Overview

Multimodal agents combine language models with visual, audio, and video perception to answer questions, use tools, and interact with apps, websites, robots, or other environments. Common approaches include planning and tool orchestration, specialized collaborating agents, active evidence gathering, and memory or reusable skills for long tasks; reinforcement learning and execution feedback are increasingly used to improve these behaviors. Benchmarks now test browsing, GUI use, video reasoning, and embodied tasks, often evaluating action traces and process reliability as well as final answers. Despite progress, agents remain brittle over long horizons, and more modalities or more agents do not automatically improve grounding, safety, efficiency, or task success.

Latest papers 367

49 papers in the last four weeks, up 20% on the four weeks before. 0.3% of all new papers.

Apr 16, 2026

Blue Data Intelligence Layer: Streaming Data and Agents for Multi-source Multi-modal Data-Centric Applications

NL2SQL systems aim to address the growing need for natural language interaction with data. However, real-world information rarely maps to a single SQL query because (1) users express queries iteratively (2) questions often span multiple data sources beyond the closed-world assumption of a single database, and (3) queries frequently rely on commonsense or external knowledge. Consequently, satisfying realistic data needs require integrating heterogeneous sources, modalities, and contextual data. In this paper, we present Blue's Data Intelligence Layer (DIL) designed to support multi-source, multi-modal, and data-centric applications. Blue is a compound AI system that orchestrates agents and data for enterprise settings. DIL serves as the data intelligence layer for agentic data processing, to bridge the semantic gap between user intent and available information by unifying structured enterprise data, world knowledge accessible through LLMs, and personal context obtained through interaction. At the core of DIL is a data registry that stores metadata for diverse data sources and modalities to enable both native and natural language queries. DIL treats LLMs, the Web, and the User as source 'databases', each with their own query interface, elevating them to first-class data sources. DIL relies on data planners to transform user queries into executable query plans. These plans are declarative abstractions that unify relational operators with other operators spanning multiple modalities. DIL planners support decomposition of complex requests into subqueries, retrieval from diverse sources, and finally reasoning and integration to produce final results. We demonstrate DIL through two interactive scenarios in which user queries dynamically trigger multi-source retrieval, cross-modal reasoning, and result synthesis, illustrating how compound AI systems can move beyond single database NL2SQL.
Apr 16, 2026

OpenMobile: Building Open Mobile Agents with Task and Trajectory Synthesis

Mobile agents powered by vision-language models have demonstrated impressive capabilities in automating mobile tasks, with recent leading models achieving a marked performance leap, e.g., nearly 70% success on AndroidWorld. However, these systems keep their training data closed and remain opaque about their task and trajectory synthesis recipes. We present OpenMobile, an open-source framework that synthesizes high-quality task instructions and agent trajectories, with two key components: (1) The first is a scalable task synthesis pipeline that constructs a global environment memory from exploration, then leverages it to generate diverse and grounded instructions. and (2) a policy-switching strategy for trajectory rollout. By alternating between learner and expert models, it captures essential error-recovery data often missing in standard imitation learning. Agents trained on our data achieve competitive results across three dynamic mobile agent benchmarks: notably, our fine-tuned Qwen2.5-VL and Qwen3-VL reach 51.7% and 64.7% on AndroidWorld, far surpassing existing open-data approaches. Furthermore, we conduct transparent analyses on the overlap between our synthetic instructions and benchmark test sets, and verify that performance gains stem from broad functionality coverage rather than benchmark overfitting. We release data and code at https://njucckevin.github.io/openmobile/ to bridge the data gap and facilitate broader mobile agent research.
Apr 16, 2026

Knowing When Not to Answer: Evaluating Abstention in Multimodal Reasoning Systems

Effective abstention (EA), recognizing evidence insufficiency and refraining from answering, is critical for reliable multimodal systems. Yet existing evaluation paradigms for vision-language models (VLMs) and multi-agent systems (MAS) assume answerability, pushing models to always respond. Abstention has been studied in text-only settings but remains underexplored multimodally; current benchmarks either ignore unanswerability or rely on coarse methods that miss realistic failure modes. We introduce MM-AQA, a benchmark that constructs unanswerable instances from answerable ones via transformations along two axes: visual modality dependency and evidence sufficiency. Evaluating three frontier VLMs spanning closed and open-source models and two MAS architectures across 2079 samples, we find: (1) under standard prompting, VLMs rarely abstain; even simple confidence baselines outperform this setup, (2) MAS improves abstention but introduces an accuracy-abstention trade-off, (3) sequential designs match or exceed iterative variants, suggesting the bottleneck is miscalibration rather than reasoning depth, and (4) models abstain when image or text evidence is absent, but attempt reconciliation with degraded or contradictory evidence. Effective multimodal abstention requires abstention-aware training rather than better prompting or more agents.
Apr 16, 2026

Rethinking Patient Education as Multi-turn Multi-modal Interaction

Most medical multimodal benchmarks focus on static tasks such as image question answering, report generation, and plain-language rewriting. Patient education is more demanding: systems must identify relevant evidence across images, show patients where to look, explain findings in accessible language, and handle confusion or distress. Yet most patient education work remains text-only, even though combined image-and-text explanations may better support understanding. We introduce MedImageEdu, a benchmark for multi-turn, evidence-grounded radiology patient education. Each case provides a radiology report with report text and case images. A DoctorAgent interacts with a PatientAgent, conditioned on a hidden profile that captures factors such as education level, health literacy, and personality. When a patient question would benefit from visual support, the DoctorAgent can issue drawing instructions grounded in the report, case images, and the current question to a benchmark-provided drawing tool. The tool returns image(s), after which the DoctorAgent produces a final multimodal response consisting of the image(s) and a grounded plain-language explanation. MedImageEdu contains 150 cases from three sources and evaluates both the consultation process and the final multimodal response along five dimensions: Consultation, Safety and Scope, Language Quality, Drawing Quality, and Image-Text Response Quality. Across representative open- and closed-source vision-language model agents, we find three consistent gaps: fluent language often outpaces faithful visual grounding, safety is the weakest dimension across disease categories, and emotionally tense interactions are harder than low education or low health literacy. MedImageEdu provides a controlled testbed for assessing whether multimodal agents can teach from evidence rather than merely answer from text.
Apr 15, 2026

POINTS-Seeker: An Open Recipe for Multimodal Search Agents with Visual Memory Management

Large Multimodal Models (LMMs) excel at visual perception but struggle with real-time, knowledge-intensive queries due to their reliance on static parametric knowledge. While multimodal search agents offer a promising solution, developing them from vanilla LMMs presents two major challenges: the lack of open recipes to cultivate search agency from scratch, and the severe context explosion (attention dilution) that occurs during long-horizon multi-turn investigations. In this paper, we address both challenges by developing a native multimodal search agent. First, we introduce an open training recipe featuring Agentic Seeding, a formative training stage that bootstraps tool-use and planning abilities directly from a non-agentic foundation. Second, to overcome the context bottleneck, we propose V-Fold, an adaptive memory management mechanism. V-Fold retains recent interactions as high-fidelity text while folding stale historical context into the visual space via rendering, exploiting the model's cross-modal alignment to preserve raw evidence without text token redundancy. Combining these innovations, we present POINTS-Seeker-8B, which achieves state-of-the-art performance among models of comparable scale across six multimodal search benchmarks.
Apr 14, 2026

A Multi-Agent Feedback System for Detecting and Describing News Events in Satellite Imagery

Changes in satellite imagery often occur over multiple time steps. Despite the emergence of bi-temporal change captioning datasets, there is a lack of multi-temporal event captioning datasets (at least two images per sequence) in remote sensing. This gap exists because (1) searching for visible events in satellite imagery and (2) labeling multi-temporal sequences require significant time and labor. To address these challenges, we present SkyScraper, an iterative multi-agent workflow that geocodes news articles and synthesizes captions for corresponding satellite image sequences. Our experiments show that SkyScraper successfully finds 5x more events than traditional geocoding methods, demonstrating that agentic feedback is an effective strategy for surfacing new multi-temporal events in satellite imagery. We apply our framework to a large database of global news articles, curating a new multi-temporal captioning dataset with 5,000 sequences. By automatically identifying imagery related to news events, our work also supports journalism and reporting efforts.
Apr 14, 2026

Modality-Native Routing in Agent-to-Agent Networks: A Multimodal A2A Protocol Extension

Preserving multimodal signals across agent boundaries is necessary for accurate cross-modal reasoning, but it is not sufficient. We show that modality-native routing in Agent-to-Agent (A2A) networks improves task accuracy by 20 percentage points over text-bottleneck baselines, but only when the downstream reasoning agent can exploit the richer context that native routing preserves. An ablation replacing LLM-backed reasoning with keyword matching eliminates the accuracy gap entirely (36% vs. 36%), establishing a two-layer requirement: protocol-level routing must be paired with capable agent-level reasoning for the benefit to materialize. We present MMA2A, an architecture layer atop A2A that inspects Agent Card capability declarations to route voice, image, and text parts in their native modality. On CrossModal-CS, a controlled 50-task benchmark with the same LLM backend, same tasks, and only the routing path varying, MMA2A achieves 52% task completion accuracy versus 32% for the text-bottleneck baseline (95% bootstrap CI on ΔΔTCA: [8, 32] pp; McNemar's exact p=0.006p = 0.006). Gains concentrate on vision-dependent tasks: product defect reports improve by +38.5 pp and visual troubleshooting by +16.7 pp. This accuracy gain comes at a 1.8×1.8\times latency cost from native multimodal processing. These results suggest that routing is a first-order design variable in multi-agent systems, as it determines the information available for downstream reasoning.
Apr 13, 2026

M2HRI: An LLM-Driven Multimodal Multi-Agent Framework for Personalized Human-Robot Interaction

Multi-robot systems hold significant promise for social environments such as homes and hospitals, yet existing multi-robot systems often treat robots as functionally interchangeable, overlooking how distinct agent identities shape user perception and how such individuality changes the coordination requirements of multi-robot interaction. To address this, we introduce M2HRI, a multimodal multi-agent framework that models each robot as an identity-bearing agent through personality and long-term memory, together with a contextualized coordination mechanism that regulates agent participation. In a controlled user study (n = 105) in a multi-agent human-robot interaction (HRI) scenario, we found that most personality contrasts were distinguishable and consistently expressed. Long-term memory improved preference awareness and interaction naturalness, while contextualized coordination improved conversational flow, response appropriateness, and overlap avoidance. Together, these findings show that agent individuality and contextualized participation coordination play complementary roles in supporting coherent and socially appropriate multi-agent HRI. Project website available at https://project-m2hri.github.io/.
Apr 10, 2026

GeoMMBench and GeoMMAgent: Toward Expert-Level Multimodal Intelligence in Geoscience and Remote Sensing

Recent advances in multimodal large language models (MLLMs) have accelerated progress in domain-oriented AI, yet their development in geoscience and remote sensing (RS) remains constrained by distinctive challenges: wide-ranging disciplinary knowledge, heterogeneous sensor modalities, and a fragmented spectrum of tasks. To bridge these gaps, we introduce GeoMMBench, a comprehensive multimodal question-answering benchmark covering diverse RS disciplines, sensors, and tasks, enabling broader and more rigorous evaluation than prior benchmarks. Using GeoMMBench, we assess 36 open-source and proprietary large language models, uncovering systematic deficiencies in domain knowledge, perceptual grounding, and reasoning--capabilities essential for expert-level geospatial interpretation. Beyond evaluation, we propose GeoMMAgent, a multi-agent framework that strategically integrates retrieval, perception, and reasoning through domain-specific RS models and tools. Extensive experimental results demonstrate that GeoMMAgent significantly outperforms standalone LLMs, underscoring the importance of tool-augmented agents for dynamically tackling complex geoscience and RS challenges.
Apr 9, 2026

Act Wisely: Cultivating Meta-Cognitive Tool Use in Agentic Multimodal Models

The advent of agentic multimodal models has empowered systems to actively interact with external environments. However, current agents suffer from a profound meta-cognitive deficit: they struggle to arbitrate between leveraging internal knowledge and querying external utilities. Consequently, they frequently fall prey to blind tool invocation, resorting to reflexive tool execution even when queries are resolvable from the raw visual context. This pathological behavior precipitates severe latency bottlenecks and injects extraneous noise that derails sound reasoning. Existing reinforcement learning protocols attempt to mitigate this via a scalarized reward that penalizes tool usage. Yet, this coupled formulation creates an irreconcilable optimization dilemma: an aggressive penalty suppresses essential tool use, whereas a mild penalty is entirely subsumed by the variance of the accuracy reward during advantage normalization, rendering it impotent against tool overuse. To transcend this bottleneck, we propose HDPO, a framework that reframes tool efficiency from a competing scalar objective to a strictly conditional one. By eschewing reward scalarization, HDPO maintains two orthogonal optimization channels: an accuracy channel that maximizes task correctness, and an efficiency channel that enforces execution economy exclusively within accurate trajectories via conditional advantage estimation. This decoupled architecture naturally induces a cognitive curriculum-compelling the agent to first master task resolution before refining its self-reliance. Extensive evaluations demonstrate that our resulting model, Metis, reduces tool invocations by orders of magnitude while simultaneously elevating reasoning accuracy.
Apr 9, 2026

Mastering PokeGym: Graph-Guided Multimodal Evolution at Test Time

While artificial intelligence has mastered structured games like chess and Go, vision-language agents still struggle in visually-driven 3D games without access to game states. Existing game environments typically evaluate a fixed agent configuration, rather than an agent's ability to improve its configuration across consecutive episodes of the same task---a paradigm known as test-time learning (TTL). Furthermore, current TTL methods typically optimize single modalities---such as text prompts or actions---in isolation, ignoring the synergy between perception, reasoning, and control. To bridge these gaps, we first introduce PokeGym, a long-horizon benchmark built upon the 3D open-world game Pokémon Legends: Z-A, where agents act from visual observations without access to game states, designed to evaluate an agent's ability to learn and adapt across consecutive episodes of the task. To tackle this challenging environment, we propose Graph-Guided Evolutionary Multimodal Agent Configuration (G-EvoMAC), a graph-guided framework that jointly optimizes visual perception, strategy, and action set synergistically. Extensive experiments show that G-EvoMAC achieves a 60.18% average success rate on PokeGym, outperforming the strongest baseline by over 11 percentage points, validating the power of cross-modal co-evolution.
Apr 9, 2026

From Gaze to Guidance: Interpreting and Adapting to Users' Cognitive Needs with Multimodal Gaze-Aware AI Assistants

Current LLM assistants are powerful at answering questions, but they have limited access to the behavioral context that reveals when and where a user is struggling. We present a gaze-grounded multimodal LLM assistant that uses egocentric video with gaze overlays to identify likely points of difficulty and target follow-up retrospective assistance. We instantiate this vision in a controlled study (n=36) comparing the gaze-aware AI assistant to a text-only LLM assistant. Compared to a conventional LLM assistant, the gaze-aware assistant was rated as significantly more accurate and personalized in its assessments of users' reading behavior and significantly improved people's ability to recall information. Users spoke significantly fewer words with the gaze-aware assistant, indicating more efficient interactions. Qualitative results underscored both perceived benefits in comprehension and challenges when interpretations of gaze behaviors were inaccurate. Our findings suggest that gaze-aware LLM assistants can reason about cognitive needs to improve cognitive outcomes of users.
Apr 9, 2026

Preference Redirection via Attention Concentration: An Attack on Computer Use Agents

Advancements in multimodal foundation models have enabled the development of Computer Use Agents (CUAs) capable of autonomously interacting with GUI environments. As CUAs are not restricted to certain tools, they allow to automate more complex agentic tasks but at the same time open up new security vulnerabilities. While prior work has concentrated on the language modality, the vulnerability of the vision modality has received less attention. In this paper, we introduce PRAC, a novel attack that, unlike prior work targeting the VLM output directly, manipulates the model's internal preferences by redirecting its attention toward a stealthy adversarial patch. We show that PRAC is able to manipulate the selection process of a CUA on an online shopping platform towards a chosen target product. While we require white-box access to the model for the creation of the attack, we show that our attack generalizes to fine-tuned versions of the same model, presenting a critical threat as multiple companies build specific CUAs based on open weights models.
Apr 9, 2026

OralAgent: Integrating Reasoning, Tools, and Knowledge for Interactive Dental Image Analysis

Dental image analysis plays a pivotal role in supporting accurate diagnosis and treatment planning in oral healthcare. Although recent advances have produced dental AI models for specific tasks and individual imaging modalities, their isolated designs limit practical use in real-world clinical workflows. In this paper, we present OralAgent, the first dental-specialized AI agent that unifies multimodal reasoning, tool-based decision-making, and knowledge-grounded retrieval within an end-to-end automated framework. It integrates 22 visual analysis tools and 368 widely-used classical dental textbooks, enabling autonomous reasoning, planning, tool use, knowledge retrieval, and multi-step workflow execution. Furthermore, we introduce OralCorpus, a large-scale, high-quality bilingual textual resource containing 134.8M tokens curated for dental retrieval-augmented generation (RAG). To evaluate models' multidisciplinary dental knowledge, we construct OralQA-ZH, a Chinese multiple-choice question benchmark consisting of 798 items across eleven oral subspecialties. Extensive experiments demonstrate that OralAgent achieves state-of-the-art performance on the MMOral-Uni, MMOral-OPG, and OralQA-ZH benchmarks, highlighting its effectiveness, interpretability, and adaptability in real-world clinical settings. The code and models are publicly available at https://github.com/isjinghao/OralAgent.
Apr 9, 2026

Towards Knowledgeable Deep Research: Framework and Benchmark

Deep Research (DR) requires LLM agents to autonomously perform multi-step information seeking, processing, and reasoning to generate comprehensive reports. In contrast to existing studies that mainly focus on unstructured web content, a more challenging DR task should additionally utilize structured knowledge to provide a solid data foundation, facilitate quantitative computation, and lead to in-depth analyses. In this paper, we refer to this novel task as Knowledgeable Deep Research (KDR), which requires DR agents to generate reports with both structured and unstructured knowledge. Furthermore, we propose the Hybrid Knowledge Analysis framework (HKA), a multi-agent architecture that reasons over both kinds of knowledge and integrates the texts, figures, and tables into coherent multimodal reports. The key design is the Structured Knowledge Analyzer, which utilizes both coding and vision-language models to produce figures, tables, and corresponding insights. To support systematic evaluation, we construct KDR-Bench, which covers 9 domains, includes 41 expert-level questions, and incorporates a large number of structured knowledge resources (e.g., 1,252 tables). We further annotate the main conclusions and key points for each question and propose three categories of evaluation metrics including general-purpose, knowledge-centric, and vision-enhanced ones. Experimental results demonstrate that HKA consistently outperforms most existing DR agents on general-purpose and knowledge-centric metrics, and even surpasses the Gemini DR agent on vision-enhanced metrics, highlighting its effectiveness in deep, structure-aware knowledge analysis. Finally, we hope this work can serve as a new foundation for structured knowledge analysis in DR agents and facilitate future multimodal DR studies.
Apr 8, 2026

M-ArtAgent: Evidence-Based Multimodal Agent for Implicit Art Influence Discovery

Implicit artistic influence, although visually plausible, is often undocumented and thus poses a historically constrained attribution problem: resemblance is necessary but not sufficient evidence. Most prior systems reduce influence discovery to embedding similarity or label-driven graph completion, while recent multimodal large language models (LLMs) remain vulnerable to temporal inconsistency and unverified attributions. This paper introduces M-ArtAgent, an evidence-based multimodal agent that reframes implicit influence discovery as probabilistic adjudication. It follows a four-phase protocol consisting of Investigation, Corroboration, Falsification, and Verdict governed by a Reasoning and Acting (ReAct)-style controller that assembles verifiable evidence chains from images and biographies, enforces art-historical axioms, and subjects each hypothesis to adversarial falsification via a prompt-isolated critic. Two theory-grounded operators, StyleComparator for Wolfflin formal analysis and ConceptRetriever for ICONCLASS-based iconographic grounding, ensure that intermediate claims are formally auditable. On the balanced WikiArt Influence Benchmark-100 (WIB-100) of 100 artists and 2,000 directed pairs, M-ArtAgent achieves 83.7% positive-class F1, 0.666 Matthews correlation coefficient (MCC), and 0.910 area under the receiver operating characteristic curve (ROC-AUC), with leakage-control and robustness checks confirming that the gains persist when explicit influence phrases are masked. By coupling multimodal perception with domain-constrained falsification, M-ArtAgent demonstrates that implicit influence analysis benefits from historically grounded adjudication rather than pattern matching alone.
Apr 8, 2026

GameWorld: Towards Standardized and Verifiable Evaluation of Multimodal Game Agents

Towards an embodied generalist for real-world interaction, Multimodal Large Language Model (MLLM) agents still suffer from challenging latency, sparse feedback, and irreversible mistakes. Video games offer an ideal testbed with rich visual observations and closed-loop interaction, demanding fine-grained perception, long-horizon planning, and precise control. However, systematically evaluating these capabilities is currently hindered by heterogeneous action interfaces and heuristic verification. To this end, we introduce GameWorld, a benchmark designed for standardized and verifiable evaluation of MLLMs as generalist game agents in browser environments. Two game agent interfaces are studied: (i) computer-use agents that directly emit keyboard and mouse controls, and (ii) generalist multimodal agents that act in a semantic action space via deterministic Semantic Action Parsing. GameWorld contains 34 diverse games and 170 tasks, each paired with state-verifiable metrics for outcome-based evaluation. The results across 18 model-interface pairs suggest that even the best performing agent is far from achieving human capabilities on video games. Extensive experiments of repeated full-benchmark reruns demonstrate the robustness of the benchmark, while further studies on real-time interaction, context-memory sensitivity, and action validity expose more challenges ahead for game agents. Together, by offering a standardized, verifiable, and reproducible evaluation framework, GameWorld lays a robust foundation for advancing research on multimodal game agents and beyond. The project page is at https://gameworld-bench.github.io.
Apr 8, 2026

Walk the Talk: Bridging the Reasoning-Action Gap for Thinking with Images via Multimodal Agentic Policy Optimization

Recent advancements in Multimodal Large Language Models (MLLMs) have incentivized models to ``think with images'' by actively invoking visual tools during multi-turn reasoning. The common Reinforcement Learning (RL) practice of relying on outcome-based rewards ignores the fact that textual plausibility often masks executive failure, meaning that models may exhibit intuitive textual reasoning while executing imprecise or irrelevant visual actions within their agentic reasoning trajectories. This reasoning-action discrepancy introduces noise that accumulates throughout the multi-turn reasoning process, severely degrading the model's multimodal reasoning capabilities and potentially leading to training collapse. In this paper, we introduce Multimodal Agentic Policy Optimization (MAPO), bridging the gap between textual reasoning and visual actions generated by models within their Multimodal Chain-of-Thought (MCoT). Specifically, MAPO mandates the model to generate explicit textual descriptions for the visual content obtained via tool usage. We then employ a novel advantage estimation that couples the semantic alignment between these descriptions and the actual observations with the task reward. Theoretical findings are provided to justify the rationale behind MAPO, which inherently reduces the variance of gradients, and extensive experiments demonstrate that our method achieves superior performance across multiple visual reasoning benchmarks.
Apr 7, 2026

EchoAgent: Towards Reliable Echocardiography Interpretation with "Eyes","Hands" and "Minds"

Reliable interpretation of echocardiography (Echo) is crucial for assessing cardiac function, which demands clinicians to synchronously orchestrate multiple capabilities, including visual observation (eyes), manual measurement (hands), and expert knowledge learning and reasoning (minds). While current task-specific deep-learning approaches and multimodal large language models have demonstrated promise in assisting Echo analysis through automated segmentation or reasoning, they remain focused on restricted skills, i.e., eyes-hands or eyes-minds, thereby limiting clinical reliability and utility. To address these issues, we propose EchoAgent, an agentic system tailored for end-to-end Echo interpretation, which achieves a fully coordinated eyes-hands-minds workflow that learns, observes, operates, and reasons like a cardiac sonographer. First, we introduce an expertise-driven cognition engine where our agent can automatically assimilate credible Echo guidelines into a structured knowledge base, thus constructing an Echo-customized mind. Second, we devise a hierarchical collaboration toolkit to endow EchoAgent with eyes-hands, which can automatically parse Echo video streams, identify cardiac views, perform anatomical segmentation, and quantitative measurement. Third, we integrate the perceived multimodal evidence with the exclusive knowledge base into an orchestrated reasoning hub to conduct explainable inferences. We evaluate EchoAgent on CAMUS and MIMIC-EchoQA datasets, which cover 48 distinct echocardiographic views spanning 14 cardiac anatomical regions. Experimental results show that EchoAgent achieves optimal performance across diverse structure analyses, yielding overall accuracy of up to 80.00%. Importantly, EchoAgent empowers a single system with abilities to learn, observe, operate and reason like an echocardiologist, which holds great promise for reliable Echo interpretation.
Apr 7, 2026

Experience Transfer for Multimodal LLM Agents in Minecraft Game

Multimodal LLM agents operating in complex game environments must continually reuse past experience to solve new tasks efficiently. In this work, we propose Echo, a transfer-oriented memory framework that enables agents to derive actionable knowledge from prior interactions rather than treating memory as a passive repository of static records. To make transfer explicit, Echo decomposes reusable knowledge into five dimensions: structure, attribute, process, function, and interaction. This formulation allows the agent to identify recurring patterns shared across different tasks and infer what prior experience remains applicable in new situations. Building on this formulation, Echo leverages In-Context Analogy Learning (ICAL) to retrieve relevant experiences and adapt them to unseen tasks through contextual examples. Experiments in Minecraft show that, under a from-scratch learning setting, Echo achieves a 1.3x to 1.7x speed-up on object-unlocking tasks. Moreover, Echo exhibits a burst-like chain-unlocking phenomenon, rapidly unlocking multiple similar items within a short time interval after acquiring transferable experience. These results suggest that experience transfer is a promising direction for improving the efficiency and adaptability of multimodal LLM agents in complex interactive environments.
Apr 7, 2026

OGA-AID: Clinician-in-the-loop AI Report Drafting Assistant for Multimodal Observational Gait Analysis in Post-Stroke Rehabilitation

Gait analysis is essential in post-stroke rehabilitation but remains time-intensive and cognitively demanding, especially when clinicians must integrate gait videos and motion-capture data into structured reports. We present OGA-AID, a clinician-in-the-loop multi-agent large language model system for multimodal report drafting. The system coordinates 3 specialized agents to synthesize patient movement recordings, kinematic trajectories, and clinical profiles into structured assessments. Evaluated with expert physiotherapists on real patient data, OGA-AID consistently outperforms single-pass multimodal baselines with low error. In clinician-in-the-loop settings, brief expert preliminary notes further reduce error compared to reference assessments. Our findings demonstrate the feasibility of multimodal agentic systems for structured clinical gait assessment and highlight the complementary relationship between AI-assisted analysis and human clinical judgment in rehabilitation workflows.
Apr 6, 2026

SVAgent: Storyline-Guided Long Video Understanding via Cross-Modal Multi-Agent Collaboration

Video question answering (VideoQA) is a challenging task that requires integrating spatial, temporal, and semantic information to capture the complex dynamics of video sequences. Although recent advances have introduced various approaches for video understanding, most existing methods still rely on locating relevant frames to answer questions rather than reasoning through the evolving storyline as humans do. Humans naturally interpret videos through coherent storylines, an ability that is crucial for making robust and contextually grounded predictions. To address this gap, we propose SVAgent, a storyline-guided cross-modal multi-agent framework for VideoQA. The storyline agent progressively constructs a narrative representation based on frames suggested by a refinement suggestion agent that analyzes historical failures. In addition, cross-modal decision agents independently predict answers from visual and textual modalities under the guidance of the evolving storyline. Their outputs are then evaluated by a meta-agent to align cross-modal predictions and enhance reasoning robustness and answer consistency. Experimental results demonstrate that SVAgent achieves superior performance and interpretability by emulating human-like storyline reasoning in video understanding.
Apr 4, 2026

SGTA: Scene-Graph Based Multi-Modal Traffic Agent for Video Understanding

We present Scene-Graph Based Multi-Modal Traffic Agent (SGTA), a modular framework for traffic video understanding that combines structured scene graphs with multi-modal reasoning. It constructs a traffic scene graph from roadside videos using detection, tracking, and lane extraction, followed by tool-based reasoning over both symbolic graph queries and visual inputs. SGTA adopts ReAct to process interleaved reasoning traces from large language models with tool invocations, enabling interpretable decision-making for complex video questions. Experiments on selected TUMTraffic VideoQA dataset sample demonstrate that SGTA achieves competitive accuracy across multiple question types while providing transparent reasoning steps. These results highlight the potential of integrating structured scene representations with multi-modal agents for traffic video understanding.
Apr 4, 2026

MultiPress: A Multi-Agent Framework for Interpretable Multimodal News Classification

With the growing prevalence of multimodal news content, effective news topic classification demands models capable of jointly understanding and reasoning over heterogeneous data such as text and images. Existing methods often process modalities independently or employ simplistic fusion strategies, limiting their ability to capture complex cross-modal interactions and leverage external knowledge. To overcome these limitations, we propose MultiPress, a novel three-stage multi-agent framework for multimodal news classification. MultiPress integrates specialized agents for multimodal perception, retrieval-augmented reasoning, and gated fusion scoring, followed by a reward-driven iterative optimization mechanism. We validate MultiPress on a newly constructed large-scale multimodal news dataset, demonstrating significant improvements over strong baselines and highlighting the effectiveness of modular multi-agent collaboration and retrieval-augmented reasoning in enhancing classification accuracy and interpretability.
Apr 3, 2026

VisionClaw: Always-On AI Agents through Smart Glasses

We present VisionClaw, an always-on wearable AI agent that integrates live egocentric perception with agentic task execution. Running on Meta Ray-Ban smart glasses, VisionClaw continuously perceives real-world context and enables in-situ, speech-driven action initiation and delegation via OpenClaw AI agents. Therefore, users can directly execute tasks through the smart glasses, such as adding real-world objects to an Amazon cart, generating notes from physical documents, receiving meeting briefings on the go, creating events from posters, or controlling IoT devices. We evaluate VisionClaw through a controlled laboratory study (N=12) and a longitudinal deployment study (N=5). Results show that integrating perception and execution enables faster task completion and reduces interaction overhead compared to non-always-on and non-agent baselines. Beyond performance gains, deployment findings reveal a shift in interaction: tasks are initiated opportunistically during ongoing activities, and execution is increasingly delegated rather than manually controlled. These results suggest a new paradigm for wearable AI agents, where perception and action are continuously coupled to support situated, hands-free interaction.
Apr 3, 2026

Agentic-MME: What Agentic Capability Really Brings to Multimodal Intelligence?

Multimodal Large Language Models (MLLMs) are evolving from passive observers into active agents, solving problems through Visual Expansion (invoking visual tools) and Knowledge Expansion (open-web search). However, existing evaluations fall short: they lack flexible tool integration, test visual and search tools separately, and evaluate primarily by final answers. Consequently, they cannot verify if tools were actually invoked, applied correctly, or used efficiently. To address this, we introduce Agentic-MME, a process-verified benchmark for Multimodal Agentic Capabilities. It contains 418 real-world tasks across 6 domains and 3 difficulty levels to evaluate capability synergy, featuring over 2,000 stepwise checkpoints that average 10+ person-hours of manual annotation per task. Each task includes a unified evaluation framework supporting sandboxed code and APIs, alongside a human reference trajectory annotated with stepwise checkpoints along dual-axis: S-axis and V-axis. To enable true process-level verification, we audit fine-grained intermediate states rather than just final answers, and quantify efficiency via an overthinking metric relative to human trajectories. Experimental results show the best model, Gemini3-pro, achieves 56.3% overall accuracy, which falls significantly to 23.0% on Level-3 tasks, underscoring the difficulty of real-world multimodal agentic problem solving.
Apr 3, 2026

OmniGUI: Benchmarking GUI Agents in Omni-Modal Smartphone Environments

Current benchmarks for graphical user interface (GUI) agents predominantly rely on static screenshots. However, real-world smartphone interaction routinely requires agents to process transient audio cues and temporal video dynamics that are tightly coupled with the moment of action. To bridge this gap, we introduce OmniGUI, the first step-level benchmark designed to evaluate GUI agents in omni-modal smartphone environments. OmniGUI provides continuous, interleaved multimodal inputs comprising static images, synchronous audio, and video clips at every action step. The dataset encompasses 709 expert-demonstrated episodes (2,579 action steps) across 29 applications, systematically annotated with objective multimodal dependency levels. Because dedicated omni-modal GUI agent frameworks are currently in their nascent stage, we select foundational omni-modal models capable of natively processing interleaved inputs to serve as agent proxies for our initial baselines. Our empirical evaluation reveals that while current models exhibit competency on visually static tasks, their action prediction performance degrades significantly in environments requiring synchronous temporal and auditory signals. Furthermore, ablation studies isolate specific operational bottlenecks, notably cross-modal interference when processing task-irrelevant environmental noise. The complete dataset, evaluation pipeline, and baseline prompts are provided in the supplementary material. Project page: https://omni-gui.github.io.
Apr 1, 2026

A 4D Representation for Training-Free Agentic Reasoning from Monocular Laparoscopic Video

Spatiotemporal reasoning is a fundamental capability for artificial intelligence (AI) in soft tissue surgery, paving the way for intelligent assistive systems and autonomous robotics. While 2D vision-language models show increasing promise at understanding surgical video, the spatial complexity of surgical scenes suggests that reasoning systems may benefit from explicit 4D representations. Here, we propose a framework for equipping surgical agents with spatiotemporal tools based on an explicit 4D representation, enabling AI systems to ground their natural language reasoning in both time and 3D space. Leveraging models for point tracking, depth, and segmentation, we develop a coherent 4D model with spatiotemporally consistent tool and tissue semantics. A Multimodal Large Language Model (MLLM) then acts as an agent on tools derived from the explicit 4D representation (e.g., trajectories) without any fine-tuning. We evaluate our method on a new dataset of 134 clinically relevant questions and find that the combination of a general purpose reasoning backbone and our 4D representation significantly improves spatiotemporal understanding and allows for 4D grounding. We demonstrate that spatiotemporal intelligence can be "assembled" from 2D MLLMs and 3D computer vision models without additional training. Code, data, and examples are available at https://tum-ai.github.io/surg4d/
Apr 1, 2026

BloClaw: An Omniscient, Multi-Modal Agentic Workspace for Next-Generation Scientific Discovery

The integration of Large Language Models (LLMs) into life sciences has catalyzed the development of "AI Scientists." However, translating these theoretical capabilities into deployment-ready research environments exposes profound infrastructural vulnerabilities. Current frameworks are bottlenecked by fragile JSON-based tool-calling protocols, easily disrupted execution sandboxes that lose graphical outputs, and rigid conversational interfaces inherently ill-suited for high-dimensional scientific data.We introduce BloClaw, a unified, multi-modal operating system designed for Artificial Intelligence for Science (AI4S). BloClaw reconstructs the Agent-Computer Interaction (ACI) paradigm through three architectural innovations: (1) An XML-Regex Dual-Track Routing Protocol that statistically eliminates serialization failures (0.2% error rate vs. 17.6% in JSON); (2) A Runtime State Interception Sandbox that utilizes Python monkey-patching to autonomously capture and compile dynamic data visualizations (Plotly/Matplotlib), circumventing browser CORS policies; and (3) A State-Driven Dynamic Viewport UI that morphs seamlessly between a minimalist command deck and an interactive spatial rendering engine. We comprehensively benchmark BloClaw across cheminformatics (RDKit), de novo 3D protein folding via ESMFold, molecular docking, and autonomous Retrieval-Augmented Generation (RAG), establishing a highly robust, self-evolving paradigm for computational research assistants. The open-source repository is available at https://github.com/qinheming/BloClaw.
Apr 1, 2026

Toward Vibe Medicine: A Self-Evolving Multi-Agent Framework for Clinical Decision Support

In recent years, the advances of large language models and autonomous agents have revolutionized the healthcare field, facilitating diagnosis and improving treatment results. However, most existing AI systems rely on pre-trained knowledge and predefined pipelines, which struggle to learn dynamically from the interactive chat session history that contains patient outcomes and past failures. To address this limitation, we propose VIBEMed, a multi-agent framework with a built-in self-evolution mechanism and architecture-level safety sandbox for robust clinical decision support. The system integrates three specialized agents, including a Clinical Diagnostic Agent (CDA) for hypothesis generation, a Therapeutic Execution Agent (TEA) for treatment planning, and a Clinical Evolution Manager Agent (CEMA) that distills longitudinal clinical feedback into reusable knowledge, transforming multimodal patient information into personalized medical decisions. Through self-evolution mechanism, the framework enables iterative updates across memory, model behavior, and decision strategies, allowing the system to improve over time. Experimental results show that VIBEMed demonstrates superior performance through its evolving mechanism in complex clinical cases, particularly in tasks that require integrated decision-making and longitudinal planning. The framework also supports reliable end-to-end decisions in challenging scenarios such as oncology treatment planning, highlighting its feasibility in real-world clinical contexts. Overall, VIBEMed provides a practical path beyond static AI systems toward adaptive, experience-driven clinical decision support, demonstrating the value of combining multi-agent collaboration with continuous evolution for advancing precision medicine.