Policy Learning
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79 papers in the last four weeks, up 316% on the four weeks before. 0.8% of all new papers.
Latest papers 416
Reinforcement learning for multi-turn agents suffers from a credit-assignment mismatch: rewards are sparse and trajectory-level, while success often hinges on a few local decisions. Existing online policy distillation (OPD) provides denser token-level supervision, but typically treats heterogeneous agent trajectories as monolithic strings rather than causal interaction units. We present StepOPSD, a post-rollout preference self-distillation framework that takes the agent step as the unit of credit redistribution. StepOPSD decomposes trajectories into action-centered step segments, rescoring them under hindsight-enriched teacher contexts and converting token-level log-probability gaps into sign-preserving advantage shaping with a normalized per-step credit budget before the GRPO update. Across ALFWorld and Search-QA with Qwen3-1.7B and Qwen2.5-3B-Instruct, StepOPSD attains best or second-best results on subsets most sensitive to local causal errors, including first-place performance on ALFWorld Heat (79.1%), PickTwo (95.0%), Search-QA TriviaQA (61.6%), and tied-best performance on HotpotQA (40.4%). The results further reveal a consistent two-knob law: smaller α_clip acts as a broadly stabilizing local trust region, whereas the optimal global mixing strength λ_mix remains task-dependent. These findings suggest that step-aware distillation is most useful when trajectory-level rewards are weakly aligned with the local action that determines downstream success.
Completion vs Optimality: Policy Gradient in Long-Horizon Cumulative-Damage Problems
Long-horizon decision problems with cumulative damage couple locally attractive actions to globally adverse outcomes. We identify two orthogonal failure modes for policy-gradient methods on this class and propose a decomposition that separates them: \emph{completion} (reaching the terminal horizon rather than exiting via an implicit terminal constraint) and \emph{optimality} (matching the dynamic-programming reference given completion). Under PPO with a linear soft penalty, granting horizon access alone reduces the completion rate: the penalty's equilibrium drives the dominant-activity share to zero, while action-space restriction combined with horizon access achieves completion but leaves an optimality gap () that we trace to first-phase greedy commitment at the damage origin. We derive four testable predictions and evaluate them in two separately calibrated environments that share the same abstract structure but differ in domain, horizon, activity set, and calibration data: a 49-step bricklayer career and a 20-season NBA power-forward career. All four predictions replicate qualitatively. The horizon-invariance prediction is met at three of four tested horizons, with the exception at consistent with the boundary ( under the NBA parameters).
Credit Assignment with Resets in Language Model Reasoning
Contemporary reinforcement learning with verifiable reward methods post-train language models on multi-step reasoning by assigning a single outcome reward uniformly across all tokens in a trajectory. Such uniform assignment ignores which steps contributed to success or failure. Improving credit assignment can address this limitation by enabling targeted refinement of faulty reasoning steps, rather than updating entire trajectories uniformly. Resets are one such simple mechanism, enabling more precise credit assignment by returning to an intermediate state and resampling counterfactual continuations, so that outcome differences can be attributed to decisions made at that point. We propose two such methods: Random-Reset Policy Optimization (RRPO), where reset states are drawn randomly from reasoning steps, and Self-Reset Policy Optimization (SRPO), where the model self-localizes the erroneous step in an incorrect trajectory and resets there. We analyze these methods within the Conservative Policy Iteration (CPI) framework. Extending CPI with a credit-assignment oracle that targets improvable states yields provable improvements over random resets. Across models and reasoning benchmarks, SRPO consistently outperforms standard GRPO and RRPO by sampling multiple suffix continuations at a self-localized reset and learning from their rewards, using only the model itself with no external supervision.
Not only where, But when: Temporal Scheduling for RLVR
Reinforcement learning with verifiable rewards (RLVR) has become a core technique for post-training of Large Language Models (LLMs). While policy optimization is driven by all sampled tokens under a globally broadcast scalar reward, the heterogeneous policy behaviors exhibited along trajectories are largely overlooked without differentiation. Existing works address this by credit allocation, including token-level advantage reweighting, and selective token optimization, however, the allocation criterion are principally stagnant throughout training, limiting resilient policy evolution. In this work, we argue that \textit{when} learning signals are scheduled can be as important as \textit{where} they are allocated across tokens, and introduce the temporal dimension that scheduling the credit allocation criteria over the course of RLVR optimization. We find that prioritizing targeted tokens emphasized with specific policy behaviors, and gradually attenuating toward general optimization leads to more stable and efficient learning dynamics. Furthermore, we show that simple trajectory percentiles provide a natural perspective for distinguishing policy behaviors, and works effectively with temporal scheduling. Our analysis reveals that standard optimization substantially sacrifices policy entropy when simultaneously accommodating heterogeneous behaviors, whereas temporal scheduling yields healthier policy evolution dynamics. Experiments across mathematical and general reasoning benchmarks demonstrate consistent improvements, suggesting that temporal scheduling constitutes a promising optimization dimension.
Perceive-then-Plan: Layout-as-Policy for Monocular 3D Scene Layout Estimation
Building structured 3D scene layouts from a single image requires reconciling visual observations with physical and spatial constraints, a challenge that is difficult to address with direct prediction alone. In this work, we formulate monocular 3D layout estimation as a perceive-then-plan problem with vision-language models, where a Perceiver first grounds the 3D objects and then a Planner iteratively refines the scene hypothesis through actions that improve physical plausibility while preserving consistency with the input image. We propose Layout-as-Policy (LaP), which casts the planning stage as a policy learning problem: 3D layouts are represented as structured states, and refined via discrete actions such as translation, rotation, and rescaling. Starting from an observation-aligned initialization with the geometry-enhanced Perceiver, the LaP Planner is trained to produce action sequences that progressively resolve geometric inconsistencies and enforce realistic spatial relations. To enable effective learning, we combine supervised trajectory initialization with preference-based optimization, allowing the model to learn corrective behaviors without requiring explicit reward engineering. This formulation transforms layout estimation from a one-shot prediction task into an iterative refinement process, enabling better handling of global constraints and complex object interactions. Experiments demonstrate that our approach produces layouts that are more physically coherent and better aligned with visual observations, while naturally supporting downstream tasks such as scene editing and manipulation.
Active Learning for Stochastic Contextual Linear Bandits
A key goal in stochastic contextual linear bandits is to efficiently learn a near-optimal policy. Prior algorithms for this problem learn a policy by strategically sampling actions but naively (passively) sampling contexts from the underlying context distribution. However, in many practical scenarios -- including online content recommendation, survey research, and clinical trials -- practitioners can actively sample or recruit contexts based on prior knowledge of the context distribution. Despite this potential for active learning, the role of strategic context sampling in stochastic contextual linear bandits is underexplored. We propose an algorithm that learns a near-optimal policy by strategically sampling rewards of context-action pairs. We prove instance-dependent theoretical guarantees demonstrating that our active context sampling strategy can improve over the minimax rate by up to a factor of , where is the linear dimension. We show empirically that our algorithm reduces the number of samples needed to learn a near-optimal policy, in tasks such as warfarin dose prediction and joke recommendation.
How Neural Reward Models Learn Features for Policy Optimization: A Single-Index Analysis
Reward modeling is not only a prediction problem: in KL-regularized policy optimization, the learned reward is exponentiated to define the deployed policy, so downstream value depends on errors in reward-tilted regions. We study this feedback in a Gaussian single-index model with and . We analyze a two-stage neural reward model that first learns the hidden direction from reward-weighted samples and then fits the readout layer by weighted ridge regression. Exponential reward weighting changes the Hermite signal available to the first layer; for any feature-learning temperature above a dimension-free threshold, a constant fraction of neurons recover the hidden direction, with weak-recovery complexity governed by the generative exponent. After feature recovery, we derive tilted-policy value-gap bounds for an idealized label-weighted fit with weights and a more practical surrogate-weighted fit with weights . Keeping the -dependence explicit yields an admissible set of deployment temperatures, balancing the gain from lowering against the learning cost amplified by exponential weighting; in the surrogate-weighted case, proxy-dependent factors shrink this admissible set.
ECHO: Terminal Agents Learn World Models for Free
CLI agents are the closest thing language models have to an embodied setting: the model emits commands, the terminal executes them, and the returned stream -- stdout, errors, files, logs, and traces -- records the consequences. We argue that this stream is a supervision signal, but standard agent RL discards it: GRPO-style training updates action tokens with sparse outcome-level rewards while ignoring environment responses already in the rollout. Failed rollouts provide little policy-gradient signal despite containing rich evidence about how the environment responds. We introduce ECHO (Environment Cross-entropy Hybrid Objective), a hybrid objective that combines the standard policy-gradient loss on action tokens with an auxiliary loss that trains the policy to predict environment observation tokens resulting from its own actions. ECHO reuses the same forward pass as GRPO, requires no additional rollouts, and turns terminal feedback into dense supervision for all rollouts. ECHO doubles GRPO pass@1 on TerminalBench-2.0: Qwen3-8B improves from 2.70% to 5.17%, and Qwen3-14B from 5.17% to 10.79%. ECHO also produces policies that better predict terminal dynamics, even on trajectories they did not generate: across held-out rollouts, it sharply reduces environment-token cross-entropy while GRPO alone barely changes it. From base Qwen3-8B, ECHO matches expert-SFT-then-GRPO performance on held-out terminal tasks without expert demonstrations, and recovers roughly half of the expert-SFT initialization benefit on TerminalBench-2.0. In some settings, the environment prediction loss alone enables verifier-free self-improvement, allowing policies to improve on unseen OOD tasks by learning only from environment interactions. Together, these results suggest that environment observations are not merely context for future actions, but a dense, on-policy supervision signal already present in every rollout.
Learning Kernel-Based MDPs from Episodic Preferential Feedback
Human feedback often arrives as preferences rather than calibrated numeric rewards, motivating reinforcement learning from preferential feedback, also referred to as reinforcement learning from human feedback (RLHF). We present a rigorous theoretical study of preference-only learning in episodic kernel MDPs. In each episode, the learner deploys two policies from a common start state and receives a single binary label indicating which trajectory is preferred, modeled by a Bradley--Terry--Luce link on the difference of cumulative (unobserved) rewards. Under kernel-based assumptions on the reward and transition functions (one of the most general models amenable to theoretical analysis) we develop preference-based value estimation and confidence sets tailored to end-of-episode comparisons. We prove high-probability regret bounds that scale sublinearly in the number of episodes, implying that the value of the learned policy converges to that of the optimal policy.
Goal-Conditioned Agents that Learn Everything All at Once
A goal-conditioned reinforcement learning agent exploring an environment will see a wealth of information throughout a trajectory, most of which is discarded when only performing on-policy updates with respect to the commanded goal. All-goals learning, where each transition is used for learning off-policy with respect to every goal, allows agents to extract maximal information, however it is usually computationally infeasible when done via naive relabelling. This can be overcome by jointly outputting values and actions for every goal at once, allowing for efficient, parallel all-goals updates with a single pass through the network, in a process we call Learning Everything all at Once (LEO). We show that this approach significantly outperforms other methods on goal-conditioned Craftax and is competitive with existing baselines on continuous control environments, while achieving a >250x speed-up compared to all-goals relabelling. We then go on to show that this approach can be made even more powerful by using LEO as a teacher network, rather than a direct actor. We hope that, by unlocking all-goals learning at scale, LEO can serve as a useful tool for RL practitioners in complex environments. We open source our code.
From Correctness to Preference: A Framework for Personalized Agentic Reinforcement Learning
Agentic reinforcement learning (Agentic RL) has achieved strong progress in tasks with clear success signals. However, many real-world agent applications require user-conditioned behavior: the same query may call for different planning strategies and tool-use decisions across users. This setting raises key challenges: generic rewards cannot capture heterogeneous user preferences, observed behaviors are entangled with conformity effects, and flat memories cannot support personalized skill retrieval. To this end, we propose a unified personalized Agentic RL framework that embeds personalization into training-time optimization. At its core is \emph{Personalized Anchor Reward-Decoupled Policy Optimization} (\textbf{PARPO}), which decouples generic task-quality rewards from personalized preference rewards and uses user-specific anchors to stabilize learning under heterogeneous reward scales. We further introduce a two-stage preference-disentangled reward model and \emph{Preference-Aligned Skill Evolution Graph Memory} (\textbf{PSGM}) for personalized supervision and preference-aligned skill retrieval. Together, they form a closed loop of preference identification, policy optimization, and structured skill accumulation. Experiments on ETAPP, ETAPP-Hard, and SJAgent show that our framework consistently outperforms strong memory and RL baselines. Code and data are included in the supplementary materials.
Vector Policy Optimization: Training for Diversity Improves Test-Time Search
Language models must now generalize out of the box to novel environments and work inside inference-scaling search procedures, such as AlphaEvolve, that select rollouts with a variety of task-specific reward functions. Unfortunately, the standard paradigm of LLM post-training optimizes a pre-specified scalar reward, often leading current LLMs to produce low-entropy response distributions and thus to struggle at displaying the diversity that inference-time search will require. We propose Vector Policy Optimization (VPO), an RL algorithm that explicitly trains policies to anticipate diverse downstream reward functions and to produce diverse solutions. VPO exploits that rewards are often vector-valued in practice, like per-test-case correctness in code generation or, say, multiple different user personas or reward models. VPO is essentially a drop-in replacement for the GRPO advantage estimator, but it trains the LLM to output a set of solutions where individual solutions specialize to different trade-offs in the vector reward space. Across four tasks, VPO matches or beats the strongest scalar RL baselines on test-time search (e.g. pass@k and best@k), with the gap widening as the search budget grows. For evolutionary search, VPO models unlock problems that GRPO models cannot solve at all. As test-time search becomes more standardized, optimizing for diversity may need to become the default post-training objective.
Abstraction for Offline Goal-Conditioned Reinforcement Learning
Markov Decision Processes (MDPs) often exhibit significant redundancy due to symmetries and shared structure across state-goal pairs in real-world Goal-Conditioned Reinforcement Learning (GCRL). While hierarchical policies have been motivated for horizon reduction via temporal abstraction in offline GCRL, we demonstrate that hierarchy also enables absolute abstraction. By introducing relativised options as well as distinct representations for different levels of the hierarchy, we demonstrate how an agent can reuse experience across similar contexts of the state-space. Based on this framework, we introduce two simple algorithms for learning relativised options and abstracting from the absolute frame of reference. Our experiments show that such inductive biases significantly improve performance in offline GCRL.
Factored Diffusion Policies:Compositionally Generalized Robot Control with a Single Score Network
Robotic tasks are typically specified by a tuple of factors, such as the object to be grasped, the obstacles to be avoided, the color of the target, and so on. Collecting expert demonstrations for every combination of factor values grows combinatorially. We present factored diffusion policies: a single shared diffusion network trained with per-factor null-token dropout, whose score decomposes additively across factors at inference. Under approximate conditional independence between factors given the action-observation pair, this composition approximates the true joint score with a bounded uniform error, reducing the training-task budget from a product of factor cardinalities to a sum. A trajectory-tube certificate chains this score-level bound through the reverse-time sampling ODE and a contracting tracking controller into a closed-loop state-trajectory tube whose radius factors into an ODE-sensitivity constant and a per-factor score-error budget. Unlike compositional-diffusion methods for control that combine separately trained networks, we use one shared network. Drone racing experiments confirm both the generalization bound and the certificate. On state-based multi-gate racing, the factored policy passes 90% of held-out gates -- matching an oracle -- while a K-network composition baseline collapses to 3%; on vision-based single-gate traversal, it transfers zero-shot to an unseen venue with +11.7pp success-rate gain and 2.4X crash-rate reduction.
Chebyshev Policies and the Mountain Car Problem: Reinforcement Learning for Low-Dimensional Control Tasks
We analytically solve the Mountain Car problem, a canonical benchmark in RL, and derive an optimal control solution, closing a gap after 36 years. This enables us to reveal two surprising insights: The optimal control is quite simple, yet modern RL agents display a large gap to optimality. Motivated by the analysis of the optimal control, we introduce Chebyshev policies as a universal (i.e. dense) class of RL policies from first principles. They can be trained as drop-in replacements of neural nets, reducing the regret by a factor of 6.18, while requiring 277 times fewer parameters, fostering sample efficiency, explainability and realtime capability. Chebyshev policies are evaluated on further RL tasks, including a real-world nonlinear motion control testbed. They consistently improve performance over neural nets with PPO, ARS and REINFORCE. Our results demonstrate how Chebyshev policies offer a compelling and lightweight alternative or addition to neural nets for low-dimensional control tasks.
OPPO: Bayesian Value Recursion for Token-Level Credit Assignment in LLM Reasoning
Reinforcement learning with verifiable rewards has become the standard recipe for improving LLM reasoning, but the dominant algorithm GRPO assigns a single trajectory-level advantage to every token, diluting the signal at pivotal reasoning steps and injecting noise at uninformative ones. Critic-free alternatives derived from on-policy distillation supply per-token signals through oracle-conditioned likelihood ratios, yet apply each signal in isolation from the trajectory-level evidence accumulated up to that position. We propose Oracle-Prompted Policy Optimization (OPPO), which rests on a single observation: the oracle signal used by prior distillation-style methods for local discrimination is also the natural Bayesian update of the model's belief about eventual success. Accumulating the signal along a trajectory yields, in closed form and at the cost of one extra forward pass, a running estimate of the success probability at every position, together with a token-level advantage that requires no learned value network and no additional rollouts. A first-order analysis factorizes the advantage into the per-token discrimination signal used by distillation methods modulated by a state weight that concentrates credit on genuinely pivotal tokens, with a directional variance-reduction guarantee. The framework admits two estimators differing only in which model scores the evidence: a \textit{self-oracle} that reuses the student and recovers the on-policy distillation reward as a strict special case, and a \textit{teacher-oracle} that delegates scoring to a stronger frozen model. On two base LLMs across seven mathematics, science, and code reasoning benchmarks, OPPO improves over GRPO, DAPO, and SDPO by up to points on AMC'23 and points on AIME'24, with gains that widen monotonically with response length.
Behavior-Consistent Deep Reinforcement Learning
Reinforcement learning (RL) often exhibits high variance across training runs, leading to unreliable performance and posing a major challenge to deployment in real-world domains. In this work, we address the challenge of cross-run policy divergence by formalizing the problem of behavior-consistent RL, where the objective is to obtain policies that are both high-performing and distributionally similar across training runs. Our key observation is that maximum-entropy RL provides a direct mechanism for controlling behavioral divergence by anchoring runs to a common (uniform) prior. We prove that, for Boltzmann policies, choosing the temperature proportional to -function disagreement bounds the pairwise KL divergence between the induced policies. However, we also show that naïvely increasing entropy might impair policy optimization while amplifying off-policy error. Building upon these observations, we propose -value Expectile Disagreement (QED), a state-dependent temperature schedule that uses double-critic disagreement as a single-run proxy for cross-run disagreement. Empirically, we demonstrate that across 18 continuous-control tasks, QED reduces across-run divergence by two orders of magnitude without sacrificing performance, resulting in a considerable reduction in return variance at modest sample-efficiency costs.
Beyond the Bellman Recursion: A Pontryagin-Guided Framework for Non-Exponential Discounting
Most value-based and actor--critic reinforcement learning methods rely on Bellman-style recursions, yet these recursions collapse under non-exponential discounting common in human preferences and survival processes. We show the breakdown is structural: exponential discounting sits at a fragile intersection of multiplicativity and time homogeneity, and violating either property breaks standard dynamic programming. To overcome this, we propose Pontryagin-Guided Direct Policy Optimization (PG-DPO), a variational framework that abandons recursion and couples the Pontryagin Maximum Principle with Monte Carlo rollouts via an Adjoint-MC projection enforcing pointwise Hamiltonian maximization. Across multi-dimensional hyperbolic and survival-discount benchmarks, PG-DPO improves accuracy and stability where equation-driven solvers and critic-based baselines diverge.
DISC: Decoupling Instruction from State-Conditioned Control via Policy Generation
Language-conditioned manipulation policies typically process instructions and observations through shared network parameters. This task-state entanglement provides a pathway for observation leakage -- networks learn scene-to-action shortcuts that bypass language grounding entirely. DISC eliminates this failure structurally. Rather than conditioning a universal policy on language, DISC uses a hypernetwork to generate the entire parameter set of a task-specific visuomotor policy from the instruction alone. The generated policy never directly accesses language; therefore, its task-awareness must come from the language. Consequently, observation leakage has no pathway to emerge. On the other hand, generating coherent high-dimensional policy weights is itself a challenging problem. We address it with a two-stage hypernetwork whose refinement stage embeds the structure of gradient-based optimization as a feed-forward inductive bias, producing globally consistent parameters without actual gradient computation. Trained entirely from scratch on standard data budgets, DISC outperforms all entangled baselines on LIBERO-90 and Meta-World, with advantages that widen on complex, long-horizon tasks -- and surpasses the large-scale pretrained despite using no external pretraining data. On a real-world benchmark where all tasks share identical visual context, DISC substantially outperforms entangled alternatives, directly confirming that language-generated policy parameters, not visual shortcuts, drive behavior. The hypernetwork further learns a semantically structured parameter manifold that enables few-shot adaptation from minimal demonstrations and robust generalization across paraphrased instructions. Our code is available at: {https://github.com/ReNginx/DISC}.
AGPO: Adaptive Group Policy Optimization with Dual Statistical Feedback
Reinforcement learning improves LLM reasoning, but PPO/GRPO typically use fixed clipping and decoding temperature, which makes training brittle and tuning-heavy. We propose Adaptive Group Policy Optimization (AGPO), a critic-free refinement of GRPO that uses group-level statistics to control both update magnitude and exploration. AGPO uses a shared probe-derived statistical state to drive two controllers: (i) adaptive clipping, which sets the trust-region size from reward dispersion and skewness, probe vote entropy, policy entropy, and step-wise KL drift; and (ii) bidirectional adaptive temperature sampling, which heats or cools decoding around a base temperature according to centered uncertainty relative to a running baseline. On nine English and Chinese math/STEM benchmarks, Qwen2.5-14B trained with AGPO outperforms PPO/GRPO under the same generated-token budget, reaching 67.3% on GSM8K and 40.5% on MATH. Gains transfer to Llama-3-8B and Gemma-2-9B, and ablations confirm both modules are complementary. Our implementation is publicly available at https://github.com/wandugu/paper_agpo.
Jointly Learning Predicates and Actions Enables Zero-Shot Skill Composition
Learning from Demonstration (LfD) enables robots to learn complex behaviors from expert examples, yet existing approaches often fail to generalize to new compositions of known skills without retraining. Modern generative policies model distributions over action trajectories alone, thus are unable to reason about the symbolic outcomes required for robust composition. We propose that skills should jointly model action trajectories and the symbolic outcomes they induce. To address this gap, we introduce Predicate Action Skills (PACTS), a class of closed-loop visuomotor policies that model skills as a joint generative process over action and predicate belief trajectories, producing coherent action-outcome rollouts within a single model. Jointly generating actions and predicates enables PACTS to learn internal representations that improve both action generation and predicate classification. Furthermore, we demonstrate zero-shot composition of learned skills via planning by leveraging online predicate predictions from PACTS as a symbolic interface for sequencing and monitoring execution. Project website: https://planpacts.github.io/
Learning to Hand Off: Provably Convergent Workflow Learning under Interface Constraints
We study workflow learning in a setting where specialized agents hand off control through a shared artifact, each agent observes only a local function of that artifact and its own private state, and no centralized learner accesses joint trajectories -- the operating regime of multi-agent LLM pipelines that span organizational, vendor, or trust boundaries. We formalize this regime as an interface-constrained semi-Markov decision process (IC-SMDP), whose decision epochs occur at handoff times, and design IC-, an asynchronous decentralized -learning algorithm in which cross-agent coordination at every handoff is exactly one scalar. Our main result is a finite-sample bound for neural IC- that decomposes into three independently controllable error sources: neural function-approximation error, interface representation gap, and a mixing-time residual, under the random option-duration discount. Establishing this bound requires lifting the approximate information state (AIS) framework from single-agent primitive-step MDPs to multi-agent SMDPs and controlling Markovian noise under random duration, neither of which has been done in prior work. To our knowledge this is the first finite-sample guarantee for neural -learning under decentralized partial observability. Four experiments: a controlled synthetic IC-SMDP that validates the bound term-by-term, multi-LLM mathematical reasoning, multi-agent routing, and multi-agent CPU programming, show that IC- matches a centralized oracle without any agent observing joint trajectories, with each of the three error sources scaling along its corresponding axis as the bound predicts.
General Preference Reinforcement Learning
Post-training has split large language model (LLM) alignment into two largely disconnected tracks. Online reinforcement learning (RL) with verifiable rewards drives emergent reasoning on math and code but depends on a programmatic verifier that cannot reach open-ended tasks, while preference optimization handles open-ended generation yet forgoes the continuous exploration that powers online RL. Closing this gap requires a verifier for open-ended quality, but a scalar reward model is the wrong shape for the job. Quality is multi-dimensional, and any scalar score is an incomplete proxy that lets online RL collapse onto whichever axis the score is most sensitive to. We turn instead to the General Preference Model (GPM), which embeds responses into skew-symmetric subspaces and represents preference as a structured, intransitivity-aware comparison. Building on this, we propose General Preference Reinforcement Learning (GPRL), which carries the -way structure through to the policy update. GPRL computes per-dimension group-relative advantages, normalizes each on its own scale so no axis can dominate, and aggregates them with context-dependent eigenvalues. The same structure powers a closed-loop drift monitor that detects single-axis exploitation and corrects it on the fly by reweighting dimensions and tightening the trust region. Starting from , GPRL reaches a length-controlled win rate of on AlpacaEval~2.0 while also outperforming SimPO and SPPO on Arena-Hard, MT-Bench, and WildBench by resisting reward hacking across extended training runs.
Unified Walking, Running, and Recovery for Humanoids via State-Dependent Adversarial Motion Priors
We propose a unified reinforcement learning framework that enables a single policy to perform walking, running, and fall recovery on the Unitree G1 humanoid robot, validated on physical hardware without any explicit mode-switching command at deployment. The framework extends Adversarial Motion Priors (AMP) by replacing the conventional global reference distribution with a state-dependent gate that routes each training transition to one of two discriminators: a dedicated recovery discriminator and a velocity-conditioned locomotion discriminator that jointly covers walking and running. The gate is defined by a single fixed threshold on projected gravity: the recovery discriminator is activated when body tilt exceeds approximately from vertical (); otherwise the locomotion discriminator is used, with the normalized commanded velocity serving as a condition that selects the appropriate reference trajectory between walk and run clips. Only three LAFAN1 reference clips are required to regularize the complete behavior set. At deployment, a single frozen ONNX policy executes at 50,Hz with no runtime mode logic; hardware experiments demonstrate successful recovery from both prone and supine falls and smooth walk-to-run transitions under the same controller.
Randomized Advantage Transformation (RAT): Computing Natural Policy Gradients via Direct Backpropagation
Natural policy gradients improve optimization by accounting for the geometry of distribution space, but their practical use is limited by the cost of estimating and inverting the Fisher matrix. We present Randomized Advantage Transformation (RAT), a method for estimating Tikhonov-regularized natural policy gradients via direct backpropagation. By applying the Woodbury formula, we reformulate the regularized natural policy gradients as vanilla policy gradients with a transformed advantage. RAT computes this transformation efficiently via randomized block Kaczmarz iterations on on-policy mini-batches, avoiding explicit Fisher construction, conjugate-gradient solvers, and architecture-specific approximations. We provide convergence guarantees for RAT and demonstrate empirically that it matches or exceeds established natural-gradient methods across continuous and visual control benchmarks, while remaining simple to implement and compatible with various architectures.
How Off-Policy Can GRPO Be? Mu-GRPO for Efficient LLM Reinforcement Learning
Group Relative Policy Optimization (GRPO) has been a key driver of recent progress in reinforcement learning with verifiable rewards (RLVR) for large language models, but it is typically trained in a low-staleness, near-on-policy regime that incurs substantial system overhead. We ask a simple question: How off-policy can GRPO be? We show that GRPO-style algorithms can tolerate substantially larger rollout staleness than previously assumed, and propose Mu-GRPO, an RL training framework that organizes training into a small number (e.g., four) of large sequential generation-optimization stages. This design induces high rollout staleness while greatly reducing rollout-optimization switching overhead. To stabilize learning under stale data, Mu-GRPO combines relaxed clipping, which preserves useful stale-rollout gradients, with negative-advantage veto, which removes destabilizing post-trigger suffix updates in negative-advantage responses. Across five language models and multiple math reasoning benchmarks, Mu-GRPO matches or exceeds the performance of standard GRPO while achieving around 2x speedup in wall-clock training time, establishing a substantially improved performance-efficiency trade-off for LLM reinforcement learning.
FLASH: Efficient Visuomotor Policy via Sparse Sampling
Generative models such as diffusion and flow matching have become dominant paradigms for visuomotor policy learning, yet their reliance on iterative denoising incurs high inference latency incompatible with real-time robotic control. We present Fast Legendre-polynomial Action policy via Sparse History-anchored flow (FLASH Policy), which replaces discrete action-chunk generation with continuous Legendre polynomial trajectory representation. Specifically, by fitting expert demonstrations under sparse temporal sampling, FLASH enables a single inference to cover a significantly extended action horizon. To further accelerate generation, FLASH initiates the flow matching process from history polynomial coefficients rather than uninformative Gaussian noise, shortening the transport distance and enabling accurate single-step inference. Moreover, analytic polynomial differentiation directly provides desired velocity feed-forward signals to the torque controller without numerical approximation. Extensive experiments on five simulated and two real-world manipulation tasks demonstrate that FLASH achieves state-of-the-art success rates ( across all tasks), a per-episode inference time of (up to faster than diffusion policies and faster than prior flow matching policies), up to faster training convergence than ACT, and to reduction in controller tracking error compared to discrete-action baselines.
QuantFPFlow: Quantum Amplitude Estimation for Fokker--Planck Policy Optimisation in Continuous Reinforcement Learning
We introduce \textbf{QuantFPFlow}, a reinforcement learning framework that integrates quantum amplitude estimation into the Fokker--Planck~(FP) formulation of stochastic policy optimisation. Classical continuous-space RL agents must estimate the FP partition function at cost ; QuantFPFlow replaces this with a Grover-amplified amplitude estimator achieving -- a provable quadratic speedup. While the full quantum acceleration requires fault-tolerant hardware, the quantum-inspired classical simulation demonstrated here already exhibits the algorithmic structure. The estimated stationary distribution drives a theoretically grounded exploration bonus . This bonus steers the agent toward globally optimal regions of multimodal reward landscapes while simultaneously constraining policy variance through FP diffusion matching. On a continuous-control task specifically designed to expose local-optima failure, QuantFPFlow achieves mean reward versus for Soft Actor-Critic~(SAC), while discovering the global optimum \textbf{10.4,% more frequently} (33.9,% vs.\ 30.7,%). Policy entropy remains near ,nats throughout training, whereas SAC collapses to ,nats, confirming that FP diffusion matching actively prevents premature convergence. Dimensionality experiments further show computational scaling of for QuantFPFlow versus for classical FP estimation.
Resolving Action Bottleneck: Agentic Reinforcement Learning Informed by Token-Level Energy
Agentic reinforcement learning trains large language models using multi-turn trajectories that interleave long reasoning traces with short environment-facing actions. Common policy-gradient methods, such as PPO and GRPO, treat each token in a trajectory equally, leading to uniform credit assignment. In this paper, we critically demonstrate that such uniform credit assignment largely misallocates token-level training signals. From an energy-based modeling perspective, we show that token-level training signals, quantified by their correlations with reward variance of different rollouts sampled from a given prompt, concentrate sharply on action tokens rather than reasoning tokens, even though action tokens account for only a small fraction of the trajectory. We refer to this phenomenon as the Action Bottleneck. Motivated by this observation, we propose an embarrassingly simple token reweighting approach, ActFocus, that downweights gradients on reasoning tokens, along with an additional energy-based redistribution mechanism that further increases the weights on action tokens with higher uncertainty. Across four environments and different model sizes, ActFocus consistently outperforms PPO and GRPO, yielding final-step gains of up to 65.2 and 63.7 percentage points, respectively, without any additional runtime or memory cost.
Collaborative Yet Personalized Policy Training: Single-Timescale Federated Actor-Critic
Despite the popularity of the actor-critic method and the practical needs of collaborative policy training, existing works typically either overlook environmental heterogeneity or give up personalization altogether by training a single shared policy across all agents. We consider a federated actor-critic framework in which agents share a common linear subspace representation while maintaining personalized local policy components, and agents iteratively estimate the common subspace, local critic heads, and local policies (i.e., actors). Under canonical single-timescale updates with Markovian sampling, we establish finite-time convergence via a novel joint linear approximation framework. Specifically, we show that the critic error converges to zero at the rate of , and the policy gradient norm converges to zero at the rate of , where is the number of rounds, is the number of agents, and is the discount factor. These results demonstrate linear speedup with respect to the number of agents , despite heterogeneous Markovian trajectories under distinct transition kernels and coupled learning dynamics. To address these challenges, we develop a new perturbation analysis for the projected subspace updates and QR decomposition steps, together with conditional mixing arguments for heterogeneous Markovian noise. Furthermore, to handle the additional complications induced by policy updates and temporal dependence, we establish fine-grained characterizations of the discrepancies between function evaluations under Markovian sampling and under temporally frozen policies. Experiments instantiate the framework within PPO on federated \texttt{Hopper-v5} action-map heterogeneity, showing gains over Single PPO and FedAvg PPO and downstream transfer from the learned shared trunk.