Multi-View 3D Reconstruction

Overview

Multi-view 3D reconstruction combines images or video from different viewpoints to estimate camera poses, depth, surfaces, and sometimes appearance or motion. Classical structure-from-motion and multi-view stereo rely on feature matching, triangulation, and bundle adjustment, while neural methods use NeRFs, Gaussian splatting, and feed-forward geometry transformers to infer 3D from images. Current work also adds depth and vision-model priors, selects informative views, and handles difficult cases such as uncalibrated cameras, dynamic scenes, reflective materials, and wide-angle or satellite imagery. A central challenge is balancing accurate, complete geometry across sparse or inconsistent views with the speed, memory, and generalization needed for large-scale and real-time use.

Latest papers

278 papers34 papers in the last four weeks, up 21% on the four weeks before. 0.2% of all new papers.

Apr 3, 2026

GenSmoke-GS: A Multi-Stage Method for Novel View Synthesis from Smoke-Degraded Images Using a Generative Model

This paper describes our method for Track 2 of the NTIRE 2026 3D Restoration and Reconstruction (3DRR) Challenge on smoke-degraded images. In this task, smoke reduces image visibility and weakens the cross-view consistency required by scene optimization and rendering. We address this problem with a multi-stage pipeline consisting of image restoration, dehazing, MLLM-based enhancement, 3DGS-MCMC optimization, and averaging over repeated runs. The main purpose of the pipeline is to improve visibility before rendering while limiting scene-content changes across input views. Experimental results on the challenge benchmark show improved quantitative performance and better visual quality than the provided baselines. The code is available at https://github.com/plbbl/GenSmoke-GS. Our method achieved a ranking of 1 out of 14 participants in Track 2 of the NTIRE 3DRR Challenge, as reported on the official competition website: https://www.codabench.org/competitions/13993/#/results-tab.
Apr 1, 2026

Sub-metre Lunar DEM Generation and Validation from Chandrayaan-2 OHRC Multi-View Imagery Using an Open-Source Pipeline

High-resolution digital elevation models (DEMs) of the lunar surface are essential for surface mobility planning, landing site characterization, and planetary science. The Orbiter High Resolution Camera (OHRC) on board Chandrayaan-2 has the best ground sampling capabilities of any lunar orbital imaging currently in use by acquiring panchromatic imagery at a resolution of roughly 20-30 cm per pixel. This work presents, for the first time, the generation of sub-metre DEMs from OHRC multi-view imagery using an exclusively open-source pipeline. Candidate stereo pairs are identified from non-paired OHRC archives through geometric analysis of image metadata, employing baseline-to-height (B/H) ratio computation and convergence angle estimation. Dense stereo correspondence and ray triangulation are then applied to generate point clouds, which are gridded into DEMs at effective spatial resolutions between approximately 24 and 54 cm across five geographically distributed lunar sites. Absolute elevation consistency is established through Iterative Closest Point (ICP) alignment against Lunar Reconnaissance Orbiter Narrow Angle Camera (NAC) Digital Terrain Models, followed by constant-bias offset correction. Validation against NAC reference terrain yields a vertical RMSE of 5.85 m (at native OHRC resolution), and a horizontal accuracy of within a pixel (approximately 30 cm) assessed by planimetric feature matching.
Apr 1, 2026

DirectFisheye-GS: Enabling Native Fisheye Input in Gaussian Splatting with Cross-View Joint Optimization

3D Gaussian Splatting (3DGS) has enabled efficient 3D scene reconstruction from everyday images with real-time, high-fidelity rendering, greatly advancing VR/AR applications. Fisheye cameras, with their wider field of view (FOV), promise high-quality reconstructions from fewer inputs and have recently attracted much attention. However, since 3DGS relies on rasterization, most subsequent works involving fisheye camera inputs first undistort images before training, which introduces two problems: 1) Black borders at image edges cause information loss and negate the fisheye's large FOV advantage; 2) Undistortion's stretch-and-interpolate resampling spreads each pixel's value over a larger area, diluting detail density -- causes 3DGS overfitting these low-frequency zones, producing blur and floating artifacts. In this work, we integrate fisheye camera model into the original 3DGS framework, enabling native fisheye image input for training without preprocessing. Despite correct modeling, we observed that the reconstructed scenes still exhibit floaters at image edges: Distortion increases toward the periphery, and 3DGS's original per-iteration random-selecting-view optimization ignores the cross-view correlations of a Gaussian, leading to extreme shapes (e.g., oversized or elongated) that degrade reconstruction quality. To address this, we introduce a feature-overlap-driven cross-view joint optimization strategy that establishes consistent geometric and photometric constraints across views-a technique equally applicable to existing pinhole-camera-based pipelines. Our DirectFisheye-GS matches or surpasses state-of-the-art performance on public datasets. Project Page: https://yzxqh.github.io/DirectFisheye-GS/ .
Apr 1, 2026

Reliev3R: Relieving Feed-forward Reconstruction from Multi-View Geometric Annotations

With recent advances, Feed-forward Reconstruction Models (FFRMs) have demonstrated great potential in reconstruction quality and adaptiveness to multiple downstream tasks. However, the excessive reliance on multi-view geometric annotations, e.g. 3D point maps and camera poses, makes the fully-supervised training scheme of FFRMs difficult to scale up. In this paper, we propose Reliev3R, a weakly-supervised paradigm for training FFRMs from scratch without cost-prohibitive multi-view geometric annotations. Relieving the reliance on geometric sensory data and compute-exhaustive structure-from-motion preprocessing, our method draws 3D knowledge directly from monocular relative depths and image sparse correspondences given by zero-shot predictions of pretrained models. At the core of Reliev3R, we design an ambiguity-aware relative depth loss and a trigonometry-based reprojection loss to facilitate supervision for multi-view geometric consistency. Training from scratch with the less data, Reliev3R catches up with its fully-supervised sibling models, taking a step towards low-cost 3D reconstruction supervisions and scalable FFRMs.
Mar 31, 2026

3D Architect: An Automated Approach to Three-Dimensional Modeling

The aim of our paper is to render an object in 3-dimension using a set of its orthographic views. Corner detector (Harris Detector) is applied on the input views to obtain control points. These control points are projected perpendicular to respective views, in order to construct an envelope. A set of points describing the object in 3-dimension, are obtained from the intersection of these mutually perpendicular envelopes. These set of points are used to regenerate the surfaces of the object using computational geometry. At the end, the object in 3-dimension is rendered using OpenGL
Mar 30, 2026

Fisheye3R: Adapting Unified 3D Feed-Forward Foundation Models to Fisheye Lenses

Feed-forward foundation models for multi-view 3-dimensional (3D) reconstruction have been trained on large-scale datasets of perspective images; when tested on wide field-of-view images, e.g., from a fisheye camera, their performance degrades. This degradation arises from changes in spatial arrangements of pixels induced by the non-linear projection model that maps 3D points onto the 2D image plane. While one may surmise that training on fisheye images would resolve this problem, there are far fewer fisheye images with ground truth than perspective images, which limits generalization. To enable inference on imagery exhibiting high radial distortion, we propose Fisheye3R, a novel adaptation framework that extends these multi-view 3D reconstruction foundation models to natively accommodate fisheye inputs without performance regression on perspective images. To address the scarcity of fisheye images and ground truth, we introduce flexible learning schemes that support self-supervised adaptation using only unlabeled perspective images and supervised adaptation without any fisheye training data. Extensive experiments across three foundation models, including VGGT, π3π^3, and MapAnything, demonstrate that our approach consistently improves camera pose, depth, point map, and field-of-view estimation on fisheye images. Code is available at https://github.com/android-xr/fisheye3r.
Mar 30, 2026

TerraSky3D: Multi-View Reconstructions of European Landmarks in 4K

Despite the growing need for data of more and more sophisticated 3D reconstruction pipelines, we can still observe a scarcity of suitable public datasets. Existing 3D datasets are either low resolution, limited to a small amount of scenes, based on images of varying quality because retrieved from the internet, or limited to specific capturing scenarios. Motivated by this lack of suitable 3D datasets, we captured TerraSky3D, a high-resolution large-scale 3D reconstruction dataset comprising 50,000 images divided into 150 ground, aerial, and mixed scenes. The dataset focuses on European landmarks and comes with curated calibration data, camera poses, and depth maps. TerraSky3D tries to answer the need for challenging dataset that can be used to train and evaluate 3D reconstruction-related pipelines.
Mar 29, 2026

MV-RoMa: From Pairwise Matching into Multi-View Track Reconstruction

Establishing consistent correspondences across images is essential for 3D vision tasks such as structure-from-motion (SfM), yet most existing matchers operate in a pairwise manner, often producing fragmented and geometrically inconsistent tracks when their predictions are chained across views. We propose MV-RoMa, a multi-view dense matching model that jointly estimates dense correspondences from a source image to multiple co-visible targets. Specifically, we design an efficient model architecture which avoids high computational cost of full cross-attention for multi-view feature interaction: (i) multi-view encoder that leverages pair-wise matching results as a geometric prior, and (ii) multi-view matching refiner that refines correspondences using pixel-wise attention. Additionally, we propose a post-processing strategy that integrates our model's consistent multi-view correspondences as high-quality tracks for SfM. Across diverse and challenging benchmarks, MV-RoMa produces more reliable correspondences and substantially denser, more accurate 3D reconstructions than existing sparse and dense matching methods. Project page: https://icetea-cv.github.io/mv-roma/.
Mar 29, 2026

From None to All: Self-Supervised 3D Reconstruction via Novel View Synthesis

In this paper, we introduce NAS3R, a self-supervised feed-forward framework that jointly learns explicit 3D geometry and camera parameters with no ground-truth annotations and no pretrained priors. During training, NAS3R reconstructs 3D Gaussians from uncalibrated and unposed context views and renders target views using its self-predicted camera parameters, enabling self-supervised training from 2D photometric supervision. To ensure stable convergence, NAS3R integrates reconstruction and camera prediction within a shared transformer backbone regulated by masked attention, and adopts a depth-based Gaussian formulation that facilitates well-conditioned optimization. The framework is compatible with state-of-the-art supervised 3D reconstruction architectures and can incorporate pretrained priors or intrinsic information when available. Extensive experiments show that NAS3R achieves superior results to other self-supervised methods, establishing a scalable and geometry-aware paradigm for 3D reconstruction from unconstrained data. Code and models are publicly available at https://ranrhuang.github.io/nas3r/.
Mar 28, 2026

NimbusGS: Unified 3D Scene Reconstruction under Hybrid Weather

We present NimbusGS, a unified framework for reconstructing high-quality 3D scenes from degraded multi-view inputs captured under diverse and mixed adverse weather conditions. Unlike existing methods that target specific weather types, NimbusGS addresses the broader challenge of generalization by modeling the dual nature of weather: a continuous, view-consistent medium that attenuates light, and dynamic, view-dependent particles that cause scattering and occlusion. To capture this structure, we decompose degradations into a global transmission field and per-view particulate residuals. The transmission field represents static atmospheric effects shared across views, while the residuals model transient disturbances unique to each input. To enable stable geometry learning under severe visibility degradation, we introduce a geometry-guided gradient scaling mechanism that mitigates gradient imbalance during the self-supervised optimization of 3D Gaussian representations. This physically grounded formulation allows NimbusGS to disentangle complex degradations while preserving scene structure, yielding superior geometry reconstruction and outperforming task-specific methods across diverse and challenging weather conditions. Code is available at https://github.com/lyy-ovo/NimbusGS.
Mar 28, 2026

HD-VGGT: High-Resolution Visual Geometry Transformer

High-resolution imagery is essential for accurate 3D reconstruction, as many geometric details only emerge at fine spatial scales. Recent feed-forward approaches, such as the Visual Geometry Grounded Transformer (VGGT), have demonstrated the ability to infer scene geometry from large collections of images in a single forward pass. However, scaling these models to high-resolution inputs remains challenging: the number of tokens in transformer architectures grows rapidly with both image resolution and the number of views, leading to prohibitive computational and memory costs. Moreover, we observe that visually ambiguous regions, such as repetitive patterns, weak textures, or specular surfaces, often produce unstable feature tokens that degrade geometric inference, especially at higher resolutions. We introduce HD-VGGT, a dual-branch architecture for efficient and robust high-resolution 3D reconstruction. A low-resolution branch predicts a coarse, globally consistent geometry, while a high-resolution branch refines details via a learned feature upsampling module. To handle unstable tokens, we propose Feature Modulation, which suppresses unreliable features early in the transformer. HD-VGGT leverages high-resolution images and supervision without full-resolution transformer costs, achieving state-of-the-art reconstruction quality.
Mar 28, 2026

SceneExpander: Text-Guided 3D Scene Expansion via Free-Form View Insertion

World building with 3D scene representations is increasingly important for content creation, simulation, and interactive experiences, yet real workflows are inherently iterative: creators repeatedly extend existing scenes under user control. Motivated by this gap, we study text-guided 3D scene expansion via free-form view insertion. Starting from a real scene captured by multi-view images, a user specifies a text expansion intent, which a generative model materializes as an inserted view extending the scene coverage. Unlike simple object editing or style transfer within a fixed scene, the inserted view may be 3D-misaligned with the original reconstruction, introducing geometric shifts, hallucinated content, or view-dependent artifacts that disrupt global multi-view consistency. To address this challenge, we propose SceneExpander, which applies test-time adaptation to a parametric feed-forward 3D reconstruction model with two complementary distillation signals: anchor distillation stabilizes the captured scene using geometric cues from the captured views, while inserted-view self-distillation retains insertion-supported predictions to accommodate the misaligned view. Experiments on ETH scenes and online data demonstrate improved expansion behavior and reconstruction quality under misalignment.
Mar 27, 2026

JRM: Joint Reconstruction Model for Multiple Objects without Alignment

Object-centric reconstruction seeks to recover the 3D structure of a scene through composition of independent objects. While this independence can simplify modeling, it discards strong signals that could improve reconstruction, notably repetition where the same object model is seen multiple times in a scene, or across scans. We propose the Joint Reconstruction Model (JRM) to leverage repetition by framing object reconstruction as one of personalized generation: multiple observations share a common subject that should be consistent for all observations, while still adhering to the specific pose and state from each. Prior methods in this direction rely on explicit matching and rigid alignment across observations, making them sensitive to errors and difficult to extend to non-rigid transformations. In contrast, JRM is a 3D flow-matching generative model that implicitly aggregates unaligned observations in its latent space, learning to produce consistent and faithful reconstructions in a data-driven manner without explicit constraints. Evaluations on synthetic and real-world data show that JRM's implicit aggregation removes the need for explicit alignment, improves robustness to incorrect associations, and naturally handles non-rigid changes such as articulation. Overall, JRM outperforms both independent and alignment-based baselines in reconstruction quality.
Mar 26, 2026

Fus3D: Decoding Consolidated 3D Geometry from Feed-forward Geometry Transformer Latents

We propose a feed-forward method for dense Signed Distance Field (SDF) regression from unstructured image collections in less than three seconds, without camera calibration or post-hoc fusion. Our key insight is that the intermediate feature space of pretrained multi-view feed-forward geometry transformers already encodes a powerful joint world representation; yet, existing pipelines discard it, routing features through per-view prediction heads before assembling 3D geometry post-hoc, which discards valuable completeness information and accumulates inaccuracies. We instead perform 3D extraction directly from geometry transformer features via learned volumetric extraction: voxelized canonical embeddings that progressively absorb multi-view geometry information through interleaved cross- and self-attention into a structured volumetric latent grid. A simple convolutional decoder then maps this grid to a dense SDF. We additionally propose a scalable, validity-aware supervision scheme directly using SDFs derived from depth maps or 3D assets, tackling practical issues like non-watertight meshes. Our approach yields complete and well-defined distance values across sparse- and dense-view settings and demonstrates geometrically plausible completions. Code and further material can be found at https://lorafib.github.io/fus3d.
Mar 25, 2026

HGGT: Robust and Flexible 3D Hand Mesh Reconstruction from Uncalibrated Images

Recovering high-fidelity 3D hand geometry from images is a critical task in computer vision, holding significant value for domains such as robotics, animation and VR/AR. Crucially, scalable applications demand both accuracy and deployment flexibility, requiring the ability to leverage massive amounts of unstructured image data from the internet or enable deployment on consumer-grade RGB cameras without complex calibration. However, current methods face a dilemma. While single-view approaches are easy to deploy, they suffer from depth ambiguity and occlusion. Conversely, multi-view systems resolve these uncertainties but typically demand fixed, calibrated setups, limiting their real-world utility. To bridge this gap, we draw inspiration from 3D foundation models that learn explicit geometry directly from visual data. By reformulating hand reconstruction from arbitrary views as a visual-geometry grounded task, we propose a feed-forward architecture that, for the first time in literature, jointly infers 3D hand meshes and camera poses from uncalibrated views. Extensive evaluations show that our approach outperforms state-of-the-art benchmarks and demonstrates strong generalization to uncalibrated, in-the-wild scenarios. Here is the link of our project page: https://lym29.github.io/HGGT/.
Mar 24, 2026

UniQueR: Unified Query-based Feedforward 3D Reconstruction

We present UniQueR, a unified query-based feedforward framework for efficient and accurate 3D reconstruction from unposed images. Existing feedforward models such as DUSt3R, VGGT, and AnySplat typically predict per-pixel point maps or pixel-aligned Gaussians, which remain fundamentally 2.5D and limited to visible surfaces. In contrast, UniQueR formulates reconstruction as a sparse 3D query inference problem. Our model learns a compact set of 3D anchor points that act as explicit geometric queries, enabling the network to infer scene structure, including geometry in occluded regions--in a single forward pass. Each query encodes spatial and appearance priors directly in global 3D space (instead of per-frame camera space) and spawns a set of 3D Gaussians for differentiable rendering. By leveraging unified query interactions across multi-view features and a decoupled cross-attention design, UniQueR achieves strong geometric expressiveness while substantially reducing memory and computational cost. Experiments on Mip-NeRF 360 and VR-NeRF demonstrate that UniQueR surpasses state-of-the-art feedforward methods in both rendering quality and geometric accuracy, using an order of magnitude fewer primitives than dense alternatives.
Mar 23, 2026

CAM3R: Camera-Agnostic Model for 3D Reconstruction

Recovering dense 3D geometry from unposed images remains a foundational challenge in computer vision. Current state-of-the-art models are predominantly trained on perspective datasets, which implicitly constrains them to a standard pinhole camera geometry. As a result, these models suffer from significant geometric degradation when applied to wide-angle imagery captured via non-rectilinear optics, such as fisheye or panoramic sensors. To address this, we present CAM3R, a Camera-Agnostic, feed-forward Model for 3D Reconstruction capable of processing images from wide-angle camera models without prior calibration. Our framework consists of a two-view network which is bifurcated into a Ray Module (RM) to estimate per-pixel ray directions and a Cross-view Module (CVM) to infer radial distance with confidence maps, pointmaps, and relative poses. To unify these pairwise predictions into a consistent 3D scene, we introduce a Ray-Aware Global Alignment framework for pose refinement and scale optimization while strictly preserving the predicted local geometry. Extensive experiments on various camera model datasets, including panorama, fisheye and pinhole imagery, demonstrate that CAM3R establishes a new state-of-the-art in pose estimation and reconstruction.
Mar 23, 2026

GTSR: Subsurface Scattering Awared 3D Gaussians for Translucent Surface Reconstruction

Reconstructing translucent objects from multi-view images is a difficult problem. Previously, researchers have used differentiable path tracing and the neural implicit field, which require relatively large computational costs. Recently, many works have achieved good reconstruction results for opaque objects based on a 3DGS pipeline with much higher efficiency. However, such methods have difficulty dealing with translucent objects, because they do not consider the optical properties of translucent objects. In this paper, we propose a novel 3DGS-based pipeline (GTSR) to reconstruct the surface geometry of translucent objects. GTSR combines two sets of Gaussians, surface and interior Gaussians, which are used to model the surface and scattering color when lights pass translucent objects. To render the appearance of translucent objects, we introduce a method that uses the Fresnel term to blend two sets of Gaussians. Furthermore, to improve the reconstructed details of non-contour areas, we introduce the Disney BSDF model with deferred rendering to enhance constraints of the normal and depth. Experimental results demonstrate that our method outperforms baseline reconstruction methods on the NeuralTO Syn dataset while showing great real-time rendering performance. We also extend the dataset with new translucent objects of varying material properties and demonstrate our method can adapt to different translucent materials.
Mar 22, 2026

FluidGaussian: Propagating Simulation-Based Uncertainty Toward Functionally-Intelligent 3D Reconstruction

Real objects that inhabit the physical world follow physical laws and thus behave plausibly during interaction with other physical objects. However, current methods that perform 3D reconstructions of real-world scenes from multi-view 2D images optimize primarily for visual fidelity, i.e., they train with photometric losses and reason about uncertainty in the image or representation space. This appearance-centric view overlooks body contacts and couplings, conflates function-critical regions (e.g., aerodynamic or hydrodynamic surfaces) with ornamentation, and reconstructs structures suboptimally, even when physical regularizers are added. All these can lead to unphysical and implausible interactions. To address this, we consider the question: How can 3D reconstruction become aware of real-world interactions and underlying object functionality, beyond visual cues? To answer this question, we propose FluidGaussian, a plug-and-play method that tightly couples geometry reconstruction with ubiquitous fluid-structure interactions to assess surface quality at high granularity. We define a simulation-based uncertainty metric induced by fluid simulations and integrate it with active learning to prioritize views that improve both visual and physical fidelity. In an empirical evaluation on NeRF Synthetic (Blender), Mip-NeRF 360, and DrivAerNet++, our FluidGaussian method yields up to +8.6% visual PSNR (Peak Signal-to-Noise Ratio) and -62.3% velocity divergence during fluid simulations. Our code is available at https://github.com/delta-lab-ai/FluidGaussian.
Mar 22, 2026

2Xplat: Decoupling Geometry and Appearance Modeling for Feed-Forward 3D Gaussian Splatting

Pose-free feed-forward 3D Gaussian Splatting (3DGS) has opened a new frontier for rapid 3D modeling, enabling high-quality Gaussian representations to be generated from uncalibrated multi-view images in a single forward pass. The dominant approach adopts unified monolithic architectures, often built on geometry-centric 3D foundation models, to jointly estimate camera poses and synthesize 3DGS representations within a single network, entangling geometric reasoning and appearance modeling within a shared representation. In this work, we introduce 2Xplat, a pose-free feed-forward 3DGS framework based on a two-experts design that explicitly separates geometry estimation from Gaussian generation: a dedicated geometry expert first predicts camera poses, which are then passed to an appearance expert that synthesizes 3D Gaussians. Despite its conceptual simplicity, and being largely underexplored in prior works, our two-experts pipeline outperforms prior pose-free feed-forward 3DGS approaches in fewer than 5K training iterations, achieving performance on par with state-of-the-art posed methods. These results challenge the prevailing unified paradigm and suggest the potential advantages of modular design for complex 3D geometric estimation and appearance synthesis tasks.
Mar 20, 2026

Monocular Models are Strong Learners for Multi-View Human Mesh Recovery

Multi-view human mesh recovery (HMR) is broadly deployed in diverse domains where high accuracy and strong generalization are essential. Existing approaches can be broadly grouped into geometry-based and learning-based methods. However, geometry-based methods (e.g., triangulation) rely on cumbersome camera calibration, while learning-based approaches often generalize poorly to unseen camera configurations due to the lack of multi-view training data, limiting their performance in real-world scenarios. To enable calibration-free reconstruction that generalizes to arbitrary camera setups, we propose a training-free framework that leverages pretrained single-view HMR models as strong priors, eliminating the need for multi-view training data. Our method first constructs a robust and consistent multi-view initialization from single-view predictions, and then refines it via test-time optimization guided by multi-view consistency and anatomical constraints. Extensive experiments demonstrate state-of-the-art performance on standard benchmarks, surpassing multi-view models trained with explicit multi-view supervision.
Mar 20, 2026

SegVGGT: Joint 3D Reconstruction and Instance Segmentation from Multi-View Images

3D instance segmentation methods typically rely on high-quality point clouds or posed RGB-D scans, requiring complex multi-stage processing pipelines, and are highly sensitive to reconstruction noise. While recent feed-forward transformers have revolutionized multi-view 3D reconstruction, they remain decoupled from high-level semantic understanding. In this work, we present SegVGGT, a unified end-to-end framework that simultaneously performs feed-forward 3D reconstruction and instance segmentation directly from multi-view RGB images. By introducing object queries that interact with multi-level geometric features, our method deeply integrates instance identification into the visual geometry grounded transformer. To address the severe attention dispersion problem caused by the massive number of global image tokens, we propose the Frame-level Attention Distribution Alignment (FADA) strategy. FADA explicitly guides object queries to attend to instance-relevant frames during training, providing structured supervision without extra inference overhead. Extensive experiments demonstrate that SegVGGT achieves the state-of-the-art performance on ScanNetv2 and ScanNet200, outperforming both recent joint models and RGB-D-based approaches, while exhibiting strong generalization capabilities on ScanNet++.
Mar 20, 2026

High-fidelity Multi-view Normal Integration with Scale-encoded Neural Surface Representation

Previous multi-view normal integration methods typically sample a single ray per pixel, without considering the spatial area covered by each pixel, which varies with camera intrinsics and the camera-to-object distance. Consequently, when the target object is captured at different distances, the normals at corresponding pixels may differ across views. This multi-view surface normal inconsistency results in the blurring of high-frequency details in the reconstructed surface. To address this issue, we propose a scale-encoded neural surface representation that incorporates the pixel coverage area into the neural representation. By associating each 3D point with a spatial scale and calculating its normal from a hybrid grid-based encoding, our method effectively represents multi-scale surface normals captured at varying distances. Furthermore, to enable scale-aware surface reconstruction, we introduce a mesh extraction module that assigns an optimal local scale to each vertex based on the training observations. Experimental results demonstrate that our approach consistently yields high-fidelity surface reconstruction from normals observed at varying distances, outperforming existing multi-view normal integration methods.
Mar 19, 2026

DriveTok: 3D Driving Scene Tokenization for Unified Multi-View Reconstruction and Understanding

With the growing adoption of vision-language-action models and world models in autonomous driving systems, scalable image tokenization becomes crucial as the interface for the visual modality. However, most existing tokenizers are designed for monocular and 2D scenes, leading to inefficiency and inter-view inconsistency when applied to high-resolution multi-view driving scenes. To address this, we propose DriveTok, an efficient 3D driving scene tokenizer for unified multi-view reconstruction and understanding. DriveTok first obtains semantically rich visual features from vision foundation models and then transforms them into the scene tokens with 3D deformable cross-attention. For decoding, we employ a multi-view transformer to reconstruct multi-view features from the scene tokens and use multiple heads to obtain RGB, depth, and semantic reconstructions. We also add a 3D head directly on the scene tokens for 3D semantic occupancy prediction for better spatial awareness. With the multiple training objectives, DriveTok learns unified scene tokens that integrate semantic, geometric, and textural information for efficient multi-view tokenization. Extensive experiments on the widely used nuScenes dataset demonstrate that the scene tokens from DriveTok perform well on image reconstruction, semantic segmentation, depth prediction, and 3D occupancy prediction tasks.
Mar 19, 2026

SEAR: Simple and Efficient Adaptation of Visual Geometric Transformers for Unpaired RGB+Thermal 3D Reconstruction

Foundational feed-forward visual geometry models enable accurate and efficient camera pose estimation and scene reconstruction by learning strong scene priors from massive RGB datasets. However, their effectiveness drops when applied to mixed sensing modalities, such as RGB-thermal (RGB-T) images. We observe that while a visual geometry grounded transformer pretrained on RGB data generalizes well to thermal-only reconstruction, it struggles to align RGB and thermal modalities when processed jointly. To address this, we propose SEAR, a simple yet efficient fine-tuning strategy that adapts a pretrained geometry transformer to multimodal RGB-T inputs. Despite being trained on a relatively small RGB-T dataset, our approach significantly outperforms state-of-the-art methods for 3D reconstruction and camera pose estimation, achieving significant improvements over all metrics and delivering higher detail and consistency between modalities with negligible overhead in inference time compared to the original pretrained model. Notably, SEAR enables reliable multimodal pose estimation and reconstruction even under challenging conditions, such as low lighting and dense smoke. We validate our architecture through extensive ablation studies and demonstrate how the model aligns both modalities. Additionally, we introduce a new dataset featuring RGB and thermal sequences captured at different times, viewpoints, and illumination conditions, providing a robust benchmark for future work in multimodal 3D scene reconstruction. Code and models are publicly available at https://doi.org/10.5281/ZENODO.21077295.
Mar 18, 2026

Fast and Generalizable NeRF Architecture Selection for Satellite Scene Reconstruction

Neural Radiance Fields (NeRF) have emerged as a powerful approach for photorealistic 3D reconstruction from multi-view images. However, deploying NeRF for satellite imagery remains challenging. Each scene requires individual training, and optimizing architectures via Neural Architecture Search (NAS) demands hours to days of GPU time. While existing approaches focus on architectural improvements, our SHAP analysis reveals that multi-view consistency, rather than model architecture, determines reconstruction quality. Based on this insight, we develop PreSCAN, a predictive framework that estimates NeRF quality prior to training using lightweight geometric and photometric descriptors. PreSCAN selects suitable architectures in < 30 seconds with < 1 dB prediction error, achieving 1000×\times speedup over NAS. We further demonstrate PreSCAN's deployment utility on edge platforms (Jetson Orin), where combining its predictions with offline cost profiling reduces inference power by 26% and latency by 43% with minimal quality loss. Experiments on DFC2019 datasets confirm that PreSCAN generalizes across diverse satellite scenes without retraining.
Mar 17, 2026

World Reconstruction From Inconsistent Views

Video diffusion models generate high-quality and diverse worlds; however, individual frames often lack 3D consistency across the output sequence, which makes the reconstruction of 3D worlds difficult. To this end, we propose a new method that handles these inconsistencies by non-rigidly aligning the video frames into a globally-consistent coordinate frame that produces sharp and detailed pointcloud reconstructions. First, a geometric foundation model lifts each frame into a pixel-wise 3D pointcloud, which contains unaligned surfaces due to these inconsistencies. We then propose a tailored non-rigid iterative frame-to-model ICP to obtain an initial alignment across all frames, followed by a global optimization that further sharpens the pointcloud. Finally, we leverage this pointcloud as initialization for 3D reconstruction and propose a novel inverse deformation rendering loss to create high quality and explorable 3D environments from inconsistent views. We demonstrate that our 3D scenes achieve higher quality than baselines, effectively turning video models into 3D-consistent world generators.
Mar 17, 2026

DualPrim: Compact 3D Reconstruction with Positive and Negative Primitives

Neural reconstructions often trade structure for fidelity, yielding dense and unstructured meshes with irregular topology and weak part boundaries that hinder editing, animation, and downstream asset reuse. We present DualPrim, a compact and structured 3D reconstruction framework. Unlike additive-only implicit or primitive methods, DualPrim represents shapes with positive and negative superquadrics: the former builds the bases while the latter carves local volumes through a differentiable operator, enabling topology-aware modeling of holes and concavities. This additive-subtractive design increases the representational power without sacrificing compactness or differentiability. We embed DualPrim in a volumetric differentiable renderer, enabling end-to-end learning from multi-view images and seamless mesh export via closed-form boolean difference. Empirically, DualPrim delivers state-of-the-art accuracy and produces compact, structured, and interpretable outputs that better satisfy downstream needs than additive-only alternatives.
Mar 16, 2026

Feed-forward Gaussian Registration for Head Avatar Creation and Editing

We present MATCH (Multi-view Avatars from Topologically Corresponding Heads), a multi-view Gaussian registration method for high-quality head avatar creation and editing. State-of-the-art multi-view head avatar methods require time-consuming head tracking followed by expensive avatar optimization, often resulting in a total creation time of more than one day. MATCH, in contrast, directly predicts Gaussian splat textures in correspondence from calibrated multi-view images in just 0.5 seconds per frame, without requiring data preprocessing. The learned intra-subject correspondence across frames enables fast creation of personalized head avatars, while correspondence across subjects supports applications such as expression transfer, optimization-free tracking, semantic editing, and identity interpolation. We establish these correspondences end-to-end using a transformer-based model that predicts Gaussian splat textures in the fixed UV layout of a template mesh. To achieve this, we introduce a novel registration-guided attention block, where each UV-map token attends exclusively to image tokens depicting its corresponding mesh region. This design improves efficiency and performance compared to dense cross-view attention. MATCH outperforms existing methods in novel-view synthesis, geometry registration, and head avatar generation, while making avatar creation 10 times faster than the closest competing baseline. The code and model weights are available on the project website.
Mar 14, 2026

CIPHER: Culvert Inspection through Pairwise Frame Selection and High-Efficiency Reconstruction

Automated culvert inspection systems can help increase the safety and efficiency of flood management operations. As a key step to this system, we present an efficient RGB-based 3D reconstruction pipeline for culvert-like structures in visually repetitive environments. Our approach first selects informative frame pairs to maximize viewpoint diversity while ensuring valid correspondence matching using a plug-and-play module, followed by a reconstruction model that simultaneously estimates RGB appearance, geometry, and semantics in real-time. Experiments demonstrate that our method effectively generates accurate 3D reconstructions and depth maps, enhancing culvert inspection efficiency with minimal human intervention.