Multibody Dynamics

Momentum

5 papers in the last four weeks, with none the four weeks before. 0.0% of all new papers.

Jul 13Week of Sep 28

Latest papers 22

Oct 5, 2026cs.RO

Dynamics Modeling of a Multi-UAV Slung Load System Using a Discrete-Link Cable Approach

A common assumption to simplify the problem of controlling a multi-UAV slung load system (MUSLS) is that the flexible cables can be modeled as massless rigid rods. In this work, we propose an alternative Euler-Newton derived dynamical model which uses a series of rigid links to model the flexible cables. The model is specifically designed to allow efficient simulation using Featherstone's articulated body algorithm. We perform real-world validation of this model on gentle, aggressive, and tension-engagement maneuvers and run a parameter sweep to determine the number of links, joint damping, and joint friction to achieve the greatest model fidelity. The model closely matches real-world flight data with mean load translation errors below 132 mm (5.5% of the cable length) and orientation errors below 11.4 degrees. We make the real-world flight data publicly available for the development of future cable models.
Oct 1, 2026cs.RO

Screw Attention: Rigid-Body Algebra Inside a Transformer

Learned manipulation policies rediscover from data the spatial relations that rigid-body mechanics supplies in closed form. This costs data, and it leaves the policies fragile to geometric changes in the scene. We present Screw Attention, a transformer layer in which the relation between two bodies is a spatial transform rather than a graph edge. Every token is a body with a pose. Each pair of tokens carries the relative pose and, for robot joints, the joint screw. Messages are transported along this relation into the receiver's frame, while the attention scores see only frame-invariant quantities. By construction, the messages are equivariant to an independent change of frame at every token, and a single layer can express the velocity recursion of rigid-body mechanics. On simulated manipulation tasks, Screw Attention matches or outperforms controls of the same size, including graph, transformer and flat networks on LIBERO-Spatial. With 16,162 parameters it reaches 97.3% on LIBERO-Spatial from object poses (without images or language), above a flat network with 27x more parameters. Under a change of per-link frame convention its success is unchanged, while every other learned network falls below 3%. Placed on an analytic controller as a gated residual, it raises insertion success by 17.3 points. It is unaffected by pose noise up to 10,mm and by joint offsets within the factory calibration of a Franka arm. These results suggest a criterion: geometry is decisive when the task requires relations between frames that no other part of the system supplies. Code and trained policies will be released.
Sep 28, 2026cs.RO

RoboCompiler: Graph-Native Compilation of Closed-Chain Robots for Consistent Modeling, Control, and Simulation

Robots with kinematic loops, coupled actuators, and changing contacts require consistent models of configuration, motion, force, and dynamics. Yet these interfaces are often reconstructed separately for control and simulation, making closure and actuation consistency difficult to maintain. This paper presents RoboCompiler, a graph-native framework that compiles a canonical mechanism graph into a shared mechanical interface. From bodies, joints, frames, inertias, and actuator ports, it constructs closure paths and analytic residual Jacobians, then assembles feasible configurations through rank-checked continuation and correction. A tangent lift maps independent velocities to full robot and task motion, while paired actuator-port maps preserve virtual work. A constraint-curvature correction extends the reduction to accelerations and projected rigid-body dynamics, including floating-base and support modes. Cycle-local evaluation, generated Jacobians, and dependency-aware reuse enable localized updates when closure inputs change. We evaluate physical loops and task-induced constraints on a industrial excavator, Unitree Go2, Franka Panda, Kangaroo, and a six-UPS Stewart platform. High-precision constrained-dynamics and independent Pinocchio checks confirm mechanical consistency; MuJoCo and Isaac Sim/PhysX executions demonstrate task performance and model reuse under native contact. For Kangaroo, compilation reduces residual-and-Jacobian evaluation time by 96.7% and closed-loop rollout wall time by 66.8%, with dynamics and control held fixed.
Sep 15, 2026cs.RO

Flexible-body Modeling, Kinematic Identification, and Assembly Accuracy of Overconstrained Spatial Linkages

Overconstrained rational single-loop linkages are efficient, compact, and low-cost custom mechanisms, yet their deployment in industrial settings is limited. In simulations, rigid body formulations fail due to redundant constraints. This study presents a flexible multibody modeling framework based on the floating frame of reference formulation, and delivers an overall accuracy analysis of assembled linkages prototypes. The approach is validated against 3D-printed PLA prototypes of a Bennett four-bar mechanism, including variants with intentional joint-axis misalignment, which theoretically, from the rigid body point of view, cannot be assembled. A supplementary contribution is delivered in the form of a kinematic parameter identification methodology suited for this type of mechanism with ill-conditioned Jacobian. The experimental and simulation results are compared and reveal that these overconstrained mechanisms exhibit a self-assembling tendency -- structural compliance drives the assembly toward the ideal geometric configuration, distributing constraint stress throughout the structure. Additional qualitative demonstrations using cardboard tubes and bamboo sticks as link building blocks confirm that functional mechanisms can be realized from low-cost, unconventional materials with limited manufacturing accuracy. The proposed modeling pipeline is fully algorithmic and enables design optimization in the future.
Sep 8, 2026cs.RO

Ostrich: Taking Large Strides Through Stiff Contact in Differentiable Dynamics

Three properties determine whether a differentiable simulator can drive gradient-based optimization through contact: simulation accuracy, gradient reliability, and per-iteration cost. Tape-based engines such as MJX and Newton Semi-Implicit require timesteps small enough to keep contacts numerically tractable, and their backpropagation memory grows linearly with the number of timesteps T. Surrogate models bound memory by approximating contact away, but the resulting gradients lose the geometry the optimization depends on. We present Ostrich, a GPU-accelerated rigid-body simulator that resolves hard contacts and friction with non-smooth Newton iteration at large timesteps (h ~ 0.1 s), and differentiates the converged residual via the implicit function theorem, reusing the forward Schur complement to compute the adjoint at O(1) memory per timestep. On real-robot trajectories over a pallet obstacle, Ostrich holds MuJoCo's sim-to-real accuracy up to a 50x larger timestep. Its gradients converge from random initializations where MJX descends slowly and Newton Semi-Implicit stalls; a warm iteration runs 211x faster than MJX's and 4.7x faster than Semi-Implicit's. On the same scene Ostrich differentiates 8,192 parallel worlds on a single 24 GB GPU, sustaining 29x checkpointed MJX's optimization throughput; without checkpointing both baselines exhaust memory at far fewer worlds. We close with a gradient-based trajectory optimization demonstration over triangle-mesh terrain across a 10 s horizon, a setting where prior engines either restrict to primitive geometry or face the convergence and memory limits shown above.
Sep 7, 2026cs.RO

mjorbit: A Simulation Framework for Space Robotics

This paper presents a general framework for simulating multi-body space robots with contact. We bring efficient, large-scale robot simulation to in-space servicing, assembly, and manufacturing applications. First, we perform an empirical trade study of methods for coupling orbit propagation with existing robotics simulation frameworks. Next, we present mjorbit, a general, flexible, and performant framework built on the MuJoCo engine widely used in robotics, to which we add key spacecraft dynamics, actuators, and sensors. We provide a low-latency C++ CPU backend and a high-throughput GPU backend behind a simple Python API. We demonstrate mjorbit by solving several realistic on-orbit case studies with both model-predictive control and reinforcement learning. Open-source code and examples are available at: https://johnzhang3.github.io/mjorbit/
Aug 4, 2026cs.RO

Shooting for Contact: Contact-Implicit Multiple Shooting for Dynamic Motion Retargeting

Motion retargeting approaches often prioritize kinematic similarity over whole-body dynamics, contact consistency, and actuation limits, yielding references that are difficult for reinforcement learning (RL) policies to reproduce, particularly for contact-rich behaviors. We present a contact-implicit, direct simulation-based multiple shooting (DSMS) framework that transforms kinematically feasible references into dynamically feasible whole-body trajectories. By embedding a differentiable simulator within a nonlinear program, DSMS resolves contact, friction, impacts, self-collision, and joint limits internally while enforcing tracking, actuation, and task constraints without prescribing a contact schedule or introducing explicit contact constraints. Compared with existing retargeting methods, DSMS accelerates motion-imitation RL training and yields policies with high success rates and low tracking error. We further demonstrate zero-shot sim-to-real transfer on the Unitree G1 through command-conditioned contact-rich crawling and a highly dynamic 180-degree jump-turn.
Aug 3, 2026cs.RO

Bridging the Sim-to-Real Gap in Parallel-Link Leg Mechanisms via Simulator-Side Dynamics Normalization

This paper addresses the sim-to-real gap in dynamics arising when a parallel-link mechanism is represented by a serial-tree surrogate in simulation. Conventional Jacobian-based state and torque mappings preserve consistency with the kinematic and virtual-work relations but do not account for the coordinate-induced redistribution of actuator inertia and damping and the linkage inertia omitted during serial-tree reduction. To address this gap, Simulator-Side System Normalization (S3N) is proposed to normalize the serial-tree simulator's effective dynamics while preserving its tree topology. S3N-Act incorporates actuator inertia and damping into the serial-coordinate dynamics through coordinate transformation, whereas S3N-Full restores residual linkage inertia by separately identifying actuator- and leg-level frequency responses. In the 2-DoF validation, S3N-Full reduced the joint-position and torque RMSEs by 80.9% and 82.1%, respectively, relative to the Jacobian-mapping baseline. During pitch-in-place motion, S3N-Act and S3N-Full reduced the RMSE of the ground reaction force norm by 65.1% and 62.4%, respectively. During circular locomotion, S3N-Full reduced the phase-averaged, command-normalized sim-to-real gap from 17.3% to 9.9%. These results show that simulator-side normalization improves motion- and force-level sim-to-real consistency. It enables policy training in a serial-tree framework with hardware-consistent dynamics that better represent the physical parallel-link mechanism.
Jul 27, 2026cs.RO

A note on the motion representation and configuration update in time stepping schemes for the constrained rigid body

The dynamics of a holonomically constrained rigid body can be modeled by Newton-Euler equations subjected to geometric constraints. This is frequently formulated as a differential-algebraic equation (DAE) system of index 1. Inmultibody system (MBS) dynamics it is common (1) to numerically solve this system by means of integration schemes for ordinary differential equations, and (2) to treat the rigid body motion on the direct product Lie group SO (3)R3, although rigid body motions form the semidirect product Lie group SE (3). It is has been observed that the constraint satisfaction depends on which Lie group is used as configuration space (c-space). In this paper the problem is considered from a geometric perspective. It is shown that the constraints are exactly satisfied by a numerical integration scheme if they define a subgroup of the c-space. The subgroups of SE (3) have a significance for modeling mechanical systems, including lower kinematic (Reuleaux) pairs and are implicitly used in MBS modeling. It is concluded that SE (3) is the appropriate cspace for numerical DAE modeling of a constrained rigid body. This result does not immediately apply to MBS, however.
Jul 14, 2026cs.LG

Learning Forced Multibody Dynamics on Lie Groups

We propose an architecture for learning the dynamics of mechanical systems based on discrete forced Euler-Lagrange equations on Lie groups using only position data. By formulating the dynamics directly on manifold-valued configuration spaces, the method naturally respects the geometric structure of the systems and preserves geometric invariants and conservation laws. The reliance on position measurements alone makes the framework applicable in settings where velocity data are unavailable or noisy. The approach extends naturally to multibody systems, accommodates external control inputs, and demonstrates strong performance on both synthetic and real-world datasets.
Jun 20, 2026cs.RO

Full Nonlinear Nonholonomic Dynamics and Motion Analysis of a 3-DoF Underactuated Spherical Rolling Robot

This paper presents a full nonlinear constrained dynamic model of MonoRollBot, a novel 3-DoF spherical rolling robot driven by a single motor, a lead-screw transmission, and a spring-coupled internal moving mass, together with motion analysis of its behavior. To the best of our knowledge, this is one of the first full nonlinear nonholonomic models reported for a mono-actuated, super-underactuated spherical rolling robot of this kind. Because rolling without slipping is nonholonomic, the dynamics are derived using the Lagrange--d'Alembert formulation, with the lead-screw relation imposed as a holonomic constraint and the rolling condition imposed in Pfaffian form. The formulation retains the complete generalized coordinates of shell translation, shell attitude, screw travel, nut rotation, and radial mass motion. Simulations and representative motion studies show qualitative agreement with prototype behavior and reveal how gravity, compliance, and inertia jointly shape the locomotion and motion capabilities of this strongly underactuated robot. The resulting model also provides a mechanically consistent basis for future state estimation and hybrid controller design for this nonholonomic mono-actuated rolling robot.
Jun 8, 2026cs.CV

An Opticalmechanics Framework for Dynamic Estimation of Multibody Systems

Conventional dynamics analysis of the human body is often constrained by the need for contact force and torque sensors and controlled laboratory environments. To address this issue, this study proposes an opticalmechanics kinematic-dynamic integrated estimation framework for multibody systems. Specifically, a constrained multibody model is established to describe the system dynamics, while image-measured kinematic quantities are used as non contact inputs for dynamic estimation. The unknown joint torque is then identified through a genetic-algorithm based optimization by minimizing the discrepancy between model-predicted and image-measured kinematic quan tities. Experimental validation on an air-bearing platform showed that the wrist joint torque estimated from image data achieved a mean absolute error of 0.46 Nm compared with sensor measurements. In the forward prediction test, the model-predicted angular velocity achieved a mean absolute error of 0.006 rad/s relative to the image-measured results. This study demonstrates the potential of combining image measurement and mechanical modeling for non-contact dynamic estimation in scenarios where direct force and torque measurement is difficult.
May 29, 2026cs.RO

Batched Differentiable Rigid Body Dynamics in PyTorch for GPU-Accelerated Robot Learning

As robot control shifts toward large-scale reinforcement learning with in-loop dynamics computation, the community's reliance on CPU-bound libraries such as Pinocchio creates a throughput bottleneck in GPU-based training pipelines. We present BARD (Batched Articulated Rigid-body Dynamics), a self-contained PyTorch implementation of Featherstone's rigid-body dynamics algorithms, optimized for batched GPU evaluation and automatic differentiation. Three design choices make this efficient: a tiered lazy-evaluation cache that avoids redundant tree traversals, matmul-free joint transforms via pre-computed Rodrigues constants, and level-parallel propagation that reduces sequential operations to tree-depth batched steps. On five robot models (7-23 DOFs), BARD matches Pinocchio numerically while reaching up to 64x higher throughput for Forward Kinematics and 63x for Jacobians at batch size 4096 on an NVIDIA H200. We validate differentiability through gradient-based system identification on a 7-DOF manipulator, recovering link masses to 1.24% mean error under 5% torque noise, and integrate BARD into an Isaac Lab AMP training pipeline for an 11-DOF spined quadruped with 4096 parallel environments, where it is 8.5x faster than Pinocchio and 2.0x faster than ADAM for in-loop dynamics. BARD is open-sourced at: https://github.com/YueWang996/bard-pytorch-dynamics.
May 23, 2026cs.CV

How Noisy Poses Break Inverse Dynamics: Analysis and Mitigation for Video-Based Joint Torque Estimation

Recent advances in monocular 3D human pose estimation enable accurate body tracking from video. However, translating these kinematic estimates into physical quantities, such as joint torques, remains challenging due to noise amplification through inverse dynamics. In this work, we provide a systematic analysis of how pose estimation noise propagates through the inverse dynamics pipeline. We present three key findings: (1) pose noise is amplified by approximately 1,000x when computing joint torques via numerical differentiation, (2) proximal joints (spine, hips) are up to 10x more sensitive to noise than distal joints (wrists, hands), and (3) low-pass filtering before differentiation substantially reduces this amplification. To enable this analysis, we develop SMPL-Dynamics, a fully differentiable inverse dynamics module for the SMPL body model that requires no external physics simulators. Our module supports end-to-end gradient computation, and we demonstrate this through differentiable pose refinement, which reduces torque error by 93% with negligible change in pose.
May 20, 2026cs.RO

Motion Design for Grasp-Based Dynamic Locomotion in Microgravity

Locomotion in microgravity often relies on sparsely and irregularly arranged anchors, motivating grasp-based mobility with multiple limbs. In this setting, dynamic locomotion is feasible only through deliberate regulation of both anchored interactions and whole-body coordination under coupled dynamic and kinematic constraints. This paper presents design insights for grasp-based dynamic locomotion with multi-limbed robotic systems in microgravity, targeting scenarios that require 6D limb manipulation to establish contacts with candidate anchors. The investigated design parameters include gait pattern, stride length, locomotion speed, and nominal posture. A parameterizable locomotion planning framework is proposed to support variations of these parameters and to evaluate the resulting locomotion performance in terms of stability and actuation demand. Two representative quadruped morphologies are adopted for evaluation in physics-based simulation. The results demonstrate that enlarging the feasible contact wrench space and attenuating impulsive whole-body dynamics improve locomotion performance. These findings inform strategies for contact configuration selection and whole-body coordination in microgravity locomotion with multi-limbed systems.
May 15, 2026cs.RO

Structured Jacobian Construction for Motion Optimization with High-Order Time Derivatives in Multi-Link Systems

This paper presents a novel framework for Jacobian computation in motion optimization problems involving multi-link systems, where physical quantities are represented using higher-order time derivatives. In motion optimization of robots and humans, cost functions may incorporate higher-order time derivatives, such as jerk or the time variation of forces, to capture smoothness and perceptual characteristics, particularly in motion skill analysis and expressive behaviors, thereby necessitating Jacobian computations involving these quantities. However, such Jacobians are typically computed using numerical or automatic differentiation without explicitly exploiting the underlying multi-link structure, which can lead to increased computational cost and numerical instability. To address this limitation, we propose a structured Jacobian formulation for motion optimization, based on the comprehensive motion computation framework, in which physical quantities and their higher-order time derivatives are systematically represented along the multi-link structure. The proposed method systematically derives analytical expressions for Jacobians of kinematic and dynamic quantities, including momentum, forces, and joint torques, with respect to generalized coordinates and their higher-order derivatives. The resulting framework is applicable to both direct and inverse optimization. Through numerical experiments, we demonstrate that the proposed method improves computational efficiency compared to numerical and automatic differentiation, while achieving comparable accuracy. Furthermore, we demonstrate its effectiveness in inverse optimization by recovering cost function weights from motion data. Together, these results indicate that the proposed formulation provides a scalable and structured computational foundation for motion optimization involving higher-order time derivatives in multi-link systems.
May 9, 2026cs.CV

RigidFormer: Learning Rigid Dynamics using Transformers

Learning-based simulation of multi-object rigid-body dynamics remains difficult because contact is discontinuous and errors compound over long horizons. Most existing methods remain tied to mesh connectivity and vertex-level message passing, which limits their applicability to mesh-free inputs such as point clouds and leads to high computational cost. Efficiently modeling high-fidelity rigid-body dynamics from mesh-free representations, therefore, remains challenging. We introduce RigidFormer, an object-centric Transformer-based model that learns mesh-free rigid-body dynamics with controllable integration step sizes. RigidFormer reasons at the object level and advances each object through compact anchors; Anchor-Vertex Pooling enriches these anchors with local vertex features, retaining contact-relevant geometry without dense vertex-level interaction. We propose Anchor-based RoPE to inject anchor geometry into attention while respecting the unordered nature of objects and anchors: object-token processing is permutation-equivariant, and the mean-pooled anchor descriptor is invariant to anchor reindexing while preserving shape extent. RigidFormer further enforces rigidity by projecting updates onto the rigid-body manifold using differentiable Kabsch alignment. On standard benchmarks, RigidFormer outperforms or matches mesh-based baselines using point inputs, runs faster, generalizes to unseen point resolutions and across datasets, and scales to 200+ objects; we also show a preliminary extension to command-conditioned articulated bodies by treating body parts as interacting object-level components.
May 7, 2026cs.RO

Lie Group Formulation of Recursive Dynamics Algorithms of Higher Order for Floating-Base Robots

In this paper, we describe procedures for computing higher-order time derivatives of the Lie-group Newton-Euler, Articulated-Body Inertia, and hybrid dynamics algorithms for floating-base trees, where the base configuration evolves on SE(3) and the attached mechanism is an open kinematic tree with configuration on the (n1+n2)-dimensional manifold T^{n1} \times R^{n2}, using spatial representation of twists. After presenting the algorithms, we collect the resulting recursions into closed-form equations of motion, identifying an admissible Coriolis matrix satisfying the passivity property, and showing that the articulated inertia tensor remains unchanged across all time derivatives. We then apply the developed methods to a 12-DoF aerial manipulator to derive analytical expressions for its geometric forward and inverse dynamics along with their first time derivatives whereas the numerical simulations successfully evaluate these dynamics up to fifth order. Finally, to demonstrate their practical utility, we benchmark the proposed extensions and show that, in the considered tests, their computational cost scales quadratically with the derivative order, whereas the automatic-differentiation baseline exhibits exponential scaling.
Apr 23, 2026cs.RO

Dynamic Coupling and Indirect Control of Jointed Robots Rolling Atop A Moving Platform

An asymmetric two-link robot supported atop a flat platform by wheels that roll and pivot freely, but do not slip laterally, will develop forward momentum if the joint between the links is actuated internally. In particular, oscillations in the joint angle will generate undulatory locomotion suggesting fishlike swimming. If two such robots surmount a common platform that's free to translate with its own inertial dynamics, then the individual robots' dynamics will be coupled so that the locomotion of either robot is affected by that of the other. We develop a mathematical model for this system and present simulations demonstrating its behavior. We then consider a single robot with an unactuated joint rolling atop a platform that moves under control, and show that actuation of the platform is sufficient to dictate the robot's behavior. In particular, with the acceleration of the platform as an input, the robot's heading can be made to track a chosen function of time. This is sufficient to guarantee that the robot can be induced to orbit a fixed point on the platform or to locomote persistently in a desired direction.
Apr 21, 2026cs.RO

Forward Dynamics of Variable Topology Mechanisms - The Case of Constraint Activation

Many mechanical systems exhibit changes in their kinematic topology altering the mobility. Ideal contact is the best known cause, but also stiction and controlled locking of parts of a mechanism lead to topology changes. The latter is becoming an important issue in human-machine interaction. Anticipating the dynamic behavior of variable topology mechanisms requires solving a non-smooth dynamic problem. The core challenge is a physically meaningful transition condition at the topology switching events. Such a condition is presented in this paper. Two versions are reported, one using projected motion equations in terms of redundant coordinates, and another one using the Voronets equations in terms of minimal coordinates. Their computational properties are discussed. Results are shown for joint locking of a planar 3R mechanisms and a 6DOF industrial manipulator.
Sep 11, 2024cs.RO

Highly-Efficient Differentiable Simulation for Robotics

Robotics simulators have improved significantly in computational speed and scalability, enabling them to generate years of simulated data for complex systems in minutes or hours. Despite these advances, efficiently and accurately computing simulation derivatives remains an open challenge. Addressing this would accelerate the convergence of reinforcement learning and trajectory optimization algorithms, particularly for contact-rich problems. This paper introduces a unifying framework for robotic simulation that accounts for all factors, including dynamics, collisions, and friction. The resulting algorithm computes analytical derivatives of the simulation by implicit differentiation, explicitly handling the intrinsic non-smoothness of the collision and frictional stages while exploiting the sparsity induced by the multi-body structure. Benchmark results demonstrate state-of-the-art performance, with timings ranging from 5 μ5\,μs for a 7-dof manipulator to 95 μ95\,μs for a 36-dof humanoid, an improvement of at least two orders of magnitude over alternative methods. Implemented in C++, the code will be open-sourced after the review process to support applications such as simulation-driven learning and real-time control.
Date pendingcs.RO

A Dynamic Toolkit for Transmission Characteristics of Precision Reducers with Explicit Contact Geometry

Precision reducers couple contact geometry, bearing support, structural deformation, and loading history. This paper presents a dynamic toolkit connecting distributed local contacts to the complete mechanical reaction path. Work-conjugate maps transfer displacement, reaction, and tangent contributions between contacts and rigid or reduced coordinates, with explicit allocation of contact and body elasticity. An implicit generalized-alpha solution distinguishes trial evaluations from accepted history. Contact records then support performance protocols and configured geometric or constitutive feedback. The numerical studies focus on mechanical coupling and pressure recovery. An idealized annular housing retains physical interfaces while its structural coordinates are reduced. Two reductions with similar static errors have cross-port response errors of 24.975 and 0.312 percent over the same frequency band relative to a common parent model. In a shared-pin example, a 20 micrometer radial displacement of one wheel changes the load on a second, fixed wheel by approximately 75 N. Removing cross-station compliance removes this incremental transfer on the tested sleeve-seating branch. A double-wheel cycloidal assembly relates torsional branch response to aggregate contact-load variation and normalized pressure fields. The pressure maxima remain sensitive to resolution despite small discrete force residuals. Further formulations specify how motion and contact records support precision, vibration, heat, wear, and durability models with their required inputs. The framework separates model representation and numerical resolution while retaining common definitions of motion, force, and observation.