Multi-Agent System Optimization

Overview

Multi-agent system optimization studies how to organize, train, and coordinate multiple agents so they solve tasks more effectively than they would alone. Common approaches optimize workflows and communication topologies, route tasks to suitable agents, refine prompts, or use reinforcement learning, evolutionary search, and game-theoretic methods to improve behavior and coordination. Work spans language-model agent teams, multi-agent reinforcement learning, robotics, scheduling, and distributed resource allocation, with evaluation on reasoning and coding benchmarks as well as simulations and deployed systems. A central challenge is balancing accuracy and robust coordination against token, compute, communication, and latency costs, while ensuring gains generalize beyond particular models, tasks, and evaluation setups.

Latest papers

162 papers16 papers in the last four weeks, up 45% on the four weeks before. 0.1% of all new papers.

Mar 3, 2026

MASPOB: Bandit-Based Prompt Optimization for Multi-Agent Systems with Graph Neural Networks

Large Language Models (LLMs) have achieved great success in many real-world applications, especially the one serving as the cognitive backbone of Multi-Agent Systems (MAS) to orchestrate complex workflows in practice. Since many deployment scenarios preclude MAS workflow modifications and its performance is highly sensitive to the input prompts, prompt optimization emerges as a more natural approach to improve its performance. However, real-world prompt optimization for MAS is impeded by three key challenges: (1) the need of sample efficiency due to prohibitive evaluation costs, (2) topology-induced coupling among prompts, and (3) the combinatorial explosion of the search space. To address these challenges, we introduce MASPOB (Multi-Agent System Prompt Optimization via Bandits), a novel sample-efficient framework based on bandits. By leveraging Upper Confidence Bound (UCB) to quantify uncertainty, the bandit framework balances exploration and exploitation, maximizing gains within a strictly limited budget. To handle topology-induced coupling, MASPOB integrates Graph Neural Networks (GNNs) to capture structural priors, learning topology-aware representations of prompt semantics. Furthermore, it employs coordinate ascent to decompose the optimization into univariate sub-problems, reducing search complexity from exponential to linear. Extensive experiments across diverse benchmarks demonstrate that MASPOB achieves state-of-the-art performance, consistently outperforming existing baselines.
Feb 23, 2026

HieraMAS: Optimizing Intra-Node LLM Mixtures and Inter-Node Topology for Multi-Agent Systems

Multi-agent systems (MAS) built on large language models (LLMs) have shown strong performance across many tasks. Most existing approaches improve only one aspect at a time, such as the communication topology, role assignment, or LLM routing, while treating each agent as a single, indivisible unit. This misses the opportunity to use mixtures of LLMs within an agent to strengthen role-specific abilities. We propose HieraMAS, a hierarchical collaboration framework that combines intra-node LLM mixtures with an inter-node communication topology. HieraMAS introduces supernodes, where each functional role is implemented by multiple heterogeneous LLMs using a propose-synthesis structure. Optimizing HieraMAS creates unique credit-assignment challenges: final task performance depends heavily on the underlying LLMs' capabilities, which can lead reinforcement methods to incorrectly reward suboptimal configurations. To address this, we use a two-stage algorithm: (1) multi-level reward attribution, which provides fine-grained feedback at both the node level and the overall system level; (2) graph classification for topology selection, which treats choosing the communication structure as a holistic decision rather than optimizing edges one by one. Experiments on reasoning and coding benchmarks show that HieraMAS substantially outperforms existing methods while also delivering better cost-performance trade-offs.
Feb 19, 2026

AgentConductor: Topology Evolution for Multi-Agent Competition-Level Code Generation

Large language model(LLM)-driven multi-agent systems(MAS) coordinate specialized agents through predefined interaction topologies and have shown promise for complex tasks such as competition-level code generation. Recent studies demonstrate that carefully designed multi-agent workflows and communication graphs can significantly improve code generation performance by leveraging collaborative reasoning. However, existing methods neither adapt topology density to task difficulty nor iteratively refine the topology within an instance using execution feedback, which leads to redundant communication and performance bottlenecks. To address these issues, we propose AgentConductor: a reinforcement learning-optimized MAS with an LLM-based orchestrator agent as its core, which enables end-to-end feedback-driven dynamic generation of interaction topologies. For each query, AgentConductor infers agent roles and task difficulty, then constructs a task-adapted, density-aware layered directed acyclic graph (DAG) topology, underpinned by two key innovations. First, we design a novel topological density function that captures communication-aware mathematical characterizations of multi-agent interactions. Second, we adopt difficulty interval partitioning to avoid excessive pruning for precise topological density upper bound measurement per difficulty level and finer-grained control. Empirically, across three competition-level and two foundational code datasets, AgentConductor achieves state-of-the-art accuracy, outperforming the strongest baseline by up to 14.6% in pass@1 accuracy, 13% in density reduction, and 68% in token cost reduction.
Feb 18, 2026

AdaptOrch: Task-Adaptive Multi-Agent Orchestration in the Era of LLM Performance Convergence

As large language models from diverse providers converge toward comparable benchmark performance, the traditional paradigm of selecting a single best model per task yields diminishing returns. We argue that orchestration topology -- the structural composition of how multiple agents are coordinated, parallelized, and synthesized -- now dominates system-level performance over individual model capability. We present AdaptOrch, a formal framework for task-adaptive multi-agent orchestration that dynamically selects among four canonical topologies (parallel, sequential, hierarchical, and hybrid) based on task dependency graphs and empirically derived domain characteristics. Our framework introduces three key contributions: (1) a Performance Convergence Scaling Law, formalizing conditions under which orchestration selection outweighs model selection; (2) a Topology Routing Algorithm that maps task decomposition DAGs to optimal orchestration patterns in O(|V| + |E|) time; and (3) an Adaptive Synthesis Protocol with provable termination guarantees and heuristic consistency scoring for parallel agent outputs. We validate AdaptOrch across coding (SWE-bench), reasoning (GPQA), and retrieval-augmented generation tasks, demonstrating that topology-aware orchestration achieves 12-23% improvement over static single-topology baselines, even when using identical underlying models. Our results establish orchestration design as a first-class optimization target independent of model scaling.
Feb 9, 2026

Dr. MAS: Stable Reinforcement Learning for Multi-Agent LLM Systems

Multi-agent LLM systems enable advanced reasoning and tool use via role specialization, yet reliable reinforcement learning (RL) post-training for such systems remains difficult. In this work, we theoretically pinpoint a key reason for training instability when extending group-based RL to multi-agent LLM systems. We show that under GRPO-style optimization, a global normalization baseline may deviate from diverse agents' reward distributions, which ultimately leads to gradient-norm instability. Based on this finding, we propose Dr. MAS, a simple and stable RL training recipe for multi-agent LLM systems. Dr. MAS uses an agent-wise remedy: normalizing advantages per agent using each agent's own reward statistics, which calibrates gradient scales and dramatically stabilizes training, both theoretically and empirically. Beyond the algorithm, Dr. MAS provides an end-to-end RL training framework for multi-agent LLM systems, supporting scalable orchestration, flexible per-agent LLM serving and optimization configs, and shared resource scheduling of LLM actor backends. We evaluate Dr. MAS on multi-agent math reasoning and multi-turn search benchmarks using Qwen2.5 and Qwen3 series models. Dr. MAS achieves clear gains over vanilla GRPO (e.g., +5.6% avg@16 and +4.6% pass@16 on math, and +15.2% avg@16 and +13.1% pass@16 on search) while largely eliminating gradient spikes. Moreover, it remains highly effective under heterogeneous agent-model assignments while improving efficiency.
Feb 5, 2026

RuleSmith: Multi-Agent LLMs for Automated Game Balancing

Game balancing is a longstanding challenge requiring repeated playtesting, expert intuition, and extensive manual tuning. We introduce RuleSmith, a framework that couples multi-agent LLM self-play with surrogate-based optimization over a parameterized rule space. As a proof of concept, we build CivMini, a simplified civilization-style game with two asymmetric factions governed by 12 tunable parameters. LLM agents interpret textual rulebooks and game states to propose actions that are validated by the game engine, yielding noisy estimates of faction win rates. Our primary implementation uses Gaussian-process Bayesian optimization with Expected-Improvement-based adaptive sampling to allocate more evaluation games to promising candidates. RuleSmith consistently finds near-balanced configurations: three independent optimization runs reach near-even empirical win rates in independent 200- and 300-game evaluations, and additional experiments with NTBEA and TPE show that the same self-play interface supports different search components. Cross-model evaluations and small human studies provide preliminary evidence of transfer across player populations. RuleSmith produces interpretable numerical rule adjustments without task-specific policy training. Project and code: https://adonis-galaxy.github.io/RuleSmith-website/
Jan 20, 2026

MASCOT: Multi-Agent Socio-Collaborative Companion Systems

Multi-agent systems (MAS) are emerging as promising socio-collaborative companions for emotional and cognitive support. However, existing systems frequently suffer from persona collapse, where agents revert to generic, homogenized assistant behaviors, and social sycophancy, where agents produce redundant, non-constructive dialogue. We propose MASCOT, a multi-agent framework for multi-perspective socio-collaborative companions. MASCOT introduces a novel bi-level optimization strategy to harmonize individual and collective behaviors: 1) Persona-Aware Behavioral Alignment, an RLAIF-driven pipeline that finetunes individual agents for agent-specific identities; and 2) Collaborative Dialogue Optimization, a group-level adaptation process that promotes complementary, diverse, and productive discourse. We evaluate MASCOT using human-grounded contexts drawn across both in-domain and out-of-domain (OOD) settings against state-of-the-art baselines. MASCOT improves persona consistency by up to +14.1 and social contribution by up to +10.6. A broad evaluation suite, including human evaluation, multiple LLM judges, three-way comparisons, and automatic metrics, further shows that MASCOT produces more role-consistent and less redundant multi-agent dialogue.
Dec 10, 2025

Rethinking Query Optimization for Multi-Agent Systems [Vision]

The proliferation of large language models (LLMs) has accelerated the adoption of agent-based data pipelines. Yet current approaches remain ad hoc, relying on fixed structures, predefined LLMs, and single execution engines, without systematic optimization across heterogeneous data sources and engines. This paper presents NOMA, a query optimization framework for multi-agent data pipelines. We argue that optimizing agentic pipelines is a fundamentally different query optimization problem, with central challenges: (i)~a multi-dimensional search and objective space, where topology, model, and engine choices must be optimized jointly across latency, cost, and accuracy; (ii)~a variable pipeline topology; (iii)~the co-existence of diverse data models, leaving no common operator algebra; and (iv)~the significant cost of executing these pipelines. Our controlled experiment over a real-world 10-agent pipeline reveals extreme variance (153x cost, 5x latency, 25% quality) and that optimal plans are heterogeneous configurations no user would construct manually. Our analysis of real deployments confirms these inefficiencies are systematic. We present \system{} as an integrated optimization loop in which plan generation, cost estimation, runtime refinement, and semantic caching reinforce one another across executions, setting a community-wide research agenda on query optimization for multi-agent systems.
Nov 4, 2025

Optimal-Agent-Selection: State-Aware Routing Framework for Efficient Multi-Agent Collaboration

The emergence of multi-agent systems powered by large language models (LLMs) has unlocked new frontiers in complex task-solving, enabling diverse agents to integrate unique expertise, collaborate flexibly, and address challenges unattainable for individual models. However, the full potential of such systems is hindered by rigid agent scheduling and inefficient coordination strategies that fail to adapt to evolving task requirements. In this paper, we propose STRMAC, a state-aware routing framework designed for efficient collaboration in multi-agent systems. Our method separately encodes interaction history and agent knowledge to power the router, which adaptively selects the most suitable single agent at each step for efficient and effective collaboration. Furthermore, we introduce a self-evolving data generation approach that accelerates the collection of high-quality execution paths for efficient system training. Experiments on challenging collaborative reasoning benchmarks demonstrate that our method achieves state-of-the-art performance, achieving up to 23.8% improvement over baselines and reducing data collection overhead by up to 90.1% compared to exhaustive search.
Oct 10, 2025

Flow-Opt: Scalable Centralized Multi-Robot Trajectory Optimization with Flow Matching and Differentiable Optimization

Centralized trajectory optimization in the joint space of multiple robots allows access to a larger feasible space that can result in smoother trajectories, especially while planning in tight spaces. Unfortunately, it is often computationally intractable beyond a very small swarm size. In this paper, we propose Flow-Opt, a learning-based approach towards improving the computational tractability of centralized multi-robot trajectory optimization. Specifically, we reduce the problem to first learning a generative model to sample different candidate trajectories and then using a learned Safety-Filter(SF) to ensure fast inference-time constraint satisfaction. We propose a flow-matching model with a diffusion transformer (DiT) augmented with permutation invariant robot position and map encoders as the generative model. We develop a custom solver for our SF and equip it with a neural network that predicts context-specific initialization. The initialization network is trained in a self-supervised manner, taking advantage of the differentiability of the SF solver. We advance the state-of-the-art in the following respects. First, we show that we can generate trajectories of tens of robots in cluttered environments in a few tens of milliseconds. This is several times faster than existing centralized optimization approaches. Moreover, our approach also generates smoother trajectories orders of magnitude faster than competing baselines based on diffusion models. Second, each component of our approach can be batched, allowing us to solve a few tens of problem instances in a fraction of a second. We believe this is a first such result; no existing approach provides such capabilities. Finally, our approach can generate a diverse set of trajectories between a given set of start and goal locations, which can capture different collision-avoidance behaviors.
Sep 22, 2025

Optimization without Future Compromises? Decentralized Coordination via Collective and Reinforcement Learning

Efficient resource allocation in multi-agent systems requires autonomous agents to coordinate their decisions while balancing system-wide objectives with individual costs. This becomes increasingly challenging over long time horizons, where decisions that improve the current allocation may compromise future resource allocation, while decentralized agents have limited observations of the overall system. Multi-agent reinforcement learning (MARL) can learn such long-term dependencies via local observations, but directly applying it to large-scale coordination leads to rapidly growing decision spaces and inefficient training. To this end, we propose Hierarchical Reinforcement and Collective Learning (HRCL), a hierarchical framework that uses MARL to guide, rather than replace, decentralized multi-agent coordination. At the high level, MARL learns strategies that restrict the alternatives considered during coordination and guide agents in balancing system-wide and individual objectives. At the low level, agents perform efficient decentralized coordination under this strategic guidance. This separation reduces the learning space and allows short-term coordination trade-offs to be evaluated according to their long-term effects. Experiments on a synthetic benchmark show that HRCL converges substantially faster than standalone MARL and reduces system-wide and individual costs by 35.53% and 27.05%, respectively. Evaluations on energy self-management and drone swarm sensing further show improved resource allocation, power-peak regulation, and sensing efficiency. These results show that learning strategic guidance for an existing coordination process can retain scalable decentralized coordination without letting short-term decisions compromise future resource allocation.
Aug 5, 2025

Distributionally Robust Markov Games with Average Reward

We propose and study distributionally robust Markov games (DR-MGs) with the average-reward criterion as a crucial framework for multi-agent decision-making under model mismatches and over extended horizons. Under a standard irreducible assumption, we first derive a correspondence between the optimal policies and the solutions of the robust Bellman equation, based on which we further show the existence of a stationary Nash Equilibrium (NE) of the game. We further study DR-MGs under a more general weakly communicating setting. We construct a set-valued map based on the constant-gain optimal robust Bellman operator and show that its value is a subset of the best-response policies. We further prove that this map admits a fixed point, which implies the existence of NE. We then design two algorithms, Robust Nash-Iteration and robust TD Descent, with provably convergent guarantees. Finally, we show that the NE under average-reward can be approximated by the ones for the discounted DR-MGs as the discount factor approaches one. Our studies provide a comprehensive theoretical and algorithmic foundation for decision-making in complex, uncertain, and long-running multi-player environments.