Latest papers

16 papers7 papers in the last four weeks, against 2 the four weeks before. 0.0% of all new papers.

Oct 22, 2026

Evaluation of Front-End Feature Matching for Lunar Visual SLAM

Lunar rovers will primarily rely on cameras for localization until navigation satellite services are deployed, and will continue to need them afterwards for relative navigation, hazard detection, and surface operations. Visual odometry (VO) and Simultaneous Localization and Mapping (SLAM) mostly estimate motion by matching features between frames. However, feature matchers are developed on urban, indoor and driving scenes, planetary studies compare them on orbital registration or within complete SLAM systems, and real lunar imagery with reference poses is scarce, so matching between rover frames on low-texture, harshly lit terrain, and its effect on VO, has not been compared. We benchmark eleven classical and learned detector-matcher combinations on nine synthetic, lunar-testbed, and terrestrial-analogue datasets, and a feature tracker, scoring pairwise pose accuracy against baseline and the trajectory error of the resulting VO. Under a common rotation-only metric, the SuperPoint pairings outperform SIFT with ratio-tested FLANN matching on both lunar testbeds and one analogue site, with smaller or unresolved differences on synthetic data. When rotation and translation direction are scored jointly, this SIFT pairing exceeds both SuperPoint pairings on four synthetic datasets, so synthetic results alone do not establish relative performance on real rover imagery. In stereo VO, the SuperPoint pairings are not consistently more accurate than SIFT, but only they keep tracking on all eight sequential datasets. Pairings with classical detectors depend on lighting while SuperPoint changes little: a low spotlight makes them more accurate than diffuse light on the same testbed views, consistent with more contrast and detected keypoints. SuperPoint with LightGlue is the fastest learned combination (16 ms per frame), and DINOv2 retrieval proposals still need geometric verification.
Oct 20, 2026

MARE: An Open-Source Lunar Rover Simulator with Shadow Ground Truth for Perception and Autonomy

Lunar surface exploration increasingly relies on autonomous rovers that must perceive and traverse unstructured terrain under extreme illumination conditions. Near the lunar poles, low sun elevations produce long, high-contrast shadows that challenge stereo vision, terrain segmentation, and localization. Developing perception and navigation algorithms for these conditions requires large amounts of sensor data with accurate ground truth, which field campaigns and analog facilities can only provide at high cost and with limited variety. This paper presents MARE (Modular Autonomy and Rendering Environment), an open-source simulation suite for lunar rover perception and autonomy built on Unreal Engine 5 and ROS 2. MARE consists of three integrated components. Terrain Studio generates cratered and rocky lunar Digital Elevation Maps (DEMs) to build simulation scenes. A dedicated Unreal Engine project hosts two physics-based rovers with plugins for stereo, lidar, event, and Single-Photon Avalanche Diode (SPAD) cameras, streaming time-stamped sensor data and pixel-accurate ground truth. Lastly, a Guidance, Navigation, and Control (GNC) stack provides web-based mission control. Validation shows a mean Intersection over Union (IoU) of 0.79 between predicted and rendered shadows at low sun elevations, and stereo depth analysis verifies decreased pixel coverage in shadowed regions relative to sunlit terrain.
Oct 17, 2026

Escape Without a Recipe: Maneuver-Agnostic Mars Rover Recovery from Granular Entrapment

Wheeled planetary rovers immobilised in loose regolith have no principled recovery controller: scripted maneuvers are terrain-specific, and naive driving deepens entrapment. We introduce a recurrent policy that learns to escape without a predefined maneuver. The framework rests on a verified trap: in a continuum material point method (MPM) simulator we identify a configuration at sinkage-to-radius ratio z/r = 2.0 where the strongest of ten scripted controllers succeeds in only 7/32 trials, yet the regolith retains traction and continues to shear, confirming granular entrapment rather than a numerical artifact. A frozen entrapment detector, trained on 81,771 windows spanning three materials and six sinkage levels, supplies a three-state belief to the policy observation. A separate simulator mobility latch gates training rewards. Across five training seeds, mean action evaluation achieves 62.5% escape (range 28.1-81.3%; 32 trials per seed) versus 7/32 for the strongest scripted controller and 0/32 for action noise. A numerical audit identifies a coupling-buffer fault that silently discarded 9.7% of contact nodes at 16 parallel environments. Results establish recovery in the tested simulation regime; physical transfer remains unverified.
Oct 2, 2026

Who Went Where When on the Lunar Surface: Forensic Trajectory Analysis to Identify Byzantine Rovers

Future planetary surface missions are likely to involve multiple independently operated rovers sharing the same deployment region, raising the need to verify compliance with operational constraints such as Lunar Safety Zones. Because continuous in-situ observability is rarely available, such verification requires post-hoc reconstruction of rover trajectories from sparse telemetry, including odometry, pose priors, and relative inter-rover detections. We introduce the problem of forensic trajectory analysis for non-cooperative planetary rovers in the presence of Byzantine agents: rovers that provide miscalibrated or deliberately falsified measurements to support an incorrect trajectory. We show that standard outlier-robust pose graph optimisation methods are vulnerable in this setting, because Byzantine rovers can generate measurements that are internally consistent and numerous enough to make truthful incriminating measurements appear as outliers. To address this, we propose an attribution-aware trajectory estimation method that reasons over rover credibility rather than individual measurement validity. The method evaluates candidate credible rover subsets by comparing the statistical consistency of their internal and boundary relative detections against provided priors, and then estimates trajectories using only measurements attributed to credible agents. Across synthetic simulations and real planetary-analogue trajectory data, the proposed method identifies Byzantine rovers and produces significantly more accurate trajectory estimates than existing robust pose graph optimisation baselines.
Sep 28, 2026

Terrain-Aware Autonomous Planetary Exploration for Exteroceptive-Proprioceptive Mapping with Quadruped Scouts

Autonomous planetary exploration requires robots to navigate unknown, uneven terrain while assessing risk, traversability, and energetic cost. Quadruped scouts are well suited for this task because they can traverse irregular surfaces and gather mobility-relevant information during locomotion. This paper presents a terrain-aware exploration framework that combines exteroceptive and proprioceptive mapping for a quadruped robot in lunar-like environments. An onboard RGB-D camera builds robot-centered elevation maps, estimates geometric traversability, and derives navigation costs for autonomous planning. In parallel, proprioceptive measurements provide interaction-aware terrain cues that complement geometry-based assessment. Local maps are incrementally registered into a global multi-layer representation, which is used by an exploration module to select targets in unexplored regions of interest. The targets are reached by an autonomous navigation system that guides collision-aware motion using the available map and cost layers. Simulation results on NVIDIA Isaac Sim show autonomous exploration, map expansion, and spatial association between terrain geometry and robot-terrain interaction. Subsequent navigation using this information exhibits lower average Cost of Transport (CoT) than initial exploration.
Sep 28, 2026

Simulation for Planetary Robotic Perception and Autonomy: A Concise Survey of Recent Capabilities and Gaps

Planetary robotics is an important enabler of scientific exploration in environments where direct human-in-the-loop operation is costly, hazardous, or infeasible. However, developing and validating planetary robotic systems remains difficult because representative field testing is expensive, limited, and often unrepeatable under mission-relevant conditions. In this setting, simulation serves as a central tool for perception and autonomy research, synthetic data generation, system integration, and pre-deployment evaluation. Despite its importance, the literature on planetary robotics simulation remains dispersed across different simulation engines, implementations, and application settings. This paper surveys simulation works for planetary robotic perception and autonomy across four practical axes: Openness and Availability, Scenario and Platform Coverage, Sensor and Perception Support, and Environmental and Operational Realism. The surveyed simulation works report visual or physical fidelity and support perception-oriented workflows. They also indicate uneven public availability, rover-centered coverage, partial support for specialized sensing modalities, and uneven reporting of operational constraints such as onboard computation, energy, and communication restrictions.
Sep 28, 2026

MarsLab: A Martian Rover Simulator for Planetary Rover Autonomous Navigation

Future Mars missions will require rover autonomy that can operate across unstructured terrain, changing illumination, atmospheric dust, and limited communication. Simulation is a practical way to study these conditions before deployment, but existing Mars-relevant resources differ in scope, including mission-oriented simulators, fixed analog datasets, task-specific environments, and open robotics interfaces. In this context, we present MarsLab, an open-source, ROS2-native Mars rover simulator for autonomy and navigation algorithm development. MarsLab combines HiRISE-derived and procedural terrain with customizable rock, crater, solar-illumination, and atmospheric-dust settings, and runs a Perseverance-class rover model in NVIDIA Isaac Sim. The runtime publishes RGB, depth, RGB-D point clouds, LiDAR, IMU, wheel odometry, and Ground Truth (GT) pose data through standard ROS2 topics. We demonstrate MarsLab with Simultaneous Localization and Mapping (SLAM) benchmarks across sensing modalities, dust levels, scene geometry, and route length, and with Visual Place Recognition (VPR) benchmarks over repeated Mars Base traversals under illumination and dust changes. The results illustrate how controlled scene variation and shared GT trajectories can be used to compare trajectory-level estimation and image-level place recognition within the same simulator. Our Project Page: https://kimhoyun-robotair.github.io/MarsLab/.
Sep 21, 2026

Learning to Drive on Mars: Visual Multimodal Traversability Estimation for Off-World Navigation

Autonomous navigation on Mars requires vehicles to distinguish between traversable terrains across diverse and visually challenging environments. However, progress in learning-based navigation for off-world environments has been limited by the lack of large-scale datasets. Since landing in Jezero Crater, the Mars 2020 Perseverance rover has traversed terrain ranging from sandy dunes, rocky patches, and flat bedrocks. As a result, this paper presents a dataset spanning 500 sols and 45km of trajectories driven by both human operators and the onboard planner, ENav. Our dataset contains grayscale stereo image pairs, poses, accelerometer readings, rocker-bogie angles, and estimates of tilt and wheel slip. Building on this dataset, we introduce an uncertainty-aware traversability-estimation framework that learns terrain representations from multimodal driving experience. We compare our proposed method against existing approaches on the Mars 2020 dataset and show that our method achieves an AUROC of 0.874 and an F1 score of 0.758, outperforming the strongest baseline by 0.058 and 0.156, respectively, while also achieving the highest average precision and recall. Finally, we show that the visual representations can be integrated into path planners, such as ENav, on a physical rover test bed. Videos, code, and the M2020 dataset will be available at https://darren-chiu.github.io/learning-to-drive-on-mars.
Sep 15, 2026

Fleet-To-Lab: A Transfer Learning Framework For Lunar Rover Slippage Estimation Via Model Fusion

Accurate wheel slip estimation is essential for autonomous lunar rover mobility and navigation. Machine Learning models trained on terrestrial data generalize poorly to lunar terrain, and real lunar datasets are scarce due to the limited number of missions and costly data acquisition. We present Fleet-to-Lab, a transfer learning framework that leverages proprioceptive data collected by previously deployed heterogeneous lunar rovers to mitigate the Earth-Moon domain gap in slip estimation for a future deployable unit. We fuse several heterogeneous expert models into a single architecture, using a modest dataset collected after the rover deployment. We propose AcoMerge, a new hybrid swarm-intelligence algorithm that performs model fusion by searching for an optimal combi- nation of expert parameters. Experiments conducted in a high- fidelity physics simulation show balanced accuracy and macro- F1 improvements compared to deep model fusion baselines. AcoMerge exhibits competitive performance with joint training on deep architectures, while achieving higher macro-F1 and balanced accuracy on a smaller model. Overall, our framework shows model fusion as a possible transfer learning alternative for slippage estimation in space robotic missions with limited data.
Aug 13, 2026

Genetic Fuzzy System-Based Multi-Robot Coordination for Planetary Missions

This paper proposes a decentralized approach for a multi-robot system (MRS) using a genetic fuzzy system to perform a collaborative object transportation task that minimizes the total path length of the MRS in unstructured environment while avoiding obstacles. For an environment given by an elevation map, terrain traversability analysis with respect to the slope is performed to reduce the dimension and identify non-traversable areas that can be considered as obstacles, and the given map is converted into a traversability map in two dimensional space. In the training process, proposed fuzzy inference systems (FISs) to generate the MRS's velocity for transporting an object to a target position are optimized by a genetic algorithm with several scenarios, such as a local minima, a target that is close to an obstacle, and a cluttered environment. The trained FIS models are applied to the testing environment, which is the converted traversability map, and validated using multiple scenarios.
Aug 11, 2026

Risk-Aware Kinodynamic Motion Planning Under Uncertainty For Safe Navigation on Planetary Environments

For autonomous space exploration, robotic agents need to perform motion planning in which environmental interactions may be unknown. Learning these interactions, such as terrain mechanics for wheeled robots, can introduce uncertainties that lead to risky motion plans and potentially hazardous operations or mission failures. Moreover, uncertainties induced by perception-based systems can exacerbate the problem of safe motion planning. In this letter, we address the problem of performing cost-optimal kinodynamic motion planning with risk awareness. We approach this in two steps. First, a sampling-based planner (AO-RRT) generates a dynamically feasible, risk-aware, and asymptotically cost-optimal trajectory. Second, we formulate motion planning as a nonlinear optimization problem and solve it using sequential convex programming (SCP), using the AO-RRT trajectory as an initial solution. By quantifying risk using conditional value-at-risk (CVaR), we demonstrate a reduction in risk by over ∼\sim97% across trajectories in simulation and hardware experiments.
Jun 19, 2026

RoverDevKit: An open, physics-grounded tradespace toolkit for conceptual design of lunar micro-rovers

Lunar micro-rovers under 50 kg are a rapidly growing vehicle class, yet open, benchmarked tools for running optimization across design trades remain scarce. Rover sizing is a highly coupled problem with a feedback loop specific to surface vehicles: a heavier rover sinks deeper into loose regolith, deeper sinkage costs more power, more power requires a larger array, and the array adds mass. We present RoverDevKit, a tradespace exploration toolkit with an open evaluator that couples a closed-form wheel-soil model with bottom-up mass, solar-power, thermal-survival, and traverse models. It is fast enough to serve as the fitness function of a multi-objective genetic algorithm (NSGA-II): one search of 3000 mission evaluations takes under a minute on a single laptop core. We use it to map the trades among distance traveled, vehicle mass, and slope capability on mare, polar, highland, and crater-rim missions. Across those missions the limiting factor changes: energy storage at high latitude, slope traction on loose highland regolith, and traverse range on mare and crater-rim terrain. The wheel-soil model matches measured single-wheel drawbar pull on two independent datasets to within the 20-30% error typically reported for this class of model, and the mass model predicts published 5-50 kg rover masses to 10.5% median absolute error. A check against five published in-class designs places them near the designs the optimizer selects. Re-running the search after applying that wheel-soil comparison error leaves these conclusions unchanged.
Jun 5, 2026

Learning All-Terrain Locomotion for a Planetary Rover with Actively Articulated Suspension

This paper presents ERNEST, a four-wheeled planetary rover concept equipped with a two-degree-of-freedom Active Gimbal Suspension that combines yaw and roll actuation to enable wheel reconfiguration, steering, and active load redistribution. A single neural network controller, trained to track a desired path across challenging terrain, fully unlocks the capabilities of this actuated suspension system for autonomous obstacle negotiation. A reinforcement learning framework is developed using the high-fidelity DARTS simulation engine, which combines rigid-contact dynamics and Bekker-Wong terramechanics, enabling the emergence of locomotion strategies adapted to loose-soil conditions. To obtain a single unified controller across heterogeneous terrains, a policy consolidation strategy merges the experience of terrain-specialized agents into one neural network, eliminating the need for explicit terrain classification and controller switching. The resulting controller operates on a combination of proprioceptive and exteroceptive feedback, including sparse stereo-derived terrain elevation, chassis attitude, joint states, and force-torque measurements. Zero-shot transfer to the physical rover is achieved through domain randomization, sensor noise injection, and model-to-real system identification. Experimental results demonstrate autonomous traversal of rock fields, a Bickler trap (bump obstacle), a wheel-high step, sand ripples, and sandy slopes. On a 20° sandy slope, the learned controller reduces the cost of transport by 37% on dry sand despite the additional actuation, and achieves superior performance on wet sand where the passive suspension becomes completely immobilized. A video accompanying this paper is available at https://youtu.be/d684P5a3xMc
Mar 20, 2026

Legged Autonomous Surface Science In Analogue Environments (LASSIE): Making Every Robotic Step Count in Planetary Exploration

The ability to efficiently and effectively explore planetary surfaces is currently limited by the capability of wheeled rovers to traverse challenging terrains, and by pre-programmed data acquisition plans with limited in-situ flexibility. In this paper, we present two novel approaches to address these limitations: (i) high-mobility legged robots that use direct surface interactions to collect rich information about the terrain's mechanics to guide exploration; (ii) human-inspired data acquisition algorithms that enable robots to reason about scientific hypotheses and adapt exploration priorities based on incoming ground-sensing measurements. We successfully verify our approach through lab work and field deployments in two planetary analog environments. The new capability for legged robots to measure soil mechanical properties is shown to enable effective traversal of challenging terrains. When coupled with other geologic properties (e.g., composition, thermal properties, and grain size data etc), soil mechanical measurements reveal key factors governing the formation and development of geologic environments. We then demonstrate how human-inspired algorithms turn terrain-sensing robots into teammates, by supporting more flexible and adaptive data collection decisions with human scientists. Our approach therefore enables exploration of a wider range of planetary environments and new substrate investigation opportunities through integrated human-robot systems that support maximum scientific return.
Mar 9, 2026

Proprioceptive Safe Active Navigation and Exploration for Planetary Environments

Deformable granular terrains introduce significant locomotion and immobilization risks in planetary exploration and are difficult to detect via remote sensing (e.g., vision). Legged robots can sense terrain properties through leg-terrain interactions during locomotion, offering a direct means to assess traversability in deformable environments. How to systematically exploit this interaction-derived information for navigation planning, however, remains underexplored. We address this gap by presenting PSANE, a Proprioceptive Safe Active Navigation and Exploration framework that leverages leg-terrain interaction measurements for safe navigation and exploration in unknown deformable environments. PSANE learns a traversability model via Gaussian Process regression to estimate and certify safe regions and identify exploration frontiers online, and integrates these estimates with a reactive controller for real-time navigation. Frontier selection is formulated as a multi-objective optimization that balances safe-set expansion probability and goal-directed cost, with subgoals selected via scalarization over the Pareto-optimal frontier set. PSANE safely explores unknown granular terrain and reaches specified goals using only proprioceptively estimated traversability, while achieving performance improvements over baseline methods.
Feb 21, 2026

Scout-Rover cooperation: online terrain strength mapping and traversal risk estimation for planetary-analog explorations

Robot-aided exploration of planetary surfaces is essential for understanding geologic processes, yet many scientifically valuable regions, such as Martian dunes and lunar craters, remain hazardous due to loose, deformable regolith. We present a scout-rover cooperation framework that expands safe access to such terrain using a hybrid team of legged and wheeled robots. In our approach, a high-mobility legged robot serves as a mobile scout, using proprioceptive leg-terrain interactions to estimate regolith strength during locomotion and construct spatially resolved terrain maps. These maps are integrated with rover locomotion models to estimate traversal risk and inform path planning. We validate the framework through analogue missions at the NASA Ames Lunar Simulant Testbed and the White Sands Dune Field. Experiments demonstrate (1) online terrain strength mapping from legged locomotion and (2) rover-specific traversal-risk estimation enabling safe navigation to scientific targets. Results show that scout-generated terrain maps reliably capture spatial variability and predict mobility failure modes, allowing risk-aware path planning that avoids hazardous regions. By combining embodied terrain sensing with heterogeneous rover cooperation, this framework enhances operational robustness and expands the reachable science workspace in deformable planetary environments.