Multimodal Agents

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15 papers in the last 28 days · 0.2% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

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Period ending 2026-09-21

3 new papers

A weekly snapshot of new work published in Multimodal Agents.

Period ending 2026-09-14

7 new papers

A weekly snapshot of new work published in Multimodal Agents.

Period ending 2026-09-07

2 new papers

A weekly snapshot of new work published in Multimodal Agents.

200 papers

Latest in Multimodal Agents

Jul 5, 2026cs.AI

Do GUI Agents Believe Their Eyes? Diagnosing State-Belief Reliance on Pixels versus Structure

Multimodal GUI agents read an interface through two redundant channels: the rendered pixels of a screenshot and a serialized structure such as a DOM or accessibility tree. Before acting, an agent forms a belief about the current interface state, but existing benchmarks score task success, element grounding, or attack resistance and do not ask whether that belief is drawn from the pixels. We formalize visual state reliance, the attribution of a state belief to pixels, structure, or priors, and measure it with paired single-channel interventions over 310 real web, mobile, and desktop probes. Every probe is scored by deterministic forced choice, with no model-generated item and no model judge. Our central metric is the Perception-Fusion Gap, the fraction of probes a model perceives correctly yet resolves toward structure under conflict. Across five models from three vendors, textual state beliefs defer to structure while image-only accuracy stays near ceiling, and Perception-Fusion Gap is positive for every model; non-text identity, by contrast, stays largely pixel-bound. The substitution is specific to the serialized-text and indexed-action channel, and coordinate-action agents are largely immune. For textual conflicts, a white-box ablation traces the effect to a single copied structural value, and in two live environments the conflict drives wrong actions and real task failure. Visual state reliance therefore gives a measurable diagnostic of whether agent state beliefs are visually grounded, and the errors it exposes propagate to actions.
Guijia Zhang, Harry Yang
Jun 30, 2026cs.MA

MECoBench: A Systematic Study of Multimodal Agent Collaboration in Embodied Environments

Recent multimodal large language models (MLLMs) have strong potential as embodied agents, but their ability to collaborate in visually grounded environments remains underexplored. To address this gap, we introduce MECoBench, a multimodal embodied cooperation benchmark with an evaluation platform spanning diverse real-world tasks, two cooperation structures, and three collaboration modes. Through extensive experiments across various MLLMs, we summarize three key findings: (i) Collaboration generally improves embodied task completion, but its benefits depend on balancing collaborative gains against coordination complexity. (ii) Communication is essential to collaboration gains, while the best collaboration mode depends on team size and model capability. (iii) Moreover, collaboration improves robustness under noisy priors and exploration conditions. Generally, MECoBench provides a systematic testbed for understanding the mechanisms and limits of multimodal embodied collaboration. Code and dataset are available at https://github.com/q-i-n-g/MECoBench.
Qingyun Liu, Jiwen Zhang, Jingyi Hu +2
Jun 30, 2026cs.CV

Robust Autonomous UAV Landing on Maritime Platforms via Multimodal Agentic AI and Active Wave Compensation

Autonomous aerial inspection of marine infrastructure is frequently compromised by stochastic sea states, introducing risks of high-kinetic impacts, post-landing toppling, and sensory occlusion. This paper proposes a decoupled, multi-vehicle landing framework synchronizing an Unmanned Surface Vehicle (USV) equipped with a 3-RPU stabilized platform with a robust Unmanned Aerial Vehicle (UAV). The architecture utilizes two independent Deep Reinforcement Learning (DRL) agents: a Soft Actor-Critic (SAC) agent providing high-frequency wave-motion compensation for the landing deck, and a multimodal RL agent for the UAVs final approach. Evaluated in high-fidelity maritime simulations, the system achieved a 100% landing success rate across 15 trials in wave states varying from calm to rough. Results show a mean stabilization efficacy of 87.8%, maintaining the landing surface within 1 degree of the horizontal plane for 96% of the mission duration in rough conditions, effectively contributing to safer landings.
Francisco S. Neves, Pedro N. Pereira, Raul D. S. G. Campilho +1
Jun 30, 2026cs.AI

Xiaomi-GUI-0 Technical Report

Graphical user interface (GUI) agents build on vision-language models to complete user tasks end-to-end in real applications through interface actions such as tapping, swiping, text entry, and navigation. However, existing GUI agents are trained and evaluated largely on offline trajectories, simulated environments, and standardized benchmarks. These differ substantially from real applications in interface layout, interaction logic, and abnormal-state distribution, and cannot faithfully characterize execution stability in real-world use, where account states, permission dialogs, payment authentication, and risk control continually reshape the state distribution and open a persistent gap between benchmark scores and real usability. To close this gap, we propose Xiaomi-GUI-0, a native multimodal GUI agent for real mobile environments, trained and evaluated within a real-device closed loop. At its core is a real-device-dominant hybrid infrastructure, where physical devices are the primary execution environment and sandboxes provide auxiliary support, so that data collection, training, rollout, and evaluation share an execution distribution close to real deployment. We construct multi-source training data spanning high-frequency head tasks, high-generalization data for long-tail intents, and capability-enhancement data for reflection and memory, and introduce an error-driven data flywheel that turns failure trajectories into corrected actions, reflective explanations, and recovery demonstrations. The model is trained through a progressive three-stage pipeline of supervised fine-tuning, step-level reinforcement learning, and agentic reinforcement learning. Evaluated on public benchmarks and our in-house RealMobile, Xiaomi-GUI-0 achieves 72.0% success on RealMobile and 78.9% on AndroidWorld, while substantially improving execution stability and abnormal-state recognition in real-world tasks.
Wanxia Cao, Chengzhen Duan, Pei Fu +29
Jun 29, 2026cs.AI

ManimAgent: Self-Evolving Multimodal Agents for Visual Education

Multi-round reflection lets agents built on large language models recover from failures within a single task, but each task remains an isolated episode: lessons learned across many reflection rounds on one task are discarded before the next begins. We study this gap on a code-generation task: from a scientific paper section, the agent writes Python in the open-source Manim library to render a mathematical animation. We present ManimAgent, a self-evolving multimodal agent that carries reflection experience across tasks through a dual-channel Episodic Memory Bank grown entirely from its own task stream, with no weight updates and no human seeds. After each animation converges, a vision-language model scores the rendered keyframes; the resulting signals populate a positive channel M+ that stores success rationales as soft Reference Examples, and a negative channel M- that stores validated failure patterns as hard Known Pitfalls. On a fixed-probe evaluation against no-memory, matched-budget retrieval-augmented generation, and shuffled-memory baselines, blind human Pass@1 rises and reflection rounds fall as memory size grows. We will release the code, frozen memory snapshots, and the task stream.
Wenjia Jiang, Zongyuan Cai, Yuanhang Shao +7
Jun 29, 2026cs.CL

DAIN: Dynamic Agent-Based Interaction Network for Efficient and Collaborative Multimodal Reasoning

Current multimodal fusion approaches, particularly those based on static Mixture-of-Experts (MoE) architectures, often struggle to provide the adaptive and efficient collaborative reasoning required by complex real-world applications. We introduce the Dynamic Agent-based Interaction Network (DAIN), which reconceptualizes multimodal fusion as a dynamic, multi-agent collaborative process. DAIN employs a context-aware Meta-Controller that dynamically schedules sparse activation of specialized interaction agents and orchestrates compressed inter-agent communication for consensus-building. The framework is guided by a multi-objective loss function that jointly optimizes task accuracy, agent specialization, and operational efficiency through sparse activation and communication regularization. Comprehensive evaluations across five diverse benchmarks -- ADNI, MIMIC-IV, MM-IMDB, CMU-MOSI, and ENRICO -- establish DAIN as a new state-of-the-art, delivering significant performance improvements including a 2.6% accuracy gain on ADNI. Ablation studies verify the critical roles of both dynamic scheduling and agent communication. Furthermore, DAIN offers enhanced interpretability by exposing context-dependent agent roles and collaboration patterns while maintaining computational efficiency through sample-wise sparse agent activation. Our work demonstrates the promise of dynamic, agent-based paradigms for multimodal reasoning.
Xinxin Chen, Yuchen Li, Zihan Wang +3
Jun 29, 2026cs.LG

MemLeak: Diagnosing Information Leaks in Multimodal Agent Memory

When a multimodal AI agent is asked to forget a fact, current memory systems usually delete the text entry and report success. We find that the fact can remain recoverable from retained user images, including images tagged to entirely different facts, because VLMs use implicit visual cues at inference time. We introduce the Information Provenance Graph (IPG), a taxonomy that classifies memory representations by deletion affordance. The IPG reveals that deletion fails through multiple channels. Our benchmark, MemLeak, measures this across a deletion cascade: direct probing of deletion-capable systems yields <1%, but retained correlated text enables 18.3% recovery, and retained images enable 12.0% recovery (0.0% blind baseline, 0.3% FPR) -- with 47% of image leaks not text-recoverable. Content-aware semantic deletion reduces the image residual to 2.0%. The residual appears across multiple VLMs, a production memory system, and real Unsplash-licensed photographs. Dual-annotator human validation (kappa = 0.88) confirms judge reliability.
Kuan Wang, Chao Zhang
Jun 28, 2026cs.SE

RESOURCE2SKILL: Distilling Executable Agent Skills from Human-Created Multimodal Resources

Skills are a useful abstraction for software agents, turning human and agent experience into reusable procedural knowledge. Yet existing skill libraries are mostly hand-written, text-centric, or derived from agent traces, leaving tutorial videos and other multimodal human resources largely underused. We present RESOURCE2SKILL, a framework that distills multimodal resources, including tutorial videos, repositories, articles, and reference artifacts, into executable skills for software agents. RESOURCE2SKILL organizes these skills as a hierarchical multimodal Skill Wiki, where each entry combines structured text, code, visual examples, metadata, and provenance. This design preserves complementary signals from different resources: videos capture temporal operations and visual effects, code captures executable tool patterns, and articles or artifacts provide conceptual and stylistic grounding. At inference time, agents retrieve and compose relevant skills from the wiki; when coverage is insufficient, the same construction operator can acquire new skills online. Across seven practical authoring domains, RESOURCE2SKILL improves average overall score by +11.9 percentage points over no-skill agents and outperforms strong harness baselines in 26 of 28 main-aggregate model-domain cells. Ablations confirm the value of multimodal skill format, hierarchical organization, source diversity, selection strategy, and online acquisition.
Yijia Fan, Zonglin Di, Zimo Wen +8
Jun 28, 2026cs.CV

Bridging VideoQA and Video-Guided Agentic Tasks via Generalized Keyframe Extraction

Video understanding is a fundamental capability for multimodal intelligence, and recent Multimodal Large Language Models (MLLMs) have achieved remarkable performance on Video Question Answering (VideoQA) benchmarks. However, existing benchmarks primarily evaluate whether models can perceive shallow visual cues, while rarely examining whether MLLMs can learn deeper knowledge or procedural skills from video tutorials and generalize them to downstream long-horizon agentic tasks. To address this gap, we introduce VG-GUIBench (Video-Guided GUI Benchmark), a new benchmark designed to evaluate whether MLLM-based GUI agents can follow video tutorials to complete corresponding GUI interactive tasks. Furthermore, we observe that the performance of models on both VideoQA and video-guided agentic tasks critically depends on effective keyframe extraction. Based on this observation, we propose TASKER (Task-driven And Scene-aware Keyframe searchER), a keyframe extraction algorithm that jointly considers task relevance and scene dynamics to identify informative frames. Experimental results demonstrate that TASKER achieves significant performance improvements on both VideoQA and video-guided agentic task benchmarks, outperforming the best baseline by 2.0% on the EgoSchema fullset and 1.8% on the NExT-QA dataset, respectively. These results further highlight the potential of generalized keyframe extraction methods for video understanding tasks. Our code and data are available at https://github.com/VG-GUI-TASKER/VG-GUI-TASKER.
Sunqi Fan, Qingle Liu, Runqi Yin +2
Jun 26, 2026cs.AI

GPTNT: Benchmarking Real-Time Collaboration Between Multimodal Agents on Keep Talking And Nobody Explodes

Multimodal models are increasingly deployed to solve tasks collaboratively with humans or other artificial agents. Existing benchmarks show that these models possess many of the required component capabilities, but the conditions that coincide in collaboration, including time pressure, information asymmetry, and imperfect communication, are usually studied in isolation. We introduce GPTNT, a benchmark built on the cooperative video game Keep Talking and Nobody Explodes, in which two agents must coordinate to defuse procedurally generated bomb puzzles against a live countdown. One agent can see and manipulate the bomb but does not have the defusal instructions; the other has the instructions but cannot see or manipulate the bomb. Neither agent can succeed alone: success requires effective and efficient communication. Unlike turn-based proxies, GPTNT requires agents to act asynchronously and communicate in real time. GPTNT is designed to separate collaboration from reliance on memorized solutions: the instruction manual, the partner, or both can be withheld to isolate what a model derives in the moment from what it already knows. We show that GPTNT poses a substantial challenge for state-of-the-art systems: none of the closed- or open-source models we test defuses a single bomb in real time, a bar that human players clear. Through controlled experiments, we identify critical weaknesses in state tracking, efficient action under time pressure, ambiguity handling, and error recovery. We release GPTNT as a benchmark for collaborative performance that current evaluations leave unmeasured. Because it runs on the real game, GPTNT benefits from procedural generation and inherits a living modding community, allowing the benchmark to evolve as models improve rather than being solved once and retired.
Amit Parekh, Sabrina McCallum, Kareem Al-Hasan +3
Jun 25, 2026cs.CV

DMV-Bench: Diagnosing Long-Horizon Multimodal Agents' Visual Memory with Incidental Cue Injection

Agent benchmarks for measuring memory largely study textual cases, in which information is deliberately extracted from the environment, written down, and then later retrieved. In other words, they assess what agents elected to record, not what they happened to see. We introduce DMV-Bench (code: https://github.com/yyyujintang/DMV-Bench), the first interactive benchmark for visual memory in multimodal agents, to study this often-neglected property. DMV-Bench is built on (1) a controlled home-furnishing e-commerce environment, supported by a catalog of 1,000 product variants, and (2) a text-leakage contract which ensures that the primary discriminative signal of each task is solely in the pixels. In DMV-Bench, agents undergo chains of autonomous shopping sessions in which every visited product image carries a unique, pre-rendered incidental cue that the agent is later asked to recall. We show that conventional solutions struggle with this task. Inspired by dual-coding theory, we propose a memory architecture that uses parallel visual and verbal codes, which we call DualMem. On DMV-Bench, DualMem outperforms a caption-only baseline and three recent multimodal agent-memory systems across multi-session chain lengths on multiple models. These gains persist even adjusting for memory-bank size and encoding-position bias. Further experiments also reveal an asymmetric division of labor between the two codes; a weighted coding scheme is often strongest. We view this as a step towards memory systems that preserve a richer record of agents' observations.
Yujin Tang, Chenming Shang, Ruize Xu +1
Jun 25, 2026cs.CL

Empowering GUI Agents via Autonomous Experience Exploration and Hindsight Experience Utilization for Task Planning

Multimodal web agents can assist humans in operating repetitive GUI tasks, where effective task planning is essential for decomposing complex tasks into executable actions. While small open source MLLMs are cost efficient and privacy preserving compared with commercial large models, they suffer from weak planning and limited cross website generalization. To address these limitations, we introduce the planning experience exploration and utilization (PEEU) method, which autonomously explores environments to discover experiences and utilizes hindsight experience to synthesize strictly aligned, high level training data. To quantitatively analyze the generalization behaviors driving this performance, we propose the task decomposition hierarchical analysis framework (TDHAF) to systematically study compositional generalization across three task granularities: low, middle and high levels. Our analysis reveals that mastering low level atomic skills does not guarantee high level planning competence, while high level task training yields stronger OOD generalization. Experiments on real world benchmarks demonstrate PEEU's superior effectiveness: our 7B model achieves 30.6% accuracy, outperforming the much larger Qwen2.5-VL-32B model. These demonstrate constructing hindsight high level tasks and leveraging experiences is crucial for OOD planning abilities of small MLLMs.
Tianyi Men, Zhuoran Jin, Pengfei Cao +3
Jun 25, 2026cs.RO

Advancing Omnimodal Embodied Agents from Isolated Skills to Everyday Physical Autonomy

Building persistent embodied agents in unstructured environments demands unified orchestration of heterogeneous tools spanning both cyber (APIs, IoT) and physical (manipulation, navigation) domains, coupled with autonomous recovery from physical failures that inevitably arise over extended operation. Existing systems treat these as separate problems: VLM-based planners lack a unified cyber-physical action space, agent frameworks accumulate unbounded context that degrades temporal coherence, and VLA policies execute open-loop without detecting their own failures. We argue that persistent autonomy requires not a monolithic model but a hierarchical asynchronous architecture with explicit separation of planning, memory, and verification. To this end, we present OmniAct, a framework integrating a multimodal semantic planner for skill routing across unified action spaces, an adaptive hierarchical memory with event-boundary-driven compression for sub-linear context growth, and an asynchronous visual preemption engine that closes the semantic loop during physical execution. Across 40 real-world long-horizon tasks on two robotic platforms coordinating four IoT devices, OmniAct achieves consistent improvements in end-to-end success across all complexity levels, maintains near-flat token consumption over under 100k+ accumulated interaction tokens, and elevates mid-scale open-weight models to proprietary-level performance.
Junhao Shi, Zezheng Huai, Siyin Wang +7
Jun 24, 2026cs.AI

iFLYTEK-Embodied-Omni Technical Report

General-purpose embodied agents must understand multimodal instructions, anticipate how their environment will evolve, and produce precise control actions over extended horizons. Existing approaches typically specialize in visual-language reasoning, video-based world modeling, or action generation, while cascaded pipelines that first synthesize future observations and then infer actions can introduce interface bottlenecks and compound prediction errors. We present iFLYTEK-Embodied-Omni, a unified multimodal foundation model that jointly models vision(videos and images), language, and action within a single Omni framework. Its modality-specific visual-language, video-generation, and action-generation components communicate through shared multimodal self-attention. This design establishes brain-cerebellum collaboration: the vision-language modeland video generation model form a high-level brain for instruction understanding, task planning, progress tracking, and future visual-state prediction, whereas the action generation modelserves as a low-level cerebellum that directly converts planned subgoals and shared multimodal context into executable action chunks. To develop these capabilities, we combine action-annotated and action-free embodied videos from human demonstrations and robot interactions with embodied reasoning, embodied perception, and general-purpose image-text data to construct a comprehensive dataset. We further adopt a four-stage strategy that progressively trains the VLM, VGM, and AGM before jointly fine-tuning the complete model.
Yuan Zhang, Jingfei Ni, Guanchen Lu +12
Jun 23, 2026cs.AI

OmniPath: A Multi-Modal Agentic Framework for Auditing Wheelchair Accessibility

For a wheelchair user, a standard blue line on a map is often a broken promise. While platforms like OpenStreetMap (OSM) successfully capture where a path is, they frequently fail to convey how it physically feels to travel on it. This information barrier is problematic for wheelchair users. To solve this issue, we present OmniPath, a system that moves from passive mapping to proactive environmental auditing. Our framework fuses the network topology of OSM with the submeter precision of high-density aerial LiDAR (USGS 3DEP) to create a high-fidelity 3D model of the pedestrian environment. Rather than simply routing a user, our agent virtually traverses the network, analyzing the surface in 0.5 meter increments. It rigorously quantifies physical friction points specifically running slope, cross slope, and vertical discontinuities against ADA compliance standards, calculating a weighted severity score to categorize hazards from Mild'' to Critical.'' To ensure real world reliability, we validated the system against 200 physical ground truth field surveys across the National Mall using stratified random sampling. The framework demonstrated strong diagnostic reliability for high-severity hazards, achieving F1-scores of 0.60 for Severe and 0.58 for critical categories. By automating this micro-scale inspection, OmniPath identifies the ``invisible'' barriers that standard maps miss, effectively transforming a static dataset into accessibility data source that anticipates accessibility challenges before the user ever leaves home.
ASM Mobarak Hossain, Nadim Mahmud, Vaskar Raychoudhury +1
Jun 22, 2026cs.CV

VideoAgent: All-in-One Framework for Video Understanding and Editing

Video editing has become essential in digital media creation, yet existing automated systems are restricted to short segment processing and domain-specific tasks. They face two critical limitations: i) inability to handle diverse video comprehension and editing operations, and ii) lack of long-video understanding for coherent narrative creation. We propose VideoAgent, an all-in-one agentic framework addressing these challenges through two key innovations. First, we develop automated video shot creation with shot planning agents for coherent narratives and cross-modal retrieval for aligned visual content. Second, we design a multi-agent orchestration framework integrating over thirty specialized editing agents. Intent parsing filters relevant tools while textual-gradient graph optimization assembles complex editing pipelines. Extensive experiments on our newly-proposed VideoEdit benchmark and public datasets demonstrate VideoAgent's superiority over existing multimodal LLMs and agentic systems. VideoAgent achieves 87-95% orchestration success rates while reducing API costs by 60%. Human evaluation across six video categories shows VideoAgent produces professional-quality content approaching human-level performance, with ratings only 4% below human-created videos. We release our code at https://github.com/HKUDS/VideoAgent.
Hengji Zhou, Lingxuan Huang, Jian Wang +4
Jun 22, 2026cs.AI

ENVS: Environment-Native Verified Search for Long-Horizon GUI Agents

As multimodal agents move from interface understanding to real software control, successful trajectory discovery in live desktop environments becomes a key challenge. GUI tasks require long-horizon sequences of precise mouse and keyboard actions, while feedback is sparse, delayed, and costly to obtain through VM rollouts. We propose Environment-Native Verified Search (ENVS), a training-time search-and-filter pipeline that uses the environment to construct verified supervision before policy optimization: it branches over behaviorally distinct GUI actions in live OSWorld VMs, verifies successful leaves, and trains from globally balanced step-level supervision. To evaluate robustness under realistic desktop interruptions, we also introduce OSWorld-Noisy, a dynamic benchmark for recoverable desktop interruptions that preserves the original tasks while testing whether agents can refocus, dismiss, wait, or recover under live perturbations. On the 300-task OSWorld pool, ENVS reaches 30.3 pass@8 on original evaluations and 29.0 on OSWorld-Noisy, outperforming matched ARPO-style online RL while reducing compute from 184-192 to 138-153 GPU-hours; even with only 30% of its search data, ENVS reaches 27.0 pass@8, exceeding ARPO from the base model. Training from noisy environments also better preserves visual-reasoning abilities on auxiliary benchmarks, including OSWorld-G Refusal (16.7 vs. 1.9) and BLINK Functional Correspondence (26.2 vs. 23.1).
Yincheng Zhou, Athena Zhuoming Zhong, Shijie Zhang +3
Jun 22, 2026cs.LG

When AUC 0.998 Is Not Enough: A Candidate Evaluation Protocol for Hidden-State Probes of Indirect Prompt Injection in Multimodal Computer-Use Agents

Hidden-state probing -- a linear classifier on a frozen vision-language model's internal activations -- has emerged as an attractive evaluation tool for flagging indirect prompt injection (IPI) in multimodal computer-use agents before the agent emits a corrupted action. We argue, on a single-backbone cautionary case study (Qwen2.5-VL-7B on Mind2Web, teacher-forced replay), that a high probing AUC on a clean-vs-attack split is not, on its own, evidence of malicious-content detection. Two post-hoc diagnostics -- a paired-construction scalar baseline on text-side injections, and same-step nuisance-matched visual controls on the overlay surface -- do not license an unqualified malicious-content interpretation of the headline while leaving room for partly-semantic readings. We package the diagnostics as a candidate control set with reporting heuristics for what a high clean-vs-attack AUC does and does not license. Labels are injection-surface-present, not attack success; generalisation beyond this backbone and benchmark is a conjecture.
Yanhang Li, Zhichao Fan, Zexin Zhuang
Jun 19, 2026cs.LG

DataClaw0: Agentic Tailoring Multimodal Data from Raw Streams

Massive unstructured multimodal streams suffer from high "data entropy," impeding both efficient human knowledge acquisition and high-quality AI post-training. Existing passive annotation paradigms, heavily reliant on heuristic rules or general VLMs, are costly, monotonous, and fail to unlock the deep procedural logic embedded in raw data. We elevate data processing to a learnable capability, proposing a paradigm shift towards Agentic Data Tailoring, which actively refining and structuring data to align with diverse user and downstream intents. To overcome the data scarcity bottleneck in training such high-order capabilities, we design a two-stage pipeline grounding generative semantic synthesis in deterministic Factual Anchors, yielding a large-scale dataset spanning five core physical and digital domains. Building upon this, DataClaw0\text{DataClaw}_0-9B model synergizes Supervised Fine-Tuning (SFT) with Group Relative Policy Optimization (GRPO), achieving robust alignment with complex refinement and tailoring intents. To systematically quantify this capability, we construct DataClaw0\text{DataClaw}_0-val, the first benchmark dedicated to data refinement. Crucially, we adopt downstream post-training as the ultimate validation touchstone. Evaluations on video generation, real-world VQA, and GUI navigation confirm that DataClaw0\text{DataClaw}_0 delivers high-information-density tailored data, facilitating efficient model adaptation to new tasks under limited training data regimes. Project page: https://czjdsg.github.io/MakeAnyData
Cong Wan, Zeyu Guo, Zijian Cai +6
Jun 19, 2026cs.CL

Dementia-Agents: A Multi-Modal Multi-Agent System for Dementia Staging and Phenotyping

Dementia diagnosis requires integrating multi-modal clinical assessments from diverse informants and clinicians under incomplete and heterogeneous data conditions. Yet most AI-driven approaches remain Alzheimer's disease (AD)-centric, framing the problem as binary AD detection or three-stage AD progression modeling within well-curated research settings. This pathology-driven paradigm overlooks the broader, syndrome-level nature of dementia, which spans multiple stages, phenotypes, and etiologies. In this paper, we propose Dementia-Agents, a clinically aligned multi-agent framework for real-world dementia staging and phenotyping. The framework follows a three-step workflow: (1) a data agent translates structured clinical records into semantically faithful textual representations that preserve missing-data signals and routes them to domain-aligned experts; (2) five fine-tuned expert agents generate domain-level predictions; and (3) a coordinator agent performs probabilistic aggregation to produce final staging and phenotyping decisions. We develop and evaluate Dementia-Agents on a real-world clinical cohort of 1,066 patients from two cognitive neurology services. Compared with monolithic multi-modal large language models (MLLMs) and prior medical multi-agent systems, our approach achieves consistent improvements in diagnostic performance for real-world syndrome-level dementia staging and phenotyping, while preserving domain-level interpretability.
Yaling Shen, Maja Christensen, Yiwen Jiang +4
Jun 16, 2026cs.CL

VISUALSKILL: Multimodal Skills for Computer-Use Agents

Computer-use agents (CUAs) approach human-level performance on standardised benchmarks but still struggle on long-horizon tasks and unseen software. Existing skill libraries address this with reusable skills, but represent the skill artifact as text only, despite the visual nature of GUI interaction. We propose VISUALSKILL: a hierarchical multimodal skill, tailored to each target application and organised as a central index over per-topic files, which the agent consumes through a load_topic MCP tool that fetches the relevant topic's text and figures on demand. We construct each skill with a two-stage pipeline that combines authored documentation with live-application UI exploration. On two CUA benchmarks, CUA-World and OSExpert-Eval, a Claude Code CLI agent backed by Claude Opus 4.6 reaches an average score of 0.456 with VISUALSKILL, a +15.3 point absolute lift over the no-skill baseline (0.303). Against a matched text-only skill that is generated from the same source content and differs from VISUALSKILL only in modality, VISUALSKILL yields a further +8.3 point absolute gain over the matched text-only skill (0.373 vs. 0.456), providing direct evidence that retaining visual figures in the skill artifact, rather than verbalizing them away, helps the agent both identify UI elements and verify workflow state after each action. Our code is available at https://github.com/XMHZZ2018/VisualSkills.
Ziyan Jiang, Li An, Yujian Liu +5
Jun 16, 2026cs.RO

Guava: An Effective and Universal Harness for Embodied Manipulation

Language models trained on large-scale vision-language data have demonstrated strong potential for embodied agents. Harnessing models through embodied tools use offers a promising alternative to end-to-end vision-language-action systems by combining high-level reasoning with external modules for perception, planning, and control. However, it remains unclear what makes an effective harness for embodied manipulation, and to what extent such a harness can unlock embodied capabilities in a wide range of reasoning models. In this work, we present Guava, a harness framework for embodied tool use developed through systematic exploration of the design space of agent workflows, action spaces, and observation spaces. Our study identifies three key ingredients for effective embodied agents: iterative perception-reasoning-action loops, semantic action abstractions, and multimodal observations. To understand whether these design principles are universal even to small models, we develop an end-to-end training pipeline that distills embodied manipulation capabilities into a 4B open-source model using fewer than 2K trajectories collected entirely in simulation. Experimental results in both simulation and real-world environments show performance comparable to frontier proprietary models while exhibiting strong generalization to unseen objects, novel instructions, and long-horizon tasks. Results suggest that a well-designed harness can serve as a scalable, model-agnostic interface for embodied manipulation, enabling strong emergent embodied capabilities in compact open-source models with minimal training data.
Haowen Liu, Xirui Li, Shaoxiong Yao +5
Jun 16, 2026cs.CR

Seeing Is Not Screening: Multimodal Hidden Instruction Attacks on Agent Skill Scanners

Agent skills are emerging as an important attack surface in LLM-based systems. Through an empirical study of existing skill scanners, we find that current defenses primarily rely on textual descriptions, manifests, and source code as the main signals for security analysis, which can leave visually conveyed malicious intent insufficiently examined. This creates a practical blind spot: harmful operational instructions hidden in images may bypass scanning while still being recoverable by multimodal agents during deployment. To systematically investigate this threat, we propose SkillCamo, a document-mediated multimodal instruction attack that conceals malicious instructions within images bundled with a skill while rewriting the surrounding documentation to naturally reference those images as part of the normal workflow. Thus, the attack does not rely on the image alone, but on the joint interpretation of textual guidance and visual payload at execution time. To defend against such attacks, we further propose ExecScan, an execution-grounded multimodal scanning module that performs intent extraction, behavior reconstruction, abuse assessment, and deliberative execution simulation over skill artifacts. ExecScan jointly analyzes documentation, code, referenced resources, and visual content to recover hidden instructions, reconstruct executable behavior chains, and identify downstream risks such as exfiltration, destruction, persistence, deception, and privilege escalation. Extensive experiments show that image-hidden malicious instructions challenge existing skill scanners, while ExecScan can improve the skill scanning performance.
Xiaojun Jia, Jie Liao, Simeng Qin +5
Jun 16, 2026cs.AI

FinAcumen: Financial Multimodal Reasoning via Self-Evolving Experience Memory Harness

Financial multimodal reasoning requires agents to coordinate numerical computation, retrieval, visual interpretation, and temporal grounding across heterogeneous evidence sources. Existing tool-augmented agents improve execution fidelity, yet remain largely stateless across episodes, repeatedly rediscovering reasoning strategies and failure patterns. In high-stakes financial settings, this leads to unreliable tool routing, noisy retrieval, and hallucination-prone reasoning. We present FinAcumen, a financial reasoning agent framework centered on selective experience memory for tool-augmented multimodal reasoning. FinAcumen accumulates financially grounded reasoning experience from prior trajectories, distilling successful strategies and failure-derived cautionary rules into a persistent memory bank. During inference, retrieved experiences condition reasoning only when semantic relevance exceeds a calibrated threshold, while irrelevant memory is explicitly suppressed through a fallback mechanism. A deterministic financial tool environment further grounds numerical computation, retrieval, visual decoding, and answer verification.Across four financial multimodal reasoning benchmarks, FinAcumen consistently improves a frozen 8B vision-language model over finance-specialized models and approaches leading proprietary general-purpose models. Further analysis shows that selective experience activation improves reasoning reliability under retrieval uncertainty. Our code is available at https://github.com/CamelliaLilium/FinAcumen.
Pianran Guo, Pengcheng Zhou, Yucheng Jian +3
Jun 15, 2026cs.CV

VisualClaw: A Real-Time, Personalized Agent for the Physical World

Vision language models are serving as general-purpose interfaces for complex multimodal tasks. However, deployment still faces three gaps: VLMs typically incur high latency and cost when processing dense video frames and long prompts, the agent scaffold remains static after deployment, and standard video-QA benchmarks do not test whether agents can use visual evidence inside tool-using workspaces. We present VisualClaw, a self-evolving multimodal agent built around two principles. First, hybrid encoding reduces deployment cost by filtering less informative streaming frames with a cascaded gate and compressing the text skill bank through hot/cold top-k injection. Second, skill evolution lets the agent learn from failures: retrieved memories condition an evolver as direct concatenated context or as guided evidence, producing skill-bank updates that help future questions. Across 4 video-QA benchmarks with 2 VLMs, VisualClaw cuts per-question API cost by an average -98% versus full-frame upload and by -25.9% over the offline uniform 8 frame baseline, while boosting accuracy in most settings, e.g., an average +3.85% and a peak +15.80% on EgoSchema with Gemini 3 Flash. To address the gap, we curate VisualClawArena, a 200-scenario multimodal agentic benchmark built through a strict five-stage pipeline; models must use video evidence, documents, dynamic updates, and executable checks inside a workspace. On VisualClawArena, the same framework with computer-use agent backends improves macro accuracy by +2.9% for Codex (GPT-5.5) and +3.2% for Claude Code (Sonnet 4.6) over no-evolution baselines, with a -9.5% cost reduction compared to the uniform-sampled baseline. These properties make VisualClaw a natural fit for edge applications, where the cascade reduces a 1-hour streaming session from ~3,600 API uploads down to only 5-20 calls and the self-evolution makes it a perfect personalized assistant.
Haoqin Tu, Jianwen Chen, Zijun Wang +14
Jun 13, 2026cs.CL

Can Agents Read the Room? Benchmarking Visual Social Intelligence in Multimodal Simulation

Social interaction depends on both language and visible social signals, such as facial expressions, posture, gaze, and emotional shifts. Yet existing social-agent benchmarks are largely text-based and rarely test whether multimodal agents can use visual cues to guide interaction. We introduce \textsc{\benchmarkname{}}, a benchmark evaluating visual social intelligence in multimodal social simulation. It contains 240 scenarios, 585 role instances, and 2,340 role-task instances, combining aligned textual-visual evidence, structured role profiles, and four role-level tasks: expression task, characteristic task, interaction regulation task, and interaction outcome task. Evaluating seven recent MLLMs under verbalized-vision and direct-vision reveals a clear gap between local role enactment and interaction management: role-specific expression and conflict handling are near saturation, whereas interaction regulation and visually grounded outcome achievement remain substantially more difficult. The code is released at https://github.com/JunsWan/AgentViSS, and the dataset is available at https://huggingface.co/datasets/JunsWan/AgentViSS.
Shijun Wan, Xuehai Wu, Jiwen Zhang +2
Jun 11, 2026cs.AI

IterCAD: An Iterative Multimodal Agent for Visually-Grounded CAD Generation and Editing

Computer-Aided Design is pivotal in modern manufacturing, yet existing automated methods predominantly rely on open-loop, one-shot generation, creating a mismatch with iterative real-world practices. In this paper, we present IterCAD, a unified multimodal agent framework for closed-loop, interactive CAD generation and editing. We formulate the task as a multi-turn interaction between a multimodal agent and an executable CAD sandbox, covering three tasks: Drawing-to-Code, Text-to-Code, and Interactive Editing. To support this, we develop a data synthesis pipeline incorporating advanced industrial manufacturing features to generate standard-compliant multi-view engineering drawings, complex code-editing tasks, and high-fidelity interaction trajectories. We optimize the agent via progressive SFT followed by geometry-aware reinforcement learning with viable-prefix masking to enhance code executability and geometric fidelity. Finally, we introduce the IterCAD-Bench evaluation suite and propose the Chamfer Distance Tolerance-Recall (CD-TR) curve alongside its AUC-TR metric, establishing a survivor-bias-free standard that unifies code validity and geometric precision. Extensive experiments demonstrate that IterCAD achieves highly competitive performance across multiple benchmarks, significantly outperforming existing approaches in both code executability and geometric precision, while exhibiting superior capabilities in closed-loop iterative refinement.
Tao Hu, Jiaxin Ai, Licheng Wen +12
Jun 11, 2026cs.AI

Multi-Modal Agents for Power Distribution Defect Detection: An Evaluation of Foundation Models

The power distribution network is critical to reliable electricity delivery, yet traditional inspection methods face limitations in semantic understanding, generalization, and closed-loop automation. To address these challenges, this paper proposes a Multi-Modal Agent framework specifically for power distribution defect detection. Central to this study is the systematic evaluation of multimodal foundation models as unified cognitive engines. We rigorously assess their integrated performance across three critical capabilities: (1) Perception, where the model must accurately identify equipment and generate expert-level descriptions of defects; (2) Reasoning, where the model interprets visual findings to diagnose causes, assess severity, and plan maintenance strategies based on domain knowledge; and (3) Tool Usage, where the model acts as an autonomous operator to execute actions -- such as querying knowledge bases or generating work orders -- to achieve closed-loop maintenance. To support this evaluation, a domain-specific evaluation dataset and a comprehensive benchmark are developed. Experimental results demonstrate the strengths and limitations of current foundation models in these three dimensions, providing empirical evidence for deploying autonomous agents in high-stakes industrial environments.
Quan Quan
Jun 10, 2026cs.CV

InternVideo3: Agentify Foundation Models with Multimodal Contextual Reasoning

Recent progress in foundation models has shifted toward agentic behavior involving multi-step reasoning and tool use. However, open-source efforts largely focus on text-dominant settings, leaving long-horizon multimodal tasks underexplored. This gap is evident in video tasks requiring sustained temporal understanding and iterative interaction. We present InternVideo3, a framework enhancing these capabilities via Multimodal Contextual Reasoning (MCR). MCR treats understanding as a closed-loop process over a shared, evolving context containing observations, instructions, reasoning, tool actions, and memory. This frames long-video understanding as evidence accumulation and verification. To ensure efficiency, we introduce Multimodal Multi-head Latent Attention (M^2LA), a token-preserving reparameterization compressing KV-cache states while retaining the full token stream. Our staged training includes continued pretraining, short-to-long supervised fine-tuning, rule-based reinforcement learning, and on-policy distillation. Experiments show InternVideo3 achieves strong performance on benchmarks like Video-MME, MLVU, and EgoSchema. We further instantiate the model as a video agent with retrieval tools, demonstrating robust evidence-grounded behavior. Our results suggest that efficient context handling and closed-loop reasoning are vital for adapting open multimodal models toward long-horizon visually grounded agency.
Ziang Yan, Sheng Xia, Jiashuo Yu +10
Jun 10, 2026cs.AI

Orchestra-o1: Omnimodal Agent Orchestration

The recent success of agent swarms has shifted the paradigm of large language model (LLM)-based agents from single-agent workflows to multi-agent systems, highlighting the importance of agent orchestration for task decomposition and collaboration. However, existing orchestration frameworks are limited to a narrow set of modalities and struggle to generalize to more complex settings where heterogeneous modalities coexist and interact. This limitation becomes particularly pronounced in omnimodal scenarios, where tasks require the unified understanding and coordination of diverse inputs such as text, image, audio, and video. In this work, we propose Orchestra-o1, an omnimodal agent orchestration framework designed to support efficient agent collaboration across multiple modalities. Orchestra-o1 introduces a unified orchestration mechanism that enables modality-aware task decomposition, online sub-agent specialization, and parallel sub-task execution. This scalable design allows agent systems to effectively tackle complex real-world tasks involving heterogeneous information sources, surpassing the second-best approach by 10.3% accuracy on the OmniGAIA benchmark. Furthermore, we introduce decision-aligned group relative policy optimization (DA-GRPO), an efficient agentic reinforcement learning approach for training Orchestra-o1-8B, which also achieves state-of-the-art performance against all existing open-source omnimodal agents.
Fan Zhang, Vireo Zhang, Shengju Qian +8
Jun 10, 2026cs.LG

IAPO: Input Attribution-Aware Policy Optimization for Tool Use in Small Multimodal Agents

This paper investigates reinforcement learning (RL) methods for improving tool-calling capabilities in multimodal small language model (SLM) agents. While existing works have explored various reward designs to improve agentic tool-calling ability, these approaches face inherent limitations for SLM training, especially under multimodal scenarios. First, many existing methods evaluate tool use correctness through exact matching against certain ground-truth or predefined formats. However, this assumption is often unsuitable for multimodal tasks, where multiple tool use paths may be valid and annotated tool trajectories are typically unavailable. Second, such sparse and brittle binary rewards provide little guidance on how to improve the underlying decision process, making them particularly difficult for multimodal SLM to learn from. To address these issues, we propose Input Attribution-Aware Policy Optimization (IAPO), an RL algorithm for improving tool use in multimodal SLM by aligning the model's attribution across input components with that of a stronger teacher. Experiments on Qwen2.5-VL-3B show that the proposed method improves visual question answering accuracy by an average of 3% across six test sets compared with existing visual tool use work, by helping the model attend to the most relevant input evidence.
Yifan Yang, Zhen Zhang, Jiayi Tian +2
Jun 9, 2026cs.CV

Data Journalist Agent: Transforming Data into Verifiable Multimodal Stories

Data tells stories that shape society; the data journalist's job is to turn raw information into stories non-experts can trust. A high-quality news feature takes a newsroom team weeks: hunting for context, running statistics, choosing an angle, and designing visuals. Recent agents handle individual steps well: data-science agents close the analysis loop, while design agents synthesize beautiful websites. But can an agent serve as a data journalist end to end? We introduce Data Journalist Agent (Data2Story), a multi-agent framework that orchestrates specialized roles into a single virtual newsroom. Data2Story contributes two innovations. (i) Claims are evidence-grounded: an Inspector links every number, angle, and asset back to data, code, or an external reference. (ii) Articles are multimodally generative: rather than defaulting to plain text and static charts, Data2Story reasons about what readers will want to see, then deploys multimodal tools, such as interactive maps for geography and audio for music. We evaluate Data2Story on 18 articles, each paired with the originally published expert piece, along four axes: (a) human-agent angle coverage; (b) rubric evaluation with 53 participants across five dimensions; (c) computer-use agents as judges, a cost-saving proxy for how readers navigate interactive articles; and (d) verifiability, where a coding verifier re-executes statements against the data and checks claims against references. Data2Story produces competitive, evidence-traceable multimedia stories, with particular strength in transparency and auditability. Human articles retain an edge in editorial angle, creative design, and presentation. We position Data2Story as a collaborator for journalists, enabling more evidence-based, transparent, and verifiable reporting. Code and demos are available at https://data2story.github.io.
Kevin Qinghong Lin, Batu EI, Yuhong Shi +5
Jun 9, 2026cs.CR

MemVenom: Triggered Poisoning of Multimodal Memories in Web Agents

External memory has become a core component of modern web agents, enabling long-horizon reasoning through the retrieval of past experiences. However, this paradigm introduces a critical vulnerability: malicious content injected into memory can be persistently recalled and repeatedly influence agent behavior. In this work, we identify and systematically study multimodal memory poisoning, an overlooked yet practical attack surface in web-agent systems. We propose MemVenom, a unified black-box attack framework that poisons graph-structured external memory with coordinated text-image evidence. Our method consists of a two-stage design: (1) a trigger-conditioned retrieval attack that ensures high-probability recall of malicious memory, and (2) a post-retrieval attack induction that leverages adversarial perturbations and stealthy OCR injection to override the original user objective. Unlike prior attacks that operate on prompts or text-only memory, our approach enables persistent, reusable, and goal-agnostic attacks without modifying model parameters or re-optimizing malicious tasks. Experiments across multiple web-agent frameworks and vision-language models demonstrate that MemVenom achieves strong end-to-end attack success with minimal impact on benign performance, reaching up to 99.15% on GPT-5-family web agents, while transferring effectively across architectures and model scales.
Yv Zhang, Hao Sun, Hao Fang +5
Jun 8, 2026cs.IR

ReasonRec: A Reasoning-Augmented Multimodal Agent for Unified Recommendation

Recent advances in multimodal recommenders excel at feature fusion but remain opaque and inefficient decision-makers, lacking explicit reasoning and self-awareness of uncertainty. We introduce ReasonRec, a reasoning-augmented multimodal agent structured around a three-stage explicit reasoning pipeline. Specifically, we propose a reasoning-aware visual instruction tuning strategy that systematically transforms diverse recommendation tasks into unified CoT prompts, enabling the VLM to explicitly articulate intermediate decision steps. Additionally, our evidence-horizon curriculum progressively enhances the reasoning complexity to better handle cold-start and long-tail user scenarios, significantly boosting model generalization. Furthermore, the uncertainty-guided delegation mechanism empowers the agent to assess its own confidence, strategically allocating computational resources to optimize both recommendation accuracy and inference efficiency. Comprehensive experiments on four standard recommendation tasks across five real-world datasets demonstrate that ReasonRec achieves over 30% relative improvement in key ranking metrics compared to state-of-the-art multimodal recommenders. Crucially, ReasonRec substantially reduces inference latency by dynamically delegating up to 35% of queries to efficient sub-models without compromising accuracy. Extensive ablation studies further confirm that each proposed reasoning and planning mechanism individually contributes substantially to ReasonRec's overall effectiveness. Collectively, our results illustrate a clear pathway towards interpretable, adaptive, and efficient multimodal recommendation through explicit reasoning and agentic design.
Yihua Zhang, Mingfu Liang, Jiyan Yang +11
Jun 8, 2026cs.AI

SpatialWorld: Benchmarking Interactive Spatial Reasoning of Multimodal Agents in Real-World Tasks

Spatial reasoning is a foundational capability for multimodal large language models (MLLMs) to perceive and operate within the physical world. However, existing benchmarks predominantly rely on passive evaluation (e.g., static VQA) or simulator-specific pipelines, failing to assess general interactive spatial understanding. We introduce SpatialWorld, a unified benchmark designed specifically for evaluating the interactive spatial understanding of multimodal agents in complex real-world tasks. Integrating eight heterogeneous simulation backends under a shared, simulator-agnostic protocol, SpatialWorld features 760 human-annotated tasks across diverse domains (e.g., household routines, travel, social collaboration). Agents must solve tasks under vision-only partial observability, actively gathering egocentric visual evidence and expressing decisions via a unified, text-based action interface native to MLLMs. For reliable evaluation, each task includes a human-validated initial state, a reference trajectory, and a terminal-state verifier. Evaluating 15 advanced agents reveals that robust spatial task solving remains challenging: the strongest model, GPT-5, achieves an average task success rate (TSR) of only 17.4%, while the leading open-source model, Qwen-3.5, reaches 14.1%. Further analysis exposes a clear mismatch between task success and execution efficiency, alongside substantial domain-specific performance variations. These bottlenecks in active exploration and long-horizon planning position SpatialWorld as a rigorous testbed for future spatial agents.
Hongcheng Gao, Hailong Qu, Jingyi Tang +18
Jun 6, 2026cs.AI

A Multi-modal Agentic Co-pilot for Evidence Grounded Computational Pathology

Pathology is the cornerstone of modern medicine, where accurate decision-making relies heavily on evidence-based practices. While artificial intelligence (AI) has the potential to transform clinical workflows, the intersection of AI and evidence-based medicine remains under-explored, with primitive attempts restricted to text-only general medicine. In this work, we present PathPocket, a multimodal AI agentic co-pilot designed specifically for evidence grounded pathology. We construct the most comprehensive pathology evidence corpus to date, encompassing approximately 110,472 public and authorized documents structured across a rigorous hierarchy of evidence from clinical guideline to expert opinion. From this meticulously graded foundation, we build a large-scale multimodal pathology hypergraph containing over 4.55 million entities and 7.10 million relations. Serving as a robust knowledge engine, this hypergraph provides traceable evidence for a collaborative multi-agent reasoning framework integrating input understanding, evidence retrieval, filtering, and diagnosis generation. This enables PathPocket to seamlessly resolve a wide spectrum of clinical tasks, ranging from text-only queries to complex multimodal diagnostics involving region-of-interest (ROI) and gigapixel whole-slide images (WSIs). We rigorously evaluate the system on a multidimensional benchmark of over 200,000 real-world cases, where it significantly outperforms existing state-of-the-arts. Crucially, extensive user studies demonstrate that PathPocket substantially improves the diagnostic accuracy and confidence of pathologists. By directly grounding pathology interpretations in verifiable literature, PathPocket offers a practical and scalable solution for the future of evidence grounded computational pathology.
Zhe Xu, Zhengyu Zhang, Zhiyuan Cai +12
Jun 6, 2026cs.CV

VideoWeaver: Evaluating and Evolving Skills for Agentic Long Video Generation

Recent agent frameworks such as Claude Code, Codex, and OpenClaw are strong at tool use and orchestration, but whether they can handle long video generation, a long-horizon multimodal task, remains underexplored. Unlike earlier video agents whose pipeline is handcrafted, these frameworks can build and refine their own workflows. We introduce VideoWeaver, an agent harness and benchmark that evaluates and evolves skills for long video generation, where an agent turns a single instruction into a long video by composing foundation skills into its own workflow rather than following a predefined pipeline. The benchmark has 16 task categories and 285 cases, with references spanning text, image, audio, video, and their combinations. Because errors can arise at any stage and not just in the final video, we propose an agent-as-judge that inspects both the execution trace and the final video, grounding its scores in evidence such as metadata and intermediate files. Using this feedback, we further design a skill evolution algorithm that refines and merges the agent's skills. Across multiple frameworks and models, we find that an explicit composition skill improves the generation process over using foundation skills alone, that skill evolution further improves output quality, and that performance varies notably across harness and model choices. The proposed agent-as-judge also aligns well with human judgments, especially on process metrics. Code and dataset is available at https://github.com/JianhuiWei7/VideoWeaver
Jianhui Wei, Jie Tan, Hengchuan Zhu +6
Jun 6, 2026cs.CL

Aligned but Not Partner-Specific: Distinguishing How Multimodal LLM Agents Succeed in Reference Games Without Human-Like Conventions

Repeated reference games test whether interlocutors replace their initially long descriptions with shorter, partner-specific conventions grounded in shared interaction history. Prior work shows that multimodal LLMs fail to become more efficient across rounds, although they align on the labels they use. How can we determine whether this alignment reflects partner-specific grounding rather than a shared task vocabulary? We address this question by comparing capable multimodal agent dyads with human dyads from the KTH Tangrams corpus. Our novel methodological contribution is a constrained pseudo-dyad baseline that matches the original referential task structure, but breaks partner history. This baseline enables us to test whether the observed label alignment depends on interaction with a specific partner. Across three analytic layers (task competence, description strategy, alignment dynamics), we find clear differences. Humans reduce effort through entrainment, compressing descriptions and increasing label alignment with partners. Agents instead maintain fixed effort levels, producing verbose descriptions from round one, with near-ceiling label overlap that is statistically indistinguishable between real and pseudo dyads. MLLMs thus achieve coordination without convention, succeeding by verbose description rather than by forming the compact, history-dependent referring expressions characteristic of human dialogue.
Po-Ya Angela Wang, Chinmaya Mishra, Aslı Özyürek +2
Jun 3, 2026cs.CR

Domain-Conditioned Safety in Frontier Computer-Using Agents: A 793-Episode Browser Benchmark, a Coding-Domain Cross-Reference, and a Reproducibility Audit of Recent Red-Teaming

Recent computer-using-agent (CUA) red-teaming papers report prompt-injection attack success rates (ASR) of 42-98%, but these headline numbers cluster on retired models and on the most-vulnerable model in each paper's panel. We ask whether those techniques, reproduced as hand-crafted templates, still work against current frontier CUAs. We release CUA-HandCrafted, a public benchmark of 793 episodes spanning 24 multi-step web tasks, 56 attack templates, 8 attack families, and 4 system-prompt configurations. Against Claude Sonnet 4.6 and GPT-5.4 we measure 0/140 multi-step attack success (Clopper-Pearson 95% upper bound 2.60%); a prompt ablation shows this resistance lives in the model weights. Yet it does not generalize: on a sister coding-agent benchmark (SkillBench), the same weights fall to hand-crafted skill-injection at up to 100%. We argue that the literature's high ASR is largely attributable to RL-optimized injection text rather than the attack categories, and that frontier safety hardening is domain-conditioned, specific to the heavily-targeted browser surface. Reporting techniques without releasing the optimized strings, or extrapolating browser-domain safety to other CUA modalities, makes published ASR numbers unreproducible.
Nicholas Saban
Jun 2, 2026cs.RO

AgenticRL: Self-Refining Agentic Reinforcement Learning for Vision-Conditioned UAV Navigation

Deep reinforcement learning has shown strong potential for enabling autonomous robots to learn complex navigational tasks. However, its practical use still depends heavily on human designed reward functions and repeated manual fine tuning, which is time consuming and does not guarantee high success in the desired task. This paper presents AgenticRL, agent guided reinforcement learning framework that increases autonomy in reward design, policy refinement, and real world deployment for unmanned aerial vehicles (UAV) navigation tasks. AgenticRL uses a multimodal generative pre-trained transformer (GPT) agent to interpret task information and visual scene observations, generate task specific reward functions, train policies using Proximal Policy Optimization (PPO) algorithm, and then act as a critic by evaluating the trained policy through diagnosis packets to generate feedback. Based on this feedback, the agent identifies failure modes and refines the reward function in a closed loop self improvement process. To further leverage the multimodal GPT agent during inference, AgenticRL uses real world images and natural language task information to automatically identify the active scenario and select the appropriate trained policy for execution. The framework is evaluated on multiple navigational tasks, including gate traversal, obstacle avoidance, wall barrier crossing with landing, trajectory following, and motion behavior learning. Experimental results show that the closed loop refinement process improves policy behavior compared with initial rewards by 71%. We also demonstrate sim-to-real transfer of the proposed framework, achieving a real world success rate of 91% and a sim-to-real accuracy of 94%.
Roohan Ahmed Khan, Yasheerah Yaqoot, Amir Atef Habel +2
Jun 2, 2026cs.CV

Demo2Tutorial: From Human Experience to Multimodal Software Tutorials

Human experience in digital environments offers a vast, underexplored resource of authentic, untrimmed interactions that contain rich procedural knowledge. We introduce Demo2Tutorial, a framework that transforms this experience captured via screen recordings and interaction logs into structured, multimodal software tutorials for teaching both humans and agents. Demo2Tutorial first collects human experience via a dedicated recorder, then parses raw experience using a multimodal Action Parser to reconstruct perception, action, and intent. A Step Planner then abstracts these steps into hierarchical task graphs representing goals and steps. Finally, a Tutorial Composer transforms the parsed experience into structured, reusable image-text instructions. We evaluate the tutorial generation quality on a new benchmark derived from official software documentation. We further demonstrate that this distilled representation benefits (i) human learning, by automatically generating multimodal tutorials, and (ii) agent learning, by improving downstream GUI-agent planning and generalization. Experiments show Demo2Tutorial produces high-quality tutorials that surpass human-authored ones and significantly outperform baseline methods, while enabling both faster human task completion and improved GUI agent planning, demonstrating that structured tutorials distilled from human experience can serve as effective knowledge representations for advancing both human learning and agent capabilities. Code and data will be available at https://github.com/showlab/Demo2Tutorial.
Zechen Bai, Zhiheng Chen, Yiqi Lin +5
Jun 2, 2026cs.AI

CP-Agent: Context-Aware Multimodal Reasoning for Cellular Morphological Profiling under Chemical Perturbations

Cell Painting combines multiplexed fluorescent staining, high-content imaging, and quantitative analysis to generate high-dimensional phenotypic readouts to support diverse downstream tasks such as mechanism-of-action (MoA) inference, toxicity prediction, and construction of drug-disease atlases. However, existing workflows are slow, costly and difficult to interpret. Approaches for drug screening modeling predominantly focus on molecular representation learning, while neglecting actual experimental context (e.g., cell line, dosing schedule, etc.), limiting generalization and MoA resolution. We introduce CP-Agent, an agentic multimodal large language model (MLLM) capable of generating mechanism-relevant, human-interpretable rationales for cell morphological changes under drug perturbations. At its core, CP-Agent leverages a context-aware alignment module, CP-CLIP, that jointly embeds high-content images and experimental metadata to enable robust treatment and MoA discrimination (achieving a maximum F1-score of 0.896). By integrating CP-CLIP outputs with agentic tool usage and reasoning, CP-Agent compiles rationales into a structured report to guide experimental design and hypothesis refinement. These capabilities highlight CP-Agent's potential to accelerate drug discovery by enabling more interpretable, scalable, and context-aware phenotypic screening -- streamlining iterative cycles of hypothesis generation in drug discovery.
Yuxin Zhang, Yiyao Li, Ping Shu Ho +3
Jun 2, 2026cs.CL

See Better, Foresee Better, Act Wiser: Physically Grounded Proactive Modeling and Decision Making

Reliable proactive agents must choose an action and judge whether current evidence is sufficient to act. We study retail service from sparse third-person video: before an explicit customer request, an agent must use limited human-object interaction evidence to intervene or remain silent. Physical grounding here means converting observations into task-relevant retail state, not modeling low-level dynamics. We introduce the Proactive Intent World Model (PIWM): See constructs the perceptual basis, Foresee models counterfactual consequences, and Act selects an action. Performance is poor when the agent must extract information from raw video and decide directly, but improves substantially with structured inputs extracted and annotated from a professional retail perspective. AIDA-stage constraints and BDI-state ablations further support role- and goal-directed selection and organization of decision-relevant cues. Counterfactual prediction performs well in standalone evaluation, yet planning methods that query these forecasts at inference time degrade sharply: locally useful consequence prediction does not reliably improve action selection. This gap may reflect incomplete process understanding, uncertainty in fine-grained single-step outcomes, and insufficient joint modeling of scenes and temporal evolution. Hold remains the hardest action in structured-state evaluation, exposing a related challenge in temporal awareness. PIWM advances static intent recognition toward intent world modeling by organizing observations under task knowledge, anticipating candidate interventions, and treating intervention and non-intervention jointly. Future work will introduce long-horizon interaction trajectories and temporal consequence supervision to improve sustained reasoning and intervention timing.
Honghui Zhang, Anna Min, Chenmeinian Guo +9
Jun 1, 2026cs.AI

HLL: Can Agents Cross Humanity's Last Line of Verification?

Multimodal agents are increasingly expected to operate interfaces on behalf of users, raising a central deployment question: can they truly substitute for humans in workflows that services deliberately protect against automation? CAPTCHA verification makes this question concrete. It is not merely a visual puzzle, but a human-verification boundary placed before account creation, content access, form submission, and other protected actions. We introduce \textbf{Humanity's Last Line of Verification (HLL)}, a controlled benchmark that uses interactive CAPTCHA verification to evaluate whether agents can cross this boundary through grounded, human-like interaction rather than recognition alone. HLL covers diverse CAPTCHA interactions and exposes agents to controlled realism stressors, including cluttered webpages, harder task variants, and trace-conditioned validation of the solving process. We evaluate eight frontier multimodal agents in a closed-loop GUI environment. The results show that current agents remain brittle at this human-substitution boundary: performance varies sharply across verification types, degrades under realistic interface conditions, and drops further when correct answers must be supported by valid action traces. By exposing gaps in localization, action calibration, state tracking, and process consistency, HLL provides a concrete testbed for measuring how close multimodal agents are to acting as human substitutes in protected real-world workflows. Our code is available at https://github.com/XinhaoS0101/HLL
Xinhao Song, Su Su, Sirui Song +6
Jun 1, 2026cs.CV

Do Multimodal Agents Really Benefit from Tool Use? A Systematic Study of Capability Gains

Tool-augmented multimodal agents show strong benchmark gains, often taken as evidence that agents have learned to use tools. We argue that this interpretation can be premature: a tool-call trace alone does not show whether the tool supplied answer-critical information. We study two representative ``thinking with images'' agents, Thyme and DeepEyesV2, across real-world understanding, OCR, chart understanding, and mathematical reasoning. Each agent is compared with its Tool-Free counterpart and with a Pure-Text Reasoner trained from the same source pool without tool-calling trajectories. Tool access yields little consistent aggregate improvement, does not reliably reduce generated-token cost, and leaves only a small tool-only solved set: 93% of DeepEyesV2's tool-solved problems and 96% of Thyme's are also solved by at least one non-tool setting. Mechanism ablations further show that the full tool-use loop does not consistently outperform either the tool-call format or the returned execution result alone. In the settings we study, the analyzed agents appear to learn tool-calling patterns more reliably than tool-contributed capabilities, suggesting that evaluation should distinguish tool availability from whether tools actually expand what agents can solve.
Garvin Guo, Donglei Yu, Yu Chen +6
Jun 1, 2026cs.LG

OpenWebRL: Demystifying Online Multi-turn Reinforcement Learning for Visual Web Agents

Building capable visual web agents requires long-horizon reasoning, precise grounding, and robust interaction with dynamic real-world websites. Despite rapid progress, the strongest systems remain largely proprietary, while open agents still depend heavily on supervised post-training over large collections of curated web trajectories. This dependence creates a major scalability bottleneck: high-quality demonstrations are expensive to collect, and static datasets offer limited coverage of the diverse, ever-changing open web. Although online RL has shown promise for text-based agents, its potential for training visual web agents directly on live websites remains largely underexplored. In this paper, we introduce OpenWebRL, an open framework for training visual web agents with online multi-turn RL on real websites. OpenWebRL covers the full training pipeline, including scalable live-browser infrastructure, supervised initialization, multimodal context management, trajectory-level success judging, and efficient multi-turn policy optimization. Using this framework, we train OpenWebRL-4B, which establishes a new open-source state of the art on challenging live-web benchmarks. With only 0.4K initialization trajectories and 2.2K open-ended RL training tasks, OpenWebRL-4B achieves 67.0% success on Online-Mind2Web and 64.0% on DeepShop, outperforming prior open agents of similar or larger scale and remaining competitive with proprietary systems including OpenAI CUA and Gemini CUA. Beyond strong benchmark performance, we systematically study the key design choices that make online RL effective for visual web agents, and analyze how RL improves agentic reasoning. Overall, our work offers a practical path toward building more capable, reproducible, and cost-efficient open web agents. We will release our training data, models, and code to support future research.
Rui Yang, Qianhui Wu, Yuxi Chen +7
Jun 1, 2026cs.CV

3rd Place at CVPR 2026 CASTLE Challenge: Agentic Multi-View Long-Context Video Understanding via Hierarchical Knowledge Graph Retrieval

This paper presents our winning methodology for the CASTLE 2026 Challenge at the CVPR 2026 EgoVis Workshop, where our team secured third place globally. The challenge tasks participants with answering highly complex visual, spatiotemporal, and verbal questions, including visual counting, action localization, multi-view tracking and speaker temporal reasoning, within massive, multimodal video streams. The underlying dataset consists of over 600 hours synchronized footage captured by 15 ego and exo camera sources. To tackle the extreme scale and long-context demands of this environment, we introduce a training-free agentic framework optimized for long-form video understanding. Our framework introduces two core architectural components: i) a Video Knowledge Graph that maps static and dynamic entities, their temporal relationships, and intersecting events to enable multi-hop relational reasoning, and ii) an adaptive agentic workflow that resolves complex queries through a hierarchical retrieval and indexing. Empirical results demonstrate that our framework achieves high zero-shot reasoning accuracy on long-context multi-view streams. Our code will be released at https://github.com/RaghadKhaled/CASTLE-Challenge-Framework.
Raghad Albusayes, Munirah Alyahya
Jun 1, 2026cs.CV

RescueBench: Can Embodied Agents Save Lives in the Wild ?

Search-and-rescue (SAR) requires embodied agents to explore unfamiliar environments under multimodal uncertainty, perform multi-stage interactions, and retrieve spatial memory over long horizons. Existing benchmarks typically evaluate these capabilities in isolation, leaving unclear how failures compound when they must be composed in realistic workflows. We introduce RescueBench, a photo-realistic diagnostic benchmark that instantiates SAR as a four-stage pipeline: multimodal exploration, target rescue, memory-guided return, and final handoff. By combining sequential task composition with stage-level evaluation, RescueBench enables analysis of how exploration and memory failures propagate through embodied rescue workflows. It contains five progressive difficulty levels that vary in environmental complexity, clue ambiguity, and spatial hierarchy, along with an automatic episode generation and annotation pipeline for scalable evaluation and training. We evaluate seven baselines, an oracle reference, and human players, showing that no baselines complete the full task at the greatest difficulty. Stage-level diagnosis identifies autonomous exploration as the dominant failure mode and spatial memory as a second, independent bottleneck, suggesting that these limitations are not resolved by current topological visual-language navigation or map-based methods. Code is available in https://github.com/wukui-muc/RescueBench
Kui Wu, Beiyu Guo, Hao Chen +6
Jun 1, 2026cs.MA

MetaForge: A Self-Evolving Multimodal Agent that Retrieves, Adapts, and Forges Tools On Demand

Multimodal agents have achieved notable progress on complex reasoning tasks through tool use, yet remain limited by two issues: statically predefined tool inventories fail to generalize to unseen scenarios, and indiscriminate tool invocation incurs redundant cost and noise-induced errors. We propose MetaForge, a multimodal agent framework that learns when to invoke tools and how to evolve its toolset on demand. MetaForge factorizes agentic behavior into four coupled stages: Decide (judging whether tool use is warranted), Retrieve (selecting suitable tools), Adapt (grounding tool parameters in task context), and Forge (synthesizing new skills online and recycling them into the tool library for reuse), forming a closed judge-retrieve-adapt-forge-recycle loop. A unified orchestration policy enables the agent to choose among answering directly, reusing existing tools, or forging new ones. We jointly optimize invocation necessity, retrieval accuracy, execution effectiveness, and forged-skill reusability via reinforcement learning, with an explicit invocation-cost penalty discouraging redundant calls. Across 12 benchmarks, MetaForge consistently surpasses 16 baselines in accuracy, efficiency, and generalization, validating a paradigm shift from static tool inventories to on-demand self-evolution.
Shouang Wei, Houcheng Min, Xinpeng Dong +8
Jun 1, 2026cs.AI

Characterization of Multi-Model Agentic AI Systems on General Tasks via Trace-Driven Simulation

Agentic AI completes tasks through iterative planning, tool use, and reasoning based on observed outcomes. Despite its popularity, its system-level behavior remains poorly understood, particularly for complex datasets and agent architectures-owing to highly non-deterministic execution, prohibitive evaluation costs, and limited visibility into proprietary models. This paper presents GAIATrace, the first token-level trace dataset of two state-of-the-art agentic systems (MiroThinker and OWL) running GAIA, a benchmark composed of a heterogeneous mix of general-purpose tasks. Unlike prior trace datasets, GAIATrace captures full reasoning tokens, task-level structures, and activities of every major participating LLMs, enabling in-depth systems research. Complementing the dataset, we present Vidur-Agent, a trace-driven simulator that can replay GAIATrace to perform reproducible, low-cost system evaluation across diverse simulated environments. Using both artifacts, we characterize how modern agentic systems handle general tasks and how various system design choices shape their behavior, yielding several unique findings.
Donghwan Kim, Prakhar Singh, Younghoon Min +3
May 31, 2026cs.CV

Agent Skills Should Go Beyond Text: The Case for Visual Skills

Reusable skills are a key mechanism for extending agent capabilities, allowing agents to accumulate experience and solve increasingly complex tasks. Yet most existing skill-learning methods store reusable experience as text-only assets, such as instructions, reasoning traces, or summarized trajectories. We argue that this text-only paradigm creates a fundamental bottleneck for visual-centric tasks, where reusable knowledge often depends on spatial layout, visual grounding, fine-grained appearance, and localized state changes. To address this limitation, we propose \textbf{\NAME}, a multimodal skill paradigm that combines declarative textual logic with explicit visual support. We distinguish three reusable forms: static priors for stable spatial conventions, dynamic priors for in-situ visual working memory, and interleaved visual skills that bind ordered text steps to the source frames, screenshots, or page regions that justify them. Rather than only describing what to do, visual skills also encode where to look, how to inspect, and how to verify visual outcomes. To scale visual-skill construction, we introduce \textbf{\SYSTEM}, an automatic system that converts agent experience into reusable multimodal skills by preserving textual reasoning, spatial references, visual boundaries, and interaction patterns from task trajectories. Experiments on GUI and other visual-centric tasks show that visual skills consistently outperform text-only skills, particularly when success requires spatial correspondence, visual evidence, and state-aware interaction. These results support our central position: reusable agent skills should go beyond text and become multimodal assets for future multimodal agents.
Binxiao Xu, Ruichuan An, Bocheng Zou +1
May 31, 2026cs.CV

Crayotter: Traceable Multi-Agent Workflows for Long-Form Video Editing

Editing a long-form video from heterogeneous footage requires more than selecting clips: an agent must preserve narrative intent across material preparation, timeline construction, post-production, and revision while leaving enough evidence to diagnose failures. We present \textbf{Crayotter}, an open-source multimodal multi-agent system for prompt-driven video editing. Crayotter organizes production into three phases: coverage-aware material preparation, artifact-based editing research, and tool-grounded timeline execution. Each phase externalizes inspectable artifacts, including coverage reports, multimodal analyses, editing blueprints, tool calls, and intermediate renders. These artifacts make an editing run traceable and allow failed segments to be diagnosed and selectively revised instead of requiring a full restart. We evaluate Crayotter on 23 editing themes against CapCut-Mate and CutClaw. Under human evaluation, Crayotter achieves an average score of 3.40/5, compared with 2.44 and 1.70 for the two baselines, with consistent gains in theme alignment, narrative coherence, and editing smoothness. We additionally describe a replayable trajectory schema and verifiable reward design that prepare these workflows for future policy optimization. Code, traces, and examples are publicly available at https://github.com/idwts/Crayotter.
Lecheng Yan, Yichong Zhang, Ben Pan +5
May 30, 2026cs.CL

Sandboxed Coding Agents are Competitive Omni-modal Task Solvers

As multimodal LLMs increasingly target video and audio, it is often assumed that such tasks require native omnimodal models. We show that this is not always the case: coding agents with only text+image access and a sandboxed tool-use interface can match, and in several settings outperform, SOTA native omnimodal models and predefined multimodal agent scaffolds across multiple audio-video benchmarks. Our trajectory analysis suggests that their strength comes from writing code and orchestrating tools to extract relevant evidence from transcripts, frames, and other modality signals, thereby converting omnimodal tasks into retrieval and information-processing problems rather than ingesting entire media streams. We further characterize their limitations through a failure taxonomy and process-level trace analysis, and show that simple skill injection, including human-written and self-distilled skills, substantially improves performance. To explore open-source elicitation, we introduce Code-X, a training recipe with the OmniCoding trajectory dataset and verifiable reward, and provide baselines on Qwen-3.5-9B and Qwen-3.6-27B. Finally, we argue that the next frontier is many-modality processing, and introduce TerminalBench-O, a process-level benchmark for real-world omnimodal processing tasks. Code will be available at https://github.com/Dongping-Chen/OmniCoding.
Dongping Chen, Xuanao Huang, Zhihan Hu +3
May 29, 2026cs.CV

Task-Focused Memorization for Multimodal Agents

Long-term memory is essential for multimodal agents to build coherent experience, accumulate world knowledge, and achieve continual learning. However, constructing effective memory goes beyond memory module design and basic requirements such as accuracy and fidelity; the key challenge lies in determining what to memorize. Multimodal agents, such as embodied agents, continuously perceive, reason, and act in real or virtual environments, receiving an unbounded stream of multimodal observations. From this combinatorial explosion of information, an agent must selectively retain content that is relevant to its role in the environment and valuable for future tasks. To bridge this gap, we frame memory generation as a learnable memorization policy and introduce TaskMem (Task-focused Memorization Policy Learning), a reinforcement-learning-based framework that enables the policy to dynamically adjust its focus to the demands of real tasks encountered in the environment. TaskMem adopts a two-phase training paradigm: Phase One learns how to memorize by optimizing memory quality under fundamental fidelity requirements; Phase Two occurs after deployment, where the agent learns what to memorize by tuning an adapter on its base MLLM, using recent environment tasks to define a reward model that guides the memorization policy toward task-relevant content. To evaluate our approach, we reformulate VideoMME, EgoLife, and EgoTempo into streaming benchmarks that simulate a realistic setting in which an agent processes streaming observations and handles tasks arriving online. To isolate memory assessment, the questions must be answered using only the agent's memory, without access to raw video. Built on Qwen3-VL-30B-A3B, TaskMem improves VQA accuracy by 6.3%, 7.0%, and 5.3% on these benchmarks, respectively.
Tao Zou, Yichen He, Tian Qiu +2
May 29, 2026cs.CV

Seeing Before Agreeing: Aligning Multi-Agent Consensus with Visual Evidence

Vision-language models (VLMs) have achieved strong performance on visual question answering (VQA). To mitigate individual hallucinations and blind spots, aggregating diverse perspectives via multi-agent collaboration has emerged as a promising paradigm. While this approach has shown great success in textual QA, its potential in the multimodal domain remains under-explored. Existing multi-agent VQA methods predominantly adapt text-centric protocols, focusing on textual discussions while ignoring the alignment of visual information. In this work, we reveal a key insight: answer-level agreement is insufficient for reliable multi-agent VQA; \textit{aligned visual evidence} -- shared support from the image regions agents rely on -- is essential for trustworthy consensus. To leverage this insight, we propose EAGLE (\textbf{E}vidence-\textbf{A}ligned \textbf{G}rounded mu\textbf{L}ti-agent r\textbf{E}asoning), a training-free evidence-centered framework for coordinating multiple VLM agents. EAGLE explicitly exposes each agent's grounding regions as visual evidence, enables mutual verification over the evidence, and uses evidence consistency to guide final decision-making. Experiments on six VQA benchmarks show that EAGLE achieves best average performance across domains while remaining lightweight, interpretable, and practical for deployment.
Yuhan Wang, Shuochen Chang, Yalin Feng +8
May 28, 2026cs.CV

PInVerify: An Offline Embodied Benchmark for Active Instance Verification

Embodied agents have made strong progress in navigating to target objects, but reaching the goal vicinity does not guarantee that the agent has found the correct instance: subtle attribute differences (e.g., "white floral" vs. "white striped") often require close-range, multi-view inspection. We address this gap with Active Instance Verification (AIV), a task in which an agent actively selects viewpoints around a candidate object to decide whether it matches a fine-grained natural-language description. We formalize AIV as a finite-horizon decision process and introduce PInVerify, an offline embodied benchmark for AIV: 3,000 evaluation episodes across 18 object categories, delivered as multi-view captures with a 6-sector navigation topology that exposes trap views (navigable but uninformative) and unreachable sectors. As reference baselines we build a training-free pipeline and a LoRA-fine-tuned end-to-end agent around open-source multimodal large language models (MLLMs) at on-device scale (≤\leq8B parameters), with attribute decomposition, a visibility-weighted multi-view tracker, and three next-best-view (NBV) strategies. In our evaluation across Qwen3-VL (4B/8B), SenseNova-SI-1.2-InternVL3-8B, CLIP, and SigLIP2, the best MLLM-based baseline exceeds the best embedding baseline by 4.9 pp; GT-box ablations show a +3.1 pp detection gap; and we do not observe reliable gains from active viewpoint selection within the tested NBV strategies. A LoRA-fine-tuned agent (SFT+GSPO) reaches 85.6%. PInVerify aims to support further work on active, fine-grained semantic verification in embodied AI. Code: https://github.com/Avalon-S/PInVerify.
Yuhang Jiang
May 28, 2026cs.LG

World Models: A Comprehensive Survey of Architectures, Methodologies, Reasoning Paradigms, and Applications

World models, internal simulators that learn the structure and dynamics of an environment, have emerged as a central paradigm in the pursuit of artificial general intelligence, enabling agents to predict, plan, and reason within learned representations. Despite rapid progress across reinforcement learning, robotics, autonomous driving, and video generation, the field lacks a unified framework integrating its diverse architectural choices, training methods, reasoning mechanisms, and application settings. This survey addresses that gap with a multi-axis taxonomy organized along four dimensions: (i) architecture, encompassing representation format, dynamics formulation, input modality, learning paradigm, and downstream application; (ii) methodological family, including state-space and recurrent approaches, transformer-based models, diffusion-based generators, physics-informed networks, and language-augmented multimodal systems; (iii) reasoning strategy, covering imagination-based planning, latent policy learning, counterfactual reasoning, and planning under uncertainty; and (iv) application domain, spanning robotics, autonomous driving, video prediction, multimodal agents, reinforcement learning, scientific modeling, medical imaging, educational measurement, and business and finance. Tracing the field from early cognitive-science foundations to milestone systems such as PlaNet, the Dreamer family, MuZero, Sora, Cosmos, and Genie, we examine how these dimensions interact and highlight the recent convergence of chain-of-thought reasoning with world-model imagination. We review evaluation protocols and benchmarks, identify persistent challenges such as compounding prediction errors, sim-to-real transfer, and fragmented evaluation, and outline future directions toward unified multimodal world models, foundation-scale interactive simulators, and safe deployment in safety-critical domains.
Arif Hassan Zidan, Yi Pan, Hanqi Jiang +23
May 28, 2026cs.MA

A Theory-Guided LLM Pedagogical Agent for STEM+C Scaffolding Without Over-Reliance

LLM pedagogical agents are proliferating, yet recent findings have raised questions about their adherence to established theories of learning and, by extension, their educational value. Concerns regarding cognitive offloading, over-reliance, and "gaming" behaviors persist and remain largely unaddressed. In response, we developed Copa, an agentic, multi-agent, multimodal Collaborative Peer Agent for STEM+C learning. Copa is built on top of the Evidence-Decision-Feedback (EDF) framework, grounding its interactions in Social Cognitive Theory and Social Constructivism and promoting sense-making through adaptive, dialogic support rather than answer-seeking. In an authentic high school computational-modeling study (n=33 dyads), we demonstrate that Copa (1) supports students' confidence building and ability to verbalize conceptual understanding without causing dependence; and (2) provides adaptive feedback personalized to learners that is interpretable with respect to students' multimodal input data. These findings position theory-guided, multimodal LLM agents as a promising path toward classroom AI integration that amplifies students' reasoning rather than replacing it.
Clayton Cohn, Surya Rayala, Siyuan Guo +13
May 28, 2026cs.AI

Syll: Open-Source Personal Automation with Cross-Surface Execution

Personal AI agents must increasingly operate across APIs, shells, web surfaces, and desktop GUIs, yet many systems remain tuned to a single interface and offer limited support for user teaching and auditability. We present Syll, an open-source, self-hosted multimodal agent harness that unifies MCP/API tools, CLI execution, and visual GUI control in a modular runtime, enabling agents to coordinate computer use across heterogeneous interfaces while streamlining how users and agents exchange information. At the core of Syll is a bidirectional user-agent interaction layer: users teach procedures through direct demonstration, which Syll compiles into reusable skills; agent execution is translated back into multimodal evidence -- logs, keyframes, and approval checkpoints -- for inspection and control. Syll further externalizes memory, skills, routines, and governance as editable local artifacts, supporting straightforward inspection, extension, and downstream development. Our implementation has been validated on production desktop applications including Adobe Photoshop, Adobe Audition, Stardew Valley, macOS Finder and others. We report mechanism-oriented studies that validate multimodal routing, teachable GUI replay, and persistent local artifacts. We hope Syll can serve as a practical open-source foundation for personal automation that users can teach, inspect, and continuously extend.
Bo Zhang, Borui Zhang, Chenghao Jiang +5
May 28, 2026cs.AI

KairosAgent: Agentic Time Series Forecasting with Fused Semantic Reasoning

Cross-domain multimodal time series forecasting is a challenging task, requiring models to integrate precise numerical comprehension, cross-domain semantic understanding, and effective multimodal fusion. Existing approaches either build Time Series Foundation Models (TSFMs) from scratch or leverage pretrained Large Language Models (LLMs). However, TSFMs often overlook semantic understanding and lack the ability to perform future-oriented semantic reasoning, and LLMs struggle with numerical comprehension and accurate quantitative forecasting. To overcome these limitations, we propose KairosAgent, a novel agentic framework for multimodal time series forecasting, including an LLM-based reasoner and a TSFM-based forecaster. KairosAgent unifies textual reasoning and numerical forecasting by dynamically invoking analytical tools to enhance the numerical understanding and semantic reasoning capabilities of LLMs. The reasoning results are subsequently fused into the TSFM pipeline, enabling more accurate and reliable future predictions. To further improve the reasoning, we curate a large-scale corpus of high-quality trajectories, alongside a reinforcement learning from forecasting paradigm with multi-turn refinement and turn-level credit assignment. Experiments demonstrate that KairosAgent achieves superior zero-shot forecasting performance while maximizing the utility of pretrained LLMs and TSFMs, presenting a promising direction for efficient and interpretable time series agents. The project page is at https://foundation-model-research.github.io/KairosAgent .
Kun Feng, Ziwei Shan, Yuchen Fang +6