Offline RL

RL: Reinforcement Learning

Momentum

29 papers in the last four weeks, up 222% on the four weeks before. 0.3% of all new papers.

Jul 13Week of Sep 28

Latest papers 189

Sep 14, 2026cs.LG

Certified Safety Curation: Distribution-Free Guarantees for Safe Offline Reinforcement Learning

Safe offline reinforcement learning assumes a cost function on every transition. We ask what remains possible when safety can be judged only by comparing short clips and occasionally asking whether an episode exceeded its budget. Certified safety curation answers with a filter-then-clone pipeline: a state-only value trained from segment comparisons scores whole trajectories, Learn-then-Test calibration certifies a selection threshold under a distribution-free (α,δ)(\alpha, \delta) bound on the unsafe fraction of the selection, and behavior cloning follows. We are not aware of prior work certifying the composition of a training set for offline RL or imitation. Oracle controls justify the design: reweighting individual transitions fails even with an exact value, so the value selects whole trajectories. The policies satisfy the cost budget on eleven of fifteen DSRL tasks, one short of cloning the ground-truth safe subset, which needs a label on every trajectory; the uncertified variant reaches twelve. Retrained on the certified selection, the strongest full-label method becomes safe where no setting of its own cost target rescues it. Refusal is predictable: the certificate's probability has a closed form in the purity the pool attains, which the calibration sample estimates and the scorer enters only through.
Sep 14, 2026eess.SY

Adaptive Agent Design

We consider an agent acting against a general non-Markovian environment. The agent maintains its agent states, but is free to choose a transition kernel across those states and optimize its state-feedback control policies. We study the bi-level agent design problem that optimizes the transition kernel and the policy it induces, given said kernel with offline data of observations and actions obtained via a behavioral policy. For general environments, we show that a soft QQ-learning algorithm converges almost surely to the fixed point of a soft Bellman equation defined by the stationary averages that the behavioral policy and the chosen kernel induce, and we delineate what separates the resulting policy from an optimal one. In partially observed Markov decision problems, we analyze convergence properties of parametrized transition kernel design via zero-th order and Bayesian optimization techniques.
Sep 14, 2026cs.AI

SCQ: Stabilizing Conservative Q-Learning with Sigmoid-Bounded Entropy

Offline-to-online reinforcement learning reduces interaction cost for real-world robot learning but suffers from persistent value estimation instability. Existing methods address this through pessimistic regularization, lower-bound calibration, and architectural normalization, but an overlooked source of instability lies in the entropy formulation: the standard log-entropy term can become negative, destabilizing policy updates. We introduce SCQ (Sigmoid-Bounded Conservative Q-Learning), which replaces this term with a sigmoid-bounded formulation that stays strictly positive. SCQ retains conservative Q regularization and return-based lower-bound calibration, stabilizing policy optimization without sacrificing exploration. We evaluate SCQ on D4RL (Minari) benchmarks under both single-demonstration and standard dataset settings, as well as on simulation and real-world visual tasks. SCQ matches or exceeds baseline performance while exhibiting more stable training dynamics across state-based and visual benchmarks, and transfers to four real-robot platforms including manipulation, wheeled, quadruped, and humanoid systems. A direct clipping intervention that removes negative log-probability contributions, together with gradient-matched positive-score controls, indicates that positivity rather than a particular score shape alone drives much of the improvement. Project website: https://scq-rl.github.io.
Sep 14, 2026cs.LG

Offline Reinforcement Learning for Wind Farm Control: A Wind Tunnel Study under Dynamic Wind Directions

This paper addresses the wind farm power maximization problem in the presence of wind direction changes. Specifically, a model-free Modified Twin Delayed Deep Deterministic Policy Gradient with Behavior Cloning (MTD3-BC) algorithm is proposed to tackle this task through yaw control under varying wind direction conditions. MTD3-BC is an offline reinforcement learning (RL) algorithm that aims to infer good behavior from only a precollected offline dataset. Additionally, to ensure smooth and moderate yaw adjustments, a new action consistency term is introduced into the policy optimization objective. Unlike online RL methods, MTD3-BC does not require extensive interactions with a wind farm simulator during training, significantly reducing computational costs and training time. A wind tunnel experiment is conducted to validate the effectiveness of the algorithm under varying wind directions. The results demonstrate that MTD3-BC successfully mitigates wake effects, delivering farm-level power gains of approximately 10% over the baseline greedy strategy and performance on par with a data-calibrated model-based wake-steering benchmark, while requiring no wake model and only a small fraction of the training cost of online RL. To our knowledge, this is the first time an offline RL wind farm control policy has been validated and demonstrated experimentally.
Sep 9, 2026cs.CL

Direct Diversity Optimization for Diverse Successful Trajectories in Preference Post-Training

LLM agents for sequential decision tasks are often post-trained with trajectory-level outcome labels, but such labels provide little supervision for preserving multiple successful branches from the same decision state. We study this problem as successful strategy coverage: how broadly a model realizes distinct successful strategies under a fixed rollout budget. We present Direct Diversity Optimization (DDO), an offline post-training method that combines Divergence-Tree Collection (DTC) with the Reference-Relative Target-Odds Objective (RTO). DTC constructs state-aligned branch sets rooted at shared decision states, and RTO trains the model to match reference-relative targets over successful alternatives. DDO achieves the strongest task success and successful strategy coverage among the compared post-training methods across BabyAI, BabaIsAI, and WebShop. It also achieves the highest recovery rate after local action replacement and higher task success and coverage than successful-only imitation and decoding-time diversification controls.
Sep 9, 2026stat.ML

Optimal Value Inference for Reinforcement Learning

We study offline inference for the optimal value in reinforcement learning under finite state and action spaces. Two new nuisances are derived as fixed points of a self-induced Bellman equation, in which we approximate the maximum Bellman operator by its softmax correspondence. We propose a debiased estimator through the Neyman orthogonality and establish its asymptotic normality under diverging horizons even when the behavior policy changes with time, as long as the nuisances have the statistical rates that can be achieved by many machine learning methods. We provide a concrete estimating procedure for these nuisances and show they can lead to valid inference. Synthetic experiments validate the numerical performance of our inference method, and we implement it in real-life decision-making problems, including bike repositioning and AI agentic tool use.
Sep 8, 2026cs.AR

Routing Dense Layouts with History-Aware Offline Reinforcement Learning using LSTM

Detailed routing remains a dominant runtime bottleneck in physical design due to increasing complexity of design rules. Modern routers can struggle to resolve persistent violations under dense operating conditions. While recent work leverages reinforcement learning (RL) to dynamically select costs for each routing iteration, we find that this technique struggles with high-density designs where routing solutions are significantly harder. To address this, we present a history-aware offline RL policy which predicts iterative cost weights in these dense regimes to improve convergence across placement densities by utilizing readily available features from the router. Our policy uses conservative Q-learning similarly to prior work; however, our key insight is that addition of a lightweight LSTM architecture and additional features can retain sequence context and improve routing convergence across multiple densities and route guide qualities. Our policy can be integrated into any cost-based router with minimal pipeline changes, as it does not interfere with the core search algorithm. We evaluate our policy on held-out density and adjustment settings, including difficult operating points induced by dense placement and low guide quality. Our policy reduces design rule violations (DRVs) by an average of 92% over the top public baseline while simultaneously reducing runtime by 10%.
Sep 3, 2026cs.LG

Multi-step Proximal Policy Improvement in Offline Reinforcement Learning

Offline reinforcement learning (RL) must reconcile two competing requirements: policy updates should stay near dataset-supported actions to keep value estimates reliable, yet meaningful gains often require moving beyond the behavior distribution. We develop a geometric view of offline actor updates by modeling policies as a probability manifold endowed with a chosen metric geometry. Under this lens, a broad class of offline actor objectives can be interpreted as a single proximal policy improvement step (SPI), i.e., an implicit discretization of a manifold gradient flow induced by a critic-defined energy. Building on this insight, we propose multi-step proximal policy improvement (MPI), a plug-in refinement mechanism that composes sequential re-centered proximal steps. MPI enables controlled policy improvement beyond dataset support while retaining proximal control at each refinement. The framework accommodates multiple policy geometries and admits practical instantiations for deterministic and diagonal-Gaussian policies. Experiments on D4RL benchmarks show that small numbers of MPI refinements improve strong offline baselines, including TD3+BC, ReBRAC, and IQL, on many tasks. Focused diagnostics further distinguish re-centered refinement from fixed-objective update scheduling and characterize limitations under critic error.
Sep 2, 2026cs.LG

Recursive Value Learning for Long-Horizon Offline Goal-Conditioned RL

Scaling offline goal-conditioned reinforcement learning (GCRL) to long-horizon tasks is difficult because (1) long-range value learning depends on shorter-range estimates that may still be inaccurate, and (2) max-based value backups can amplify overestimation through repeated propagation. We propose DCRL (Divide-and-Conquer RL), which recursively decomposes each trajectory segment into a balanced binary tree and trains the values from leaves to root. Each parent is therefore updated only after its children, using an exact factorization of the observed route rather than selecting among noisy alternatives. Since this objective learns values along demonstrated routes that are not necessarily optimal, DCRL jointly propagates values across trajectories to discover shorter routes. Thanks to the balanced binary tree, DCRL reduces worst-case bootstrap depth from linear to logarithmic, and this shorter dependency structure empirically corresponds to much slower error accumulation. Across diverse goal-reaching tasks, DCRL substantially outperforms prior flat offline GCRL methods, and on the five most challenging long-horizon OGBench tasks, it improves the best prior average score from 55 to 64, surpassing all flat and hierarchical baselines.
Aug 31, 2026cs.NI

WiSDoM: Wireless Sparse Decision Transformer with Mixture-of-Experts for Multi-Task Mobile Network Optimization

Emerging 6G wireless networks are expected to operate across diverse deployment scenarios, where variations in network topology, user mobility, traffic demand, and radio conditions challenge the scalability of conventional radio resource management (RRM). While offline reinforcement learning (RL) methods have demonstrated strong decision-making capabilities, learning a single policy that performs consistently across heterogeneous wireless environments remains difficult due to conflicting optimization objectives and limited model specialization. These challenges become particularly pronounced in coordinated multipoint (CoMP) transmission, where selecting the optimal serving-cell combination requires sequential decision-making under evolving network conditions. This paper presents the Wireless Sparse Decision Transformer with Mixture of Experts (WiSDoM), a sparse multi-task offline RL framework for adaptive multi-cell selection. WiSDoM combines Decision Transformers (DTs) with a Mixture-of-Experts (MoE) architecture that dynamically activates specialized experts according to task characteristics. This MoE mechanism improves model capacity without proportionally increasing inference cost, mitigates negative transfer, and enables expert specialization across tasks. WiSDoM is trained jointly on diverse network configurations spanning multiple base station and user equipment densities, mobility levels, and scheduler policies. Experimental results show that WiSDoM consistently outperforms heuristic methods, single-task models, and conventional multi-task DTs, improving quality of experience (QoE) by up to 55% while activating approximately one-third of the parameters of its dense counterpart during inference. Furthermore, WiSDoM exhibits strong task generalization and efficiently adapts to unseen wireless scenarios through few-shot prompting without retraining or fine-tuning.
Aug 31, 2026cs.LG

Three Steps at a Time: Learning Representations from Action Sequences in Contrastive RL

While self-supervised approaches to reinforcement learning have achieved strong results by learning representations of states and actions, a key open question is the time scale over which actions should be modeled. Departing from the standard formulation relying on single-step actions, we extend contrastive reinforcement learning (CRL), a prototypical self-supervised method, to operate over action chunks, and find that this results in large, pervasive gains across established offline and online benchmarks: +31.7% and +93.1% across 18 and 11 environments respectively. While action-chunking-driven gains are generally explained through the ability to model non-Markovian, temporally extended policies, and to propagate unbiased multi-step returns, interestingly, we find that these arguments only partially apply to CRL. Our empirical studies suggest that, in the context of CRL, an action chunk carries more information about the goal than a single action, measurably improving the critic's representations, and rendering the algorithm significantly more effective.
Aug 31, 2026cs.LG

Confounding Masquerading as Improvement: A Systematic Evaluation of Offline Reinforcement Learning for Stroke Antithrombotic Treatment in a 129,000-Patient Registry

Recent offline reinforcement learning (RL) studies report policies that outperform physician decisions on clinical outcomes. We conduct a systematic, partially crossed evaluation of five offline RL algorithm families and 14 reward designs in 44,894 post-2018 acute ischemic stroke patients from a nationwide registry (N = 129,033). Standard Fitted Q-Evaluation (FQE) yields an apparent policy-improvement estimate of +0.0069; adding an Early Neurological Deterioration penalty increases it to +0.0101. We identify reward-embedded confounding, in which a proxy terminal reward encodes baseline severity and prognosis as well as treatment efficacy. A 2 x 2 factorial analysis finds that terminal reward confounding accounts for 218.6% of the observed signal change, so its removal overshoots the null. After DML-inspired GBM reward residualization, the FQE estimate attenuates to +0.0033 (p = 0.132), and full deconfounding yields +0.0025 (p = 0.291). FQE-based diagnostics, T-learner analyses, and direct recurrence analyses converge away from a clinically meaningful aggregate improvement. A 1-year mRS factorial analysis replicates the attenuation. We provide an empirically motivated six-step evaluation checklist. NIHSS-stratified heterogeneity is hypothesis-generating for prospective trial design; hospital-level disagreement does not persist after full reward deconfounding.
Aug 12, 2026cs.LG

Redistribution-based Cost Inference Improves Sparse Safe Offline RL

Safe offline RL typically assumes access to dense per-step cost annotations, but in practice supervisors provide only trajectory-level stop-feedback: a binary signal at the first unsafe transition, with no per-step attribution. We frame this as a temporal credit assignment problem and propose the Redistribution-based Cost Inference (RCI) framework, which converts sparse stop-feedback into dense per-step costs via return decomposition, then trains a constrained offline policy on the augmented dataset. We show that return-equivalent redistribution preserves the feasible policy set and the optimal Lagrangian in a CMDP, establishing that the transformation is lossless in theory while yielding better-conditioned cost critic learning in practice. Experiments on highway driving and robotic manipulation demonstrate substantially lower violation rates than sparse and classifier-based baselines, with robustness to heterogeneous dataset compositions and label noise.
Aug 11, 2026cs.LG

Unmasking Toxic Mimicry in Medical Offline Reinforcement Learning for ICU Sepsis Management via Counterfactual Clinical Audits

Offline reinforcement learning (RL) offers considerable promise for optimizing ICU treatment decisions, yet standard evaluation metrics Mean Squared Error (MSE) and Fitted Q-Evaluation (FQE) assess only behavioral imitation and cannot detect Toxic Mimicry, a failure mode in which agents replicate harmful patterns such as treatment withdrawal during comfort-care transitions. Using the MIMIC-III database, we propose the Counterfactual Clinical Audit (CCA) framework, which stress-tests RL agents through physiological perturbations anchored in Surviving Sepsis Campaign (SSC) guidelines. We audit a Medical Decision Transformer (MedDT) and a Historical Causal Transformer (HCT-RL), the latter employing Causal Action Shielding, propensity-based importance weighting, and Conservative Q-Learning. CCA reveals that MedDT paradoxically reduces vasopressor dosage as lactate escalates, contradicting resuscitation guidelines, while HCT-RL maintains physiologically consistent responses. These findings expose a systemic misalignment between statistical fit and clinical safety, supporting counterfactual audits as a necessary evaluation standard for medical RL.
Aug 11, 2026cs.LG

Dynamics Models for Offline Hyperparameter Selection in Real-World RL

A key obstacle to deploying reinforcement learning in real-world systems is hyperparameter selection, particularly when simulators are unavailable and online experimentation is costly. Prior work has proposed calibration models trained on offline data to approximate environment dynamics and enable offline hyperparameter selection, but these methods have so far been evaluated only in simple simulated settings. In this paper, we present the first application of calibration models in a real-world industrial setting: a municipal water treatment plant. We evaluate several calibration model approaches, including a k-nearest neighbors model with a Laplacian distance metric, on high-dimensional, non-stationary sensor data for nexting prediction tasks. Our results show that these models can generate realistic long-horizon rollouts and recover meaningful hyperparameter sensitivity trends. We further examine how calibration models scale to year-long datasets, how they support the selection of fine-tuning learning rates for pre-trained agents, and how robust they are under distribution shift. Overall, our findings provide a proof of concept for using offline dynamics models to support RL deployment in real-world environments, while highlighting important practical challenges for future work.
Aug 10, 2026cs.LG

Observational Policy Ranking for SMB Financial Guidance from Multi-Action Accounting Logs

Small and medium-sized businesses need timely financial guidance, yet historical accounting logs record self-selected and often co-occurring business changes rather than randomized recommendations. We formulate this setting as observational policy ranking: from pre-decision financial information, a policy selects one of 34 ledger-derived business-change categories for a target financial KPI. Using 85,078 company-month observations from 7,505 firms, we introduce Covariate-Adjusted Residual Policy Learning (CAR-PL), an action-wise R-learner that operates directly on multi-hot logs and regularizes selection by observational support. We compare CAR-PL with an uplift T-Learner, a conservative contextual value model, a zero-shot LLM, and non-personalized references on company-disjoint held-out firms under a shared model-assisted scoring rule. CAR-PL has the highest Gross Profit point estimate (0.084), the T-Learner has the highest Revenue point estimate (0.085), and the contextual value model has the highest Quick Ratio point estimate (0.062). CAR-PL and the T-Learner are not statistically separated on either growth KPI in matched company-clustered comparisons, while CAR-PL selects 33-34 categories and produces less concentrated selections across the catalog. Outcome-model-only scoring retains the same KPI-level point-estimate leader or top pair, and category rankings remain similar when the all-zero treatment reference is replaced by the most common training co-action pattern. These findings support objective-specific ranking of SMB financial guidance from multi-action accounting logs.
Aug 7, 2026cs.LG

CODS: Iterative Bellman-Residual Data Selection for Reusable Offline Reinforcement Learning

Offline reinforcement learning repeatedly trains policies from a fixed transition pool, making redundant data costly across seeds and hyperparameters, while naive subsampling can remove rare transitions needed for long-horizon credit assignment. We introduce CODS, a critic-guided selector that alternates between fitting an algorithm-matched critic and acquiring high-residual transitions before freezing a reusable subset. Unlike prioritized replay, CODS produces a static artifact; unlike one-shot residual selection, it refreshes scores as the critic changes. At a 10% budget, CODS retains 96.6% of eligible-pool performance across 20 valid D4RL task--algorithm cells. It exceeds ReDOR and OPER on 19/20 cells and every other subset baseline on 20/20; all six subset advantages remain significant under predeclared hierarchical inference with Holm correction. Holding total selector updates fixed, five acquisition rounds improve four representative cells by 11.23 points over one round and saturate thereafter. Equal-pass and equal-hour evaluations clarify that reuse, rather than a single-run speedup, creates the compute advantage. Mechanism and corruption interventions expose both useful sparse-reward enrichment and sensitivity to outliers. Finally, a whole-trace extension retains 95.4% of pooled ALFWorld success and 96.5% of pooled GSM8K exact match. CODS is therefore a reusable selection procedure, not a formal coreset guarantee.
Aug 4, 2026cs.AI

Learning Clinical-Trial Strategy: Offline Policy Training for Decision Agents

Clinical development is sequential decision-making under uncertainty, where a sponsor must plan a portfolio of experiments from heterogeneous evidence. We study this setting by framing oncology clinical development as an offline decision-making problem in which an agent predicts the next six-month trial portfolio of an oncology drug program from information available at the decision date. To support this, we construct a temporal dataset that combines 31.7k heterogeneous public data records, including trial registries, regulatory reviews, sponsor filings, utilization data, and epidemiology, into 881 offline decision episodes across 45 historical programs. We compare four offline objectives: behavioral cloning, reward-weighted behavioral cloning, learned-reward training, and value-based implicit Q-learning against four frontier LLM agents that share a common date-gated retrieval scaffold across held-out drug, sponsor, drug-class, and temporal splits. Models trained offline outperform the non-fine-tuned baselines, particularly in the post-August 2025 contamination-clean holdout. Reward-weighted behavioral cloning performs the best, obtaining 46.2% indication F1 and 14.2% strict F1 against 25.0% and 2.1%, respectively, for the best-performing tool agent on each metric. These results suggest that structured offline learning can teach agents to plan clinical experiments.
Aug 4, 2026cs.LG

Convex-Hull-Neighborhood Smooth Dual Generalization: Controlling Local Correction Propagation in Offline RL

Offline reinforcement learning (offline RL) can benefit from nearby out-of-distribution (OOD) actions, but estimation errors at these actions may be amplified by bootstrapping. Existing regularization and local-generalization methods control either the admissible OOD region or the influence of generalized targets, often through separate mechanisms. We propose Convex Hull Neighborhood Smooth Dual Generalization (CSDG), which expresses the Bellman backup as an in-sample value target plus a CHN-local correction. This formulation makes the generalized contribution explicit and separates it from the in-sample reference path. The correction is obtained by smoothing in-sample-oriented and OOD-oriented candidates sampled at different perturbation radii. A mixture coefficient lambda scales its contribution to each backup, while the recursive discount remains gamma. Under boundedness and fixed perturbation kernels, we derive an exact one-step correction identity, a time-varying iterate bound, and a fixed-point bound that depends only on the branch discrepancy at the fixed point. We further characterize the implicit policies induced by the idealized operators and give a conditional non-degradation criterion. The practical algorithm approximates these quantities using asymmetric bounded noise and expectile regression, without exact support classification or an additional pessimistic OOD penalty. Experiments on Gym-MuJoCo and AntMaze show strong aggregate performance and stable value estimation. Code is available at: https://github.com/YOUNG-fnxm/CSDG
Aug 3, 2026cs.LG

Diffusion Policy with Behavioral Advantage Correction for Offline Reinforcement Learning

In offline reinforcement learning (RL), the distribution shift between behavioral data and the learned policy can lead to erroneous \emph{Q}-value estimation, thereby misguiding the direction of policy optimization. To address this issue, we develop a behavioral advantage corrected policy evaluation (BAC-PE) approach, which utilizes the \emph{Q}-function of the behavior policy to correct the learned policy's \emph{Q}-function, thus mitigating pessimistic conservatism and overestimation bias. Furthermore, the convergence of BAC-PE is analyzed theoretically, and an upper bound on the difference between the learned \emph{Q}-function and the true \emph{Q}-function is derived. To alleviate distribution shift, this work employs diffusion models to represent both the behavior policy and the learned policy, performing distribution matching for accurate policy regularization. Additionally, \emph{Q}-value guidance is incorporated into the training process to achieve effective policy improvement. By combining BAC-PE with diffusion policy modeling, we propose the diffusion policy with behavioral advantage correction (DPBAC) algorithm. Compared to existing offline methods, DPBAC demonstrates stronger policy representation capabilities and effectively mitigates the bias in \emph{Q}-value estimation. Experimental results on multiple domains of D4RL tasks show that DPBAC achieves superior performance, with notable advantages over state-of-the-art (SOTA) algorithms.
Aug 2, 2026cs.LG

ReBRAC-v2: The Return of the King

Recent offline reinforcement learning methods increasingly rely on expressive generative policies and specialized value-guidance mechanisms. We ask whether comparable progress can instead come from systematically modernizing a conventional behavior-regularized actor-critic while preserving its algorithmic simplicity. We introduce ReBRAC-v2, which directly trains an exact-likelihood normalizing flow as the RL actor, combines likelihood, MSE, and MAE behavior regularization, and integrates a classification-based residual critic, staged optimization, and multi-sample test-time action selection. Rather than tuning this recipe separately for every task, we develop a single shared configuration via roughly 600 Bayesian proposals on six challenging OGBench tasks, freeze all structural and optimization choices, and adapt only two behavior-regularization coefficients over a 16-point grid. Across ten common state-based OGBench categories, ReBRAC-v2 averages 74.8 compared to 52.3 for the next-best aggregate result and ranks first in eight categories. The same recipe, without structural changes, obtains the strongest averages in our comparisons on D4RL AntMaze (90.2) and Adroit (33.6). Fixed-recipe ablations show the largest sensitivity to the selected mixed cloning objective, staged training, sufficient flow capacity, and multi-sample inference, while showing that several smaller choices depend on the values of other hyperparameters. These results show that disciplined, transferable engineering can achieve state-of-the-art aggregate performance without abandoning a minimalist offline RL foundation.
Jul 31, 2026cs.AI

RMSWeb: Reflection, Failure-Mode Mining, and Salvage-DS for Web Agent Reinforcement Learning

Compact web agents can reduce deployment cost, but training them poses challenges in both data collection and post-SFT reinforcement learning (RL). Successful trajectories are expensive to collect and often contain inefficient detours. After supervised fine-tuning (SFT), full trajectory corpora are dominated by routine states; moreover, when group-relative RL is applied to web actions, inadequately designed action-level rewards can yield weak or misleading relative updates, while groups rejected as unsuitable for such updates receive no fallback learning signal. We present RMSWeb, a three-part recipe for Qwen3-VL-Instruct at 8B and 32B. Reflection-conditioned retries increase collection yield and shorten successful trajectories; failure-mode mining concentrates offline RL on critical states exposed by the SFT policy; and Salvage-DS combines an action-semantic polarized reward, contrast-and-competence-gated dynamic sampling, and an action-only anchor for rejected groups. Policies trained with reflection-collected data use up to 19.7% fewer action steps on solved tasks. On WebVoyager, Online-Mind2Web, and WebTailBench, RMSWeb improves over SFT by 2.4-7.0 points at 8B and 1.2-7.7 points at 32B. Our 8B model also achieves the strongest reported Online-Mind2Web result among similarly sized open-weight models in our comparison and a leading reported accuracy-cost trade-off on WebVoyager and WebTailBench, with the caveat that external evaluation protocols differ.
Jul 30, 2026cs.RO

RedFlow: Redirect Failure into Action-level Corrections for Flow-matching VLA Policy

Reinforcement learning (RL) can improve Vision-Language-Action (VLA) policies from deployment experience, but reward- and preference-based RL primarily identifies desirable behaviors without specifying how to correct failed actions, underutilizing failure trajectories and limiting sample efficiency. Can such corrections be derived from fixed rollouts? Our key insight is that rollouts with different outcomes may contain action chunks executed in similar states, enabling higher-quality chunks to provide locally supported corrective references. Building on this insight, we introduce \textbf{RedFlow}, an offline post-training method for flow-matching VLA policies. \emph{Execution-Context Matching} groups chunks using a compact representation of estimated task progress and robot proprioception. \emph{Quality-Guided Action Redirection} assigns signed chunk-quality scores and aggregates higher-quality chunks into corrective targets, reinforcing high-quality chunks, suppressing low-quality chunks, and redirecting correctable chunks toward their targets. RedFlow requires neither external HIL corrections nor online data collection during post-training. Across four LIBERO suites, RedFlow improves average success from 56.2% to 68.2%, outperforming the strongest evaluated offline baseline, AWR (62.3%), by 5.9 points. Across three real-robot tasks, it improves average success from 56.7% to 74.7%. On LIBERO-Spatial, RedFlow reaches 75.8% success with 1{,}536 fixed rollouts, while the evaluated online methods require 8.7--16×\times as many fresh post-training rollouts to reach the same threshold.
Jul 28, 2026stat.ML

Learning from the Unseen: Offline Reinforcement Learning with Hidden Actions

Standard offline reinforcement learning (RL) algorithms typically assume that the actions in the dataset are observed without error. However, in many real-world applications, the true actions are unobserved and only noisy proxies are available, causing existing RL methods to yield biased and potentially misleading conclusions. We study off-policy evaluation in infinite-horizon discounted Markov decision processes with hidden actions. By leveraging the next-state variable as a natural proxy for the unobserved action, we establish identification of the policy value and propose an influence-function-based estimator called LURE (Learning from the Unseen: Robust Estimator). LURE is multiply robust, remaining consistent under several combinations of correctly specified nuisance components, and is asymptotically normal, enabling valid statistical inference. To our knowledge, this is the first work to address offline RL with hidden actions. We demonstrate LURE's effectiveness through simulations and a sepsis management application using the MIMIC-III database.
Jul 26, 2026cs.RO

N0N_0-VTLA: Scaling Vision-Tactile-Language-Action Model with Latent Tactile Tokens

We present N0N_0-VTLA, a vision-tactile-language-action (VTLA) foundation model capable of (1) fine-grained contact-rich manipulation with tactile perception and tactile-feedback control, and (2) offline policy improvement from stored deployment data. Building on current vision-based backbones, we propose a training recipe for tactile integration consisting of visuo-tactile pre-training, staged tactile-pathway integration, and advantage-conditioned offline policy improvement. During pre-training, the policy learns broad contact priors from NeoData, our large-scale visuo-tactile robot dataset; to our knowledge, N0N_0-VTLA is the first VTLA model pretrained on tactile data at scale. During post-training, we augment the policy with a predictive tactile pathway that distills the contact patterns learned at scale into the fine motion adjustments required by downstream tactile-centric manipulation. For offline policy improvement, we introduce ALTER, an advantage-conditioned offline reinforcement learning method that converts relative progress and trajectory-event comparisons into binary advantage labels for policy training on a fixed deployment corpus, further improving task-specific learning on contact-rich skills such as deformable object manipulation. Across contact-rich benchmarks, N0N_0-VTLA outperforms strong baselines by wide margins: it wins all nine real-robot NeoReal tasks and reaches 63.8% mean success on a twenty-task simulation suite, against 44.0% for the strongest baseline. N0N_0-VTLA policies trained with ALTER reach 75-95% success on three long-horizon real-robot tasks. These results lay a foundation for versatile tactile-driven manipulation policies.
Jul 25, 2026cs.LG

Label-free Industrial Fault Detection via Adversarial Inverse Reinforcement Learning: A System for Run-to-Failure Prognostics

Machinery fault detection (MFD) remains heavily reliant on supervised learning, which struggles with the scarcity of fault labels in real-world settings. While reinforcement learning (RL) offers a framework to model the sequential nature of degradation, current ``RL-based'' MFD methods reduce the problem to a static contextual bandit (CB) formulation: by ignoring state transitions and discarding the temporal discount factor, they collapse to standard supervised classification. We propose an adversarial inverse reinforcement learning (AIRL) framework that treats MFD as an offline IRL problem. Unlike reconstruction-based approaches that rely on static error margins, or CBs that ignore dynamics, our method recovers an intrinsic "health" reward directly from observational state transitions, requiring neither manual reward engineering nor fault labels. On three run-to-failure benchmarks (HUMS2023, IMS, XJTU-SY), AIRL is the only method achieving non-saturated post-detection consistency across all datasets, while CB baselines fail to detect gradual degradation and reconstruction models collapse into always-anomalous states. Code and data: https://github.com/dhirajneupane/AIRL-MFD-DN.
Jul 23, 2026cs.LG

TOUR: A Trajectory-Level Unlearning Benchmark for Offline Reinforcement Learning

Offline Reinforcement Learning (RL) agents are trained on fixed behavioral trajectories, which makes trajectory-level deletion important when selected data must be removed after training. Evaluating such deletion is difficult because a lower membership score can reflect trajectory removal, residual memorization visible to another attack, or policy collapse that destroys useful behavior. We introduce Trajectory-level memOrization and Unlearning in offline RL (TOUR), a benchmark that combines trajectory-level partitioning, matched non-member controls, retraining references, retained-performance anchors, and multi-attack privacy auditing. Across D4RL locomotion experiments and an exploratory AntMaze extension, TOUR shows that common deletion baselines have environment-dependent privacy-utility behavior. Retraining and fine-tuning often provide stronger retained-utility references than uniform GA+Refit, while TrajDeleter remains a useful comparator but is not uniformly stronger under the same audit. Reference-model, threshold, deviation, equivalence, action-error, representation-based, and query-limited attacks further show that a single likelihood-based membership score can overstate deletion quality. In the evaluated settings, conclusions about offline RL unlearning are therefore not stable under single-score auditing. They depend on matched non-member construction, retraining-relative calibration, attack family, retained utility, and explicit scope for diagnostic architecture or component-level evidence.
Jul 23, 2026cs.LG

Offline RL with Hierarchical Action Chunking

Offline goal-conditioned reinforcement learning (RL) holds the promise of learning general-purpose policies from static datasets. However, scaling these methods to long-horizon tasks remains a challenge due to the curse of horizon, where value estimation errors can compound through long chains of bootstrapped Bellman backups. Existing hierarchical approaches mitigate this by decomposing tasks into subgoals, yet they often rely on low-level controllers that suffer from myopic execution and biased value estimates. In this work, we propose Hierarchical Implicit Q-Chunking (HiQC), an offline goal-conditioned RL algorithm that combines high-level latent planning with low-level action chunking. By conditioning the low-level critic on temporally extended action sequences, HiQC enables unbiased k-step value backups, compressing the horizon at both the planning and execution levels. We theoretically demonstrate that this dual decomposition results in a tighter bound on value error under a bounded per-backup error model compared to standard hierarchy or flat chunking alone. Empirically, HiQC achieves the highest aggregate performance among the compared methods on the OGBench suite, with its largest gains on long-horizon navigation tasks such as humanoid-giant.
Jul 21, 2026cs.LG

Conservative Query and Adaptive Regularization for Offline RL Under Uncertainty Estimation

Offline reinforcement learning (RL) aims to learn an effective policy from a static dataset, but its performance is fundamentally limited by dataset coverage. Action preference queries leverage expert feedback without additional environment interaction, enabling policy improvement during offline training. However, existing methods still face two key challenges: selecting informative preference queries and effectively exploiting the collected feedback. Current approaches typically rely only on the distance between policy actions and dataset actions for query selection, while enforcing fixed constraints that keep the policy close to queried preferences. Such strategies often lead to unstable policy updates and integrate poorly with value regularization. To address these limitations, we propose Conservative Query and Adaptive Regularization under Uncertainty Estimation, a lightweight framework that jointly improves preference querying and preference exploitation. Specifically, we employ a Morse network to estimate the uncertainty of policy actions with respect to the offline dataset. Based on this uncertainty, we introduce a conservative query strategy that selectively queries actions near the dataset to preserve Bellman-update stability, together with an uncertainty-aware adaptive regularization scheme that dynamically adjusts data-level constraints during policy optimization. We integrate our framework with CQL and evaluate it extensively on the D4RL benchmark. Experimental results demonstrate superior or competitive performance across a wide range of tasks.
Jul 21, 2026cs.LG

REGEN: Replay-recycling for Expert-to-Generalist distillation with Offline Reinforcement Learning

Large-scale online reinforcement learning (RL) is the predominant means of eliciting advanced abilities including long-term reasoning and agentic tool use in large language models (LLMs). However, continuing to scale it across vast task domains of interest remains challenging in both computational infrastructure and cost, especially when considering RL as merely a one-off learning stage. Recently, a widely used technique for distilling knowledge across various domains and training stages, multi-teacher on-policy distillation (MOPD), helps to decouple the RL stage, saving costs, while maintaining generality across vast domains. Nonetheless, similar to online RL, MOPD requires coupled inference and backward passes, which continues to limit its scalability and computational efficiency. To address these challenges, we propose REGEN: Replay-recycling for Expert-to-Generalist Distillation with Offline RL. Instead of distilling from multiple teacher models, REGEN trains a generalist by simply recycling the replay memory -- the free by-product of the teachers' specialized RL training -- and employing offline RL algorithms. REGEN completely decouples the rollout sampling from the backward training process and thus greatly reduces the training cost. Across mathematical reasoning, code generation, and instruction following, REGEN matches the accuracy of MOPD at substantially lower cost. It potentially turns online RL into a data synthesis process instead of a one-off learning stage, and can be extended to large-scale post-training without requiring heavy computational load. Code is available at https://github.com/yunjie-sysu/REGEN.