Multi-Agent Reinforcement Learning

Also known as MARL

Overview

Multi-agent reinforcement learning studies how multiple decision-makers learn when each agent’s actions affect both the environment and other agents, across cooperative, competitive, and mixed-motive settings. Common approaches include centralized training with decentralized execution, independent or shared actor-critic policies, value factorization such as QMIX, self-play and game-solving methods, and graph-based communication or hierarchical policies. Researchers test these methods in benchmarks such as SMAC, MPE, Overcooked, and multi-agent MuJoCo, and apply them to robotics, traffic, wireless networks, energy systems, and language-agent workflows. A central challenge is scaling coordination and credit assignment while keeping learning stable under non-stationarity and policies robust, safe, and fair with unfamiliar partners and conditions.

Latest papers

373 papers47 papers in the last four weeks, up 81% on the four weeks before. 0.3% of all new papers.

May 1, 2026

TeamTR: Trust-Region Fine-Tuning for Multi-Agent LLM Coordination

Multi-agent LLM systems have shown promise for complex reasoning, yet recent evaluations reveal they often underperform single-model baselines. We identify a structural failure mode in sequential fine-tuning of shared-context teams: updating one agent shifts the team's context distribution, and when subsequent updates are evaluated on cached rollouts, this mismatch compounds. We formalize this as the compounding occupancy shift and prove that stale-occupancy evaluation incurs a penalty that scales quadratically with the number of agents. In contrast, intermediate-occupancy evaluation reduces this to linear scaling. We propose TeamTR, a trust-region framework that resamples trajectories after each component update and enforces per-agent divergence control, yielding rigorous per-update and per-stage improvement lower bounds. Experiments show that TeamTR outperforms single-agent and sequential baselines with 7.1% on average, mitigates coordination regressions, and supports plug-and-play component replacement. Code is available at https://github.com/Yydc/TeamTR.
May 1, 2026

Separation Assurance between Heterogeneous Fleets of Small Unmanned Aerial Systems via Multi-Agent Reinforcement Learning

In the envisioned future dense urban airspace, multiple companies will operate heterogeneous fleets of small unmanned aerial systems (sUASs), where each fleet includes several homogeneous aircraft with identical policies and configurations, e.g., equipage, sensing, and communication ranges, making tactical deconfliction highly complex for the aircraft. This paper aims to address two core questions: (1) Can tactical deconfliction policies converge or reach an equilibrium to ensure a conflict-free airspace when companies operate heterogeneous fleets of homogeneous aircraft? (2) If so, will the converged policies discriminate against companies operating sUASs with weaker configurations? We investigate a multi-agent reinforcement learning paradigm in which homogeneous aircraft within heterogeneous fleets operate concurrently to perform package delivery missions over Dallas, Texas, USA. An attention-enhanced Proximal Policy Optimization-based Advantage Actor-Critic (PPOA2C) framework is employed to resolve intra- and inter-fleet conflicts, with each fleet independently training its own policy while preserving privacy. Experimental results show that two fleets with distinct, shared PPOA2C policies can reach an equilibrium to maintain safe separation. While two PPOA2C policies outperform two strong rule-based baselines in terms of conflict resolution, a PPOA2C policy exhibits safer interaction with a rule-based policy, indicating adaptive capabilities of PPOA2C policies. Furthermore, we conducted extensive policy-configuration evaluations, which reveal that equilibria between similar policy types tend to favor fleets with stronger configurations. Even under similar configurations but different policy types, the equilibrium favors one of the heterogeneous policies, underscoring the need for fairness-aware conflict management in heterogeneous sUAS operations.
May 1, 2026

Topology-Driven Anti-Entanglement Control for Soft Robots

In the field of precision manufacturing in complex constrained environments, the role of soft robots is increasingly prominent, and the realization of anti-winding control based on multi-intelligent body reinforcement learning has become a research hotspot. One of the core problems at present is to coordinate multiple robots to complete the unwinding operation in a highly constrained environment. The existing distributed training framework faces some observability challenges in high-density barrier and unstable environments, resulting in poor learning results. This paper proposes a topology-driven Multi-Agent Reinforcement Learning (TD-MARL) framework to coordinate multi-robot systems to avoid entanglement. Specifically, the critical network adopts centralized learning, so that each intelligent body can perceive the strategies of other intelligent bodies by sharing the topological state, thus alleviating the training instability caused by complex interactions; eliminating the demand for communication resources between robots through distributed execution, Upgrade system reliability; the integrated topological security layer uses topological invariants to accurately assess and mitigate the risk of entanglement to avoid the strategy from falling into local difficulties. Finally, the full simulation experiments carried out in the real simulation environment show that the method is better than the current advanced deep reinforcement learning (DRL) method in terms of convergence and anti-winding effect.
Apr 30, 2026

Pessimism-Free Offline Learning in General-Sum Games via KL Regularization

Offline multi-agent reinforcement learning in general-sum settings is challenged by the distribution shift between logged datasets and target equilibrium policies. While standard methods rely on manual pessimistic penalties, we demonstrate that KL regularization suffices to stabilize learning and achieve equilibrium recovery. We propose General-sum Anchored Nash Equilibrium (GANE), which recovers regularized Nash equilibria at an accelerated statistical rate of O~(1/n)\widetilde{O}(1/n). For computational tractability, we develop General-sum Anchored Mirror Descent (GAMD), an iterative algorithm converging to a Coarse Correlated Equilibrium at the standard rate of O~(1/n+1/T)\widetilde{O}(1/\sqrt{n}+1/T). These results establish KL regularization as a standalone mechanism for pessimism-free offline learning that achieves equivalent or accelerated rates in multi-player general-sum games.
Apr 28, 2026

A Survey of Multi-Agent Deep Reinforcement Learning with Graph Neural Network-Based Communication

In multi-agent reinforcement learning (MARL), the integration of a communication mechanism, allowing agents to better learn to coordinate their actions and converge on their objectives by sharing information. Based on an interaction graph, a subclass of methods employs graph neural networks (GNNs) to learn the communication, enabling agents to improve their internal representations by enriching them with information exchanged. With growing research, we note a lack of explicit structure and framework to distinguish and classify MARL approaches with communication based on GNNs. Thus, this paper surveys recent works in this field. We propose a generalized GNN-based communication process with the goal of making the underlying concepts behind the methods more obvious and accessible.
Apr 28, 2026

Zero Shot Coordination for Sparse Reward Tasks with Diverse Reward Shapings

Many Multi-Agent Reinforcement Learning (MARL) agents fail to adapt properly to cooperating with agents trained with the same objectives but different seeds, algorithms, or other training differences. This is the problem of Zero-Shot Coordination (ZSC), which focuses on training agents to cooperate well with unknown agents. ZSC has been studied for a variety of tabular cases and simple games such as Hanabi, achieving excellent results. However, existing solutions to ZSC only consider identical rewards for your trained agents and all future partners. This is not realistic for the trained agents, as they do not consider the problem of cooperating with agents that have identical sparse objectives but shape the rewards for those objectives in different manner. To address this issue, we show how to train an ensemble of methods using randomized reward shapings chosen using 4 selection algorithms. Experiments done on the Overcooked environment demonstrate consistent improvements of 62.2%-119.2% in sparse reward over baseline ZSC algorithms when playing with agents that have identical sparse rewards but different reward shapings.
Apr 27, 2026

An Analysis of the Coordination Gap between Joint and Modular Learning for Job Shop Scheduling with Transportation Resources

Efficient job-shop scheduling with transportation resources is critical for high-performance manufacturing. With the rise of "decentralized factories", multi-agent reinforcement learning has emerged as a promising approach for the combined scheduling of production and transportation tasks. Prior work has largely focused on developing novel cooperative architectures while overlooking the question of when joint training is necessary. Joint training denotes the simultaneous training of job and automatic guided vehicle scheduling agents, whereas modular training involves independently training each agent followed by post-hoc integration. In this study, we systematically investigate the conditions under which joint training is essential for optimal performance in the job-shop scheduling problem with transportation resources. Through a rigorous sensitivity analysis of resource scarcity and temporal dominance, we quantify the coordination gap -- the performance difference between these two training modalities. In our evaluation, joint training outperforms the majority of dispatching rule combinations and modular training approaches. However, the coordination gap advantage diminishes in bottleneck environments, particularly under severe transport and processing constraints. These findings indicate that modular training represents a viable alternative in environments where a single scheduling task dominates. Overall, our work provides practical guidance for selecting between training modalities based on environmental conditions, enabling decision-makers to optimize reinforcement learning-based scheduling performance.
Apr 26, 2026

Non-Stationarity Breaks Permutation Surrogates in Multi-Agent Reinforcement Learning: Diagnosis and Remedies

Reporting guidance for information-theoretic measures is rarely tested against ground truth. We test one guardrail in two multi-agent reinforcement learning games, a social dilemma and a coordination race, where directed influence between selected agent pairs is zero by construction, over 100 seeds. Omitting one precondition, exclusion of the non-stationary training transient, gives false-positive rates of 100.00% and 99.95%: agents annealing exploration independently, in runs that never met, are flagged as influencing one another. Excluding the transient reaches 3.05% in the social dilemma but 11.8% in the coordination game, so the non-stationarity must be treated and exclusion is neither the only way nor sufficient. What we recommend instead changes the null model. Series, statistic and estimand are left untouched: permuting the source within blocks of training time reaches 5.25% and 5.50%, the only one of the three at or below the size of the test in both games. The construction is not new, being a restricted permutation local to blocks of training time; the measurement is. A third null control, four learners in the social dilemma, defeats all three, and there conditioning costs three times what ours does, 15.20 points against 4.55. Titrating injected links separates it from conditioning on identical pairs, 82.5% against 58.0%, while the ablated test reports a positive with or without a link, so its apparent sensitivity is uninformative. Five block counts spanning 16 to 256 land in the nominal region. Code and data are released.
Apr 26, 2026

DLM: Unified Decision Language Models for Offline Multi-Agent Sequential Decision Making

Building scalable and reusable multi-agent decision policies from offline datasets remains a challenge in offline multi-agent reinforcement learning (MARL), as existing methods often rely on fixed observation formats and action spaces that limit generalization. In contrast, large language models (LLMs) offer a flexible modeling interface that can naturally accommodate heterogeneous observations and actions. Motivated by this, we propose the Decision Language Model (DLM), which formulates multi-agent decision making as a dialogue-style sequence prediction problem under the centralized training with decentralized execution paradigm. DLM is trained in two stages: a supervised fine-tuning phase, which leverages dialogue-style datasets for centralized training with inter-agent context and generates executable actions from offline trajectories, followed by a group relative policy optimization phase to enhance robustness to out-of-distribution actions through lightweight reward functions. Experiments on multiple benchmarks show that a unified DLM outperforms strong offline MARL baselines and LLM-based conversational decision-making methods, while demonstrating strong zero-shot generalization to unseen scenarios across tasks.
Apr 25, 2026

CODA: Coordination via On-Policy Diffusion for Multi-Agent Offline Reinforcement Learning

Offline multi-agent reinforcement learning (MARL) enables policy learning from fixed datasets, but is prone to coordination failure: agents trained on static, off-policy data converge to suboptimal joint behaviours because they cannot co-adapt as their policies change. We introduce CODA (Coordination via On-Policy Diffusion for Multi-Agent Reinforcement Learning), a diffusion-based multi-agent trajectory generator for data augmentation that samples conditioned on the current joint policy, producing synthetic experience which reflects the evolving behaviours of the agents, thereby providing a mechanism for co-adaptation. We find that previous diffusion-based augmentation approaches are insufficient for fostering multi-agent coordination because they produce static augmented datasets that do not evolve as the current joint policy changes during training; CODA resolves this by more closely simulating on-policy learning and is a meaningful step toward coordinated behaviours in the offline setting. CODA is algorithm-agnostic and can be layered onto both model-free and model-based offline reinforcement learning pipelines as an augmentation module. Empirically, CODA not only resolves canonical coordination pathologies in continuous polynomial games but also delivers strong results on the more complex MaMuJoCo continuous-control benchmarks.
Apr 22, 2026

A Hierarchical MARL-Based Approach for Coordinated Retail P2P Trading and Wholesale Market Participation of DERs

The ongoing shift towards decentralization of the electric energy sector, driven by the growing electrification across end-use sectors, and widespread adoption of distributed energy resources (DERs), necessitates their active participation in the electricity markets to support grid operations. Furthermore, with bi-directional energy and communication flows becoming standard, intelligent, easy-to-deploy, resource-conservative demand-side participation is expected to play a critical role in securing power grid operational flexibility and market efficiency. This work proposes a market engagement framework that leverages a hierarchical multi-agent deep reinforcement learning (MARL) approach to enable individual prosumers to participate in peer-to-peer retail auctions and further aggregate these intelligent prosumers to facilitate effective DER participation in wholesale markets. Ultimately, a Stackelberg game is proposed to coordinate this hierarchical MARL-based DER market participation framework toward enhanced market performance.
Apr 22, 2026

Quantum Frog: Emergent Cooperation and Difficulty Scaling in a Quantized-Time Cooperative Game

We introduce Quantum Frog, a two-player cooperative game built on a novel quantized-time mechanic in which the environment advances only when a player acts. Inspired by the classic arcade game Frogger, Quantum Frog requires two frogs to cross an 8×\times8 grid of traffic and reach the far side together. We use reinforcement learning (RL) as an analytical lens to answer four design questions: (1) how does game difficulty scale with traffic density, (2) what is the optimal single-agent policy and why, (3) how large is the cooperation gap between independent and cooperative two-agent play, and (4) what joint strategy emerges when agents are incentivised to cooperate? We train agents through five escalating stages, Tabular Q-Learning, Deep Q-Network (\DQN), Independent \DQN~(\IDQN), and Multi-Agent Proximal Policy Optimisation (\MAPPO\ with a centralised critic), evaluating each against traffic densities of one to six cars. Our key findings are: (i) the quantized-time mechanic makes a rush strategy (moving directly upward at every step) universally optimal, as time exposure to traffic is minimised; (ii) adding an uncoordinated second player is harder than sextupling the traffic for a single expert player; (iii) cooperative training recovers +32--34 percentage points of joint success rate relative to independent agents and reduces episode length from ∼\sim90 to ∼\sim6 steps; and (iv) the emergent cooperative strategy is synchronised rushing, not complex positional coordination, illustrating that shared incentives alone suffice to align agents in time-critical cooperative tasks. These findings provide concrete, empirically grounded guidance for the commercial design of Quantum Frog and offer broader insights into the role of environment mechanics in shaping multi-agent learning dynamics.
Apr 20, 2026

Scalable Neighborhood-Based Multi-Agent Actor-Critic

We propose MADDPG-K, a scalable extension to Multi-Agent Deep Deterministic Policy Gradient (MADDPG) that addresses the computational limitations of centralized critic approaches. Centralized critics, which condition on the observations and actions of all agents, have demonstrated significant performance gains in cooperative and competitive multi-agent settings. However, their critic networks grow linearly in input size with the number of agents, making them increasingly expensive to train at scale. MADDPG-K mitigates this by restricting each agent's critic to the kk closest agents under a chosen metric which in our case is Euclidean distance. This ensures a constant-size critic input regardless of the total agent count. We analyze the complexity of this approach, showing that the quadratic cost it retains arises from cheap scalar distance computations rather than the expensive neural network matrix multiplications that bottleneck standard MADDPG. We validate our method empirically across cooperative and adversarial environments from the Multi-Particle Environment suite, demonstrating competitive or superior performance compared to MADDPG, faster convergence in cooperative settings, and better runtime scaling as the number of agents grows. Our code is available at https://github.com/TimGop/MADDPG-K .
Apr 20, 2026

COSAC: Counterfactual Credit Assignment in Sequential Cooperative Teams

In cooperative teams where agents act in a fixed order and share a single team-level reward (multi-agent language systems, sequential robotic tasks), per-agent credit assignment is under-determined. Critic-based approaches scale poorly as the number of agents grows owing to the costly maintenance of joint/factored critic(s), whereas the existing critic-free alternatives have other issues: common credit across agents that couples every agent's signal to teammate noise, importance-sampling corrections for upstream-update staleness that incur variance exponential in team size, or per-agent counterfactual replay that isolates each agent's effect at the price of extra environment or reward calls. We propose COSAC, a critic-free per-agent policy gradient for sequential cooperative teams. COSAC fits an additive per-agent decomposition of the team reward by a single ridge regression on the rollout batch (giving each agent a learning signal decoupled from teammate noise), and computes each agent's counterfactual advantage from fictitious continuations of the current policy (policy forward passes that replace both importance-sampling reweighting and per-agent environment replay, at no extra environment or reward cost). The estimator instantiates the Sequential Aristocrat Utility (SeqAU), our extension of Wolpert and Tumer's (2001) aristocrat utility to sequential teams. We prove bias and variance bounds on SeqAU credits that stay controlled as the team grows. Our controlled study on sequential bandits demonstrates that COSAC attains the lowest advantage MSE and consistently low learning regret across team sizes up to K=16K = 16. On the AI2 Reasoning Challenge (ARC) task, where four Qwen3-0.6B agents reason in turn about a grade-school science question, COSAC attains faster convergence than the other critic-free baselines.
Apr 17, 2026

The Price of Paranoia: Robust Risk-Sensitive Cooperation in Non-Stationary Multi-Agent Reinforcement Learning

Cooperative equilibria are fragile. When agents learn alongside each other rather than in a fixed environment, the process of learning destabilizes the cooperation they are trying to sustain: every gradient step an agent takes shifts the distribution of actions its partner will play, turning a cooperative partner into a source of stochastic noise precisely where the cooperation decision is most sensitive. We study how this co-learning noise propagates through the structure of coordination games, and find that the cooperative equilibrium, even when strongly Pareto-dominant, is exponentially unstable under standard risk-neutral learning, collapsing irreversibly once partner noise crosses the game's critical cooperation threshold. The natural response to apply distributional robustness to hedge against partner uncertainty makes things strictly worse: risk-averse return objectives penalize the high-variance cooperative action relative to defection, widening the instability region rather than shrinking it, a paradox that reveals a fundamental mismatch between the domains where robustness is applied and instability originates. We resolve this by showing that robustness should target the policy gradient update variance induced by partner uncertainty, not the return distribution. This distinction yields an algorithm whose gradient updates are modulated by an online measure of partner unpredictability, provably expanding the cooperation basin in symmetric coordination games. To unify stability, sample complexity, and welfare consequences of this approach, we introduce the Price of Paranoia as the structural dual of the Price of Anarchy. Together with a novel Cooperation Window, it precisely characterizes how much welfare learning algorithms can recover under partner noise, pinning down the optimal degree of robustness as a closed-form balance between equilibrium stability and sample efficiency.
Apr 16, 2026

MARS2^2: Scaling Multi-Agent Tree Search via Reinforcement Learning for Code Generation

Reinforcement learning (RL) paradigms have demonstrated strong performance on reasoning-intensive tasks such as code generation. However, limited trajectory diversity often leads to diminishing returns, which constrains the achievable performance ceiling. Search-enhanced RL alleviates this issue by introducing structured exploration, which remains constrained by the single-agent policy priors. Meanwhile, leveraging multiple interacting policies can acquire more diverse exploratory signals, but existing approaches are typically decoupled from structured search. We propose \textbf{MARS2^2} (Multi-Agent Reinforced Tree-Search Scaling), a unified RL framework in which multiple independently-optimized agents collaborate within a shared tree-structured search environment. MARS2^2 models the search tree as a learnable multi-agent interaction environment, enabling heterogeneous agents to collaboratively generate and refine candidate solutions within a shared search topology. To support effective learning, we introduce a path-level group advantage formulation based on tree-consistent reward shaping, which facilitates effective credit assignment across complex search trajectories. Experiments on code generation benchmarks show that MARS2^2 consistently improves performance across diverse model combinations and training settings, demonstrating the effectiveness of coupling multi-agent collaboration with tree search for enhancing reinforcement learning. Our code is publicly available at https://github.com/TsinghuaC3I/MARTI.
Apr 15, 2026

Aerial Multi-Functional RIS in Fluid Antennas-Aided Full-Duplex Networks: A Self-Optimized Hybrid Deep Reinforcement Learning Approach

To address high data traffic demands of sixth-generation (6G) networks, this paper proposes a novel architecture that integrates autonomous aerial vehicles (AAVs) and multi-functional reconfigurable intelligent surfaces (MF-RISs) as AM-RIS in fluid antenna (FA)-assisted full-duplex (FD) networks. The AM-RIS provides hybrid functionalities, including signal reflection, amplification, and energy harvesting (EH), potentially improving both signal coverage and sustainability. Meanwhile, FA facilitates fine-grained spatial adaptability at FD-enabled base station (BS), which complements residual self-interference (SI) suppression. We aim at maximizing the overall energy efficiency (EE) by jointly optimizing transmit DL beamforming at BS, UL user power, configuration of AM-RIS, and positions of the FA and AM-RIS. Owing to the hybrid continuous-discrete parameters and high dimensionality of the intractable problem, we have conceived a self-optimized multi-agent hybrid deep reinforcement learning (DRL) framework (SOHRL), which integrates multi-agent deep Q-networks (DQN) and multi-agent proximal policy optimization (PPO), respectively handling discrete and continuous actions. To enhance self-adaptability, an attention-driven state representation and meta-level hyperparameter optimization are incorporated, enabling multi-agents to autonomously adjust learning hyperparameters. Simulation results validate the effectiveness of the proposed AM-RIS-enabled FA-aided FD networks empowered by SOHRL algorithm. The results reveal that SOHRL outperforms benchmarks of the case without attention mechanism and conventional hybrid/multi-agent/standalone DRL. Moreover, AM-RIS in FD achieves the highest EE compared to half-duplex, conventional rigid antenna arrays, partial EH, and conventional RIS without amplification, highlighting its potential as a compelling solution for EE-aware wireless networks.
Apr 15, 2026

Bridging MARL to SARL: An Order-Independent Multi-Agent Transformer via Latent Consensus

Cooperative multi-agent reinforcement learning (MARL) is widely used to address large joint observation and action spaces by decomposing a centralized control problem into multiple interacting agents. However, such decomposition often introduces additional challenges, including non-stationarity, unstable training, weak coordination, and limited theoretical guarantees. In this paper, we propose the Consensus Multi-Agent Transformer (CMAT), a centralized framework that bridges cooperative MARL to a hierarchical single-agent reinforcement learning (SARL) formulation. CMAT treats all agents as a unified entity and employs a Transformer encoder to process the large joint observation space. To handle the extensive joint action space, we introduce a hierarchical decision-making mechanism in which a Transformer decoder autoregressively generates a high-level consensus vector, simulating the process by which agents reach agreement on their strategies in latent space. Conditioned on this consensus, all agents generate their actions simultaneously, enabling order-independent joint decision making and avoiding the sensitivity to action-generation order in conventional Multi-Agent Transformers (MAT). This factorization allows the joint policy to be optimized using single-agent PPO while preserving expressive coordination through the latent consensus. To evaluate the proposed method, we conduct experiments on benchmark tasks from StarCraft II, Multi-Agent MuJoCo, and Google Research Football. The results show that CMAT achieves superior performance over recent centralized solutions, sequential MARL methods, and conventional MARL baselines. The code for this paper is available at:https://github.com/RS2002/CMAT .
Apr 13, 2026

OOM-RL: Out-of-Money Reinforcement Learning Market-Driven Alignment for LLM-Based Multi-Agent Systems

The alignment of Multi-Agent Systems (MAS) for autonomous software engineering is constrained by evaluator epistemic uncertainty. Current paradigms, such as Reinforcement Learning from Human Feedback (RLHF) and AI Feedback (RLAIF), frequently induce model sycophancy, while execution-based environments suffer from adversarial "Test Evasion" by unconstrained agents. In this paper, we introduce an objective alignment paradigm: Out-of-Money Reinforcement Learning (OOM-RL). By deploying agents into the non-stationary, high-friction reality of live financial markets, we utilize critical capital depletion as an externally imposed negative gradient. Our longitudinal 20-month empirical study chronicles the system's evolution from a high-turnover, sycophantic baseline to a robust, liquidity-aware architecture. We show that the economic consequences of financial loss---real execution costs, slippage, and capital depletion---exposed failure modes not apparent under internal evaluation alone and motivated architectural and governance changes that were later formalized as the Strict Test-Driven Agentic Workflow (STDAW), a Byzantine-inspired uni-directional state lock (RO-Lock) anchored to a deterministically verified >= 95% code coverage constraint matrix. During the final 94-trading-day observation window, the production system exhibited improved execution-aware performance, including an annualized Sharpe ratio of approximately 2.06. These financial results are observational and temporally bounded; they should not be interpreted as evidence of persistent investment alpha or as a causal estimate of STDAW's contribution. The primary contribution of this work is the use of externally imposed economic consequences as an epistemic constraint on agentic development, laying the groundwork for generalized paradigms where real-world resource depletion acts as an objective physical constraint.
Apr 13, 2026

Load constrained wind farm flow control through multi-objective multi-agent reinforcement learning

This study presents a multi-agent reinforcement learning (MARL) framework for load-constrained wind farm flow control (WFFC). While wake steering can enhance total wind farm power, it often introduces increased structural loads on downstream turbines. To address this, we integrate an Independent Soft Actor-Critic (I-SAC) architecture with a data-driven, local inflow sector-averaged surrogate model to provide real-time estimates of Damage Equivalent Loads (DELs). By incorporating these estimates into a shaped reward function, turbine-specific agents are trained to maximize power production while adhering to specific load-increase thresholds (ΔmaxΔ_{max}) of 10%, 20%, and 30% relative to a baseline controller. The framework is implemented within the WindGym environment using the DYNAMIKS flow solver with Dynamic Wake Meandering (DWM) model to capture non-stationary wake physics. Results indicate that the MARL agents successfully learn collaborative policies that prioritise power gain while actively retreating from high-DEL control strategies.
Apr 13, 2026

MADQRL: Distributed Quantum Reinforcement Learning Framework for Multi-Agent Environments

Reinforcement learning (RL) is one of the most practical ways to learn from real-life use-cases. Motivated from the cognitive methods used by humans makes it a widely acceptable strategy in the field of artificial intelligence. Most of the environments used for RL are often high-dimensional, and traditional RL algorithms becomes computationally expensive and challenging to effectively learn from such systems. Recent advancements in practical demonstration of quantum computing (QC) theories, such as compact encoding, enhanced representation and learning algorithms, random sampling, or the inherent stochastic nature of quantum systems, have opened up new directions to tackle these challenges. Quantum reinforcement learning (QRL) is seeking significant traction over the past few years. However, the current state of quantum hardware is not enough to cater for such high-dimensional environments with complex multi-agent setup. To tackle this issue, we propose a distributed framework for QRL where multiple agents learn independently, distributing the load of joint training from individual machines. Our method works well for environments with disjoint sets of action and observation spaces, but can also be extended to other systems with reasonable approximations. We analyze the proposed method on cooperative-pong environment and our results indicate ~10% improvement from other distribution strategies, and ~5% improvement from classical models of policy representation.
Apr 13, 2026

EvoNash-MARL: A Closed-Loop Multi-Agent Reinforcement Learning Framework for Medium-Horizon Equity Allocation

Medium- to long-horizon equity allocation is challenging due to weak predictive structure, non-stationary market regimes, and the degradation of signals under realistic trading constraints. Conventional approaches often rely on single predictors or loosely coupled pipelines, which limit robustness under distributional shift. This paper proposes EvoNash-MARL, a closed-loop framework that integrates reinforcement learning with population-based policy optimization and execution-aware selection to improve robustness in medium- to long-horizon allocation. The framework combines multi-agent policy populations, game-theoretic aggregation, and constraint-aware validation within a unified walk-forward design. Under a 120-window walk-forward protocol, the final configuration achieves the highest robust score among internal baselines. On out-of-sample data from 2014 to 2024, it delivers a 19.6% annualized return, compared to 11.7% for SPY, and remains stable under extended evaluation through 2026. While the framework demonstrates consistent performance under realistic constraints and across market settings, strong global statistical significance is not established under White's Reality Check (WRC) and SPA-lite tests. The results therefore provide evidence of improved robustness rather than definitive proof of superior market timing performance.
Apr 11, 2026

A Dual-Positive Monotone Parameterization for Multi-Segment Bids and a Validity Assessment Framework for Reinforcement Learning Agent-based Simulation of Electricity Markets

Reinforcement learning agent-based simulation (RL-ABS) has become an important tool for electricity market mechanism analysis and evaluation. In the modeling of monotone, bounded, multi-segment stepwise bids, existing methods typically let the policy network first output an unconstrained action and then convert it into a feasible bid curve satisfying monotonicity and boundedness through post-processing mappings such as sorting, clipping, or projection. However, such post-processing mappings often fail to satisfy continuous differentiability, injectivity, and invertibility at boundaries or kinks, thereby causing gradient distortion and leading to spurious convergence in simulation results. Meanwhile, most existing studies conduct mechanism analysis and evaluation mainly on the basis of training-curve convergence, without rigorously assessing the distance between the simulation outcomes and Nash equilibrium, which severely undermines the credibility of the results. To address these issues, this paper proposes...
Apr 10, 2026

NetForge RL: A Multi-Agent Simulation Environment for Cyber Defense with Durative Actions

Training reinforcement-learning agents for cyber defense requires an environment that reflects the operational setting: noisy, partial observations, several defenders coordinating across a network, and an adaptive adversary realized through self-play. We present NetForge RL, a multi-agent environment for this setting on procedurally generated enterprise and operational-technology (OT) networks. A red agent compromises hosts with partial observability; three zone-split blue agents defend from synthetic SIEM telemetry, Windows/Sysmon event logs encoded into dense embeddings rather than a ground-truth state vector. The environment follows the PettingZoo parallel API with fixed-shape observations and MITRE ATT&CK-mapped actions, ships five scenarios with named difficulty presets and a held-out evaluation split, and replays deterministically under a seed. A JAX backend vectorizes a reduced transition core, reaching 2.5 x 10^5 environment-steps/s at batch 4096 on CPU, as a fast surrogate for training-loop iteration. Alongside the environment we provide reference baselines (scripted, a JAX IPPO trainer, and a self-play tournament), six diagnostic probes that each measure one defensive skill, and an evaluation runner reporting 95% confidence intervals. We describe the reproducibility engineering behind the environment and include a responsible-use statement.
Apr 10, 2026

Plasticity-Enhanced Multi-Agent Mixture of Experts for Dynamic Objective Adaptation in UAVs-Assisted Emergency Communication Networks

Unmanned aerial vehicles serving as aerial base stations can rapidly restore connectivity after disasters, yet abrupt changes in user mobility and traffic demands shift the quality of service trade-offs and induce strong non-stationarity. Deep reinforcement learning policies suffer from plasticity loss under such shifts, as representation collapse and neuron dormancy impair adaptation. We propose plasticity enhanced multi-agent mixture of experts (PE-MAMoE), a centralized training with decentralized execution framework built on multi-agent proximal policy optimization. PE-MAMoE equips each UAV with a sparsely gated mixture of experts actor whose router selects a single specialist per step. A non-parametric Phase Controller injects brief, expert-only stochastic perturbations after phase switches, resets the action log-standard-deviation, anneals entropy and learning rate, and schedules the router temperature, all to re-plasticize the policy without destabilizing safe behaviors. We derive a dynamic regret bound showing the tracking error scales with both environment variation and cumulative noise energy. In a phase-driven simulator with mobile users and 3GPP-style channels, PE-MAMoE improves normalized interquartile mean return by 26.3% over the best baseline, increases served-user capacity by 12.8%, and reduces collisions by approximately 75%. Diagnostics confirm persistently higher expert feature rank and periodic dormant-neuron recovery at regime switches.
Apr 10, 2026

Multi-agent Reinforcement Learning for Low-Carbon P2P Energy Trading among Self-Interested Microgrids

Uncertainties in renewable generation and demand dynamics challenge day-ahead scheduling. To enhance renewable penetration and maintain intra-day balance, we develop a multi-agent reinforcement learning framework for self-interested microgrids participating in peer-to-peer (P2P) electricity trading. Each microgrid independently bids both price and quantity while optimizing its own profit via storage arbitrage under time-varying main-grid prices. A market-clearing mechanism coordinating trades and promoting incentive compatibility is proposed. Simulation results show that the learned bidding policy improves renewable utilization and reduces reliance on high-carbon electricity, while increasing community-level economic welfare, delivering a win-win situation in emission reduction and local prosperity.
Apr 9, 2026

Wireless Communication Enhanced Value Decomposition for Multi-Agent Reinforcement Learning

Cooperation in multi-agent reinforcement learning (MARL) benefits from inter-agent communication, yet most approaches assume idealized channels and existing value decomposition methods ignore who successfully shared information with whom. We propose CLOVER, a cooperative MARL framework whose centralized value mixer is conditioned on the communication graph realized under a realistic wireless channel. This graph introduces a relational inductive bias into value decomposition, constraining how individual utilities are mixed based on the realized communication structure. The mixer is a GNN with node-specific weights generated by a Permutation-Equivariant Hypernetwork: multi-hop propagation along communication edges reshapes credit assignment so that different topologies induce different mixing. We prove this mixer is permutation invariant, monotonic (preserving the IGM condition), and strictly more expressive than QMIX-style mixers. To handle realistic channels, we formulate an augmented MDP isolating stochastic channel effects from the agent computation graph, and employ a stochastic receptive field encoder for variable-size message sets, enabling end-to-end differentiable training. On Predator-Prey and Lumberjacks benchmarks under p-CSMA wireless channels, CLOVER consistently improves convergence speed and final performance over VDN, QMIX, TarMAC+VDN, and TarMAC+QMIX. Behavioral analysis confirms agents learn adaptive signaling and listening strategies, and ablations isolate the communication-graph inductive bias as the key source of improvement.
Apr 9, 2026

Intelligent Three Level Learning Architecture for Autonomous UAV Swarms in Search and Rescue

This paper presents a novel three level hierarchical learning architecture for autonomous UAV swarms performing search and rescue operations. Unlike conventional approaches that apply a single learning paradigm across all hierarchy levels, the proposed architecture integrates three qualitatively different learning mechanisms corresponding to the biological hierarchy of reflexes, skills, and reasoning such as Hebbian neuroplasticity for individual agent adaptation, multi agent reinforcement learning with graph neural networks and behavior trees for tactical coordination, and model agnostic meta learning with BDI reasoning and a digital twin for strategic decision making. The architecture is formalized through twenty two architectural contracts organized across six components such as BDI, Behavior Trees, GNN, MARL, Neuroplasticity, Meta Learning that collectively provide six classes of formal guarantees such as safety, budget correctness, optimality, liveness, starvation freedom, and inter level consistency. We introduce Swarm Meta Cognition as a compositional property arising from the structured interaction of all three levels, enabling the swarm to monitor its own cognitive state and switch between cognitive strategies. Five constructive progress functions for SAR task types bridge the gap between abstract optimization theory and concrete operational scenarios. The main integration theorem establishes that when all contracts are satisfied, the hybrid neuro-symbolic system preserves all six guarantee classes. For the dynamic case with active learning, five new contracts extend the framework with three additional guarantees such as cognitive resilience, graceful degradation, and monotonic meta improvement. Theoretical analysis demonstrates that the architecture addresses five fundamental limitations of existing hierarchical RL approaches.
Apr 9, 2026

Joint Task Offloading, Inference Optimization and UAV Trajectory Planning for Generative AI Empowered Intelligent Transportation Digital Twin

To implement the intelligent transportation digital twin (ITDT), unmanned aerial vehicles (UAVs) are scheduled to process the sensing data from the roadside sensors. At this time, generative artificial intelligence (GAI) technologies such as diffusion models are deployed on the UAVs to transform the raw sensing data into the high-quality and valuable. Therefore, we propose the GAI-empowered ITDT. The dynamic processing of a set of diffusion model inference (DMI) tasks on the UAVs with dynamic mobility simultaneously influences the DT updating fidelity and delay. In this paper, we investigate a joint optimization problem of DMI task offloading, inference optimization and UAV trajectory planning as the system utility maximization (SUM) problem to address the fidelity-delay tradeoff for the GAI-empowered ITDT. To seek a solution to the problem under the network dynamics, we model the SUM problem as the heterogeneous-agent Markov decision process, and propose the sequential update-based heterogeneous-agent twin delayed deep deterministic policy gradient (SU-HATD3) algorithm, which can quickly learn a near-optimal solution. Numerical results demonstrate that compared with several baseline algorithms, the proposed algorithm has great advantages in improving the system utility and convergence rate.
Apr 8, 2026

TwinLoop: Simulation-in-the-Loop Digital Twins for Online Multi-Agent Reinforcement Learning

Decentralised online learning enables runtime adaptation in cyber-physical multi-agent systems, but when operating conditions change, learned policies often require substantial trial-and-error interaction before recovering performance. To address this, we propose TwinLoop, a simulation-in-the-loop digital twin framework for online multi-agent reinforcement learning. When a context shift occurs, the digital twin is triggered to reconstruct the current system state, initialise from the latest agent policies, and perform accelerated policy improvement with simulation what-if analysis before synchronising updated parameters back to the agents in the physical system. We evaluate TwinLoop in a vehicular edge computing task-offloading scenario with changing workload and infrastructure conditions. The results suggest that digital twins can improve post-shift adaptation efficiency and reduce reliance on costly online trial-and-error.