. A ViT context encoder processes only the unmasked spectrogram regions, and a lightweight predictor infers targets for the masked regions; the predictor is discarded after pretraining. Replacing the original Conformer encoder with a ViT shifts performance across domains, slightly reducing speech performance while improving music and environmental sounds, with comparable average scores. The main improvement comes from decomposing masked prediction into separate contextualization and prediction stages. On the X-ARES and XARES-LLM benchmarks, BEST-RQ-2 consistently outperforms one-stage baselines in overall transfer while keeping inference compute unchanged. Code and model checkpoints are publicly available.
Ludovic K. Tuncay, Etienne Labbé, Thomas Pellegrini
Jun 28, 2026cs.SD

Proteus: Automated Adversarial Robustness Testing for Audio Deepfake Detectors

We present Proteus, a framework developed at Resemble AI for automated robustness testing of our audio deepfake detection system. Given a detector, Proteus systematically searches over sequences of everyday audio transformations (codec transcoding, additive noise, reverberation, dynamic-range compression, and VoIP simulation) to find combinations that fool the detector while preserving speech quality. We propose two complementary search strategies: (1) a breadth-first search that exhaustively maps augmentation effectiveness across the parameter space, and (2) a Q-learning agent designed to efficiently discover deeper attack chains by exploiting structural patterns in the BFS data. We report findings from continuous deployment of Proteus against our production detector, showing that specific augmentation chains can reliably flip detection verdicts while preserving speech intelligibility and speaker identity. We discuss how these findings are used to harden the detector through targeted retraining.
Nicolas M. Müller, Aditya Tirumala Bukkapatnam, Zohaib Ahmed
Jun 26, 2026cs.SD

Grammar-Guided Hierarchical Parsing for Long-form Audio Activity Recognition

Long-form audio exhibits an inherent hierarchy: fine-grained events form sub-activities, which in turn constitute higher-level activities. Prior work often models these levels separately, leading to cross-level inconsistencies and requiring supervision at multiple levels. We formulate the problem as hierarchical parsing from event-level evidence: given detected event segments with class posteriors, we infer an order-consistent Act-Sub-Event parse tree. We propose Hierarchical Activity Grammar, encoding hierarchical composition and temporal-order constraints, and perform grammar-guided decoding that combines event evidence with a grammar prior. This yields a temporally grounded parse tree from which sub-activity segmentation and activity classification are derived, without requiring sub-activity or activity labels for training. Experiments on the long-form MultiAct audio dataset demonstrate improved temporal-order consistency (Edit score) and produces interpretable hierarchies.
Peng Zhang, Qingyu Luo, Philip J. B. Jackson +1
Jun 24, 2026cs.SD

Soroll-IA: A Weakly Labeled Audio Dataset for Real-World Industrial Port Monitoring

Soroll-IA is a weakly labeled environmental audio dataset recorded in a real-world industrial port environment in Valencia (Spain) using two fixed sensing nodes. The dataset comprises approximately 22 hours of audio segmented into 7,396 clips and covers 26 sound event classes representative of industrial port acoustic activity commonly observed in such environments, such as crane sirens, train movements, traffic, and other logistical and industrial sounds. Recordings were captured under highly challenging acoustic conditions, including strong background noise, long-distance sources, and frequent event overlap. All audio clips were annotated by domain experts following a weak labeling strategy, where tags indicate the presence of sound events within a clip without temporal localization. To account for inter-annotator variability, two ground-truth versions are released: one without cross-validation, where a class is considered present if annotated by at least one expert, and a second, more conservative version based on cross-validation, where agreement by at least two-thirds of the annotators is required. The dataset is intended to support research in audio tagging, weakly supervised sound event detection, and machine learning under realistic industrial acoustic conditions. Benchmark results are provided using two complementary architectures: CNN14 representing high-capacity convolutional models for audio tagging, and MobileNetV2, selected for its suitability in real-time classification on low-resource edge devices. To the best of current knowledge, Soroll-IA constitutes an available dataset dedicated exclusively to industrial port acoustic environments, aiming to foster advances in robust environmental sound analysis for safety-critical and operational monitoring applications. The dataset is available online and collected under Attribution-NonCommercial 4.0 International license.
Javier Naranjo-Alcazar, Jordi Grau-Haro, Ruben Ribes-Serrano +2
Jun 23, 2026eess.AS

Comparative Reasoning: Making an Audio Language Model Better at Comparing Emotions

Large audio-language models (LALMs) can reason about audio, yet it remains unclear whether they can perform comparative judgments between two speech signals along emotional, environmental, linguistic, prosodic, and interpersonal dimensions. We study this question in the context of speech emotion recognition (SER), where the model determines which utterance exhibits higher arousal, valence, or dominance. We introduce a reasoning-guided ordinal SER framework that conditions an LALM on paired speech inputs. The model is trained using reasoning traces generated from both semantic audio descriptions and acoustic evidence derived from GeMAPS features, enabling interpretable comparative decisions. Beyond direct supervision, we also employ direct preference optimization to encourage stronger separation for emotional differences. Experiments show that the proposed framework improves preference prediction while requiring only 5% of the training data used by conventional ordinal SER systems.
Abinay Reddy Naini, Jaeyeon Kim, Chao-Han Huck Yang +2
Jun 22, 2026eess.AS

AudioCALM: Continuous Autoregressive Language Modeling for Universal Audio Generation

Unifying speech, sound, and music generation in one model is hindered by tradeoffs between fidelity, end-to-end training, in-context conditioning, and variable-length synthesis that no current paradigm fully resolves. To address this challenge, we present AudioCALM, a universal audio generation framework that extends autoregressive (AR) next-token prediction from discrete tokens to continuous audio latents: a thin flow-matching head replaces the softmax to predict rectified-flow velocities at each position, and a block-causal AR-Flow attention pattern produces arbitrary-length output. Joint training of multiple audio generation tasks faces an asymmetric text--audio mismatch: speech transcripts align to specific time spans and demand tight, time-aligned attention, whereas sound and music captions describe only overall semantics and rely on diffuse, holistic attention; mixing the two disproportionately degrades sound and music generation. We address this asymmetry at two levels: a data reformulation strategy that unifies all three tasks under a single description-style conditioning interface, and a novel architecture Asymmetric Mixture-of-Modality-Experts (A-MoME), which adds a dedicated residual expert for speech while sound and music share the backbone, incurring no inference overhead on non-speech inputs. Experimental results demonstrate that AudioCALM matches modality-specific state-of-the-art and outperforms prior unified baselines on speech, sound, and music generation benchmarks.
Huadai Liu, Kaicheng Luo, Wen Wang +4
Jun 22, 2026eess.AS

STAR-VAE: Structured Topology-Aware Regularization for Audio Reconstruction and Generation

Continuous Variational Autoencoders (VAEs) serve as the fundamental continuous tokenizer for modern neural audio generation systems, enabling high-fidelity reconstruction while providing a compact, smooth latent space for downstream generative priors. However, continuous VAEs face a fundamental conflict among compression rate, reconstruction fidelity, and latent space topology, which we formalize as the Rate-Distortion-Regularity Trilemma. This trilemma stems from a topological mismatch: the isotropic Gaussian prior in standard VAEs imposes a flat latent geometry that fails to accommodate audio's hierarchical nature, where low-frequency components are structured and compressible while high-frequency components are stochastic and incompressible, leading to disordered information packing in which crucial semantic features are interleaved with high-entropy noise. To address this challenge, we propose Structured Topology-Aware Regularization (STAR), a general training strategy that reshapes latent space geometry by imposing a growth-based constraint field, routing structural and textural information into channel subspaces with matching capacities. STAR is applicable to any VAE architecture and effectively resolves the trilemma, as demonstrated in CNN-based VAEs. We further present STAR-VAE, which combines STAR with a hybrid CNN-Mamba architecture for local feature extraction and linear-complexity global context modeling, and STAR-Gen, an LLM-based Flow Matching framework that leverages STAR-VAE's structured latent space for high-fidelity generation without vector quantization artifacts. Experiments across diverse audio domains show that STAR-VAE achieves state-of-the-art reconstruction fidelity and enhanced semantic information preservation, while the structured latent space improves both traditional diffusion models and STAR-Gen for text-to-audio generation.
Huadai Liu, Wen Wang, Kaicheng Luo +3
Jun 20, 2026eess.AS

Learning from Audio-Dependency Errors: Data Curation Strategies Based on Model Confusion Patterns in Audio Question Answering

We frame the system as diagnostic data curation for a large audio-language model: before fine-tuning, we probe Qwen3-Omni-30B-A3B-Instruct under normal, empty-audio, and shuffled-audio conditions to identify how the model's answers change when audio evidence is removed or mismatched. These model confusion patterns are used to bucket training samples into text-prior, shuffle-leak, strong audio-dependent, and hard or misleading cases. Our strongest train-only system fine-tunes only on strong-audio items, where the normal audio-question pair is correct but both counterfactual variants fail, plus a small number of empty-audio negatives and a text-only response normalizer for parse-failed generations. On the official development set, the best train-only system reaches 67.27% accuracy after response normalization, compared with 65.90% for our local Qwen3-Omni baseline. Final submissions additionally include models trained using train+development splits and a three-model ensemble.
Hyeonuk Nam
Jun 20, 2026cs.SD

InstructFX2FX: A Multi-Turn Text-to-Effect System for Sequential Audio Effect Refinement

We present InstructFX2FX, a system for sequential audio effect refinement through multi-turn natural-language instructions. Existing text-to-effect systems are largely single-shot, mapping one textual descriptor to one preset. Real audio engineering is instead sequential: engineers refine an existing effect chain through successive instructions. This poses a stateful problem that single-shot systems do not address: given the current effect parameters state and a new instruction, update the sound while preserving what earlier instructions already achieved. InstructFX2FX addresses this with a hybrid architecture that divides labor between a language model and CLAP-guided optimization. The LLM serves as a high-level planner that selects effects and proposes the initial parameter state, motivated by recent evidence that LLMs can outperform CLAP-based optimization for single-turn text-to-effect mapping; CLAP-guided optimization then refines the existing parameter state, providing a more stable and robust refinement mechanism than LLM reprompting. In the demo, attendees drive a dry recording through successive natural-language instructions: after each turn, they choose how strongly the effect is applied, then issue the next instruction based on what still differs from the sound they intend. In a preliminary evaluation on SocialFX-derived descriptor pairs, CLAP-guided refinement achieves lower DSP-feature MMD than an LLM+LLM initialize-then-reprompt baseline on 9 of 10 pairs. Trajectory analysis further shows that, for differentiable effects, optimization tends to gradually move the audio toward the new target while retaining the effects of the previous instruction, highlighting the potential for gradual refinement.
Song-Ze Yu, Milan Liessens Dujardin, Yuxuan Cai +4
Jun 19, 2026cs.CL

Synthetic Audio Generation Framework for Air Traffic Control Speech Recognition

Automatic Speech Recognition (ASR) systems, despite achieving remarkable accuracy in general-purpose domains with native speech (L1), struggle in domains like Air Traffic Control (ATC) due to strong channel noise, a presence of non-native (L2) English accents, and data scarcity. We propose a synthetic data generation pipeline with acoustical properties simulations specifically designed to address this lack of real data to improve recognition accuracy in the ATC domain. Our approach leverages a combination of neural generation techniques, including Text-to-Speech, Voice Conversion, L2-to-L1 accent conversion, and a novel controllable L1-to-L2 accent conversion framework built to simulate accented speech. Our experiments with the Whisper model on the ATCO2 corpus demonstrate that fine-tuning with either synthetic data alone, or a mix of real and synthetic data, significantly improves the word error rate over out-of-the-box and real data only baselines respectively.
Raphaël Bagat, Zhe Zhang, Junichi Yamagishi +2
Jun 19, 2026cs.SD

Direct Raw Audio Signal Processing via Reservoir Computing: An Investigation into 'Feature-Free' Architectures

This paper evaluates Reservoir Computing (RC) as an autonomous, 'feature-free' framework for audio processing, designed to eliminate traditional, handcrafted feature extraction stages. We investigate whether the high-dimensional temporal dynamics inherent in a reservoir can function as a robust end-to-end processor for the direct classification of raw acoustic signals. By bypassing computationally intensive representations like MFCCs, this approach seeks to mitigate significant intellectual and pre-processing bottlenecks in traditional signal pipelines. Our study evaluates and compares shallow, sequential, and parallel deep reservoir architectures to determine their capacity for hierarchical feature representation. Experimental results demonstrate that the proposed parallel approach consistently outperforms shallow and sequential baselines while maintaining low model complexity. These findings highlight the potential of RC as an efficient and scalable alternative for time-domain audio processing, offering a promising pathway toward deployable, low-power acoustic systems with minimal preprocessing requirements.
Rinku Sebastian, Simon O Keefe, Martin A Trefzer
Jun 19, 2026eess.AS

Compiling Differentiable Audio Graphs to Real-Time DSP

Differentiable audio processors are habitually designed and optimised in machine-learning frameworks, but deploying them as real-time audio effects still often requires non-automatic implementation in a dedicated digital signal processing language. The translation is error-prone, demands an onerous verification process, and detaches research prototypes from usable production tools. That being so, we present ADAC, a compiler that lowers a trained model to a framework-agnostic intermediate representation and emits efficient FAUST code whose impulse response matches the source model to within floating-point arithmetic noise, direct paths included. The optimisation loop is made audible by replacing the model in a running plugin after each gradient step. The exported processor carries a small set of macro-controls that leave its stability intact. A stability certificate computed from the shipped parameters is checked before the plugin is built. At the demonstration, a feedback delay network is trained and exported to a working plugin.
Facundo Franchino, Sebastian J. Schlecht
Jun 19, 2026cs.SD

Bagpiper-Edit: Zero-Shot Open-Ended Audio Editing via Rich-Caption

Current text-guided audio editing methods rely on paired training data, predefined operation templates, and separate processing pipelines across speech, music, and sound. We present Bagpiper-Edit to enable open-ended audio editing via free-form natural language instructions. We reformulate audio editing as a rich-caption rewriting task by treating a rich caption as the semantic representation of an audio clip. The user request is translated into an edited caption, which then guides Bagpiper-Edit to generate the target edited audio with the original audio as contextual acoustic anchor. This unlocks the potential of free-form editing, and circumvents the need for paired audio-editing training data, enabling powerful zero-shot editing capabilities. Evaluations across speech, audio, and free-form editing show Bagpiper-Edit maintains good consistency to the original audio and achieves similar performance to other expert models in most cases. Demo: https://bagpiper-edit.github.io, Codes: https://github.com/espnet/espnet/pull/6417 & https://github.com/HsunGong/espnet
Xun Gong, Jinchuan Tian, Haoran Wang +3
Jun 18, 2026cs.SD

Exploiting Neural Audio Codec Latents for Adversarial Audio Attacks

Deep learning-based audio classification systems, including automatic speaker verification, are vulnerable to adversarial attacks. Realistic real-time threat assessment remains difficult because optimization-based methods, such as projected gradient descent (PGD) and Carlini-Wagner, require costly iterative updates in the high-dimensional waveform domain. Generative attacks allow single-shot synthesis but often introduce perceptible artifacts or depend on computationally intensive architectures, while diffusion and autoregressive approaches incur high inference latency. To address this gap, we propose a generative attack framework operating in the continuous latent space of a neural audio codec. A conditional generator synthesizes class-specific perturbations in a single forward pass and decodes them into adversarial waveforms. Our method achieves targeted attack success rates up to 99% with sub-7 ms inference, outperforming generative baselines while reducing latency by 24x.
Sameek Bhattacharya, Bharath Krishnamurthy, Ajita Rattani
Jun 18, 2026cs.SD

RFM-Editing 2: Text-Guided Audio Editing with Rectified Flow Matching and Coarse-to-Fine Diffusion Transformers

Audio editing aims to modify specific content in an existing audio clip according to a text instruction or description while preserving the remaining acoustic content. Despite the remarkable progress of diffusion models, existing training-based editing methods mainly rely on the local inductive biases and cross-attention interaction in convolutional U-Net backbones, which often hinder long-range semantic alignment and precise understanding and localization of instructions. In contrast, diffusion transformers provide stronger global modeling and multimodal fusion, but existing editing architectures usually adopt a simple stack of diffusion transformer blocks. Applying joint attention over concatenated audio and text tokens in all blocks results in quadratic complexity with respect to token length. To balance editing performance and efficiency, we propose a novel instruction-guided audio editing framework based on rectified flow matching (RFM), named RFM-Editing 2, built on a hybrid two-stage diffusion transformer. The proposed model performs joint attention over audio and text tokens to establish coarse semantic alignment at the low-resolution stage, then switches to alternating joint-attention and cross-attention blocks to refine editing details at the high-resolution stage. This coarse-to-fine strategy enables efficient and accurate instruction-guided audio editing. Experiments show that the proposed framework achieves notable performance gains on challenging editing tasks involving overlapping audio events and complex instructions, while substantially improving editing efficiency.
Liting Gao, Yonggang Zhu, Yaru Chen +5
Jun 16, 2026cs.SD

A Neuromorphic Trigger for Efficient Audio Event Detection

Efficient processing of continuous audio streams remains a key challenge for real-time and resource-constrained systems. This paper introduces a neuromorphic trigger for audio event detection, based on a spiking neural network (SNN) that selectively gates input to downstream models. The proposed neuromorphic trigger acts as a flexible low-cost front-end, identifying salient audio segments and enabling these to be processed by a more computationally intensive model for tasks such as classification. The trigger is implemented as a lightweight fully connected SNN using a close-open filter for postprocessing, and is evaluated on two representative tasks: Anomalous Sound Detection (ASD) and Sound Event Detection (SED). For ASD, the trigger achieves a one-second segment-based F1 score of 0.97 on a class-agnostic form of the URBAN-SED dataset, demonstrating high reliability in identifying relevant audio regions. For SED, the trigger is combined with the Dang classifier on the DCASE 2017 Challenge Task 2 dataset, showing a potential 42.6×42.6\times reduction in FLOPs while reducing the lower bound of the event-based error rate from 0.41 to 0.25. These results highlight the potential of neuromorphic triggers as real-time, energy-efficient front-end filters, enabling substantial reductions in computational cost.
Benjamin Hatton, Oliver Rhodes, Luca Peres
Jun 16, 2026eess.AS

ELSA: Acoustic Event-Level Semantic Alignment for Fine-Grained Reference-Free Text-to-Audio Evaluation

Text-to-audio (TTA) generation, synthesizing audio from natural language, has been widely studied for its ability to capture precise user intent. To effectively advance TTA models, it is essential to reliably evaluate generated audio without relying on costly human subjective ratings, motivating the development of automatic evaluation metrics that correlate well with human judgments. While recent CLAP-based metrics provide practical reference-free solutions, their coarse-grained text-audio similarity matching often correlates poorly with human ratings. To address this, we propose ELSA, a reference-free evaluation metric for fine-grained text-audio alignment. ELSA decomposes generated audio guided by distinct acoustic events derived from the text query and assesses event-level alignment. Experiments across four TTA benchmarks show that ELSA reveals a higher correlation with human subjective ratings than prior metrics, highlighting its effectiveness for reliable TTA evaluation.
Shuntaro Suzuki, Kento Tokura, Daichi Yashima +3
Jun 16, 2026cs.CL

NarrativeWorldBench: A Frontier-Saturated Benchmark and a Latent World Model for Long-Horizon Co-Creative Audio Drama

Long-form serialized audio drama, with arcs that run for 200 to 800 episodes, is a major creative medium and a setting where frontier large language models (LLMs) fail. We benchmark 21 models, spanning classical, fine-tuned, open-frontier, closed-frontier, and reasoning tiers, on a uniform set of structural narrative metrics. All closed-frontier systems saturate at a plot-beat F1 in the band [0.78, 0.81] and collapse by about -0.20 F1 at horizon h=200. We introduce NarrativeWorldBench, an open benchmark of nine narrative-structure metrics evaluated across horizons h in {10, 20, 50, 100, 200}, with cross-lingual evaluation across four Indic languages (Hindi, Tamil, Telugu, Marathi). We introduce N-VSSM, a Narrative Variational State-Space Model that maintains a structured 256-dimensional latent world state over more than 200 episodes via a Mamba-2 backbone with an event-conditioned posterior and an 8B decoder. N-VSSM holds plot-beat F1 >= 0.84 across all horizons at 4x lower compute than the closed-frontier band. A learned Cultural Transfer Function lifts cross-language fidelity by +0.20 to +0.23 Likert points. In a within-subjects writer study (n = 12 professional authors, 240 trials), N-VSSM is preferred over Claude Opus 4.5 on long-arc consistency 71% of the time and rated +1.3 Likert points higher on controllability.
Logan Mann, Abdur Rahman, Mohammad Saifullah +2
Jun 15, 2026eess.AS

Towards Robust Generative Speech Enhancement Using Vector Quantisation-Based Neural Audio Codec

This work investigates modelling strategies in continuous and discrete latent spaces in the vector quantisation (VQ)-based neural audio codec (NAC) speech enhancement (SE), along with the role of VQ regularisation. We propose cNAC-SE and dNAC-SE frameworks that predict continuous representations and discrete tokens in latent space, respectively. Theoretical analysis and visualisations in latent space are performed to exhibit their inherent modelling mechanisms. Experimental results show that the fully fine-tuned cNAC-SE model consistently outperforms all dNAC-SE variants across diverse test conditions and achieves leading performance among established generative approaches in DNS-MOS metrics. Comparison with the discriminative counterpart shows that VQ enhances robustness through an intrinsic effect of clean-prior-constrained regularisation, independent of discrete token processing. This highlights the transferable value of VQ regularisation to other continuous modelling methods.
Haixin Zhao, Nilesh Madhu
Jun 13, 2026eess.AS

VoxWatermark: A Large-Scale Benchmark for Audio Watermark Detection under Perturbations

With the rapid deployment of speech generation systems in open environments, providing verifiable source attribution and copyright accountability for audio content has become critical. A gap in current research is the lack of a unified benchmark that systematically compares different watermark injection methods under realistic distribution shifts. To address this, we build VoxWatermark by applying 10 watermarking methods (4 neural and 6 traditional) with unified injection and annotation on multilingual, multi-source corpora, and introducing no-box, black-box, and white-box perturbations to simulate real recording and transmission conditions. Based on this benchmark, we propose AudioWMD as a robust baseline detector for large-scale, multi-method, cross-distribution settings. Results show that injection-method diversity and distribution shifts affect detection stability, while validating the effectiveness and scalability of AudioWMD. Dataset and code are publicly available.
Farnaz Sedaghati, Yuxi Wang, Zicheng Weng +1
Jun 13, 2026cs.SD

AUDEDIT: Inversion-Free Text-Guided Editing with Pretrained Audio Flow Models

We introduce AudEdit, an inversion-free method for text-guided editing of real audio with a pretrained rectified-flow audio generator. Text-to-audio systems such as Stable Audio 3 already expose audio-to-audio editing by noising an input recording and denoising it under a new prompt, but this inversion-style route must trade prompt adherence against preservation of rhythm, transients, timbre, and long-range musical structure. Motivated by recent inversion-free flow editing in computer vision, we develop an audio-specific direct source-to-target ordinary differential equation for one-dimensional Stable Audio 3 latents: at each flow step, we compare the target- and source-conditioned velocity fields under a shared stochastic source marginal, and update the edited latent by their difference. The resulting editor requires no training, no paired edit data, no optimization, and no access to internal attention maps. Across sound-effect and music editing sets built from FSD50K and the Song Describer Dataset, AudEdit improves CLAP text alignment and audio preservation over SDEdit, ODE inversion, and FireFlow; for example, on sound effects it raises target-text CLAP similarity from 0.42 to 0.52 over the strongest baseline while reducing FAD from 65.70 to 50.37.
Zhongyuan Fu
Jun 13, 2026eess.AS

EChO-Agent: Evidence Chain Orchestration Agent for Audio Reasoning

While LALMs show promise on audio question answering, they fail to focus on question-relevant segments of audio and provide a clear, checkable reasoning process when dealing with complex audio reasoning. Reinforcement learning and tool-augmented prompting can help models better relate questions to audio but lack a reliable way to understand, integrate, and self-verify audio segments. To address this gap, we present EChO-Agent, a modular agent framework that reformulates complex audio QA as a planning, tool execution, evidence integration, and answer verification workflow. Experiments on MMAR benchmark show EChO-Agent improves both accuracy and rubric scores over baseline and ablation studies show evidence integration is the key factor.
Siyuan Zhang, Jian Zong, Junyu Wang +7
Jun 12, 2026cs.SD

AudioDER: A Deduplication-Enhanced Reasoning Dataset for Post-Training Large Audio-Language Models

Large Audio-Language Models (LALMs) have shown strong performance on a wide range of audio understanding tasks, yet they still struggle with complex audio reasoning. A practical way to improve such capabilities is post-training, whose effectiveness critically depends on the quality and diversity of training data. However, existing audio-language datasets often contain substantial redundancy, where many samples are highly similar in acoustic content and thus provide overlapping supervisory signals. Such redundancy not only increases annotation cost, but also limits corpus diversity and reduces the effectiveness of post-training. To address this issue, we propose a redundancy-aware data construction pipeline for building reasoning-oriented supervision for LALMs. Specifically, we first perform acoustic similarity-based deduplication across raw audio datasets to improve corpus diversity. We then integrate existing audio captions and question-answer pairs into a unified multiple-choice format. Based on these unified annotations, we leverage Qwen3-30B to generate chain-of-thought (CoT) rationales for reasoning-oriented supervision. Based on this pipeline, we construct AudioDER, a reasoning-oriented post-training dataset containing approximately 191k samples spanning sound, speech, and music. Each sample consists of an audio clip, a multiple-choice question, four answer candidates, an audio caption, and a CoT rationale. Extensive experiments show that post-training on AudioDER consistently improves the performance of Qwen2-Audio-7B-Instruct on multiple audio reasoning benchmarks, including MMAU-mini, MMSU, and MMAR. We hope AudioDER can serve as a valuable resource for advancing audio reasoning research and the development of more capable LALMs.
Hui Geng, Yi Su, Han Yin +7
Jun 12, 2026cs.SD

Spectro-Temporal Interference Confounds Phase Encoding in Spatial Audio Foundation Models

Recent spatial self supervised audio models achieve high performance on localization tasks, raising questions about their encoding of microsecond interaural phase fine structures. We propose a psychoacoustic benchmark based on the binaural masking level difference to evaluate this. Using an equalization cancellation baseline and a GCC PHAT positive control we evaluate nine frozen audio models spanning binaural SSL, monaural SSL, and neural audio codecs. Four monaural negative controls yield zero BMLD confirming binaural specificity. Two general purpose binaural SSL models exhibit minimal phase sensitivity while dedicated binaural spatial SSL models achieve BMLD comparable to the analytical baseline. Progressive physical ablations show that general purpose binaural SSL models rely on spectro temporal interference textures rather than cross channel phase computation. High detection rates in speech reflect a confounding reliance on broadband envelopes rather than genuine phase encoding.
Yuxuan Chen, Haoyuan Yu, Peize He
Jun 11, 2026cs.CL

Low-Latency Real-Time Audio Game Commentary System via LLM-Based Parallel Text Generation

We present a low-latency real-time audio game commentary system that generates spoken commentary directly from live gameplay video. In this end-to-end setting, a key bottleneck is accumulated waiting time; conventional pipelines capture frames, generate text, and synthesize speech sequentially for each utterance, and do not request the next generation until speech playback has completed. This strict sequentiality causes long and unnatural silence between utterances. To address this latency bottleneck, our system runs text generation in parallel with speech playback and buffers multiple candidate utterances ahead of time, enabling immediate synthesis at playback boundaries. Experiments on fast-paced game videos show that our parallel design reduces the mean inter-utterance silence from 9.6 seconds to 0.3 seconds compared to sequential baselines. It also improves similarity to professional speaking--silence timing patterns by over 40 %, and a user study with 120 experienced game players confirms significantly improved perceived speaking rhythm. Our demo video is available at: https://youtu.be/pmrRUlvav8M.
Ryota Kawamatsu, Anum Afzal, Yuki Saito +5
Jun 11, 2026eess.AS

From Physics to Representation: Audio Learning with Synthetic Pre-training via Procedural Generation

Self-supervised learning advances audio representation for multimedia analysis. However, prevailing data-centric approaches rely on massive real-world corpora, increasing training costs, curation burdens, and privacy barriers. To address this, we present AudioPG, a procedural synthesis framework eliminating real audio recordings during pre-training. AudioPG trains a Transformer-based masked autoencoder on waveforms generated on-the-fly from basic acoustic primitives and composition rules. The encoder transfers effectively to real audio benchmarks, achieving 90.60% accuracy on ESC-50, 0.546 mAP on FSD50K, 88.17% on UrbanSound8K, and 97.03% on Speech Commands V2. Notably, pre-training completes in under 20 minutes on a single GPU. Latent space analysis reveals physical factors, including fundamental frequency and relative intensity, emerge in orthogonal subspaces, making representations linearly decodable. These results establish procedural synthesis as an efficient, interpretable pre-training signal when large-scale corpora are unavailable. Our code is available at: https://github.com/Freyliu0516/audioPG.
Fengrui Liu, Ruiyang Huang, Qijian Zheng +2
Jun 9, 2026cs.CV

Listen, Look, and Learn: Learning Without Forgetting through SAM-Audio

Class-Incremental Learning (CIL) aims to continuously learn new classes without forgetting previously acquired knowledge. While recent CIL advances have spurred significant interest across various modalities, the audio-visual setting remains underexplored. Furthermore, although foundational multimodal models like SAM-Audio encapsulate rich static priors, our empirical analysis reveals that these representations struggle in incremental settings. This work bridges this gap by integrating SAM-Audio's audio-visual priors into the CIL setting. Specifically, we leverage its dense audio and visual representations and employ a novel guided attention strategy where the audio features contextually guide the visual representations. To further mitigate catastrophic forgetting, we introduce dual-level distillation objectives at both the feature and logit levels. Extensive evaluations on audio-visual CIL benchmarks demonstrate that our approach consistently outperforms state-of-the-art methods.
Avi Gupta, Nilotpal Sinha, Vishnu Raj +4
Jun 9, 2026cs.SD

Speech Meets ELF: Audio Conditional Continuous-Target Diffusion for Speech Recognition and Translation

Speech-to-text (S2T) systems for recognition (ASR) and translation (S2TT) typically generate discrete text tokens. In contrast, continuous-target language modelling performs generation in a continuous space, yet its potential for S2T remains unexplored. To bridge this gap, we propose ELF-S2T, an audio-conditioned continuous-target generative model for S2T. Built upon the pre-trained Embedded Language Flows (ELF) backbone, ELF-S2T processes speech via a frozen Whisper encoder and a single linear projector, prepending the resulting audio condition to the noisy text latent for in-context, flow-matching denoising. To prevent the model from over-relying on its pre-trained text context, we introduce audio forcing during training, and further amplify the audio condition via classifier-free guidance at inference. Experiments on LibriSpeech and CoVoST2 show that ELF-S2T achieves competitive ASR and S2TT performance. Crucially, our error analysis reveals that, although ASR and S2TT errors look very different on the surface, both stem from the same underlying cause, a close distance confusion in the continuous latent space. This finding naturally aligns with the continuous representation generation paradigm, indicating a common semantic mapping process beneath recognition and translation. Our code and pretrained models are publicly available at https://github.com/Sslnon/ELF-S2T.
Xuanchen Li, Tianrui Wang, Yuheng Lu +11
Jun 8, 2026cs.SD

Inside the Latent Flow: Causal Deciphering of Attention Dynamics in Audio Separation Foundation Models

Flow-matching transformers achieve strong audio separation, yet their attention dynamics are opaque. We adapt established causal-intervention principles into a deterministic, inference-time probing protocol for SAM Audio. Orthogonal probing uncovers a dual-pathway text-conditioning mechanism: additive injections control semantic identity, while cross-attention refines acoustic structure. We observe an asynchronous layerwise convergence: stable layers build temporal scaffolds early, whereas fast layers continue resolving artifacts during sampling. The model also attenuates temporal segmentation cues to maintain continuous-flow stability. Using these insights, we propose Layer-Selective Attention Caching (LSAC), a training-free acceleration method that caches attention in stable layers. Across acoustic complexities, LSAC cuts self-attention computation by about ~25% with negligible quality loss and yields up to 6.7x higher quality retention than naive step reduction.
Yuxuan Chen, Haoyuan Yu, Peize He
Jun 5, 2026cs.SD

Acoustic Cue Alignment in Audio Language Models for Speech Emotion Recognition

Instruction-following audio language models (ALMs) can be augmented with explicit acoustic cues, yet it remains unclear whether such cues are used in a grounded way when the raw audio is already available. We study this question in speech emotion recognition (SER) by deriving six interpretable acoustic concept tokens from the standardised eGeMAPS paralinguistic feature set. These tokens summarise energy, pitch, dynamics, brightness, formants, and voice quality, and are appended to the textual prompt while the audio input is kept unchanged. Across the widely used FAU-Aibo and IEMOCAP benchmarks, aligned tokens improve unweighted average recall (UAR), whereas shuffled, conflicting, or corrupted tokens reduce performance relative to aligned tokens and shift confusions toward neutral. Importantly, predictions do not collapse under strong token perturbations, suggesting that the models are sensitive to the symbolic cue channel but remain partly anchored to the audio signal. We argue that token-only interventions provide a practical way to probe audio-grounded cue use, robustness, and interpretability in ALM-based affective computing.
Iosif Tsangko, Andreas Triantafyllopoulos, Björn W. Schuller
Jun 5, 2026cs.SD

MMAE: A Massive Multitask Audio Editing Benchmark

We introduce MMAE, a Massive Multitask Audio Editing benchmark, serving as the first comprehensive evaluation testbed designed for general-purpose instruction-based audio editing. Spurred by the shift toward intelligent creation, interactive editing has rapidly expanded from visual domains, pioneered by models like Nano-banana 2 for images and Gemini-Omni for video, into audio. However, the current evaluation infrastructure lags severely, remaining highly fragmented and restricted to specific subdomains or basic operations. Unlike existing benchmarks that are limited in scope, MMAE extends to a broad spectrum of real-world scenarios, encompassing 7 distinct audio modalities, including sound, speech, music, and their mixtures. Furthermore, we establish a comprehensive taxonomy spanning 6 levels of task complexity, from basic modifications to multi-hop reasoning and multi-round editing, 2 levels of granularity, and 8 distinct operation types. Meticulously curated through human-agent collaboration, MMAE comprises 2,000 high-fidelity samples paired with a pioneering rubric-based evaluation framework. By decomposing free-form tasks into 17,741 verifiable criteria, this robust rubric-based paradigm enables a precise, multi-dimensional assessment of both instruction following and context consistency. Our extensive evaluation of leading models reveals that current systems remain far from achieving reliable edits. Strikingly, the Exact Match Rate (EMR) consistently falls below 5% and plummets to an absolute 0% in complex, mixed-modality tasks, exposing critical bottlenecks in precise execution and structural robustness. We hope MMAE will serve as a catalyst for future advances in the intelligent creation community, providing a clear diagnostic roadmap and establishing a standardized, long-lasting evaluation paradigm for next-generation audio editing systems.
Ziyang Ma, Ruiqi Yan, Ruiyang Xu +35
Jun 5, 2026cs.CL

Continuous Audio Thinking for Large Audio Language Models

Large audio language models (LALMs) have shown impressive capabilities on diverse audio understanding tasks, ranging from speech transcription to music analysis. However, because LALMs are typically trained to produce text-aligned responses, their hidden states are progressively shaped for text generation rather than for preserving acoustic information. As a result, the diverse acoustic content that audio carries, such as phonetic detail, prosody, sound events, affect, and pitch, is lost along the way and difficult to leverage in the response. We introduce Continuous Audio Thinking (CoAT), a framework that equips audio language models with a continuous latent workspace for organizing acoustic information prior to response generation, grounded by distillation from audio experts. Within the thinking space, the model can utilize the rich acoustic information provided by expert distillation when generating its response. Furthermore, the proposed continuous thinking block can be processed in a single prefill, so CoAT does not require additional autoregressive decoding cost over the baseline. Across three LALMs, Qwen2-Audio, Qwen2.5-Omni-7B, and Audio Flamingo~3, performance gains on a broad benchmark suite spanning audio reasoning, audio understanding, music classification, speech emotion, and speech transcription demonstrate the effectiveness of CoAT. Further analysis confirms that the auxiliary supervision propagates from the thinking positions to the model's textual responses.
Gyojin Han, Dong-Jae Lee, Changho Choi +2
Jun 4, 2026eess.AS

USAD 2.0: Scaling Representation Distillation for Universal Audio Understanding

Audio encoders are critical to modern audio applications as large language models (LLMs) increasingly rely on a single encoder for diverse inputs. While self-supervised learning (SSL) has yielded strong domain-specific encoders like speech or music experts, multi-domain approaches like USAD and SPEAR remain limited in coverage and evaluation. Recent studies also suggest supervised encoders align better with audio LLMs. We present USAD 2.0, a universal encoder integrating knowledge from both SSL and supervised foundation models. USAD 2.0 introduces domain-aware distillation to address teacher mismatch, extends coverage to the music domain, and adds second-stage supervised distillation for downstream use. We further scale the model to one billion parameters via depth scaling. Experiments show USAD 2.0 achieves strong or state-of-the-art performance across probing and LLM-based evaluations.
Heng-Jui Chang, Alexander H. Liu, Saurabhchand Bhati +4
Jun 4, 2026cs.SD

F3-Tokenizer: Taming Audio Autoencoder Latents for Understanding and Generation

Continuous audio autoencoders reconstruct waveforms well but often produce latents with weak structure for understanding, while self-supervised audio encoders capture semantics but are not directly decodable. This mismatch complicates a single audio tokenizer that must support both understanding and generation. We adapt continuous autoencoder latents to this setting with two components: a noise-regularized autoencoder bottleneck and a latent-side representation encoder. The bottleneck uses channel normalization and stochastic perturbation instead of KL-based variational training, yielding scale-controlled continuous latents for reconstruction and autoregressive generation. The representation encoder is trained on frozen autoencoder latents with RQ-MTP and frozen-LLM supervision. The resulting tokenizer provides high-dimensional representations for understanding while preserving normalized continuous latents as generation targets
Dinghao Zhou, Xingchen Song, Di Wu +3
Jun 3, 2026cs.SD

Audio Interaction Model

Audio is an inherently interactive modality, yet today's Large Audio Language Models (LALMs) are offline, and streaming audio models each handle only a single task such as streaming ASR or voice chatting. It is time to unify them into one online LALM: a model that, through an always-on perceive-decide-respond loop, listens to sound, environment, and instructions in real time and reacts on the fly. We formalize this regime as the Audio Interaction Model, and realize it with Audio-Interaction, a unified streaming model that retains offline task execution while adding online general audio instruction following, from dialogue to full voice chatting, deciding when to respond from the semantics of the stream. To enable this, we propose SoundFlow, a framework that instantiates the perceive-decide-respond loop end to end, from data to training to deployment, through streaming-native data construction, comprehension-aware training, and asynchronous low-latency inference for stable real-time interaction. We further construct StreamAudio-2M, a 2.6M-item streaming corpus spanning 7 fundamental abilities and 28 sub-tasks, and Proactive-Sound-Bench for evaluating proactive audio intervention. Across 8 benchmarks, Audio-Interaction preserves competitive performance on mainstream audio tasks while unlocking capabilities inaccessible to offline LALMs, including real-time ASR, streaming audio instruction following, and proactive help.
Zhifei Xie, Zihang Liu, Ze An +8
Jun 3, 2026cs.SD

FoeGlass: Simple In-Context Learning Is Enough for Red Teaming Audio Deepfake Detectors

Audio deepfake detection (ADD) models are critical for countering the malicious use of text-to-speech (TTS) models. Evaluating and strengthening ADD models requires developing datasets that span the space of generated audio and highlight high-error regions. Existing dataset development strategies face two challenges: (i) manual collection, and (ii) inefficient discovery of blind spots in the ADD models. To address these challenges, we propose FoeGlass, the first black-box automated red-teaming method for ADDs, which effectively discovers ADD failure modes in the space of generated audio underexplored by state-of-the-art deepfake benchmarks. FoeGlass uses the in-context learning capabilities of an LLM to explore the input space of a TTS model, generating audio samples that fool the target ADD using only black-box access to all components. By using a carefully designed context based on diversity measurements, FoeGlass mitigates the common problem of mode collapse in automated red-teaming systems. Empirical evaluations on several open-source ADD and TTS models demonstrate that data generated from FoeGlass substantially improves the false negative rates over unconditional sampling baselines and recent spoofing datasets by up to 94%, while requiring no manual supervision. Furthermore, we show that the attacks generated by FoeGlass are transferable across different target ADDs, demonstrating its broad applicability and ease of use for the automated red teaming of ADD systems. Finally, fine-tuning ADD models on FoeGlass-generated samples notably enhances the robustness of the detectors (up 41%).
Sepehr Dehdashtian, Jacob H Seidman, Vishnu N Boddeti +1
Jun 2, 2026eess.AS

AnyAudio-Judge: A Dynamic Rubric-Based Benchmark and Evaluator for Audio Instruction Following

The rapid advancement of instruction-guided audio generation has highlighted the critical need for robust alignment evaluation. Current automated evaluation methods heavily rely on holistic scoring from general-purpose large language models, which struggle to decouple complex instructions, lack interpretability, and fail to capture fine-grained attribute mismatches. To address this, we introduce a novel dynamic rubric-based evaluation paradigm that adaptively decomposes complex audio captions into a variable number of independent, verifiable binary rubric items. To rigorously benchmark this capability, we propose the AnyAudio-Judge Bench, a comprehensive, bilingual benchmark comprising 7,920 meticulously curated samples across four diverse audio domains (speech, sound, music, and mixed), featuring deliberately constructed hard negatives. Furthermore, we construct a large-scale corpus of 105K samples with explicit Chain-of-Thought (CoT) rationales to train our dedicated evaluator, the AnyAudio-Judge model. By employing a training pipeline that combines Supervised Fine-Tuning (SFT) and Group Relative Policy Optimization (GRPO), our model successfully aligns its reasoning paths with the rubric-based scoring mechanism. Extensive experiments demonstrate that AnyAudio-Judge not only significantly enhances zero-shot alignment detection compared to state-of-the-art baselines, but also provides precise and interpretable reward signals that substantially improve instruction alignment in downstream reinforcement learning for audio generation.
Haitao Li, Tian Tan, Yuguang Yang +2
Jun 2, 2026cs.SD

Audio Spotforming via Post-Filtering Using Cross-Array Non-target Estimates

Audio spotforming is a technique for extracting target speech from noisy mixtures by utilizing multiple microphone arrays. Conventional methods estimate a shared target speech component from linearly separated signals obtained by each array using low-rank approximations and apply post filtering (PF) based on this estimated low-rank representation. However, owing to the mismatch between low-rank models and the complex structure of speech signals, directly relying on low-rank approximations for PF can degrade the speech extraction performance. In this study, we leverage the observation that non-target components located in the target speech direction from the perspective of one array can be spatially separated when viewed from other arrays. This insight motivates a new spotforming method for efficient post-filter estimation using non-target estimates across arrays instead of relying on low-rank approximations. Experiments demonstrate that the proposed method outperforms conventional spotforming methods.
Yuto Ishikawa, Li Li, Shogo Seki +1
Jun 1, 2026cs.SD

EntangleCodec: A Unified Discrete Audio Tokenizer via Semantic-Acoustic Entanglement

Audio tokenizers serve as the discrete interface between continuous audio and Audio Language Models (ALMs), but existing tokenizers often struggle to support both understanding and generation. Reconstruction-oriented codecs preserve acoustic fidelity but lack rich semantics, while semantic-aware tokenizers typically rely on separate semantic and acoustic streams, introducing redundancy or misalignment. We propose \textbf{EntangleCodec}, a unified discrete audio tokenizer that learns caption-aligned semantic-acoustic representations before quantization. By aligning audio with rich captions rather than ASR transcripts, EntangleCodec captures linguistic content, speaker identity, emotion, prosody, and acoustic scenes within a compact token stream. A flow-matching diffusion decoder further enables high-quality reconstruction across speech, music, and general audio. EntangleCodec achieves reconstruction quality competitive with specialized codecs, outperforms all codec-based baselines on audio understanding by up to \textbf{+7.4%} on MMAR, and supports both TTS and TTA generation in a unified framework. Furthermore, EntangleCodec-based audio language models demonstrate strong scaling behavior: even at \textit{0.6B} parameters, the model surpasses specialized continuous-representation LLMs with over \textit{13B} parameters across three benchmarks using \textbf{22×\times} fewer parameters; scaling to \textit{8B} further establishes new state-of-the-art results on MMAR, highlighting that representation quality is as critical as model scale in audio language modeling. Code and model weights are available at https://github.com/luckyerr/EntangleCodec.
Hui Li, Yangfan Gao, Junlin Shang +4
Jun 1, 2026cs.SD

MOSS-Audio Technical Report

MOSS-Audio is a unified audio-language model for speech, environmental sound, and music understanding, supporting audio captioning, time-aware question answering, timestamped transcription, and audio-grounded reasoning. MOSS-Audio couples a dedicated audio encoder with a modality adapter and a large language model: the encoder produces 12.5 Hz temporal representations, the adapter projects them into the decoder space, and the decoder generates autoregressive text outputs. Two design choices are central to the system: DeepStack cross-layer feature injection, which exposes the decoder to acoustic information from multiple encoder depths, and time markers, which provide explicit temporal cues by inserting timestamp markers into the audio-token stream. At the data level, we design an event-preserving audio annotation pipeline that segments raw audio at coherent event boundaries, applies branch-specific annotation to speech, music, and general audio, and merges the results into unified captions for pretraining. The intermediate branch-specific captions are further retained to support the construction of task-oriented SFT data. The model is pretrained on large-scale audio-language data, with time-aware objectives incorporated to support temporal grounding, and then undergoes multi-stage post-training to enhance instruction following and audio-grounded reasoning. We release 4B and 8B variants in both Instruct and Thinking configurations. MOSS-Audio achieves strong performance across general audio understanding, speech captioning, ASR, and timestamped ASR, positioning it as a promising understanding foundation for future voice agents.
Chen Yang, Chufan Yu, Hanfu Chen +27
May 31, 2026cs.SD

MelT: A Portable, Single-GEMM Mel Audio Frontend via Non-Uniform DFT with Measured Latency and Energy Gains on GPUs

Modern neural audio models run on accelerators whose peak throughput comes from dense matrix multiplication, increasingly at the edge and in datacenters. The conventional acoustic frontend, however -- a Short-Time Fourier Transform (STFT) followed by sparse Mel aggregation -- remains a multi-stage pipeline centered on the Fast Fourier Transform (FFT), with execution overheads unlike the dense linear algebra dominating the inference stack. This work introduces MelT, a portable single-stage Mel frontend that precomputes Mel-spaced Non-Uniform Discrete Fourier Transform (NDFT) bases and applies them to time-domain frames through General Matrix Multiplication (GEMM). The contribution is a computational design principle: decoupling Mel feature extraction from vendor-specific FFT primitives and lowering it onto the matrix-multiplication substrate accelerators already optimize. It is not a new spectral operator. MelT's direct projection performs more arithmetic than the FFT pipeline. Yet in the compact-resolution regime of neural audio frontends, it achieves a 1.64-times to 3.29-times latency reduction and up to a 3.03-times reduction in measured active energy, from the Apple A18 Pro to the NVIDIA H100. All gains are within-platform comparisons, accompanied by task-level validation. Word error rate stays statistically equivalent to the native frontend's on frozen Whisper models of medium size and larger; speaker-attribute classification on VoxCeleb1 is non-inferior. The cepstral extension MFCCT preserves utility on a clinical respiratory-insufficiency classification task (SPIRA) while improving on the MFCC baseline. These results indicate that, in practical regimes on the accelerators evaluated here, hardware alignment rather than arithmetic count can govern the realized cost of feature extraction.
Augusto Camargo, Marcelo Finger
May 30, 2026cs.SD

Quality Audio Prototyping: a prototype system for unified sound retrieval and procedural generation

Sound design workflows frequently oscillate between time-consuming library searches and the complexity of procedural synthesis, with practitioners typically relying on disconnected tools to address each challenge separately. This paper introduces Quality Audio Prototyping (QuAP), a working prototype that unifies content-based audio retrieval and procedural sound generation within a single interface, reducing the procedural distance between a narrative concept and its sonic realisation. QuAP integrates a similarity-based retrieval engine with real-time procedural audio models, complemented by a rule-based assistant that provides perceptually informed parameter guidance, offering definitions and recommendations derived from empirical optimisation rather than requiring prior synthesis knowledge. Preliminary evaluation confirms the viability of this approach: subjective assessment demonstrated statistically significant quality improvements in five of six embedded synthesis models, and an encoder ablation study established the preferred retrieval architecture on a sound effect dataset. A user evaluation with 16 practitioners confirmed the tool's workflow utility, with all participants agreeing that the parameter assistant preserved creative agency while lowering the barrier to procedural interaction.
Nelly Garcia, Aditya Bhattacharjee, Gabryel Mason-Williams +3
May 29, 2026cs.CL

UniAudio-Token: Empowering Semantic Speech Tokenizers with General Audio Perception

Semantic speech tokenizers have become a widely used interface for Audio-LLMs, owing to their compact single-codebook design and strong linguistic alignment. However, their focus on linguistic abstraction induces acoustic blindness, limiting their applicability beyond speech-centric tasks. We propose UniAudio-Token, a framework that empowers semantic tokenizers with general audio perception without compromising speech ability. Instead of altering the semantic paradigm, UniAudio-Token mitigates its information loss through two key innovations: (1) Semantic-Acoustic Primitives (SAP) provide structured supervision by decomposing audio into linguistic content, vocal attributes, and auditory-scene primitives; and (2) Semantic-Acoustic Equilibrium (SAE) introduces a content-aware gating mechanism that adaptively restores fine-grained acoustic details from shallow layers. Extensive evaluations show that UniAudio-Token learns comprehensive universal representations while preserving high-fidelity speech generation. When integrated with downstream LLMs, it outperforms all single-codebook baseline tokenizers on both understanding and generation tasks, effectively serving as a unified audio interface. We publicly release all our code, including training and inference scripts, together with the model checkpoints at https://github.com/Tencent/Universal_Audio_Tokenizer.
Yuhan Song, Linhao Zhang, Aiwei Liu +6
May 28, 2026cs.CR

Audio Pirates: Black-box Audio Watermark Removal via Diffusion Priors

With the rise of AI-generated audio, watermarking has become widely used for detecting misuse and protecting intellectual property. However, adversaries may try to remove these watermarks, making it critical to evaluate how well watermarking schemes withstand removal attacks. Existing attacks are often impractical: they either noticeably degrade perceptual quality or require access to the watermarking scheme. We propose DiffErase, a black-box watermark removal attack that assumes no knowledge of the target watermarking scheme while maintaining perceptual quality. DiffErase perturbs watermarked audio to an intermediate diffusion noise level and regenerates it using a pretrained denoising model, effectively suppressing watermark signals. Theoretical analysis and extensive experiments demonstrate that inaudible audio watermarks are highly vulnerable: across multiple audio domains, DiffErase consistently removes watermarks while preserving perceptual quality. These findings highlight the need for future audio watermarking designs to consider diffusion-based threats. Code and demos are available at https://differase.github.io/DiffErase/.
Lingfeng Yao, Xincong Zhong, Chenpei Huang +6
May 28, 2026cs.SD

3DAE: Binaural Quality Assessment for Audio Novel View Synthesis with Spatial Maps and Benchmark

3D audio and novel-view acoustic synthesis models are usually evaluated with global metrics.However, global metrics often hide where and why binaural prediction fails. We propose a full-reference diagnostic framework that uses time-frequency audio error maps for magnitude, ILD, IPD, temporal alignment, loudness, and high-frequency failures, forming a 3D Audio Error Map (3DAE Map) for visual inspection. We frame these diagnostics into a model-agnostic benchmark, Spatial Audio Error Bench (3DAE Bench), which takes arbitrary ground-truth and predicted binaural pairs and reports the prediction quality of audio novel-view synthesis models. Experiments on ViGAS outputs over Replay-NVAS and SoundSpaces show different dominant failure modes: temporal misalignment on Replay-NVAS and ILD mismatch on SoundSpaces. Overall, the framework provides interpretable failure-mode summaries and intuitive visual maps for audio Novel-view-synthesis model development optimization.
Jialu Xu, Yifan Zhou
May 28, 2026cs.SD

Audio Jailbreaks in Large Audio-Language Models: Taxonomy, Attack-Defense Analysis, and Cost-Aware Evaluation

Large Audio Language Models (LALMs) expand jailbreak risks from token-level prompting to the full speech perception-to-reasoning pipeline, where unsafe behavior can be induced through semantics, acoustic style, signal artifacts, or internal representations. Existing work studies these risks under heterogeneous threat models and evaluation protocols, making it difficult to compare attack practicality or defense utility. This paper provides a unified taxonomy and a controlled empirical evaluation of LALM jailbreak attacks and defenses. We organize prior work into semantic, acoustic, signal, and embedding-layer attacks; guard-based, training-free, and training-based defenses; and cross-modal, audio-native, and interactive benchmarks. We then evaluate representative attacks and defenses across ten open-source LALMs, measuring not only attack success rate but also benign refusal and latency. Our results show that Acoustic Best-of-N reveals strong worst-case audio-space vulnerabilities, Narrative Framing is an effective low-latency semantic threat, and current defenses trade robustness against benign usability. These findings support cost- and utility-aware evaluation as a necessary complement to success-rate-only LALM safety benchmarks.
Bo-Han Feng, Yu-Hsuan Li Liang, Chien-Feng Liu +2
May 28, 2026cs.LG

Auditing Training Data in Generative Music Models via Black-Box Membership Inference

Recent advances in text-to-music generation enable high-fidelity synthesis of structured musical audio, raising growing concerns about data provenance, consent, and training transparency. These models are typically trained on large-scale corpora with little disclosure, leaving no practical mechanism to verify whether a particular audio sample was included in training. In this paper, we investigate black-box membership inference for generative music models, aiming to determine whether a candidate music sample was used during training, given only query access to the deployed system. Our key insight is that training membership induces systematically stronger semantic and structural alignment between a candidate sample and the model's generation conditioned on its caption. We query the target model with the associated caption and measure the relationship between the candidate audio and the generated output in a learned feature space. To capture features that separate members from non-members, we construct paired examples consisting of each track and its caption-conditioned generation from shadow models, and train a music auditor to classify membership. The auditor captures alignment patterns characteristic of training membership and generalizes to unseen target models in a fully black-box setting without access to model parameters or training metadata. Across multiple state-of-the-art music generators, our method achieves up to 98.6% accuracy, with false-positive and false-negative rates as low as 1.9% and 1.0%, demonstrating that reliable training-data auditing is feasible in realistic deployment scenarios.
Yi Chen Liu, Jiawei Yu, Kexin Cao +3
May 27, 2026cs.CV

EchoAvatar: Real-time Generative Avatar Animation from Audio Streams

Real-time synthesis of high-fidelity 3D character motion from audio is a pivotal component for next-generation interactive avatars and virtual assistants. However, most existing approaches are limited to offline processing of complete audio sequences or are constrained to specific domains, rarely handling both speech and music effectively. In this paper, we introduce a novel framework designed to generate continuous, coherent full-body motion from streaming speech and music with low latency. Central to our approach is a unified streaming architecture capable of synthesizing continuous motion from incremental audio inputs. We employ a robust training strategy that enforces strong audio dependency, allowing the model to seamlessly generalize across conversational speech and rhythmic music without requiring explicit domain labels or mode switching. Additionally, we explored Reinforcement Learning to refine the quality of online generation. Furthermore, we bridge reactive animation with intent-driven behavior via a tool-call interface that allows upstream Large Language Models to inject explicit semantic control. By combining this controllability with stream audio-driven synthesis, our framework serves as a plug-and-play solution for transforming voice agents into interactive humanoid avatars. Extensive experiments demonstrate that our method outperforms state-of-the-art realtime baselines in motion quality and synchronization while maintaining the flexibility required for live deployment. Our code, pre-trained models, and videos are available at https://robinwitch.github.io/EchoAvatar-Page.
Bohong Chen, Yumeng Li, Yinglin Xu +3
May 27, 2026cs.CL

KVoiceBench, KOpenAudioBench, and KMMAU: Agent-Driven Korean Speech Benchmarks for Evaluating SpeechLMs

Speech language models (SpeechLMs) have achieved substantial progress by extending large language models (LLMs) to the speech modality. However, SpeechLM evaluation remains heavily centered on English, limiting reliable assessment of multilingual speech capabilities. Straightforward benchmark transfer through ASR, translation, normalization, and TTS can corrupt language-specific instructions, answer constraints, and spoken forms; for audio understanding, transferring source-language audio also fails to preserve target-language speaker attributes, accents, and paralinguistic properties. To address these limitations, we propose two human-agent benchmark-construction frameworks: one transfers source-language SpokenQA benchmarks into target-language SpokenQA benchmarks, and the other converts target-language ASR corpora into audio understanding benchmarks using transcriptions and speaker metadata. Using these frameworks, we construct and publicly release three Korean speech benchmarks: KVoiceBench and KOpenAudioBench for Korean SpokenQA, and KMMAU for Korean audio understanding, comprising 12,345 samples in total. We evaluate eight recent SpeechLMs and find that English-Korean performance gaps vary substantially across models and task families, and that SpokenQA and audio understanding rankings diverge, revealing complementary weaknesses invisible to English-only evaluation.
Haechan Kim, Seungjun Chung, Inkyu Park +2
May 27, 2026cs.SD

Dasheng AudioGen: A Unified Model for Generating Coherent Audio Scenes from Text

Audio generation has long been fragmented, with speech, music, and sound effects produced by domain-specific models that fail to jointly generate coherent audio scenes from a single description. The key obstacles are insufficient fine-grained supervision for real-world mixed audio and limited acoustic representations for modeling concurrent audio components. We present Dasheng AudioGen, a unified framework for generating general mixed-audio scenes from text. Dasheng AudioGen introduces structured multi-view captions, which explicitly decouple complex acoustic scenes into complementary description views, thereby enabling fine-grained control over audio layers. Furthermore, we employ a high-dimensional unified semantic-acoustic representation as the shared latent space. It injects semantic priors that facilitate cross-modal training convergence, while its high-dimensional feature space provides sufficient capacity to disentangle and fuse concurrent audio components effectively. With these designs, a simple flow-matching DiT achieves high-quality end-to-end audio scene generation. We also establish a comprehensive evaluation pipeline for audio scene generation. Experiments demonstrate that Dasheng AudioGen achieves performance approaching real-world recordings in mixed-audio categories, while remaining competitive with specialized models in single-type generation tasks. Demos are available at https://nieeim.github.io/Dasheng-AudioGen-Web/.
Jiahao Mei, Heinrich Dinkel, Yadong Niu +7
May 26, 2026cs.SD

Do Audio LLMs Listen or Read? Analyzing and Mitigating Paralinguistic Failures with VoxParadox

Audio large language models (Audio LLMs) demonstrate strong performance on speech understanding tasks, yet their ability to understand paralinguistic information remains limited. To systematically quantify this issue, we introduce VoxParadox, an adversarial benchmark with 2,000 verified examples, spanning 10 paralinguistic tasks, created with controlled speech synthesis to intentionally mismatch transcript claims and speaking style, enabling direct measurement of speech paralinguistic understanding. Evaluation of a diverse set of Audio LLMs reveals consistently low accuracy on acoustic ground truth and a strong tendency to follow language-implied (incorrect) answers. To understand the cause of this gap, we perform layer-wise probing and find that (i) paralinguistic cues can degrade in deeper encoder layers and at the encoder--LLM interface, and (ii) even when such cues are available in audio tokens, the language model frequently ignores them. To address these problems, we propose Prompt-Conditioned Layer Mixer (PCLM), which adaptively combines information from multiple audio layers based on the input prompt, and pair it with Direct Preference Optimization (DPO) to explicitly prefer acoustically supported options over language-implied alternatives. These methods substantially improve Audio LLM paralinguistic understanding, improving Audio Flamingo 3 from 17.40% to 65.20% on VoxParadox, and from 37.74% to 54.78% on MMSU paralinguistic subset. Our project page is available at https://voxparadox.github.io/.
Jiacheng Pang, Ashutosh Chaubey, Mohammad Soleymani
May 24, 2026cs.CL

Locality Matters for Training-Free Audio Token Compression in Audio-Language Models

Audio-language models (ALMs) are increasingly used for audio captioning, question answering, and open-ended audio understanding, but their inference cost remains high when audio inputs are represented as long prefix-token sequences. These audio prefixes consume context budget, increase memory usage, and make deployment harder in resource-constrained or latency-sensitive settings. Existing training-free audio-token reduction methods mainly rely on fixed pooling or score-based pruning. Fixed pooling is content-agnostic, while score-based pruning can preserve isolated salient tokens but discard nearby acoustic context. We propose Local Temporal Bipartite Merging (LTBM), a training-free encoder-space compression method that merges similar nearby audio tokens under an explicit temporal window constraint. Beyond introducing LTBM, we use a controlled Global Merge variant to isolate whether temporal locality itself is a useful inductive bias for audio-token compression. Experiments on AudioCaps, Clotho, and MMAU with Qwen2-Audio show evidence of a task-dependent locality effect: locality-aware merging is more favorable for captioning at several compression settings, especially under stronger compression, while global matching is more competitive for multiple-choice audio understanding. A cross-backbone validation on Audio Flamingo 3 further supports the captioning-side advantage of locality-aware merging under moderate and aggressive compression.
Jiale Luo, Xiaoyu Liang, Haoji Hu
May 24, 2026eess.AS

Rethinking Continual Learning for Speech and Audio: A Representation-Centric Taxonomy and Open Problems

Speech and audio systems operate in inherently non-stationary environments, yet continual learning (CL) research in this domain, especially in the foundation model era, remains fragmented that fail to account for the coupled, geometry-sensitive nature of acoustic representations. Modern speech foundation models operate over highly entangled, continuous representations that jointly encode linguistic, speaker, and paralinguistic factors within a shared latent space. CL is therefore fundamentally about preserving and evolving shared representation structure rather than retaining isolated task knowledge. In this work, we revisit CL for speech from a representation-centered perspective, and introduce a new taxonomy that organizes CL according to how underlying representation geometry evolves under non-stationary acoustic conditions. We further identify key mismatches between current CL assumptions and speech foundation model behavior, and finally outline a set of open challenges and future research directions.
Yang Xiao, Siyi Wang, Eun-Jung Holden +1
May 21, 2026cs.SD

Eroding Trust in Real Speech: A Large-Scale Study of Human Audio Deepfake Perception

Audio deepfakes have improved rapidly recently, yet their effect on human trust in real speech remains unstudied. We present the largest listening study on audio deepfake perception to date, collecting 35,532 judgments from 1,768 participants across 138 text-to-speech and voice conversion systems. Our central finding is a skepticism shift: compared to a 2021 baseline, human accuracy on fake samples barely changed (72.9% to 71.2%), but accuracy on real samples dropped from 72.7% to 64.1%. Participants are not worse at detecting synthesis artifacts; rather, they increasingly distrust authentic speech. Samples generated by commercial and autoregressive language model systems proved hardest to detect (61.3 - 65.9%), while those from traditional seq2seq and flow-matching models remain easier to spot (75.4 - 76.8%). An ML detector that served as a reference point maintained over 94.5% accuracy across all conditions. Our results suggest that the primary threat posed by modern deepfakes may not be mere deception, but the erosion of trust in genuine audio.
Nicolas M. Müller, Wei Herng Choong
May 19, 2026cs.SD

Codec-Robust Attacks on Audio LLMs

Prior attacks on Audio Large Language Models (Audio LLMs) demonstrated that carefully crafted waveform-domain perturbations can force targeted adversarial outputs. As a defense mechanism against these attacks, real-world codec compression preprocessing has been studied to both detect and remove the perturbations. Yet no existing attack has demonstrated robustness against these compressions. We introduce CodecAttack, which optimizes a perturbation in a neural audio codec's continuous latent space rather than directly perturbing the audio waveform. We show that the codec's compression channel, which discards waveform perturbations, transmits perturbations crafted in its own latent space. To further harden the attack across real-world compression channels, we apply multi-bitrate straight-through Expectation-over-Transformation (EoT), all without modifying the target model. Across three realistic Audio LLM deployment scenarios and three target models, CodecAttack achieves an average 85.5% target-substring attack success rate (ASR) on Opus at moderate bitrates, while the waveform baseline trained with identical EoT hardening does not exceed 26% at any bitrate. The attack transfers to held-out codecs, reaching up to 100% ASR on MP3 and 84% on AAC-LC without retraining. A per-band energy analysis shows that the latent perturbation concentrates below 4kHz, exactly where codecs allocate the most bits, while the waveform baseline spreads into higher frequencies that codecs discard. These results demonstrate that lossy compression is not a reliable defense against adversarial audio and that codec-aware attacks pose a practical threat to deployed Audio LLM systems.
Jaechul Roh, Jean-Philippe Monteuuis, Jonathan Petit +1
May 19, 2026cs.SD

A conceptual framework for learning to listen by reward: Curiosity-driven search for novel sources

Reinforcement learning is a powerful learning paradigm that has spearheaded progress in numerous domains. Its core promise lies in learning through high-level goals without the need for granular labels. However, it still remains elusive in the realm of audio, where it has received substantially less attention than in computer vision or other domains. The key question remains: how can agents learn to listen purely via reward-driven exploration? In this contribution, we present an overview of previous attempts and a new conceptual framework for learning to listen by reward. Our approach depends on the continuous search for novel sound sources. We formulate our framework, discuss open technical challenges, and present a first proof-of-concept implementation that showcases the feasibility of our approach.
Andreas Triantafyllopoulos, Jakub Šťastný, Alexios Terpinas +3